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launching love with activity manager #278
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Android bans the usage of |
The way I do it when developing with termux is to have a script that creates a love file, copies to accessible storage then uses xdg-open to launch the game with the launcher. |
@MikuAuahDark I see. It still works for me on Android 14 though with LOVE 11.3 though, so I'm not sure what do you mean by the ban of @radgeRayden, thanks, good to know! Do you have an example? When I try |
@andreyorst here's my actual script:
But now that you mention it, I think I open with love, not the loader. |
The |
@MikuAuahDark thanks for the info! @radgeRayden thanks! It's weird that for me this approach gives the default "no game" screen. What version of LOVE do you use? |
11.5.0 |
OK, thanks. If I'll figure this out, I'll post here what I found. Was reading #194, and I gotta say, that doing game dev (or any kind of development) on the phone is not as weird or unnatural. Termux can get you pretty far, and modern phones are practically full-blown computers in terms of power. I did a lot of projects over the last 10 years from my phone, and lately, it's becoming harder to do "thanks" to Google, which is a shame. |
Hello! This is more of a question, rather than an issue, but I don't see the discussion section in this project. Feel free to close this if it doesn't apply to the project's issue process.
LOVE 11.3 allowed to launch the app via the activity manager from Termux, like so:
This was convenient when developing a game on the phone.
After updating to 11.5 this no longer works, due to Android sandboxing (I presume). However, there's now an additional LOVE Launcher, so I wonder if it is possible to use it in a similar way. Manually opening the packaged
game.love
file works fine, it's just a bit tedious, and I'd like to be able to automate this process.Additionally, I noticed that while the LOVE is running, repeated calls to
am
with the-S
flag didn't restart the app. I'm not sure if that's because I have no permission to restart the app, or because the Android build doesn't support this. As a result, previously opened LOVE had to be closed before runningam
again. It's a small hindrance, but it adds up over time while iterating on the game.The text was updated successfully, but these errors were encountered: