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Luanti 5.10.0 (Linux)
Using LuaJIT 2.1.ROLLING
Built by GCC 11.4
Running on Linux/6.11.11 x86_64
BUILD_TYPE=RelWithDebInfo
RUN_IN_PLACE=0
USE_CURL=1
USE_GETTEXT=1
USE_SOUND=1
STATIC_SHAREDIR="/gnu/store/4dbiiflxqzx52lzl1nkc00njz64ajrad-minetest-5.10.0/share/luanti"
STATIC_LOCALEDIR="/gnu/store/4dbiiflxqzx52lzl1nkc00njz64ajrad-minetest-5.10.0/share/locale"
Operating system and version
Guix System
CPU model
No response
GPU model
No response
Active renderer
No response
Summary
Similar to this bug #9357 but appears to have a different cause, because it doesn't disappear after applying this fix: #15637
Basically mapgen places c_stone nodes at the bottom of a river even though it's not in the biome definition.
Pink c_stone nodes being placed in a river:
Looks like it can get pretty ugly for oceans too:
There's some c_water in caves too for some reason (the yellow nodes).
EDIT: c_water disappears from caves after setting node_cave_liquid to the proper water.
kromka-chleba
changed the title
River generator for valleys mapgen places c_stone instead of the defined stone
River generator for valleys mapgen places c_stone instead of the defined stone with num_emerge_threads > 1
Jan 6, 2025
kromka-chleba
changed the title
River generator for valleys mapgen places c_stone instead of the defined stone with num_emerge_threads > 1
River generator for valleys mapgen places c_stone instead of the defined stone
Jan 11, 2025
The thing is that the value for stone is 0. And somewhere in the code memory is used after free, as soon this memory gets recycled and initialized you get stones. This could also happen with one thread. When memory gets allocated.
Luanti version
Operating system and version
Guix System
CPU model
No response
GPU model
No response
Active renderer
No response
Summary
Similar to this bug #9357 but appears to have a different cause, because it doesn't disappear after applying this fix: #15637
Basically mapgen places c_stone nodes at the bottom of a river even though it's not in the biome definition.
Pink c_stone nodes being placed in a river:
Looks like it can get pretty ugly for oceans too:
There's some c_water in caves too for some reason (the yellow nodes).
EDIT: c_water disappears from caves after setting
node_cave_liquid
to the proper water.Steps to reproduce
The text was updated successfully, but these errors were encountered: