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fixed-size.html
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<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml" lang="" xml:lang="">
<head>
<meta charset="utf-8" />
<link id="-gd-engine-icon" rel="icon" type="image/png" href="favicon.png" />
<title></title>
<link
rel="stylesheet"
href="https://stackpath.bootstrapcdn.com/bootstrap/4.4.1/css/bootstrap.min.css"
integrity="sha384-Vkoo8x4CGsO3+Hhxv8T/Q5PaXtkKtu6ug5TOeNV6gBiFeWPGFN9MuhOf23Q9Ifjh"
crossorigin="anonymous"
/>
<style type="text/css">
body {
margin: 0;
border: 0 none;
padding: 0;
text-align: center;
background-color: #222226;
font-family: 'Noto Sans', Arial, sans-serif;
}
.card-columns {
column-count: 2;
}
/* Godot Engine default theme style
* ================================ */
.godot {
color: #e0e0e0;
background-color: #3b3943;
background-image: linear-gradient(to bottom, #403e48, #35333c);
border: 1px solid #45434e;
box-shadow: 0 0 1px 1px #2f2d35;
}
button.godot {
font-family: 'Droid Sans', Arial, sans-serif; /* override user agent style */
padding: 1px 5px;
background-color: #37353f;
background-image: linear-gradient(to bottom, #413e49, #3a3842);
border: 1px solid #514f5d;
border-radius: 1px;
box-shadow: 0 0 1px 1px #2a2930;
}
button.godot:hover {
color: #f0f0f0;
background-color: #44414e;
background-image: linear-gradient(to bottom, #494652, #423f4c);
border: 1px solid #5a5667;
box-shadow: 0 0 1px 1px #26252b;
}
button.godot:active {
color: #fff;
background-color: #3e3b46;
background-image: linear-gradient(to bottom, #36343d, #413e49);
border: 1px solid #4f4c59;
box-shadow: 0 0 1px 1px #26252b;
}
button.godot:disabled {
color: rgba(230, 230, 230, 0.2);
background-color: #3d3d3d;
background-image: linear-gradient(to bottom, #434343, #393939);
border: 1px solid #474747;
box-shadow: 0 0 1px 1px #2d2b33;
}
/* Canvas / wrapper
* ================ */
#container {
display: inline-block; /* scale with canvas */
vertical-align: top; /* prevent extra height */
position: relative; /* root for absolutely positioned overlay */
margin: 0;
border: 0 none;
padding: 0;
background-color: #0c0c0c;
}
#canvas {
display: block;
margin: 0 auto;
color: white;
}
#canvas:focus {
outline: none;
}
/* Status display
* ============== */
#status {
position: absolute;
left: 0;
top: 0;
right: 0;
bottom: 0;
display: flex;
justify-content: center;
align-items: center;
/* don't consume click events - make children visible explicitly */
visibility: hidden;
}
#status-progress {
width: 244px;
height: 7px;
background-color: #38363a;
border: 1px solid #444246;
padding: 1px;
box-shadow: 0 0 2px 1px #1b1c22;
border-radius: 2px;
visibility: visible;
}
#status-progress-inner {
height: 100%;
width: 0;
box-sizing: border-box;
transition: width 0.5s linear;
background-color: #202020;
border: 1px solid #222223;
box-shadow: 0 0 1px 1px #27282e;
border-radius: 3px;
}
#status-indeterminate {
visibility: visible;
position: relative;
}
#status-indeterminate > div {
width: 3px;
height: 0;
border-style: solid;
border-width: 6px 2px 0 2px;
border-color: #2b2b2b transparent transparent transparent;
transform-origin: center 14px;
position: absolute;
}
#status-indeterminate > div:nth-child(1) {
transform: rotate(22.5deg);
}
#status-indeterminate > div:nth-child(2) {
transform: rotate(67.5deg);
}
#status-indeterminate > div:nth-child(3) {
transform: rotate(112.5deg);
}
#status-indeterminate > div:nth-child(4) {
transform: rotate(157.5deg);
}
#status-indeterminate > div:nth-child(5) {
transform: rotate(202.5deg);
}
#status-indeterminate > div:nth-child(6) {
transform: rotate(247.5deg);
}
#status-indeterminate > div:nth-child(7) {
transform: rotate(292.5deg);
}
#status-indeterminate > div:nth-child(8) {
transform: rotate(337.5deg);
}
#status-notice {
margin: 0 100px;
line-height: 1.3;
visibility: visible;
padding: 4px 6px;
visibility: visible;
}
/* Debug output
* ============ */
#output-panel {
display: none;
max-width: 700px;
font-size: small;
margin: 6px auto 0;
padding: 0 4px 4px;
text-align: left;
line-height: 2.2;
}
#output-header {
display: flex;
justify-content: space-between;
align-items: center;
}
#output-container {
padding: 6px;
background-color: #2c2a32;
box-shadow: inset 0 0 1px 1px #232127;
color: #bbb;
}
#output-scroll {
line-height: 1;
height: 12em;
overflow-y: scroll;
white-space: pre-wrap;
font-size: small;
font-family: 'Lucida Console', Monaco, monospace;
}
</style>
$GODOT_HEAD_INCLUDE
</head>
<body>
<div id="container">
<canvas id="canvas" width="640" height="480">
HTML5 canvas appears to be unsupported in the current browser.<br />
Please try updating or use a different browser.
</canvas>
<div id="status">
<div
id="status-progress"
style="display: none;"
oncontextmenu="event.preventDefault();"
>
<div id="status-progress-inner"></div>
</div>
<div
id="status-indeterminate"
style="display: none;"
oncontextmenu="event.preventDefault();"
>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
</div>
<div id="status-notice" class="godot" style="display: none;"></div>
</div>
</div>
<hr />
<div class="container">
<div class="row justify-content-center">
<div class="col-7 card-columns">
<div class="card text-white bg-danger mb-3" style="max-width: 18rem;">
<div class="card-header">Keep it Alight</div>
<div class="card-body">
<p class="card-text">
Keep It Alight! Is a procedurally generated survival game where
you're a piece of coal, trying to avoid the water. Your volcano
has been flooded! The water is surging towards you. Stay alive
by using the platforms at your disposal to move up, and avoid
the water chasing you.
</p>
<p class="card-text">
Since you're a piece of coal on fire, you are always burning
yourself out slowly. To avoid burning out, make sure to pick up
Coal or Logs along the way, as those will raise your health and
allow you to survive longer. Watch out for water though! If you
pick up any water, you'll burn out sooner!
</p>
</div>
</div>
<div
class="card text-white bg-secondary mb-3"
style="max-width: 18rem;"
>
<div class="card-header">Controls</div>
<div class="card-body">
<p class="card-text">
Arrow Key Left for moving Left in the air Arrow Key Right for
moving Right in the air The game jumps for you. You do not need
to and cannot jump manually.
</p>
</div>
</div>
<div class="card text-white bg-dark mb-3" style="max-width: 18rem;">
<div class="card-header">Compatibility</div>
<div class="card-body">
<p class="card-text">
Keep it Alight! will play well on all up-to-date desktop
versions of Mozilla Firefox, Google Chrome, and Microsoft Edge.
</p>
</div>
</div>
</div>
</div>
</div>
<div id="output-panel" class="godot">
<div id="output-header">
Output:
<button
id="output-clear"
class="godot"
type="button"
autocomplete="off"
>
Clear
</button>
</div>
<div id="output-container"><div id="output-scroll"></div></div>
</div>
<script type="text/javascript" src="$GODOT_BASENAME.js"></script>
<script type="text/javascript">
//<![CDATA[
var engine = new Engine();
(function () {
const EXECUTABLE_NAME = '$GODOT_BASENAME';
const MAIN_PACK = '$GODOT_BASENAME.pck';
const DEBUG_ENABLED = $GODOT_DEBUG_ENABLED;
const INDETERMINATE_STATUS_STEP_MS = 100;
var container = document.getElementById('container');
var canvas = document.getElementById('canvas');
var statusProgress = document.getElementById('status-progress');
var statusProgressInner = document.getElementById(
'status-progress-inner'
);
var statusIndeterminate = document.getElementById(
'status-indeterminate'
);
var statusNotice = document.getElementById('status-notice');
var initializing = true;
var statusMode = 'hidden';
var indeterminiateStatusAnimationId = 0;
function setStatusMode(mode) {
if (statusMode === mode || !initializing) return;
[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
elem.style.display = 'none';
});
if (indeterminiateStatusAnimationId !== 0) {
cancelAnimationFrame(indeterminiateStatusAnimationId);
indeterminiateStatusAnimationId = 0;
}
switch (mode) {
case 'progress':
statusProgress.style.display = 'block';
break;
case 'indeterminate':
statusIndeterminate.style.display = 'block';
indeterminiateStatusAnimationId = requestAnimationFrame(
animateStatusIndeterminate
);
break;
case 'notice':
statusNotice.style.display = 'block';
break;
case 'hidden':
break;
default:
throw new Error('Invalid status mode');
}
statusMode = mode;
}
function animateStatusIndeterminate(ms) {
var i = Math.floor((ms / INDETERMINATE_STATUS_STEP_MS) % 8);
if (statusIndeterminate.children[i].style.borderTopColor == '') {
Array.prototype.slice
.call(statusIndeterminate.children)
.forEach(child => {
child.style.borderTopColor = '';
});
statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
}
requestAnimationFrame(animateStatusIndeterminate);
}
function setStatusNotice(text) {
while (statusNotice.lastChild) {
statusNotice.removeChild(statusNotice.lastChild);
}
var lines = text.split('\n');
lines.forEach((line, index) => {
statusNotice.appendChild(document.createTextNode(line));
statusNotice.appendChild(document.createElement('br'));
});
}
engine.setProgressFunc((current, total) => {
if (total > 0) {
statusProgressInner.style.width = (current / total) * 100 + '%';
setStatusMode('progress');
if (current === total) {
// wait for progress bar animation
setTimeout(() => {
setStatusMode('indeterminate');
}, 500);
}
} else {
setStatusMode('indeterminate');
}
});
if (DEBUG_ENABLED) {
var outputRoot = document.getElementById('output-panel');
var outputScroll = document.getElementById('output-scroll');
var OUTPUT_MSG_COUNT_MAX = 400;
document
.getElementById('output-clear')
.addEventListener('click', () => {
while (outputScroll.firstChild) {
outputScroll.firstChild.remove();
}
});
outputRoot.style.display = 'block';
function print(text) {
while (outputScroll.childElementCount >= OUTPUT_MSG_COUNT_MAX) {
outputScroll.firstChild.remove();
}
var msg = document.createElement('div');
if (String.prototype.trim.call(text).startsWith('**ERROR**')) {
msg.style.color = '#d44';
} else if (
String.prototype.trim.call(text).startsWith('**WARNING**')
) {
msg.style.color = '#ccc000';
} else if (
String.prototype.trim.call(text).startsWith('**SCRIPT ERROR**')
) {
msg.style.color = '#c6d';
}
msg.textContent = text;
var scrollToBottom =
outputScroll.scrollHeight -
(outputScroll.clientHeight + outputScroll.scrollTop) <
10;
outputScroll.appendChild(msg);
if (scrollToBottom) {
outputScroll.scrollTop = outputScroll.scrollHeight;
}
}
function printError(text) {
if (!String.prototype.trim.call(text).startsWith('**ERROR**: ')) {
text = '**ERROR**: ' + text;
}
print(text);
}
engine.setStdoutFunc(text => {
print(text);
console.log(text);
});
engine.setStderrFunc(text => {
printError(text);
console.warn(text);
});
}
function displayFailureNotice(err) {
var msg = err.message || err;
if (DEBUG_ENABLED) {
printError(msg);
}
console.error(msg);
setStatusNotice(msg);
setStatusMode('notice');
initializing = false;
}
if (!Engine.isWebGLAvailable()) {
displayFailureNotice('WebGL not available');
} else {
setStatusMode('indeterminate');
engine.setCanvas(canvas);
engine.startGame(EXECUTABLE_NAME, MAIN_PACK).then(() => {
setStatusMode('hidden');
initializing = false;
}, displayFailureNotice);
}
})();
//]]>
</script>
</body>
</html>