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blackjack_new.py
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# Mini-project #6 - Blackjack
import simplegui
import random
# load card sprite - 936x384 - source: jfitz.com
CARD_SIZE = (72, 96)
CARD_CENTER = (36, 48)
card_images = simplegui.load_image("http://storage.googleapis.com/codeskulptor-assets/cards_jfitz.png")
CARD_BACK_SIZE = (72, 96)
CARD_BACK_CENTER = (36, 48)
card_back = simplegui.load_image("http://storage.googleapis.com/codeskulptor-assets/card_jfitz_back.png")
# initialize some useful global variables
in_play = False
playTime = 0
outcome = ""
score = 0
mark = 0
#flag = 0
# define globals for cards
SUITS = ('C', 'S', 'H', 'D')
RANKS = ('A', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K')
VALUES = {'A':1, '2':2, '3':3, '4':4, '5':5, '6':6, '7':7, '8':8, '9':9, 'T':10, 'J':10, 'Q':10, 'K':10}
# define card class
class Card:
def __init__(self, suit, rank):
if (suit in SUITS) and (rank in RANKS):
self.suit = suit
self.rank = rank
else:
self.suit = None
self.rank = None
print "Invalid card: ", suit, rank
def __str__(self):
return self.suit + self.rank
def get_suit(self):
return self.suit
def get_rank(self):
return self.rank
def draw(self, canvas, pos):
card_loc = (CARD_CENTER[0] + CARD_SIZE[0] * RANKS.index(self.rank),
CARD_CENTER[1] + CARD_SIZE[1] * SUITS.index(self.suit))
canvas.draw_image(card_images, card_loc, CARD_SIZE, [pos[0] + CARD_CENTER[0], pos[1] + CARD_CENTER[1]], CARD_SIZE)
# define hand class
class Hand:
def __init__(self):
self.cardList = []
def __str__(self):
ans = "Hand constains "
for i in range(len(self.cardList)):
ans += str(self.cardList[i])
ans += " "
return ans
def add_card(self, card):
self.cardList.append(card)
def get_value(self):
# count aces as 1, if the hand has an ace, then add 10 to hand value if it doesn't bust
# compute the value of the hand, see Blackjack video
count = 0
mark = 0
flag = 0
for i in range(len(self.cardList)):
if self.cardList[i].get_rank() == "A":
count += 1
mark = 1
else:
count += VALUES[self.cardList[i].get_rank()]
if mark == 1 and count + 10 <= 21:
count += 10
return count
def draw(self, canvas, pos):
#CARD_CENTER[0] + CARD_SIZE[0] * RANKS.index(self.rank)
# draw a hand on the canvas, use the draw method for cards
for i in range(len(self.cardList)):
if i > 0:
pos[0] += CARD_SIZE[0] + 20
self.cardList[i].draw(canvas, pos)
# define deck class
class Deck:
def __init__(self):
self.deck = []
for i in range(len(SUITS)):
for j in range(len(RANKS)):
card = Card(SUITS[i], RANKS[j])
self.deck.append(card)
def shuffle(self):
# shuffle the deck
random.shuffle(self.deck)
return self.deck
def deal_card(self):
num = random.randrange(0, len(self.deck))
return self.deck[num]
def __str__(self):
ans = ""
for i in range(len(self.deck)):
ans += str(self.deck[i])
return ans
#define event handlers for buttons
def deal():
global outcome, in_play , dealer, player, deck, mark, playTime, score, flag
if in_play == True:
score -= 1
#shuffle the deck
deck = Deck()
deck.shuffle()
dealer = Hand()
player = Hand()
#deale card to dealer and player
dealer.add_card(deck.deal_card())
dealer.add_card(deck.deal_card())
player.add_card(deck.deal_card())
player.add_card(deck.deal_card())
# player.add_card(Card('S', 'A'))
# player.add_card(Card('S', 'K'))
outcome = ""
in_play = True
flag = 0
playTime += 1
# print player.get_value()
# if player.get_value() == 21:
# outcome = "You win!!!"
# in_play = False
# score += 1
def hit():
# if the hand is in play, hit the player
global player, outcome, in_play, score, flag
if in_play == True:
player.add_card(deck.deal_card())
# if busted, assign a message to outcome, update in_play and score
if player.get_value() > 21:
outcome = "Bust!!! You lose!!!"
in_play = False
score -= 1
# flag = 1
# elif player.get_value() == 21:
# outcome = "You win!!!"
# in_play = False
# score += 1
# flag = 1
def stand():
global dealer, score, in_play, outcome, flag
# if hand is in play, repeatedly hit dealer until his hand has value 17 or more
if in_play == True:
while dealer.get_value() <= 16:
dealer.add_card(deck.deal_card())
# flag = 1
in_play = False
# assign a message to outcome, update in_play and score
dealerValue = dealer.get_value()
playerValue = player.get_value()
if dealerValue > 21:
outcome = "You Win!!!"
score += 1
elif dealerValue >= playerValue:
outcome = "You lose!!!"
score -= 1
else:
outcome = "You Win!!!"
score += 1
# draw handler
def draw(canvas):
global score, in_play
canvas.draw_text("Blackjack", [50, 50], 40, "white")
canvas.draw_text("dealer:", [50, 130], 30, "white")
canvas.draw_text(outcome, [250, 130], 30, "white")
canvas.draw_text("play time:"+str(playTime), [300, 50], 30, "white")
canvas.draw_text("Score "+str(score), [470, 50], 30, "white")
canvas.draw_text("player:", [50, 350], 30, "white")
# canvas.draw_text("Hit or stand?", [250, 350], 30, "white")
pos = [50, 150]
dealer.draw(canvas, pos)
#if flag == 0:
if in_play == True:
pos = [50, 150]
canvas.draw_image(card_back, CARD_CENTER, CARD_SIZE, [pos[0] + CARD_CENTER[0], pos[1] + CARD_CENTER[1]], CARD_SIZE)
canvas.draw_text("Hit or stand?", [250, 350], 30, "white")
else:
canvas.draw_text("New deal?", [250, 350], 30, "white")
pos = [50, 380]
player.draw(canvas, pos)
# initialization frame
frame = simplegui.create_frame("Blackjack", 600, 600)
frame.set_canvas_background("#0080ff")
#create buttons and canvas callback
frame.add_button("Deal", deal, 200)
frame.add_button("Hit", hit, 200)
frame.add_button("Stand", stand, 200)
frame.set_draw_handler(draw)
# get things rolling
deal()
frame.start()
# remember to review the gradic rubric