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Check if it will be easy to extend this comment logic thing to WebGL in general without target just three.js...
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i was going to propose it! It could be VERY useful for quickly calibrating certain effects, similar to: https://www.interactiveshaderformat.com
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@spleennooname Meanwhile, check also https://github.com/szymonkaliski/glsl-auto-ui
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Check if it will be easy to extend this comment logic thing to WebGL in general without target just three.js...
The text was updated successfully, but these errors were encountered: