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SpherePrimitive.h
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SpherePrimitive.h
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/***********************************************************************
SpherePrimitive - Class for spheres extracted from point clouds.
Copyright (c) 2007-2011 Oliver Kreylos
This file is part of the LiDAR processing and analysis package.
The LiDAR processing and analysis package is free software; you can
redistribute it and/or modify it under the terms of the GNU General
Public License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
The LiDAR processing and analysis package is distributed in the hope
that it will be useful, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with the LiDAR processing and analysis package; if not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
02111-1307 USA
***********************************************************************/
#ifndef SPHEREPRIMITIVE_INCLUDED
#define SPHEREPRIMITIVE_INCLUDED
#include <Geometry/Point.h>
#include <GL/gl.h>
#include <GL/GLObject.h>
#include "PointPrimitive.h"
/* Forward declarations: */
namespace Cluster {
class MulticastPipe;
}
class LidarOctree;
class SpherePrimitive:public PointPrimitive,public GLObject
{
/* Embedded classes: */
private:
struct DataItem:public GLObject::DataItem
{
/* Elements: */
public:
GLuint displayListId; // Base ID of the display lists containing the sphere's surface and grid
/* Constructors and destructors: */
DataItem(void);
virtual ~DataItem(void);
};
/* Elements: */
private:
Scalar radius; // Sphere radius
/* Constructors and destructors: */
public:
SpherePrimitive(const LidarOctree* octree,const Vector& translation,Cluster::MulticastPipe* pipe); // Creates sphere by processing selected points from the given octree; writes result to given pipe if !=0
SpherePrimitive(Cluster::MulticastPipe* pipe); // Creates sphere by reading sphere data from given pipe
SpherePrimitive(IO::File& file,const Vector& translation); // Reads a sphere primitive from a binary file
/* Methods: */
virtual Scalar pick(const Point& pickPoint,Scalar maxPickDistance) const;
virtual void initContext(GLContextData& contextData) const;
virtual void glRenderAction(GLContextData& contextData) const;
virtual void write(IO::File& file,const Vector& translation) const;
};
#endif