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My SwinGame.SpriteCollision check throws an AcessViolationException. I have tested this on Mac and the issue wasn't present. I did messing around and it turns out that this error occurs, if I have a sprite animation active.
Any feedback or response would be appreciate.
The text was updated successfully, but these errors were encountered:
CeramicTitan
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SpriteCollion throwing an AccessViolationException on Windows
SpriteCollision throwing an AccessViolationException on Windows
May 17, 2017
My SwinGame.SpriteCollision check throws an AcessViolationException. I have tested this on Mac and the issue wasn't present. I did messing around and it turns out that this error occurs, if I have a sprite animation active.
Any feedback or response would be appreciate.
The text was updated successfully, but these errors were encountered: