g_flagDrag 0 //Add air friction to flag carrier.
g_fixFlagSuicide 0 //Don't auto return flag when flag carrier suicides.
g_allowFlagThrow 0 //Allow use of /throwflag command.
g_fixCTFScores 0 //Tweak CTF score amounts.
g_fixFlagHitbox 0
g_rabbit 0 //1=normal rabit, 2=sniper rabbit
g_tweakSaber 0 //Configured with /tweakSaber command.
g_backslashDamageScale 1
g_maxSaberDefense 0
g_saberTouchDmg 0 //Configure saber touch damage for MP dmgs. Can be >1 for more touch damage.
g_fixGroundStab 0 //1=Groundstabs damage players on ground. 2=Groundstabs damage players on ground but with reduced damage.
g_saberDuelSPDamage 1 //Toggle use of SP style damage in saber duels.
g_forceDuelSPDamage 0 //Toggle use of SP style damage in force duels.
g_saberDisable 0 //Configured with /saberDisable command.
g_blueDamageScale 1
g_yellowDamageScale 1
g_redDamageScale 1
g_redDFADamageScale 1
g_tweakForce 0 //Configured with /tweakForce command.
g_fixSaberInGrip 0 //1=Grip does not turn off lightsaber. 2=Same as 1 and also target can toggle lightsaber in grip. 3=Same as 2 and also target can switch saberstyle in grip.
g_fixLightning 0 //1=Lightning gives forcepoints to target. 2=Same as 1 with reduced damage. 3=Same as 2 with no melee bonus.
g_fixGetups 0 //1=Allow grip during knockdown recovery. 2=Allow grip/push/pull during knockdown recovery.
g_teamAbsorbScale 1 //Scale forcepoints gained from teampush/teampull etc.
g_teamHealScale 1 //Scale health given from team heal.
g_teamEnergizeScale 1 //Scale forcepoints given from team energize.
g_tweakWeapons 0 //Configured with /tweakWeapons command
g_startingWeapons 8 //Configured with /startingWeapons command
g_weaponDamageScale 1
g_projectileVelocityScale 1
g_selfDamageScale 0.5
g_projectileInheritance 0//Scale of forward player momentum gained by projectiles.
g_fullInheritance 0//Scale of all player momentum gained by projectiles.
g_slideOnPlayer 0
g_flipKick 0//1=JA+ style. 2=Floodprotected to one kick every 50ms. 3=JK2 style.
g_nonRandomKnockdown 0 //1=Nonrandom knockdowns based on forcepoints. 2=Pseudorandom with less variance. 3=Nonrandom based on viewangle of target. 4=Random based on viewangle of target.
g_fixRoll 0 //1=JA+ style base roll. //2=Chainable roll. //3=JK2 style roll.
g_onlyBhop 0 //1=Disable forcejumps for all players. 2=Let players choose if they want to disable forcejumps.
g_tweakJetpack 0
g_movementStyle 1 //Force movement style for players. 0=SIEGE 1=JKA 2=QW 3=CPM 4=Q3 5=PJK 6=WSW
g_LegDangle 1 //Toggle the leg dangle animation which is not predicted and results in jerkyness on ledges with high ping.
g_fixHighFPSAbuse 0 //Make players who have more than 250fps behave at 250fps physics.
g_fixSlidePhysics 0 //1=Fixed slide physics for NPCS. 2=Fixed slide physics for NPCs and players.
g_fixGlitchKickDamage 0
g_allowGrapple 0//1=Tarzan style. 2=JA+ Style.
g_hookSpeed 2400//Speed that grapple hook travels at
g_hookStrength 800//Speed that grapple pulls you at
g_hookFloodProtect 600//Milliseconds between hook shots
g_duelStartHealth 0
g_duelStartArmor 0
g_duelDistanceLimit 0
g_allowUseInDuel 1
g_allowGunDuel 1
g_saberDuelForceRegenTime 200
g_forceDuelForceRegenTime 200
g_duelRespawn 0 //Automatically respawn players to where they died after losing a duel.
g_juniorAdminLevel 0
g_fullAdminLevel 0
g_juniorAdminPass ""
g_fullAdminPass ""
g_juniorAdminMsg ""
g_fullAdminMsg ""
g_allowNoFollow 0 //Allow players to hide themselves and not be spectated/seen in racemode.
g_flipKickDamageScale 1
g_maxFallDmg 0
g_startingItems 0 //Configured with /startingItems command.
g_quakeStyleTeleport 0 //Preserve momentum during teleports.
g_screenShake 0 //Force screenshake so players can't disable it with jaPRO.
g_unlagged 0//Bitvalue. 1=Unlagged projectiles. 2=Unlagged hitscan. 4=Unlagged push/pull.
g_allowSaberSwitch 0
g_allowTeamSuicide 0
g_emotesDisable 0//Configured with /toggleEmotes command
g_godChat 0
g_showHealth 0 //Show healthbars above players heads when aimed at. Requires map restart.
g_damageNumbers 0 //1-7. Controls different types of damagenumber printouts.
g_fixKillCredit 0 //1=Award kill credit after target suicides/spectates. 2=Also for disconnects/reconnects.
g_stopHealthESP 0 //Don't send health info to other players (pain sounds can't be used to count health now).
g_blockDuelHealthSpec 0 //Don't show duelers health to people in spectate.
g_antiWallhack 0 //Experimental anti wallhack code. Use the client plugin so it can tell the server where your camera position is, and if you use 3rd person.
g_corpseRemovalTime 30
g_removeSpectatorPortals 0 //Network all entity data to spectators, useful if you have a recorder in spectate so you can record all POV's.
g_consoleMOTD ""
g_centerMOTDTime 5
g_centerMOTD ""
g_fakeClients 0
g_lagIcon 0
g_allowSamePlayerNames 0
sv_maxTeamSize 0
g_tweakVote 0 //Configured with /tweakVote command.
g_allowSpotting 0
g_allowTargetLaser 0 //Target laser used with +button14
g_voteTimeout 180 //Time in seconds to lockout callvote aftera failed vote.
g_allowVGS 0
g_pauseTime 120
g_unpauseTime 5
restricts 0
g_mercyRule 0 //If the score difference isgreater than X percent of the fraglimit, end the match.
g_raceMode 0 //0=Noracemode, 1=forcedracemode, 2=player can toggle race mode with /racecommand.
g_allowRaceTele 0//1=Allow amtele in racemode. 2=Also allow noclip.
g_allowRegistration 1=Allow registration. 2=also allow clan joining. 3=also allow clan creation
sv_pluginKey 0
g_forceLogin 0//Force players to login in order to be ingame.
g_duelLog 0//Log to duels.log.
g_raceLog 0//Log to races.log (incase database gets messed up).
g_playerLog 0//Used by /amlookup
sv_autoRaceDemo 0 //Requires custom server executable with "svrecord" command.
bot_nochat 0
bot_strafeOffset 0
g_newBotAI 0
g_newBotAITarget -1 //-2=Target closest excluding otherbots. -1=target closest. 0-31=target clientnum.
bot_maxbots 0
g_eloRanking 0 // Enables the built in elo ranking for duels.
g_eloNewUserCutoff -1
g_eloProvisionalCutoff 10
g_eloProvisionalChangeBig 2
g_eloProvisionalChangeSmall 1.5
g_eloMinimumDuels 20
g_eloKValue1 25
g_eloKValue2 25
g_eloKValue3 25
g_showJumpSpot 0 //Marks where player touches ground as they land. Useful with the /nudge command on entities.
accountInfo
amban
amgrantadmin
amkick
changepassword
clearIP
DBInfo
deleteAccount
forceteam
gametype //Instantly changethe gametype of the server without having to reload the map
pause //Pause/unpause the game
rebuildElo //Delete all Elo records and rebuild them from the duel records in the database.
register
renameAccount
resetScores //Reset all player/team scores without having to reload the map.
saberDisable
startingItems
startingWeapons
toggleAdmin
toggleEmotes
toggleVote
toggleuserinfovalidation
tweakForce
tweakSaber
tweakVote
tweakWeapons
SABERSTYLE_BLUE //1
SABERSTYLE_YELLOW //2
SABERSTYLE_RED //3
SABERSTYLE_DUAL //4
SABERSTYLE_STAFF //5
SABERSTYLE_DESANN //6
SABERSTYLE_TAVION //7
Skip saber interpolate for MPdmgs //1
JK2 1.02 Style Damage System //2
Reduced saberblock for MP damages //3
Reducesaberdrops for MP damages //4
Allow roll cancel for saber swings //5
Removec hainable swings from red stance //6
Fixed saber switch //7
No aim backslash //8
JK2 red DFA //9
Fix yellow DFA //10
Spin red DFA //11
Spin back slash //12
JK2 Lunge //13
Fix red DFA Boost//14
Make red DFA cost 0 forcepoints//15
No force power drain for crouch attack //1
Fix projectile force push dir //2
Knocked down players can be pushed/pulled//3
No grip absorb //4
Allow force combo //5
Fix pull strength //6
JK2 grip //7
Fast grip run speed //8
Push/pull items //9
Smaller Drain COF //10
Push/pull can knockdown players like in JK2//11
JK2 style knockdown getups//12
JK2 push/pull in roll//13
No drain absorb//14
Nonrandom DEMP2 //1
Increased DEMP2 primary damage //2
Decreased disruptor alt damage //3
Nonrandom bowcaster spread //4
Increased repeater alt damage //5
Nonrandom flechette primary spread //6
Decreased flechette alt damage //7
Nonrandom flechette alt spread //8
Increased concussion rifle alt damage //9
Removed projectile knockback //10
Stunbaton lightning gun //11
Stunbaton shocklance //12
Projectile gravity //13
Allowcenter muzzle //14
Pseudo random weapon spread //15
Rocketalt firemortar //16
Rocketalt fireredeemer //17
Infinite ammo //18
Stunbaton heal gun //19
Weaponscan damage vehicles //20
Allow gun roll //21
Fast weapon switch //22
Impact nitrons //23
Flechette stake gun //24
Fix droppedmine ammocount //25
JK2 Style Alt Tripmine //26
Projectile Sniper //27
No Spread //28
Allow speccall votein siege gametype //1
Allow speccall vote in CTF/TFFA gametypes //2
Clearvote whengoing to spectate //3
Dontallow callvote for 30s after map load //4
Flood protect callvotes by IP //5
Dont allow mapcall votesfor 10 minutes at start of eachmap //6
Add vote delay for map call votesonly //7
Allow voting from spectate //8
Show votes in console //9
Only count voters inpass/fail calculation //10
Fix map change after gametype vote //11
BEG
BEG2
BREAKDANCE
CHEER
COWER
DANCE
HUG
NOISY
POINT
RAGE
SIT
SURRENDER
SMACK
TAUNT
VICTORY
JAWARUN
BERNIE
SLEEP
SABERFLIP
SLAP
SIGNAL
ammotd
amsay
best
changepassword
clanpass
clansay
clanwhois
engage_fullforceduel
engage_gunduel
hide
ignore
jetpack
jump
launch
login
logout
modversion
move
notcompleted
nudge
practice
printstats
race
rTop
rLatest
rWorst
rRank
register
rocketchange
say_team_mod
serverconfig
showNet
spot
stats
throwflag
top10
vgs_cmd
voice_cmd
warp
warplist
whois
ambeg
ambeg2
ambernie
ambreakdance
ambreakdance2
ambreakdance3
ambreakdance4
amcheer
amcower
amdance
amflip
amhug
amsignal
amsignal2
amsignal3
amsignal4
amsit
amsit2
amsit3
amsit4
amsit5
amslap
amsleep
amsmack
amsurrender
amtaunt
amtaunt2
amnoisy
ampoint
amrage
amrun
amvictory
ammap
amrename
amtele
amtelemark
ampsay
amvstr
amban
amforceteam
amfreeze
amgrantadmin
aminfo
amkick
amkillvote
amlistmaps
amlockteam
amlogin
amlogout
amlookup
cg_movementKeys 0
cg_movementKeysX 451
cg_movementKeysY 430
cg_movementKeysSize 1
cg_speedometer 0
cg_speedometerX 132
cg_speedometerY 459
cg_speedometerSize 0.75
cg_tintHud 1//Hud color tinting based on team.
cg_drawTeamOverlayX 640
cg_drawTeamOverlayY 0
cg_drawJumpHeight 0
cg_drawJumpDistance 0
cg_raceTimer 2
cg_raceTimerSize 0.75
cg_raceTimerX 5
cg_raceTimerY 280
cg_groundspeedometer 0
cg_smallScoreboard 0
cg_chatBoxFontSize 1
cg_killMessage 1
cg_newFont 0
cg_crosshairRed 0
cg_crosshairGreen 0
cg_crosshairBlue 0
cg_crosshairAlpha 255
cg_hudColors 0
cg_drawScore 1
cg_drawVote 1
cg_centerHeight 0
cg_centerSize 1
cg_accelerometer 0
cg_speedGraph 0
cg_drawHud 1
cg_cleanChatbox 0 //1=Remove all colors from chat msgs, 2=Only remove color at begining of message
cg_strafeHelper 0
cg_strafeHelper_FPS 0
cg_strafeHelperOffset 75
cg_strafeHelperInvertOffset 75
cg_strafeHelperLineWidth 1
cg_strafeHelperPrecision 256
cg_strafeHelperCutoff 0
cg_strafeHelperActiveColor 0 255 0 200
cg_strafeHelperInactiveAlpha 200
cg_rollSounds 1//0=no sounds. 1=sounds for all rolls. 2=sounds for all rolls but your own.
cg_jumpSounds 0//same as rollsounds but for jump.
cg_chatSounds 1
cg_hitsounds 0//0-4
cg_duelMusic 1
cg_remaps 1//Toggle serverside texture changes.
cg_screenShake 2
cg_smoothCamera 0
cg_corpseEffects 1
cg_thirdPersonFlagAlpha 1
cg_drawDuelers 1
cg_drawRacers 2
cg_brightSkins 0
cg_alwaysShowAbsorb 0
cg_gunFov 0
cg_fleshSparks 7
cg_noFX 0
cg_drawYsalShell 1
cg_noTeleFX 0
cg_specHud 0
cg_newDrainFX 0
cg_draw2D 1 //2=No tinted overlay during rage/ysal use.
cg_simulatedProjectiles 0 //Wether to use simulated projectiles so bullets appear instantly. Values > 1 don't draw the projectile right away.
cg_simulatedHitscan 1 //Toggle predicted hitscan weapon effects.
cg_spectatorCameraDamp 0
cg_scopeSensitivity 1
cg_defaultModel kyle
cg_defaultFemaleModel jan
cg_forceAllyModel none
cg_forceEnemyModel none
cg_jumpHeight 0 //Specify jumpheight before jump is automaticaly canceled.
cg_autoRecordDemo 0
cg_zoomSensitivity 2.5
cg_leadIndicator 0
cg_cosbyBotTarget -1 //-1 = closest. 0-31 = clientnum.
cg_cosbyBotLS 0
cg_drawHitBox 0
cg_drawPlayerNames 0
cg_drawPlayerNamesScale 0.5
cg_autoScreenshot 0 //Automatically take a screenshot at end of round.
cg_autoRecordRaceDemo 0
cg_autoKillWhenFalling 0
cg_engineModifications 0
cg_autoLoginServer1 0 //IP of server to try to autologin on, used with /autologin command. If you are not on the right server, the password will not be sent to the server.
cg_autoLoginPass1 0 //password to use.
cg_autoLoginServer2 0
cg_autoLoginPass2 0
cg_autoLoginServer3 0
cg_autoLoginPass3 0
cg_logChat 1
cg_logFormat 1
cg_strafeTrailPlayers 0
cg_strafeTrailLife 5
cg_strafeTrailRacersOnly 0
cg_strafeTrailRadius 2
cg_strafeTrailFPS 40 //SV_FPS the strafetrail was recorded at.
cg_logStrafeTrail 0
cg_predictKnockback 0
cg_predictRacemode 0
cl_timeNudge 0
cl_maxPackets 30
cl_timenudgeDuration 0
cp_pluginDisable 0
cp_clanPwd none
cp_sbRGB1 0
cp_sbRGB2 0
cg_fkDuration 50
cg_fkFirstJumpDuration 0
cg_fkSecondJumpDelay 0
showPlayerId
serverconfig
autoLogin
+zoom
-zoom
+cosbybot
-cosbybot
saber
amColor
amrun
modversion
followRedFlag
followBlueFlag
followFastest
login
strafeHelper
flipkick
plugin
addCheckpoint
listCheckpoints
deleteCheckpoint
teleToCheckpoint
clearTrail
strafeTrail
PTelemark
PTele
remapShader
listRemaps
loadTrail
do
Disable forcejumps //1
Disable rolls //1
Disable cartwheels //3
New run animation //4
Disable duel tele //5
Disable centerprint checkpoints //6
Show chatbox checkpoints //7
Disable damage numbers //8
Centermuzzle //9
Original style //0
Updated style //1
Cgaz style //2
Warsow style //3
Sound //4
W //5
WA //6
WD //7
A //8
D //9
Rear //10
Center //11
Accel bar //12
Weze style //13
Line Crosshair //14
JUMP1_ONLY JUMP2_ONLY JUMP3_ONLY ALLOW_HASTE ALLOW_JETPACK FFA_ONLY
noise - sound it makes
awesomenoise - sound it makes when time is below 'speed' key (only in jka style)
speed - max time in ms to play awesomenoise
target
noise - sound it makes
XVEL YVEL ZVEL PLAYERONLY NPCONLY
noise - sound it makes
speed - scale to use
REMOVE_RESTRICTIONS HASTE REMOVE_NEUTRALFLAG
REMOVE_RESTRICTIONS - Removes the specified restrictions (default only bhop)
HASTE - Replaces the default onlybhop restriction with haste.
Added spawnflag "NOT_IN_CTF" (512) to stop entity from spawning in CTF mode.
Added spawnflag "NO_RACEMODE" (4096) to prevent people in racemode from using it.
Added spawnflag "NOT_IN_CTF" (8192) to prevent it from spawning in CTF.
Added spawnflag "KEEP_VELOCITY" (2) to preserve momentum after teleport.
Added spawnflag "KEEP_VELOCITY" (1) to preserve momentum after teleport.