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Is this reproducible? The threading detector optimization is disabled by default because of issues like this, but I have no idea why my implementation should behave differently from the vanilla one (despite going through both implementations very carefully multiple times). If I had a reproducible test case that would make debugging much easier.
In any case it is very unlikely that this is caused by the code you linked.
Worlds hanging and crashing on chunkgen in SmallThreadingDetector
This operation seems like it shouldn't really cause any side effects. Any idea what might be going on?
https://github.com/iron431/irons-spells-n-spellbooks/blob/1.20.1/src/main/java/io/redspace/ironsspellbooks/worldgen/RemoveWaterProcessor.java
CrashLog
message (1).txt
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