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line_atlas.ts
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import {warnOnce} from '../util/util';
import type {Context} from '../gl/context';
/**
* A dash entry
*/
type DashEntry = {
y: number;
height: number;
width: number;
}
/**
* @internal
* A LineAtlas lets us reuse rendered dashed lines
* by writing many of them to a texture and then fetching their positions
* using {@link LineAtlas#getDash}.
*
* @param width - the width
* @param height - the height
*/
export class LineAtlas {
width: number;
height: number;
nextRow: number;
bytes: number;
data: Uint8Array;
dashEntry: {[_: string]: DashEntry};
dirty: boolean;
texture: WebGLTexture;
constructor(width: number, height: number) {
this.width = width;
this.height = height;
this.nextRow = 0;
this.data = new Uint8Array(this.width * this.height);
this.dashEntry = {};
}
/**
* Get or create a dash line pattern.
*
* @param dasharray - the key (represented by numbers) to get the dash texture
* @param round - whether to add circle caps in between dash segments
* @returns position of dash texture in {@link DashEntry}
*/
getDash(dasharray: Array<number>, round: boolean) {
const key = dasharray.join(',') + String(round);
if (!this.dashEntry[key]) {
this.dashEntry[key] = this.addDash(dasharray, round);
}
return this.dashEntry[key];
}
getDashRanges(dasharray: Array<number>, lineAtlasWidth: number, stretch: number) {
// If dasharray has an odd length, both the first and last parts
// are dashes and should be joined seamlessly.
const oddDashArray = dasharray.length % 2 === 1;
const ranges = [];
let left = oddDashArray ? -dasharray[dasharray.length - 1] * stretch : 0;
let right = dasharray[0] * stretch;
let isDash = true;
ranges.push({left, right, isDash, zeroLength: dasharray[0] === 0});
let currentDashLength = dasharray[0];
for (let i = 1; i < dasharray.length; i++) {
isDash = !isDash;
const dashLength = dasharray[i];
left = currentDashLength * stretch;
currentDashLength += dashLength;
right = currentDashLength * stretch;
ranges.push({left, right, isDash, zeroLength: dashLength === 0});
}
return ranges;
}
addRoundDash(ranges: any, stretch: number, n: number) {
const halfStretch = stretch / 2;
for (let y = -n; y <= n; y++) {
const row = this.nextRow + n + y;
const index = this.width * row;
let currIndex = 0;
let range = ranges[currIndex];
for (let x = 0; x < this.width; x++) {
if (x / range.right > 1) { range = ranges[++currIndex]; }
const distLeft = Math.abs(x - range.left);
const distRight = Math.abs(x - range.right);
const minDist = Math.min(distLeft, distRight);
let signedDistance;
const distMiddle = y / n * (halfStretch + 1);
if (range.isDash) {
const distEdge = halfStretch - Math.abs(distMiddle);
signedDistance = Math.sqrt(minDist * minDist + distEdge * distEdge);
} else {
signedDistance = halfStretch - Math.sqrt(minDist * minDist + distMiddle * distMiddle);
}
this.data[index + x] = Math.max(0, Math.min(255, signedDistance + 128));
}
}
}
addRegularDash(ranges: any) {
// Collapse any zero-length range
// Collapse neighbouring same-type parts into a single part
for (let i = ranges.length - 1; i >= 0; --i) {
const part = ranges[i];
const next = ranges[i + 1];
if (part.zeroLength) {
ranges.splice(i, 1);
} else if (next && next.isDash === part.isDash) {
next.left = part.left;
ranges.splice(i, 1);
}
}
// Combine the first and last parts if possible
const first = ranges[0];
const last = ranges[ranges.length - 1];
if (first.isDash === last.isDash) {
first.left = last.left - this.width;
last.right = first.right + this.width;
}
const index = this.width * this.nextRow;
let currIndex = 0;
let range = ranges[currIndex];
for (let x = 0; x < this.width; x++) {
if (x / range.right > 1) {
range = ranges[++currIndex];
}
const distLeft = Math.abs(x - range.left);
const distRight = Math.abs(x - range.right);
const minDist = Math.min(distLeft, distRight);
const signedDistance = range.isDash ? minDist : -minDist;
this.data[index + x] = Math.max(0, Math.min(255, signedDistance + 128));
}
}
addDash(dasharray: Array<number>, round: boolean): DashEntry {
const n = round ? 7 : 0;
const height = 2 * n + 1;
if (this.nextRow + height > this.height) {
warnOnce('LineAtlas out of space');
return null;
}
let length = 0;
for (let i = 0; i < dasharray.length; i++) { length += dasharray[i]; }
if (length !== 0) {
const stretch = this.width / length;
const ranges = this.getDashRanges(dasharray, this.width, stretch);
if (round) {
this.addRoundDash(ranges, stretch, n);
} else {
this.addRegularDash(ranges);
}
}
const dashEntry = {
y: (this.nextRow + n + 0.5) / this.height,
height: 2 * n / this.height,
width: length
};
this.nextRow += height;
this.dirty = true;
return dashEntry;
}
bind(context: Context) {
const gl = context.gl;
if (!this.texture) {
this.texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, this.texture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.ALPHA, this.width, this.height, 0, gl.ALPHA, gl.UNSIGNED_BYTE, this.data);
} else {
gl.bindTexture(gl.TEXTURE_2D, this.texture);
if (this.dirty) {
this.dirty = false;
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, this.width, this.height, gl.ALPHA, gl.UNSIGNED_BYTE, this.data);
}
}
}
}