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After fixing my previous issue (#139), I now have my controller working.. but just when I ran moonlight on my Raspberry Pi, I can still notice a delay when using moonlight from my TV. This makes me believe this is not really a moonlight TV issue, but I still think it's worth an issue here!
I would like to ask for assistance; how can I find out what is causing this delay and how can I improve it?
Both my PC and TV are using an ethernet cable.
I am using an xbox one controller with an 8bitdo wireless adapter.
When i run a game like the binding of isaac/elden ring and move my character around in a circle, you can see that sometimes the circles are not completed; some inputs are missed or delayed.
The text was updated successfully, but these errors were encountered:
I am honestly not really sure.. the only thing i can say is that when i used my xbox one controller on my raspberry pi (with Bluetooth), it also started lagging after a while.
Now i use the xbox one controller on my tv with that 8bitdo adapter, and it also gets worse and l worse over time.
IIRC you could notice a delay in the beginning as well, though.
And I currently do not have time to test, but I think I remember my xbox one 360 controller with the official wired adapter also lagged after a while.
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Hello!
After fixing my previous issue (#139), I now have my controller working.. but just when I ran moonlight on my Raspberry Pi, I can still notice a delay when using moonlight from my TV. This makes me believe this is not really a moonlight TV issue, but I still think it's worth an issue here!
I would like to ask for assistance; how can I find out what is causing this delay and how can I improve it?
Both my PC and TV are using an ethernet cable.
I am using an xbox one controller with an 8bitdo wireless adapter.
When i run a game like the binding of isaac/elden ring and move my character around in a circle, you can see that sometimes the circles are not completed; some inputs are missed or delayed.
The text was updated successfully, but these errors were encountered: