Rules to level up #25
Labels
backend 🍑
Things not shown to the user, supports the stuff they can interact with
frontend 👀
Things that are shown to the user, that they can interact with
question ❔
Putting it out there for discussion/ideas
Let's keep this simple. Levelling up should be related to XP accumulation (#24).
What should the XP thresholds be? Might depend on how long we expect people to interact with the pet. Over multiple days, weeks, etc? Probably want the thresholds to be met relatively quickly to maintain some interest.
How many thresholds should there be and how should they scale? Might be more engaging if its non-linear. You can level up the first time relatively easily, then it takes a bit more effort, then a lot more effort.
Levelling up results in the pet taking a new form (#10) and more power in battle (#8)?
(Don't think about this too hard; no-one is actually going to play with this package.)
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