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Self intersection causes slivers #1

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weinzierl opened this issue Mar 10, 2015 · 1 comment
Open

Self intersection causes slivers #1

weinzierl opened this issue Mar 10, 2015 · 1 comment

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@weinzierl
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I know this is just a demo so it's probably not that important.
When I played around with the triangulated lines demo I quickly produced ugly slivers.
It happens whenever you move the snake in one direction and then reverse the direction.
Mere self-intersection (snake bites its tail) doesn't cause it unless the circle is too small.

screen shot 2015-03-10 at 19 53 24

@mattdesl
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Thanks :) This is a known bug with extrude-polyline. I have to revisit the code that handles miter limiting, so that if the miter is too long, it should fall back to a regular bevel join.

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