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One observation: since this is an offset vector, shouldn't the w component be zero instead of one? Setting it to one will break when using an orthographic camera.
Great set of examples!
One observation: since this is an offset vector, shouldn't the w component be zero instead of one? Setting it to one will break when using an orthographic camera.
webgl-lines/projected/vert.glsl
Line 57 in 2fb2712
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