diff --git a/resources/docs/createpdf.sh b/resources/docs/createpdf.sh index 41bc6a7bd9..9364e3670d 100755 --- a/resources/docs/createpdf.sh +++ b/resources/docs/createpdf.sh @@ -3,11 +3,22 @@ # https://wkhtmltopdf.org/downloads.html # +set -e + WKHTMLTOPDF=$(which wkhtmltopdf) -cd $1 +test -d "$1" +cd "$1" +test -f "index_pdf.html" -$WKHTMLTOPDF --footer-center "Page [page]" --image-quality 100 --javascript-delay 1000 \ +$WKHTMLTOPDF \ + --footer-center "Page [page]" \ + --image-quality 100 \ + --enable-external-links \ + --enable-javascript \ + --javascript-delay 1000 \ + --enable-local-file-access \ + --allow . \ pdf_cover.html \ index_pdf.html \ concept.html \ diff --git a/resources/docs/html_en_EN/addeditfixtures.html b/resources/docs/html_en_EN/addeditfixtures.html index 2381a05f35..d1a9962101 100644 --- a/resources/docs/html_en_EN/addeditfixtures.html +++ b/resources/docs/html_en_EN/addeditfixtures.html @@ -10,17 +10,17 @@

Add/Edit Fixtures

The same dialog (with slight differences) is used for both adding new and -editing the properties of existing Fixtures. +editing the properties of existing Fixtures.

NOTE: When editing an existing fixture, you can always choose a completely different fixture type to replace the previous one, but if their channels don't match -each other exactly, any Scene functions you +each other exactly, any Scene functions you may have created, will very probably do things that you don't want. Also, if the channel counts don't match, you might end up having fixtures with overlapping channels, which results also to unwanted behaviour. -RGB Matrix, EFX, -Chaser and Collection +RGB Matrix, EFX, +Chaser and Collection functions remain unaffected since they don't directly address specific channels, but are more dynamic in nature.

@@ -47,7 +47,7 @@

Controls

Once a RGB panel is created, it is straight forward to go to the Function Manager, -create a new RGB Matrix and start using the panel +create a new RGB Matrix and start using the panel very quickly.

Let's have a look at every option in this panel: diff --git a/resources/docs/html_en_EN/addvcbuttonmatrix.html b/resources/docs/html_en_EN/addvcbuttonmatrix.html index 622c965682..d618b22b8a 100644 --- a/resources/docs/html_en_EN/addvcbuttonmatrix.html +++ b/resources/docs/html_en_EN/addvcbuttonmatrix.html @@ -10,8 +10,8 @@

Add Button Matrix

When you want to create many buttons at the same time on the -Virtual Console, you may do this by creating a -Button Matrix, using the Add Button Matrix +Virtual Console, you may do this by creating a +Button Matrix, using the Add Button Matrix dialog.

@@ -30,7 +30,7 @@

Add Button Matrix

- Add Functions to the list. + Add Functions to the list. @@ -64,8 +64,8 @@

Add Button Matrix

diff --git a/resources/docs/html_en_EN/audio-input-output.html b/resources/docs/html_en_EN/audio-input-output.html index d564c90ce2..c8096ad11d 100644 --- a/resources/docs/html_en_EN/audio-input-output.html +++ b/resources/docs/html_en_EN/audio-input-output.html @@ -28,8 +28,8 @@

Audio Input/Output device selection

to music or to record audio with a microphone.

If in your system there are additional audio cards (PCI or USB), it is possible to select them in this panel as the preferred QLC+ input or output device.
-Basically an input device is used by Virtual Console Audio Triggers -while an output device is used by audio functions.

+Basically an input device is used by Virtual Console Audio Triggers +while an output device is used by audio functions.

The selection of an audio input/output line should take immediate effect in QLC+. If not you are invited to restart QLC+ to allow a complete initialization of the internal audio engine.

diff --git a/resources/docs/html_en_EN/audioeditor.html b/resources/docs/html_en_EN/audioeditor.html index 8b74c6f780..5f2a8d24b4 100644 --- a/resources/docs/html_en_EN/audioeditor.html +++ b/resources/docs/html_en_EN/audioeditor.html @@ -10,7 +10,7 @@

Audio Editor

The audio editor, as its name suggests, is used to edit - Audio functions.
+ Audio functions.
It offers basic controls and shows information about the attached audio file.

@@ -114,7 +114,7 @@

Controls

Select a specific audio output device to be used to play the attached audio file. - This list is the same you can find in the Audio Input/Output panel + This list is the same you can find in the Audio Input/Output panel diff --git a/resources/docs/html_en_EN/channelproperties.html b/resources/docs/html_en_EN/channelproperties.html index 52ab051f4e..28e909315e 100644 --- a/resources/docs/html_en_EN/channelproperties.html +++ b/resources/docs/html_en_EN/channelproperties.html @@ -29,8 +29,8 @@

Channels properties

Behaviour - Force the channel behaviour according to the HTP and - LTP rules. When changing the behaviour of a channel, + Force the channel behaviour according to the HTP and + LTP rules. When changing the behaviour of a channel, the dropdown list will highlight in red, showing evidence that the channels has been modified.
Note: Use this functionality only if you know what you're doing and fully understand how HTP and LTP work @@ -40,7 +40,7 @@

Channels properties

Modifier Channels modifiers are a powerful tool to modify the behaviour of a channel by acting at the end of the DMX value calculation, right before the - Grand Master modification.
+ Grand Master modification.
By default all the channels will follow a linear rule, meaning that the original DMX value will be equal to the output DMX value. (0-0, 1-1, ... , 255-255)
When clicking on this button, the Channel Modifier Editor panel (described below) will be displayed. @@ -59,7 +59,7 @@

Channel Modifier Editor

The channel modifier editor is presented like this:
- +

On the right side of the window, a list of available modifier templates is displayed.
Clicking on a template in the list, will show the curve preview on the left side of @@ -80,7 +80,7 @@

Channel Modifier Editor

as needed with the and buttons.
When done, just click the button and your template will be saved in your user templates folder. Please refer to the -Questions and Answers page to locate this folder. +Questions and Answers page to locate this folder.

Channel Modifier Templates

diff --git a/resources/docs/html_en_EN/channelsgroupeditor.html b/resources/docs/html_en_EN/channelsgroupeditor.html index 48970fa079..42d93b2ccd 100644 --- a/resources/docs/html_en_EN/channelsgroupeditor.html +++ b/resources/docs/html_en_EN/channelsgroupeditor.html @@ -11,7 +11,7 @@

Channel Groups Editor

The Channel Groups editor it activated by clicking on the "Channels Groups" tab in -the Fixture Manager panel.
+the Fixture Manager panel.
With this functionality (introduced in QLC+ version 4.0.0), it is possible to create groups of channels with the same functionality.
For example, if you have 20 PARs you might want to control the RED channel of all diff --git a/resources/docs/html_en_EN/chasereditor.html b/resources/docs/html_en_EN/chasereditor.html index 05de36712a..1bd67ea1e1 100644 --- a/resources/docs/html_en_EN/chasereditor.html +++ b/resources/docs/html_en_EN/chasereditor.html @@ -10,7 +10,7 @@

Chaser Editor

The chaser editor, as its name suggests, is used to edit - Chaser functions.
+ Chaser functions.
A Chaser is composed by steps and each step is represented by