-
Notifications
You must be signed in to change notification settings - Fork 3
/
Copy pathEnableAgentAction.cs
64 lines (51 loc) · 1.32 KB
/
EnableAgentAction.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.NavMeshAgent)]
[Tooltip("Enables/Disables Navmesh agent component. ")]
public class EnableAgentAction : FsmStateAction
{
[RequiredField]
[CheckForComponent(typeof(NavMeshAgent))]
public FsmOwnerDefault gameObject;
public FsmBool enable;
public FsmBool everyFrame;
NavMeshAgent nm;
public override void Reset()
{
gameObject = null;
enable = null;
everyFrame = true;
}
public override void OnEnter()
{
if (!everyFrame.Value)
{
DoEnableAgent();
Finish();
}
}
public override void OnUpdate()
{
if (everyFrame.Value)
{
DoEnableAgent();
}
}
void DoEnableAgent()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go == null)
{
return;
}
if(go.GetComponent<NavMeshAgent>() == null)
{
return;
}
nm = go.GetComponent<NavMeshAgent>();
nm.enabled = enable.Value;
}
}
}