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InverseTransformVector.cs
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namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Transform)]
[Tooltip("Inverse transforms a Vector from a Game Object's world space to local space.")]
public class InverseTransformVector : FsmStateAction
{
[RequiredField]
public FsmOwnerDefault gameObject;
[RequiredField]
public FsmVector3 direction;
[RequiredField]
[UIHint(UIHint.Variable)]
public FsmVector3 storeResult;
public bool everyFrame;
public override void Reset()
{
gameObject = null;
direction = null;
storeResult = null;
everyFrame = false;
}
public override void OnEnter()
{
DoInverseTransformVector();
if (!everyFrame)
Finish();
}
public override void OnUpdate()
{
DoInverseTransformVector();
}
void DoInverseTransformVector()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go == null) return;
storeResult.Value = go.transform.InverseTransformVector(direction.Value);
}
}
}