A Rewrite of a Garrys Mod Addon created a year ago
- Networked shards
- Custom collision
- Ability to set color/material of shards
- Completely procedural
- (Mostly) lag friendly, unfortunately can't do much about laggy source vphysics
- Network shard data to incoming clients
- Hopefully some vphysics hackery I can do to improve performance with large shard piles
- Different break patterns
- Tool to turn things to glass
- Cool refractive glass material
- (Dupe support?)