diff --git a/CHANGELOG b/CHANGELOG index a07315447b..5101fd1dd6 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -3,7 +3,7 @@ Version History 0.9.3 * General : Better Error management and reporting * General : added a dummy console.log for platforms not supporting it -* General : melonJS now uses Google Closure for libray minification +* General : melonJS now uses Google Closure for library minification * General : Added a global gravity setting that will override entities default value if defined * Core : now properly calls all objects onDestroyEvent function when resetting game * Core : added the possibility to define a callback when a level is fully loaded @@ -18,10 +18,10 @@ Version History * TMX : fixed level name property not being set, and use it when required * LevelDirector : fixed the nextLevel & previousLevel functions * Loader : added binary file support -* Loader : added possibily to dynamically load any ressources (i.e. during the game) -* AnimationSheet : the entire spritesheet is now use to create the default animation +* Loader : added possibility to dynamically load any resources (i.e. during the game) +* AnimationSheet : the entire sprite-sheet is now use to create the default animation * Entity: fixed CollisionBox not being properly used on y axis when checking for collision -* Entity: fixed CollisionBox issue when dealing with subpixel positioning +* Entity: fixed CollisionBox issue when dealing with sub-pixel positioning * Entity: fixed setVelocity not setting y velocity when x velocity is null * Entity: added missing properties (GUID, name) in InvisibleEntity * Entity: fixed res.obj not defined in InvisibleEntity diff --git a/src/input/input.js b/src/input/input.js index 2da7c97a2f..bc4a593f82 100644 --- a/src/input/input.js +++ b/src/input/input.js @@ -15,7 +15,7 @@ */ me.input = (function() { - // hold public stuff in our singletong + // hold public stuff in our singleton var obj = {}; /*---------------------------------------------