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saving causes game to crash while saving in pokemon quetzal (Unimplemented Bios Call) #3364

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wafflereats opened this issue Dec 5, 2024 · 9 comments
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software:romhack Issues in ROM hacks

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@wafflereats
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when i try to save at a certain point in the game, the game just crashes or the game just restarts. sometimes, a tab is shown where it says that the issue is an unimplemented bios call and sometimes it just says that the game has crashed due to a jump to an invalid address.
in the video below, the game crashes without showing any notification of why and it only happens at a certain point in the game.

Untitled.video.-.Made.with.Clipchamp.2.mp4

can anyone help me as i have made significant progress between the save states that i need to save in-game.

@endrift
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endrift commented Dec 5, 2024

Please upload a save state

@endrift endrift added the software:romhack Issues in ROM hacks label Dec 5, 2024
@wafflereats
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how do i upload a save state if you mind me asking as github doesnt support mgba save states file type

@endrift
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endrift commented Dec 5, 2024

either put it in a zip or rename it from e.g. .ss1 to .png

@wafflereats
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idk.zip

@wafflereats
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any updates?

@endrift
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endrift commented Dec 5, 2024

No, I've been busy. This might take some time.

@endrift
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endrift commented Dec 5, 2024

Stepping through this, I'm not really sure what's going on here, but it sure looks like the game is buggy. It looks like it's trying to run some code from RAM, but forgets to load the code it wants to run into RAM beforehand, so it just falls over.

@endrift
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endrift commented Dec 5, 2024

@TenmaRH is on GitHub, but I have no idea if he checks it ever.

@wafflereats
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Stepping through this, I'm not really sure what's going on here, but it sure looks like the game is buggy. It looks like it's trying to run some code from RAM, but forgets to load the code it wants to run into RAM beforehand, so it just falls over.

i see, so i guess this is just the game’s bug and not related to the emulator itself. i guess i will wait for the next update to see if this bug is fixed.

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