Skip to content
/ mk.js Public

Canvas implementation of basic fighting game which allows multiplayer over the network.

Notifications You must be signed in to change notification settings

mgechev/mk.js

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

60 Commits
 
 
 
 
 
 

Repository files navigation

mk.js

This is simple fighting game created with HTML5 canvas and JavaScript. It has three game modes:

  • Basic - with one active and on inactive player.
  • Multiplayer - with two active players on one computer.
  • Network - with two active players, playing over the network.

Each mode can be easily chosen by picking a gameType when specifying the game options.

The multiplayer mode can be tested here.

The Network mode with Web RTC Data Channel Demo here.

For the network game you need to install the server:

git clone [email protected]:mgechev/mk.js
cd mk.js/server
npm install
node server.js

The server will be started on port 55555. Open your browser and go to http://localhost:55555. Both players must enter the same game name to play together.

Configuration

In this section I'll describe in short how you can configure mk.js.

  • arena - object which contains different properties for the arena.
    • arena - type of the arena. The different arenas are listed at: mk.arenas.types
    • container - parent container of the canvas which is the actual arena.
  • fighters - array of two objects which are the two players.
    • name - player's name. It's case insensitive string without any special characters and white space.
  • callbacks - callbacks which will be invoked when some events happens.
    • attack- callback which will be invoked on successful attack
    • game-end - callback which will be invoked on game end
    • player-connected - callback which will be invoked in network game when the second player is connected.
  • game-type - specifies the game controller which will be used. Possible values are: network, basic and multiplayer.
  • gameName - used in network game.
  • isHost - used in network game, tells the game controller whether the current user have created the game.
  • reset - a method which reset the game. It clean some references and call the reset methods of lower level components. Calling it will lead to removal of the game canvas.

License

This software is distributed under the terms of the MIT license.

About

Canvas implementation of basic fighting game which allows multiplayer over the network.

Resources

Code of conduct

Security policy

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published