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MTARooms.txt
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1
Introduction
Your name is Wilah Fistairs and you just woke up from a very uncomfortable night's sleep. You
realize that you have a massive hangover. Your shirt is covered in vomit and you're in a bathroom
stall at Ducky's, which is Mount Allison's favorite student pub. You don't remember much of your
past night's experience, but you do remember the cute brunette girl who asked you to come party
with her while you were working on your computer science homework. Unable to decline to her offer
(as this is a very rare opportunity for a nerdy CS student) you pack your things and head out with
her in the night. Laying in the very gloomy, desolate and dirty stall you realize you have lost your
homework and that it needs to be handed in to Dr. Ricker before noon or else you lose 135% of your
grade. Pumped with adrenalin and the determination to find your homework, you stumble out of Ducky's,
trying to remember every last scrap of information that you can...
-----
FORCED 2
2
EmptyLine
-----
FORCED 3600
10
Harry Potter House
A mystical aura surrounds the deranged, ominous metal figure. You find a secret storage space behind
the miniature house, revealing a stash of alcoholic beverages. A door entrance to the NORTH leads you
into Crabtree while taking the road WEST leads you back to the library.
-----
FORCED 11/WHISKEY
NORTH 400
CRABTREE 400
WEST 300
LIBRARY 300
11
Swan Pond Adventure
... a few minutes have passed and you are laying face-first on the ground with your shorts
thickened in black morass. You've come to conclusion that you are covered in swan feces since you
are at the swan pond. Being a heavy alcoholic, you got very excited when discovering a hidden stash
of liquor and could not resist chugging an entire bottle, resulting in passing out soon afterwards.
You make your way to the Music Conservatory to clean up.
-----
FORCED 500
12
Area between the Library, Crabtree, and the Art Gallery.
You are on a pedestrian walkway. A number of buildings surrounds you. To your EAST is the Harold
Crabtree Building, to your SOUTH is the library, and to your WEST is the Art Gallery. To the RIGHT
of the Arts Gallery stands the Chapel in the distance. There is a very peculiar metal structure
UNDER the breeze-way. You also see some a few other buildings DOWN the hill.
-----
EAST 400
CRABTREE 400
SOUTH 300
LIBRARY 300
WEST 1100
ART 1100
GALLERY 1100
DOWN 13
UNDER 10
RIGHT 14
13
Area outside Avard-Dixon.
You are standing directly outside of Avard-Dixon, with a set of doors leading IN. You see a cluster
of buildings UP the hill. To your WEST, you see a door leading into the ground level of Flemington.
To your EAST, you see the Conservatory.
-----
EAST 500
UP 12
WEST 901
IN 600
AVARD 600
DIXON 600
AVARD-DIXON 600
NORTH 600
14
Area outside the chapel.
You are standing near the entrance of the chapel, with a set of doors leading IN. To the NORTH,
you see an entrance to Flemington's main level. To the SOUTH you see the Arts Building, and to
the WEST you see the Dunn building, where your professor's office is found in. You see another
cluster of buildings in the distance, in the EAST direction. There is also a cobble stone path
leading SOUTHEAST to the student centre.
-----
EAST 12
SOUTH 1100
ARTS 1100
GALLERY 1100
WEST 1800
DUNN 1800
IN 1900/BIBLE
IN 1901
CHAPEL 1900/BIBLE
CHAPEL 1901
NORTH 900
SOUTHEAST 1200
300
In front of R.P. Bell Library
You stand in front of a very large, imposing and aged library. To your EAST in the
middle of a breeze-way stands a very peculiar metal structure. This catches your
attention and reminds you of the houses in Harry Potter. To the WEST stands the arts
building. To the NORTH is a clearing which is surrounded by a number of buildings. You also
notice that the doors to the library are unlocked allowing you to go IN the library. Looking DOWN
the hill, you see Ducky's in the distance. You probably should stay clear of there until you've
located your homework. You see a path leading SOUTHWEST to the student centre.
-----
NORTH 12
EAST 10
WEST 1100
IN 310
LIBRARY 310
DOWN 3600
SOUTHWEST 1200
312
Library (Third Floor)
You are now on the top floor of the library. You peer over the edge of the balcony and you can see
much of the library from this excellent view. It is relatively quiet and relaxing up here, although
you can hear the echoes of the sounds coming from down below. You don't have much choice but to head
back DOWN the stairs.
-----
DOWN 311
BACK 311
311
Library (Second Floor)
You are on the second floor of the library. A balcony overlooks the the main floor. Along the
perimeter of the room are many small study cubicles, most of which are in use. You notice set of
stairs that could take you UP or DOWN to different floors.
-----
UP 312
DOWN 310
310
Library (Main Floor)
You are in a nice, big, open room. It is relatively quiet, despite the number of students milling
about, frantically trying to finish research papers. You notice set of stairs that could take you
UP or DOWN to different floors. There is a large entrance leading OUT of the building.
-----
UP 311
DOWN 309
OUT 300
309
Library (Ground Level)
You are in a room covered in red carpet. There are a bunch of tables with students quietly working
away. You notice set of stairs that could take you UP or DOWN to different floors.
-----
UP 310
DOWN 308
308
Library (Basement)
You are in the basement, which is eerily quiet, littered with a small number of students engrossed
in their studying. There doesn't appear to be any lower floors.
-----
UP 309
BACK 309
400
Crabtree (Hallway Upstairs)
You're in a hallway in the Crabtree building. There are also a multitude of rooms on either side,
but only one room on the WEST seems to be locked, which is Room M666. You see a stairway that goes
DOWN to the basement as well as an exit to the EAST.
-----
SOUTH 10
WEST 401/M666-KEY
WEST 404
M666 401/M666-KEY
M666 404
DOWN 402
BASEMENT 402
EAST 12
401
M666
The auditorium is quite dark, and you aren't able to find a light switch, but the light from the
open door allows you to be able to faintly make the room out. The room is a dead end and the only
way to exit is to go back OUT.
-----
OUT 400
BACK 400
EAST 400
402
Crabtree (Downstairs Hallway)
You are in a long narrow hallway in the basement of Crabtree and you can hear the squeal of
rodents in the far distance to the SOUTH. A staircase leads back UP.
-----
SOUTH 403
UP 400
403
Rat Lab
The lights are very dim and you can only make out the bulging, red eyes of the rats who are
squealing at you. The title on the cage reads, "Beware of the giant, mutant rats".
-----
NORTH 402
BACK 402
OUT 402
404
M666 (Door Locked Error)
You attempt to open the door but it requires a key to enter.
-----
FORCED 400
500
Conservatory
You are in Mount Allison's music building. All of the practice rooms appear to be filled with
students who are frantically practicing in preparation for final performances, so there's nothing
that you can really can really do in here. Looking outside, you see the entrance to Avard-Dixon in
the distance in the WEST. The intersection by Ducky's is down the road to the SOUTH.
-----
WEST 13
SOUTH 3600
600
Avard-Dixon (Main Floor)
On the main floor of Avard-Dixon, you see a classroom with an open door, inviting you to
come IN. You also see a set of doors leading OUT.
-----
OUT 13
SOUTH 13
IN 601
601
AVDX 112
You enter your familiar Computer Science classroom in AVDX 112 and push Dr. Ricker's Desk
back into the proper position in an attempt to score some brownie points.
-----
OUT 602/LAPTOP
BACK 602/LAPTOP
OUT 600
BACK 600
602
AVDX 112 (Laptop Message)
As you are walking out of the door, you notice a name inscribed on the laptop, "L. Ricker".
Uh oh, you'd better be very careful with it! Maybe you should have just left it there...
-----
FORCED 600
900
Flemington (Main Floor)
You are on the Flemington main floor hallway, which is lined with a number of wooden doors,
all of which are closed. You see a set of stairs leading DOWN. Outside the entrance, you
are able to see the chapel to the SOUTH.
-----
DOWN 901
OUT 14
SOUTH 14
901
Flemington (Ground Floor)
You are on the ground floor. You see a set of stairs leading UP, and a set of doors leading OUT
towards Avard-Dixon.
-----
UP 900
OUT 13
EAST 13
1100
Arts Building
As you step into the arts building you recall that the brunette you were with
was an arts student and that you ventured in there with her for a little while as
she showed you her paintings and statues. A staircase leads UP the stairs to the
room with canvas paintings. To the RIGHT is the room filled with marble statues and
clay vessels. Looking out the door, you can either head towards the chapel, which is
found to your NORTH, or towards a cluster of buildings by the library, which is EAST.
Directly SOUTH you see the Student centre looming in the distance.
-----
NORTH 14
EAST 12
RIGHT 1101
UP 1103
SOUTH 1200
1101
Marble Statue and Clay Vessel Room
In the room is a giant statue of the Greek God Poseidon trusting his
mighty trident in your direction. There is also an alignment of hundreds of clay
vessels arranged in a domino formation spiraling the entire room. You
are very tempted to PUSH one of the clay vessels to see what happens, but you
know you should simply turn BACK.
-----
PUSH 1102
BACK 1100
OUT 1100
1102
Death by Poseidon
You gently push the closest clay vessel to you within proximity. It unleashes a massive,
unstoppable domino effect, which smashes every vessel in the room and knocks over all the
statues. The largest of the statues is a statue of Poseidon, which falls towards you.
Poseidon's trident penetrates your internal organs and you fall backwards and plummet into
an assembly of vessel fragments immobilizing you as you bleed to death.
-----
FORCED 0
1103
Painting Room
You're in a room filled with canvases of varying sizes. There is one painting that
stands out; it has your name inscribed within a heart.
-----
DOWN 1100
OUT 1100
BACK 1100
1200
Student Centre (First Floor)
A long Mount Allison banner hangs through the middle of the room promoting
Mount Allison's pride in being the #1 undergraduate university in Canada
despite the fact that the students didn't get their tuition rebate. You lookout the window
and see the art gallery the NORTH. You twist your head and see the library NORTHEAST. Looking
the other way, you see the chapel to the NORTHWEST. There is a staircase leading UP and DOWN.
-----
UP 1201
DOWN 1202
NORTH 1100
NORTHWEST 14
NORTHEAST 300
1201
Student Centre (Second Floor)
There are a multitude of promotional pamphlets on this level trying to get you to take part
in a university exchange program. To your WEST you see a glassed in room which you recognize
as being the International Lounge. There is also another set of stairs leading UP and DOWN.
-----
DOWN 1200
UP 1203
WEST 1205
1202
Student Centre (Ground Floor)
You are on the ground floor of the student Centre in Gracie's Cafe. You can see a large penis
inscribed in the snow through the large glass windows in the football field. Your subconscious
tells you that you are partially responsible for its existence from the night before and you
immediately want to go back UP.
-----
UP 1200
1203
Student Centre (Third Floor)
You see a mostly empty floor with a few students working away, and some students passed out
from sleep deprivation due to stressful exam preparations. To the WEST is the Argosy Office.
-----
DOWN 1201
WEST 1204
1204
Argosy Office
You enter a cozy looking room. The walls are littered with random journal paraphernalia
reminding you that you are in the Argosy Head Quarters. There nowhere else to go except
back OUT.
-----
EAST 1203
BACK 1203
OUT 1203
1205
International Lounge
You enter the International Lounge and spot a couple passionately making out with each other.
You are creeped out by this and want to immediately turn BACK, but you needed to check if your
homework was here.
-----
BACK 1201
EAST 1201
1800
Dunn (First Floor)
You are in a hallway with a wheelchair ramp and a small set of stairs, separated by a black,
metal railing. You see a bulletin board with a number of colorful posters, and a staircase
leading UP onto the second floor. Looking out windows by the nearest entrance, you see the
chapel off to the EAST.
-----
UP 1801/HOMEWORK
UP 1802
OUT 14
1801
Dunn (Second Floor)
You are on the second floor and you are able to see Ricker's Office. The door is closed, but
she would probably answer if you were to KNOCK on the door.
-----
KNOCK 1803/LAPTOP
KNOCK 1804
BACK 1800
DOWN 1800
1802
Dunn (Second Floor)
You see Ricker's Office. You probably should stay clear of her until you have found your homework.
-----
BACK 1800
DOWN 1800
1803
Ricker's Office With Laptop
The door swings open, and you see Dr. Ricker standing in the doorway. You are relieved that you
made it there with your homework; however, she does not seem to be expressing the same excitement.
As your heart sinks, she asks a question, "What do you have in your hands?". Looking down at the
laptop in your hands and immediately realize what she is referring to. Somehow, you must've cracked
her computer screen during your extensive and desperate search for your handwork. Accepting your
fate, and realizing that you will surely be re-doing the course again next semester, you abruptly
leave, curl up into a ball, and cry. It is not long after that Dr. Ricker finds you and tells you
that you were, in fact, a person who won the optional contest, got the highest mark in class, and
also scored a full 5% on the Flappi Byrd bonus assignment. She then congratulates you for being a
remarkable student and tells you that her screen had already been broken before it got lost. You are
relieved that your search was not in vain and everything turned out better than you could have ever
foreseen. Best of all... you passed the course!
-----
FORCED 0
1804
Ricker's Office (without Laptop)
The door swings open, and you see Dr. Ricker standing in the doorway. You beam as you hand her your
homework in time. She thanks you for the homework and proceeds to congratulate you for being an
amazing student. You find out that you were, in fact, a person who won the optional contest, got
the highest mark in class, and also scored a full 5% on the Flappi Byrd bonus assignment. You are
relieved that your search was not in vain and everything turned out better than you could have ever
foreseen!
-----
FORCED 0
1900
University Chapel
You are inside a concave church with kaleidoscope-like RGB-coloured windows. The essence of God
is within the room and gets absorbed within your soul.
-----
OUT 14
BACK 14
1901
University Chapel (No Bible)
As you reach your hand torward one of the large doors, a loud voice calls down from heaven,
"Anyone whose life is not holy will never see the Lord" (Hebrews 12:14).
-----
FORCED 14
BACK 14
3600
York-Main Intersection
You are at the intersection of York street and Main street in the town of Sackville. The road
goes UP the hill and you can see a very large library far in the distance. To the NORTH, Main street's
winding road brings you towards the Music Conservatory.
-----
UP 300
YORK 300
NORTH 500
MAIN 500