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BeenyBot.cpp
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BeenyBot.cpp
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#include <iostream>
#include <string>
#include <sstream>
using namespace std;
/*
What makes a certain move strong?
1 we will win the game with that move [highest] [done]
2 we can win the sub in one move [done]
3 if it forces a move in which: [don't make right now]
a) we win the whole game
b) we win the box
c) we get to move anywhere
4 we don't direct the opponent to a box they can win, unless (3). [done, kinda]
5 we block a three in a row [done]
6 we set up for a three in a row [done]
7 center [done]
8 corners [done]
9 edges [done]
*/
/*
* GLOBAL VARIABLES
*/
// Whether we're X or O
//int GLOBAL_ourPlayerNumber;
/*
* END GLOBAL VARIABLES
*/
/*
* Function Declarations
*/
int getMoveScore(int board[9][9], int boxNumber, int cellNumber, int player);
int checkBoxStatus(int subBox[9]);
int checkImmediateWin(int subBox[9], int turn, int myTeam);
int checkOpponentMove(int box[9][9],int toCheck,int myTeam);
bool doesMoveLetOpponentTakeBox (int subBox[9], int currentTeam);
bool winGame(int superBox[9], int subBox[9], int turn, int myTeam, int boxNum);
bool checkSetForThree(int subBlock[9], int toTest, int currentPlayer);
bool cellUseless(int block[9], int position, int player);
/*
* End funcion declarations.
*/
int getMoveScore(int board[9][9], int boxNumber, int cellNumber, int player) {
/*
* TODO
* Called on a box to determine its value for the player.
* Higher score = better.
*/
// Arbitrary score weights
const int SCORE_WINNING_MOVE = 80085; // (. Y .)
const int SCORE_WIN_SUB = 15;
const int SCORE_OPPO_WIN_SUB = -15;
const int SCORE_BLOCK_THREE = 3;
const int SCORE_SET_UP_3 = 2;
const int SCORE_CENTER = 1;
const int SCORE_CORNER = 2;
const int SCORE_EDGE = 3;
int score = 0;
/*
* Check winning move
*/
int boardStatus[9];
for (int i = 0; i < 9; i++) {
boardStatus[i] = checkBoxStatus(board[i]);
}
if (winGame(boardStatus, board[boxNumber], cellNumber, player, boxNumber))
return SCORE_WINNING_MOVE;
/*
* Check if the move will win the sub.
*/
if ( player == checkImmediateWin(board[boxNumber], cellNumber, player))
score += SCORE_WIN_SUB;
/*
* Check if other player can win a sub.
*/
if (doesMoveLetOpponentTakeBox (board[cellNumber], player))
score += SCORE_OPPO_WIN_SUB;
/*
* Check if it will block the opponent from 3 in a row.
*/
if (checkSetForThree(board[boxNumber], cellNumber, player))
score += SCORE_BLOCK_THREE;
/*
* Check if it sets up 3
*/
if (checkSetForThree(board[boxNumber], cellNumber, player))
score += SCORE_SET_UP_3;
/*
* Is the move a center, corner, or edge?
*/
if (cellNumber == 4)
score += SCORE_CENTER;
else if (cellNumber % 2 != 0)
score += SCORE_EDGE;
else
score += SCORE_CORNER;
return score;
}
int checkBoxStatus(int subBox[9]){
/*
* Returns which player has won the box, 3 means tie, 0 means none.
*/
//x horizontal check
for(int i=0;i<3;i++){
if(subBox[i*3]==1&&subBox[i*3]==subBox[i*3+1]&&subBox[i*3]==subBox[i*3+2])
return(1);
}
//x vertical check
for(int i=0;i<3;i++){
if(subBox[i]==1&&subBox[i]==subBox[i+3]&&subBox[i]==subBox[i+6])
return(1);
}
//diagonal checks for x
if(subBox[0]==1&&subBox[0]==subBox[4]&&subBox[0]==subBox[8]){
return(1);
}
if(subBox[2]==1&&subBox[2]==subBox[4]&&subBox[2]==subBox[6]){
return(1);
}
//o horizontal check
for(int i=0;i<3;i++){
if(subBox[i*3]==2&&subBox[i*3]==subBox[i*3+1]&&subBox[i*3]==subBox[i*3+2])
return(2);
}
//o vertical check
for(int i=0;i<3;i++){
if(subBox[i]==2&&subBox[i]==subBox[i+3]&&subBox[i]==subBox[i+6])
return(2);
}
//diagonal checks for x
if(subBox[0]==2&&subBox[0]==subBox[4]&&subBox[0]==subBox[8]){
return(2);
}
if(subBox[2]==2&&subBox[2]==subBox[4]&&subBox[2]==subBox[6]){
return(2);
}
//tie checker
for(int i=0;i<9;i++){
if(subBox[i]==0)
return(0);
}
// tie.
return 3;
}
bool cellUseless(int block[9], int position, int player) {
/*
* Given a 3x3 block, is the cell at position useless for player?
* Also: assume that the block can be played in (ie status = 0).
*/
// Opponent id.
int oppo = player == 1 ? 2 : 1;
int col = position % 3;
int row = position / 3;
// Find if there exists any possibly win-states involving the cell.
bool hasUse = false;
// Search col
if (!(block[col] == oppo || block[col + 3] == oppo || block[col + 6] == oppo))
return false;
// Search row
if (!(block[3*row] == oppo || block[3*row + 1] == oppo || block[3*row + 2] == oppo))
return false;
// Search diagonal
if (position % 2 == 0) {
// is it the middle?
if (position == 4)
// check both diagonals, return true if both have at least one oppo.
return (block[0] == oppo || block[8] == oppo) &&
(block[2] == oppo || block[6] == oppo);
else if (position == 0 || position == 8)
return (block[0] == oppo || block[4] == oppo || block[8] == oppo);
else
return (block[2] == oppo || block[4] == oppo || block[6] == oppo);
}
// There were no obstructions.
return true;
}
int checkImmediateWin(int subBox[9], int turn, int myTeam){
/*
* Takes a selected box, a move, and current team.
* Returns the box state if that move is made.
*/
int status = 0;
//make a copy of subBox and insert turn
int copyBox[9];
for(int i = 0; i < 9; i++){
copyBox[i] = subBox[i];
}
copyBox[turn] = myTeam;
//Check for matches
status = checkBoxStatus(copyBox);
return(status); //returns the status of the box if the move is made
}
bool doesMoveLetOpponentTakeBox (int subBox[9], int currentTeam) {
/*
* Checks if the current move will let the opponent take the following box.
* Parameters: <subBox>,<the box that will be targeted>,<the current user's team.
*/
int otherTeam = currentTeam == 1 ? 2 : 1;
/*
* Check if the cell has already been won or tied.
*
* Basically, if the move sends the opponent to a free choice box, we don't want to
* accidentally count it twice, since that will be checked elsewhere.
*/
if (checkBoxStatus(subBox))
return false;
for (int i = 0 ; i < 9; i++) {
if (subBox[i] == 0 && checkImmediateWin(subBox, i, otherTeam) == otherTeam)
return true;
}
return false;
}
bool winGame(int superBox[9], int subBox[9], int turn, int myTeam, int boxNum){
/*
* Checks if a move will win the whole game for the team.
* Checks if the move will win a subBox, if subBox is won,check if game is won
* superBox is the status of each big box.
*/
int status = checkImmediateWin(subBox, turn, myTeam);
if(myTeam == status){
int superStatus = checkImmediateWin(superBox, boxNum, myTeam);
if(superStatus == myTeam)
return true;
}
return false;
}
bool blockOpponentWin(int subBox[9], int turn, int myTeam){
/*
* Check if the possible move will prevent the opponent from winning a row
*/
int opponent;
bool blockWin = false;
if(myTeam == 1)
opponent = 2;
else
opponent = 1;
//Replace move with opponents colour and see if the opponent wins the box
int status = checkImmediateWin(subBox, turn, opponent);
if (status == opponent)
blockWin = true;
return blockWin;
}
bool checkSetForThree(int subBox[9], int toTest, int currentPlayer){
/*
* Check if adding a piece will result in one of the following patterns in any direction:
* NN0, N0N, 0NN
*/
// add the piece to the subbox
int copyBox[9];
for (int i = 0 ; i < 9; i++) {
copyBox[i] = subBox[i];
}
// False if the spot is already occupied.
if (subBox[toTest] != 0)
return false;
copyBox[toTest] = currentPlayer;
int patternA = currentPlayer * 100 + currentPlayer;
int patternB = currentPlayer * 10 + currentPlayer;
int patternC = currentPlayer * 100 + currentPlayer * 10;
int currentLine = 0;
/*
* Horizontals.
*/
for (int i = 0; i < 3; i++) {
currentLine = copyBox[3*i]*100 + copyBox[3*i + 1] * 10 + copyBox[3*i + 2];
if (currentLine == 110 || currentLine == 101 || currentLine == 011)
return true;
}
/*
* Verticals.
*/
for (int i = 0; i < 3; i++) {
currentLine = copyBox[i]*100 + copyBox[i+3] * 10 + copyBox[i+6];
if (currentLine == 110 || currentLine == 101 || currentLine == 011)
return true;
}
/*
* Diagonals
*/
currentLine = copyBox[0]*100 + copyBox[4]*10 + copyBox[8];
if (currentLine == 110 || currentLine == 101 || currentLine == 011)
return true;
currentLine = copyBox[2]*100 + copyBox[4]*10 + copyBox[6];
if (currentLine == 110 || currentLine == 101 || currentLine == 011)
return true;
// Pattern not found, not a set up.
return false;
}
int biggerBoardScoring(int status[9],int index, int team){
double score =1.0; // base multiplier
int copyArray[9];
for(int i = 0; i<9; i++){
copyArray[i]=status[i];
}
int opTeam = team == 1 ? 2 : 1;
if (opTeam == checkImmediateWin(copyArray, index, opTeam))
score = 0.25;
if (opTeam == checkSetForThree(copyArray, index, opTeam))
score = 0.66;
if (cellUseless(copyArray,index,team))
score = 2;
return(score);
}
int main (int n, char **args) {
int ourPlayerNumber = args[2][0] - '0'; // Our player number
int boxToPlay = args[2][1]; // Which box we must play in.
int boxStatuses[9];
int boxScore[9];
// Populate board
int board[9][9];
bool boardIsEmpty = true; // keep track of if this is the first move.
for (int i = 0 ; i < 81; i++) {
board[i/9][i%9] = args[2][2 + i] - '0';
if (boardIsEmpty && args[2][2+i] != '0')
boardIsEmpty = false;
}
for(int i=0; i<9; i++){
boxStatuses[i]=checkBoxStatus(board[i]);
}
for(int i=0; i<9; i++){
if(boxStatuses[i]==0){
boxScore[i]=biggerBoardScoring(boxStatuses,i,ourPlayerNumber);
}
else{
boxScore[i]=1;
}
}
if (boardIsEmpty) {
// We are on the first move, play middle middle.
cout << (4 * 9) + 4;
return 0;
}
if (boxToPlay == '9') {
// We can play anywhere.
int maxScore = -1000;
int maxCell = 0;
int maxBox = 0;
for(int i=0;i<9;i++){
if (checkBoxStatus(board[i]) == 0) {
for (int j = 0; j < 9; j++) {
if (board[i][j] == 0) {
int tempScore = getMoveScore(board, i, j,
ourPlayerNumber);
if (maxScore < tempScore) {
maxScore = tempScore;
maxBox = i;
maxCell = j;
}
}
}
}
}
// We now have the max score at box,cell.
cout << (9 * maxBox) + maxCell;
return 0;
}
// At this point, we are confined to one box.
int currentBoxForMove = args[2][1] - '0';
int maxScore = -1000;
int maxCell = 0;
for (int i = 0 ; i < 9; i++) {
// Make sure cell isn't occupied.
if (board[currentBoxForMove][i] == 0) {
int tempScore = getMoveScore(board, currentBoxForMove, i,
ourPlayerNumber);
tempScore=tempScore*boxScore[i];
if(boxStatuses[i]!=0){
tempScore=tempScore-15;
}
if (maxScore < tempScore) {
// Replace the max.
maxCell = i;
maxScore = tempScore;
}
}
}
// Output our final decision.
cout << (currentBoxForMove * 9) + maxCell;
return 0;
}