From ce8436458bf44aa00ff7377470b32f30cebf9013 Mon Sep 17 00:00:00 2001 From: orta Date: Sat, 7 Oct 2023 08:10:06 +0000 Subject: [PATCH] =?UTF-8?q?=F0=9F=A4=96=20Update=20core=20dependencies?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- baselines/audioworklet.generated.d.ts | 5 + baselines/dom.generated.d.ts | 109 ++++---- baselines/dom.iterable.generated.d.ts | 56 ++-- baselines/serviceworker.generated.d.ts | 95 ++++--- .../serviceworker.iterable.generated.d.ts | 56 ++-- baselines/sharedworker.generated.d.ts | 95 ++++--- .../sharedworker.iterable.generated.d.ts | 56 ++-- baselines/webworker.generated.d.ts | 101 +++---- baselines/webworker.iterable.generated.d.ts | 56 ++-- package-lock.json | 247 +++++++++++++----- 10 files changed, 519 insertions(+), 357 deletions(-) diff --git a/baselines/audioworklet.generated.d.ts b/baselines/audioworklet.generated.d.ts index c4d8f4336..c7905020c 100644 --- a/baselines/audioworklet.generated.d.ts +++ b/baselines/audioworklet.generated.d.ts @@ -129,6 +129,7 @@ interface TextEncoderEncodeIntoResult { } interface Transformer { + cancel?: TransformerCancelCallback; flush?: TransformerFlushCallback; readableType?: undefined; start?: TransformerStartCallback; @@ -1351,6 +1352,10 @@ interface QueuingStrategySize { (chunk: T): number; } +interface TransformerCancelCallback { + (reason: any): void | PromiseLike; +} + interface TransformerFlushCallback { (controller: TransformStreamDefaultController): void | PromiseLike; } diff --git a/baselines/dom.generated.d.ts b/baselines/dom.generated.d.ts index 919e6a6a4..2e056b611 100644 --- a/baselines/dom.generated.d.ts +++ b/baselines/dom.generated.d.ts @@ -86,6 +86,7 @@ interface AudioConfiguration { interface AudioContextOptions { latencyHint?: AudioContextLatencyCategory | number; + renderSizeHint?: AudioContextRenderSizeCategory | number; sampleRate?: number; } @@ -534,7 +535,6 @@ interface FontFaceDescriptors { stretch?: string; style?: string; unicodeRange?: string; - variant?: string; weight?: string; } @@ -683,6 +683,7 @@ interface IntersectionObserverEntryInit { interface IntersectionObserverInit { root?: Element | Document | null; rootMargin?: string; + scrollMargin?: string; threshold?: number | number[]; } @@ -1030,6 +1031,7 @@ interface OfflineAudioCompletionEventInit extends EventInit { interface OfflineAudioContextOptions { length: number; numberOfChannels?: number; + renderSizeHint?: AudioContextRenderSizeCategory | number; sampleRate: number; } @@ -1330,6 +1332,7 @@ interface RTCDtlsFingerprint { interface RTCEncodedAudioFrameMetadata { contributingSources?: number[]; + rtpTimestamp?: number; synchronizationSource?: number; } @@ -1337,6 +1340,7 @@ interface RTCEncodedVideoFrameMetadata { dependencies?: number[]; frameId?: number; height?: number; + rtpTimestamp?: number; spatialIndex?: number; synchronizationSource?: number; temporalIndex?: number; @@ -1679,6 +1683,7 @@ interface RequestInit { referrer?: string; /** A referrer policy to set request's referrerPolicy. */ referrerPolicy?: ReferrerPolicy; + sharedStorageWritable?: boolean; /** An AbortSignal to set request's signal. */ signal?: AbortSignal | null; /** Can only be null. Used to disassociate request from any Window. */ @@ -1896,6 +1901,7 @@ interface TrackEventInit extends EventInit { } interface Transformer { + cancel?: TransformerCancelCallback; flush?: TransformerFlushCallback; readableType?: undefined; start?: TransformerStartCallback; @@ -5492,6 +5498,10 @@ interface CanvasTextDrawingStyles { font: string; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/fontKerning) */ fontKerning: CanvasFontKerning; + /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/fontStretch) */ + fontStretch: CanvasFontStretch; + /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/fontVariantCaps) */ + fontVariantCaps: CanvasFontVariantCaps; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/letterSpacing) */ letterSpacing: string; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/textAlign) */ @@ -8535,8 +8545,6 @@ interface FontFace { style: string; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/FontFace/unicodeRange) */ unicodeRange: string; - /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/FontFace/variant) */ - variant: string; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/FontFace/weight) */ weight: string; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/FontFace/load) */ @@ -15605,6 +15613,10 @@ interface MouseEvent extends UIEvent { readonly clientY: number; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/MouseEvent/ctrlKey) */ readonly ctrlKey: boolean; + /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/MouseEvent/layerX) */ + readonly layerX: number; + /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/MouseEvent/layerY) */ + readonly layerY: number; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/MouseEvent/metaKey) */ readonly metaKey: boolean; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/MouseEvent/movementX) */ @@ -16410,6 +16422,8 @@ interface Notification extends EventTarget { onerror: ((this: Notification, ev: Event) => any) | null; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/Notification/show_event) */ onshow: ((this: Notification, ev: Event) => any) | null; + /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/Notification/requireInteraction) */ + readonly requireInteraction: boolean; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/Notification/silent) */ readonly silent: boolean | null; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/Notification/tag) */ @@ -17949,8 +17963,6 @@ declare var RTCDtlsTransport: { interface RTCEncodedAudioFrame { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/RTCEncodedAudioFrame/data) */ data: ArrayBuffer; - /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/RTCEncodedAudioFrame/timestamp) */ - readonly timestamp: number; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/RTCEncodedAudioFrame/getMetadata) */ getMetadata(): RTCEncodedAudioFrameMetadata; } @@ -17964,8 +17976,6 @@ declare var RTCEncodedAudioFrame: { interface RTCEncodedVideoFrame { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/RTCEncodedVideoFrame/data) */ data: ArrayBuffer; - /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/RTCEncodedVideoFrame/timestamp) */ - readonly timestamp: number; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/RTCEncodedVideoFrame/type) */ readonly type: RTCEncodedVideoFrameType; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/RTCEncodedVideoFrame/getMetadata) */ @@ -23149,13 +23159,13 @@ interface WEBGL_lose_context { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw) */ interface WEBGL_multi_draw { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawArraysInstancedWEBGL) */ - multiDrawArraysInstancedWEBGL(mode: GLenum, firstsList: Int32Array | GLint[], firstsOffset: GLuint, countsList: Int32Array | GLsizei[], countsOffset: GLuint, instanceCountsList: Int32Array | GLsizei[], instanceCountsOffset: GLuint, drawcount: GLsizei): void; + multiDrawArraysInstancedWEBGL(mode: GLenum, firstsList: Int32Array | GLint[], firstsOffset: number, countsList: Int32Array | GLsizei[], countsOffset: number, instanceCountsList: Int32Array | GLsizei[], instanceCountsOffset: number, drawcount: GLsizei): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawArraysWEBGL) */ - multiDrawArraysWEBGL(mode: GLenum, firstsList: Int32Array | GLint[], firstsOffset: GLuint, countsList: Int32Array | GLsizei[], countsOffset: GLuint, drawcount: GLsizei): void; + multiDrawArraysWEBGL(mode: GLenum, firstsList: Int32Array | GLint[], firstsOffset: number, countsList: Int32Array | GLsizei[], countsOffset: number, drawcount: GLsizei): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawElementsInstancedWEBGL) */ - multiDrawElementsInstancedWEBGL(mode: GLenum, countsList: Int32Array | GLsizei[], countsOffset: GLuint, type: GLenum, offsetsList: Int32Array | GLsizei[], offsetsOffset: GLuint, instanceCountsList: Int32Array | GLsizei[], instanceCountsOffset: GLuint, drawcount: GLsizei): void; + multiDrawElementsInstancedWEBGL(mode: GLenum, countsList: Int32Array | GLsizei[], countsOffset: number, type: GLenum, offsetsList: Int32Array | GLsizei[], offsetsOffset: number, instanceCountsList: Int32Array | GLsizei[], instanceCountsOffset: number, drawcount: GLsizei): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawElementsWEBGL) */ - multiDrawElementsWEBGL(mode: GLenum, countsList: Int32Array | GLsizei[], countsOffset: GLuint, type: GLenum, offsetsList: Int32Array | GLsizei[], offsetsOffset: GLuint, drawcount: GLsizei): void; + multiDrawElementsWEBGL(mode: GLenum, countsList: Int32Array | GLsizei[], countsOffset: number, type: GLenum, offsetsList: Int32Array | GLsizei[], offsetsOffset: number, drawcount: GLsizei): void; } /** @@ -23807,19 +23817,19 @@ interface WebGL2RenderingContextBase { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clearBuffer) */ clearBufferfi(buffer: GLenum, drawbuffer: GLint, depth: GLfloat, stencil: GLint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clearBuffer) */ - clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Float32List, srcOffset?: GLuint): void; + clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Float32List, srcOffset?: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clearBuffer) */ - clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Int32List, srcOffset?: GLuint): void; + clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Int32List, srcOffset?: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clearBuffer) */ - clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Uint32List, srcOffset?: GLuint): void; + clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Uint32List, srcOffset?: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clientWaitSync) */ clientWaitSync(sync: WebGLSync, flags: GLbitfield, timeout: GLuint64): GLenum; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/compressedTexImage3D) */ compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr): void; - compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint): void; + compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?: number, srcLengthOverride?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/compressedTexSubImage3D) */ compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, imageSize: GLsizei, offset: GLintptr): void; - compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint): void; + compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset?: number, srcLengthOverride?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/copyBufferSubData) */ copyBufferSubData(readTarget: GLenum, writeTarget: GLenum, readOffset: GLintptr, writeOffset: GLintptr, size: GLsizeiptr): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/copyTexSubImage3D) */ @@ -23865,7 +23875,7 @@ interface WebGL2RenderingContextBase { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/getActiveUniforms) */ getActiveUniforms(program: WebGLProgram, uniformIndices: GLuint[], pname: GLenum): any; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/getBufferSubData) */ - getBufferSubData(target: GLenum, srcByteOffset: GLintptr, dstBuffer: ArrayBufferView, dstOffset?: GLuint, length?: GLuint): void; + getBufferSubData(target: GLenum, srcByteOffset: GLintptr, dstBuffer: ArrayBufferView, dstOffset?: number, length?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/getFragDataLocation) */ getFragDataLocation(program: WebGLProgram, name: string): GLint; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/getIndexedParameter) */ @@ -23916,7 +23926,7 @@ interface WebGL2RenderingContextBase { texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, pboOffset: GLintptr): void; texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource): void; texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView | null): void; - texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint): void; + texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/texStorage2D) */ texStorage2D(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/texStorage3D) */ @@ -23924,39 +23934,39 @@ interface WebGL2RenderingContextBase { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/texSubImage3D) */ texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr): void; texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, source: TexImageSource): void; - texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView | null, srcOffset?: GLuint): void; + texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView | null, srcOffset?: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/transformFeedbackVaryings) */ transformFeedbackVaryings(program: WebGLProgram, varyings: string[], bufferMode: GLenum): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ uniform1ui(location: WebGLUniformLocation | null, v0: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ - uniform1uiv(location: WebGLUniformLocation | null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform1uiv(location: WebGLUniformLocation | null, data: Uint32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ uniform2ui(location: WebGLUniformLocation | null, v0: GLuint, v1: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ - uniform2uiv(location: WebGLUniformLocation | null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform2uiv(location: WebGLUniformLocation | null, data: Uint32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ uniform3ui(location: WebGLUniformLocation | null, v0: GLuint, v1: GLuint, v2: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ - uniform3uiv(location: WebGLUniformLocation | null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform3uiv(location: WebGLUniformLocation | null, data: Uint32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ uniform4ui(location: WebGLUniformLocation | null, v0: GLuint, v1: GLuint, v2: GLuint, v3: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ - uniform4uiv(location: WebGLUniformLocation | null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform4uiv(location: WebGLUniformLocation | null, data: Uint32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformBlockBinding) */ uniformBlockBinding(program: WebGLProgram, uniformBlockIndex: GLuint, uniformBlockBinding: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/vertexAttribDivisor) */ vertexAttribDivisor(index: GLuint, divisor: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/vertexAttribI) */ @@ -24240,54 +24250,54 @@ interface WebGL2RenderingContextOverloads { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/bufferData) */ bufferData(target: GLenum, size: GLsizeiptr, usage: GLenum): void; bufferData(target: GLenum, srcData: AllowSharedBufferSource | null, usage: GLenum): void; - bufferData(target: GLenum, srcData: ArrayBufferView, usage: GLenum, srcOffset: GLuint, length?: GLuint): void; + bufferData(target: GLenum, srcData: ArrayBufferView, usage: GLenum, srcOffset: number, length?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/bufferSubData) */ bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: AllowSharedBufferSource): void; - bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: ArrayBufferView, srcOffset: GLuint, length?: GLuint): void; + bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: ArrayBufferView, srcOffset: number, length?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/compressedTexImage2D) */ compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr): void; - compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint): void; + compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?: number, srcLengthOverride?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/compressedTexSubImage2D) */ compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, imageSize: GLsizei, offset: GLintptr): void; - compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint): void; + compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset?: number, srcLengthOverride?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/readPixels) */ readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView | null): void; readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, offset: GLintptr): void; - readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView, dstOffset: GLuint): void; + readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView, dstOffset: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/texImage2D) */ texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pixels: ArrayBufferView | null): void; texImage2D(target: GLenum, level: GLint, internalformat: GLint, format: GLenum, type: GLenum, source: TexImageSource): void; texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pboOffset: GLintptr): void; texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource): void; - texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint): void; + texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/texSubImage2D) */ texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView | null): void; texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, format: GLenum, type: GLenum, source: TexImageSource): void; texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr): void; texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, source: TexImageSource): void; - texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint): void; + texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform1fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform1fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform1iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform1iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform2fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform2fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform2iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform2iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform3fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform3fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform3iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform3iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform4fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform4fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform4iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform4iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */ - uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */ - uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */ - uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; } /** @@ -26924,6 +26934,10 @@ interface ResizeObserverCallback { (entries: ResizeObserverEntry[], observer: ResizeObserver): void; } +interface TransformerCancelCallback { + (reason: any): void | PromiseLike; +} + interface TransformerFlushCallback { (controller: TransformStreamDefaultController): void | PromiseLike; } @@ -28096,6 +28110,7 @@ type AnimationReplaceState = "active" | "persisted" | "removed"; type AppendMode = "segments" | "sequence"; type AttestationConveyancePreference = "direct" | "enterprise" | "indirect" | "none"; type AudioContextLatencyCategory = "balanced" | "interactive" | "playback"; +type AudioContextRenderSizeCategory = "default" | "hardware"; type AudioContextState = "closed" | "running" | "suspended"; type AuthenticatorAttachment = "cross-platform" | "platform"; type AuthenticatorTransport = "ble" | "hybrid" | "internal" | "nfc" | "usb"; diff --git a/baselines/dom.iterable.generated.d.ts b/baselines/dom.iterable.generated.d.ts index 98ca90f92..18cfe3d56 100644 --- a/baselines/dom.iterable.generated.d.ts +++ b/baselines/dom.iterable.generated.d.ts @@ -327,22 +327,22 @@ interface WEBGL_draw_buffers { interface WEBGL_multi_draw { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawArraysInstancedWEBGL) */ - multiDrawArraysInstancedWEBGL(mode: GLenum, firstsList: Int32Array | Iterable, firstsOffset: GLuint, countsList: Int32Array | Iterable, countsOffset: GLuint, instanceCountsList: Int32Array | Iterable, instanceCountsOffset: GLuint, drawcount: GLsizei): void; + multiDrawArraysInstancedWEBGL(mode: GLenum, firstsList: Int32Array | Iterable, firstsOffset: number, countsList: Int32Array | Iterable, countsOffset: number, instanceCountsList: Int32Array | Iterable, instanceCountsOffset: number, drawcount: GLsizei): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawArraysWEBGL) */ - multiDrawArraysWEBGL(mode: GLenum, firstsList: Int32Array | Iterable, firstsOffset: GLuint, countsList: Int32Array | Iterable, countsOffset: GLuint, drawcount: GLsizei): void; + multiDrawArraysWEBGL(mode: GLenum, firstsList: Int32Array | Iterable, firstsOffset: number, countsList: Int32Array | Iterable, countsOffset: number, drawcount: GLsizei): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawElementsInstancedWEBGL) */ - multiDrawElementsInstancedWEBGL(mode: GLenum, countsList: Int32Array | Iterable, countsOffset: GLuint, type: GLenum, offsetsList: Int32Array | Iterable, offsetsOffset: GLuint, instanceCountsList: Int32Array | Iterable, instanceCountsOffset: GLuint, drawcount: GLsizei): void; + multiDrawElementsInstancedWEBGL(mode: GLenum, countsList: Int32Array | Iterable, countsOffset: number, type: GLenum, offsetsList: Int32Array | Iterable, offsetsOffset: number, instanceCountsList: Int32Array | Iterable, instanceCountsOffset: number, drawcount: GLsizei): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawElementsWEBGL) */ - multiDrawElementsWEBGL(mode: GLenum, countsList: Int32Array | Iterable, countsOffset: GLuint, type: GLenum, offsetsList: Int32Array | Iterable, offsetsOffset: GLuint, drawcount: GLsizei): void; + multiDrawElementsWEBGL(mode: GLenum, countsList: Int32Array | Iterable, countsOffset: number, type: GLenum, offsetsList: Int32Array | Iterable, offsetsOffset: number, drawcount: GLsizei): void; } interface WebGL2RenderingContextBase { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clearBuffer) */ - clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Iterable, srcOffset?: GLuint): void; + clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Iterable, srcOffset?: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clearBuffer) */ - clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Iterable, srcOffset?: GLuint): void; + clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Iterable, srcOffset?: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clearBuffer) */ - clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Iterable, srcOffset?: GLuint): void; + clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Iterable, srcOffset?: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/drawBuffers) */ drawBuffers(buffers: Iterable): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/getActiveUniforms) */ @@ -356,25 +356,25 @@ interface WebGL2RenderingContextBase { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/transformFeedbackVaryings) */ transformFeedbackVaryings(program: WebGLProgram, varyings: Iterable, bufferMode: GLenum): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ - uniform1uiv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform1uiv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ - uniform2uiv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform2uiv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ - uniform3uiv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform3uiv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ - uniform4uiv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform4uiv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/vertexAttribI) */ vertexAttribI4iv(index: GLuint, values: Iterable): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/vertexAttribI) */ @@ -383,27 +383,27 @@ interface WebGL2RenderingContextBase { interface WebGL2RenderingContextOverloads { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform1fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform1fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform1iv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform1iv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform2fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform2fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform2iv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform2iv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform3fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform3fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform3iv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform3iv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform4fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform4fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform4iv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform4iv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */ - uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */ - uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */ - uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; } interface WebGLRenderingContextBase { diff --git a/baselines/serviceworker.generated.d.ts b/baselines/serviceworker.generated.d.ts index 8446995c0..e33c7950d 100644 --- a/baselines/serviceworker.generated.d.ts +++ b/baselines/serviceworker.generated.d.ts @@ -230,7 +230,6 @@ interface FontFaceDescriptors { stretch?: string; style?: string; unicodeRange?: string; - variant?: string; weight?: string; } @@ -554,6 +553,7 @@ interface RequestInit { referrer?: string; /** A referrer policy to set request's referrerPolicy. */ referrerPolicy?: ReferrerPolicy; + sharedStorageWritable?: boolean; /** An AbortSignal to set request's signal. */ signal?: AbortSignal | null; /** Can only be null. Used to disassociate request from any Window. */ @@ -656,6 +656,7 @@ interface TextEncoderEncodeIntoResult { } interface Transformer { + cancel?: TransformerCancelCallback; flush?: TransformerFlushCallback; readableType?: undefined; start?: TransformerStartCallback; @@ -1528,6 +1529,10 @@ interface CanvasTextDrawingStyles { font: string; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/fontKerning) */ fontKerning: CanvasFontKerning; + /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/fontStretch) */ + fontStretch: CanvasFontStretch; + /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/fontVariantCaps) */ + fontVariantCaps: CanvasFontVariantCaps; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/letterSpacing) */ letterSpacing: string; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/textAlign) */ @@ -2696,8 +2701,6 @@ interface FontFace { style: string; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/FontFace/unicodeRange) */ unicodeRange: string; - /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/FontFace/variant) */ - variant: string; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/FontFace/weight) */ weight: string; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/FontFace/load) */ @@ -3878,6 +3881,8 @@ interface Notification extends EventTarget { onerror: ((this: Notification, ev: Event) => any) | null; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/Notification/show_event) */ onshow: ((this: Notification, ev: Event) => any) | null; + /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/Notification/requireInteraction) */ + readonly requireInteraction: boolean; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/Notification/silent) */ readonly silent: boolean | null; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/Notification/tag) */ @@ -5527,13 +5532,13 @@ interface WEBGL_lose_context { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw) */ interface WEBGL_multi_draw { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawArraysInstancedWEBGL) */ - multiDrawArraysInstancedWEBGL(mode: GLenum, firstsList: Int32Array | GLint[], firstsOffset: GLuint, countsList: Int32Array | GLsizei[], countsOffset: GLuint, instanceCountsList: Int32Array | GLsizei[], instanceCountsOffset: GLuint, drawcount: GLsizei): void; + multiDrawArraysInstancedWEBGL(mode: GLenum, firstsList: Int32Array | GLint[], firstsOffset: number, countsList: Int32Array | GLsizei[], countsOffset: number, instanceCountsList: Int32Array | GLsizei[], instanceCountsOffset: number, drawcount: GLsizei): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawArraysWEBGL) */ - multiDrawArraysWEBGL(mode: GLenum, firstsList: Int32Array | GLint[], firstsOffset: GLuint, countsList: Int32Array | GLsizei[], countsOffset: GLuint, drawcount: GLsizei): void; + multiDrawArraysWEBGL(mode: GLenum, firstsList: Int32Array | GLint[], firstsOffset: number, countsList: Int32Array | GLsizei[], countsOffset: number, drawcount: GLsizei): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawElementsInstancedWEBGL) */ - multiDrawElementsInstancedWEBGL(mode: GLenum, countsList: Int32Array | GLsizei[], countsOffset: GLuint, type: GLenum, offsetsList: Int32Array | GLsizei[], offsetsOffset: GLuint, instanceCountsList: Int32Array | GLsizei[], instanceCountsOffset: GLuint, drawcount: GLsizei): void; + multiDrawElementsInstancedWEBGL(mode: GLenum, countsList: Int32Array | GLsizei[], countsOffset: number, type: GLenum, offsetsList: Int32Array | GLsizei[], offsetsOffset: number, instanceCountsList: Int32Array | GLsizei[], instanceCountsOffset: number, drawcount: GLsizei): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawElementsWEBGL) */ - multiDrawElementsWEBGL(mode: GLenum, countsList: Int32Array | GLsizei[], countsOffset: GLuint, type: GLenum, offsetsList: Int32Array | GLsizei[], offsetsOffset: GLuint, drawcount: GLsizei): void; + multiDrawElementsWEBGL(mode: GLenum, countsList: Int32Array | GLsizei[], countsOffset: number, type: GLenum, offsetsList: Int32Array | GLsizei[], offsetsOffset: number, drawcount: GLsizei): void; } /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext) */ @@ -6124,19 +6129,19 @@ interface WebGL2RenderingContextBase { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clearBuffer) */ clearBufferfi(buffer: GLenum, drawbuffer: GLint, depth: GLfloat, stencil: GLint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clearBuffer) */ - clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Float32List, srcOffset?: GLuint): void; + clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Float32List, srcOffset?: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clearBuffer) */ - clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Int32List, srcOffset?: GLuint): void; + clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Int32List, srcOffset?: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clearBuffer) */ - clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Uint32List, srcOffset?: GLuint): void; + clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Uint32List, srcOffset?: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clientWaitSync) */ clientWaitSync(sync: WebGLSync, flags: GLbitfield, timeout: GLuint64): GLenum; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/compressedTexImage3D) */ compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr): void; - compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint): void; + compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?: number, srcLengthOverride?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/compressedTexSubImage3D) */ compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, imageSize: GLsizei, offset: GLintptr): void; - compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint): void; + compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset?: number, srcLengthOverride?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/copyBufferSubData) */ copyBufferSubData(readTarget: GLenum, writeTarget: GLenum, readOffset: GLintptr, writeOffset: GLintptr, size: GLsizeiptr): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/copyTexSubImage3D) */ @@ -6182,7 +6187,7 @@ interface WebGL2RenderingContextBase { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/getActiveUniforms) */ getActiveUniforms(program: WebGLProgram, uniformIndices: GLuint[], pname: GLenum): any; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/getBufferSubData) */ - getBufferSubData(target: GLenum, srcByteOffset: GLintptr, dstBuffer: ArrayBufferView, dstOffset?: GLuint, length?: GLuint): void; + getBufferSubData(target: GLenum, srcByteOffset: GLintptr, dstBuffer: ArrayBufferView, dstOffset?: number, length?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/getFragDataLocation) */ getFragDataLocation(program: WebGLProgram, name: string): GLint; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/getIndexedParameter) */ @@ -6233,7 +6238,7 @@ interface WebGL2RenderingContextBase { texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, pboOffset: GLintptr): void; texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource): void; texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView | null): void; - texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint): void; + texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/texStorage2D) */ texStorage2D(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/texStorage3D) */ @@ -6241,39 +6246,39 @@ interface WebGL2RenderingContextBase { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/texSubImage3D) */ texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr): void; texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, source: TexImageSource): void; - texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView | null, srcOffset?: GLuint): void; + texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView | null, srcOffset?: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/transformFeedbackVaryings) */ transformFeedbackVaryings(program: WebGLProgram, varyings: string[], bufferMode: GLenum): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ uniform1ui(location: WebGLUniformLocation | null, v0: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ - uniform1uiv(location: WebGLUniformLocation | null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform1uiv(location: WebGLUniformLocation | null, data: Uint32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ uniform2ui(location: WebGLUniformLocation | null, v0: GLuint, v1: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ - uniform2uiv(location: WebGLUniformLocation | null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform2uiv(location: WebGLUniformLocation | null, data: Uint32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ uniform3ui(location: WebGLUniformLocation | null, v0: GLuint, v1: GLuint, v2: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ - uniform3uiv(location: WebGLUniformLocation | null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform3uiv(location: WebGLUniformLocation | null, data: Uint32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ uniform4ui(location: WebGLUniformLocation | null, v0: GLuint, v1: GLuint, v2: GLuint, v3: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ - uniform4uiv(location: WebGLUniformLocation | null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform4uiv(location: WebGLUniformLocation | null, data: Uint32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformBlockBinding) */ uniformBlockBinding(program: WebGLProgram, uniformBlockIndex: GLuint, uniformBlockBinding: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/vertexAttribDivisor) */ vertexAttribDivisor(index: GLuint, divisor: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/vertexAttribI) */ @@ -6557,54 +6562,54 @@ interface WebGL2RenderingContextOverloads { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/bufferData) */ bufferData(target: GLenum, size: GLsizeiptr, usage: GLenum): void; bufferData(target: GLenum, srcData: AllowSharedBufferSource | null, usage: GLenum): void; - bufferData(target: GLenum, srcData: ArrayBufferView, usage: GLenum, srcOffset: GLuint, length?: GLuint): void; + bufferData(target: GLenum, srcData: ArrayBufferView, usage: GLenum, srcOffset: number, length?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/bufferSubData) */ bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: AllowSharedBufferSource): void; - bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: ArrayBufferView, srcOffset: GLuint, length?: GLuint): void; + bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: ArrayBufferView, srcOffset: number, length?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/compressedTexImage2D) */ compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr): void; - compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint): void; + compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?: number, srcLengthOverride?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/compressedTexSubImage2D) */ compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, imageSize: GLsizei, offset: GLintptr): void; - compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint): void; + compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset?: number, srcLengthOverride?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/readPixels) */ readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView | null): void; readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, offset: GLintptr): void; - readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView, dstOffset: GLuint): void; + readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView, dstOffset: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/texImage2D) */ texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pixels: ArrayBufferView | null): void; texImage2D(target: GLenum, level: GLint, internalformat: GLint, format: GLenum, type: GLenum, source: TexImageSource): void; texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pboOffset: GLintptr): void; texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource): void; - texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint): void; + texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/texSubImage2D) */ texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView | null): void; texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, format: GLenum, type: GLenum, source: TexImageSource): void; texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr): void; texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, source: TexImageSource): void; - texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint): void; + texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform1fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform1fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform1iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform1iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform2fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform2fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform2iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform2iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform3fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform3fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform3iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform3iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform4fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform4fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform4iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform4iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */ - uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */ - uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */ - uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; } /** @@ -8371,6 +8376,10 @@ interface ReportingObserverCallback { (reports: Report[], observer: ReportingObserver): void; } +interface TransformerCancelCallback { + (reason: any): void | PromiseLike; +} + interface TransformerFlushCallback { (controller: TransformStreamDefaultController): void | PromiseLike; } diff --git a/baselines/serviceworker.iterable.generated.d.ts b/baselines/serviceworker.iterable.generated.d.ts index 0eed5dfb6..3eee343fe 100644 --- a/baselines/serviceworker.iterable.generated.d.ts +++ b/baselines/serviceworker.iterable.generated.d.ts @@ -137,22 +137,22 @@ interface WEBGL_draw_buffers { interface WEBGL_multi_draw { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawArraysInstancedWEBGL) */ - multiDrawArraysInstancedWEBGL(mode: GLenum, firstsList: Int32Array | Iterable, firstsOffset: GLuint, countsList: Int32Array | Iterable, countsOffset: GLuint, instanceCountsList: Int32Array | Iterable, instanceCountsOffset: GLuint, drawcount: GLsizei): void; + multiDrawArraysInstancedWEBGL(mode: GLenum, firstsList: Int32Array | Iterable, firstsOffset: number, countsList: Int32Array | Iterable, countsOffset: number, instanceCountsList: Int32Array | Iterable, instanceCountsOffset: number, drawcount: GLsizei): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawArraysWEBGL) */ - multiDrawArraysWEBGL(mode: GLenum, firstsList: Int32Array | Iterable, firstsOffset: GLuint, countsList: Int32Array | Iterable, countsOffset: GLuint, drawcount: GLsizei): void; + multiDrawArraysWEBGL(mode: GLenum, firstsList: Int32Array | Iterable, firstsOffset: number, countsList: Int32Array | Iterable, countsOffset: number, drawcount: GLsizei): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawElementsInstancedWEBGL) */ - multiDrawElementsInstancedWEBGL(mode: GLenum, countsList: Int32Array | Iterable, countsOffset: GLuint, type: GLenum, offsetsList: Int32Array | Iterable, offsetsOffset: GLuint, instanceCountsList: Int32Array | Iterable, instanceCountsOffset: GLuint, drawcount: GLsizei): void; + multiDrawElementsInstancedWEBGL(mode: GLenum, countsList: Int32Array | Iterable, countsOffset: number, type: GLenum, offsetsList: Int32Array | Iterable, offsetsOffset: number, instanceCountsList: Int32Array | Iterable, instanceCountsOffset: number, drawcount: GLsizei): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawElementsWEBGL) */ - multiDrawElementsWEBGL(mode: GLenum, countsList: Int32Array | Iterable, countsOffset: GLuint, type: GLenum, offsetsList: Int32Array | Iterable, offsetsOffset: GLuint, drawcount: GLsizei): void; + multiDrawElementsWEBGL(mode: GLenum, countsList: Int32Array | Iterable, countsOffset: number, type: GLenum, offsetsList: Int32Array | Iterable, offsetsOffset: number, drawcount: GLsizei): void; } interface WebGL2RenderingContextBase { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clearBuffer) */ - clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Iterable, srcOffset?: GLuint): void; + clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Iterable, srcOffset?: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clearBuffer) */ - clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Iterable, srcOffset?: GLuint): void; + clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Iterable, srcOffset?: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clearBuffer) */ - clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Iterable, srcOffset?: GLuint): void; + clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Iterable, srcOffset?: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/drawBuffers) */ drawBuffers(buffers: Iterable): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/getActiveUniforms) */ @@ -166,25 +166,25 @@ interface WebGL2RenderingContextBase { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/transformFeedbackVaryings) */ transformFeedbackVaryings(program: WebGLProgram, varyings: Iterable, bufferMode: GLenum): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ - uniform1uiv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform1uiv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ - uniform2uiv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform2uiv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ - uniform3uiv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform3uiv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ - uniform4uiv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform4uiv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/vertexAttribI) */ vertexAttribI4iv(index: GLuint, values: Iterable): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/vertexAttribI) */ @@ -193,27 +193,27 @@ interface WebGL2RenderingContextBase { interface WebGL2RenderingContextOverloads { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform1fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform1fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform1iv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform1iv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform2fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform2fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform2iv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform2iv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform3fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform3fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform3iv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform3iv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform4fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform4fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform4iv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform4iv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */ - uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */ - uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */ - uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; } interface WebGLRenderingContextBase { diff --git a/baselines/sharedworker.generated.d.ts b/baselines/sharedworker.generated.d.ts index 145a3c819..0e3caf025 100644 --- a/baselines/sharedworker.generated.d.ts +++ b/baselines/sharedworker.generated.d.ts @@ -205,7 +205,6 @@ interface FontFaceDescriptors { stretch?: string; style?: string; unicodeRange?: string; - variant?: string; weight?: string; } @@ -520,6 +519,7 @@ interface RequestInit { referrer?: string; /** A referrer policy to set request's referrerPolicy. */ referrerPolicy?: ReferrerPolicy; + sharedStorageWritable?: boolean; /** An AbortSignal to set request's signal. */ signal?: AbortSignal | null; /** Can only be null. Used to disassociate request from any Window. */ @@ -622,6 +622,7 @@ interface TextEncoderEncodeIntoResult { } interface Transformer { + cancel?: TransformerCancelCallback; flush?: TransformerFlushCallback; readableType?: undefined; start?: TransformerStartCallback; @@ -1500,6 +1501,10 @@ interface CanvasTextDrawingStyles { font: string; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/fontKerning) */ fontKerning: CanvasFontKerning; + /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/fontStretch) */ + fontStretch: CanvasFontStretch; + /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/fontVariantCaps) */ + fontVariantCaps: CanvasFontVariantCaps; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/letterSpacing) */ letterSpacing: string; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/textAlign) */ @@ -2585,8 +2590,6 @@ interface FontFace { style: string; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/FontFace/unicodeRange) */ unicodeRange: string; - /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/FontFace/variant) */ - variant: string; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/FontFace/weight) */ weight: string; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/FontFace/load) */ @@ -3767,6 +3770,8 @@ interface Notification extends EventTarget { onerror: ((this: Notification, ev: Event) => any) | null; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/Notification/show_event) */ onshow: ((this: Notification, ev: Event) => any) | null; + /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/Notification/requireInteraction) */ + readonly requireInteraction: boolean; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/Notification/silent) */ readonly silent: boolean | null; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/Notification/tag) */ @@ -5342,13 +5347,13 @@ interface WEBGL_lose_context { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw) */ interface WEBGL_multi_draw { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawArraysInstancedWEBGL) */ - multiDrawArraysInstancedWEBGL(mode: GLenum, firstsList: Int32Array | GLint[], firstsOffset: GLuint, countsList: Int32Array | GLsizei[], countsOffset: GLuint, instanceCountsList: Int32Array | GLsizei[], instanceCountsOffset: GLuint, drawcount: GLsizei): void; + multiDrawArraysInstancedWEBGL(mode: GLenum, firstsList: Int32Array | GLint[], firstsOffset: number, countsList: Int32Array | GLsizei[], countsOffset: number, instanceCountsList: Int32Array | GLsizei[], instanceCountsOffset: number, drawcount: GLsizei): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawArraysWEBGL) */ - multiDrawArraysWEBGL(mode: GLenum, firstsList: Int32Array | GLint[], firstsOffset: GLuint, countsList: Int32Array | GLsizei[], countsOffset: GLuint, drawcount: GLsizei): void; + multiDrawArraysWEBGL(mode: GLenum, firstsList: Int32Array | GLint[], firstsOffset: number, countsList: Int32Array | GLsizei[], countsOffset: number, drawcount: GLsizei): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawElementsInstancedWEBGL) */ - multiDrawElementsInstancedWEBGL(mode: GLenum, countsList: Int32Array | GLsizei[], countsOffset: GLuint, type: GLenum, offsetsList: Int32Array | GLsizei[], offsetsOffset: GLuint, instanceCountsList: Int32Array | GLsizei[], instanceCountsOffset: GLuint, drawcount: GLsizei): void; + multiDrawElementsInstancedWEBGL(mode: GLenum, countsList: Int32Array | GLsizei[], countsOffset: number, type: GLenum, offsetsList: Int32Array | GLsizei[], offsetsOffset: number, instanceCountsList: Int32Array | GLsizei[], instanceCountsOffset: number, drawcount: GLsizei): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawElementsWEBGL) */ - multiDrawElementsWEBGL(mode: GLenum, countsList: Int32Array | GLsizei[], countsOffset: GLuint, type: GLenum, offsetsList: Int32Array | GLsizei[], offsetsOffset: GLuint, drawcount: GLsizei): void; + multiDrawElementsWEBGL(mode: GLenum, countsList: Int32Array | GLsizei[], countsOffset: number, type: GLenum, offsetsList: Int32Array | GLsizei[], offsetsOffset: number, drawcount: GLsizei): void; } /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext) */ @@ -5939,19 +5944,19 @@ interface WebGL2RenderingContextBase { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clearBuffer) */ clearBufferfi(buffer: GLenum, drawbuffer: GLint, depth: GLfloat, stencil: GLint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clearBuffer) */ - clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Float32List, srcOffset?: GLuint): void; + clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Float32List, srcOffset?: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clearBuffer) */ - clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Int32List, srcOffset?: GLuint): void; + clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Int32List, srcOffset?: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clearBuffer) */ - clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Uint32List, srcOffset?: GLuint): void; + clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Uint32List, srcOffset?: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clientWaitSync) */ clientWaitSync(sync: WebGLSync, flags: GLbitfield, timeout: GLuint64): GLenum; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/compressedTexImage3D) */ compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr): void; - compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint): void; + compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?: number, srcLengthOverride?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/compressedTexSubImage3D) */ compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, imageSize: GLsizei, offset: GLintptr): void; - compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint): void; + compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset?: number, srcLengthOverride?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/copyBufferSubData) */ copyBufferSubData(readTarget: GLenum, writeTarget: GLenum, readOffset: GLintptr, writeOffset: GLintptr, size: GLsizeiptr): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/copyTexSubImage3D) */ @@ -5997,7 +6002,7 @@ interface WebGL2RenderingContextBase { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/getActiveUniforms) */ getActiveUniforms(program: WebGLProgram, uniformIndices: GLuint[], pname: GLenum): any; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/getBufferSubData) */ - getBufferSubData(target: GLenum, srcByteOffset: GLintptr, dstBuffer: ArrayBufferView, dstOffset?: GLuint, length?: GLuint): void; + getBufferSubData(target: GLenum, srcByteOffset: GLintptr, dstBuffer: ArrayBufferView, dstOffset?: number, length?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/getFragDataLocation) */ getFragDataLocation(program: WebGLProgram, name: string): GLint; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/getIndexedParameter) */ @@ -6048,7 +6053,7 @@ interface WebGL2RenderingContextBase { texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, pboOffset: GLintptr): void; texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource): void; texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView | null): void; - texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint): void; + texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/texStorage2D) */ texStorage2D(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/texStorage3D) */ @@ -6056,39 +6061,39 @@ interface WebGL2RenderingContextBase { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/texSubImage3D) */ texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr): void; texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, source: TexImageSource): void; - texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView | null, srcOffset?: GLuint): void; + texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView | null, srcOffset?: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/transformFeedbackVaryings) */ transformFeedbackVaryings(program: WebGLProgram, varyings: string[], bufferMode: GLenum): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ uniform1ui(location: WebGLUniformLocation | null, v0: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ - uniform1uiv(location: WebGLUniformLocation | null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform1uiv(location: WebGLUniformLocation | null, data: Uint32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ uniform2ui(location: WebGLUniformLocation | null, v0: GLuint, v1: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ - uniform2uiv(location: WebGLUniformLocation | null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform2uiv(location: WebGLUniformLocation | null, data: Uint32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ uniform3ui(location: WebGLUniformLocation | null, v0: GLuint, v1: GLuint, v2: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ - uniform3uiv(location: WebGLUniformLocation | null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform3uiv(location: WebGLUniformLocation | null, data: Uint32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ uniform4ui(location: WebGLUniformLocation | null, v0: GLuint, v1: GLuint, v2: GLuint, v3: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ - uniform4uiv(location: WebGLUniformLocation | null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform4uiv(location: WebGLUniformLocation | null, data: Uint32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformBlockBinding) */ uniformBlockBinding(program: WebGLProgram, uniformBlockIndex: GLuint, uniformBlockBinding: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/vertexAttribDivisor) */ vertexAttribDivisor(index: GLuint, divisor: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/vertexAttribI) */ @@ -6372,54 +6377,54 @@ interface WebGL2RenderingContextOverloads { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/bufferData) */ bufferData(target: GLenum, size: GLsizeiptr, usage: GLenum): void; bufferData(target: GLenum, srcData: AllowSharedBufferSource | null, usage: GLenum): void; - bufferData(target: GLenum, srcData: ArrayBufferView, usage: GLenum, srcOffset: GLuint, length?: GLuint): void; + bufferData(target: GLenum, srcData: ArrayBufferView, usage: GLenum, srcOffset: number, length?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/bufferSubData) */ bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: AllowSharedBufferSource): void; - bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: ArrayBufferView, srcOffset: GLuint, length?: GLuint): void; + bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: ArrayBufferView, srcOffset: number, length?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/compressedTexImage2D) */ compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr): void; - compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint): void; + compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?: number, srcLengthOverride?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/compressedTexSubImage2D) */ compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, imageSize: GLsizei, offset: GLintptr): void; - compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint): void; + compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset?: number, srcLengthOverride?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/readPixels) */ readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView | null): void; readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, offset: GLintptr): void; - readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView, dstOffset: GLuint): void; + readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView, dstOffset: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/texImage2D) */ texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pixels: ArrayBufferView | null): void; texImage2D(target: GLenum, level: GLint, internalformat: GLint, format: GLenum, type: GLenum, source: TexImageSource): void; texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pboOffset: GLintptr): void; texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource): void; - texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint): void; + texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/texSubImage2D) */ texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView | null): void; texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, format: GLenum, type: GLenum, source: TexImageSource): void; texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr): void; texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, source: TexImageSource): void; - texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint): void; + texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform1fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform1fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform1iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform1iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform2fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform2fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform2iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform2iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform3fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform3fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform3iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform3iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform4fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform4fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform4iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform4iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */ - uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */ - uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */ - uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; } /** @@ -8391,6 +8396,10 @@ interface ReportingObserverCallback { (reports: Report[], observer: ReportingObserver): void; } +interface TransformerCancelCallback { + (reason: any): void | PromiseLike; +} + interface TransformerFlushCallback { (controller: TransformStreamDefaultController): void | PromiseLike; } diff --git a/baselines/sharedworker.iterable.generated.d.ts b/baselines/sharedworker.iterable.generated.d.ts index 21b852c01..355d50724 100644 --- a/baselines/sharedworker.iterable.generated.d.ts +++ b/baselines/sharedworker.iterable.generated.d.ts @@ -137,22 +137,22 @@ interface WEBGL_draw_buffers { interface WEBGL_multi_draw { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawArraysInstancedWEBGL) */ - multiDrawArraysInstancedWEBGL(mode: GLenum, firstsList: Int32Array | Iterable, firstsOffset: GLuint, countsList: Int32Array | Iterable, countsOffset: GLuint, instanceCountsList: Int32Array | Iterable, instanceCountsOffset: GLuint, drawcount: GLsizei): void; + multiDrawArraysInstancedWEBGL(mode: GLenum, firstsList: Int32Array | Iterable, firstsOffset: number, countsList: Int32Array | Iterable, countsOffset: number, instanceCountsList: Int32Array | Iterable, instanceCountsOffset: number, drawcount: GLsizei): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawArraysWEBGL) */ - multiDrawArraysWEBGL(mode: GLenum, firstsList: Int32Array | Iterable, firstsOffset: GLuint, countsList: Int32Array | Iterable, countsOffset: GLuint, drawcount: GLsizei): void; + multiDrawArraysWEBGL(mode: GLenum, firstsList: Int32Array | Iterable, firstsOffset: number, countsList: Int32Array | Iterable, countsOffset: number, drawcount: GLsizei): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawElementsInstancedWEBGL) */ - multiDrawElementsInstancedWEBGL(mode: GLenum, countsList: Int32Array | Iterable, countsOffset: GLuint, type: GLenum, offsetsList: Int32Array | Iterable, offsetsOffset: GLuint, instanceCountsList: Int32Array | Iterable, instanceCountsOffset: GLuint, drawcount: GLsizei): void; + multiDrawElementsInstancedWEBGL(mode: GLenum, countsList: Int32Array | Iterable, countsOffset: number, type: GLenum, offsetsList: Int32Array | Iterable, offsetsOffset: number, instanceCountsList: Int32Array | Iterable, instanceCountsOffset: number, drawcount: GLsizei): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawElementsWEBGL) */ - multiDrawElementsWEBGL(mode: GLenum, countsList: Int32Array | Iterable, countsOffset: GLuint, type: GLenum, offsetsList: Int32Array | Iterable, offsetsOffset: GLuint, drawcount: GLsizei): void; + multiDrawElementsWEBGL(mode: GLenum, countsList: Int32Array | Iterable, countsOffset: number, type: GLenum, offsetsList: Int32Array | Iterable, offsetsOffset: number, drawcount: GLsizei): void; } interface WebGL2RenderingContextBase { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clearBuffer) */ - clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Iterable, srcOffset?: GLuint): void; + clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Iterable, srcOffset?: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clearBuffer) */ - clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Iterable, srcOffset?: GLuint): void; + clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Iterable, srcOffset?: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clearBuffer) */ - clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Iterable, srcOffset?: GLuint): void; + clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Iterable, srcOffset?: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/drawBuffers) */ drawBuffers(buffers: Iterable): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/getActiveUniforms) */ @@ -166,25 +166,25 @@ interface WebGL2RenderingContextBase { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/transformFeedbackVaryings) */ transformFeedbackVaryings(program: WebGLProgram, varyings: Iterable, bufferMode: GLenum): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ - uniform1uiv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform1uiv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ - uniform2uiv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform2uiv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ - uniform3uiv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform3uiv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ - uniform4uiv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform4uiv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/vertexAttribI) */ vertexAttribI4iv(index: GLuint, values: Iterable): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/vertexAttribI) */ @@ -193,27 +193,27 @@ interface WebGL2RenderingContextBase { interface WebGL2RenderingContextOverloads { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform1fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform1fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform1iv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform1iv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform2fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform2fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform2iv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform2iv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform3fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform3fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform3iv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform3iv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform4fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform4fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform4iv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform4iv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */ - uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */ - uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */ - uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; } interface WebGLRenderingContextBase { diff --git a/baselines/webworker.generated.d.ts b/baselines/webworker.generated.d.ts index 61201af93..50f444759 100644 --- a/baselines/webworker.generated.d.ts +++ b/baselines/webworker.generated.d.ts @@ -249,7 +249,6 @@ interface FontFaceDescriptors { stretch?: string; style?: string; unicodeRange?: string; - variant?: string; weight?: string; } @@ -517,6 +516,7 @@ interface QueuingStrategyInit { interface RTCEncodedAudioFrameMetadata { contributingSources?: number[]; + rtpTimestamp?: number; synchronizationSource?: number; } @@ -524,6 +524,7 @@ interface RTCEncodedVideoFrameMetadata { dependencies?: number[]; frameId?: number; height?: number; + rtpTimestamp?: number; spatialIndex?: number; synchronizationSource?: number; temporalIndex?: number; @@ -593,6 +594,7 @@ interface RequestInit { referrer?: string; /** A referrer policy to set request's referrerPolicy. */ referrerPolicy?: ReferrerPolicy; + sharedStorageWritable?: boolean; /** An AbortSignal to set request's signal. */ signal?: AbortSignal | null; /** Can only be null. Used to disassociate request from any Window. */ @@ -695,6 +697,7 @@ interface TextEncoderEncodeIntoResult { } interface Transformer { + cancel?: TransformerCancelCallback; flush?: TransformerFlushCallback; readableType?: undefined; start?: TransformerStartCallback; @@ -1664,6 +1667,10 @@ interface CanvasTextDrawingStyles { font: string; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/fontKerning) */ fontKerning: CanvasFontKerning; + /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/fontStretch) */ + fontStretch: CanvasFontStretch; + /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/fontVariantCaps) */ + fontVariantCaps: CanvasFontVariantCaps; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/letterSpacing) */ letterSpacing: string; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/textAlign) */ @@ -2951,8 +2958,6 @@ interface FontFace { style: string; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/FontFace/unicodeRange) */ unicodeRange: string; - /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/FontFace/variant) */ - variant: string; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/FontFace/weight) */ weight: string; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/FontFace/load) */ @@ -4133,6 +4138,8 @@ interface Notification extends EventTarget { onerror: ((this: Notification, ev: Event) => any) | null; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/Notification/show_event) */ onshow: ((this: Notification, ev: Event) => any) | null; + /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/Notification/requireInteraction) */ + readonly requireInteraction: boolean; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/Notification/silent) */ readonly silent: boolean | null; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/Notification/tag) */ @@ -4735,8 +4742,6 @@ declare var PushSubscriptionOptions: { interface RTCEncodedAudioFrame { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/RTCEncodedAudioFrame/data) */ data: ArrayBuffer; - /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/RTCEncodedAudioFrame/timestamp) */ - readonly timestamp: number; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/RTCEncodedAudioFrame/getMetadata) */ getMetadata(): RTCEncodedAudioFrameMetadata; } @@ -4750,8 +4755,6 @@ declare var RTCEncodedAudioFrame: { interface RTCEncodedVideoFrame { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/RTCEncodedVideoFrame/data) */ data: ArrayBuffer; - /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/RTCEncodedVideoFrame/timestamp) */ - readonly timestamp: number; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/RTCEncodedVideoFrame/type) */ readonly type: RTCEncodedVideoFrameType; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/RTCEncodedVideoFrame/getMetadata) */ @@ -6008,13 +6011,13 @@ interface WEBGL_lose_context { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw) */ interface WEBGL_multi_draw { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawArraysInstancedWEBGL) */ - multiDrawArraysInstancedWEBGL(mode: GLenum, firstsList: Int32Array | GLint[], firstsOffset: GLuint, countsList: Int32Array | GLsizei[], countsOffset: GLuint, instanceCountsList: Int32Array | GLsizei[], instanceCountsOffset: GLuint, drawcount: GLsizei): void; + multiDrawArraysInstancedWEBGL(mode: GLenum, firstsList: Int32Array | GLint[], firstsOffset: number, countsList: Int32Array | GLsizei[], countsOffset: number, instanceCountsList: Int32Array | GLsizei[], instanceCountsOffset: number, drawcount: GLsizei): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawArraysWEBGL) */ - multiDrawArraysWEBGL(mode: GLenum, firstsList: Int32Array | GLint[], firstsOffset: GLuint, countsList: Int32Array | GLsizei[], countsOffset: GLuint, drawcount: GLsizei): void; + multiDrawArraysWEBGL(mode: GLenum, firstsList: Int32Array | GLint[], firstsOffset: number, countsList: Int32Array | GLsizei[], countsOffset: number, drawcount: GLsizei): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawElementsInstancedWEBGL) */ - multiDrawElementsInstancedWEBGL(mode: GLenum, countsList: Int32Array | GLsizei[], countsOffset: GLuint, type: GLenum, offsetsList: Int32Array | GLsizei[], offsetsOffset: GLuint, instanceCountsList: Int32Array | GLsizei[], instanceCountsOffset: GLuint, drawcount: GLsizei): void; + multiDrawElementsInstancedWEBGL(mode: GLenum, countsList: Int32Array | GLsizei[], countsOffset: number, type: GLenum, offsetsList: Int32Array | GLsizei[], offsetsOffset: number, instanceCountsList: Int32Array | GLsizei[], instanceCountsOffset: number, drawcount: GLsizei): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawElementsWEBGL) */ - multiDrawElementsWEBGL(mode: GLenum, countsList: Int32Array | GLsizei[], countsOffset: GLuint, type: GLenum, offsetsList: Int32Array | GLsizei[], offsetsOffset: GLuint, drawcount: GLsizei): void; + multiDrawElementsWEBGL(mode: GLenum, countsList: Int32Array | GLsizei[], countsOffset: number, type: GLenum, offsetsList: Int32Array | GLsizei[], offsetsOffset: number, drawcount: GLsizei): void; } /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext) */ @@ -6605,19 +6608,19 @@ interface WebGL2RenderingContextBase { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clearBuffer) */ clearBufferfi(buffer: GLenum, drawbuffer: GLint, depth: GLfloat, stencil: GLint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clearBuffer) */ - clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Float32List, srcOffset?: GLuint): void; + clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Float32List, srcOffset?: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clearBuffer) */ - clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Int32List, srcOffset?: GLuint): void; + clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Int32List, srcOffset?: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clearBuffer) */ - clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Uint32List, srcOffset?: GLuint): void; + clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Uint32List, srcOffset?: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clientWaitSync) */ clientWaitSync(sync: WebGLSync, flags: GLbitfield, timeout: GLuint64): GLenum; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/compressedTexImage3D) */ compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr): void; - compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint): void; + compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?: number, srcLengthOverride?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/compressedTexSubImage3D) */ compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, imageSize: GLsizei, offset: GLintptr): void; - compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint): void; + compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset?: number, srcLengthOverride?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/copyBufferSubData) */ copyBufferSubData(readTarget: GLenum, writeTarget: GLenum, readOffset: GLintptr, writeOffset: GLintptr, size: GLsizeiptr): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/copyTexSubImage3D) */ @@ -6663,7 +6666,7 @@ interface WebGL2RenderingContextBase { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/getActiveUniforms) */ getActiveUniforms(program: WebGLProgram, uniformIndices: GLuint[], pname: GLenum): any; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/getBufferSubData) */ - getBufferSubData(target: GLenum, srcByteOffset: GLintptr, dstBuffer: ArrayBufferView, dstOffset?: GLuint, length?: GLuint): void; + getBufferSubData(target: GLenum, srcByteOffset: GLintptr, dstBuffer: ArrayBufferView, dstOffset?: number, length?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/getFragDataLocation) */ getFragDataLocation(program: WebGLProgram, name: string): GLint; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/getIndexedParameter) */ @@ -6714,7 +6717,7 @@ interface WebGL2RenderingContextBase { texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, pboOffset: GLintptr): void; texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource): void; texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView | null): void; - texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint): void; + texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/texStorage2D) */ texStorage2D(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/texStorage3D) */ @@ -6722,39 +6725,39 @@ interface WebGL2RenderingContextBase { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/texSubImage3D) */ texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr): void; texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, source: TexImageSource): void; - texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView | null, srcOffset?: GLuint): void; + texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView | null, srcOffset?: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/transformFeedbackVaryings) */ transformFeedbackVaryings(program: WebGLProgram, varyings: string[], bufferMode: GLenum): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ uniform1ui(location: WebGLUniformLocation | null, v0: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ - uniform1uiv(location: WebGLUniformLocation | null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform1uiv(location: WebGLUniformLocation | null, data: Uint32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ uniform2ui(location: WebGLUniformLocation | null, v0: GLuint, v1: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ - uniform2uiv(location: WebGLUniformLocation | null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform2uiv(location: WebGLUniformLocation | null, data: Uint32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ uniform3ui(location: WebGLUniformLocation | null, v0: GLuint, v1: GLuint, v2: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ - uniform3uiv(location: WebGLUniformLocation | null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform3uiv(location: WebGLUniformLocation | null, data: Uint32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ uniform4ui(location: WebGLUniformLocation | null, v0: GLuint, v1: GLuint, v2: GLuint, v3: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ - uniform4uiv(location: WebGLUniformLocation | null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform4uiv(location: WebGLUniformLocation | null, data: Uint32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformBlockBinding) */ uniformBlockBinding(program: WebGLProgram, uniformBlockIndex: GLuint, uniformBlockBinding: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/vertexAttribDivisor) */ vertexAttribDivisor(index: GLuint, divisor: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/vertexAttribI) */ @@ -7038,54 +7041,54 @@ interface WebGL2RenderingContextOverloads { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/bufferData) */ bufferData(target: GLenum, size: GLsizeiptr, usage: GLenum): void; bufferData(target: GLenum, srcData: AllowSharedBufferSource | null, usage: GLenum): void; - bufferData(target: GLenum, srcData: ArrayBufferView, usage: GLenum, srcOffset: GLuint, length?: GLuint): void; + bufferData(target: GLenum, srcData: ArrayBufferView, usage: GLenum, srcOffset: number, length?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/bufferSubData) */ bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: AllowSharedBufferSource): void; - bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: ArrayBufferView, srcOffset: GLuint, length?: GLuint): void; + bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: ArrayBufferView, srcOffset: number, length?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/compressedTexImage2D) */ compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr): void; - compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint): void; + compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?: number, srcLengthOverride?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/compressedTexSubImage2D) */ compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, imageSize: GLsizei, offset: GLintptr): void; - compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint): void; + compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset?: number, srcLengthOverride?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/readPixels) */ readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView | null): void; readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, offset: GLintptr): void; - readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView, dstOffset: GLuint): void; + readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView, dstOffset: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/texImage2D) */ texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pixels: ArrayBufferView | null): void; texImage2D(target: GLenum, level: GLint, internalformat: GLint, format: GLenum, type: GLenum, source: TexImageSource): void; texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pboOffset: GLintptr): void; texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource): void; - texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint): void; + texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/texSubImage2D) */ texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView | null): void; texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, format: GLenum, type: GLenum, source: TexImageSource): void; texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr): void; texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, source: TexImageSource): void; - texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint): void; + texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform1fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform1fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform1iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform1iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform2fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform2fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform2iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform2iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform3fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform3fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform3iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform3iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform4fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform4fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform4iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform4iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */ - uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */ - uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */ - uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void; } /** @@ -9086,6 +9089,10 @@ interface ReportingObserverCallback { (reports: Report[], observer: ReportingObserver): void; } +interface TransformerCancelCallback { + (reason: any): void | PromiseLike; +} + interface TransformerFlushCallback { (controller: TransformStreamDefaultController): void | PromiseLike; } diff --git a/baselines/webworker.iterable.generated.d.ts b/baselines/webworker.iterable.generated.d.ts index 0bf0966ff..78355b876 100644 --- a/baselines/webworker.iterable.generated.d.ts +++ b/baselines/webworker.iterable.generated.d.ts @@ -137,22 +137,22 @@ interface WEBGL_draw_buffers { interface WEBGL_multi_draw { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawArraysInstancedWEBGL) */ - multiDrawArraysInstancedWEBGL(mode: GLenum, firstsList: Int32Array | Iterable, firstsOffset: GLuint, countsList: Int32Array | Iterable, countsOffset: GLuint, instanceCountsList: Int32Array | Iterable, instanceCountsOffset: GLuint, drawcount: GLsizei): void; + multiDrawArraysInstancedWEBGL(mode: GLenum, firstsList: Int32Array | Iterable, firstsOffset: number, countsList: Int32Array | Iterable, countsOffset: number, instanceCountsList: Int32Array | Iterable, instanceCountsOffset: number, drawcount: GLsizei): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawArraysWEBGL) */ - multiDrawArraysWEBGL(mode: GLenum, firstsList: Int32Array | Iterable, firstsOffset: GLuint, countsList: Int32Array | Iterable, countsOffset: GLuint, drawcount: GLsizei): void; + multiDrawArraysWEBGL(mode: GLenum, firstsList: Int32Array | Iterable, firstsOffset: number, countsList: Int32Array | Iterable, countsOffset: number, drawcount: GLsizei): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawElementsInstancedWEBGL) */ - multiDrawElementsInstancedWEBGL(mode: GLenum, countsList: Int32Array | Iterable, countsOffset: GLuint, type: GLenum, offsetsList: Int32Array | Iterable, offsetsOffset: GLuint, instanceCountsList: Int32Array | Iterable, instanceCountsOffset: GLuint, drawcount: GLsizei): void; + multiDrawElementsInstancedWEBGL(mode: GLenum, countsList: Int32Array | Iterable, countsOffset: number, type: GLenum, offsetsList: Int32Array | Iterable, offsetsOffset: number, instanceCountsList: Int32Array | Iterable, instanceCountsOffset: number, drawcount: GLsizei): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawElementsWEBGL) */ - multiDrawElementsWEBGL(mode: GLenum, countsList: Int32Array | Iterable, countsOffset: GLuint, type: GLenum, offsetsList: Int32Array | Iterable, offsetsOffset: GLuint, drawcount: GLsizei): void; + multiDrawElementsWEBGL(mode: GLenum, countsList: Int32Array | Iterable, countsOffset: number, type: GLenum, offsetsList: Int32Array | Iterable, offsetsOffset: number, drawcount: GLsizei): void; } interface WebGL2RenderingContextBase { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clearBuffer) */ - clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Iterable, srcOffset?: GLuint): void; + clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Iterable, srcOffset?: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clearBuffer) */ - clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Iterable, srcOffset?: GLuint): void; + clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Iterable, srcOffset?: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clearBuffer) */ - clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Iterable, srcOffset?: GLuint): void; + clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Iterable, srcOffset?: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/drawBuffers) */ drawBuffers(buffers: Iterable): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/getActiveUniforms) */ @@ -166,25 +166,25 @@ interface WebGL2RenderingContextBase { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/transformFeedbackVaryings) */ transformFeedbackVaryings(program: WebGLProgram, varyings: Iterable, bufferMode: GLenum): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ - uniform1uiv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform1uiv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ - uniform2uiv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform2uiv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ - uniform3uiv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform3uiv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ - uniform4uiv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform4uiv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ - uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/vertexAttribI) */ vertexAttribI4iv(index: GLuint, values: Iterable): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/vertexAttribI) */ @@ -193,27 +193,27 @@ interface WebGL2RenderingContextBase { interface WebGL2RenderingContextOverloads { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform1fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform1fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform1iv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform1iv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform2fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform2fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform2iv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform2iv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform3fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform3fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform3iv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform3iv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform4fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform4fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ - uniform4iv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform4iv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */ - uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */ - uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */ - uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: number, srcLength?: GLuint): void; } interface WebGLRenderingContextBase { diff --git a/package-lock.json b/package-lock.json index 564d4f0a1..1094d76ef 100644 --- a/package-lock.json +++ b/package-lock.json @@ -113,58 +113,60 @@ } }, "node_modules/@eslint/js": { - 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"form-data": "^3.0.0", + "@gitbeaker/requester-utils": "^35.8.1", + "form-data": "^4.0.0", "li": "^1.3.0", + "mime": "^3.0.0", + "query-string": "^7.0.0", "xcase": "^2.0.1" }, "engines": { - "node": ">=10.0.0" + "node": ">=14.2.0" } }, "node_modules/@gitbeaker/node": { - "version": "21.7.0", - "resolved": "https://registry.npmjs.org/@gitbeaker/node/-/node-21.7.0.tgz", - "integrity": "sha512-OdM3VcTKYYqboOsnbiPcO0XimXXpYK4gTjARBZ6BWc+1LQXKmqo+OH6oUbyxOoaFu9hHECafIt3WZU3NM4sZTg==", + "version": "35.8.1", + "resolved": "https://registry.npmjs.org/@gitbeaker/node/-/node-35.8.1.tgz", + "integrity": "sha512-g6rX853y61qNhzq9cWtxIEoe2KDeFBtXAeWMGWJnc3nz3WRump2pIICvJqw/yobLZqmTNt+ea6w3/n92Mnbn3g==", "deprecated": "Please use its successor @gitbeaker/rest", "dev": true, "dependencies": { - "@gitbeaker/core": "^21.7.0", - "@gitbeaker/requester-utils": "^21.7.0", - "form-data": "^3.0.0", - "got": "^11.1.4", + "@gitbeaker/core": "^35.8.1", + "@gitbeaker/requester-utils": "^35.8.1", + "delay": "^5.0.0", + "got": "^11.8.3", "xcase": "^2.0.1" }, "engines": { - "node": ">=10.0.0" + "node": ">=14.2.0" } }, "node_modules/@gitbeaker/requester-utils": { - "version": "21.7.0", - "resolved": "https://registry.npmjs.org/@gitbeaker/requester-utils/-/requester-utils-21.7.0.tgz", - "integrity": "sha512-eLTaVXlBnh8Qimj6QuMMA06mu/mLcJm3dy8nqhhn/Vm/D25sPrvpGwmbfFyvzj6QujPqtHvFfsCHtyZddL01qA==", + "version": "35.8.1", + "resolved": "https://registry.npmjs.org/@gitbeaker/requester-utils/-/requester-utils-35.8.1.tgz", + "integrity": "sha512-MFzdH+Z6eJaCZA5ruWsyvm6SXRyrQHjYVR6aY8POFraIy7ceIHOprWCs1R+0ydDZ8KtBnd8OTHjlJ0sLtSFJCg==", "dev": true, "dependencies": { - "form-data": "^3.0.0", - "query-string": "^6.12.1", + "form-data": "^4.0.0", + "qs": "^6.10.1", "xcase": "^2.0.1" }, "engines": { - "node": ">=10.0.0" + "node": ">=14.2.0" } }, "node_modules/@humanwhocodes/config-array": { @@ -223,9 +225,9 @@ "dev": true }, "node_modules/@mdn/browser-compat-data": { - "version": "5.3.16", - "resolved": "https://registry.npmjs.org/@mdn/browser-compat-data/-/browser-compat-data-5.3.16.tgz", - 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