You can get a run-down of available options with
tilemaker --help
The following document explains each option.
To create vector tiles from an OpenStreetMap .pbf extract, tilemaker's standard syntax is:
tilemaker --input oxfordshire.osm.pbf \
--output oxfordshire.mbtiles \
--config resources/config-openmaptiles.json \
--process resources/process-openmaptiles.lua
The --config
and --process
arguments are the paths of your JSON config file and Lua
processing script. These are described in CONFIGURATION.md. Here we're using the ready-made
OpenMapTiles-compatible script.
You'll usually want to write to an .mbtiles file (which, under the hood, is an sqlite database
containing the vector tiles). However, you can write tiles directly to the filesystem if you
like, by specifying a directory path for --output
.
This is all you need to know, but if you want to reduce memory requirements, read on.
By default, tilemaker uses RAM to store the nodes and ways it reads from the .osm.pbf, prior to writing them out as vector tiles. This is fine for small regions, but can impose high memory requirements for larger areas.
To use on-disk storage instead, pass the --store
argument with a path to the directory where
you want the temporary store to be created. This should be on an SSD or other fast disk.
Tilemaker will grow the store as required.
You can specify multiple .pbf files on the command line, and tilemaker will read them all in before writing the vector tiles.
Alternatively, you can use the --merge
switch to add to an existing .mbtiles. Create your
.mbtiles in the usual way:
tilemaker --input australia.osm.pbf \
--output oceania.mbtiles \
[...]
Then rerun with another .pbf, using the --merge
flag:
tilemaker --input new-zealand.osm.pbf \
--output oceania.mbtiles \
--merge \
[...]
The second run will proceed a little more slowly due to reading in existing tiles in areas which overlap. Any OSM objects which appear in both files will be written twice.
For very large areas, you could potentially use osmium tags-filter
to split a .pbf into several
"thematic" extracts: for example, one containing buildings, another roads, and another landuse.
Renumber each one, then run tilemaker several times with --merge
to add one theme at a time.
This would greatly reduce memory usage.
Tilemaker is able to read pre-split source data, where the original .osm.pbf has already been split into tiled areas (but not converted any further). By reducing the amount of data tilemaker has to process at any one time, this can greatly reduce memory requirements.
To split an .osm.pbf, use mapsplit. This will output an .msf file. We would recommend that you split the data at a low zoom level, such as 6; tilemaker will not be able to generate vector tiles at a lower zoom level than the one you choose for your .msf file.
You can then run tilemaker exactly as normal, with the --input
parameter set to your .msf
file. Source tiles will be processed one by one. Note that shapefiles will be read unsplit as
normal.
Running tilemaker with the --verbose
argument will output any issues encountered during tile
creation.
You may see geometry errors reported by Boost::Geometry. This typically reflects an error in the OSM source data (for example, a multipolygon with several inner rings but no outer ring). Often, if the geometry could not be written to the layer, the error will subsequently show in a failed attempt to add attributes afterwards.
If you see a (possibly fatal) error about nodes missing from ways, or ways missing from
relations, this suggests your source .osm.pbf is malformed. This will often happen if you have
used another program to clip the .osm.pbf with a bounding polygon. You can tell tilemaker to
ignore missing nodes in ways with --skip-integrity
, but it can't fix missing ways in
multipolygon relations. Instead, tell your clipping utility to create a well-formed file using
--strategy=smart
(Osmium) or clipIncompleteEntities=true
(Osmosis).
tilemaker is meant for use with OSM data. It will likely not work if you add your own data
to the .osm.pbf file with unusual IDs (e.g. negative IDs or very large numbers). If you must
do this, use a tool like osmium renumber
first to get the IDs back to a normal range.
You can integrate tilemaker as a Github Action into your Github Workflow.
Here is an example:
- uses: systemed/[email protected]
with:
# Required, same to --input
input: /path/to/osm.pbf
# Required, same to --output. Could be a directory or a .mbtiles files
output: /path/to/output
# Optional, same to --config
# If not being set, default to resources/config-openmaptiles.config
config: /path/to/config
# Optional, same to --process
# If not being set, default to resources/process-openmaptiles.lua
process: /path/to/lua
# Optional, other arguments
# If not being set, default to '--verbose'
extra: --threads 0