Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Supporting Wii U Gamepad #46

Open
GoogleCodeExporter opened this issue Apr 11, 2015 · 2 comments
Open

Supporting Wii U Gamepad #46

GoogleCodeExporter opened this issue Apr 11, 2015 · 2 comments

Comments

@GoogleCodeExporter
Copy link

Hi!

It isn't a real issue, but anyway.
I saw that it is now possible to use a Wii U Gamepad on a computer with libdrc 
(http://libdrc.org/index.html)

Would it be possible to implement it in wjoy ? That would be amazing!

Thanks!

Original issue reported on code.google.com by [email protected] on 22 Feb 2014 at 5:21

@GoogleCodeExporter
Copy link
Author

Hello!

Thanks for link to libdrc - it's interesting. I think, it's possible (but 
libdrc now works only on linux, and it needs to be ported to os x. May be it 
impossible (wi-fi, and may be non-standart), but i'll try do it later).

And may be later i'll add support of Wii U Gamepad to WJoy. :) But currently, i 
think, WJoy needs settings about key mappings, XBox gamepad emulator, and 
utility for controllers calibration. :)

Original comment by alexandr.serkov on 22 Feb 2014 at 6:48

@GoogleCodeExporter
Copy link
Author

Thanks for the answer. I knew that it wouldn't be possible to implement it 
right now (I forgot to mention "some day" in the first post) and that there are 
other priorities, but it was just to know if it could be possible.

I'll have to wait a little more! (I don't want to buy the pro controller)

Original comment by [email protected] on 24 Feb 2014 at 9:55

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant