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Controllers not properly identified. #61

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GoogleCodeExporter opened this issue Apr 11, 2015 · 1 comment
Open

Controllers not properly identified. #61

GoogleCodeExporter opened this issue Apr 11, 2015 · 1 comment

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@GoogleCodeExporter
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Been a longtime user of WJoy, and I'd like to add built support into my Flash 
game, but there's one major problem: controllers are identified by the what I'm 
assuming is a unique bluetooth MAC address, instead of the type of controller 
it is.

I'd love for the player to be able to use a Wii U Pro Controller or Classic 
Controller or just a Wii Remote and not need to configure every single one.  
Alternatively, the PC and the CC both sharing button setups would help this 
problem, though I do prefer to use X and A on the PC instead of Y and B.  Both 
controllers also have the same amount of available buttons, so I can't tell 
them apart from that either.  Tried to just work around it by detecting which 
jump button was pressed, but down on the PC is jump on the CC.

What is the expected output? What do you see instead?

Controllers reported as Pro Controller, Wiimote, etc, or Wiimote + Classic 
Controller for bonus points.


What version of the product are you using? On what operating system?

7.1 on 10.9.4.

Please provide any additional information below.

Not my program, but this is how Flash sees the gamepads:

http://hosted.zehfernando.com/key-action-binder/game-input-tester/


Thanks regardless for the awesome program!

Original issue reported on code.google.com by [email protected] on 13 Oct 2014 at 6:22

@GoogleCodeExporter
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Hmm... May be in next release i'll implement this. Maybe :)

Original comment by alexandr.serkov on 15 Oct 2014 at 8:09

  • Changed state: Accepted

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