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babylon.waterMaterial.js
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(function webpackUniversalModuleDefinition(root, factory) {
if(typeof exports === 'object' && typeof module === 'object')
module.exports = factory(require("babylonjs"));
else if(typeof define === 'function' && define.amd)
define("babylonjs-materials", ["babylonjs"], factory);
else if(typeof exports === 'object')
exports["babylonjs-materials"] = factory(require("babylonjs"));
else
root["MATERIALS"] = factory(root["BABYLON"]);
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/***/ "../../node_modules/tslib/tslib.es6.js":
/*!***********************************************************!*\
!*** C:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
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/*! *****************************************************************************
Copyright (c) Microsoft Corporation.
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
PERFORMANCE OF THIS SOFTWARE.
***************************************************************************** */
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function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }
function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }
function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }
function fulfill(value) { resume("next", value); }
function reject(value) { resume("throw", value); }
function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }
}
function __asyncDelegator(o) {
var i, p;
return i = {}, verb("next"), verb("throw", function (e) { throw e; }), verb("return"), i[Symbol.iterator] = function () { return this; }, i;
function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === "return" } : f ? f(v) : v; } : f; }
}
function __asyncValues(o) {
if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
var m = o[Symbol.asyncIterator], i;
return m ? m.call(o) : (o = typeof __values === "function" ? __values(o) : o[Symbol.iterator](), i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i);
function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }
function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }
}
function __makeTemplateObject(cooked, raw) {
if (Object.defineProperty) { Object.defineProperty(cooked, "raw", { value: raw }); } else { cooked.raw = raw; }
return cooked;
};
var __setModuleDefault = Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
};
function __importStar(mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
return result;
}
function __importDefault(mod) {
return (mod && mod.__esModule) ? mod : { default: mod };
}
function __classPrivateFieldGet(receiver, privateMap) {
if (!privateMap.has(receiver)) {
throw new TypeError("attempted to get private field on non-instance");
}
return privateMap.get(receiver);
}
function __classPrivateFieldSet(receiver, privateMap, value) {
if (!privateMap.has(receiver)) {
throw new TypeError("attempted to set private field on non-instance");
}
privateMap.set(receiver, value);
return value;
}
/***/ }),
/***/ "../../node_modules/webpack/buildin/global.js":
/*!***********************************!*\
!*** (webpack)/buildin/global.js ***!
\***********************************/
/*! no static exports found */
/***/ (function(module, exports) {
var g;
// This works in non-strict mode
g = (function() {
return this;
})();
try {
// This works if eval is allowed (see CSP)
g = g || new Function("return this")();
} catch (e) {
// This works if the window reference is available
if (typeof window === "object") g = window;
}
// g can still be undefined, but nothing to do about it...
// We return undefined, instead of nothing here, so it's
// easier to handle this case. if(!global) { ...}
module.exports = g;
/***/ }),
/***/ "./legacy/legacy-water.ts":
/*!********************************!*\
!*** ./legacy/legacy-water.ts ***!
\********************************/
/*! exports provided: WaterMaterial */
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
__webpack_require__.r(__webpack_exports__);
/* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _water__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../water */ "./water/index.ts");
/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _water__WEBPACK_IMPORTED_MODULE_0__["WaterMaterial"]; });
/**
* This is the entry point for the UMD module.
* The entry point for a future ESM package should be index.ts
*/
var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
if (typeof globalObject !== "undefined") {
for (var key in _water__WEBPACK_IMPORTED_MODULE_0__) {
globalObject.BABYLON[key] = _water__WEBPACK_IMPORTED_MODULE_0__[key];
}
}
/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
/***/ }),
/***/ "./water/index.ts":
/*!************************!*\
!*** ./water/index.ts ***!
\************************/
/*! exports provided: WaterMaterial */
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony import */ var _waterMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./waterMaterial */ "./water/waterMaterial.ts");
/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _waterMaterial__WEBPACK_IMPORTED_MODULE_0__["WaterMaterial"]; });
/***/ }),
/***/ "./water/water.fragment.ts":
/*!*********************************!*\
!*** ./water/water.fragment.ts ***!
\*********************************/
/*! exports provided: waterPixelShader */
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterPixelShader", function() { return waterPixelShader; });
/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
var name = 'waterPixelShader';
var shader = "#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\nprecision highp float;\n\nuniform vec4 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n#include<imageProcessingDeclaration>\n#include<imageProcessingFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef BUMP\nvarying vec2 vNormalUV;\n#ifdef BUMPSUPERIMPOSE\nvarying vec2 vNormalUV2;\n#endif\nuniform sampler2D normalSampler;\nuniform vec2 vNormalInfos;\n#endif\nuniform sampler2D refractionSampler;\nuniform sampler2D reflectionSampler;\n\nconst float LOG2=1.442695;\nuniform vec3 cameraPosition;\nuniform vec4 waterColor;\nuniform float colorBlendFactor;\nuniform vec4 waterColor2;\nuniform float colorBlendFactor2;\nuniform float bumpHeight;\nuniform float time;\n\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvarying vec3 vPosition;\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef BUMP\n#ifdef BUMPSUPERIMPOSE\nbaseColor=0.6*texture2D(normalSampler,vNormalUV)+0.4*texture2D(normalSampler,vec2(vNormalUV2.x,vNormalUV2.y));\n#else\nbaseColor=texture2D(normalSampler,vNormalUV);\n#endif\nvec3 bumpColor=baseColor.rgb;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\nbaseColor.rgb*=vNormalInfos.y;\n#else\nvec3 bumpColor=vec3(1.0);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec2 perturbation=bumpHeight*(baseColor.rg-0.5);\n#ifdef BUMPAFFECTSREFLECTION\nvec3 normalW=normalize(vNormalW+vec3(perturbation.x*8.0,0.0,perturbation.y*8.0));\nif (normalW.y<0.0) {\nnormalW.y=-normalW.y;\n}\n#else\nvec3 normalW=normalize(vNormalW);\n#endif\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\nvec2 perturbation=bumpHeight*(vec2(1.0,1.0)-0.5);\n#endif\n#ifdef FRESNELSEPARATE\n#ifdef REFLECTION\n\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation*0.5,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\n#ifdef IS_REFRACTION_LINEAR\nrefractiveColor.rgb=toGammaSpace(refractiveColor.rgb);\n#endif\nvec2 projectedReflectionTexCoords=clamp(vec2(\nvReflectionMapTexCoord.x/vReflectionMapTexCoord.z+perturbation.x*0.3,\nvReflectionMapTexCoord.y/vReflectionMapTexCoord.z+perturbation.y\n),0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\n#ifdef IS_REFLECTION_LINEAR\nreflectiveColor.rgb=toGammaSpace(reflectiveColor.rgb);\n#endif\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=clamp(abs(pow(dot(viewDirectionW,upVector),3.0)),0.05,0.65);\nfloat IfresnelTerm=1.0-fresnelTerm;\nrefractiveColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*refractiveColor;\nreflectiveColor=IfresnelTerm*colorBlendFactor2*waterColor+(1.0-colorBlendFactor2*IfresnelTerm)*reflectiveColor;\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*IfresnelTerm;\nbaseColor=combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#else\n#ifdef REFLECTION\n\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\n#ifdef IS_REFRACTION_LINEAR\nrefractiveColor.rgb=toGammaSpace(refractiveColor.rgb);\n#endif\nvec2 projectedReflectionTexCoords=clamp(vReflectionMapTexCoord.xy/vReflectionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\n#ifdef IS_REFLECTION_LINEAR\nreflectiveColor.rgb=toGammaSpace(reflectiveColor.rgb);\n#endif\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=max(dot(viewDirectionW,upVector),0.0);\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*(1.0-fresnelTerm);\nbaseColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#endif\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<logDepthFragment>\n#include<fogFragment>\n\n\n#ifdef IMAGEPROCESSINGPOSTPROCESS\ncolor.rgb=toLinearSpace(color.rgb);\n#elif defined(IMAGEPROCESSING)\ncolor.rgb=toLinearSpace(color.rgb);\ncolor=applyImageProcessing(color);\n#endif\ngl_FragColor=color;\n}\n";
babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
/** @hidden */
var waterPixelShader = { name: name, shader: shader };
/***/ }),
/***/ "./water/water.vertex.ts":
/*!*******************************!*\
!*** ./water/water.vertex.ts ***!
\*******************************/
/*! exports provided: waterVertexShader */
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterVertexShader", function() { return waterVertexShader; });
/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
var name = 'waterVertexShader';
var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef BUMP\nvarying vec2 vNormalUV;\n#ifdef BUMPSUPERIMPOSE\nvarying vec2 vNormalUV2;\n#endif\nuniform mat4 normalMatrix;\nuniform vec2 vNormalInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<logDepthDeclaration>\n\nuniform mat4 worldReflectionViewProjection;\nuniform vec2 windDirection;\nuniform float waveLength;\nuniform float time;\nuniform float windForce;\nuniform float waveHeight;\nuniform float waveSpeed;\nuniform float waveCount;\n\nvarying vec3 vPosition;\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef BUMP\nif (vNormalInfos.x == 0.)\n{\nvNormalUV=vec2(normalMatrix*vec4((uv*1.0)/waveLength+time*windForce*windDirection,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv*0.721)/waveLength+time*1.2*windForce*windDirection,1.0,0.0));\n#endif\n}\nelse\n{\nvNormalUV=vec2(normalMatrix*vec4((uv2*1.0)/waveLength+time*windForce*windDirection ,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv2*0.721)/waveLength+time*1.2*windForce*windDirection ,1.0,0.0));\n#endif\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\nfloat finalWaveCount=1.0/(waveCount*0.5);\nvec3 p=position;\nfloat newY=(sin(((p.x/finalWaveCount)+time*waveSpeed))*waveHeight*windDirection.x*5.0)\n+(cos(((p.z/finalWaveCount)+time*waveSpeed))*waveHeight*windDirection.y*5.0);\np.y+=abs(newY);\ngl_Position=viewProjection*finalWorld*vec4(p,1.0);\n#ifdef REFLECTION\nworldPos=viewProjection*finalWorld*vec4(p,1.0);\n\nvPosition=position;\nvRefractionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvRefractionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvRefractionMapTexCoord.z=worldPos.w;\nworldPos=worldReflectionViewProjection*vec4(position,1.0);\nvReflectionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvReflectionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvReflectionMapTexCoord.z=worldPos.w;\n#endif\n#include<logDepthVertex>\n}\n";
babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
/** @hidden */
var waterVertexShader = { name: name, shader: shader };
/***/ }),
/***/ "./water/waterMaterial.ts":
/*!********************************!*\
!*** ./water/waterMaterial.ts ***!
\********************************/
/*! exports provided: WaterMaterial */
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return WaterMaterial; });
/* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
/* harmony import */ var _water_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./water.fragment */ "./water/water.fragment.ts");
/* harmony import */ var _water_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./water.vertex */ "./water/water.vertex.ts");
var WaterMaterialDefines = /** @class */ (function (_super) {
Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(WaterMaterialDefines, _super);
function WaterMaterialDefines() {
var _this = _super.call(this) || this;
_this.BUMP = false;
_this.REFLECTION = false;
_this.CLIPPLANE = false;
_this.CLIPPLANE2 = false;
_this.CLIPPLANE3 = false;
_this.CLIPPLANE4 = false;
_this.CLIPPLANE5 = false;
_this.CLIPPLANE6 = false;
_this.ALPHATEST = false;
_this.DEPTHPREPASS = false;
_this.POINTSIZE = false;
_this.FOG = false;
_this.NORMAL = false;
_this.UV1 = false;
_this.UV2 = false;
_this.VERTEXCOLOR = false;
_this.VERTEXALPHA = false;
_this.NUM_BONE_INFLUENCERS = 0;
_this.BonesPerMesh = 0;
_this.INSTANCES = false;
_this.SPECULARTERM = false;
_this.LOGARITHMICDEPTH = false;
_this.FRESNELSEPARATE = false;
_this.BUMPSUPERIMPOSE = false;
_this.BUMPAFFECTSREFLECTION = false;
_this.IMAGEPROCESSING = false;
_this.VIGNETTE = false;
_this.VIGNETTEBLENDMODEMULTIPLY = false;
_this.VIGNETTEBLENDMODEOPAQUE = false;
_this.TONEMAPPING = false;
_this.TONEMAPPING_ACES = false;
_this.CONTRAST = false;
_this.EXPOSURE = false;
_this.COLORCURVES = false;
_this.COLORGRADING = false;
_this.COLORGRADING3D = false;
_this.SAMPLER3DGREENDEPTH = false;
_this.SAMPLER3DBGRMAP = false;
_this.IMAGEPROCESSINGPOSTPROCESS = false;
_this.rebuild();
return _this;
}
return WaterMaterialDefines;
}(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
var WaterMaterial = /** @class */ (function (_super) {
Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(WaterMaterial, _super);
/**
* Constructor
*/
function WaterMaterial(name, scene, renderTargetSize) {
if (renderTargetSize === void 0) { renderTargetSize = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](512, 512); }
var _this = _super.call(this, name, scene) || this;
_this.renderTargetSize = renderTargetSize;
_this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
_this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
_this.specularPower = 64;
_this._disableLighting = false;
_this._maxSimultaneousLights = 4;
/**
* Defines the wind force.
*/
_this.windForce = 6;
/**
* Defines the direction of the wind in the plane (X, Z).
*/
_this.windDirection = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](0, 1);
/**
* Defines the height of the waves.
*/
_this.waveHeight = 0.4;
/**
* Defines the bump height related to the bump map.
*/
_this.bumpHeight = 0.4;
/**
* Defines wether or not: to add a smaller moving bump to less steady waves.
*/
_this._bumpSuperimpose = false;
/**
* Defines wether or not color refraction and reflection differently with .waterColor2 and .colorBlendFactor2. Non-linear (physically correct) fresnel.
*/
_this._fresnelSeparate = false;
/**
* Defines wether or not bump Wwves modify the reflection.
*/
_this._bumpAffectsReflection = false;
/**
* Defines the water color blended with the refraction (near).
*/
_this.waterColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.6);
/**
* Defines the blend factor related to the water color.
*/
_this.colorBlendFactor = 0.2;
/**
* Defines the water color blended with the reflection (far).
*/
_this.waterColor2 = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.6);
/**
* Defines the blend factor related to the water color (reflection, far).
*/
_this.colorBlendFactor2 = 0.2;
/**
* Defines the maximum length of a wave.
*/
_this.waveLength = 0.1;
/**
* Defines the waves speed.
*/
_this.waveSpeed = 1.0;
/**
* Defines the number of times waves are repeated. This is typically used to adjust waves count according to the ground's size where the material is applied on.
*/
_this.waveCount = 20;
/**
* Sets or gets whether or not automatic clipping should be enabled or not. Setting to true will save performances and
* will avoid calculating useless pixels in the pixel shader of the water material.
*/
_this.disableClipPlane = false;
_this._renderTargets = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SmartArray"](16);
/*
* Private members
*/
_this._mesh = null;
_this._reflectionTransform = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Zero();
_this._lastTime = 0;
_this._lastDeltaTime = 0;
_this._createRenderTargets(scene, renderTargetSize);
// Create render targets
_this.getRenderTargetTextures = function () {
_this._renderTargets.reset();
_this._renderTargets.push(_this._reflectionRTT);
_this._renderTargets.push(_this._refractionRTT);
return _this._renderTargets;
};
_this._imageProcessingConfiguration = _this.getScene().imageProcessingConfiguration;
if (_this._imageProcessingConfiguration) {
_this._imageProcessingObserver = _this._imageProcessingConfiguration.onUpdateParameters.add(function () {
_this._markAllSubMeshesAsImageProcessingDirty();
});
}
return _this;
}
Object.defineProperty(WaterMaterial.prototype, "hasRenderTargetTextures", {
/**
* Gets a boolean indicating that current material needs to register RTT
*/
get: function () {
return true;
},
enumerable: false,
configurable: true
});
Object.defineProperty(WaterMaterial.prototype, "useLogarithmicDepth", {
get: function () {
return this._useLogarithmicDepth;
},
set: function (value) {
this._useLogarithmicDepth = value && this.getScene().getEngine().getCaps().fragmentDepthSupported;
this._markAllSubMeshesAsMiscDirty();
},
enumerable: false,
configurable: true
});
Object.defineProperty(WaterMaterial.prototype, "refractionTexture", {
// Get / Set
get: function () {
return this._refractionRTT;
},
enumerable: false,
configurable: true
});
Object.defineProperty(WaterMaterial.prototype, "reflectionTexture", {
get: function () {
return this._reflectionRTT;
},
enumerable: false,
configurable: true
});
// Methods
WaterMaterial.prototype.addToRenderList = function (node) {
if (this._refractionRTT && this._refractionRTT.renderList) {
this._refractionRTT.renderList.push(node);
}
if (this._reflectionRTT && this._reflectionRTT.renderList) {
this._reflectionRTT.renderList.push(node);
}
};
WaterMaterial.prototype.enableRenderTargets = function (enable) {
var refreshRate = enable ? 1 : 0;
if (this._refractionRTT) {
this._refractionRTT.refreshRate = refreshRate;
}
if (this._reflectionRTT) {
this._reflectionRTT.refreshRate = refreshRate;
}
};
WaterMaterial.prototype.getRenderList = function () {
return this._refractionRTT ? this._refractionRTT.renderList : [];
};
Object.defineProperty(WaterMaterial.prototype, "renderTargetsEnabled", {
get: function () {
return !(this._refractionRTT && this._refractionRTT.refreshRate === 0);
},
enumerable: false,
configurable: true
});
WaterMaterial.prototype.needAlphaBlending = function () {
return (this.alpha < 1.0);
};
WaterMaterial.prototype.needAlphaTesting = function () {
return false;
};
WaterMaterial.prototype.getAlphaTestTexture = function () {
return null;
};
WaterMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
if (this.isFrozen) {
if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
return true;
}
}
if (!subMesh._materialDefines) {
subMesh.materialDefines = new WaterMaterialDefines();
}
var defines = subMesh._materialDefines;
var scene = this.getScene();
if (this._isReadyForSubMesh(subMesh)) {
return true;
}
var engine = scene.getEngine();
// Textures
if (defines._areTexturesDirty) {
defines._needUVs = false;
if (scene.texturesEnabled) {
if (this.bumpTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
if (!this.bumpTexture.isReady()) {
return false;
}
else {
defines._needUVs = true;
defines.BUMP = true;
}
}
if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].ReflectionTextureEnabled) {
defines.REFLECTION = true;
}
}
}
babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
if (defines._areMiscDirty) {
if (this._fresnelSeparate) {
defines.FRESNELSEPARATE = true;
}
if (this._bumpSuperimpose) {
defines.BUMPSUPERIMPOSE = true;
}
if (this._bumpAffectsReflection) {
defines.BUMPAFFECTSREFLECTION = true;
}
}
// Lights
defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, true, this._maxSimultaneousLights, this._disableLighting);
// Image processing
if (defines._areImageProcessingDirty && this._imageProcessingConfiguration) {
if (!this._imageProcessingConfiguration.isReady()) {
return false;
}
this._imageProcessingConfiguration.prepareDefines(defines);
defines.IS_REFLECTION_LINEAR = (this.reflectionTexture != null && !this.reflectionTexture.gammaSpace);
defines.IS_REFRACTION_LINEAR = (this.refractionTexture != null && !this.refractionTexture.gammaSpace);
}
// Attribs
babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
// Configure this
this._mesh = mesh;
if (this._waitingRenderList) {
for (var i = 0; i < this._waitingRenderList.length; i++) {
this.addToRenderList(scene.getNodeByID(this._waitingRenderList[i]));
}
this._waitingRenderList = null;
}
// Get correct effect
if (defines.isDirty) {
defines.markAsProcessed();
scene.resetCachedMaterial();
// Fallbacks
var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
if (defines.FOG) {
fallbacks.addFallback(1, "FOG");
}
if (defines.LOGARITHMICDEPTH) {
fallbacks.addFallback(0, "LOGARITHMICDEPTH");
}
babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
if (defines.NUM_BONE_INFLUENCERS > 0) {
fallbacks.addCPUSkinningFallback(0, mesh);
}
//Attributes
var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
if (defines.NORMAL) {
attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
}
if (defines.UV1) {
attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
}
if (defines.UV2) {
attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
}
if (defines.VERTEXCOLOR) {
attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
}
babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
// Legacy browser patch
var shaderName = "water";
var join = defines.toString();
var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
"vFogInfos", "vFogColor", "pointSize",
"vNormalInfos",
"mBones",
"vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "normalMatrix",
"logarithmicDepthConstant",
// Water
"worldReflectionViewProjection", "windDirection", "waveLength", "time", "windForce",
"cameraPosition", "bumpHeight", "waveHeight", "waterColor", "waterColor2", "colorBlendFactor", "colorBlendFactor2", "waveSpeed",
"waveCount"
];
var samplers = ["normalSampler",
// Water
"refractionSampler", "reflectionSampler"
];
var uniformBuffers = new Array();
if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"]) {
babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"].PrepareUniforms(uniforms, defines);
babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"].PrepareSamplers(samplers, defines);
}
babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
uniformsNames: uniforms,
uniformBuffersNames: uniformBuffers,
samplers: samplers,
defines: defines,
maxSimultaneousLights: this.maxSimultaneousLights
});
subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
attributes: attribs,
uniformsNames: uniforms,
uniformBuffersNames: uniformBuffers,
samplers: samplers,
defines: join,
fallbacks: fallbacks,
onCompiled: this.onCompiled,
onError: this.onError,
indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights }
}, engine), defines, this._materialContext);
}
if (!subMesh.effect || !subMesh.effect.isReady()) {
return false;
}
defines._renderId = scene.getRenderId();
subMesh.effect._wasPreviouslyReady = true;
return true;
};
WaterMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
var scene = this.getScene();
var defines = subMesh._materialDefines;
if (!defines) {
return;
}
var effect = subMesh.effect;
if (!effect || !this._mesh) {
return;
}
this._activeEffect = effect;
// Matrices
this.bindOnlyWorldMatrix(world);
this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
// Bones
babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
if (this._mustRebind(scene, effect)) {
// Textures
if (this.bumpTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
this._activeEffect.setTexture("normalSampler", this.bumpTexture);
this._activeEffect.setFloat2("vNormalInfos", this.bumpTexture.coordinatesIndex, this.bumpTexture.level);
this._activeEffect.setMatrix("normalMatrix", this.bumpTexture.getTextureMatrix());
}
// Clip plane
babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
// Point size
if (this.pointsCloud) {
this._activeEffect.setFloat("pointSize", this.pointSize);
}
scene.bindEyePosition(effect);
}
this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
if (defines.SPECULARTERM) {
this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
}
if (scene.lightsEnabled && !this.disableLighting) {
babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
}
// View
if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
this._activeEffect.setMatrix("view", scene.getViewMatrix());
}
// Fog
babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
// Log. depth
babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLogDepth(defines, this._activeEffect, scene);
// Water
if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].ReflectionTextureEnabled) {
this._activeEffect.setTexture("refractionSampler", this._refractionRTT);
this._activeEffect.setTexture("reflectionSampler", this._reflectionRTT);
}
var wrvp = this._mesh.getWorldMatrix().multiply(this._reflectionTransform).multiply(scene.getProjectionMatrix());
// Add delta time. Prevent adding delta time if it hasn't changed.
var deltaTime = scene.getEngine().getDeltaTime();
if (deltaTime !== this._lastDeltaTime) {
this._lastDeltaTime = deltaTime;
this._lastTime += this._lastDeltaTime;
}
this._activeEffect.setMatrix("worldReflectionViewProjection", wrvp);
this._activeEffect.setVector2("windDirection", this.windDirection);
this._activeEffect.setFloat("waveLength", this.waveLength);
this._activeEffect.setFloat("time", this._lastTime / 100000);
this._activeEffect.setFloat("windForce", this.windForce);
this._activeEffect.setFloat("waveHeight", this.waveHeight);
this._activeEffect.setFloat("bumpHeight", this.bumpHeight);
this._activeEffect.setColor4("waterColor", this.waterColor, 1.0);
this._activeEffect.setFloat("colorBlendFactor", this.colorBlendFactor);
this._activeEffect.setColor4("waterColor2", this.waterColor2, 1.0);
this._activeEffect.setFloat("colorBlendFactor2", this.colorBlendFactor2);
this._activeEffect.setFloat("waveSpeed", this.waveSpeed);
this._activeEffect.setFloat("waveCount", this.waveCount);
// image processing
if (this._imageProcessingConfiguration && !this._imageProcessingConfiguration.applyByPostProcess) {
this._imageProcessingConfiguration.bind(this._activeEffect);
}
this._afterBind(mesh, this._activeEffect);
};