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babylonjs.materials.js
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babylonjs.materials.js
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(function webpackUniversalModuleDefinition(root, factory) {
if(typeof exports === 'object' && typeof module === 'object')
module.exports = factory(require("babylonjs"));
else if(typeof define === 'function' && define.amd)
define("babylonjs-materials", ["babylonjs"], factory);
else if(typeof exports === 'object')
exports["babylonjs-materials"] = factory(require("babylonjs"));
else
root["MATERIALS"] = factory(root["BABYLON"]);
})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
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/******/ ({
/***/ "../../node_modules/tslib/tslib.es6.js":
/*!***********************************************************!*\
!*** C:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
\***********************************************************/
/*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __createBinding, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault, __classPrivateFieldGet, __classPrivateFieldSet */
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/*! *****************************************************************************
Copyright (c) Microsoft Corporation.
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
PERFORMANCE OF THIS SOFTWARE.
***************************************************************************** */
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function fulfill(value) { resume("next", value); }
function reject(value) { resume("throw", value); }
function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }
}
function __asyncDelegator(o) {
var i, p;
return i = {}, verb("next"), verb("throw", function (e) { throw e; }), verb("return"), i[Symbol.iterator] = function () { return this; }, i;
function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === "return" } : f ? f(v) : v; } : f; }
}
function __asyncValues(o) {
if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
var m = o[Symbol.asyncIterator], i;
return m ? m.call(o) : (o = typeof __values === "function" ? __values(o) : o[Symbol.iterator](), i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i);
function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }
function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }
}
function __makeTemplateObject(cooked, raw) {
if (Object.defineProperty) { Object.defineProperty(cooked, "raw", { value: raw }); } else { cooked.raw = raw; }
return cooked;
};
var __setModuleDefault = Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
};
function __importStar(mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
return result;
}
function __importDefault(mod) {
return (mod && mod.__esModule) ? mod : { default: mod };
}
function __classPrivateFieldGet(receiver, privateMap) {
if (!privateMap.has(receiver)) {
throw new TypeError("attempted to get private field on non-instance");
}
return privateMap.get(receiver);
}
function __classPrivateFieldSet(receiver, privateMap, value) {
if (!privateMap.has(receiver)) {
throw new TypeError("attempted to set private field on non-instance");
}
privateMap.set(receiver, value);
return value;
}
/***/ }),
/***/ "../../node_modules/webpack/buildin/global.js":
/*!***********************************!*\
!*** (webpack)/buildin/global.js ***!
\***********************************/
/*! no static exports found */
/***/ (function(module, exports) {
var g;
// This works in non-strict mode
g = (function() {
return this;
})();
try {
// This works if eval is allowed (see CSP)
g = g || new Function("return this")();
} catch (e) {
// This works if the window reference is available
if (typeof window === "object") g = window;
}
// g can still be undefined, but nothing to do about it...
// We return undefined, instead of nothing here, so it's
// easier to handle this case. if(!global) { ...}
module.exports = g;
/***/ }),
/***/ "./cell/cell.fragment.ts":
/*!*******************************!*\
!*** ./cell/cell.fragment.ts ***!
\*******************************/
/*! exports provided: cellPixelShader */
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellPixelShader", function() { return cellPixelShader; });
/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
var name = 'cellPixelShader';
var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\n\nvec3 computeCustomDiffuseLighting(lightingInfo info,vec3 diffuseBase,float shadow)\n{\ndiffuseBase=info.diffuse*shadow;\n#ifdef CELLBASIC\nfloat level=1.0;\nif (info.ndl<0.5)\nlevel=0.5;\ndiffuseBase.rgb*vec3(level,level,level);\n#else\nfloat ToonThresholds[4];\nToonThresholds[0]=0.95;\nToonThresholds[1]=0.5;\nToonThresholds[2]=0.2;\nToonThresholds[3]=0.03;\nfloat ToonBrightnessLevels[5];\nToonBrightnessLevels[0]=1.0;\nToonBrightnessLevels[1]=0.8;\nToonBrightnessLevels[2]=0.6;\nToonBrightnessLevels[3]=0.35;\nToonBrightnessLevels[4]=0.2;\nif (info.ndl>ToonThresholds[0])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[0];\n}\nelse if (info.ndl>ToonThresholds[1])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[1];\n}\nelse if (info.ndl>ToonThresholds[2])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[2];\n}\nelse if (info.ndl>ToonThresholds[3])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[3];\n}\nelse\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[4];\n}\n#endif\nreturn max(diffuseBase,vec3(0.2));\n}\nvoid main(void)\n{\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nlightingInfo info;\nvec3 diffuseBase=vec3(0.,0.,0.);\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n}";
babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
/** @hidden */
var cellPixelShader = { name: name, shader: shader };
/***/ }),
/***/ "./cell/cell.vertex.ts":
/*!*****************************!*\
!*** ./cell/cell.vertex.ts ***!
\*****************************/
/*! exports provided: cellVertexShader */
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellVertexShader", function() { return cellVertexShader; });
/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
var name = 'cellVertexShader';
var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
/** @hidden */
var cellVertexShader = { name: name, shader: shader };
/***/ }),
/***/ "./cell/cellMaterial.ts":
/*!******************************!*\
!*** ./cell/cellMaterial.ts ***!
\******************************/
/*! exports provided: CellMaterial */
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return CellMaterial; });
/* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
/* harmony import */ var _cell_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./cell.fragment */ "./cell/cell.fragment.ts");
/* harmony import */ var _cell_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./cell.vertex */ "./cell/cell.vertex.ts");
var CellMaterialDefines = /** @class */ (function (_super) {
Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(CellMaterialDefines, _super);
function CellMaterialDefines() {
var _this = _super.call(this) || this;
_this.DIFFUSE = false;
_this.CLIPPLANE = false;
_this.CLIPPLANE2 = false;
_this.CLIPPLANE3 = false;
_this.CLIPPLANE4 = false;
_this.CLIPPLANE5 = false;
_this.CLIPPLANE6 = false;
_this.ALPHATEST = false;
_this.POINTSIZE = false;
_this.FOG = false;
_this.NORMAL = false;
_this.UV1 = false;
_this.UV2 = false;
_this.VERTEXCOLOR = false;
_this.VERTEXALPHA = false;
_this.NUM_BONE_INFLUENCERS = 0;
_this.BonesPerMesh = 0;
_this.INSTANCES = false;
_this.NDOTL = true;
_this.CUSTOMUSERLIGHTING = true;
_this.CELLBASIC = true;
_this.DEPTHPREPASS = false;
_this.IMAGEPROCESSINGPOSTPROCESS = false;
_this.rebuild();
return _this;
}
return CellMaterialDefines;
}(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
var CellMaterial = /** @class */ (function (_super) {
Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(CellMaterial, _super);
function CellMaterial(name, scene) {
var _this = _super.call(this, name, scene) || this;
_this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
_this._computeHighLevel = false;
_this._disableLighting = false;
_this._maxSimultaneousLights = 4;
return _this;
}
CellMaterial.prototype.needAlphaBlending = function () {
return (this.alpha < 1.0);
};
CellMaterial.prototype.needAlphaTesting = function () {
return false;
};
CellMaterial.prototype.getAlphaTestTexture = function () {
return null;
};
// Methods
CellMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
if (this.isFrozen) {
if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
return true;
}
}
if (!subMesh._materialDefines) {
subMesh._materialDefines = new CellMaterialDefines();
}
var defines = subMesh._materialDefines;
var scene = this.getScene();
if (this._isReadyForSubMesh(subMesh)) {
return true;
}
var engine = scene.getEngine();
// Textures
if (defines._areTexturesDirty) {
defines._needUVs = false;
if (scene.texturesEnabled) {
if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
if (!this._diffuseTexture.isReady()) {
return false;
}
else {
defines._needUVs = true;
defines.DIFFUSE = true;
}
}
}
}
// High level
defines.CELLBASIC = !this.computeHighLevel;
// Misc.
babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
// Lights
defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
// Values that need to be evaluated on every frame
babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
// Attribs
babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
// Get correct effect
if (defines.isDirty) {
defines.markAsProcessed();
scene.resetCachedMaterial();
// Fallbacks
var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
if (defines.FOG) {
fallbacks.addFallback(1, "FOG");
}
babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
if (defines.NUM_BONE_INFLUENCERS > 0) {
fallbacks.addCPUSkinningFallback(0, mesh);
}
defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
//Attributes
var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
if (defines.NORMAL) {
attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
}
if (defines.UV1) {
attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
}
if (defines.UV2) {
attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
}
if (defines.VERTEXCOLOR) {
attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
}
babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
var shaderName = "cell";
var join = defines.toString();
var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
"vFogInfos", "vFogColor", "pointSize",
"vDiffuseInfos",
"mBones",
"vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix"
];
var samplers = ["diffuseSampler"];
var uniformBuffers = new Array();
babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
uniformsNames: uniforms,
uniformBuffersNames: uniformBuffers,
samplers: samplers,
defines: defines,
maxSimultaneousLights: this.maxSimultaneousLights
});
subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
attributes: attribs,
uniformsNames: uniforms,
uniformBuffersNames: uniformBuffers,
samplers: samplers,
defines: join,
fallbacks: fallbacks,
onCompiled: this.onCompiled,
onError: this.onError,
indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights - 1 }
}, engine), defines);
}
if (!subMesh.effect || !subMesh.effect.isReady()) {
return false;
}
defines._renderId = scene.getRenderId();
subMesh.effect._wasPreviouslyReady = true;
return true;
};
CellMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
var scene = this.getScene();
var defines = subMesh._materialDefines;
if (!defines) {
return;
}
var effect = subMesh.effect;
if (!effect) {
return;
}
this._activeEffect = effect;
// Matrices
this.bindOnlyWorldMatrix(world);
this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
// Bones
babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
if (this._mustRebind(scene, effect)) {
// Textures
if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
}
// Clip plane
babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
// Point size
if (this.pointsCloud) {
this._activeEffect.setFloat("pointSize", this.pointSize);
}
babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
}
this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
// Lights
if (scene.lightsEnabled && !this.disableLighting) {
babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this._maxSimultaneousLights);
}
// View
if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
this._activeEffect.setMatrix("view", scene.getViewMatrix());
}
// Fog
babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
this._afterBind(mesh, this._activeEffect);
};
CellMaterial.prototype.getAnimatables = function () {
var results = [];
if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
results.push(this._diffuseTexture);
}
return results;
};
CellMaterial.prototype.getActiveTextures = function () {
var activeTextures = _super.prototype.getActiveTextures.call(this);
if (this._diffuseTexture) {
activeTextures.push(this._diffuseTexture);
}
return activeTextures;
};
CellMaterial.prototype.hasTexture = function (texture) {
if (_super.prototype.hasTexture.call(this, texture)) {
return true;
}
return this._diffuseTexture === texture;
};
CellMaterial.prototype.dispose = function (forceDisposeEffect) {
if (this._diffuseTexture) {
this._diffuseTexture.dispose();
}
_super.prototype.dispose.call(this, forceDisposeEffect);
};
CellMaterial.prototype.getClassName = function () {
return "CellMaterial";
};
CellMaterial.prototype.clone = function (name) {
var _this = this;
return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new CellMaterial(name, _this.getScene()); }, this);
};
CellMaterial.prototype.serialize = function () {
var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
serializationObject.customType = "BABYLON.CellMaterial";
return serializationObject;
};
// Statics
CellMaterial.Parse = function (source, scene, rootUrl) {
return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new CellMaterial(source.name, scene); }, source, scene, rootUrl);
};
Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
], CellMaterial.prototype, "_diffuseTexture", void 0);
Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
], CellMaterial.prototype, "diffuseTexture", void 0);
Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
], CellMaterial.prototype, "diffuseColor", void 0);
Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("computeHighLevel")
], CellMaterial.prototype, "_computeHighLevel", void 0);
Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
], CellMaterial.prototype, "computeHighLevel", void 0);
Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
], CellMaterial.prototype, "_disableLighting", void 0);
Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
], CellMaterial.prototype, "disableLighting", void 0);
Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
], CellMaterial.prototype, "_maxSimultaneousLights", void 0);
Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
], CellMaterial.prototype, "maxSimultaneousLights", void 0);
return CellMaterial;
}(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.CellMaterial"] = CellMaterial;
/***/ }),
/***/ "./cell/index.ts":
/*!***********************!*\
!*** ./cell/index.ts ***!
\***********************/
/*! exports provided: CellMaterial */
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony import */ var _cellMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./cellMaterial */ "./cell/cellMaterial.ts");
/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _cellMaterial__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
/***/ }),
/***/ "./custom/customMaterial.ts":
/*!**********************************!*\
!*** ./custom/customMaterial.ts ***!
\**********************************/
/*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial */
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return CustomShaderStructure; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return ShaderSpecialParts; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return CustomMaterial; });
/* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
var CustomShaderStructure = /** @class */ (function () {
function CustomShaderStructure() {
}
return CustomShaderStructure;
}());
var ShaderSpecialParts = /** @class */ (function () {
function ShaderSpecialParts() {
}
return ShaderSpecialParts;
}());
var CustomMaterial = /** @class */ (function (_super) {
Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(CustomMaterial, _super);
function CustomMaterial(name, scene) {
var _this = _super.call(this, name, scene) || this;
_this.CustomParts = new ShaderSpecialParts();
_this.customShaderNameResolve = _this.Builder;
_this.FragmentShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["defaultPixelShader"];
_this.VertexShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["defaultVertexShader"];
return _this;
}
CustomMaterial.prototype.AttachAfterBind = function (mesh, effect) {
if (this._newUniformInstances) {
for (var el in this._newUniformInstances) {
var ea = el.toString().split('-');
if (ea[0] == 'vec2') {
effect.setVector2(ea[1], this._newUniformInstances[el]);
}
else if (ea[0] == 'vec3') {
effect.setVector3(ea[1], this._newUniformInstances[el]);
}
else if (ea[0] == 'vec4') {
effect.setVector4(ea[1], this._newUniformInstances[el]);
}
else if (ea[0] == 'mat4') {
effect.setMatrix(ea[1], this._newUniformInstances[el]);
}
else if (ea[0] == 'float') {
effect.setFloat(ea[1], this._newUniformInstances[el]);
}
}
}
if (this._newSamplerInstances) {
for (var el in this._newSamplerInstances) {
var ea = el.toString().split('-');
if (ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {
effect.setTexture(ea[1], this._newSamplerInstances[el]);
}
}
}
};
CustomMaterial.prototype.ReviewUniform = function (name, arr) {
if (name == "uniform" && this._newUniforms) {
for (var ind = 0; ind < this._newUniforms.length; ind++) {
if (this._customUniform[ind].indexOf('sampler') == -1) {
arr.push(this._newUniforms[ind]);
}
}
}
if (name == "sampler" && this._newUniforms) {
for (var ind = 0; ind < this._newUniforms.length; ind++) {
if (this._customUniform[ind].indexOf('sampler') != -1) {
arr.push(this._newUniforms[ind]);
}
}
}
return arr;
};
CustomMaterial.prototype.Builder = function (shaderName, uniforms, uniformBuffers, samplers, defines, attributes) {
var _this = this;
if (attributes && this._customAttributes && this._customAttributes.length > 0) {
attributes.push.apply(attributes, this._customAttributes);
}
this.ReviewUniform("uniform", uniforms);
this.ReviewUniform("sampler", samplers);
if (this._isCreatedShader) {
return this._createdShaderName;
}
this._isCreatedShader = false;
CustomMaterial.ShaderIndexer++;
var name = "custom_" + CustomMaterial.ShaderIndexer;
var fn_afterBind = this._afterBind.bind(this);
this._afterBind = function (m, e) {
if (!e) {
return;
}
_this.AttachAfterBind(m, e);
try {
fn_afterBind(m, e);
}
catch (e) { }
};
babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = this.VertexShader
.replace('#define CUSTOM_VERTEX_BEGIN', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : ""))
.replace('#define CUSTOM_VERTEX_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : ""))
.replace('#define CUSTOM_VERTEX_MAIN_BEGIN', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : ""))
.replace('#define CUSTOM_VERTEX_UPDATE_POSITION', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : ""))
.replace('#define CUSTOM_VERTEX_UPDATE_NORMAL', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : ""))
.replace('#define CUSTOM_VERTEX_MAIN_END', (this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : ""));
if (this.CustomParts.Vertex_After_WorldPosComputed) {
babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"].replace('#define CUSTOM_VERTEX_UPDATE_WORLDPOS', this.CustomParts.Vertex_After_WorldPosComputed);
}
babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = this.FragmentShader
.replace('#define CUSTOM_FRAGMENT_BEGIN', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : ""))
.replace('#define CUSTOM_FRAGMENT_MAIN_BEGIN', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : ""))
.replace('#define CUSTOM_FRAGMENT_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : ""))
.replace('#define CUSTOM_FRAGMENT_UPDATE_DIFFUSE', (this.CustomParts.Fragment_Custom_Diffuse ? this.CustomParts.Fragment_Custom_Diffuse : ""))
.replace('#define CUSTOM_FRAGMENT_UPDATE_ALPHA', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : ""))
.replace('#define CUSTOM_FRAGMENT_BEFORE_LIGHTS', (this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : ""))
.replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : ""));
if (this.CustomParts.Fragment_Before_Fog) {
babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"].replace('#define CUSTOM_FRAGMENT_BEFORE_FOG', this.CustomParts.Fragment_Before_Fog);
}
this._isCreatedShader = true;
this._createdShaderName = name;
return name;
};
CustomMaterial.prototype.AddUniform = function (name, kind, param) {
if (!this._customUniform) {
this._customUniform = new Array();
this._newUniforms = new Array();
this._newSamplerInstances = {};
this._newUniformInstances = {};
}
if (param) {
if (kind.indexOf("sampler") != -1) {
this._newSamplerInstances[kind + "-" + name] = param;
}
else {
this._newUniformInstances[kind + "-" + name] = param;
}
}
this._customUniform.push("uniform " + kind + " " + name + ";");
this._newUniforms.push(name);
return this;
};
CustomMaterial.prototype.AddAttribute = function (name) {
if (!this._customAttributes) {
this._customAttributes = [];
}
this._customAttributes.push(name);
return this;
};
CustomMaterial.prototype.Fragment_Begin = function (shaderPart) {
this.CustomParts.Fragment_Begin = shaderPart;
return this;
};
CustomMaterial.prototype.Fragment_Definitions = function (shaderPart) {
this.CustomParts.Fragment_Definitions = shaderPart;
return this;
};
CustomMaterial.prototype.Fragment_MainBegin = function (shaderPart) {
this.CustomParts.Fragment_MainBegin = shaderPart;
return this;
};
CustomMaterial.prototype.Fragment_Custom_Diffuse = function (shaderPart) {
this.CustomParts.Fragment_Custom_Diffuse = shaderPart.replace("result", "diffuseColor");
return this;
};
CustomMaterial.prototype.Fragment_Custom_Alpha = function (shaderPart) {
this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result", "alpha");
return this;
};
CustomMaterial.prototype.Fragment_Before_Lights = function (shaderPart) {
this.CustomParts.Fragment_Before_Lights = shaderPart;
return this;
};
CustomMaterial.prototype.Fragment_Before_Fog = function (shaderPart) {
this.CustomParts.Fragment_Before_Fog = shaderPart;
return this;
};
CustomMaterial.prototype.Fragment_Before_FragColor = function (shaderPart) {
this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result", "color");
return this;
};
CustomMaterial.prototype.Vertex_Begin = function (shaderPart) {
this.CustomParts.Vertex_Begin = shaderPart;
return this;
};
CustomMaterial.prototype.Vertex_Definitions = function (shaderPart) {
this.CustomParts.Vertex_Definitions = shaderPart;
return this;
};
CustomMaterial.prototype.Vertex_MainBegin = function (shaderPart) {
this.CustomParts.Vertex_MainBegin = shaderPart;
return this;
};
CustomMaterial.prototype.Vertex_Before_PositionUpdated = function (shaderPart) {
this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result", "positionUpdated");
return this;
};
CustomMaterial.prototype.Vertex_Before_NormalUpdated = function (shaderPart) {
this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result", "normalUpdated");
return this;
};
CustomMaterial.prototype.Vertex_After_WorldPosComputed = function (shaderPart) {
this.CustomParts.Vertex_After_WorldPosComputed = shaderPart;