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build.yml
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name: Build
on: [push, pull_request]
jobs:
Linux:
runs-on: ubuntu-latest
env:
BUILD_TYPE: Release
CC: "${{ matrix.cc }}"
CXX: "${{ matrix.cxx }}"
CMAKE_PREFIX_PATH: "/usr"
strategy:
fail-fast: false
matrix:
include:
- cc: clang
cxx: clang++
cmake_options: -DRMLUI_ENABLE_PRECOMPILED_HEADERS=OFF -DRMLUI_SAMPLES_BACKEND=GLFW_GL2
- cc: clang
cxx: clang++
cmake_options: -DRMLUI_SAMPLES_BACKEND=SDL_VK -DSDL_LIBRARY=SDL2 -DSDL_INCLUDE_DIR=/usr/include/SDL2
- cmake_options: -DRMLUI_BUILD_TESTING=ON -DRMLUI_ENABLE_PRECOMPILED_HEADERS=OFF
enable_testing: true
- cmake_options: -DRMLUI_ENABLE_LOTTIE_PLUGIN=ON -DRMLUI_SAMPLES_BACKEND=X11_GL2
- cmake_options: -DRMLUI_DISABLE_RTTI_AND_EXCEPTIONS=ON -DRMLUI_SAMPLES_BACKEND=SDL_GL2 -DSDL_LIBRARY=SDL2 -DSDL_INCLUDE_DIR=/usr/include/SDL2 -DSDL_IMAGE_LIBRARY=/usr/lib/x86_64-linux-gnu/libSDL2_image-2.0.so.0 -DSDL_IMAGE_INCLUDE_DIR=/usr/include/SDL2
- cmake_options: -DRMLUI_NO_THIRDPARTY_CONTAINERS=ON -DRMLUI_SAMPLES_BACKEND=SFML_GL2
- cmake_options: -DRMLUI_SAMPLES_BACKEND=SDL_VK -DRMLUI_VK_DEBUG=ON -DRMLUI_ENABLE_PRECOMPILED_HEADERS=OFF -DCMAKE_BUILD_TYPE=Debug -DSDL_LIBRARY=SDL2 -DSDL_INCLUDE_DIR=/usr/include/SDL2
steps:
- uses: actions/checkout@v3
- name: Install Dependencies
run: |-
sudo apt update -yq
sudo apt install -yq cmake ninja-build clang libsdl2-dev libsdl2-image-dev libfreetype6-dev libglew-dev liblua5.2-dev libsfml-dev librlottie-dev libglfw3-dev
- name: Create Build Environment
run: cmake -E make_directory ${{github.workspace}}/Build
- name: Configure CMake
working-directory: ${{github.workspace}}/Build
run: >-
cmake $GITHUB_WORKSPACE -G Ninja -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DRMLUI_BUILD_LUA_BINDINGS=ON -DRMLUI_BUILD_SAMPLES=ON -DWARNINGS_AS_ERRORS=ON
${{ matrix.cmake_options }}
- name: Build
working-directory: ${{github.workspace}}/Build
run: cmake --build . --config $BUILD_TYPE
- name: Test
if: ${{ matrix.enable_testing }}
working-directory: ${{github.workspace}}/Build
run: ctest -C $BUILD_TYPE
macOS:
runs-on: macos-latest
env:
BUILD_TYPE: Release
strategy:
fail-fast: false
matrix:
include:
# - cmake_options: -DRMLUI_SAMPLES_BACKEND=auto
- cmake_options: -DRMLUI_SAMPLES_BACKEND=GLFW_GL2
steps:
- uses: actions/checkout@v3
- name: Install Dependencies
run: brew install lua sdl2 sdl2_image glfw
- name: Create Build Environment
run: cmake -E make_directory ${{github.workspace}}/Build
- name: Configure CMake
working-directory: ${{github.workspace}}/Build
run: >-
cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DRMLUI_BUILD_LUA_BINDINGS=ON -DRMLUI_BUILD_SAMPLES=ON -DWARNINGS_AS_ERRORS=ON
${{ matrix.cmake_options }}
- name: Build
working-directory: ${{github.workspace}}/Build
run: cmake --build . --config $BUILD_TYPE
Windows:
runs-on: windows-latest
env:
BUILD_TYPE: Release
VCPKG_DEFAULT_TRIPLET: x64-windows
strategy:
fail-fast: false
matrix:
include:
# - cmake_options: -DRMLUI_SAMPLES_BACKEND=auto -DRMLUI_ENABLE_PRECOMPILED_HEADERS=OFF
# After upgrading minimum CMake to >= 3.18, CMake should automatically find Vulkan using the VULKAN_SDK environment variable
- cmake_options: -DRMLUI_SAMPLES_BACKEND=Win32_VK -DRMLUI_VK_DEBUG=ON -DVulkan_LIBRARY="C:\VulkanSDK\1.3.250.1\Lib\vulkan-1.lib" -DVulkan_INCLUDE_DIR="C:\VulkanSDK\1.3.250.1\Include\vulkan"
- cmake_options: -DRMLUI_SAMPLES_BACKEND=SDL_VK -DRMLUI_BUILD_LUA_BINDINGS_FOR_LUAJIT=ON -DVulkan_LIBRARY="C:\VulkanSDK\1.3.250.1\Lib\vulkan-1.lib" -DVulkan_INCLUDE_DIR="C:\VulkanSDK\1.3.250.1\Include\vulkan"
steps:
- uses: actions/checkout@v3
- name: Enable Developer Command Prompt
uses: ilammy/[email protected]
- name: Install Dependencies
run: |-
Invoke-WebRequest -Uri https://sdk.lunarg.com/sdk/download/1.3.250.1/windows/VulkanSDK-1.3.250.1-Installer.exe -OutFile vulkansdk.exe
.\vulkansdk.exe --confirm-command --accept-licenses --default-answer in com.lunarg.vulkan
C:\vcpkg\vcpkg install freetype[core] sdl2[core,vulkan] lua[core] luajit
- name: Create Build Environment
run: cmake -E make_directory ${{github.workspace}}/Build
- name: Configure CMake
working-directory: ${{github.workspace}}/Build
run: >-
cmake $env:GITHUB_WORKSPACE -A x64 -DBUILD_SHARED_LIBS=ON -DCMAKE_BUILD_TYPE=$env:BUILD_TYPE -DRMLUI_BUILD_LUA_BINDINGS=ON -DRMLUI_BUILD_SAMPLES=ON -DWARNINGS_AS_ERRORS=ON
-DCMAKE_TOOLCHAIN_FILE="C:/vcpkg/scripts/buildsystems/vcpkg.cmake" ${{ matrix.cmake_options }} -DRMLUI_USING_VCPKG=TRUE
- name: Build
working-directory: ${{github.workspace}}/Build
run: cmake --build . --config $env:BUILD_TYPE
Emscripten:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Install Dependencies
run: |-
sudo apt update -yq
sudo apt install -yq cmake
- name: Install Emscripten SDK
run: |-
cd ~
git clone https://github.com/emscripten-core/emsdk.git --depth 1
cd emsdk
./emsdk install latest
./emsdk activate latest
- name: Create Build Environment
run: cmake -E make_directory Build
- name: Configure CMake
run: |-
source ~/emsdk/emsdk_env.sh
cmake -S . -B Build -DCMAKE_BUILD_TYPE=Debug -DRMLUI_BUILD_SAMPLES=ON -DRMLUI_SAMPLES_BACKEND=SDL_GL3 \
-DBUILD_SHARED_LIBS=OFF -DWARNINGS_AS_ERRORS=ON -DRMLUI_EMSCRIPTEN_EXE_FLAGS="-O1" \
-DCMAKE_TOOLCHAIN_FILE=$EMSDK/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake \
-DCMAKE_MODULE_PATH=$GITHUB_WORKSPACE/CMake/Modules/Emscripten
- name: Build
working-directory: ${{github.workspace}}/Build
run: |-
source ~/emsdk/emsdk_env.sh
cmake --build . --config $env:BUILD_TYPE