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code.py
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code.py
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from tkinter import *
import random
GAME_WIDTH=900
GAME_HEIGHT =600
SPEED =100
SPACE_SIZE= 30
BODY_PARTS=2
SNAKE_COLOR="#FF6666"
FOOD_COLOR = "#FF2171"
BACKGROUND_COLOR="#000000"
class Snake:
def __init__(self):
self.body_size = BODY_PARTS
self.coordinates =[]
self.squares =[]
for i in range(0, BODY_PARTS):
self.coordinates.append([0,0])
for x ,y in self.coordinates:
square = canvas.create_rectangle(x ,y , x+ SPACE_SIZE, y + SPACE_SIZE , fill=SNAKE_COLOR , tags="snake")
self.squares.append(square)
class Food:
def __init__(self):
# Generate random coordinates for the food within the game boundaries
x = random.randint(0, (GAME_WIDTH / SPACE_SIZE) - 1) * SPACE_SIZE
y = random.randint(0, (GAME_HEIGHT / SPACE_SIZE) - 1) * SPACE_SIZE
# Store the coordinates of the food as a list [x, y]
self.coordinates = [x, y]
# Create an oval on the canvas to represent the food at the generated coordinates
canvas.create_oval(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=FOOD_COLOR, tag="food")
def next_turn(snake , food):
x, y =snake.coordinates[0]
if direction =="up":
y -= SPACE_SIZE
elif direction == "down":
y += SPACE_SIZE
elif direction == "left":
x-= SPACE_SIZE
elif direction == "right":
x+= SPACE_SIZE
snake.coordinates.insert(0, (x,y))
square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR)
snake.squares.insert(0, square)
if x == food.coordinates[0] and y == food.coordinates[1]:
global score
score += 1
label.config(text="score:{}".format(score))
canvas.delete("food")
food= Food()
else:
del snake.coordinates[-1]
canvas.delete(snake.squares[-1])
del snake.squares[-1]
if check_collistion(snake): # Provide the snake argument here
game_over()
print("")
return
else:
window.after(SPEED, next_turn, snake, food)
def change_direction(new_direction):
global direction
# Check if the new_direction is a valid direction and not opposite to the current direction
if new_direction == "left":
if direction != "right":
direction = new_direction
elif new_direction == "right":
if direction != "left":
direction = new_direction
elif new_direction == "up":
if direction != "down":
direction = new_direction
elif new_direction == "down":
if direction != "up":
direction = new_direction
def check_collistion(snake):
x, y = snake.coordinates[0]
if x < 0 or x >= GAME_WIDTH:
print("game over")
return True
if y < 0 or y >= GAME_HEIGHT:
print("game over")
return True
for body_part in snake.coordinates[1:]:
if x== body_part[0] and y ==body_part[1]:
print("GAME OVER")
return True
return False
def game_over():
canvas.delete(ALL)
canvas.create_text(canvas.winfo_width() / 2, canvas.winfo_height() / 2,
font=("consoles", 70), text="GAME OVER", fill="red", tags="gameover")
# The y-coordinate for the score text is adjusted to be below the "GAME OVER" text
canvas.create_text(canvas.winfo_width() / 2, canvas.winfo_height() / 2 + 50,
font=("consoles", 20), text="Score: {}".format(score), fill="red", tags="score")
window = Tk()
window.title("Snake game")
window.resizable(FALSE,FALSE)
score =0
direction = "down"
label = Label(window, text="Score :{}".format((score), font={"consoles",40}))
label.pack()
canvas = Canvas ( window, bg= BACKGROUND_COLOR, height= GAME_HEIGHT,width=GAME_WIDTH )
canvas.pack()
window.update()
window_width = window.winfo_width()
window_height = window.winfo_height()
screen_width = window.winfo_screenwidth()
screen_height = window.winfo_screenheight()
x = int((screen_width/2) - (window_width/2))
y = int((screen_height/2) - (window_height/2))
window.geometry(f"{window_width}x{window_height}+{x}+{y}")
window.bind("<Left>", lambda event: change_direction("left"))
window.bind("<Right>", lambda event: change_direction("right"))
window.bind("<Up>", lambda event: change_direction("up"))
window.bind("<Down>", lambda event: change_direction("down"))
snake = Snake()
food = Food()
next_turn(snake, food)
window.mainloop()