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config.def.h
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config.def.h
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/* See LICENSE file for copyright and license details. */
#include <X11/XF86keysym.h>
/* Helper macros for spawning commands */
#define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } }
#define CMD(...) { .v = (const char*[]){ __VA_ARGS__, NULL } }
/* appearance */
static const unsigned int borderpx = 1; /* border pixel of windows */
static const unsigned int snap = 32; /* snap pixel */
static const int swallowfloating = 0; /* 1 means swallow floating windows by default */
static const unsigned int gappih = 34; /* horiz inner gap between windows */
static const unsigned int gappiv = 34; /* vert inner gap between windows */
static const unsigned int gappoh = 34; /* horiz outer gap between windows and screen edge */
static const unsigned int gappov = 34; /* vert outer gap between windows and screen edge */
static const int smartgaps_fact = 1; /* gap factor when there is only one client; 0 = no gaps, 3 = 3x outer gaps */
static const int showbar = 1; /* 0 means no bar */
static const int topbar = 1; /* 0 means bottom bar */
static const unsigned int colorfultag = 0; /* 0 means use SchemeSel for selected tag */
#define ICONSIZE 20 /* icon size */
#define ICONSPACING 5 /* space between icon and title */
/* Status is to be shown on: -1 (all monitors), 0 (a specific monitor by index), 'A' (active monitor) */
static const int statusmon = 'A';
static const int horizpadbar = 2; /* horizontal padding for statusbar */
static const int vertpadbar = 12; /* vertical padding for statusbar */
static const unsigned int ulinepad = 5; /* horizontal padding between the underline and tag */
static const unsigned int ulinestroke = 2; /* thickness / height of the underline */
static const unsigned int ulinevoffset = 2; /* how far above the bottom of the bar the line should appear */
static const int ulineall = 0; /* 1 to show underline on all tags, 0 for just the active ones */
/* Indicators: see patch/bar_indicators.h for options */
static int tagindicatortype = INDICATOR_NONE;
static int tiledindicatortype = INDICATOR_NONE;
static int floatindicatortype = INDICATOR_NONE;
static const char *fonts[] = { "Inconsolata Semi Condensed Bold:size=13:antialias=true:autohint=true", "Font Awesome 6 Pro:style=solid:size=11" };
static const char dmenufont[] = "monospace:size=10";
static char c000000[] = "#000000"; // placeholder value
static char normfgcolor[] = "#bbbbbb";
static char normbgcolor[] = "#000000";
static char normbordercolor[] = "#282828";
static char normfloatcolor[] = "#282828";
static char selfgcolor[] = "#dddddd";
static char selbgcolor[] = "#000000";
static char selbordercolor[] = "#83a598";
static char selfloatcolor[] = "#83a598";
static char titlenormfgcolor[] = "#bbbbbb";
static char titlenormbgcolor[] = "#000000";
static char titlenormbordercolor[] = "#000000";
static char titlenormfloatcolor[] = "#db8fd9";
static char titleselfgcolor[] = "#dddddd";
static char titleselbgcolor[] = "#000000";
static char titleselbordercolor[] = "#000000";
static char titleselfloatcolor[] = "#005577";
static char tagsnormfgcolor[] = "#777777";
static char tagsnormbgcolor[] = "#000000";
static char tagsnormbordercolor[] = "#000000";
static char tagsnormfloatcolor[] = "#db8fd9";
static char tagsselfgcolor[] = "#dddddd";
static char tagsselbgcolor[] = "#000000";
static char tagsselbordercolor[] = "#000000";
static char tagsselfloatcolor[] = "#005577";
static char hidnormfgcolor[] = "#005577";
static char hidselfgcolor[] = "#227799";
static char hidnormbgcolor[] = "#000000";
static char hidselbgcolor[] = "#000000";
static char urgfgcolor[] = "#bbbbbb";
static char urgbgcolor[] = "#000000";
static char urgbordercolor[] = "#000000";
static char urgfloatcolor[] = "#db8fd9";
static char tagactivefgcolor[] = "#dddddd";
static char tagactivebgcolor[] = "#000000";
static char layoutfgcolor[] = "#dddddd";
static char layoutbgcolor[] = "#000000";
static const unsigned int baralpha = 0;
static const unsigned int borderalpha = OPAQUE;
static const unsigned int alphas[][3] = {
/* fg bg border */
[SchemeNorm] = { OPAQUE, baralpha, borderalpha },
[SchemeSel] = { OPAQUE, baralpha, borderalpha },
[SchemeTitleNorm] = { OPAQUE, baralpha, borderalpha },
[SchemeTitleSel] = { OPAQUE, baralpha, borderalpha },
[SchemeTagsNorm] = { OPAQUE, baralpha, borderalpha },
[SchemeTagsSel] = { OPAQUE, baralpha, borderalpha },
[SchemeHidNorm] = { OPAQUE, baralpha, borderalpha },
[SchemeHidSel] = { OPAQUE, baralpha, borderalpha },
[SchemeUrg] = { OPAQUE, baralpha, borderalpha },
[SchemeTag1] = { OPAQUE, baralpha, borderalpha},
[SchemeTag2] = { OPAQUE, baralpha, borderalpha},
[SchemeTag3] = { OPAQUE, baralpha, borderalpha},
[SchemeTag4] = { OPAQUE, baralpha, borderalpha},
[SchemeTag5] = { OPAQUE, baralpha, borderalpha},
[SchemeTag6] = { OPAQUE, baralpha, borderalpha},
[SchemeTag7] = { OPAQUE, baralpha, borderalpha},
[SchemeTag8] = { OPAQUE, baralpha, borderalpha},
[SchemeTag9] = { OPAQUE, baralpha, borderalpha},
[SchemeLayout] = { OPAQUE, baralpha, borderalpha},
};
static char *colors[][ColCount] = {
/* fg bg border float */
[SchemeNorm] = { normfgcolor, normbgcolor, normbordercolor, normfloatcolor },
[SchemeSel] = { selfgcolor, selbgcolor, selbordercolor, selfloatcolor },
[SchemeTitleNorm] = { titlenormfgcolor, titlenormbgcolor, titlenormbordercolor, titlenormfloatcolor },
[SchemeTitleSel] = { titleselfgcolor, titleselbgcolor, titleselbordercolor, titleselfloatcolor },
[SchemeTagsNorm] = { tagsnormfgcolor, tagsnormbgcolor, tagsnormbordercolor, tagsnormfloatcolor },
[SchemeTagsSel] = { tagsselfgcolor, tagsselbgcolor, tagsselbordercolor, tagsselfloatcolor },
[SchemeHidNorm] = { hidnormfgcolor, hidnormbgcolor, c000000, c000000 },
[SchemeHidSel] = { hidselfgcolor, hidselbgcolor, c000000, c000000 },
[SchemeUrg] = { urgfgcolor, urgbgcolor, urgbordercolor, urgfloatcolor },
[SchemeTag1] = { tagactivefgcolor, tagactivebgcolor, c000000 },
[SchemeTag2] = { tagactivefgcolor, tagactivebgcolor, c000000 },
[SchemeTag3] = { tagactivefgcolor, tagactivebgcolor, c000000 },
[SchemeTag4] = { tagactivefgcolor, tagactivebgcolor, c000000 },
[SchemeTag5] = { tagactivefgcolor, tagactivebgcolor, c000000 },
[SchemeTag6] = { tagactivefgcolor, tagactivebgcolor, c000000 },
[SchemeTag7] = { tagactivefgcolor, tagactivebgcolor, c000000 },
[SchemeTag8] = { tagactivefgcolor, tagactivebgcolor, c000000 },
[SchemeTag9] = { tagactivefgcolor, tagactivebgcolor, c000000 },
[SchemeLayout] = { layoutfgcolor, layoutbgcolor, c000000 },
};
const char *spcmd1[] = {"st", "-n", "scratchpad", NULL };
static Sp scratchpads[] = {
/* name cmd */
{"scratchpad", spcmd1},
};
/* Tags
* In a traditional dwm the number of tags in use can be changed simply by changing the number
* of strings in the tags array. This build does things a bit different which has some added
* benefits. If you need to change the number of tags here then change the NUMTAGS macro in dwm.c.
*
* Examples:
*
* 1) static char *tagicons[][NUMTAGS*2] = {
* [DEFAULT_TAGS] = { "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F", "G", "H", "I" },
* }
*
* 2) static char *tagicons[][1] = {
* [DEFAULT_TAGS] = { "•" },
* }
*
* The first example would result in the tags on the first monitor to be 1 through 9, while the
* tags for the second monitor would be named A through I. A third monitor would start again at
* 1 through 9 while the tags on a fourth monitor would also be named A through I. Note the tags
* count of NUMTAGS*2 in the array initialiser which defines how many tag text / icon exists in
* the array. This can be changed to *3 to add separate icons for a third monitor.
*
* For the second example each tag would be represented as a bullet point. Both cases work the
* same from a technical standpoint - the icon index is derived from the tag index and the monitor
* index. If the icon index is is greater than the number of tag icons then it will wrap around
* until it an icon matches. Similarly if there are two tag icons then it would alternate between
* them. This works seamlessly with alternative tags and alttagsdecoration patches.
*/
static char *tagicons[][NUMTAGS] =
{
[DEFAULT_TAGS] = { "1", "2", "3", "4", "5", "6", "7", "8", "9" },
[ALTERNATIVE_TAGS] = { "A", "B", "C", "D", "E", "F", "G", "H", "I" },
[ALT_TAGS_DECORATION] = { "<1>", "<2>", "<3>", "<4>", "<5>", "<6>", "<7>", "<8>", "<9>" },
};
/* There are two options when it comes to per-client rules:
* - a typical struct table or
* - using the RULE macro
*
* A traditional struct table looks like this:
* // class instance title wintype tags mask isfloating monitor
* { "Gimp", NULL, NULL, NULL, 1 << 4, 0, -1 },
* { "Firefox", NULL, NULL, NULL, 1 << 7, 0, -1 },
*
* The RULE macro has the default values set for each field allowing you to only
* specify the values that are relevant for your rule, e.g.
*
* RULE(.class = "Gimp", .tags = 1 << 4)
* RULE(.class = "Firefox", .tags = 1 << 7)
*
* Refer to the Rule struct definition for the list of available fields depending on
* the patches you enable.
*/
static const Rule rules[] = {
/* xprop(1):
* WM_CLASS(STRING) = instance, class
* WM_NAME(STRING) = title
* WM_WINDOW_ROLE(STRING) = role
* _NET_WM_WINDOW_TYPE(ATOM) = wintype
*/
RULE(.wintype = WTYPE "DIALOG", .isfloating = 1)
RULE(.wintype = WTYPE "UTILITY", .isfloating = 1)
RULE(.wintype = WTYPE "TOOLBAR", .isfloating = 1)
RULE(.wintype = WTYPE "SPLASH", .isfloating = 1)
RULE(.class = "zenity", .isfloating = 1, .iscentered = 1)
RULE(.class = "scummvm", .isfloating = 1, .iscentered = 1)
RULE(.class = "Gimp", .isfloating = 1)
RULE(.class = "firefox", .isfloating = 1, .iscentered = 1)
RULE(.class = "gnote", .isfloating = 1, .iscentered = 1)
RULE(.instance = "scratchpad", .tags = SPTAG(0), .isterminal = 1, .isfloating = 1)
RULE(.instance = "st", .isterminal = 1)
};
/* Bar rules allow you to configure what is shown where on the bar, as well as
* introducing your own bar modules.
*
* monitor:
* -1 show on all monitors
* 0 show on monitor 0
* 'A' show on active monitor (i.e. focused / selected) (or just -1 for active?)
* bar - bar index, 0 is default, 1 is extrabar
* alignment - how the module is aligned compared to other modules
* widthfunc, drawfunc, clickfunc - providing bar module width, draw and click functions
* name - does nothing, intended for visual clue and for logging / debugging
*/
static const BarRule barrules[] = {
/* monitor bar alignment widthfunc drawfunc clickfunc hoverfunc name */
{ -1, 0, BAR_ALIGN_LEFT, width_tags, draw_tags, click_tags, hover_tags, "tags" },
{ -1, 0, BAR_ALIGN_LEFT, width_ltsymbol, draw_ltsymbol, click_ltsymbol, NULL, "layout" },
{ statusmon, 0, BAR_ALIGN_RIGHT, width_status2d, draw_status2d, click_statuscmd, NULL, "status2d" },
{ -1, 0, BAR_ALIGN_NONE, width_wintitle, draw_wintitle, click_wintitle, NULL, "wintitle" },
};
/* layout(s) */
static const float mfact = 0.55; /* factor of master area size [0.05..0.95] */
static const int nmaster = 1; /* number of clients in master area */
static const int resizehints = 0; /* 1 means respect size hints in tiled resizals */
static const int lockfullscreen = 1; /* 1 will force focus on the fullscreen window */
#define FORCE_VSPLIT 1
static const Layout layouts[] = {
/* symbol arrange function */
{ "[]=", tile }, /* first entry is default */
{ "><>", NULL }, /* no layout function means floating behavior */
{ "[M]", monocle },
{ "TTT", bstack },
{ "===", bstackhoriz },
{ "|M|", centeredmaster },
{ "|||", col },
{ "[D]", deck },
{ "(@)", spiral },
{ "[\\]", dwindle },
{ "HHH", grid },
{ "---", horizgrid },
{ ":::", gaplessgrid },
{ "###", nrowgrid },
};
/* key definitions */
#define MODKEY Mod1Mask
#define TAGKEYS(KEY,TAG) \
{ MODKEY, KEY, view, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
{ MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} },
/* commands */
static char dmenumon[2] = "0"; /* component of dmenucmd, manipulated in spawn() */
static const char *dmenucmd[] = {
"dmenu_run",
"-m", dmenumon,
"-fn", dmenufont,
"-nb", normbgcolor,
"-nf", normfgcolor,
"-sb", selbgcolor,
"-sf", selfgcolor,
NULL
};
static const char *termcmd[] = { "st", NULL };
/* This defines the name of the executable that handles the bar (used for signalling purposes) */
#define STATUSBAR "dwmblocks"
static const Key keys[] = {
/* modifier key function argument */
{ MODKEY, XK_p, spawn, {.v = dmenucmd } },
{ MODKEY, XK_Return, spawn, {.v = termcmd } },
{ MODKEY, XK_b, togglebar, {0} },
{ MODKEY, XK_j, focusstack, {.i = -1 } },
{ MODKEY, XK_k, focusstack, {.i = +1 } },
{ MODKEY, XK_i, incnmaster, {.i = +1 } },
{ MODKEY, XK_d, incnmaster, {.i = -1 } },
{ MODKEY, XK_h, setmfact, {.f = -0.05} },
{ MODKEY, XK_l, setmfact, {.f = +0.05} },
{ MODKEY|ShiftMask, XK_j, movestack, {.i = -1 } },
{ MODKEY|ShiftMask, XK_k, movestack, {.i = +1 } },
{ MODKEY|ShiftMask, XK_Return, zoom, {0} },
{ MODKEY|Mod4Mask, XK_u, incrgaps, {.i = +1 } },
{ MODKEY|Mod4Mask|ShiftMask, XK_u, incrgaps, {.i = -1 } },
{ MODKEY|Mod4Mask, XK_i, incrigaps, {.i = +1 } },
{ MODKEY|Mod4Mask|ShiftMask, XK_i, incrigaps, {.i = -1 } },
{ MODKEY|Mod4Mask, XK_o, incrogaps, {.i = +1 } },
{ MODKEY|Mod4Mask|ShiftMask, XK_o, incrogaps, {.i = -1 } },
{ MODKEY|Mod4Mask, XK_6, incrihgaps, {.i = +1 } },
{ MODKEY|Mod4Mask|ShiftMask, XK_6, incrihgaps, {.i = -1 } },
{ MODKEY|Mod4Mask, XK_7, incrivgaps, {.i = +1 } },
{ MODKEY|Mod4Mask|ShiftMask, XK_7, incrivgaps, {.i = -1 } },
{ MODKEY|Mod4Mask, XK_8, incrohgaps, {.i = +1 } },
{ MODKEY|Mod4Mask|ShiftMask, XK_8, incrohgaps, {.i = -1 } },
{ MODKEY|Mod4Mask, XK_9, incrovgaps, {.i = +1 } },
{ MODKEY|Mod4Mask|ShiftMask, XK_9, incrovgaps, {.i = -1 } },
{ MODKEY|Mod4Mask, XK_0, togglegaps, {0} },
{ MODKEY|Mod4Mask|ShiftMask, XK_0, defaultgaps, {0} },
{ MODKEY, XK_Tab, view, {0} },
{ MODKEY, XK_q, killclient, {0} },
{ MODKEY|ControlMask, XK_q, quit, {0} },
{ MODKEY|ControlMask|ShiftMask, XK_q, quit, {1} },
{ MODKEY, XK_space, setlayout, {0} },
{ MODKEY|ShiftMask, XK_space, togglefloating, {0} },
{ MODKEY, XK_grave, togglescratch, {.ui = 0 } },
{ MODKEY|ControlMask, XK_grave, setscratch, {.ui = 0 } },
{ MODKEY|ShiftMask, XK_grave, removescratch, {.ui = 0 } },
{ MODKEY, XK_0, view, {.ui = ~SPTAGMASK } },
{ MODKEY|ShiftMask, XK_0, tag, {.ui = ~SPTAGMASK } },
{ MODKEY, XK_comma, focusmon, {.i = -1 } },
{ MODKEY, XK_period, focusmon, {.i = +1 } },
{ MODKEY|ShiftMask, XK_comma, tagmon, {.i = -1 } },
{ MODKEY|ShiftMask, XK_period, tagmon, {.i = +1 } },
{ MODKEY|ControlMask, XK_comma, cyclelayout, {.i = -1 } },
{ MODKEY|ControlMask, XK_period, cyclelayout, {.i = +1 } },
{ MODKEY, XK_c, spawn, SHCMD("rofi -show drun")},
{0, XF86XK_AudioRaiseVolume, spawn, SHCMD("pamixer -i 5; kill -46 $(pidof dwmblocks)") },
{0, XF86XK_AudioLowerVolume, spawn, SHCMD("pamixer -d 5; kill -46 $(pidof dwmblocks)") },
{0, XF86XK_AudioMute, spawn, SHCMD("pamixer -t; kill -46 $(pidof dwmblocks)") },
{ Mod4Mask, XK_Prior, spawn, SHCMD("ddcutil setvcp 10 + 5; kill -47 $(pidof dwmblocks)") },
{ Mod4Mask, XK_Next, spawn, SHCMD("ddcutil setvcp 10 - 5; kill -47 $(pidof dwmblocks)") },
{MODKEY, XK_u, spawn, SHCMD("maim -u ~/Screenshot_$(date +%Y_%m_%d_%H%M%S).png && notify-send \"Screenshot Captured\" \"Screenshot_$(date +%Y_%m_%d_%H%M%S)\"")},
{MODKEY|ShiftMask, XK_u, spawn, SHCMD("maim -us ~/Screenshot_$(date +%Y_%m_%d_%H%M%S).png && notify-send \"Screenshot Captured\" \"Screenshot_$(date +%Y_%m_%d_%H%M%S)\"")},
{MODKEY|ShiftMask, XK_q, spawn, SHCMD("/home/mitch/.config/rofi/powermenu/type-1/powermenu.sh") },
{MODKEY, XK_n, spawn, SHCMD("gnote --new-note") },
TAGKEYS( XK_1, 0)
TAGKEYS( XK_2, 1)
TAGKEYS( XK_3, 2)
TAGKEYS( XK_4, 3)
TAGKEYS( XK_5, 4)
TAGKEYS( XK_6, 5)
TAGKEYS( XK_7, 6)
TAGKEYS( XK_8, 7)
TAGKEYS( XK_9, 8)
};
/* button definitions */
/* click can be ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */
static const Button buttons[] = {
/* click event mask button function argument */
{ ClkLtSymbol, 0, Button1, setlayout, {0} },
{ ClkLtSymbol, 0, Button3, setlayout, {.v = &layouts[2]} },
{ ClkWinTitle, 0, Button2, zoom, {0} },
{ ClkStatusText, 0, Button1, sigstatusbar, {.i = 1 } },
{ ClkStatusText, 0, Button2, sigstatusbar, {.i = 2 } },
{ ClkStatusText, 0, Button3, sigstatusbar, {.i = 3 } },
{ ClkClientWin, MODKEY, Button1, movemouse, {0} },
{ ClkClientWin, MODKEY, Button2, togglefloating, {0} },
{ ClkClientWin, MODKEY, Button3, resizemouse, {0} },
{ ClkTagBar, 0, Button1, view, {0} },
{ ClkTagBar, 0, Button3, toggleview, {0} },
{ ClkTagBar, MODKEY, Button1, tag, {0} },
{ ClkTagBar, MODKEY, Button3, toggletag, {0} },
};