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Ask for some help to estimate BRDF and mesh from real world textured object? #1313

Closed Answered by njroussel
Start1er asked this question in Q&A
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Hi @Start1er

Reconstructions from real world captures come with a significant number of new challenges, as you've seen. I don't know enough about your setup, but unless you don't know exactly every parameter of your scene, you'll have a hard time getting decent results with PBR methods. Namely, you'll want to accurately model your light source and sensor if you wish to recover the BRDF.

The unknown topology issue is pretty common, I'd recommend circumventing that by using an SDF optimization and then running through some meshing algorithm (marching cubes for example). There's not much more that I can offer currently.

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@Start1er
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Answer selected by merlinND
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