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Hi @UNakade, Those are good questions actually. Let me highlight two things:
I will notify you on this thread when we make this change. |
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Hi @UNakade, Those are good questions actually. Let me highlight two things:
I will notify you on this thread when we make this change. |
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Hi. I am trying to use Mitsuba 3 to simulate light in real world scenes. It's important that the power and the spectral distribution of the light sources used are accurately represented. I'm a bit confused about the units used for the various types of emitters.
returns:
but
returns:
Why did the
distr
change between the two if the spectrum was specified identically? (Mitsuba is using commas instead of decimal points, probably because I'm in Germany) The ratio between the integrals is 106.75, which is not a multiple of pi or pi².The constant emitter always seems to turn out brighter than point/area lights, even if the same radiance is used.
Also, what exactly is returned in the final .exr file in spectral mode? Is it the weighted photon count for each channel or the irradiance on the area of each pixel or something else?
I could simply run some experiments to figure out how Mitsuba handles these units, but I think knowing the whys and hows will be instructive.
I would highly appreciate your help. Thanks in advance!
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