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Optimize non-trivlal BSDF in photograph -> cg render? #446

Answered by Speierers
Polyrhythm asked this question in Q&A
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Hi @Polyrhythm ,

This is a good question. Indeed the tutorials mostly focus on synthetic cases, where the ground truth is generated from the same scene. Applying such technics to real world data (e.g. photograph) comes with its own lot of challenges for sure.

I would recommend you take a look at recent research papers (e.g. this one) where the authors apply inverse rendering algorithms to recover textured BSDFs data from real photographs. You will see that the base geometry is already recovered using other methods (e.g. photogrammetry).

Please let us know if you have more specific questions about how to perform such optimizations with Mitsuba.

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@Polyrhythm
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