Replies: 1 comment
-
Update: Got a reply: https://forum.unity.com/threads/urp-hdrp-as-optional-dependencies.1364844/ My suggestion:
|
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
I'd like to add proper support for Unity's Unified Render Pipeline, and maybe also the High Definition Render Pipeline.
However, there are some challenges I'm not sure about how to solve:
I've looked around to see what others do, and I've seen two approaches:
Neither of these sound like a good solution to me though.. What I would prefer is to be able to write shaders (and maybe create materials) for each RP (legacy, URP, maybe HDRP), and in code determine which to use depending on the active RP. However, there doesn't seem to be a way to make Unity "ignore" assets based on the availability of another package (URP, HDRP).
Maybe I'm missing something, but if anyone has some suggestions please let me know! :)
Beta Was this translation helpful? Give feedback.
All reactions