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CRC.cs
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/* Copyright(c) 2016 UltimaLive
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#region References
using Server;
#endregion
namespace UltimaLive;
public class CRC
{
//CRC caching
//[map][block]
public static ushort[][] MapCRCs;
public static void InvalidateBlockCRC(int map, int block)
{
MapCRCs[map][block] = ushort.MaxValue;
}
public static void Configure()
{
EventSink.WorldLoad += OnLoad;
}
public static void OnLoad()
{
MapCRCs = new ushort[256][];
//We need CRCs for every block in every map.
foreach (var kvp in MapRegistry.Definitions)
{
var blocks = Map.Maps[kvp.Key].Tiles.BlockWidth * Map.Maps[kvp.Key].Tiles.BlockHeight;
MapCRCs[kvp.Key] = new ushort[blocks];
for (var j = 0; j < blocks; j++)
{
MapCRCs[kvp.Key][j] = ushort.MaxValue;
}
}
}
/* Thank you http://en.wikipedia.org/wiki/Fletcher%27s_checksum
* Each sum is computed modulo 255 and thus remains less than
* 0xFF at all times. This implementation will thus never
* produce the checksum results 0x00FF, 0xFF00 or 0xFFFF.
/**/
public static ushort Fletcher16(byte[] data)
{
ushort sum1 = 0;
ushort sum2 = 0;
int index;
for (index = 0; index < data.Length; ++index)
{
sum1 = (ushort)(sum1 + data[index]);
if (sum1 >= 255)
{
sum1 -= 255;
}
sum2 = (ushort)(sum2 + sum1);
if (sum2 >= 255)
{
sum2 -= 255;
}
}
return (ushort)((sum2 << 8) | sum1);
}
}