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Add RuntimeShader Support. #3141

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Add RuntimeShader Support. #3141

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kkwpsv
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@kkwpsv kkwpsv commented Jan 15, 2025

Description of Change

Add RuntimeShader support.
See #3137.

Bugs Fixed

None.

API Changes

Added:

  • SKImageFilter SKImageFilter.CreateRuntimeShader(SKRuntimeShaderBuilder builder, string childShaderName, SKImageFilter? input)
  • SKImageFilter SKImageFilter.CreateRuntimeShader (SKRuntimeShaderBuilder builder, float maxSampleRadius, string childShaderName, SKImageFilter? input)
  • SKImageFilter SKImageFilter.CreateRuntimeShader (SKRuntimeShaderBuilder builder, float maxSampleRadius, string[] childShaderNames, SKImageFilter?[] inputs)
  • SKRuntimeEffectUniforms (SKRuntimeEffectUniforms effectUniforms)
  • SKRuntimeEffectChildren (SKRuntimeEffectChildren effectChildren)
  • SKRuntimeEffectBuilder (SKRuntimeEffectBuilder builder)
  • SKRuntimeShaderBuilder (SKRuntimeShaderBuilder builder)

Behavioral Changes

None.

Required skia PR

mono/skia#145

PR Checklist

  • Has tests (if omitted, state reason in description)
  • Rebased on top of main at time of PR
  • Merged related skia PRs
  • Changes adhere to coding standard
  • Updated documentation

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Hey there @kkwpsv! Thank you so much for your PR! Someone from the team will get assigned to your PR shortly and we'll get it reviewed.

@kkwpsv
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kkwpsv commented Jan 15, 2025

@dotnet-policy-service agree

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kkwpsv commented Jan 16, 2025

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