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addon_updater_ops.py
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addon_updater_ops.py
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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
"""Blender UI integrations for the addon updater.
Implements draw calls, popups, and operators that use the addon_updater.
"""
import os
import traceback
import bpy
from bpy.app.handlers import persistent
from . import (
analytics,
config,
)
# Safely import the updater.
# Prevents popups for users with invalid python installs e.g. missing libraries
# and will replace with a fake class instead if it fails (so UI draws work).
try:
from .addon_updater import Updater as updater
except Exception as e:
print("ERROR INITIALIZING UPDATER")
print(str(e))
traceback.print_exc()
class SingletonUpdaterNone(object):
"""Fake, bare minimum fields and functions for the updater object."""
def __init__(self):
self.invalid_updater = True # Used to distinguish bad install.
self.addon = None
self.verbose = False
self.use_print_traces = True
self.error = None
self.error_msg = None
self.async_checking = None
def clear_state(self):
self.addon = None
self.verbose = False
self.invalid_updater = True
self.error = None
self.error_msg = None
self.async_checking = None
def run_update(self, force, callback, clean):
pass
def check_for_update(self, now):
pass
updater = SingletonUpdaterNone()
updater.error = "Error initializing updater module"
updater.error_msg = str(e)
# Must declare this before classes are loaded, otherwise the bl_idname's will
# not match and have errors. Must be all lowercase and no spaces! Should also
# be unique among any other addons that could exist (using this updater code),
# to avoid clashes in operator registration.
updater.addon = "ai_render"
updater.addon_nice_name = "AI Render"
# -----------------------------------------------------------------------------
# Blender version utils
# -----------------------------------------------------------------------------
def make_annotations(cls):
"""Add annotation attribute to fields to avoid Blender 2.8+ warnings"""
if not hasattr(bpy.app, "version") or bpy.app.version < (2, 80):
return cls
if bpy.app.version < (2, 93, 0):
bl_props = {k: v for k, v in cls.__dict__.items()
if isinstance(v, tuple)}
else:
bl_props = {k: v for k, v in cls.__dict__.items()
if isinstance(v, bpy.props._PropertyDeferred)}
if bl_props:
if '__annotations__' not in cls.__dict__:
setattr(cls, '__annotations__', {})
annotations = cls.__dict__['__annotations__']
for k, v in bl_props.items():
annotations[k] = v
delattr(cls, k)
return cls
def layout_split(layout, factor=0.0, align=False):
"""Intermediate method for pre and post blender 2.8 split UI function"""
if not hasattr(bpy.app, "version") or bpy.app.version < (2, 80):
return layout.split(percentage=factor, align=align)
return layout.split(factor=factor, align=align)
def get_user_preferences(context=None):
"""Intermediate method for pre and post blender 2.8 grabbing preferences"""
if not context:
context = bpy.context
prefs = None
if hasattr(context, "user_preferences"):
prefs = context.user_preferences.addons.get(__package__, None)
elif hasattr(context, "preferences"):
prefs = context.preferences.addons.get(__package__, None)
if prefs:
return prefs.preferences
# To make the addon stable and non-exception prone, return None
# raise Exception("Could not fetch user preferences")
return None
# -----------------------------------------------------------------------------
# Updater operators
# -----------------------------------------------------------------------------
# Simple popup to prompt use to check for update & offer install if available.
class AddonUpdaterInstallPopup(bpy.types.Operator):
"""Check and install update if available"""
bl_label = f"Update {updater.addon_nice_name}"
bl_idname = updater.addon + ".updater_install_popup"
bl_description = "Popup to check and display current updates available"
bl_options = {'REGISTER', 'INTERNAL'}
# if true, run clean install - ie remove all files before adding new
# equivalent to deleting the addon and reinstalling, except the
# updater folder/backup folder remains
clean_install = bpy.props.BoolProperty(
name="Clean install",
description=("If enabled, completely clear the addon's folder before "
"installing new update, creating a fresh install"),
default=False,
options={'HIDDEN'}
)
ignore_enum = bpy.props.EnumProperty(
name="Process update",
description="Decide to install, ignore, or defer new addon update",
items=[
("install", "Update Now", "Install update now"),
("ignore", "Ignore", "Ignore this update to prevent future popups"),
("defer", "Defer", "Defer choice till next blender session")
],
options={'HIDDEN'}
)
def check(self, context):
return True
def invoke(self, context, event):
return context.window_manager.invoke_props_dialog(self)
def draw(self, context):
layout = self.layout
if updater.invalid_updater:
layout.label(text="Updater module error")
return
elif updater.update_ready:
col = layout.column()
col.scale_y = 0.7
col.label(text="Update {} ready!".format(updater.update_version),
icon="LOOP_FORWARDS")
col.label(text="Choose 'Update Now' & press OK to install, ",
icon="BLANK1")
col.label(text="or click outside window to defer", icon="BLANK1")
row = col.row()
row.prop(self, "ignore_enum", expand=True)
col.split()
elif not updater.update_ready:
col = layout.column()
col.scale_y = 0.7
col.label(text="No updates available")
col.label(text="Press okay to dismiss dialog")
# add option to force install
else:
# Case: updater.update_ready = None
# we have not yet checked for the update.
layout.label(text="Check for update now?")
# Potentially in future, UI to 'check to select/revert to old version'.
def execute(self, context):
# In case of error importing updater.
if updater.invalid_updater:
return {'CANCELLED'}
if updater.manual_only:
bpy.ops.wm.url_open(url=updater.website)
elif updater.update_ready:
# Action based on enum selection.
if self.ignore_enum == 'defer':
return {'FINISHED'}
elif self.ignore_enum == 'ignore':
updater.ignore_update()
return {'FINISHED'}
res = updater.run_update(force=False,
callback=post_update_callback,
clean=self.clean_install)
# Should return 0, if not something happened.
if updater.verbose:
if res == 0:
print("Updater returned successful")
else:
print("Updater returned {}, error occurred".format(res))
elif updater.update_ready is None:
_ = updater.check_for_update(now=True)
# Re-launch this dialog.
atr = AddonUpdaterInstallPopup.bl_idname.split(".")
getattr(getattr(bpy.ops, atr[0]), atr[1])('INVOKE_DEFAULT')
else:
updater.print_verbose("Doing nothing, not ready for update")
return {'FINISHED'}
# User preference check-now operator
class AddonUpdaterCheckNow(bpy.types.Operator):
bl_label = f"Check now for {updater.addon_nice_name} update"
bl_idname = updater.addon + ".updater_check_now"
bl_description = f"Check now for an update to the {updater.addon_nice_name} add-on"
bl_options = {'REGISTER', 'INTERNAL'}
def execute(self, context):
if updater.invalid_updater:
return {'CANCELLED'}
if updater.async_checking and updater.error is None:
# Check already happened.
# Used here to just avoid constant applying settings below.
# Ignoring if error, to prevent being stuck on the error screen.
return {'CANCELLED'}
# apply the UI settings
settings = get_user_preferences(context)
if not settings:
updater.print_verbose(
"Could not get {} preferences, update check skipped".format(
__package__))
return {'CANCELLED'}
updater.set_check_interval(
enabled=settings.auto_check_update,
months=settings.updater_interval_months,
days=settings.updater_interval_days,
hours=settings.updater_interval_hours,
minutes=settings.updater_interval_minutes)
# Input is an optional callback function. This function should take a
# bool input. If true: update ready, if false: no update ready.
updater.check_for_update_now(ui_refresh)
return {'FINISHED'}
class AddonUpdaterUpdateNow(bpy.types.Operator):
bl_label = f"Update {updater.addon_nice_name} add-on now"
bl_idname = updater.addon + ".updater_update_now"
bl_description = f"Update to the latest version of the {updater.addon_nice_name} add-on"
bl_options = {'REGISTER', 'INTERNAL'}
# If true, run clean install - ie remove all files before adding new
# equivalent to deleting the addon and reinstalling, except the updater
# folder/backup folder remains.
clean_install = bpy.props.BoolProperty(
name="Clean install",
description=("If enabled, completely clear the addon's folder before "
"installing new update, creating a fresh install"),
default=False,
options={'HIDDEN'}
)
def execute(self, context):
# in case of error importing updater
if updater.invalid_updater:
return {'CANCELLED'}
if updater.manual_only:
bpy.ops.wm.url_open(url=updater.website)
if updater.update_ready:
# if it fails, offer to open the website instead
try:
res = updater.run_update(force=False,
callback=post_update_callback,
clean=self.clean_install)
# Should return 0, if not something happened.
if updater.verbose:
if res == 0:
print("Updater returned successful")
else:
print("Updater error response: {}".format(res))
except Exception as expt:
updater._error = "Error trying to run update"
updater._error_msg = str(expt)
updater.print_trace()
atr = AddonUpdaterInstallManually.bl_idname.split(".")
getattr(getattr(bpy.ops, atr[0]), atr[1])('INVOKE_DEFAULT')
elif updater.update_ready is None:
(update_ready, version, link) = updater.check_for_update(now=True)
# Re-launch this dialog.
atr = AddonUpdaterInstallPopup.bl_idname.split(".")
getattr(getattr(bpy.ops, atr[0]), atr[1])('INVOKE_DEFAULT')
elif not updater.update_ready:
self.report({'INFO'}, "Nothing to update")
return {'CANCELLED'}
else:
self.report(
{'ERROR'}, "Encountered a problem while trying to update")
return {'CANCELLED'}
return {'FINISHED'}
class AddonUpdaterUpdateTarget(bpy.types.Operator):
bl_label = f"{updater.addon_nice_name} version target"
bl_idname = updater.addon + ".updater_update_target"
bl_description = f"Install a targeted version of the {updater.addon_nice_name} add-on"
bl_options = {'REGISTER', 'INTERNAL'}
def target_version(self, context):
# In case of error importing updater.
if updater.invalid_updater:
ret = []
ret = []
i = 0
for tag in updater.tags:
ret.append((tag, tag, "Select to install " + tag))
i += 1
return ret
target = bpy.props.EnumProperty(
name="Target version to install",
description="Select the version to install",
items=target_version
)
# If true, run clean install - ie remove all files before adding new
# equivalent to deleting the addon and reinstalling, except the
# updater folder/backup folder remains.
clean_install = bpy.props.BoolProperty(
name="Clean install",
description=("If enabled, completely clear the addon's folder before "
"installing new update, creating a fresh install"),
default=False,
options={'HIDDEN'}
)
@classmethod
def poll(cls, context):
if updater.invalid_updater:
return False
return updater.update_ready is not None and len(updater.tags) > 0
def invoke(self, context, event):
return context.window_manager.invoke_props_dialog(self)
def draw(self, context):
layout = self.layout
if updater.invalid_updater:
layout.label(text="Updater error")
return
split = layout_split(layout, factor=0.5)
sub_col = split.column()
sub_col.label(text="Select install version")
sub_col = split.column()
sub_col.prop(self, "target", text="")
def execute(self, context):
# In case of error importing updater.
if updater.invalid_updater:
return {'CANCELLED'}
res = updater.run_update(
force=False,
revert_tag=self.target,
callback=post_update_callback,
clean=self.clean_install)
# Should return 0, if not something happened.
if res == 0:
updater.print_verbose("Updater returned successful")
else:
updater.print_verbose(
"Updater returned {}, , error occurred".format(res))
return {'CANCELLED'}
return {'FINISHED'}
class AddonUpdaterInstallManually(bpy.types.Operator):
"""As a fallback, direct the user to download the addon manually"""
bl_label = "Install update manually"
bl_idname = updater.addon + ".updater_install_manually"
bl_description = "Proceed to manually install update"
bl_options = {'REGISTER', 'INTERNAL'}
error = bpy.props.StringProperty(
name="Error Occurred",
default="",
options={'HIDDEN'}
)
def invoke(self, context, event):
return context.window_manager.invoke_popup(self)
def draw(self, context):
layout = self.layout
if updater.invalid_updater:
layout.label(text="Updater error")
return
# Display error if a prior autoamted install failed.
if self.error != "":
col = layout.column()
col.scale_y = 0.7
col.label(text="There was an issue trying to auto-install",
icon="ERROR")
col.label(text="Press the download button below and install",
icon="BLANK1")
col.label(text="the zip file like a normal addon.", icon="BLANK1")
else:
col = layout.column()
col.scale_y = 0.7
col.label(text="Install the addon manually")
col.label(text="Press the download button below and install")
col.label(text="the zip file like a normal addon.")
# If check hasn't happened, i.e. accidentally called this menu,
# allow to check here.
row = layout.row()
if updater.update_link is not None:
row.operator(
"wm.url_open",
text="Direct download").url = updater.update_link
else:
row.operator(
"wm.url_open",
text="(failed to retrieve direct download)")
row.enabled = False
if updater.website is not None:
row = layout.row()
ops = row.operator("wm.url_open", text="Open website")
ops.url = updater.website
else:
row = layout.row()
row.label(text="See source website to download the update")
def execute(self, context):
return {'FINISHED'}
class AddonUpdaterUpdatedSuccessful(bpy.types.Operator):
"""Addon in place, popup telling user it completed or what went wrong"""
bl_label = "Installation Report"
bl_idname = updater.addon + ".updater_update_successful"
bl_description = "Update installation response"
bl_options = {'REGISTER', 'INTERNAL', 'UNDO'}
error = bpy.props.StringProperty(
name="Error Occurred",
default="",
options={'HIDDEN'}
)
def invoke(self, context, event):
return context.window_manager.invoke_props_popup(self, event)
def draw(self, context):
layout = self.layout
if updater.invalid_updater:
layout.label(text="Updater error")
return
saved = updater.json
if self.error != "":
col = layout.column()
col.scale_y = 0.7
col.label(text="Error occurred, did not install", icon="ERROR")
if updater.error_msg:
msg = updater.error_msg
else:
msg = self.error
col.label(text=str(msg), icon="BLANK1")
rw = col.row()
rw.scale_y = 2
rw.operator(
"wm.url_open",
text="Click for manual download.",
icon="BLANK1").url = updater.website
elif not updater.auto_reload_post_update:
# Tell user to restart blender after an update/restore!
if "just_restored" in saved and saved["just_restored"]:
col = layout.column()
col.label(text="Addon restored", icon="RECOVER_LAST")
alert_row = col.row()
alert_row.alert = True
alert_row.operator(
"wm.quit_blender",
text="Restart blender to reload",
icon="BLANK1")
updater.json_reset_restore()
else:
col = layout.column()
col.label(
text="Addon successfully installed", icon="FILE_TICK")
alert_row = col.row()
alert_row.alert = True
alert_row.operator(
"wm.quit_blender",
text="Restart blender to reload",
icon="BLANK1")
else:
# reload addon, but still recommend they restart blender
if "just_restored" in saved and saved["just_restored"]:
col = layout.column()
col.scale_y = 0.7
col.label(text="Addon restored", icon="RECOVER_LAST")
col.label(
text="Consider restarting blender to fully reload.",
icon="BLANK1")
updater.json_reset_restore()
else:
col = layout.column()
col.scale_y = 0.7
col.label(
text="Addon successfully installed", icon="FILE_TICK")
col.label(
text="Consider restarting blender to fully reload.",
icon="BLANK1")
def execute(self, context):
return {'FINISHED'}
class AddonUpdaterRestoreBackup(bpy.types.Operator):
"""Restore addon from backup"""
bl_label = "Restore backup"
bl_idname = updater.addon + ".updater_restore_backup"
bl_description = "Restore addon from backup"
bl_options = {'REGISTER', 'INTERNAL'}
@classmethod
def poll(cls, context):
try:
return os.path.isdir(os.path.join(updater.stage_path, "backup"))
except:
return False
def execute(self, context):
# in case of error importing updater
if updater.invalid_updater:
return {'CANCELLED'}
updater.restore_backup()
return {'FINISHED'}
class AddonUpdaterIgnore(bpy.types.Operator):
"""Ignore update to prevent future popups"""
bl_label = "Ignore update"
bl_idname = updater.addon + ".updater_ignore"
bl_description = "Ignore update to prevent future popups"
bl_options = {'REGISTER', 'INTERNAL'}
@classmethod
def poll(cls, context):
if updater.invalid_updater:
return False
elif updater.update_ready:
return True
else:
return False
def execute(self, context):
# in case of error importing updater
if updater.invalid_updater:
return {'CANCELLED'}
updater.ignore_update()
self.report({"INFO"}, "Open addon preferences for updater options")
return {'FINISHED'}
class AddonUpdaterEndBackground(bpy.types.Operator):
"""Stop checking for update in the background"""
bl_label = "End background check"
bl_idname = updater.addon + ".end_background_check"
bl_description = "Stop checking for update in the background"
bl_options = {'REGISTER', 'INTERNAL'}
def execute(self, context):
# in case of error importing updater
if updater.invalid_updater:
return {'CANCELLED'}
updater.stop_async_check_update()
return {'FINISHED'}
# -----------------------------------------------------------------------------
# Handler related, to create popups
# -----------------------------------------------------------------------------
# global vars used to prevent duplicate popup handlers
ran_auto_check_install_popup = False
ran_update_success_popup = False
# global var for preventing successive calls
ran_background_check = False
@persistent
def updater_run_success_popup_handler(scene):
global ran_update_success_popup
ran_update_success_popup = True
# in case of error importing updater
if updater.invalid_updater:
return
try:
if "scene_update_post" in dir(bpy.app.handlers):
bpy.app.handlers.scene_update_post.remove(
updater_run_success_popup_handler)
else:
bpy.app.handlers.depsgraph_update_post.remove(
updater_run_success_popup_handler)
except:
pass
atr = AddonUpdaterUpdatedSuccessful.bl_idname.split(".")
getattr(getattr(bpy.ops, atr[0]), atr[1])('INVOKE_DEFAULT')
@persistent
def updater_run_install_popup_handler(scene):
global ran_auto_check_install_popup
ran_auto_check_install_popup = True
updater.print_verbose("Running the install popup handler.")
# in case of error importing updater
if updater.invalid_updater:
return
try:
if "scene_update_post" in dir(bpy.app.handlers):
bpy.app.handlers.scene_update_post.remove(
updater_run_install_popup_handler)
else:
bpy.app.handlers.depsgraph_update_post.remove(
updater_run_install_popup_handler)
except:
pass
if "ignore" in updater.json and updater.json["ignore"]:
return # Don't do popup if ignore pressed.
elif "version_text" in updater.json and updater.json["version_text"].get("version"):
version = updater.json["version_text"]["version"]
ver_tuple = updater.version_tuple_from_text(version)
if ver_tuple < updater.current_version:
# User probably manually installed to get the up to date addon
# in here. Clear out the update flag using this function.
updater.print_verbose(f"{updater.addon_nice_name} updater: appears user updated, clearing flag")
updater.json_reset_restore()
return
atr = AddonUpdaterInstallPopup.bl_idname.split(".")
getattr(getattr(bpy.ops, atr[0]), atr[1])('INVOKE_DEFAULT')
def background_update_callback(update_ready):
"""Passed into the updater, background thread updater"""
global ran_auto_check_install_popup
updater.print_verbose("Running background update callback")
# In case of error importing updater.
if updater.invalid_updater:
return
if not updater.show_popups:
return
if not update_ready:
return
# See if we need add to the update handler to trigger the popup.
handlers = []
if "scene_update_post" in dir(bpy.app.handlers): # 2.7x
handlers = bpy.app.handlers.scene_update_post
else: # 2.8+
handlers = bpy.app.handlers.depsgraph_update_post
in_handles = updater_run_install_popup_handler in handlers
if in_handles or ran_auto_check_install_popup:
return
if "scene_update_post" in dir(bpy.app.handlers): # 2.7x
bpy.app.handlers.scene_update_post.append(
updater_run_install_popup_handler)
else: # 2.8+
bpy.app.handlers.depsgraph_update_post.append(
updater_run_install_popup_handler)
ran_auto_check_install_popup = True
updater.print_verbose("Attempted popup prompt")
def post_update_callback(module_name, res=None):
"""Callback for once the run_update function has completed.
Only makes sense to use this if "auto_reload_post_update" == False,
i.e. don't auto-restart the addon.
Arguments:
module_name: returns the module name from updater, but unused here.
res: If an error occurred, this is the detail string.
"""
# In case of error importing updater.
if updater.invalid_updater:
return
if res is None:
# This is the same code as in conditional at the end of the register
# function, ie if "auto_reload_post_update" == True, skip code.
updater.print_verbose(f"{updater.addon_nice_name} updater: Running post update callback")
# Added by @benrugg: track the update event
analytics.track_event("ai_render_update")
atr = AddonUpdaterUpdatedSuccessful.bl_idname.split(".")
getattr(getattr(bpy.ops, atr[0]), atr[1])('INVOKE_DEFAULT')
global ran_update_success_popup
ran_update_success_popup = True
else:
# Some kind of error occurred and it was unable to install, offer
# manual download instead.
atr = AddonUpdaterUpdatedSuccessful.bl_idname.split(".")
getattr(getattr(bpy.ops, atr[0]), atr[1])('INVOKE_DEFAULT', error=res)
return
def ui_refresh(update_status):
"""Redraw the ui once an async thread has completed"""
for windowManager in bpy.data.window_managers:
for window in windowManager.windows:
for area in window.screen.areas:
area.tag_redraw()
def check_for_update_background():
"""Function for asynchronous background check.
*Could* be called on register, but would be bad practice as the bare
minimum code should run at the moment of registration (addon ticked).
"""
if updater.invalid_updater:
return
global ran_background_check
if ran_background_check:
# Global var ensures check only happens once.
return
elif updater.update_ready is not None or updater.async_checking:
# Check already happened.
# Used here to just avoid constant applying settings below.
return
# Apply the UI settings.
settings = get_user_preferences(bpy.context)
if not settings:
return
updater.set_check_interval(enabled=settings.auto_check_update,
months=settings.updater_interval_months,
days=settings.updater_interval_days,
hours=settings.updater_interval_hours,
minutes=settings.updater_interval_minutes)
# Input is an optional callback function. This function should take a bool
# input, if true: update ready, if false: no update ready.
updater.check_for_update_async(background_update_callback)
ran_background_check = True
def check_for_update_nonthreaded(self, context):
"""Can be placed in front of other operators to launch when pressed"""
if updater.invalid_updater:
return
# Only check if it's ready, ie after the time interval specified should
# be the async wrapper call here.
settings = get_user_preferences(bpy.context)
if not settings:
if updater.verbose:
print("Could not get {} preferences, update check skipped".format(
__package__))
return
updater.set_check_interval(enabled=settings.auto_check_update,
months=settings.updater_interval_months,
days=settings.updater_interval_days,
hours=settings.updater_interval_hours,
minutes=settings.updater_interval_minutes)
(update_ready, version, link) = updater.check_for_update(now=False)
if update_ready:
atr = AddonUpdaterInstallPopup.bl_idname.split(".")
getattr(getattr(bpy.ops, atr[0]), atr[1])('INVOKE_DEFAULT')
else:
updater.print_verbose("No update ready")
self.report({'INFO'}, "No update ready")
def show_reload_popup():
"""For use in register only, to show popup after re-enabling the addon.
Must be enabled by developer.
"""
if updater.invalid_updater:
return
saved_state = updater.json
global ran_update_success_popup
has_state = saved_state is not None
just_updated = "just_updated" in saved_state
updated_info = saved_state["just_updated"]
if not (has_state and just_updated and updated_info):
return
updater.json_reset_postupdate() # So this only runs once.
# No handlers in this case.
if not updater.auto_reload_post_update:
return
# See if we need add to the update handler to trigger the popup.
handlers = []
if "scene_update_post" in dir(bpy.app.handlers): # 2.7x
handlers = bpy.app.handlers.scene_update_post
else: # 2.8+
handlers = bpy.app.handlers.depsgraph_update_post
in_handles = updater_run_success_popup_handler in handlers
if in_handles or ran_update_success_popup:
return
if "scene_update_post" in dir(bpy.app.handlers): # 2.7x
bpy.app.handlers.scene_update_post.append(
updater_run_success_popup_handler)
else: # 2.8+
bpy.app.handlers.depsgraph_update_post.append(
updater_run_success_popup_handler)
ran_update_success_popup = True
# -----------------------------------------------------------------------------
# Example UI integrations
# -----------------------------------------------------------------------------
def update_notice_box_ui(self, context):
"""Update notice draw, to add to the end or beginning of a panel.
After a check for update has occurred, this function will draw a box
saying an update is ready, and give a button for: update now, open website,
or ignore popup. Ideal to be placed at the end / beginning of a panel.
"""
if updater.invalid_updater:
return
saved_state = updater.json
if not updater.auto_reload_post_update:
if "just_updated" in saved_state and saved_state["just_updated"]:
layout = self.layout
box = layout.box()
col = box.column()
alert_row = col.row()
alert_row.alert = True
alert_row.operator(
"wm.quit_blender",
text="Restart blender",
icon="ERROR")
col.label(text="to complete update")
return
# If user pressed ignore, don't draw the box.
if "ignore" in updater.json and updater.json["ignore"]:
return
if not updater.update_ready:
return
layout = self.layout
box = layout.box()
col = box.column(align=True)
col.alert = True
col.label(text="Update ready!", icon="ERROR")
col.alert = False
col.separator()
row = col.row(align=True)
split = row.split(align=True)
colL = split.column(align=True)
colL.scale_y = 1.5
colL.operator(AddonUpdaterIgnore.bl_idname, icon="X", text="Ignore")
colR = split.column(align=True)
colR.scale_y = 1.5
if not updater.manual_only:
colR.operator(AddonUpdaterUpdateNow.bl_idname,
text="Update", icon="LOOP_FORWARDS")
col.operator("wm.url_open", text="Open website").url = updater.website
# ops = col.operator("wm.url_open",text="Direct download")
# ops.url=updater.update_link
# col.operator(AddonUpdaterInstallManually.bl_idname,
# text="Install manually")
else:
# ops = col.operator("wm.url_open", text="Direct download")
# ops.url=updater.update_link
col.operator("wm.url_open", text="Get it now").url = updater.website
# def update_settings_ui(self, context, element=None):
# """Preferences - for drawing with full width inside user preferences
# A function that can be run inside user preferences panel for prefs UI.
# Place inside UI draw using:
# addon_updater_ops.update_settings_ui(self, context)
# or by:
# addon_updater_ops.update_settings_ui(context)
# """
# # Element is a UI element, such as layout, a row, column, or box.
# if element is None:
# element = self.layout
# box = element.box()
# # In case of error importing updater.
# if updater.invalid_updater:
# box.label(text="Error initializing updater code:")
# box.label(text=updater.error_msg)
# return
# settings = get_user_preferences(context)
# if not settings:
# box.label(text="Error getting updater preferences", icon='ERROR')
# return
# # auto-update settings
# box.label(text="Updater Settings")
# row = box.row()
# # special case to tell user to restart blender, if set that way
# if not updater.auto_reload_post_update:
# saved_state = updater.json
# if "just_updated" in saved_state and saved_state["just_updated"]:
# row.alert = True
# row.operator("wm.quit_blender",
# text="Restart blender to complete update",
# icon="ERROR")
# return
# split = layout_split(row, factor=0.4)
# sub_col = split.column()
# sub_col.prop(settings, "auto_check_update")
# sub_col = split.column()
# if not settings.auto_check_update:
# sub_col.enabled = False
# sub_row = sub_col.row()
# sub_row.label(text="Interval between checks")
# sub_row = sub_col.row(align=True)
# check_col = sub_row.column(align=True)
# check_col.prop(settings, "updater_interval_months")
# check_col = sub_row.column(align=True)
# check_col.prop(settings, "updater_interval_days")
# check_col = sub_row.column(align=True)
# # Consider un-commenting for local dev (e.g. to set shorter intervals)
# # check_col.prop(settings,"updater_interval_hours")
# # check_col = sub_row.column(align=True)