From 4b9913e8a25f1071e8e7c5e6d03d21155b499648 Mon Sep 17 00:00:00 2001 From: mpewsey Date: Mon, 20 May 2024 02:49:38 +0000 Subject: [PATCH] deploy: e6bb4099b8685ced0e7ecfdb71488ec7c1bf59aa --- _camera_controller_8cs_source.html | 28 +- _cell_behavior_8cs_source.html | 142 +-- _cell_child_8cs_source.html | 64 +- _cell_child_editor_8cs_source.html | 56 +- _cell_plane_8cs_source.html | 12 +- ...ectable_generator_behavior_8cs_source.html | 26 +- _collectable_group_8cs_source.html | 10 +- _collectable_group_entry_8cs_source.html | 24 +- _collectable_groups_input_8cs_source.html | 22 +- _collectable_object_8cs_source.html | 8 +- _collectable_spot_behavior_8cs_source.html | 88 +- ...table_spot_behavior_editor_8cs_source.html | 24 +- _color_utility_8cs_source.html | 8 +- _door_behavior_8cs_source.html | 156 +-- _door_behavior_editor_8cs_source.html | 20 +- _feature_8cs_source.html | 4 +- _feature_editor_8cs_source.html | 4 +- _feature_map_tile_8cs_source.html | 6 +- 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34 +- ...ditor_1_1_layout_graph_window_settings.png | Bin 1151 -> 699 bytes ...1_1_layout_node_object_editor-members.html | 6 +- ..._editor_1_1_layout_node_object_editor.html | 16 +- ...1_editor_1_1_layout_node_object_editor.png | Bin 1089 -> 560 bytes ...graphs_1_1_layout_edge_object-members.html | 50 +- ...ity_1_1_graphs_1_1_layout_edge_object.html | 260 ++--- ...unity_1_1_graphs_1_1_layout_edge_object.js | 24 +- ...nity_1_1_graphs_1_1_layout_edge_object.png | Bin 1025 -> 554 bytes ...raphs_1_1_layout_graph_object-members.html | 60 +- ...ty_1_1_graphs_1_1_layout_graph_object.html | 334 +++--- ...nity_1_1_graphs_1_1_layout_graph_object.js | 48 +- ...ity_1_1_graphs_1_1_layout_graph_object.png | Bin 1005 -> 560 bytes ...graphs_1_1_layout_node_object-members.html | 38 +- ...ity_1_1_graphs_1_1_layout_node_object.html | 194 ++-- ...unity_1_1_graphs_1_1_layout_node_object.js | 18 +- ...nity_1_1_graphs_1_1_layout_node_object.png | Bin 1010 -> 552 bytes ...1_unity_1_1_mania_map_manager-members.html | 44 +- ...a_map_1_1_unity_1_1_mania_map_manager.html | 234 ++-- ...nia_map_1_1_unity_1_1_mania_map_manager.js | 24 +- ...ia_map_1_1_unity_1_1_mania_map_manager.png | Bin 856 -> 536 bytes ..._unity_1_1_mania_map_settings-members.html | 26 +- ..._map_1_1_unity_1_1_mania_map_settings.html | 130 +-- ...ia_map_1_1_unity_1_1_mania_map_settings.js | 12 +- ...a_map_1_1_unity_1_1_mania_map_settings.png | Bin 874 -> 565 bytes ...1_1_room_addressable_database-members.html | 26 +- ...1_unity_1_1_room_addressable_database.html | 122 +- ...1_1_unity_1_1_room_addressable_database.js | 4 +- ..._1_unity_1_1_room_addressable_database.png | Bin 1416 -> 951 bytes ...p_1_1_unity_1_1_room_behavior-members.html | 104 +- ...mania_map_1_1_unity_1_1_room_behavior.html | 592 +++++----- ...1_mania_map_1_1_unity_1_1_room_behavior.js | 70 +- ..._mania_map_1_1_unity_1_1_room_behavior.png | Bin 762 -> 479 bytes ...p_1_1_unity_1_1_room_database-members.html | 32 +- ...mania_map_1_1_unity_1_1_room_database.html | 164 +-- ...1_mania_map_1_1_unity_1_1_room_database.js | 18 +- ..._mania_map_1_1_unity_1_1_room_database.png | Bin 936 -> 544 bytes ...a_map_1_1_unity_1_1_room_flag-members.html | 56 +- ...1_1_mania_map_1_1_unity_1_1_room_flag.html | 240 ++-- ...y_1_1_mania_map_1_1_unity_1_1_room_flag.js | 16 +- ..._1_1_mania_map_1_1_unity_1_1_room_flag.png | Bin 1170 -> 643 bytes ...nia_map_1_1_unity_1_1_room_flag_event.html | 6 +- ...ania_map_1_1_unity_1_1_room_flag_event.png | Bin 852 -> 642 bytes ...nity_1_1_room_prefab_database-members.html | 26 +- ...ap_1_1_unity_1_1_room_prefab_database.html | 122 +- ..._map_1_1_unity_1_1_room_prefab_database.js | 4 +- ...map_1_1_unity_1_1_room_prefab_database.png | Bin 1247 -> 702 bytes ...nity_1_1_room_template_object-members.html | 28 +- ...ap_1_1_unity_1_1_room_template_object.html | 140 +-- ..._map_1_1_unity_1_1_room_template_object.js | 14 +- ...map_1_1_unity_1_1_room_template_object.png | Bin 945 -> 555 bytes ..._1_1_unity_1_1_template_group-members.html | 20 +- ...ania_map_1_1_unity_1_1_template_group.html | 96 +- ..._mania_map_1_1_unity_1_1_template_group.js | 10 +- ...mania_map_1_1_unity_1_1_template_group.png | Bin 827 -> 528 bytes ...nity_1_1_template_group_entry-members.html | 24 +- ...ap_1_1_unity_1_1_template_group_entry.html | 116 +- ..._map_1_1_unity_1_1_template_group_entry.js | 12 +- ...a_map_1_1_unity_1_1_threshold-members.html | 20 +- ...1_1_mania_map_1_1_unity_1_1_threshold.html | 96 +- ...y_1_1_mania_map_1_1_unity_1_1_threshold.js | 10 +- ..._1_1_mania_map_1_1_unity_1_1_threshold.png | Bin 744 -> 452 bytes functions.html | 64 +- functions_b.html | 18 +- functions_c.html | 114 +- functions_d.html | 124 +- functions_e.html | 20 +- functions_enum.html | 2 +- functions_f.html | 34 +- functions_func.html | 56 +- functions_func_b.html | 12 +- functions_func_c.html | 86 +- functions_func_d.html | 108 +- functions_func_e.html | 6 +- functions_func_f.html | 20 +- functions_func_g.html | 92 +- functions_func_h.html | 8 +- functions_func_i.html | 24 +- functions_func_j.html | 2 +- functions_func_l.html | 10 +- functions_func_m.html | 10 +- functions_func_o.html | 10 +- functions_func_p.html | 12 +- functions_func_r.html | 30 +- functions_func_s.html | 42 +- functions_func_t.html | 18 +- functions_func_u.html | 2 +- functions_func_v.html | 8 +- functions_g.html | 102 +- functions_h.html | 12 +- functions_i.html | 40 +- functions_j.html | 2 +- functions_l.html | 30 +- functions_m.html | 38 +- functions_n.html | 18 +- functions_o.html | 14 +- functions_p.html | 28 +- functions_prop.html | 8 +- functions_prop_b.html | 6 +- functions_prop_c.html | 30 +- functions_prop_d.html | 18 +- functions_prop_e.html | 12 +- functions_prop_f.html | 14 +- functions_prop_g.html | 8 +- functions_prop_h.html | 4 +- functions_prop_i.html | 18 +- functions_prop_l.html | 22 +- functions_prop_m.html | 26 +- functions_prop_n.html | 16 +- functions_prop_o.html | 6 +- functions_prop_p.html | 20 +- functions_prop_q.html | 2 +- functions_prop_r.html | 26 +- functions_prop_s.html | 48 +- functions_prop_t.html | 26 +- functions_prop_v.html | 4 +- functions_prop_w.html | 4 +- functions_prop_z.html | 8 +- functions_q.html | 2 +- functions_r.html | 52 +- functions_s.html | 90 +- functions_t.html | 46 +- functions_u.html | 2 +- functions_v.html | 12 +- functions_vars.html | 18 +- functions_w.html | 4 +- functions_z.html | 8 +- hierarchy.html | 222 ++-- hierarchy.js | 222 ++-- ...drawing_1_1_i_onion_map_layer-members.html | 8 +- ...ity_1_1_drawing_1_1_i_onion_map_layer.html | 42 +- ...unity_1_1_drawing_1_1_i_onion_map_layer.js | 4 +- ...nity_1_1_drawing_1_1_i_onion_map_layer.png | Bin 1690 -> 784 bytes ...rawing_1_1_i_onion_map_target-members.html | 8 +- ...ty_1_1_drawing_1_1_i_onion_map_target.html | 42 +- ...nity_1_1_drawing_1_1_i_onion_map_target.js | 4 +- ...ity_1_1_drawing_1_1_i_onion_map_target.png | Bin 1745 -> 909 bytes ...pace_m_pewsey_1_1_mania_map_1_1_unity.html | 40 +- namespace_m_pewsey_1_1_mania_map_1_1_unity.js | 14 +- namespacemembers.html | 4 +- namespacemembers_enum.html | 4 +- navtreedata.js | 8 +- navtreeindex0.js | 266 ++--- navtreeindex1.js | 468 ++++---- navtreeindex2.js | 432 +++---- navtreeindex3.js | 406 +++---- navtreeindex4.js | 484 ++++---- navtreeindex5.js | 462 ++++---- navtreeindex6.js | 114 +- search/all_0.js | 64 +- search/all_1.js | 18 +- search/all_10.js | 52 +- search/all_11.js | 90 +- search/all_12.js | 46 +- search/all_13.js | 4 +- search/all_14.js | 12 +- search/all_15.js | 4 +- search/all_16.js | 4 +- search/all_17.js | 8 +- search/all_2.js | 114 +- search/all_3.js | 126 +- search/all_4.js | 20 +- search/all_5.js | 34 +- search/all_6.js | 102 +- search/all_7.js | 12 +- search/all_8.js | 40 +- search/all_9.js | 2 +- search/all_a.js | 32 +- search/all_b.js | 40 +- search/all_c.js | 20 +- search/all_d.js | 14 +- search/all_e.js | 28 +- search/all_f.js | 2 +- search/enums_0.js | 2 +- search/enums_1.js | 2 +- search/enums_2.js | 2 +- search/enumvalues_0.js | 2 +- search/enumvalues_1.js | 2 +- search/enumvalues_2.js | 2 +- search/enumvalues_3.js | 2 +- search/enumvalues_4.js | 2 +- search/enumvalues_5.js | 2 +- search/enumvalues_6.js | 2 +- search/enumvalues_7.js | 4 +- search/functions_0.js | 56 +- search/functions_1.js | 12 +- search/functions_10.js | 18 +- search/functions_11.js | 2 +- search/functions_12.js | 8 +- search/functions_2.js | 86 +- search/functions_3.js | 108 +- search/functions_4.js | 6 +- search/functions_5.js | 20 +- search/functions_6.js | 92 +- search/functions_7.js | 8 +- search/functions_8.js | 24 +- search/functions_9.js | 2 +- search/functions_a.js | 10 +- search/functions_b.js | 10 +- search/functions_c.js | 10 +- search/functions_d.js | 12 +- search/functions_e.js | 30 +- search/functions_f.js | 42 +- search/properties_0.js | 8 +- search/properties_1.js | 6 +- search/properties_10.js | 48 +- search/properties_11.js | 26 +- search/properties_12.js | 4 +- search/properties_13.js | 4 +- search/properties_14.js | 8 +- search/properties_2.js | 30 +- search/properties_3.js | 18 +- search/properties_4.js | 12 +- search/properties_5.js | 14 +- search/properties_6.js | 8 +- search/properties_7.js | 4 +- search/properties_8.js | 18 +- search/properties_9.js | 22 +- search/properties_a.js | 26 +- search/properties_b.js | 16 +- search/properties_c.js | 6 +- search/properties_d.js | 20 +- search/properties_e.js | 2 +- search/properties_f.js | 26 +- search/variables_0.js | 2 +- search/variables_1.js | 2 +- search/variables_2.js | 4 +- search/variables_3.js | 2 +- search/variables_4.js | 2 +- search/variables_5.js | 2 +- search/variables_6.js | 2 +- search/variables_7.js | 2 +- ...y_1_1_collectable_group_entry-members.html | 24 +- ...1_1_unity_1_1_collectable_group_entry.html | 112 +- ...p_1_1_unity_1_1_collectable_group_entry.js | 6 +- ..._1_1_unity_1_1_collectable_group_entry.png | Bin 1075 -> 781 bytes ..._drawing_1_1_feature_map_tile-members.html | 12 +- ...nity_1_1_drawing_1_1_feature_map_tile.html | 48 +- ..._unity_1_1_drawing_1_1_feature_map_tile.js | 4 +- ..._1_1_drawing_1_1_map_tile_key-members.html | 20 +- ..._1_unity_1_1_drawing_1_1_map_tile_key.html | 92 +- ..._1_1_unity_1_1_drawing_1_1_map_tile_key.js | 6 +- ...1_1_unity_1_1_drawing_1_1_map_tile_key.png | Bin 1012 -> 646 bytes ...unity_1_1_drawing_1_1_padding-members.html | 36 +- ...map_1_1_unity_1_1_drawing_1_1_padding.html | 178 +-- ...a_map_1_1_unity_1_1_drawing_1_1_padding.js | 12 +- ..._map_1_1_unity_1_1_drawing_1_1_padding.png | Bin 877 -> 560 bytes ...unity_1_1_room_database_entry-members.html | 14 +- ...map_1_1_unity_1_1_room_database_entry.html | 60 +- ...a_map_1_1_unity_1_1_room_database_entry.js | 6 +- 621 files changed, 13599 insertions(+), 13599 deletions(-) diff --git a/_camera_controller_8cs_source.html b/_camera_controller_8cs_source.html index 92ae94f0..a2836a21 100644 --- a/_camera_controller_8cs_source.html +++ b/_camera_controller_8cs_source.html @@ -108,42 +108,42 @@
10 {
11 [SerializeField]
12 private float _scrollSpeed = 10;
-
16 public float ScrollSpeed { get => _scrollSpeed; set => _scrollSpeed = value; }
+
16 public float ScrollSpeed { get => _scrollSpeed; set => _scrollSpeed = value; }
17
18 [SerializeField]
19 private float _zoomSpeed = 10;
-
23 public float ZoomSpeed { get => _zoomSpeed; set => _zoomSpeed = value; }
+
23 public float ZoomSpeed { get => _zoomSpeed; set => _zoomSpeed = value; }
24
25 [SerializeField]
26 private KeyCode _zoomInKey = KeyCode.Alpha2;
-
30 public KeyCode ZoomInKey { get => _zoomInKey; set => _zoomInKey = value; }
+
30 public KeyCode ZoomInKey { get => _zoomInKey; set => _zoomInKey = value; }
31
32 [SerializeField]
33 private KeyCode _zoomOutKey = KeyCode.Alpha1;
-
37 public KeyCode ZoomOutKey { get => _zoomOutKey; set => _zoomOutKey = value; }
+
37 public KeyCode ZoomOutKey { get => _zoomOutKey; set => _zoomOutKey = value; }
38
-
42 public Camera Camera { get; private set; }
+
42 public Camera Camera { get; private set; }
43
44 private void Awake()
45 {
-
46 Camera = GetComponent<Camera>();
+
46 Camera = GetComponent<Camera>();
47 }
48
49 private void Update()
50 {
51 var move = new Vector2(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"));
-
52 var zoom = Input.GetKey(ZoomOutKey) ? 1 : Input.GetKey(ZoomInKey) ? -1 : 0;
-
53 Camera.transform.Translate(ScrollSpeed * Time.deltaTime * move);
-
54 Camera.orthographicSize += ZoomSpeed * Time.deltaTime * zoom;
+
52 var zoom = Input.GetKey(ZoomOutKey) ? 1 : Input.GetKey(ZoomInKey) ? -1 : 0;
+
53 Camera.transform.Translate(ScrollSpeed * Time.deltaTime * move);
+
54 Camera.orthographicSize += ZoomSpeed * Time.deltaTime * zoom;
55 }
56 }
57}
A component that moves that attached camera based on the user's input.
-
float ZoomSpeed
The camera zoom speed.
-
float ScrollSpeed
The camera scroll speed.
-
KeyCode ZoomOutKey
The zoom out key.
-
Camera Camera
The attached camera component.
-
KeyCode ZoomInKey
The zoom in key.
+
KeyCode ZoomInKey
The zoom in key.
+
float ZoomSpeed
The camera zoom speed.
+
KeyCode ZoomOutKey
The zoom out key.
+
Camera Camera
The attached camera component.
+
float ScrollSpeed
The camera scroll speed.
diff --git a/_cell_behavior_8cs_source.html b/_cell_behavior_8cs_source.html index 9915ca8f..7dec1c3b 100644 --- a/_cell_behavior_8cs_source.html +++ b/_cell_behavior_8cs_source.html @@ -113,115 +113,115 @@
15 [SerializeField]
16 [HideInInspector]
17 private RoomBehavior _room;
-
21 public RoomBehavior Room { get => _room; set => _room = value; }
+
21 public RoomBehavior Room { get => _room; set => _room = value; }
22
23 [SerializeField]
24 [HideInInspector]
25 private Vector2Int _index;
-
29 public Vector2Int Index { get => _index; set => _index = Vector2Int.Max(value, Vector2Int.zero); }
+
29 public Vector2Int Index { get => _index; set => _index = Vector2Int.Max(value, Vector2Int.zero); }
30
31 [SerializeField]
32 private bool _isEmpty;
-
36 public bool IsEmpty { get => _isEmpty; set => _isEmpty = value; }
+
36 public bool IsEmpty { get => _isEmpty; set => _isEmpty = value; }
37
38 private void OnValidate()
39 {
-
40 Index = Index;
+
40 Index = Index;
41 }
42
43 private void OnDrawGizmos()
44 {
-
45 DrawFillColorGizmo();
-
46 DrawOutlineGizmo();
-
47 DrawXGizmo();
+
45 DrawFillColorGizmo();
+
46 DrawOutlineGizmo();
+
47 DrawXGizmo();
48 }
49
-
53 private void DrawFillColorGizmo()
+
53 private void DrawFillColorGizmo()
54 {
-
55 Gizmos.color = IsEmpty ? Color.black : Color.grey;
+
55 Gizmos.color = IsEmpty ? Color.black : Color.grey;
56 Gizmos.color *= new Color(1, 1, 1, 0.25f);
-
57 Gizmos.DrawCube(transform.position, Room.Swizzle(Room.CellSize));
+
57 Gizmos.DrawCube(transform.position, Room.Swizzle(Room.CellSize));
58 }
59
-
63 private void DrawOutlineGizmo()
+
63 private void DrawOutlineGizmo()
64 {
65 Gizmos.color = Color.grey;
-
66 Gizmos.DrawWireCube(transform.position, Room.Swizzle(Room.CellSize));
+
66 Gizmos.DrawWireCube(transform.position, Room.Swizzle(Room.CellSize));
67 }
68
-
72 private void DrawXGizmo()
+
72 private void DrawXGizmo()
73 {
-
74 if (IsEmpty)
+
74 if (IsEmpty)
75 {
-
76 var position = Room.transform.position;
-
77 var origin = Origin();
-
78 var from1 = Room.Swizzle(origin);
-
79 var to1 = Room.Swizzle(origin + new Vector2(Room.CellSize.x, -Room.CellSize.y));
-
80 var from2 = Room.Swizzle(origin + new Vector2(Room.CellSize.x, 0));
-
81 var to2 = Room.Swizzle(origin + new Vector2(0, -Room.CellSize.y));
+
76 var position = Room.transform.position;
+
77 var origin = Origin();
+
78 var from1 = Room.Swizzle(origin);
+
79 var to1 = Room.Swizzle(origin + new Vector2(Room.CellSize.x, -Room.CellSize.y));
+
80 var from2 = Room.Swizzle(origin + new Vector2(Room.CellSize.x, 0));
+
81 var to2 = Room.Swizzle(origin + new Vector2(0, -Room.CellSize.y));
82 Gizmos.color = Color.grey;
83 Gizmos.DrawLine(from1 + position, to1 + position);
84 Gizmos.DrawLine(from2 + position, to2 + position);
85 }
86 }
87
-
93 public void Initialize(RoomBehavior template, Vector2Int index)
+
93 public void Initialize(RoomBehavior template, Vector2Int index)
94 {
95 name = $"<Cell ({index.x}, {index.y})>";
-
96 Room = template;
-
97 Index = index;
-
98 transform.localPosition = template.Swizzle(Center());
+
96 Room = template;
+
97 Index = index;
+
98 transform.localPosition = template.Swizzle(Center());
99 }
100
-
104 public Vector2 Origin()
+
104 public Vector2 Origin()
105 {
-
106 var index = new Vector2(Index.y, -Index.x);
-
107 return Room.CellSize * index;
+
106 var index = new Vector2(Index.y, -Index.x);
+
107 return Room.CellSize * index;
108 }
109
-
113 public Vector2 Center()
+
113 public Vector2 Center()
114 {
-
115 var offset = new Vector2(0.5f, -0.5f) * Room.CellSize;
-
116 return Origin() + offset;
+
115 var offset = new Vector2(0.5f, -0.5f) * Room.CellSize;
+
116 return Origin() + offset;
117 }
118
-
122 private IEnumerable<DoorBehavior> FindDoors()
+
122 private IEnumerable<DoorBehavior> FindDoors()
123 {
-
124 return Room.GetComponentsInChildren<DoorBehavior>().Where(x => x.Cell == this);
+
124 return Room.GetComponentsInChildren<DoorBehavior>().Where(x => x.Cell == this);
125 }
126
-
130 private IEnumerable<Feature> FindFeatures()
+
130 private IEnumerable<Feature> FindFeatures()
131 {
-
132 return Room.GetComponentsInChildren<Feature>().Where(x => x.Cell == this);
+
132 return Room.GetComponentsInChildren<Feature>().Where(x => x.Cell == this);
133 }
134
-
138 public Cell CreateData()
+
138 public Cell CreateData()
139 {
-
140 if (IsEmpty)
-
141 return CreateEmptyCell();
-
142 return CreateCell();
+
140 if (IsEmpty)
+
141 return CreateEmptyCell();
+
142 return CreateCell();
143 }
144
-
149 private Cell CreateEmptyCell()
+
149 private Cell CreateEmptyCell()
150 {
-
151 if (FindDoors().Any())
+
151 if (FindDoors().Any())
152 throw new EmptyCellException($"Doors assigned to empty cell: {this}.");
-
153 if (FindFeatures().Any())
+
153 if (FindFeatures().Any())
154 throw new EmptyCellException($"Features assigned to empty cell: {this}.");
155 return Cell.Empty;
156 }
157
-
161 private Cell CreateCell()
+
161 private Cell CreateCell()
162 {
163 var cell = Cell.New;
-
164 AddDoorsToCell(cell);
-
165 AddFeaturesToCell(cell);
+
164 AddDoorsToCell(cell);
+
165 AddFeaturesToCell(cell);
166 return cell;
167 }
168
-
174 private void AddDoorsToCell(Cell cell)
+
174 private void AddDoorsToCell(Cell cell)
175 {
-
176 foreach (var door in FindDoors())
+
176 foreach (var door in FindDoors())
177 {
178 if (cell.GetDoor(door.Direction) != null)
179 throw new DuplicateDirectionException($"Door direction already exists: {door}.");
@@ -229,15 +229,15 @@
181 }
182 }
183
-
188 private void AddFeaturesToCell(Cell cell)
+
188 private void AddFeaturesToCell(Cell cell)
189 {
-
190 foreach (var feature in FindFeatures())
+
190 foreach (var feature in FindFeatures())
191 {
192 cell.AddFeature(feature.Name);
193 }
194 }
195
-
201 public static CellBehavior FindClosestCell(Transform transform)
+
201 public static CellBehavior FindClosestCell(Transform transform)
202 {
203 var room = transform.GetComponentInParent<RoomBehavior>();
204
@@ -245,12 +245,12 @@
206 throw new ArgumentException($"Parent room not found for transform: {transform}.");
207
208 var cells = room.GetNonEmptyCells();
-
209 var distances = CellSqrDistances(cells, transform.position);
+
209 var distances = CellSqrDistances(cells, transform.position);
210 var index = Maths.MinIndex(distances);
211 return index < 0 ? null : cells[index];
212 }
213
-
219 private static float[] CellSqrDistances(List<CellBehavior> cells, Vector3 position)
+
219 private static float[] CellSqrDistances(List<CellBehavior> cells, Vector3 position)
220 {
221 var distances = new float[cells.Count];
222
@@ -265,31 +265,31 @@
231 }
232}
A component representing a RoomTemplate cell.
Definition: CellBehavior.cs:14
-
static CellBehavior FindClosestCell(Transform transform)
Returns the closest cell in the room parented to the specified transform.
-
Cell CreateData()
Returns a new generation cell.
-
Vector2 Center()
Returns the local position for the center of the cell.
-
bool IsEmpty
True if the cell is empty.
Definition: CellBehavior.cs:36
-
RoomBehavior Room
The parent room template.
Definition: CellBehavior.cs:21
-
IEnumerable< DoorBehavior > FindDoors()
Returns a list of doors assigned to the cell.
-
void DrawFillColorGizmo()
Draws the cell fill color gizmo.
Definition: CellBehavior.cs:53
-
void DrawXGizmo()
If the cell is empty, draws a gizmo for an X through the cell.
Definition: CellBehavior.cs:72
-
void Initialize(RoomBehavior template, Vector2Int index)
Initializes the cell properties.
Definition: CellBehavior.cs:93
-
void DrawOutlineGizmo()
Draws the cell outline color gizmo.
Definition: CellBehavior.cs:63
-
static float[] CellSqrDistances(List< CellBehavior > cells, Vector3 position)
Returns the square distances between the cells and the specified position.
-
void AddDoorsToCell(Cell cell)
Adds the doors to the specified cell.
-
Cell CreateEmptyCell()
Performs validation and returns an empty generation cell.
-
Vector2 Origin()
Returns the local position for the top-left corner of the cell.
-
Vector2Int Index
The index position of the cell in the room template.
Definition: CellBehavior.cs:29
-
void AddFeaturesToCell(Cell cell)
Adds the features to the specified cell.
-
IEnumerable< Feature > FindFeatures()
Returns a list of features assigned to the cell.
-
Cell CreateCell()
Creates a new generation cell.
+
void AddFeaturesToCell(Cell cell)
Adds the features to the specified cell.
+
Cell CreateData()
Returns a new generation cell.
+
Vector2 Origin()
Returns the local position for the top-left corner of the cell.
+
Vector2 Center()
Returns the local position for the center of the cell.
+
Vector2Int Index
The index position of the cell in the room template.
Definition: CellBehavior.cs:29
+
void DrawOutlineGizmo()
Draws the cell outline color gizmo.
Definition: CellBehavior.cs:63
+
IEnumerable< Feature > FindFeatures()
Returns a list of features assigned to the cell.
+
void DrawFillColorGizmo()
Draws the cell fill color gizmo.
Definition: CellBehavior.cs:53
+
RoomBehavior Room
The parent room template.
Definition: CellBehavior.cs:21
+
Cell CreateEmptyCell()
Performs validation and returns an empty generation cell.
+
Cell CreateCell()
Creates a new generation cell.
+
void AddDoorsToCell(Cell cell)
Adds the doors to the specified cell.
+
bool IsEmpty
True if the cell is empty.
Definition: CellBehavior.cs:36
+
void Initialize(RoomBehavior template, Vector2Int index)
Initializes the cell properties.
Definition: CellBehavior.cs:93
+
IEnumerable< DoorBehavior > FindDoors()
Returns a list of doors assigned to the cell.
+
static CellBehavior FindClosestCell(Transform transform)
Returns the closest cell in the room parented to the specified transform.
+
static float[] CellSqrDistances(List< CellBehavior > cells, Vector3 position)
Returns the square distances between the cells and the specified position.
+
void DrawXGizmo()
If the cell is empty, draws a gizmo for an X through the cell.
Definition: CellBehavior.cs:72
A component representing a door.
Definition: DoorBehavior.cs:12
An exception raised when a duplicate direction exists.
Exception raised when a cell is empty.
A component for defining a cell feature.
Definition: Feature.cs:9
A component for creating a room.
Definition: RoomBehavior.cs:16
-
Vector3 Swizzle(Vector3 vector)
Returns a swizzled vector for a given local vector.
-
Vector2 CellSize
The size of each cell.
Definition: RoomBehavior.cs:52
+
Vector3 Swizzle(Vector3 vector)
Returns a swizzled vector for a given local vector.
+
Vector2 CellSize
The size of each cell.
Definition: RoomBehavior.cs:52
diff --git a/_cell_child_8cs_source.html b/_cell_child_8cs_source.html index 6f0c8c0a..bfa72687 100644 --- a/_cell_child_8cs_source.html +++ b/_cell_child_8cs_source.html @@ -108,59 +108,59 @@
10 {
11 [SerializeField]
12 protected bool _autoAssignCell = true;
-
17 public bool AutoAssignCell { get => _autoAssignCell; set => _autoAssignCell = value; }
+
17 public bool AutoAssignCell { get => _autoAssignCell; set => _autoAssignCell = value; }
18
19 [SerializeField]
20 protected CellBehavior _cell;
-
24 public CellBehavior Cell { get => _cell; set => _cell = value; }
+
24 public CellBehavior Cell { get => _cell; set => _cell = value; }
25
-
29 public Uid RoomId() => RoomLayout().Id;
+
29 public Uid RoomId() => RoomLayout().Id;
30
-
34 public RoomBehavior Room() => Cell.Room;
+
34 public RoomBehavior Room() => Cell.Room;
35
-
39 public Layout Layout() => Room().Layout;
+
39 public Layout Layout() => Room().Layout;
40
-
44 public LayoutState LayoutState() => Room().LayoutState;
+
44 public LayoutState LayoutState() => Room().LayoutState;
45
-
49 public Room RoomLayout() => Room().RoomLayout;
+
49 public Room RoomLayout() => Room().RoomLayout;
50
-
54 public RoomState RoomState() => Room().RoomState;
+
54 public RoomState RoomState() => Room().RoomState;
55
-
59 public IReadOnlyList<DoorConnection> DoorConnections() => Room().DoorConnections;
+
59 public IReadOnlyList<DoorConnection> DoorConnections() => Room().DoorConnections;
60
-
64 public virtual void AutoAssign()
+
64 public virtual void AutoAssign()
65 {
-
66 if (AutoAssignCell)
-
67 AssignClosestCell();
+
66 if (AutoAssignCell)
+
67 AssignClosestCell();
68 }
69
-
73 public void AssignClosestCell()
+
73 public void AssignClosestCell()
74 {
-
75 Cell = CellBehavior.FindClosestCell(transform);
+
75 Cell = CellBehavior.FindClosestCell(transform);
76 }
77 }
78}
A component representing a RoomTemplate cell.
Definition: CellBehavior.cs:14
-
static CellBehavior FindClosestCell(Transform transform)
Returns the closest cell in the room parented to the specified transform.
-
RoomBehavior Room
The parent room template.
Definition: CellBehavior.cs:21
+
RoomBehavior Room
The parent room template.
Definition: CellBehavior.cs:21
+
static CellBehavior FindClosestCell(Transform transform)
Returns the closest cell in the room parented to the specified transform.
An object that has a Cell as a parent.
Definition: CellChild.cs:10
-
LayoutState LayoutState()
The layout state.
-
RoomBehavior Room()
The parent room.
-
Room RoomLayout()
Returns the room data.
-
IReadOnlyList< DoorConnection > DoorConnections()
A list of room door connections.
-
bool AutoAssignCell
If true, the cell will be automatically assigned to the closest cell when update and save operations ...
Definition: CellChild.cs:17
-
CellBehavior Cell
The parent cell.
Definition: CellChild.cs:24
-
Uid RoomId()
The room ID.
-
void AssignClosestCell()
Assigns the closest cell to the door.
Definition: CellChild.cs:73
-
Layout Layout()
The layout.
-
RoomState RoomState()
Returns the room state.
-
virtual void AutoAssign()
If auto assign is enabled, assigns the closest cell to the object.
Definition: CellChild.cs:64
+
RoomState RoomState()
Returns the room state.
+
virtual void AutoAssign()
If auto assign is enabled, assigns the closest cell to the object.
Definition: CellChild.cs:64
+
bool AutoAssignCell
If true, the cell will be automatically assigned to the closest cell when update and save operations ...
Definition: CellChild.cs:17
+
IReadOnlyList< DoorConnection > DoorConnections()
A list of room door connections.
+
Uid RoomId()
The room ID.
+
CellBehavior Cell
The parent cell.
Definition: CellChild.cs:24
+
void AssignClosestCell()
Assigns the closest cell to the door.
Definition: CellChild.cs:73
+
Room RoomLayout()
Returns the room data.
+
LayoutState LayoutState()
The layout state.
+
Layout Layout()
The layout.
+
RoomBehavior Room()
The parent room.
A component for creating a room.
Definition: RoomBehavior.cs:16
-
Layout Layout
The layout.
Definition: RoomBehavior.cs:78
-
IReadOnlyList< DoorConnection > DoorConnections
The room's door connections.
-
LayoutState LayoutState
The layout state.
Definition: RoomBehavior.cs:92
-
Room RoomLayout
The room data.
-
RoomState RoomState
The room state.
+
LayoutState LayoutState
The layout state.
Definition: RoomBehavior.cs:92
+
Room RoomLayout
The room data.
+
Layout Layout
The layout.
Definition: RoomBehavior.cs:78
+
RoomState RoomState
The room state.
+
IReadOnlyList< DoorConnection > DoorConnections
The room's door connections.
diff --git a/_cell_child_editor_8cs_source.html b/_cell_child_editor_8cs_source.html index 2576f87c..a4cb8d6a 100644 --- a/_cell_child_editor_8cs_source.html +++ b/_cell_child_editor_8cs_source.html @@ -109,76 +109,76 @@
11 public override void OnInspectorGUI()
12 {
13 serializedObject.Update();
-
14 DrawAutoAssignButton();
+
14 DrawAutoAssignButton();
15 DrawDefaultInspector();
-
16 DrawCellErrorBox();
+
16 DrawCellErrorBox();
17 serializedObject.ApplyModifiedProperties();
18 }
19
-
23 protected void DrawAutoAssignButton()
+
23 protected void DrawAutoAssignButton()
24 {
-
25 if (!AutoAssignButtonEnabled())
+
25 if (!AutoAssignButtonEnabled())
26 return;
27
28 if (GUILayout.Button("Auto Assign"))
-
29 AutoAssign();
+
29 AutoAssign();
30 }
31
-
35 protected void AutoAssign()
+
35 protected void AutoAssign()
36 {
-
37 var obj = GetCellChild();
+
37 var obj = GetCellChild();
38 obj.AutoAssign();
39 EditorUtility.SetDirty(obj);
-
40 Log.Success($"Auto assigned {obj}.");
+
40 Log.Success($"Auto assigned {obj}.");
41 }
42
-
46 protected void DrawCellErrorBox()
+
46 protected void DrawCellErrorBox()
47 {
-
48 if (CellIsAssigned())
+
48 if (CellIsAssigned())
49 return;
50
51 EditorGUILayout.HelpBox("Cell not assigned.", MessageType.Error, true);
52 }
53
-
57 protected bool CellIsAssigned()
+
57 protected bool CellIsAssigned()
58 {
-
59 return GetCellChild().Cell != null;
+
59 return GetCellChild().Cell != null;
60 }
61
-
65 protected CellChild GetCellChild()
+
65 protected CellChild GetCellChild()
66 {
67 return (CellChild)serializedObject.targetObject;
68 }
69
-
74 protected bool AutoAssignButtonEnabled()
+
74 protected bool AutoAssignButtonEnabled()
75 {
-
76 return !MultipleTargetsSelected() && !TargetIsPrefabAsset();
+
76 return !MultipleTargetsSelected() && !TargetIsPrefabAsset();
77 }
78
-
82 protected bool TargetIsPrefabAsset()
+
82 protected bool TargetIsPrefabAsset()
83 {
-
84 return GetCellChild().gameObject.scene.name == null;
+
84 return GetCellChild().gameObject.scene.name == null;
85 }
86
-
90 protected bool MultipleTargetsSelected()
+
90 protected bool MultipleTargetsSelected()
91 {
92 return serializedObject.targetObjects.Length > 1;
93 }
94 }
95}
An object that has a Cell as a parent.
Definition: CellChild.cs:10
-
CellBehavior Cell
The parent cell.
Definition: CellChild.cs:24
+
CellBehavior Cell
The parent cell.
Definition: CellChild.cs:24
The base class for CellChild editors.
-
CellChild GetCellChild()
Returns the target cell child.
-
bool CellIsAssigned()
True if a cell has been assigned to the obejct.
-
void AutoAssign()
Calls the auto assign method on the object, sets it to dirty, and logs a success message.
-
void DrawAutoAssignButton()
Draws the auto assign button if it is enabled.
-
bool TargetIsPrefabAsset()
True if the target object is an unopened prefab being inspected.
-
bool MultipleTargetsSelected()
True if multiple target objects are selected.
-
bool AutoAssignButtonEnabled()
True if only a single object is selected, and it is open.
-
void DrawCellErrorBox()
Draws an error box if a cell has not been assigned.
+
bool MultipleTargetsSelected()
True if multiple target objects are selected.
+
void AutoAssign()
Calls the auto assign method on the object, sets it to dirty, and logs a success message.
+
bool TargetIsPrefabAsset()
True if the target object is an unopened prefab being inspected.
+
void DrawAutoAssignButton()
Draws the auto assign button if it is enabled.
+
void DrawCellErrorBox()
Draws an error box if a cell has not been assigned.
+
CellChild GetCellChild()
Returns the target cell child.
+
bool CellIsAssigned()
True if a cell has been assigned to the obejct.
+
bool AutoAssignButtonEnabled()
True if only a single object is selected, and it is open.
Contains methods for logging styled messages in Unity.
Definition: Log.cs:9
-
static void Success(string message)
Logs the message with the success style (green and bold).
Definition: Log.cs:14
+
static void Success(string message)
Logs the message with the success style (green and bold).
Definition: Log.cs:14
diff --git a/_cell_plane_8cs_source.html b/_cell_plane_8cs_source.html index 2c447a89..5dccda90 100644 --- a/_cell_plane_8cs_source.html +++ b/_cell_plane_8cs_source.html @@ -101,16 +101,16 @@
2{
-
6 public enum CellPlane
+
6 public enum CellPlane
7 {
-
9 XY,
-
11 XZ,
+
9 XY,
+
11 XZ,
12 }
13}
-
CellPlane
The cell plane.
Definition: CellPlane.cs:7
- - +
CellPlane
The cell plane.
Definition: CellPlane.cs:7
+ +
diff --git a/_collectable_generator_behavior_8cs_source.html b/_collectable_generator_behavior_8cs_source.html index aca5e913..853e4d1d 100644 --- a/_collectable_generator_behavior_8cs_source.html +++ b/_collectable_generator_behavior_8cs_source.html @@ -109,39 +109,39 @@
11 {
12 [SerializeField]
13 private float _doorPower = 2;
-
17 public float DoorPower { get => _doorPower; set => _doorPower = value; }
+
17 public float DoorPower { get => _doorPower; set => _doorPower = value; }
18
19 [SerializeField]
20 private float _neighborPower = 1;
-
24 public float NeighborPower { get => _neighborPower; set => _neighborPower = value; }
+
24 public float NeighborPower { get => _neighborPower; set => _neighborPower = value; }
25
26 [SerializeField]
27 private int _initialNeighborWeight = 1000;
-
31 public int InitialNeighborWeight { get => _initialNeighborWeight; set => _initialNeighborWeight = value; }
+
31 public int InitialNeighborWeight { get => _initialNeighborWeight; set => _initialNeighborWeight = value; }
32
-
34 public override IPipelineStep GetStep()
+
34 public override IPipelineStep GetStep()
35 {
-
36 return new CollectableGenerator(DoorPower, NeighborPower, InitialNeighborWeight);
+
36 return new CollectableGenerator(DoorPower, NeighborPower, InitialNeighborWeight);
37 }
38
-
40 public override string[] InputNames()
+
40 public override string[] InputNames()
41 {
42 return new string[] { "Layout", "CollectableGroups", "RandomSeed" };
43 }
44
-
46 public override string[] OutputNames()
+
46 public override string[] OutputNames()
47 {
48 return System.Array.Empty<string>();
49 }
50 }
51}
A component for adding a collectable generator step to a GenerationPipeline.
-
override string[] InputNames()
Returns an array of argument names required by the step. These names are used for pipeline validation...
-
float DoorPower
The exponent power applied to the door weight.
-
override IPipelineStep GetStep()
Returns the generation step used by the pipeline.
-
override string[] OutputNames()
Returns an array of argument names added by the step. These names are used for pipeline validation.
-
int InitialNeighborWeight
The initial weight used for collectable spots with no allocated neighbors.
-
float NeighborPower
The exponent power applied to the neighbor weight.
+
override string[] InputNames()
Returns an array of argument names required by the step. These names are used for pipeline validation...
+
override IPipelineStep GetStep()
Returns the generation step used by the pipeline.
+
float NeighborPower
The exponent power applied to the neighbor weight.
+
override string[] OutputNames()
Returns an array of argument names added by the step. These names are used for pipeline validation.
+
int InitialNeighborWeight
The initial weight used for collectable spots with no allocated neighbors.
+
float DoorPower
The exponent power applied to the door weight.
The base class for creating a GenerationPipeline step.
diff --git a/_collectable_group_8cs_source.html b/_collectable_group_8cs_source.html index 1ac38735..552f7756 100644 --- a/_collectable_group_8cs_source.html +++ b/_collectable_group_8cs_source.html @@ -109,15 +109,15 @@
21 {
22 [SerializeField]
23 private string _name = "<Name>";
-
27 public string Name { get => _name; set => _name = value; }
+
27 public string Name { get => _name; set => _name = value; }
28
29 [SerializeField]
30 private List<CollectableGroupEntry> _collectables = new List<CollectableGroupEntry>();
-
34 public List<CollectableGroupEntry> Collectables { get => _collectables; set => _collectables = value; }
+
34 public List<CollectableGroupEntry> Collectables { get => _collectables; set => _collectables = value; }
35
36 public IEnumerable<int> GetCollectableIds()
37 {
-
38 foreach (var entry in Collectables)
+
38 foreach (var entry in Collectables)
39 {
40 for (int i = 0; i < entry.Quantity; i++)
41 {
@@ -128,8 +128,8 @@
46 }
47}
A class for creating groups of Collectable.
-
string Name
The group name.
-
List< CollectableGroupEntry > Collectables
A list of collectables.
+
string Name
The group name.
+
List< CollectableGroupEntry > Collectables
A list of collectables.
diff --git a/_collectable_group_entry_8cs_source.html b/_collectable_group_entry_8cs_source.html index 0bad3e86..4f0e2c11 100644 --- a/_collectable_group_entry_8cs_source.html +++ b/_collectable_group_entry_8cs_source.html @@ -110,13 +110,13 @@
12 {
13 [SerializeField]
14 private CollectableObject _collectable;
-
18 public CollectableObject Collectable { get => _collectable; set => _collectable = value; }
+
18 public CollectableObject Collectable { get => _collectable; set => _collectable = value; }
19
20 [SerializeField]
21 private int _quantity;
-
25 public int Quantity { get => _quantity; set => _quantity = value; }
+
25 public int Quantity { get => _quantity; set => _quantity = value; }
26
-
32 public CollectableGroupEntry(CollectableObject collectable, int quantity)
+
32 public CollectableGroupEntry(CollectableObject collectable, int quantity)
33 {
34 _collectable = collectable;
35 _quantity = quantity;
@@ -127,23 +127,23 @@
40 return obj is CollectableGroupEntry entry && Equals(entry);
41 }
42
-
43 public bool Equals(CollectableGroupEntry other)
+
43 public bool Equals(CollectableGroupEntry other)
44 {
-
45 return EqualityComparer<CollectableObject>.Default.Equals(Collectable, other.Collectable) &&
-
46 Quantity == other.Quantity;
+
45 return EqualityComparer<CollectableObject>.Default.Equals(Collectable, other.Collectable) &&
+
46 Quantity == other.Quantity;
47 }
48
49 public override int GetHashCode()
50 {
-
51 return HashCode.Combine(Collectable, Quantity);
+
51 return HashCode.Combine(Collectable, Quantity);
52 }
53
-
54 public static bool operator ==(CollectableGroupEntry left, CollectableGroupEntry right)
+
54 public static bool operator ==(CollectableGroupEntry left, CollectableGroupEntry right)
55 {
56 return left.Equals(right);
57 }
58
-
59 public static bool operator !=(CollectableGroupEntry left, CollectableGroupEntry right)
+
59 public static bool operator !=(CollectableGroupEntry left, CollectableGroupEntry right)
60 {
61 return !(left == right);
62 }
@@ -152,9 +152,9 @@
An object representing a collectable with a unique ID.
A structure containing a collectable and a quantity.
-
int Quantity
The quantity.
-
CollectableGroupEntry(CollectableObject collectable, int quantity)
Initializes a new entry.
-
CollectableObject Collectable
The collectable.
+
CollectableObject Collectable
The collectable.
+
int Quantity
The quantity.
+
CollectableGroupEntry(CollectableObject collectable, int quantity)
Initializes a new entry.
diff --git a/_collectable_groups_input_8cs_source.html b/_collectable_groups_input_8cs_source.html index 0a526da7..7ef1b408 100644 --- a/_collectable_groups_input_8cs_source.html +++ b/_collectable_groups_input_8cs_source.html @@ -108,23 +108,23 @@
10 {
11 [SerializeField]
12 private List<CollectableGroup> _collectableGroups = new List<CollectableGroup>();
-
16 public List<CollectableGroup> CollectableGroups { get => _collectableGroups; set => _collectableGroups = value; }
+
16 public List<CollectableGroup> CollectableGroups { get => _collectableGroups; set => _collectableGroups = value; }
17
-
19 public override void AddInputs(Dictionary<string, object> input)
+
19 public override void AddInputs(Dictionary<string, object> input)
20 {
-
21 input.Add("CollectableGroups", GetCollectableGroups());
+
21 input.Add("CollectableGroups", GetCollectableGroups());
22 }
23
-
25 public override string[] OutputNames()
+
25 public override string[] OutputNames()
26 {
27 return new string[] { "CollectableGroups" };
28 }
29
-
33 public CollectableGroups GetCollectableGroups()
+
33 public CollectableGroups GetCollectableGroups()
34 {
-
35 var groups = new CollectableGroups();
+
35 var groups = new CollectableGroups();
36
-
37 foreach (var group in CollectableGroups)
+
37 foreach (var group in CollectableGroups)
38 {
39 groups.Add(group.Name, group.GetCollectableIds());
40 }
@@ -134,10 +134,10 @@
44 }
45}
A generation input for supplying collectable groups to a GenerationPipeline.
-
List< CollectableGroup > CollectableGroups
A list of collectable groups.
-
override void AddInputs(Dictionary< string, object > input)
Adds the input arguments to the specified inputs dictionary.
-
override string[] OutputNames()
An array of argument names that this input adds to the inputs dictionary. These names are used for pi...
-
CollectableGroups GetCollectableGroups()
Returns the collectable groups for the input.
+
override string[] OutputNames()
An array of argument names that this input adds to the inputs dictionary. These names are used for pi...
+
List< CollectableGroup > CollectableGroups
A list of collectable groups.
+
override void AddInputs(Dictionary< string, object > input)
Adds the input arguments to the specified inputs dictionary.
+
CollectableGroups GetCollectableGroups()
Returns the collectable groups for the input.
The base class for a GenerationPipeline input.
diff --git a/_collectable_object_8cs_source.html b/_collectable_object_8cs_source.html index c33f8e6b..456786b5 100644 --- a/_collectable_object_8cs_source.html +++ b/_collectable_object_8cs_source.html @@ -108,18 +108,18 @@
10 {
11 [SerializeField]
12 private int _id;
-
16 public int Id { get => _id; set => _id = value; }
+
16 public int Id { get => _id; set => _id = value; }
17
18 protected virtual void OnValidate()
19 {
-
20 Id = ManiaMapManager.AutoAssignId(Id);
+
20 Id = ManiaMapManager.AutoAssignId(Id);
21 }
22 }
23}
An object representing a collectable with a unique ID.
-
int Id
The unique ID.
+
int Id
The unique ID.
A manager for maintaining the current map data and state.
-
static int AutoAssignId(int id)
If the ID is less than or equal to zero, returns a random positive integer. Otherwise,...
+
static int AutoAssignId(int id)
If the ID is less than or equal to zero, returns a random positive integer. Otherwise,...
diff --git a/_collectable_spot_behavior_8cs_source.html b/_collectable_spot_behavior_8cs_source.html index 381f92f2..9cbd9bd8 100644 --- a/_collectable_spot_behavior_8cs_source.html +++ b/_collectable_spot_behavior_8cs_source.html @@ -108,11 +108,11 @@
10 {
11 [SerializeField]
12 private int _id;
-
16 public int Id { get => _id; set => _id = value; }
+
16 public int Id { get => _id; set => _id = value; }
17
18 [SerializeField]
19 private CollectableGroup _group;
-
23 public CollectableGroup Group { get => _group; set => _group = value; }
+
23 public CollectableGroup Group { get => _group; set => _group = value; }
24
25 [SerializeField]
26 private float _weight = 1;
@@ -120,91 +120,91 @@
28
29 [SerializeField]
30 private CollectableSpotBehaviorEvent _onInitialize = new CollectableSpotBehaviorEvent();
-
34 public CollectableSpotBehaviorEvent OnInitialize { get => _onInitialize; set => _onInitialize = value; }
+
34 public CollectableSpotBehaviorEvent OnInitialize { get => _onInitialize; set => _onInitialize = value; }
35
-
39 public bool IsInitialized { get; private set; }
+
39 public bool IsInitialized { get; private set; }
40
-
44 public int CollectableId() => RoomLayout().Collectables.TryGetValue(Id, out int value) ? value : int.MinValue;
+
44 public int CollectableId() => RoomLayout().Collectables.TryGetValue(Id, out int value) ? value : int.MinValue;
45
-
49 public bool Exists() => RoomLayout().Collectables.ContainsKey(Id);
+
49 public bool Exists() => RoomLayout().Collectables.ContainsKey(Id);
50
-
54 public bool IsAcquired() => RoomState().AcquiredCollectables.Contains(Id);
+
54 public bool IsAcquired() => RoomState().AcquiredCollectables.Contains(Id);
55
56 private void OnValidate()
57 {
-
58 Id = ManiaMapManager.AutoAssignId(Id);
+
58 Id = ManiaMapManager.AutoAssignId(Id);
59 Weight = Weight;
60 }
61
62 private void Awake()
63 {
-
64 Room().OnInitialize.AddListener(Initialize);
+
64 Room().OnInitialize.AddListener(Initialize);
65 }
66
67 private void OnDestroy()
68 {
-
69 Room().OnInitialize.RemoveListener(Initialize);
+
69 Room().OnInitialize.RemoveListener(Initialize);
70 }
71
-
75 private void Initialize()
+
75 private void Initialize()
76 {
-
77 if (!IsInitialized)
+
77 if (!IsInitialized)
78 {
-
79 IsInitialized = true;
-
80 OnInitialize.Invoke(this);
+
79 IsInitialized = true;
+
80 OnInitialize.Invoke(this);
81 }
82 }
83
-
87 public bool CanAcquire()
+
87 public bool CanAcquire()
88 {
-
89 return Exists() && !IsAcquired();
+
89 return Exists() && !IsAcquired();
90 }
91
-
97 public bool Acquire()
+
97 public bool Acquire()
98 {
-
99 if (CanAcquire())
-
100 return RoomState().AcquiredCollectables.Add(Id);
+
99 if (CanAcquire())
+
100 return RoomState().AcquiredCollectables.Add(Id);
101 return false;
102 }
103
-
107 public override void AutoAssign()
+
107 public override void AutoAssign()
108 {
109 base.AutoAssign();
-
110 Id = ManiaMapManager.AutoAssignId(Id);
+
110 Id = ManiaMapManager.AutoAssignId(Id);
111 }
112
-
116 public CollectableSpot CreateData()
+
116 public CollectableSpot CreateData()
117 {
-
118 var position = new Vector2DInt(Cell.Index.x, Cell.Index.y);
-
119 return new CollectableSpot(position, Group.Name, Weight);
+
118 var position = new Vector2DInt(Cell.Index.x, Cell.Index.y);
+
119 return new CollectableSpot(position, Group.Name, Weight);
120 }
121 }
122}
-
Vector2Int Index
The index position of the cell in the room template.
Definition: CellBehavior.cs:29
+
Vector2Int Index
The index position of the cell in the room template.
Definition: CellBehavior.cs:29
An object that has a Cell as a parent.
Definition: CellChild.cs:10
-
RoomBehavior Room()
The parent room.
-
Room RoomLayout()
Returns the room data.
-
CellBehavior Cell
The parent cell.
Definition: CellChild.cs:24
-
RoomState RoomState()
Returns the room state.
+
RoomState RoomState()
Returns the room state.
+
CellBehavior Cell
The parent cell.
Definition: CellChild.cs:24
+
Room RoomLayout()
Returns the room data.
+
RoomBehavior Room()
The parent room.
A class for creating groups of Collectable.
-
string Name
The group name.
+
string Name
The group name.
An event that passes a CollectableSpot argument.
Represents a collectable spot.
-
int CollectableId()
The assigned collectable ID.
-
bool IsAcquired()
True if the collectable spot is already acquired.
-
bool Acquire()
If the collectable spot exists and has not already been acquired, adds it to the current layout state...
-
bool Exists()
True if the collectable spot exists.
-
int Id
The unique location ID, relative to the cell.
-
CollectableSpotBehaviorEvent OnInitialize
The event invoked after the object is initialized.
-
CollectableGroup Group
The collectable group.
-
override void AutoAssign()
Auto assigns elements to the collectable spot.
-
void Initialize()
Initializes the collectable spot.
-
bool IsInitialized
True if the collectable spot is initialized.
-
bool CanAcquire()
Returns true if the collectable can be acquired.
-
CollectableSpot CreateData()
Returns new generation data for the collectable spot.
+
override void AutoAssign()
Auto assigns elements to the collectable spot.
+
CollectableGroup Group
The collectable group.
+
bool CanAcquire()
Returns true if the collectable can be acquired.
+
CollectableSpot CreateData()
Returns new generation data for the collectable spot.
+
void Initialize()
Initializes the collectable spot.
+
bool IsAcquired()
True if the collectable spot is already acquired.
+
bool Exists()
True if the collectable spot exists.
+
bool Acquire()
If the collectable spot exists and has not already been acquired, adds it to the current layout state...
+
int CollectableId()
The assigned collectable ID.
+
bool IsInitialized
True if the collectable spot is initialized.
+
CollectableSpotBehaviorEvent OnInitialize
The event invoked after the object is initialized.
+
int Id
The unique location ID, relative to the cell.
A manager for maintaining the current map data and state.
-
static int AutoAssignId(int id)
If the ID is less than or equal to zero, returns a random positive integer. Otherwise,...
-
UnityEvent OnInitialize
An event invoked when the room is initialized.
Definition: RoomBehavior.cs:66
+
static int AutoAssignId(int id)
If the ID is less than or equal to zero, returns a random positive integer. Otherwise,...
+
UnityEvent OnInitialize
An event invoked when the room is initialized.
Definition: RoomBehavior.cs:66
diff --git a/_collectable_spot_behavior_editor_8cs_source.html b/_collectable_spot_behavior_editor_8cs_source.html index de76fb3b..1888d206 100644 --- a/_collectable_spot_behavior_editor_8cs_source.html +++ b/_collectable_spot_behavior_editor_8cs_source.html @@ -110,7 +110,7 @@
12 {
16 [MenuItem("GameObject/Mania Map/Collectable Spot", priority = 20)]
17 [MenuItem("Mania Map/Create Collectable Spot", priority = 100)]
-
18 public static void CreateCollectableSpot()
+
18 public static void CreateCollectableSpot()
19 {
20 var obj = new GameObject("Collectable Spot");
21 obj.transform.SetParent(Selection.activeTransform);
@@ -120,36 +120,36 @@
25 public override void OnInspectorGUI()
26 {
27 base.OnInspectorGUI();
-
28 DrawCollectableGroupErrorBox();
+
28 DrawCollectableGroupErrorBox();
29 }
30
-
34 private CollectableSpotBehavior GetCollectableSpot()
+
34 private CollectableSpotBehavior GetCollectableSpot()
35 {
36 return (CollectableSpotBehavior)serializedObject.targetObject;
37 }
38
-
42 private void DrawCollectableGroupErrorBox()
+
42 private void DrawCollectableGroupErrorBox()
43 {
-
44 if (GroupIsAssigned())
+
44 if (GroupIsAssigned())
45 return;
46
47 EditorGUILayout.HelpBox("Collectable group not assigned.", MessageType.Error, true);
48 }
49
-
53 private bool GroupIsAssigned()
+
53 private bool GroupIsAssigned()
54 {
-
55 return GetCollectableSpot().Group != null;
+
55 return GetCollectableSpot().Group != null;
56 }
57 }
58}
Represents a collectable spot.
-
CollectableGroup Group
The collectable group.
+
CollectableGroup Group
The collectable group.
The base class for CellChild editors.
The CollectableSpot editor.
-
void DrawCollectableGroupErrorBox()
Draws an error box if a collectable group has not been assigned to the collectable spot.
-
bool GroupIsAssigned()
True if the group is assigned.
-
CollectableSpotBehavior GetCollectableSpot()
Returns the target collectable spot.
-
static void CreateCollectableSpot()
Creates a new collectable spot Game Object.
+
static void CreateCollectableSpot()
Creates a new collectable spot Game Object.
+
void DrawCollectableGroupErrorBox()
Draws an error box if a collectable group has not been assigned to the collectable spot.
+
CollectableSpotBehavior GetCollectableSpot()
Returns the target collectable spot.
+
bool GroupIsAssigned()
True if the group is assigned.
diff --git a/_color_utility_8cs_source.html b/_color_utility_8cs_source.html index 5e2a07a4..9a8e541f 100644 --- a/_color_utility_8cs_source.html +++ b/_color_utility_8cs_source.html @@ -105,12 +105,12 @@
4{
12 public static class ColorUtility
13 {
-
18 public static Color32 ConvertColor(Color4 color)
+
18 public static Color32 ConvertColor(Color4 color)
19 {
20 return new Color32(color.R, color.G, color.B, color.A);
21 }
22
-
28 public static Color CompositeColors(Color colorA, Color colorB)
+
28 public static Color CompositeColors(Color colorA, Color colorB)
29 {
30 var alpha1 = colorA.a;
31 var alpha2 = colorB.a * (1 - colorA.a);
@@ -125,8 +125,8 @@
40 }
41}
Contains methods for manipulating colors.
Definition: ColorUtility.cs:13
-
static Color32 ConvertColor(Color4 color)
Converts a color to a Unity Color32.
Definition: ColorUtility.cs:18
-
static Color CompositeColors(Color colorA, Color colorB)
Calculates the composite of top color A onto bottom color B.
Definition: ColorUtility.cs:28
+
static Color CompositeColors(Color colorA, Color colorB)
Calculates the composite of top color A onto bottom color B.
Definition: ColorUtility.cs:28
+
static Color32 ConvertColor(Color4 color)
Converts a color to a Unity Color32.
Definition: ColorUtility.cs:18
diff --git a/_door_behavior_8cs_source.html b/_door_behavior_8cs_source.html index 756a4b5d..f47920ac 100644 --- a/_door_behavior_8cs_source.html +++ b/_door_behavior_8cs_source.html @@ -108,53 +108,53 @@
7{
11 public class DoorBehavior : CellChild
12 {
-
16 private static Dictionary<Uid, LinkedList<DoorBehavior>> Doors { get; } = new Dictionary<Uid, LinkedList<DoorBehavior>>();
+
16 private static Dictionary<Uid, LinkedList<DoorBehavior>> Doors { get; } = new Dictionary<Uid, LinkedList<DoorBehavior>>();
17
18 [SerializeField]
19 private bool _autoAssignDirection = true;
-
24 public bool AutoAssignDirection { get => _autoAssignDirection; set => _autoAssignDirection = value; }
+
24 public bool AutoAssignDirection { get => _autoAssignDirection; set => _autoAssignDirection = value; }
25
26 [SerializeField]
27 private DoorDirection _direction;
-
31 public DoorDirection Direction { get => _direction; set => _direction = value; }
+
31 public DoorDirection Direction { get => _direction; set => _direction = value; }
32
33 [SerializeField]
34 private DoorType _type;
-
38 public DoorType Type { get => _type; set => _type = value; }
+
38 public DoorType Type { get => _type; set => _type = value; }
39
40 [SerializeField]
41 private DoorCode _code;
-
45 public DoorCode Code { get => _code; set => _code = value; }
+
45 public DoorCode Code { get => _code; set => _code = value; }
46
47 [SerializeField]
48 private DoorBehaviorEvent _onInitialize;
-
52 public DoorBehaviorEvent OnInitialize { get => _onInitialize; set => _onInitialize = value; }
+
52 public DoorBehaviorEvent OnInitialize { get => _onInitialize; set => _onInitialize = value; }
53
54 private DoorConnection _connection;
-
58 public DoorConnection Connection
+
58 public DoorConnection Connection
59 {
60 get
61 {
-
62 AssertIsInitialized();
+
62 AssertIsInitialized();
63 return _connection;
64 }
65 private set => _connection = value;
66 }
67
-
71 public bool IsInitialized { get; private set; }
+
71 public bool IsInitialized { get; private set; }
72
-
76 public bool Exists() => Connection != null;
+
76 public bool Exists() => Connection != null;
77
-
81 public Uid ToRoomId()
+
81 public Uid ToRoomId()
82 {
-
83 if (Exists())
+
83 if (Exists())
84 {
-
85 var roomId = RoomId();
+
85 var roomId = RoomId();
86
-
87 if (Connection.FromRoom == roomId)
-
88 return Connection.ToRoom;
-
89 if (Connection.ToRoom == roomId)
-
90 return Connection.FromRoom;
+
87 if (Connection.FromRoom == roomId)
+
88 return Connection.ToRoom;
+
89 if (Connection.ToRoom == roomId)
+
90 return Connection.FromRoom;
91 }
92
93 return new Uid(-1, -1, -1);
@@ -162,35 +162,35 @@
95
96 private void Awake()
97 {
-
98 Room().OnInitialize.AddListener(Initialize);
+
98 Room().OnInitialize.AddListener(Initialize);
99 }
100
101 private void OnDestroy()
102 {
-
103 Room().OnInitialize.RemoveListener(Initialize);
-
104 RemoveFromDoorsDictionary();
+
103 Room().OnInitialize.RemoveListener(Initialize);
+
104 RemoveFromDoorsDictionary();
105 }
106
-
110 private void Initialize()
+
110 private void Initialize()
111 {
-
112 if (!IsInitialized)
+
112 if (!IsInitialized)
113 {
-
114 IsInitialized = true;
-
115 AddToDoorsDictionary();
-
116 Connection = FindDoorConnection();
-
117 OnInitialize.Invoke(this);
+
114 IsInitialized = true;
+
115 AddToDoorsDictionary();
+
116 Connection = FindDoorConnection();
+
117 OnInitialize.Invoke(this);
118 }
119 }
120
-
124 private void AssertIsInitialized()
+
124 private void AssertIsInitialized()
125 {
-
126 if (!IsInitialized)
+
126 if (!IsInitialized)
127 throw new DoorNotInitializedException($"Attempting to access initialized member on uninitialized door: {this}.");
128 }
129
-
136 public static DoorBehavior FindDoor(Uid roomId, DoorConnection connection)
+
136 public static DoorBehavior FindDoor(Uid roomId, DoorConnection connection)
137 {
-
138 if (connection != null && Doors.TryGetValue(roomId, out var doors))
+
138 if (connection != null && Doors.TryGetValue(roomId, out var doors))
139 {
140 foreach (var door in doors)
141 {
@@ -202,62 +202,62 @@
147 return null;
148 }
149
-
153 private void AddToDoorsDictionary()
+
153 private void AddToDoorsDictionary()
154 {
-
155 var id = RoomId();
+
155 var id = RoomId();
156
-
157 if (!Doors.TryGetValue(id, out var doors))
+
157 if (!Doors.TryGetValue(id, out var doors))
158 {
159 doors = new LinkedList<DoorBehavior>();
-
160 Doors.Add(id, doors);
+
160 Doors.Add(id, doors);
161 }
162
163 doors.AddLast(this);
164 }
165
-
169 private void RemoveFromDoorsDictionary()
+
169 private void RemoveFromDoorsDictionary()
170 {
-
171 if (IsInitialized && Doors.TryGetValue(RoomId(), out var doors))
+
171 if (IsInitialized && Doors.TryGetValue(RoomId(), out var doors))
172 doors.Remove(this);
173 }
174
-
179 private DoorConnection FindDoorConnection()
+
179 private DoorConnection FindDoorConnection()
180 {
-
181 var roomId = RoomId();
-
182 var position = new Vector2DInt(Cell.Index.x, Cell.Index.y);
+
181 var roomId = RoomId();
+
182 var position = new Vector2DInt(Cell.Index.x, Cell.Index.y);
183
-
184 foreach (var connection in DoorConnections())
+
184 foreach (var connection in DoorConnections())
185 {
-
186 if (connection.ContainsDoor(roomId, position, Direction))
+
186 if (connection.ContainsDoor(roomId, position, Direction))
187 return connection;
188 }
189
190 return null;
191 }
192
-
196 public Door CreateData()
+
196 public Door CreateData()
197 {
-
198 return new Door(Type, Code);
+
198 return new Door(Type, Code);
199 }
200
-
204 public override void AutoAssign()
+
204 public override void AutoAssign()
205 {
206 base.AutoAssign();
207
-
208 if (AutoAssignDirection)
-
209 AssignClosestDirection();
+
208 if (AutoAssignDirection)
+
209 AssignClosestDirection();
210 }
211
-
216 public void AssignClosestDirection()
+
216 public void AssignClosestDirection()
217 {
-
218 if (Cell != null)
-
219 Direction = FindClosestDirection();
+
218 if (Cell != null)
+
219 Direction = FindClosestDirection();
220 }
221
-
225 private DoorDirection FindClosestDirection()
+
225 private DoorDirection FindClosestDirection()
226 {
-
227 var room = Room();
-
228 var delta = transform.position - Cell.transform.position;
+
227 var room = Room();
+
228 var delta = transform.position - Cell.transform.position;
229
230 System.Span<DoorDirection> directions = stackalloc DoorDirection[]
231 {
@@ -283,36 +283,36 @@
251 }
252 }
253}
-
Vector2Int Index
The index position of the cell in the room template.
Definition: CellBehavior.cs:29
+
Vector2Int Index
The index position of the cell in the room template.
Definition: CellBehavior.cs:29
An object that has a Cell as a parent.
Definition: CellChild.cs:10
-
RoomBehavior Room()
The parent room.
-
IReadOnlyList< DoorConnection > DoorConnections()
A list of room door connections.
-
CellBehavior Cell
The parent cell.
Definition: CellChild.cs:24
-
Uid RoomId()
The room ID.
+
IReadOnlyList< DoorConnection > DoorConnections()
A list of room door connections.
+
Uid RoomId()
The room ID.
+
CellBehavior Cell
The parent cell.
Definition: CellChild.cs:24
+
RoomBehavior Room()
The parent room.
An event that passes a Door argument.
A component representing a door.
Definition: DoorBehavior.cs:12
-
bool IsInitialized
True if the door has been initialized.
Definition: DoorBehavior.cs:71
-
bool AutoAssignDirection
If true, the door direction will be automatically assigned to the cell when update and save operation...
Definition: DoorBehavior.cs:24
-
DoorDirection FindClosestDirection()
Finds the closest door direction based on the door's relative position to the assigned cell.
-
bool Exists()
True if the door exists in the layout.
-
static Dictionary< Uid, LinkedList< DoorBehavior > > Doors
A dictionary of doors by their room ID.
Definition: DoorBehavior.cs:16
-
DoorBehaviorEvent OnInitialize
The event invoked after the door is initialized.
Definition: DoorBehavior.cs:52
-
void AssignClosestDirection()
Assigns the closest direction to the door based on the door's relative position to the assigned cell.
-
static DoorBehavior FindDoor(Uid roomId, DoorConnection connection)
Finds the door with the specified room ID and door connection. Returns null if the door is not found.
-
Door CreateData()
Returns a new generation door.
-
void AssertIsInitialized()
Checks that the door is initialized and throws an exception if it isn't.
-
DoorCode Code
The door code.
Definition: DoorBehavior.cs:45
-
void Initialize()
Initializes the door.
-
override void AutoAssign()
Auto assigns elements to the door.
-
void RemoveFromDoorsDictionary()
Removes the door from the doors dictionary.
-
DoorConnection Connection
The associated door connection in the layout.
Definition: DoorBehavior.cs:59
-
DoorDirection Direction
The door direction.
Definition: DoorBehavior.cs:31
-
DoorConnection FindDoorConnection()
Returns the door connection in the layout associated with the door. Returns null if the door connecti...
-
void AddToDoorsDictionary()
Adds the door to the doors dictionary.
-
Uid ToRoomId()
The room ID of the room this door connects to.
Definition: DoorBehavior.cs:81
-
DoorType Type
The door type.
Definition: DoorBehavior.cs:38
+
override void AutoAssign()
Auto assigns elements to the door.
+
DoorDirection FindClosestDirection()
Finds the closest door direction based on the door's relative position to the assigned cell.
+
Door CreateData()
Returns a new generation door.
+
DoorBehaviorEvent OnInitialize
The event invoked after the door is initialized.
Definition: DoorBehavior.cs:52
+
Uid ToRoomId()
The room ID of the room this door connects to.
Definition: DoorBehavior.cs:81
+
void AssignClosestDirection()
Assigns the closest direction to the door based on the door's relative position to the assigned cell.
+
bool AutoAssignDirection
If true, the door direction will be automatically assigned to the cell when update and save operation...
Definition: DoorBehavior.cs:24
+
DoorConnection FindDoorConnection()
Returns the door connection in the layout associated with the door. Returns null if the door connecti...
+
void AddToDoorsDictionary()
Adds the door to the doors dictionary.
+
static DoorBehavior FindDoor(Uid roomId, DoorConnection connection)
Finds the door with the specified room ID and door connection. Returns null if the door is not found.
+
void AssertIsInitialized()
Checks that the door is initialized and throws an exception if it isn't.
+
DoorCode Code
The door code.
Definition: DoorBehavior.cs:45
+
static Dictionary< Uid, LinkedList< DoorBehavior > > Doors
A dictionary of doors by their room ID.
Definition: DoorBehavior.cs:16
+
void Initialize()
Initializes the door.
+
DoorType Type
The door type.
Definition: DoorBehavior.cs:38
+
bool Exists()
True if the door exists in the layout.
+
void RemoveFromDoorsDictionary()
Removes the door from the doors dictionary.
+
bool IsInitialized
True if the door has been initialized.
Definition: DoorBehavior.cs:71
+
DoorConnection Connection
The associated door connection in the layout.
Definition: DoorBehavior.cs:59
+
DoorDirection Direction
The door direction.
Definition: DoorBehavior.cs:31
Exception raised when a door is not initialized.
-
UnityEvent OnInitialize
An event invoked when the room is initialized.
Definition: RoomBehavior.cs:66
+
UnityEvent OnInitialize
An event invoked when the room is initialized.
Definition: RoomBehavior.cs:66
diff --git a/_door_behavior_editor_8cs_source.html b/_door_behavior_editor_8cs_source.html index c03cf877..24580ed0 100644 --- a/_door_behavior_editor_8cs_source.html +++ b/_door_behavior_editor_8cs_source.html @@ -110,7 +110,7 @@
12 {
16 [MenuItem("GameObject/Mania Map/Door", priority = 20)]
17 [MenuItem("Mania Map/Create Door", priority = 100)]
-
18 public static void CreateDoor()
+
18 public static void CreateDoor()
19 {
20 var obj = new GameObject("Door");
21 obj.transform.SetParent(Selection.activeTransform);
@@ -120,14 +120,14 @@
25 public override void OnInspectorGUI()
26 {
27 serializedObject.Update();
-
28 DrawAutoAssignButton();
-
29 DrawFields(x => x.name == "m_Script" || x.name.StartsWith("_auto"));
-
30 DrawFields(x => x.name != "m_Script" && !x.name.StartsWith("_auto"));
-
31 DrawCellErrorBox();
+
28 DrawAutoAssignButton();
+
29 DrawFields(x => x.name == "m_Script" || x.name.StartsWith("_auto"));
+
30 DrawFields(x => x.name != "m_Script" && !x.name.StartsWith("_auto"));
+
31 DrawCellErrorBox();
32 serializedObject.ApplyModifiedProperties();
33 }
34
-
39 private void DrawFields(System.Func<SerializedProperty, bool> selector)
+
39 private void DrawFields(System.Func<SerializedProperty, bool> selector)
40 {
41 var iterator = serializedObject.GetIterator();
42 var enterChildren = true;
@@ -147,11 +147,11 @@
56}
A component representing a door.
Definition: DoorBehavior.cs:12
The base class for CellChild editors.
-
void DrawAutoAssignButton()
Draws the auto assign button if it is enabled.
-
void DrawCellErrorBox()
Draws an error box if a cell has not been assigned.
+
void DrawAutoAssignButton()
Draws the auto assign button if it is enabled.
+
void DrawCellErrorBox()
Draws an error box if a cell has not been assigned.
The Door editor.
-
static void CreateDoor()
Creates a new door Game Object.
-
void DrawFields(System.Func< SerializedProperty, bool > selector)
Draws the fields for which the specified selector returns true.
+
void DrawFields(System.Func< SerializedProperty, bool > selector)
Draws the fields for which the specified selector returns true.
+
static void CreateDoor()
Creates a new door Game Object.
diff --git a/_feature_8cs_source.html b/_feature_8cs_source.html index b38e0243..f4038f58 100644 --- a/_feature_8cs_source.html +++ b/_feature_8cs_source.html @@ -107,12 +107,12 @@
9 {
10 [SerializeField]
11 private string _name = "<None>";
-
16 public string Name { get => _name; set => _name = value; }
+
16 public string Name { get => _name; set => _name = value; }
17 }
18}
An object that has a Cell as a parent.
Definition: CellChild.cs:10
A component for defining a cell feature.
Definition: Feature.cs:9
-
string Name
The feature name. This name should exactly match the feature name of the corresponding map tile if yo...
Definition: Feature.cs:16
+
string Name
The feature name. This name should exactly match the feature name of the corresponding map tile if yo...
Definition: Feature.cs:16
diff --git a/_feature_editor_8cs_source.html b/_feature_editor_8cs_source.html index d902982b..78b03372 100644 --- a/_feature_editor_8cs_source.html +++ b/_feature_editor_8cs_source.html @@ -110,7 +110,7 @@
12 {
16 [MenuItem("GameObject/Mania Map/Feature", priority = 20)]
17 [MenuItem("Mania Map/Create Feature", priority = 100)]
-
18 public static void CreateFeature()
+
18 public static void CreateFeature()
19 {
20 var obj = new GameObject("Feature");
21 obj.transform.SetParent(Selection.activeTransform);
@@ -121,7 +121,7 @@
26}
The base class for CellChild editors.
The Feature editor.
-
static void CreateFeature()
Creates a new collectable spot Game Object.
+
static void CreateFeature()
Creates a new collectable spot Game Object.
A component for defining a cell feature.
Definition: Feature.cs:9
diff --git a/_feature_map_tile_8cs_source.html b/_feature_map_tile_8cs_source.html index 26c58e5a..c9be66f2 100644 --- a/_feature_map_tile_8cs_source.html +++ b/_feature_map_tile_8cs_source.html @@ -108,17 +108,17 @@
10 {
11 [SerializeField]
12 private string _feature;
-
16 public string Feature { get => _feature; set => _feature = value; }
+
16 public string Feature { get => _feature; set => _feature = value; }
17
18 [SerializeField]
19 private Texture2D _tile;
-
23 public Texture2D Tile { get => _tile; set => _tile = value; }
+
23 public Texture2D Tile { get => _tile; set => _tile = value; }
24 }
25}
A component for defining a cell feature.
Definition: Feature.cs:9
A feature name and the associated map tile.
-
Texture2D Tile
The map tile.
+
Texture2D Tile
The map tile.
diff --git a/_file_utility_8cs_source.html b/_file_utility_8cs_source.html index af91df22..8fc500b3 100644 --- a/_file_utility_8cs_source.html +++ b/_file_utility_8cs_source.html @@ -109,7 +109,7 @@
8{
12 public static class FileUtility
13 {
-
20 public static void CreateDirectory(string path)
+
20 public static void CreateDirectory(string path)
21 {
22 if (AssetDatabase.IsValidFolder(path))
23 return;
@@ -134,7 +134,7 @@
42 }
43 }
44
-
50 public static string ReplaceInvalidFileNameCharacters(string str, char replacement = '_')
+
50 public static string ReplaceInvalidFileNameCharacters(string str, char replacement = '_')
51 {
52 var characters = Path.GetInvalidFileNameChars();
53
@@ -152,14 +152,14 @@
65 return builder.ToString();
66 }
67
-
72 public static string[] FindPrefabGuids(string[] searchPaths)
+
72 public static string[] FindPrefabGuids(string[] searchPaths)
73 {
74 return AssetDatabase.FindAssets("t:prefab", searchPaths);
75 }
76
-
81 public static string[] FindPrefabPaths(string[] searchPaths)
+
81 public static string[] FindPrefabPaths(string[] searchPaths)
82 {
-
83 var paths = FindPrefabGuids(searchPaths);
+
83 var paths = FindPrefabGuids(searchPaths);
84
85 for (int i = 0; i < paths.Length; i++)
86 {
@@ -171,10 +171,10 @@
92 }
93}
Contains methods for dealing with files in in Unity.
Definition: FileUtility.cs:13
-
static string ReplaceInvalidFileNameCharacters(string str, char replacement='_')
Replaces all invalid filename characters in the string with the specified character.
Definition: FileUtility.cs:50
-
static string[] FindPrefabPaths(string[] searchPaths)
Return an array of prefab paths at the specified search paths.
Definition: FileUtility.cs:81
-
static string[] FindPrefabGuids(string[] searchPaths)
Returns an array of prefab asset GUID's at the specified search paths.
Definition: FileUtility.cs:72
-
static void CreateDirectory(string path)
Creates the directory in the assets folder if it does not already exist. The path must begin with the...
Definition: FileUtility.cs:20
+
static string ReplaceInvalidFileNameCharacters(string str, char replacement='_')
Replaces all invalid filename characters in the string with the specified character.
Definition: FileUtility.cs:50
+
static string[] FindPrefabGuids(string[] searchPaths)
Returns an array of prefab asset GUID's at the specified search paths.
Definition: FileUtility.cs:72
+
static void CreateDirectory(string path)
Creates the directory in the assets folder if it does not already exist. The path must begin with the...
Definition: FileUtility.cs:20
+
static string[] FindPrefabPaths(string[] searchPaths)
Return an array of prefab paths at the specified search paths.
Definition: FileUtility.cs:81
diff --git a/_generation_input_8cs_source.html b/_generation_input_8cs_source.html index 6c69fbc0..7634f936 100644 --- a/_generation_input_8cs_source.html +++ b/_generation_input_8cs_source.html @@ -106,14 +106,14 @@
5{
9 public abstract class GenerationInput : MonoBehaviour
10 {
-
15 public abstract string[] OutputNames();
+
15 public abstract string[] OutputNames();
16
-
21 public abstract void AddInputs(Dictionary<string, object> input);
+
21 public abstract void AddInputs(Dictionary<string, object> input);
22 }
23}
The base class for a GenerationPipeline input.
-
abstract void AddInputs(Dictionary< string, object > input)
Adds the input arguments to the specified inputs dictionary.
-
abstract string[] OutputNames()
An array of argument names that this input adds to the inputs dictionary. These names are used for pi...
+
abstract string[] OutputNames()
An array of argument names that this input adds to the inputs dictionary. These names are used for pi...
+
abstract void AddInputs(Dictionary< string, object > input)
Adds the input arguments to the specified inputs dictionary.
diff --git a/_generation_input_editor_8cs_source.html b/_generation_input_editor_8cs_source.html index c1af8dde..b6a15f0b 100644 --- a/_generation_input_editor_8cs_source.html +++ b/_generation_input_editor_8cs_source.html @@ -111,19 +111,19 @@
13 {
14 serializedObject.Update();
15 DrawDefaultInspector();
-
16 DrawOutputNamesLabel();
+
16 DrawOutputNamesLabel();
17 serializedObject.ApplyModifiedProperties();
18 }
19
-
23 private GenerationInput GetGenerationInput()
+
23 private GenerationInput GetGenerationInput()
24 {
25 return (GenerationInput)serializedObject.targetObject;
26 }
27
-
32 private void DrawOutputNamesLabel()
+
32 private void DrawOutputNamesLabel()
33 {
34 const string LongDash = "\u2012";
-
35 var input = GetGenerationInput();
+
35 var input = GetGenerationInput();
36 var names = input.OutputNames();
37 var label = names.Length > 0 ? string.Join(", ", names) : LongDash;
38
@@ -134,8 +134,8 @@
43 }
44}
The GenerationInput editor.
-
void DrawOutputNamesLabel()
Draws the output names label. If no output names are defined in the input, a long dash is displayed.
-
GenerationInput GetGenerationInput()
Returns the target generation input object.
+
GenerationInput GetGenerationInput()
Returns the target generation input object.
+
void DrawOutputNamesLabel()
Draws the output names label. If no output names are defined in the input, a long dash is displayed.
The base class for a GenerationPipeline input.
diff --git a/_generation_int_input_8cs_source.html b/_generation_int_input_8cs_source.html index bb3cba4e..ab83717b 100644 --- a/_generation_int_input_8cs_source.html +++ b/_generation_int_input_8cs_source.html @@ -103,16 +103,16 @@
2{
6 public class GenerationIntInput : GenerationNamedInput<int>
7 {
-
9 public override string[] OutputNames()
+
9 public override string[] OutputNames()
10 {
-
11 return new string[] { Name };
+
11 return new string[] { Name };
12 }
13 }
14}
A component for adding a named integer input to a GenerationPipeline.
-
override string[] OutputNames()
+
override string[] OutputNames()
The base component for adding a named input to a GenerationPipeline.
-
string Name
The input argument name.
+
string Name
The input argument name.
diff --git a/_generation_named_input_8cs_source.html b/_generation_named_input_8cs_source.html index 13302c0e..b38872d2 100644 --- a/_generation_named_input_8cs_source.html +++ b/_generation_named_input_8cs_source.html @@ -108,23 +108,23 @@
11 {
12 [SerializeField]
13 protected string _name = "<None>";
-
17 public string Name { get => _name; set => _name = value; }
+
17 public string Name { get => _name; set => _name = value; }
18
19 [SerializeField]
20 protected T _value;
-
24 public T Value { get => _value; set => _value = value; }
+
24 public T Value { get => _value; set => _value = value; }
25
-
27 public override void AddInputs(Dictionary<string, object> input)
+
27 public override void AddInputs(Dictionary<string, object> input)
28 {
-
29 input.Add(Name, Value);
+
29 input.Add(Name, Value);
30 }
31 }
32}
The base class for a GenerationPipeline input.
The base component for adding a named input to a GenerationPipeline.
-
T Value
The value.
-
override void AddInputs(Dictionary< string, object > input)
Adds the input arguments to the specified inputs dictionary.
-
string Name
The input argument name.
+
string Name
The input argument name.
+
T Value
The value.
+
override void AddInputs(Dictionary< string, object > input)
Adds the input arguments to the specified inputs dictionary.
diff --git a/_generation_pipeline_8cs_source.html b/_generation_pipeline_8cs_source.html index de2516fb..6b668afe 100644 --- a/_generation_pipeline_8cs_source.html +++ b/_generation_pipeline_8cs_source.html @@ -113,29 +113,29 @@
15 {
16 [SerializeField]
17 private GameObject _inputsContainer;
-
21 public GameObject InputsContainer { get => _inputsContainer; set => _inputsContainer = value; }
+
21 public GameObject InputsContainer { get => _inputsContainer; set => _inputsContainer = value; }
22
23 [SerializeField]
24 private GameObject _stepsContainer;
-
28 public GameObject StepsContainer { get => _stepsContainer; set => _stepsContainer = value; }
+
28 public GameObject StepsContainer { get => _stepsContainer; set => _stepsContainer = value; }
29
30 [SerializeField]
31 private List<string> _manualInputNames = new List<string>();
-
35 public List<string> ManualInputNames { get => _manualInputNames; set => _manualInputNames = value; }
+
35 public List<string> ManualInputNames { get => _manualInputNames; set => _manualInputNames = value; }
36
-
42 public PipelineResults Run(Dictionary<string, object> inputs = null, CancellationToken cancellationToken = default)
+
42 public PipelineResults Run(Dictionary<string, object> inputs = null, CancellationToken cancellationToken = default)
43 {
44 inputs ??= new Dictionary<string, object>();
-
45 return BuildPipeline().Run(BuildInputs(inputs), cancellationToken);
+
45 return BuildPipeline().Run(BuildInputs(inputs), cancellationToken);
46 }
47
-
53 public Task<PipelineResults> RunAsync(Dictionary<string, object> inputs = null, CancellationToken cancellationToken = default)
+
53 public Task<PipelineResults> RunAsync(Dictionary<string, object> inputs = null, CancellationToken cancellationToken = default)
54 {
55 inputs ??= new Dictionary<string, object>();
-
56 return BuildPipeline().RunAsync(BuildInputs(inputs), cancellationToken);
+
56 return BuildPipeline().RunAsync(BuildInputs(inputs), cancellationToken);
57 }
58
-
67 public async Task<PipelineResults> RunAttemptsAsync(int seed, int attempts = 10, int timeout = 5000, Dictionary<string, object> inputs = null)
+
67 public async Task<PipelineResults> RunAttemptsAsync(int seed, int attempts = 10, int timeout = 5000, Dictionary<string, object> inputs = null)
68 {
69 for (int i = 0; i < attempts; i++)
70 {
@@ -147,7 +147,7 @@
76 };
77
78 var token = new CancellationTokenSource(timeout).Token;
-
79 var results = await RunAsync(args, token);
+
79 var results = await RunAsync(args, token);
80
81 if (results.Success)
82 {
@@ -160,19 +160,19 @@
89 return new PipelineResults(inputs);
90 }
91
-
95 public GenerationStep[] GetSteps()
+
95 public GenerationStep[] GetSteps()
96 {
-
97 return StepsContainer.GetComponents<GenerationStep>();
+
97 return StepsContainer.GetComponents<GenerationStep>();
98 }
99
-
103 public GenerationInput[] GetInputs()
+
103 public GenerationInput[] GetInputs()
104 {
-
105 return InputsContainer.GetComponents<GenerationInput>();
+
105 return InputsContainer.GetComponents<GenerationInput>();
106 }
107
-
111 public Pipeline BuildPipeline()
+
111 public Pipeline BuildPipeline()
112 {
-
113 var steps = GetSteps();
+
113 var steps = GetSteps();
114 var pipelineSteps = new IPipelineStep[steps.Length];
115
116 for (int i = 0; i < steps.Length; i++)
@@ -183,12 +183,12 @@
121 return new Pipeline(pipelineSteps);
122 }
123
-
127 public Dictionary<string, object> BuildInputs(Dictionary<string, object> inputs)
+
127 public Dictionary<string, object> BuildInputs(Dictionary<string, object> inputs)
128 {
-
129 Validate(inputs);
+
129 Validate(inputs);
130 var result = new Dictionary<string, object>(inputs);
131
-
132 foreach (var input in GetInputs())
+
132 foreach (var input in GetInputs())
133 {
134 input.AddInputs(result);
135 }
@@ -196,23 +196,23 @@
137 return result;
138 }
139
-
144 public void Validate(Dictionary<string, object> inputs)
+
144 public void Validate(Dictionary<string, object> inputs)
145 {
146 var names = new HashSet<string>(inputs.Keys);
-
147 ValidateInputs(names);
-
148 ValidateSteps(names);
+
147 ValidateInputs(names);
+
148 ValidateSteps(names);
149 }
150
-
154 public void Validate()
+
154 public void Validate()
155 {
-
156 var names = new HashSet<string>(ManualInputNames);
-
157 ValidateInputs(names);
-
158 ValidateSteps(names);
+
156 var names = new HashSet<string>(ManualInputNames);
+
157 ValidateInputs(names);
+
158 ValidateSteps(names);
159 }
160
-
166 private void ValidateInputs(HashSet<string> names)
+
166 private void ValidateInputs(HashSet<string> names)
167 {
-
168 var inputs = GetInputs();
+
168 var inputs = GetInputs();
169
170 foreach (var input in inputs)
171 {
@@ -224,9 +224,9 @@
177 }
178 }
179
-
185 private void ValidateSteps(HashSet<string> names)
+
185 private void ValidateSteps(HashSet<string> names)
186 {
-
187 var steps = GetSteps();
+
187 var steps = GetSteps();
188
189 foreach (var step in steps)
190 {
@@ -243,13 +243,13 @@
201 }
202 }
203
-
208 public bool IsValid(Dictionary<string, object> inputs)
+
208 public bool IsValid(Dictionary<string, object> inputs)
209 {
210 var names = new HashSet<string>(inputs.Keys);
211
212 try
213 {
-
214 ValidateInputs(names);
+
214 ValidateInputs(names);
215 }
216 catch (DuplicateInputException)
217 {
@@ -258,7 +258,7 @@
220
221 try
222 {
-
223 ValidateSteps(names);
+
223 ValidateSteps(names);
224 }
225 catch (MissingInputException)
226 {
@@ -268,13 +268,13 @@
230 return true;
231 }
232
-
236 public bool IsValid()
+
236 public bool IsValid()
237 {
-
238 var names = new HashSet<string>(ManualInputNames);
+
238 var names = new HashSet<string>(ManualInputNames);
239
240 try
241 {
-
242 ValidateInputs(names);
+
242 ValidateInputs(names);
243 }
244 catch (DuplicateInputException)
245 {
@@ -283,7 +283,7 @@
248
249 try
250 {
-
251 ValidateSteps(names);
+
251 ValidateSteps(names);
252 }
253 catch (MissingInputException)
254 {
@@ -298,22 +298,22 @@
Exception raised when a generation step is missing an input argument.
The base class for a GenerationPipeline input.
A component for generating layouts using a sequence of steps.
-
bool IsValid()
Returns true if the pipeline is valid.
-
Pipeline BuildPipeline()
Builds the pipeline from the generation steps.
-
void Validate(Dictionary< string, object > inputs)
Validates the pipeline and throws any applicable exceptions.
-
void Validate()
Validates the pipeline and throws any applicable exceptions.
-
GameObject InputsContainer
The container containing the GenerationInput components for the pipeline.
-
GenerationInput[] GetInputs()
Returns an array of generation inputs attached to the inputs container.
-
PipelineResults Run(Dictionary< string, object > inputs=null, CancellationToken cancellationToken=default)
Generates a set of results for the pipeline.
-
Dictionary< string, object > BuildInputs(Dictionary< string, object > inputs)
Validates and builts a dictionary of inputs for the pipeline.
-
async Task< PipelineResults > RunAttemptsAsync(int seed, int attempts=10, int timeout=5000, Dictionary< string, object > inputs=null)
Attempts runs of the pipeline until a result is found. On each failed attempt, the seed is shifted in...
-
List< string > ManualInputNames
An array of manual input names passed to the generate function.
-
bool IsValid(Dictionary< string, object > inputs)
Returns true if the pipeline is valid.
-
void ValidateSteps(HashSet< string > names)
Validates the pipeline step inputs and throws any applicable exceptions.
-
void ValidateInputs(HashSet< string > names)
Validates the pipeline inputs and throws any applicable exceptions.
-
GenerationStep[] GetSteps()
Returns an array of generation steps attached to the steps container.
-
Task< PipelineResults > RunAsync(Dictionary< string, object > inputs=null, CancellationToken cancellationToken=default)
Generates a set of results for the pipeline asynchronously.
-
GameObject StepsContainer
The container containing the GenerationStep components for the pipeline.
+
Task< PipelineResults > RunAsync(Dictionary< string, object > inputs=null, CancellationToken cancellationToken=default)
Generates a set of results for the pipeline asynchronously.
+
GameObject InputsContainer
The container containing the GenerationInput components for the pipeline.
+
GameObject StepsContainer
The container containing the GenerationStep components for the pipeline.
+
Pipeline BuildPipeline()
Builds the pipeline from the generation steps.
+
bool IsValid(Dictionary< string, object > inputs)
Returns true if the pipeline is valid.
+
void Validate()
Validates the pipeline and throws any applicable exceptions.
+
Dictionary< string, object > BuildInputs(Dictionary< string, object > inputs)
Validates and builts a dictionary of inputs for the pipeline.
+
bool IsValid()
Returns true if the pipeline is valid.
+
void Validate(Dictionary< string, object > inputs)
Validates the pipeline and throws any applicable exceptions.
+
GenerationInput[] GetInputs()
Returns an array of generation inputs attached to the inputs container.
+
List< string > ManualInputNames
An array of manual input names passed to the generate function.
+
GenerationStep[] GetSteps()
Returns an array of generation steps attached to the steps container.
+
void ValidateInputs(HashSet< string > names)
Validates the pipeline inputs and throws any applicable exceptions.
+
void ValidateSteps(HashSet< string > names)
Validates the pipeline step inputs and throws any applicable exceptions.
+
async Task< PipelineResults > RunAttemptsAsync(int seed, int attempts=10, int timeout=5000, Dictionary< string, object > inputs=null)
Attempts runs of the pipeline until a result is found. On each failed attempt, the seed is shifted in...
+
PipelineResults Run(Dictionary< string, object > inputs=null, CancellationToken cancellationToken=default)
Generates a set of results for the pipeline.
The base class for creating a GenerationPipeline step.
diff --git a/_generation_pipeline_editor_8cs_source.html b/_generation_pipeline_editor_8cs_source.html index fe0c7fa9..6e39127f 100644 --- a/_generation_pipeline_editor_8cs_source.html +++ b/_generation_pipeline_editor_8cs_source.html @@ -110,7 +110,7 @@
12 {
16 [MenuItem("GameObject/Mania Map/Generation Pipeline", priority = 20)]
17 [MenuItem("Mania Map/Create Generation Pipeline", priority = 100)]
-
18 public static void CreatePipeline()
+
18 public static void CreatePipeline()
19 {
20 var obj = new GameObject("Generation Pipeline");
21 obj.transform.SetParent(Selection.activeTransform);
@@ -121,7 +121,7 @@
26 pipeline.InputsContainer = inputs;
27
28 var layoutId = inputs.AddComponent<GenerationIntInput>();
-
29 layoutId.Name = "LayoutId";
+
29 layoutId.Name = "LayoutId";
30 layoutId.Value = Random.Range(1, int.MaxValue);
31
32 inputs.AddComponent<RandomSeedInput>();
@@ -141,26 +141,26 @@
46 {
47 serializedObject.Update();
48 DrawDefaultInspector();
-
49 DrawPipelineErrorBox();
+
49 DrawPipelineErrorBox();
50 serializedObject.ApplyModifiedProperties();
51 }
52
-
56 private GenerationPipeline GetGenerationPipeline()
+
56 private GenerationPipeline GetGenerationPipeline()
57 {
58 return (GenerationPipeline)serializedObject.targetObject;
59 }
60
-
65 private void DrawPipelineErrorBox()
+
65 private void DrawPipelineErrorBox()
66 {
-
67 var names = new HashSet<string>(GetGenerationPipeline().ManualInputNames);
-
68 DrawGenerationInputErrorBox(names);
-
69 DrawGenerationStepErrorBox(names);
+
67 var names = new HashSet<string>(GetGenerationPipeline().ManualInputNames);
+
68 DrawGenerationInputErrorBox(names);
+
69 DrawGenerationStepErrorBox(names);
70 }
71
-
76 private void DrawGenerationInputErrorBox(HashSet<string> names)
+
76 private void DrawGenerationInputErrorBox(HashSet<string> names)
77 {
78 var messages = new List<string>() { "Inputs contain errors:" };
-
79 var pipeline = GetGenerationPipeline();
+
79 var pipeline = GetGenerationPipeline();
80 var inputs = pipeline.GetInputs();
81
82 foreach (var input in inputs)
@@ -178,10 +178,10 @@
94 EditorGUILayout.HelpBox(string.Join('\n', messages), MessageType.Error, true);
95 }
96
-
101 private void DrawGenerationStepErrorBox(HashSet<string> names)
+
101 private void DrawGenerationStepErrorBox(HashSet<string> names)
102 {
103 var messages = new List<string>() { "Steps contain errors:" };
-
104 var pipeline = GetGenerationPipeline();
+
104 var pipeline = GetGenerationPipeline();
105 var steps = pipeline.GetSteps();
106
107 foreach (var step in steps)
@@ -208,13 +208,13 @@
A component for adding a collectable generator step to a GenerationPipeline.
A generation input for supplying collectable groups to a GenerationPipeline.
The GenerationPipeline editor.
-
GenerationPipeline GetGenerationPipeline()
Returns the target generation pipeline.
-
static void CreatePipeline()
Creates a new generation pipeline Game Object.
-
void DrawGenerationStepErrorBox(HashSet< string > names)
Draws the generation step error box.
-
void DrawGenerationInputErrorBox(HashSet< string > names)
Draws the generation pipeline error box.
-
void DrawPipelineErrorBox()
Draws error boxes for the generation inputs and generation steps if there are errors in their input o...
+
void DrawGenerationStepErrorBox(HashSet< string > names)
Draws the generation step error box.
+
void DrawGenerationInputErrorBox(HashSet< string > names)
Draws the generation pipeline error box.
+
void DrawPipelineErrorBox()
Draws error boxes for the generation inputs and generation steps if there are errors in their input o...
+
static void CreatePipeline()
Creates a new generation pipeline Game Object.
+
GenerationPipeline GetGenerationPipeline()
Returns the target generation pipeline.
A component for adding a named integer input to a GenerationPipeline.
-
string Name
The input argument name.
+
string Name
The input argument name.
A component for generating layouts using a sequence of steps.
A component for generation layouts as part of a GenerationPipeline.
A generation step for randomizing a layout graph based on the specified parameters.
diff --git a/_generation_step_8cs_source.html b/_generation_step_8cs_source.html index d3b18712..5bd88001 100644 --- a/_generation_step_8cs_source.html +++ b/_generation_step_8cs_source.html @@ -106,17 +106,17 @@
5{
9 public abstract class GenerationStep : MonoBehaviour
10 {
-
15 public abstract string[] InputNames();
+
15 public abstract string[] InputNames();
16
-
21 public abstract string[] OutputNames();
+
21 public abstract string[] OutputNames();
22
-
26 public abstract IPipelineStep GetStep();
+
26 public abstract IPipelineStep GetStep();
27 }
28}
The base class for creating a GenerationPipeline step.
-
abstract string[] InputNames()
Returns an array of argument names required by the step. These names are used for pipeline validation...
-
abstract string[] OutputNames()
Returns an array of argument names added by the step. These names are used for pipeline validation.
-
abstract IPipelineStep GetStep()
Returns the generation step used by the pipeline.
+
abstract IPipelineStep GetStep()
Returns the generation step used by the pipeline.
+
abstract string[] OutputNames()
Returns an array of argument names added by the step. These names are used for pipeline validation.
+
abstract string[] InputNames()
Returns an array of argument names required by the step. These names are used for pipeline validation...
diff --git a/_generation_step_editor_8cs_source.html b/_generation_step_editor_8cs_source.html index b23c2ddc..2194502a 100644 --- a/_generation_step_editor_8cs_source.html +++ b/_generation_step_editor_8cs_source.html @@ -107,38 +107,38 @@
9 [CustomEditor(typeof(GenerationStep), true)]
10 public class GenerationStepEditor : UnityEditor.Editor
11 {
-
15 private const string LongDash = "\u2012";
+
15 private const string LongDash = "\u2012";
16
17 public override void OnInspectorGUI()
18 {
19 serializedObject.Update();
20 DrawDefaultInspector();
-
21 DrawInputNamesLabel();
-
22 DrawOutputNamesLabel();
+
21 DrawInputNamesLabel();
+
22 DrawOutputNamesLabel();
23 serializedObject.ApplyModifiedProperties();
24 }
25
-
29 private GenerationStep GetGenerationStep()
+
29 private GenerationStep GetGenerationStep()
30 {
31 return (GenerationStep)serializedObject.targetObject;
32 }
33
-
37 private void DrawInputNamesLabel()
+
37 private void DrawInputNamesLabel()
38 {
-
39 var step = GetGenerationStep();
+
39 var step = GetGenerationStep();
40 var names = step.InputNames();
-
41 var label = names.Length > 0 ? string.Join(", ", names) : LongDash;
+
41 var label = names.Length > 0 ? string.Join(", ", names) : LongDash;
42
43 GUI.enabled = false;
44 EditorGUILayout.LabelField("Input Names", label);
45 GUI.enabled = true;
46 }
47
-
51 private void DrawOutputNamesLabel()
+
51 private void DrawOutputNamesLabel()
52 {
-
53 var step = GetGenerationStep();
+
53 var step = GetGenerationStep();
54 var names = step.OutputNames();
-
55 var label = names.Length > 0 ? string.Join(", ", names) : LongDash;
+
55 var label = names.Length > 0 ? string.Join(", ", names) : LongDash;
56
57 GUI.enabled = false;
58 EditorGUILayout.LabelField("Output Names", label);
@@ -147,10 +147,10 @@
61 }
62}
The GenerationStep editor.
-
GenerationStep GetGenerationStep()
Returns the target generation step.
-
void DrawOutputNamesLabel()
Draws the output names label.
-
const string LongDash
The long dash character.
-
void DrawInputNamesLabel()
Draws the input names label.
+
void DrawInputNamesLabel()
Draws the input names label.
+
GenerationStep GetGenerationStep()
Returns the target generation step.
+
void DrawOutputNamesLabel()
Draws the output names label.
+
const string LongDash
The long dash character.
The base class for creating a GenerationPipeline step.
diff --git a/_i_onion_map_layer_8cs_source.html b/_i_onion_map_layer_8cs_source.html index 7c12c768..4a8a31f7 100644 --- a/_i_onion_map_layer_8cs_source.html +++ b/_i_onion_map_layer_8cs_source.html @@ -105,14 +105,14 @@
4{
8 public interface IOnionMapLayer
9 {
-
13 public float Position();
+
13 public float Position();
14
-
19 public void Apply(Color color);
+
19 public void Apply(Color color);
20 }
21}
An interface for a layer of an onion map.
-
void Apply(Color color)
Applies the specified color to the layer.
-
float Position()
The layer position.
+
float Position()
The layer position.
+
void Apply(Color color)
Applies the specified color to the layer.
diff --git a/_i_onion_map_target_8cs_source.html b/_i_onion_map_target_8cs_source.html index 31dcc428..8b79313a 100644 --- a/_i_onion_map_target_8cs_source.html +++ b/_i_onion_map_target_8cs_source.html @@ -106,14 +106,14 @@
5{
9 public interface IOnionMapTarget
10 {
-
14 public Vector2 LayerRange();
+
14 public Vector2 LayerRange();
15
-
19 public IEnumerable<IOnionMapLayer> Layers();
+
19 public IEnumerable<IOnionMapLayer> Layers();
20 }
21}
An interface for an object manipulated by an OnionMap.
-
IEnumerable< IOnionMapLayer > Layers()
Returns an enumerable of onion map layers for the target.
-
Vector2 LayerRange()
Returns a minimum (X) and maximum (Y) layer range vector.
+
IEnumerable< IOnionMapLayer > Layers()
Returns an enumerable of onion map layers for the target.
+
Vector2 LayerRange()
Returns a minimum (X) and maximum (Y) layer range vector.
diff --git a/_layout_edge_object_8cs_source.html b/_layout_edge_object_8cs_source.html index 2b27de68..343ac708 100644 --- a/_layout_edge_object_8cs_source.html +++ b/_layout_edge_object_8cs_source.html @@ -109,51 +109,51 @@
11 [SerializeField]
12 [HideInInspector]
13 private int _fromNode;
-
17 public int FromNode { get => _fromNode; private set => _fromNode = value; }
+
17 public int FromNode { get => _fromNode; private set => _fromNode = value; }
18
19 [SerializeField]
20 [HideInInspector]
21 private int _toNode;
-
25 public int ToNode { get => _toNode; private set => _toNode = value; }
+
25 public int ToNode { get => _toNode; private set => _toNode = value; }
26
27 [SerializeField]
28 private string _name;
-
32 public string Name { get => _name; set => _name = value; }
+
32 public string Name { get => _name; set => _name = value; }
33
34 [SerializeField]
35 private TemplateGroup _templateGroup;
-
39 public TemplateGroup TemplateGroup { get => _templateGroup; set => _templateGroup = value; }
+
39 public TemplateGroup TemplateGroup { get => _templateGroup; set => _templateGroup = value; }
40
41 [SerializeField]
42 private EdgeDirection _direction;
-
46 public EdgeDirection Direction { get => _direction; set => _direction = value; }
+
46 public EdgeDirection Direction { get => _direction; set => _direction = value; }
47
48 [SerializeField]
-
49 private DoorCode _doorCode;
-
53 public DoorCode DoorCode { get => _doorCode; set => _doorCode = value; }
+
49 private DoorCode _doorCode;
+
53 public DoorCode DoorCode { get => _doorCode; set => _doorCode = value; }
54
55 [SerializeField]
56 private int _z;
-
60 public int Z { get => _z; set => _z = value; }
+
60 public int Z { get => _z; set => _z = value; }
61
62 [Range(0, 1)]
63 [SerializeField]
64 private float _roomChance;
-
68 public float RoomChance { get => _roomChance; set => _roomChance = value; }
+
68 public float RoomChance { get => _roomChance; set => _roomChance = value; }
69
70 [SerializeField]
71 private bool _requireRoom;
-
77 public bool RequireRoom { get => _requireRoom; set => _requireRoom = value; }
+
77 public bool RequireRoom { get => _requireRoom; set => _requireRoom = value; }
78
79 [SerializeField]
80 private Color32 _color = new Color32(0, 255, 0, 255);
-
84 public Color32 Color { get => _color; set => _color = value; }
+
84 public Color32 Color { get => _color; set => _color = value; }
85
86 [SerializeField]
87 private List<string> _tags = new List<string>();
-
91 public List<string> Tags { get => _tags; set => _tags = value; }
+
91 public List<string> Tags { get => _tags; set => _tags = value; }
92
-
98 public static LayoutEdgeObject Create(int fromNode, int toNode)
+
98 public static LayoutEdgeObject Create(int fromNode, int toNode)
99 {
100 var edge = CreateInstance<LayoutEdgeObject>();
101 edge.FromNode = fromNode;
@@ -165,17 +165,17 @@
107 }
108}
An edge in a LayoutGraph.
-
Color32 Color
The color.
-
static LayoutEdgeObject Create(int fromNode, int toNode)
Creates a new edge.
-
float RoomChance
The chance of inserting a room.
-
List< string > Tags
A list of tags.
-
int FromNode
The from node ID.
-
bool RequireRoom
If true and the room chance is satisfied, a room is required for the edge to form a valid layout....
-
int Z
The z (layer) coordinate.
-
int ToNode
The to node ID.
-
string Name
The edge name.
-
EdgeDirection Direction
The edge direction.
-
DoorCode DoorCode
The door code.
+
Color32 Color
The color.
+
EdgeDirection Direction
The edge direction.
+
int FromNode
The from node ID.
+
int ToNode
The to node ID.
+
bool RequireRoom
If true and the room chance is satisfied, a room is required for the edge to form a valid layout....
+
int Z
The z (layer) coordinate.
+
static LayoutEdgeObject Create(int fromNode, int toNode)
Creates a new edge.
+
DoorCode DoorCode
The door code.
+
string Name
The edge name.
+
float RoomChance
The chance of inserting a room.
+
List< string > Tags
A list of tags.
A class for grouping room templates.
diff --git a/_layout_generator_behavior_8cs_source.html b/_layout_generator_behavior_8cs_source.html index 7ece16a5..848d0cf0 100644 --- a/_layout_generator_behavior_8cs_source.html +++ b/_layout_generator_behavior_8cs_source.html @@ -109,34 +109,34 @@
11 {
12 [SerializeField]
13 private int _maxRebases = 100;
-
17 public int MaxRebases { get => _maxRebases; set => _maxRebases = Mathf.Max(value, 1); }
+
17 public int MaxRebases { get => _maxRebases; set => _maxRebases = Mathf.Max(value, 1); }
18
19 [SerializeField]
20 private float _rebaseDecayRate = 0.25f;
-
24 public float RebaseDecayRate { get => _rebaseDecayRate; set => _rebaseDecayRate = Mathf.Max(value, 0); }
+
24 public float RebaseDecayRate { get => _rebaseDecayRate; set => _rebaseDecayRate = Mathf.Max(value, 0); }
25
26 [SerializeField]
27 private int _maxBranchLength = -1;
-
31 public int MaxBranchLength { get => _maxBranchLength; set => _maxBranchLength = Mathf.Max(value, -1); }
+
31 public int MaxBranchLength { get => _maxBranchLength; set => _maxBranchLength = Mathf.Max(value, -1); }
32
33 private void OnValidate()
34 {
-
35 MaxRebases = MaxRebases;
-
36 RebaseDecayRate = RebaseDecayRate;
-
37 MaxBranchLength = MaxBranchLength;
+
35 MaxRebases = MaxRebases;
+
36 RebaseDecayRate = RebaseDecayRate;
+
37 MaxBranchLength = MaxBranchLength;
38 }
39
-
41 public override IPipelineStep GetStep()
+
41 public override IPipelineStep GetStep()
42 {
-
43 return new LayoutGenerator(MaxRebases, RebaseDecayRate, MaxBranchLength);
+
43 return new LayoutGenerator(MaxRebases, RebaseDecayRate, MaxBranchLength);
44 }
45
-
47 public override string[] InputNames()
+
47 public override string[] InputNames()
48 {
49 return new string[] { "LayoutId", "LayoutGraph", "TemplateGroups", "RandomSeed" };
50 }
51
-
53 public override string[] OutputNames()
+
53 public override string[] OutputNames()
54 {
55 return new string[] { "Layout" };
56 }
@@ -144,12 +144,12 @@
58}
The base class for creating a GenerationPipeline step.
A component for generation layouts as part of a GenerationPipeline.
-
override string[] OutputNames()
Returns an array of argument names added by the step. These names are used for pipeline validation.
-
float RebaseDecayRate
The decay rate applied to the maximum number of rebases.
-
override IPipelineStep GetStep()
Returns the generation step used by the pipeline.
-
int MaxRebases
The maximum number of times a layout may be used as a base.
-
override string[] InputNames()
Returns an array of argument names required by the step. These names are used for pipeline validation...
-
int MaxBranchLength
The maximum length for graph branches. If less than or equal to zero, branches will not be split.
+
float RebaseDecayRate
The decay rate applied to the maximum number of rebases.
+
int MaxBranchLength
The maximum length for graph branches. If less than or equal to zero, branches will not be split.
+
int MaxRebases
The maximum number of times a layout may be used as a base.
+
override string[] InputNames()
Returns an array of argument names required by the step. These names are used for pipeline validation...
+
override IPipelineStep GetStep()
Returns the generation step used by the pipeline.
+
override string[] OutputNames()
Returns an array of argument names added by the step. These names are used for pipeline validation.
diff --git a/_layout_graph_object_8cs_source.html b/_layout_graph_object_8cs_source.html index bcdac200..39e3bf44 100644 --- a/_layout_graph_object_8cs_source.html +++ b/_layout_graph_object_8cs_source.html @@ -111,29 +111,29 @@
13 {
14 [SerializeField]
15 private int _id;
-
19 public int Id { get => _id; set => _id = value; }
+
19 public int Id { get => _id; set => _id = value; }
20
21 [SerializeField]
22 private string _name = "<None>";
-
26 public string Name { get => _name; set => _name = value; }
+
26 public string Name { get => _name; set => _name = value; }
27
28 [SerializeField]
29 [HideInInspector]
30 private List<LayoutNodeObject> _nodes = new List<LayoutNodeObject>();
-
34 private List<LayoutNodeObject> Nodes { get => _nodes; set => _nodes = value; }
+
34 private List<LayoutNodeObject> Nodes { get => _nodes; set => _nodes = value; }
35
36 [SerializeField]
37 [HideInInspector]
38 private List<LayoutEdgeObject> _edges = new List<LayoutEdgeObject>();
-
42 private List<LayoutEdgeObject> Edges { get => _edges; set => _edges = value; }
+
42 private List<LayoutEdgeObject> Edges { get => _edges; set => _edges = value; }
43
-
47 public int NodeCount => Nodes.Count;
+
47 public int NodeCount => Nodes.Count;
48
-
52 public int EdgeCount => Edges.Count;
+
52 public int EdgeCount => Edges.Count;
53
-
58 private int GetNextNodeId()
+
58 private int GetNextNodeId()
59 {
-
60 var set = new HashSet<int>(Nodes.Select(x => x.Id));
+
60 var set = new HashSet<int>(Nodes.Select(x => x.Id));
61 var id = 1;
62
63 while (set.Contains(id))
@@ -144,102 +144,102 @@
68 return id;
69 }
70
-
74 public LayoutNodeObject CreateNode()
+
74 public LayoutNodeObject CreateNode()
75 {
-
76 return AddNode(GetNextNodeId());
+
76 return AddNode(GetNextNodeId());
77 }
78
-
84 public LayoutNodeObject AddNode(int id)
+
84 public LayoutNodeObject AddNode(int id)
85 {
-
86 var node = GetNode(id);
+
86 var node = GetNode(id);
87
88 if (node == null)
89 {
-
90 node = LayoutNodeObject.Create(id);
-
91 Nodes.Add(node);
+
90 node = LayoutNodeObject.Create(id);
+
91 Nodes.Add(node);
92 }
93
94 return node;
95 }
96
-
102 public bool RemoveNode(int id)
+
102 public bool RemoveNode(int id)
103 {
-
104 var nodeCount = Nodes.Count;
-
105 var edgeCount = Edges.Count;
-
106 Nodes.RemoveAll(x => x.Id == id);
-
107 Edges.RemoveAll(x => x.FromNode == id || x.ToNode == id);
-
108 return nodeCount != Nodes.Count || edgeCount != Edges.Count;
+
104 var nodeCount = Nodes.Count;
+
105 var edgeCount = Edges.Count;
+
106 Nodes.RemoveAll(x => x.Id == id);
+
107 Edges.RemoveAll(x => x.FromNode == id || x.ToNode == id);
+
108 return nodeCount != Nodes.Count || edgeCount != Edges.Count;
109 }
110
-
115 public LayoutNodeObject GetNode(int id)
+
115 public LayoutNodeObject GetNode(int id)
116 {
-
117 return Nodes.Find(x => x.Id == id);
+
117 return Nodes.Find(x => x.Id == id);
118 }
119
-
124 public int GetNodeIndex(int id)
+
124 public int GetNodeIndex(int id)
125 {
-
126 return Nodes.FindIndex(x => x.Id == id);
+
126 return Nodes.FindIndex(x => x.Id == id);
127 }
128
-
135 public LayoutEdgeObject AddEdge(int node1, int node2)
+
135 public LayoutEdgeObject AddEdge(int node1, int node2)
136 {
-
137 AddNode(node1);
-
138 AddNode(node2);
-
139 var edge = GetEdge(node1, node2);
+
137 AddNode(node1);
+
138 AddNode(node2);
+
139 var edge = GetEdge(node1, node2);
140
141 if (edge == null)
142 {
-
143 edge = LayoutEdgeObject.Create(node1, node2);
-
144 Edges.Add(edge);
+
143 edge = LayoutEdgeObject.Create(node1, node2);
+
144 Edges.Add(edge);
145 }
146
147 return edge;
148 }
149
-
155 public bool RemoveEdge(int node1, int node2)
+
155 public bool RemoveEdge(int node1, int node2)
156 {
-
157 var count = Edges.Count;
-
158 Edges.RemoveAll(x => (x.FromNode == node1 && x.ToNode == node2) || (x.FromNode == node2 && x.ToNode == node1));
-
159 return Edges.Count != count;
+
157 var count = Edges.Count;
+
158 Edges.RemoveAll(x => (x.FromNode == node1 && x.ToNode == node2) || (x.FromNode == node2 && x.ToNode == node1));
+
159 return Edges.Count != count;
160 }
161
-
167 public LayoutEdgeObject GetEdge(int node1, int node2)
+
167 public LayoutEdgeObject GetEdge(int node1, int node2)
168 {
-
169 return Edges.Find(x => (x.FromNode == node1 && x.ToNode == node2) || (x.FromNode == node2 && x.ToNode == node1));
+
169 return Edges.Find(x => (x.FromNode == node1 && x.ToNode == node2) || (x.FromNode == node2 && x.ToNode == node1));
170 }
171
-
177 public int GetEdgeIndex(int node1, int node2)
+
177 public int GetEdgeIndex(int node1, int node2)
178 {
-
179 return Edges.FindIndex(x => (x.FromNode == node1 && x.ToNode == node2) || (x.FromNode == node2 && x.ToNode == node1));
+
179 return Edges.FindIndex(x => (x.FromNode == node1 && x.ToNode == node2) || (x.FromNode == node2 && x.ToNode == node1));
180 }
181
-
185 public IReadOnlyList<LayoutNodeObject> GetNodes()
+
185 public IReadOnlyList<LayoutNodeObject> GetNodes()
186 {
-
187 return Nodes;
+
187 return Nodes;
188 }
189
-
193 public IReadOnlyList<LayoutEdgeObject> GetEdges()
+
193 public IReadOnlyList<LayoutEdgeObject> GetEdges()
194 {
-
195 return Edges;
+
195 return Edges;
196 }
197
-
201 public LayoutGraph CreateData()
+
201 public LayoutGraph CreateData()
202 {
-
203 var graph = new LayoutGraph(Id, Name);
-
204 AddNodesToGraph(graph);
-
205 AddEdgesToGraph(graph);
+
203 var graph = new LayoutGraph(Id, Name);
+
204 AddNodesToGraph(graph);
+
205 AddEdgesToGraph(graph);
206 return graph;
207 }
208
-
213 private void AddNodesToGraph(LayoutGraph graph)
+
213 private void AddNodesToGraph(LayoutGraph graph)
214 {
-
215 foreach (var node in Nodes.OrderBy(x => x.Id))
+
215 foreach (var node in Nodes.OrderBy(x => x.Id))
216 {
217 var dataNode = graph.AddNode(node.Id);
218 dataNode.Name = node.Name;
219 dataNode.Z = node.Z;
220 dataNode.TemplateGroup = node.TemplateGroup.Name;
-
221 dataNode.Color = ConvertColor(node.Color);
+
221 dataNode.Color = ConvertColor(node.Color);
222 dataNode.Tags = new List<string>(node.Tags);
223
224 if (!string.IsNullOrWhiteSpace(node.VariationGroup))
@@ -247,9 +247,9 @@
226 }
227 }
228
-
233 private void AddEdgesToGraph(LayoutGraph graph)
+
233 private void AddEdgesToGraph(LayoutGraph graph)
234 {
-
235 foreach (var edge in Edges.OrderBy(x => new EdgeIndexes(x.FromNode, x.ToNode)))
+
235 foreach (var edge in Edges.OrderBy(x => new EdgeIndexes(x.FromNode, x.ToNode)))
236 {
237 var dataEdge = graph.AddEdge(edge.FromNode, edge.ToNode);
238 dataEdge.Name = edge.Name;
@@ -259,22 +259,22 @@
242 dataEdge.RoomChance = edge.RoomChance;
243 dataEdge.RequireRoom = edge.RequireRoom;
244 dataEdge.TemplateGroup = edge.TemplateGroup != null ? edge.TemplateGroup.Name : null;
-
245 dataEdge.Color = ConvertColor(edge.Color);
+
245 dataEdge.Color = ConvertColor(edge.Color);
246 dataEdge.Tags = new List<string>(edge.Tags);
247 }
248 }
249
-
254 private static Color4 ConvertColor(Color32 color)
+
254 private static Color4 ConvertColor(Color32 color)
255 {
256 return new Color4(color.r, color.g, color.b, color.a);
257 }
258
-
262 public Rect GetRect()
+
262 public Rect GetRect()
263 {
264 var min = new Vector2(float.PositiveInfinity, float.PositiveInfinity);
265 var max = new Vector2(float.NegativeInfinity, float.NegativeInfinity);
266
-
267 foreach (var node in Nodes)
+
267 foreach (var node in Nodes)
268 {
269 min = Vector2.Min(min, node.Position);
270 max = Vector2.Max(max, node.Position);
@@ -283,7 +283,7 @@
273 return new Rect(min, max - min);
274 }
275
-
281 public bool Paginate(Vector2 spacing)
+
281 public bool Paginate(Vector2 spacing)
282 {
283 var result = false;
284 var changed = true;
@@ -292,12 +292,12 @@
287 {
288 changed = false;
289
-
290 for (int i = 0; i < Nodes.Count; i++)
+
290 for (int i = 0; i < Nodes.Count; i++)
291 {
-
292 for (int j = i + 1; j < Nodes.Count; j++)
+
292 for (int j = i + 1; j < Nodes.Count; j++)
293 {
-
294 var iNode = Nodes[i];
-
295 var jNode = Nodes[j];
+
294 var iNode = Nodes[i];
+
295 var jNode = Nodes[j];
296 var delta = jNode.Position - iNode.Position;
297
298 if (Mathf.Abs(delta.x) > spacing.x || Mathf.Abs(delta.y) > spacing.y)
@@ -328,34 +328,34 @@
323 }
324}
An edge in a LayoutGraph.
-
static LayoutEdgeObject Create(int fromNode, int toNode)
Creates a new edge.
+
static LayoutEdgeObject Create(int fromNode, int toNode)
Creates a new edge.
A graph consisting of LayoutNode and LayoutEdge.
-
LayoutEdgeObject GetEdge(int node1, int node2)
Returns the edge between the nodes.
-
LayoutNodeObject AddNode(int id)
Adds a node with the ID to the graph and returns it. If the node already exists, returns the existing...
-
void AddNodesToGraph(LayoutGraph graph)
Adds the nodes to the generation graph.
-
int NodeCount
Returns the number of nodes in the graph.
-
Rect GetRect()
Returns a rectangle containing all node positions.
-
List< LayoutNodeObject > Nodes
A list of nodes in the graph.
-
int EdgeCount
Returns the number of edges in the graph.
-
int Id
The unique ID.
-
List< LayoutEdgeObject > Edges
A list of edges in the graph.
-
string Name
The graph name.
-
int GetNodeIndex(int id)
Returns the node index for the ID.
-
static Color4 ConvertColor(Color32 color)
Converts a Unity color to a Mania Map color.
-
int GetEdgeIndex(int node1, int node2)
Returns the index of the edge.
-
bool RemoveEdge(int node1, int node2)
Removes the edge from the graph. Returns true if an edge was removed.
-
IReadOnlyList< LayoutNodeObject > GetNodes()
Returns a readonly list of nodes in the graph.
-
bool RemoveNode(int id)
Removes the node from the graph, along with any attached edges. Returns true if a node is removed.
-
LayoutNodeObject CreateNode()
Creates a new node and returns it.
-
LayoutGraph CreateData()
Creates a new Mania Map layout graph.
-
LayoutNodeObject GetNode(int id)
Returns the node with the ID.
-
LayoutEdgeObject AddEdge(int node1, int node2)
Adds an edge to the graph between the specified nodes and returns it. If an edge between the nodes al...
-
IReadOnlyList< LayoutEdgeObject > GetEdges()
Returns a readonly list of edges in the graph.
-
void AddEdgesToGraph(LayoutGraph graph)
Adds the edges to the generation graph.
-
int GetNextNodeId()
Returns the next available unique node ID.
-
bool Paginate(Vector2 spacing)
Adjusts the positions of the nodes to provide the specified spacing. Returns true if adjustments are ...
+
bool RemoveEdge(int node1, int node2)
Removes the edge from the graph. Returns true if an edge was removed.
+
List< LayoutEdgeObject > Edges
A list of edges in the graph.
+
int NodeCount
Returns the number of nodes in the graph.
+
int GetNextNodeId()
Returns the next available unique node ID.
+
void AddEdgesToGraph(LayoutGraph graph)
Adds the edges to the generation graph.
+
LayoutNodeObject AddNode(int id)
Adds a node with the ID to the graph and returns it. If the node already exists, returns the existing...
+
int EdgeCount
Returns the number of edges in the graph.
+
bool Paginate(Vector2 spacing)
Adjusts the positions of the nodes to provide the specified spacing. Returns true if adjustments are ...
+
IReadOnlyList< LayoutEdgeObject > GetEdges()
Returns a readonly list of edges in the graph.
+
LayoutNodeObject CreateNode()
Creates a new node and returns it.
+
int GetEdgeIndex(int node1, int node2)
Returns the index of the edge.
+
LayoutEdgeObject GetEdge(int node1, int node2)
Returns the edge between the nodes.
+
static Color4 ConvertColor(Color32 color)
Converts a Unity color to a Mania Map color.
+
string Name
The graph name.
+
Rect GetRect()
Returns a rectangle containing all node positions.
+
LayoutGraph CreateData()
Creates a new Mania Map layout graph.
+
List< LayoutNodeObject > Nodes
A list of nodes in the graph.
+
void AddNodesToGraph(LayoutGraph graph)
Adds the nodes to the generation graph.
+
LayoutNodeObject GetNode(int id)
Returns the node with the ID.
+
LayoutEdgeObject AddEdge(int node1, int node2)
Adds an edge to the graph between the specified nodes and returns it. If an edge between the nodes al...
+
int GetNodeIndex(int id)
Returns the node index for the ID.
+
bool RemoveNode(int id)
Removes the node from the graph, along with any attached edges. Returns true if a node is removed.
+
IReadOnlyList< LayoutNodeObject > GetNodes()
Returns a readonly list of nodes in the graph.
+
int Id
The unique ID.
A node in a LayoutGraph.
-
static LayoutNodeObject Create(int id)
Creates a new node.
+
static LayoutNodeObject Create(int id)
Creates a new node.
diff --git a/_layout_graph_object_editor_8cs_source.html b/_layout_graph_object_editor_8cs_source.html index 55e53d5c..d885373d 100644 --- a/_layout_graph_object_editor_8cs_source.html +++ b/_layout_graph_object_editor_8cs_source.html @@ -111,7 +111,7 @@
13 public class LayoutGraphObjectEditor : UnityEditor.Editor
14 {
18 [UnityEditor.Callbacks.OnOpenAsset]
-
19 public static bool OnOpenAsset(int instanceId, int line)
+
19 public static bool OnOpenAsset(int instanceId, int line)
20 {
21 var path = AssetDatabase.GetAssetPath(instanceId);
22 var graph = AssetDatabase.LoadAssetAtPath<LayoutGraphObject>(path);
@@ -119,33 +119,33 @@
24 if (graph == null)
25 return false;
26
-
27 LayoutGraphWindow.ShowWindow(graph);
+
27 LayoutGraphWindow.ShowWindow(graph);
28 return true;
29 }
30
31 public override void OnInspectorGUI()
32 {
33 serializedObject.Update();
-
34 DrawEditButton();
+
34 DrawEditButton();
35 DrawDefaultInspector();
36 EditorGUILayout.Space();
-
37 DrawNodeTemplateGroupErrorBox(GetLayoutGraph());
-
38 DrawEdgeTemplateGroupErrorBox(GetLayoutGraph());
+
37 DrawNodeTemplateGroupErrorBox(GetLayoutGraph());
+
38 DrawEdgeTemplateGroupErrorBox(GetLayoutGraph());
39 serializedObject.ApplyModifiedProperties();
40 }
41
-
45 private LayoutGraphObject GetLayoutGraph()
+
45 private LayoutGraphObject GetLayoutGraph()
46 {
47 return (LayoutGraphObject)serializedObject.targetObject;
48 }
49
-
53 private void DrawEditButton()
+
53 private void DrawEditButton()
54 {
55 if (GUILayout.Button("Edit"))
-
56 LayoutGraphWindow.ShowWindow(GetLayoutGraph());
+
56 LayoutGraphWindow.ShowWindow(GetLayoutGraph());
57 }
58
-
62 public static void DrawNodeTemplateGroupErrorBox(LayoutGraphObject graph)
+
62 public static void DrawNodeTemplateGroupErrorBox(LayoutGraphObject graph)
63 {
64 var messages = new List<string>() { "Nodes are missing template groups:" };
65
@@ -161,7 +161,7 @@
75 EditorGUILayout.HelpBox(string.Join('\n', messages), MessageType.Error, true);
76 }
77
-
82 public static void DrawEdgeTemplateGroupErrorBox(LayoutGraphObject graph)
+
82 public static void DrawEdgeTemplateGroupErrorBox(LayoutGraphObject graph)
83 {
84 var messages = new List<string>() { "Edges with non-zero room chances are missing template groups:" };
85
@@ -179,13 +179,13 @@
97 }
98}
The LayoutGraph custom inspector.
-
static bool OnOpenAsset(int instanceId, int line)
Shows the layout graph editor window.
-
static void DrawEdgeTemplateGroupErrorBox(LayoutGraphObject graph)
Draws an error box if any edges in the graph with non-zero room chances do not have template groups a...
-
LayoutGraphObject GetLayoutGraph()
Returns the target layout graph.
-
static void DrawNodeTemplateGroupErrorBox(LayoutGraphObject graph)
Draws an error box if any nodes in the graph do not have template groups assigned.
-
void DrawEditButton()
Draws the edit button.
+
LayoutGraphObject GetLayoutGraph()
Returns the target layout graph.
+
static bool OnOpenAsset(int instanceId, int line)
Shows the layout graph editor window.
+
static void DrawNodeTemplateGroupErrorBox(LayoutGraphObject graph)
Draws an error box if any nodes in the graph do not have template groups assigned.
+
static void DrawEdgeTemplateGroupErrorBox(LayoutGraphObject graph)
Draws an error box if any edges in the graph with non-zero room chances do not have template groups a...
+
void DrawEditButton()
Draws the edit button.
A window for viewing and editing a LayoutGraph.
-
static void ShowWindow(LayoutGraphObject graph)
Show the layout graph window for the specified graph.
+
static void ShowWindow(LayoutGraphObject graph)
Show the layout graph window for the specified graph.
A graph consisting of LayoutNode and LayoutEdge.
diff --git a/_layout_graph_randomizer_behavior_8cs_source.html b/_layout_graph_randomizer_behavior_8cs_source.html index ffeda1d6..3ad863aa 100644 --- a/_layout_graph_randomizer_behavior_8cs_source.html +++ b/_layout_graph_randomizer_behavior_8cs_source.html @@ -106,17 +106,17 @@
5{
9 public class LayoutGraphRandomizerBehavior : GenerationStep
10 {
-
12 public override IPipelineStep GetStep()
+
12 public override IPipelineStep GetStep()
13 {
14 return new LayoutGraphRandomizer();
15 }
16
-
18 public override string[] InputNames()
+
18 public override string[] InputNames()
19 {
20 return new string[] { "LayoutGraph", "RandomSeed" };
21 }
22
-
24 public override string[] OutputNames()
+
24 public override string[] OutputNames()
25 {
26 return new string[] { "LayoutGraph" };
27 }
@@ -124,9 +124,9 @@
29}
The base class for creating a GenerationPipeline step.
A generation step for randomizing a layout graph based on the specified parameters.
-
override string[] OutputNames()
Returns an array of argument names added by the step. These names are used for pipeline validation.
-
override IPipelineStep GetStep()
Returns the generation step used by the pipeline.
-
override string[] InputNames()
Returns an array of argument names required by the step. These names are used for pipeline validation...
+
override string[] InputNames()
Returns an array of argument names required by the step. These names are used for pipeline validation...
+
override IPipelineStep GetStep()
Returns the generation step used by the pipeline.
+
override string[] OutputNames()
Returns an array of argument names added by the step. These names are used for pipeline validation.
diff --git a/_layout_graph_selector_behavior_8cs_source.html b/_layout_graph_selector_behavior_8cs_source.html index ff3b8b49..5a2bfbfc 100644 --- a/_layout_graph_selector_behavior_8cs_source.html +++ b/_layout_graph_selector_behavior_8cs_source.html @@ -106,17 +106,17 @@
5{
9 public class LayoutGraphSelectorBehavior : GenerationStep
10 {
-
12 public override IPipelineStep GetStep()
+
12 public override IPipelineStep GetStep()
13 {
14 return new LayoutGraphSelector();
15 }
16
-
18 public override string[] InputNames()
+
18 public override string[] InputNames()
19 {
20 return new string[] { "LayoutGraphs", "RandomSeed" };
21 }
22
-
24 public override string[] OutputNames()
+
24 public override string[] OutputNames()
25 {
26 return new string[] { "LayoutGraph" };
27 }
@@ -124,9 +124,9 @@
29}
The base class for creating a GenerationPipeline step.
A generation step for drawing a random layout graph in a pipeline.
-
override IPipelineStep GetStep()
Returns the generation step used by the pipeline.
-
override string[] OutputNames()
Returns an array of argument names added by the step. These names are used for pipeline validation.
-
override string[] InputNames()
Returns an array of argument names required by the step. These names are used for pipeline validation...
+
override string[] InputNames()
Returns an array of argument names required by the step. These names are used for pipeline validation...
+
override IPipelineStep GetStep()
Returns the generation step used by the pipeline.
+
override string[] OutputNames()
Returns an array of argument names added by the step. These names are used for pipeline validation.
diff --git a/_layout_graph_window_8cs_source.html b/_layout_graph_window_8cs_source.html index 469d72ec..21d23201 100644 --- a/_layout_graph_window_8cs_source.html +++ b/_layout_graph_window_8cs_source.html @@ -109,56 +109,56 @@
8{
12 public class LayoutGraphWindow : EditorWindow
13 {
-
17 private const int LeftMouseButton = 0;
+
17 private const int LeftMouseButton = 0;
18
-
22 private const int RightMouseButton = 1;
+
22 private const int RightMouseButton = 1;
23
-
27 private SerializedObject SerializedObject { get; set; }
+
27 private SerializedObject SerializedObject { get; set; }
28
-
32 private LayoutGraphWindowSettings Settings { get; set; }
+
32 private LayoutGraphWindowSettings Settings { get; set; }
33
-
37 private bool ShowNodeFoldout { get; set; } = true;
+
37 private bool ShowNodeFoldout { get; set; } = true;
38
-
42 private bool ShowEdgeFoldout { get; set; } = true;
+
42 private bool ShowEdgeFoldout { get; set; } = true;
43
-
47 private bool ShowEdges { get; set; }
+
47 private bool ShowEdges { get; set; }
48
-
52 private bool ShowInspector { get; set; } = true;
+
52 private bool ShowInspector { get; set; } = true;
53
-
57 private bool Multiselecting { get; set; }
+
57 private bool Multiselecting { get; set; }
58
-
62 private Tool ActiveTool { get; set; }
+
62 private Tool ActiveTool { get; set; }
63
-
67 private Vector2 PlotScrollPosition { get; set; }
+
67 private Vector2 PlotScrollPosition { get; set; }
68
-
72 private Vector2 InspectorScrollPosition { get; set; }
+
72 private Vector2 InspectorScrollPosition { get; set; }
73
-
77 private Vector2 LastMousePlotPosition { get; set; }
+
77 private Vector2 LastMousePlotPosition { get; set; }
78
-
82 private Vector2 StartMousePlotPosition { get; set; }
+
82 private Vector2 StartMousePlotPosition { get; set; }
83
-
87 private Vector2 CreateNodePosition { get; set; }
+
87 private Vector2 CreateNodePosition { get; set; }
88
-
92 private LayoutNodeObject StartNode { get; set; }
+
92 private LayoutNodeObject StartNode { get; set; }
93
-
97 public HashSet<LayoutNodeObject> SelectedNodes { get; } = new HashSet<LayoutNodeObject>();
+
97 public HashSet<LayoutNodeObject> SelectedNodes { get; } = new HashSet<LayoutNodeObject>();
98
-
102 public HashSet<LayoutEdgeObject> SelectedEdges { get; } = new HashSet<LayoutEdgeObject>();
+
102 public HashSet<LayoutEdgeObject> SelectedEdges { get; } = new HashSet<LayoutEdgeObject>();
103
-
107 private Dictionary<int, Vector2> NodePositions { get; } = new Dictionary<int, Vector2>();
+
107 private Dictionary<int, Vector2> NodePositions { get; } = new Dictionary<int, Vector2>();
108
-
112 private UnityEditor.Editor graphEditor;
+
112 private UnityEditor.Editor graphEditor;
113
-
117 private UnityEditor.Editor nodeEditor;
+
117 private UnityEditor.Editor nodeEditor;
118
-
122 private UnityEditor.Editor edgeEditor;
+
122 private UnityEditor.Editor edgeEditor;
123
-
128 public static void ShowWindow(LayoutGraphObject graph)
+
128 public static void ShowWindow(LayoutGraphObject graph)
129 {
130 var window = GetWindow<LayoutGraphWindow>("Layout Graph");
-
131 window.SerializedObject = new SerializedObject(graph);
-
132 window.Settings = LayoutGraphWindowSettings.GetSettings();
-
133 window.minSize = window.Settings.MinWindowSize;
+
131 window.SerializedObject = new SerializedObject(graph);
+
132 window.Settings = LayoutGraphWindowSettings.GetSettings();
+
133 window.minSize = window.Settings.MinWindowSize;
134 window.maxSize = window.Settings.MaxWindowSize;
135 window.SelectedNodes.Clear();
136 window.SelectedEdges.Clear();
@@ -166,96 +166,96 @@
138
139 private void OnGUI()
140 {
-
141 if (!LayoutGraphExists())
+
141 if (!LayoutGraphExists())
142 return;
143
-
144 DrawMenu();
-
145 DrawInspector();
-
146 DrawPlot();
-
147 RepaintIfToolActive();
+
144 DrawMenu();
+
145 DrawInspector();
+
146 DrawPlot();
+
147 RepaintIfToolActive();
148 }
149
150 private void OnLostFocus()
151 {
-
152 ActiveTool = Tool.None;
+
152 ActiveTool = Tool.None;
153 }
154
155 private void OnDestroy()
156 {
-
157 SaveAsset();
+
157 SaveAsset();
158 }
159
-
163 private void RepaintIfToolActive()
+
163 private void RepaintIfToolActive()
164 {
-
165 if (ActiveTool != Tool.None)
+
165 if (ActiveTool != Tool.None)
166 Repaint();
167 }
168
-
172 private bool LayoutGraphExists()
+
172 private bool LayoutGraphExists()
173 {
-
174 return SerializedObject != null
-
175 && GetLayoutGraph() != null;
+
174 return SerializedObject != null
+
175 && GetLayoutGraph() != null;
176 }
177
-
181 private LayoutGraphObject GetLayoutGraph()
+
181 private LayoutGraphObject GetLayoutGraph()
182 {
-
183 return SerializedObject.targetObject as LayoutGraphObject;
+
183 return SerializedObject.targetObject as LayoutGraphObject;
184 }
185
-
190 private void SaveAsset()
+
190 private void SaveAsset()
191 {
-
192 if (LayoutGraphExists())
+
192 if (LayoutGraphExists())
193 {
-
194 SerializedObject.ApplyModifiedProperties();
-
195 AssetDatabase.SaveAssetIfDirty(GetLayoutGraph());
+
194 SerializedObject.ApplyModifiedProperties();
+
195 AssetDatabase.SaveAssetIfDirty(GetLayoutGraph());
196 }
197 }
198
-
202 private void DrawMenu()
+
202 private void DrawMenu()
203 {
204 GUILayout.BeginHorizontal(EditorStyles.toolbar);
-
205 DrawEditMenu();
-
206 DrawViewMenu();
+
205 DrawEditMenu();
+
206 DrawViewMenu();
207 GUILayout.FlexibleSpace();
-
208 DrawMenuAreaButton();
+
208 DrawMenuAreaButton();
209 GUILayout.EndHorizontal();
210 }
211
-
215 private void DrawEditMenu()
+
215 private void DrawEditMenu()
216 {
217 if (GUILayout.Button("Edit", EditorStyles.toolbarDropDown))
218 {
-
219 CreateNodePosition = PlotScrollPosition;
-
220 var graph = GetLayoutGraph();
+
219 CreateNodePosition = PlotScrollPosition;
+
220 var graph = GetLayoutGraph();
221 var menu = new GenericMenu();
-
222 menu.AddItem(new GUIContent("Create Node"), false, CreateNode);
+
222 menu.AddItem(new GUIContent("Create Node"), false, CreateNode);
223 menu.AddSeparator("");
-
224 AddMenuItem(menu, "Deselect All _ESC", SelectedNodes.Count + SelectedEdges.Count > 0, DeselectAll);
-
225 AddMenuItem(menu, "Select All ^a", graph.NodeCount + graph.EdgeCount > 0, SelectAll);
-
226 AddMenuItem(menu, "Select All Nodes", graph.NodeCount > 0, SelectAllNodes);
-
227 AddMenuItem(menu, "Select All Edges", graph.EdgeCount > 0, SelectAllEdges);
+
224 AddMenuItem(menu, "Deselect All _ESC", SelectedNodes.Count + SelectedEdges.Count > 0, DeselectAll);
+
225 AddMenuItem(menu, "Select All ^a", graph.NodeCount + graph.EdgeCount > 0, SelectAll);
+
226 AddMenuItem(menu, "Select All Nodes", graph.NodeCount > 0, SelectAllNodes);
+
227 AddMenuItem(menu, "Select All Edges", graph.EdgeCount > 0, SelectAllEdges);
228 menu.AddSeparator("");
-
229 AddMenuItem(menu, "Delete Selected _DEL", SelectedNodes.Count + SelectedEdges.Count > 0, DeleteSelected);
-
230 AddMenuItem(menu, "Delete Selected Nodes", SelectedNodes.Count > 0, DeleteNodes);
-
231 AddMenuItem(menu, "Delete Selected Edges", SelectedEdges.Count > 0, DeleteEdges);
+
229 AddMenuItem(menu, "Delete Selected _DEL", SelectedNodes.Count + SelectedEdges.Count > 0, DeleteSelected);
+
230 AddMenuItem(menu, "Delete Selected Nodes", SelectedNodes.Count > 0, DeleteNodes);
+
231 AddMenuItem(menu, "Delete Selected Edges", SelectedEdges.Count > 0, DeleteEdges);
232 menu.AddSeparator("");
-
233 AddMenuItem(menu, "Paginate Graph", graph.NodeCount > 0, PaginateGraph);
+
233 AddMenuItem(menu, "Paginate Graph", graph.NodeCount > 0, PaginateGraph);
234 menu.DropDown(new Rect(0, 5, 0, 16));
235 }
236 }
237
-
241 private void DrawViewMenu()
+
241 private void DrawViewMenu()
242 {
243 if (GUILayout.Button("View", EditorStyles.toolbarDropDown))
244 {
245 var menu = new GenericMenu();
-
246 menu.AddItem(new GUIContent("Toggle Inspector Display"), ShowInspector, ToggleShowInspector);
-
247 menu.AddItem(new GUIContent("Toggle Edge Display"), ShowEdges, ToggleShowEdges);
+
246 menu.AddItem(new GUIContent("Toggle Inspector Display"), ShowInspector, ToggleShowInspector);
+
247 menu.AddItem(new GUIContent("Toggle Edge Display"), ShowEdges, ToggleShowEdges);
248 menu.DropDown(new Rect(40, 5, 0, 16));
249 }
250 }
251
-
259 private static void AddMenuItem(GenericMenu menu, string label, bool enabled, GenericMenu.MenuFunction func)
+
259 private static void AddMenuItem(GenericMenu menu, string label, bool enabled, GenericMenu.MenuFunction func)
260 {
261 if (enabled)
262 menu.AddItem(new GUIContent(label), false, func);
@@ -263,388 +263,388 @@
264 menu.AddDisabledItem(new GUIContent(label), false);
265 }
266
-
270 private void DrawMenuAreaButton()
+
270 private void DrawMenuAreaButton()
271 {
-
272 if (GUI.Button(new Rect(0, 0, position.width, Settings.MenuHeight), "", GUIStyle.none))
+
272 if (GUI.Button(new Rect(0, 0, position.width, Settings.MenuHeight), "", GUIStyle.none))
273 {
274 GUI.FocusControl(null);
275 }
276 }
277
-
281 private void ToggleShowInspector()
+
281 private void ToggleShowInspector()
282 {
-
283 ShowInspector = !ShowInspector;
+
283 ShowInspector = !ShowInspector;
284 }
285
-
289 private void ToggleShowEdges()
+
289 private void ToggleShowEdges()
290 {
-
291 ShowEdges = !ShowEdges;
+
291 ShowEdges = !ShowEdges;
292 }
293
-
297 private void DrawInspector()
+
297 private void DrawInspector()
298 {
-
299 if (ShowInspector)
+
299 if (ShowInspector)
300 {
-
301 GUILayout.BeginArea(new Rect(position.width - GetInspectorWidth(), Settings.MenuHeight, GetInspectorWidth(), position.height - Settings.MenuHeight), GUI.skin.box);
-
302 InspectorScrollPosition = GUILayout.BeginScrollView(InspectorScrollPosition);
-
303 DrawGraphInspector();
-
304 DrawNodeInspector();
-
305 DrawEdgeInspector();
+
301 GUILayout.BeginArea(new Rect(position.width - GetInspectorWidth(), Settings.MenuHeight, GetInspectorWidth(), position.height - Settings.MenuHeight), GUI.skin.box);
+
302 InspectorScrollPosition = GUILayout.BeginScrollView(InspectorScrollPosition);
+
303 DrawGraphInspector();
+
304 DrawNodeInspector();
+
305 DrawEdgeInspector();
306 EditorGUILayout.Space();
-
307 LayoutGraphObjectEditor.DrawNodeTemplateGroupErrorBox(GetLayoutGraph());
-
308 LayoutGraphObjectEditor.DrawEdgeTemplateGroupErrorBox(GetLayoutGraph());
-
309 DrawInspectorAreaButton();
+
307 LayoutGraphObjectEditor.DrawNodeTemplateGroupErrorBox(GetLayoutGraph());
+
308 LayoutGraphObjectEditor.DrawEdgeTemplateGroupErrorBox(GetLayoutGraph());
+
309 DrawInspectorAreaButton();
310 GUILayout.EndScrollView();
311 GUILayout.EndArea();
312 }
313 }
314
-
319 private void DrawHeadingBox(Rect rect)
+
319 private void DrawHeadingBox(Rect rect)
320 {
-
321 GUI.backgroundColor = Settings.HeadingColor;
+
321 GUI.backgroundColor = Settings.HeadingColor;
322 GUI.Box(rect, "", GUI.skin.box);
323 GUI.backgroundColor = Color.white;
324 }
325
-
329 private void DrawGraphInspector()
+
329 private void DrawGraphInspector()
330 {
-
331 UnityEditor.Editor.CreateCachedEditor(SerializedObject.targetObject, typeof(LayoutGraphWindowEditor), ref graphEditor);
-
332 EditorGUIUtility.labelWidth = Settings.InspectorLabelWidth;
-
333 EditorGUILayout.LabelField(SerializedObject.targetObject.name);
-
334 DrawHeadingBox(GUILayoutUtility.GetLastRect());
-
335 graphEditor.OnInspectorGUI();
+
331 UnityEditor.Editor.CreateCachedEditor(SerializedObject.targetObject, typeof(LayoutGraphWindowEditor), ref graphEditor);
+
332 EditorGUIUtility.labelWidth = Settings.InspectorLabelWidth;
+
333 EditorGUILayout.LabelField(SerializedObject.targetObject.name);
+
334 DrawHeadingBox(GUILayoutUtility.GetLastRect());
+
335 graphEditor.OnInspectorGUI();
336 }
337
-
341 private void DrawNodeInspector()
+
341 private void DrawNodeInspector()
342 {
-
343 UnityEditor.Editor.CreateCachedEditor(SelectedNodes.ToArray(), null, ref nodeEditor);
+
343 UnityEditor.Editor.CreateCachedEditor(SelectedNodes.ToArray(), null, ref nodeEditor);
344 EditorGUILayout.Space();
-
345 EditorGUIUtility.labelWidth = Settings.InspectorLabelWidth;
-
346 ShowNodeFoldout = EditorGUILayout.Foldout(ShowNodeFoldout, "Selected Nodes");
-
347 DrawHeadingBox(GUILayoutUtility.GetLastRect());
+
345 EditorGUIUtility.labelWidth = Settings.InspectorLabelWidth;
+
346 ShowNodeFoldout = EditorGUILayout.Foldout(ShowNodeFoldout, "Selected Nodes");
+
347 DrawHeadingBox(GUILayoutUtility.GetLastRect());
348 EditorGUI.indentLevel++;
349
-
350 if (ShowNodeFoldout)
-
351 DrawNodeInspectorFields();
+
350 if (ShowNodeFoldout)
+
351 DrawNodeInspectorFields();
352
353 EditorGUI.indentLevel--;
354 }
355
-
359 private void DrawNodeInspectorFields()
+
359 private void DrawNodeInspectorFields()
360 {
-
361 if (SelectedNodes.Count == 0)
+
361 if (SelectedNodes.Count == 0)
362 {
363 EditorGUILayout.LabelField("None");
364 return;
365 }
366
-
367 var ids = string.Join(", ", SelectedNodes.OrderBy(x => x.Id).Select(x => x.Id));
+
367 var ids = string.Join(", ", SelectedNodes.OrderBy(x => x.Id).Select(x => x.Id));
368 EditorGUILayout.LabelField("ID", ids);
-
369 nodeEditor.OnInspectorGUI();
+
369 nodeEditor.OnInspectorGUI();
370 }
371
-
375 private void DrawEdgeInspector()
+
375 private void DrawEdgeInspector()
376 {
-
377 UnityEditor.Editor.CreateCachedEditor(SelectedEdges.ToArray(), null, ref edgeEditor);
+
377 UnityEditor.Editor.CreateCachedEditor(SelectedEdges.ToArray(), null, ref edgeEditor);
378 EditorGUILayout.Space();
-
379 EditorGUIUtility.labelWidth = Settings.InspectorLabelWidth;
-
380 ShowEdgeFoldout = EditorGUILayout.Foldout(ShowEdgeFoldout, "Selected Edges");
-
381 DrawHeadingBox(GUILayoutUtility.GetLastRect());
+
379 EditorGUIUtility.labelWidth = Settings.InspectorLabelWidth;
+
380 ShowEdgeFoldout = EditorGUILayout.Foldout(ShowEdgeFoldout, "Selected Edges");
+
381 DrawHeadingBox(GUILayoutUtility.GetLastRect());
382 EditorGUI.indentLevel++;
383
-
384 if (ShowEdgeFoldout)
-
385 DrawEdgeInspectorFields();
+
384 if (ShowEdgeFoldout)
+
385 DrawEdgeInspectorFields();
386
387 EditorGUI.indentLevel--;
388 }
389
-
393 private void DrawEdgeInspectorFields()
+
393 private void DrawEdgeInspectorFields()
394 {
-
395 if (!ShowEdges || SelectedEdges.Count == 0)
+
395 if (!ShowEdges || SelectedEdges.Count == 0)
396 {
397 EditorGUILayout.LabelField("None");
398 return;
399 }
400
-
401 var ids = string.Join(", ", SelectedEdges.OrderBy(x => new EdgeIndexes(x.FromNode, x.ToNode)).Select(x => $"({x.FromNode}, {x.ToNode})"));
+
401 var ids = string.Join(", ", SelectedEdges.OrderBy(x => new EdgeIndexes(x.FromNode, x.ToNode)).Select(x => $"({x.FromNode}, {x.ToNode})"));
402 EditorGUILayout.LabelField("ID", ids);
-
403 edgeEditor.OnInspectorGUI();
+
403 edgeEditor.OnInspectorGUI();
404 }
405
-
409 private void DrawInspectorAreaButton()
+
409 private void DrawInspectorAreaButton()
410 {
-
411 if (GUI.Button(new Rect(0, 0, GetInspectorWidth(), position.height - Settings.MenuHeight), "", GUI.skin.box))
+
411 if (GUI.Button(new Rect(0, 0, GetInspectorWidth(), position.height - Settings.MenuHeight), "", GUI.skin.box))
412 {
413 GUI.FocusControl(null);
414 }
415 }
416
-
420 private float GetInspectorWidth()
+
420 private float GetInspectorWidth()
421 {
-
422 if (ShowInspector)
-
423 return Settings.InspectorWidth;
+
422 if (ShowInspector)
+
423 return Settings.InspectorWidth;
424 return 0;
425 }
426
-
430 private void DrawPlot()
+
430 private void DrawPlot()
431 {
-
432 GUILayout.BeginArea(new Rect(0, Settings.MenuHeight, position.width - GetInspectorWidth(), position.height - Settings.MenuHeight));
-
433 PlotScrollPosition = GUILayout.BeginScrollView(PlotScrollPosition);
-
434 SetNodePositions();
-
435 DrawEdgeLines();
-
436 DrawEdges();
-
437 DrawNodes();
-
438 DrawPlotBoundsLabel();
-
439 HandlePlotAreaEvent();
-
440 HandleKeyEvent();
-
441 MoveNodes();
-
442 DrawMouseLine();
-
443 DrawDragArea();
-
444 LastMousePlotPosition = Event.current.mousePosition;
+
432 GUILayout.BeginArea(new Rect(0, Settings.MenuHeight, position.width - GetInspectorWidth(), position.height - Settings.MenuHeight));
+
433 PlotScrollPosition = GUILayout.BeginScrollView(PlotScrollPosition);
+
434 SetNodePositions();
+
435 DrawEdgeLines();
+
436 DrawEdges();
+
437 DrawNodes();
+
438 DrawPlotBoundsLabel();
+
439 HandlePlotAreaEvent();
+
440 HandleKeyEvent();
+
441 MoveNodes();
+
442 DrawMouseLine();
+
443 DrawDragArea();
+
444 LastMousePlotPosition = Event.current.mousePosition;
445 GUILayout.EndScrollView();
446 GUILayout.EndArea();
447 }
448
-
452 private void SelectDraggedElements()
+
452 private void SelectDraggedElements()
453 {
-
454 ActiveTool = Tool.None;
-
455 Multiselecting = true;
-
456 SelectDraggedNodes();
-
457 SelectDraggedEdges();
+
454 ActiveTool = Tool.None;
+
455 Multiselecting = true;
+
456 SelectDraggedNodes();
+
457 SelectDraggedEdges();
458 }
459
-
463 private void SelectDraggedNodes()
+
463 private void SelectDraggedNodes()
464 {
-
465 SelectedNodes.Clear();
-
466 var graph = GetLayoutGraph();
-
467 var rect = GetDragRect();
+
465 SelectedNodes.Clear();
+
466 var graph = GetLayoutGraph();
+
467 var rect = GetDragRect();
468
469 foreach (var node in graph.GetNodes())
470 {
-
471 if (rect.Contains(node.Position) && rect.Contains(node.Position + Settings.NodeSize))
+
471 if (rect.Contains(node.Position) && rect.Contains(node.Position + Settings.NodeSize))
472 {
-
473 SelectedNodes.Add(node);
+
473 SelectedNodes.Add(node);
474 }
475 }
476 }
477
-
481 private void SelectDraggedEdges()
+
481 private void SelectDraggedEdges()
482 {
-
483 SelectedEdges.Clear();
-
484 var graph = GetLayoutGraph();
-
485 var rect = GetDragRect();
+
483 SelectedEdges.Clear();
+
484 var graph = GetLayoutGraph();
+
485 var rect = GetDragRect();
486
487 foreach (var edge in graph.GetEdges())
488 {
-
489 var fromPosition = NodePositions[edge.FromNode];
-
490 var toPosition = NodePositions[edge.ToNode];
-
491 var position = 0.5f * (fromPosition + toPosition + Settings.NodeSize - Settings.EdgeSize);
+
489 var fromPosition = NodePositions[edge.FromNode];
+
490 var toPosition = NodePositions[edge.ToNode];
+
491 var position = 0.5f * (fromPosition + toPosition + Settings.NodeSize - Settings.EdgeSize);
492
-
493 if (rect.Contains(position) && rect.Contains(position + Settings.EdgeSize))
+
493 if (rect.Contains(position) && rect.Contains(position + Settings.EdgeSize))
494 {
-
495 SelectedEdges.Add(edge);
+
495 SelectedEdges.Add(edge);
496 }
497 }
498 }
499
-
504 private Rect GetDragRect()
+
504 private Rect GetDragRect()
505 {
506 var position = Event.current.mousePosition;
-
507 var size = StartMousePlotPosition - position;
+
507 var size = StartMousePlotPosition - position;
508
509 if (size.x < 0)
510 {
511 size.x = -size.x;
-
512 position.x = StartMousePlotPosition.x;
+
512 position.x = StartMousePlotPosition.x;
513 }
514
515 if (size.y < 0)
516 {
517 size.y = -size.y;
-
518 position.y = StartMousePlotPosition.y;
+
518 position.y = StartMousePlotPosition.y;
519 }
520
521 return new Rect(position, size);
522 }
523
-
527 private void MoveNodes()
+
527 private void MoveNodes()
528 {
-
529 if (ActiveTool == Tool.Move)
+
529 if (ActiveTool == Tool.Move)
530 {
-
531 var delta = Event.current.mousePosition - LastMousePlotPosition;
+
531 var delta = Event.current.mousePosition - LastMousePlotPosition;
532
-
533 foreach (var node in SelectedNodes)
+
533 foreach (var node in SelectedNodes)
534 {
535 node.Position += delta;
536 }
537
-
538 EditorUtility.SetDirty(SerializedObject.targetObject);
+
538 EditorUtility.SetDirty(SerializedObject.targetObject);
539 }
540 }
541
-
545 private void PaginateGraph()
+
545 private void PaginateGraph()
546 {
-
547 var graph = GetLayoutGraph();
-
548 var spacing = Settings.Spacing + Settings.NodeSize;
+
547 var graph = GetLayoutGraph();
+
548 var spacing = Settings.Spacing + Settings.NodeSize;
549
550 if (graph.Paginate(spacing))
551 EditorUtility.SetDirty(graph);
552 }
553
-
557 private void DrawPlotBoundsLabel()
+
557 private void DrawPlotBoundsLabel()
558 {
-
559 var graph = GetLayoutGraph();
+
559 var graph = GetLayoutGraph();
560
561 if (graph.NodeCount > 0)
562 {
563 var rect = graph.GetRect();
-
564 var size = Settings.NodeSize + Settings.PlotPadding;
+
564 var size = Settings.NodeSize + Settings.PlotPadding;
565 size.x += rect.width + rect.x;
566 size.y += rect.height + rect.y;
567 GUILayout.Label("", GUILayout.Width(size.x), GUILayout.Height(size.y));
568 }
569 }
570
-
574 private void SetNodePositions()
+
574 private void SetNodePositions()
575 {
-
576 var graph = GetLayoutGraph();
+
576 var graph = GetLayoutGraph();
577
578 foreach (var node in graph.GetNodes())
579 {
-
580 NodePositions[node.Id] = node.Position;
+
580 NodePositions[node.Id] = node.Position;
581 }
582 }
583
-
587 private void DrawEdgeLines()
+
587 private void DrawEdgeLines()
588 {
-
589 var graph = GetLayoutGraph();
+
589 var graph = GetLayoutGraph();
590
591 foreach (var edge in graph.GetEdges())
592 {
-
593 DrawEdgeLine(edge);
+
593 DrawEdgeLine(edge);
594 }
595 }
596
-
601 private void DrawEdgeLine(LayoutEdgeObject edge)
+
601 private void DrawEdgeLine(LayoutEdgeObject edge)
602 {
-
603 var offset = 0.5f * Settings.NodeSize;
-
604 var fromPosition = NodePositions[edge.FromNode] + offset;
-
605 var toPosition = NodePositions[edge.ToNode] + offset;
+
603 var offset = 0.5f * Settings.NodeSize;
+
604 var fromPosition = NodePositions[edge.FromNode] + offset;
+
605 var toPosition = NodePositions[edge.ToNode] + offset;
606
607 // Draw line.
-
608 Handles.color = edge.Color;
+
608 Handles.color = edge.Color;
609 Handles.DrawLine(fromPosition, toPosition);
610 Handles.color = Color.white;
611 }
612
-
616 private void DrawEdges()
+
616 private void DrawEdges()
617 {
-
618 if (ShowEdges)
+
618 if (ShowEdges)
619 {
-
620 var graph = GetLayoutGraph();
+
620 var graph = GetLayoutGraph();
621
622 foreach (var edge in graph.GetEdges())
623 {
-
624 DrawEdge(edge);
+
624 DrawEdge(edge);
625 }
626 }
627 }
628
-
633 private void DrawEdge(LayoutEdgeObject edge)
+
633 private void DrawEdge(LayoutEdgeObject edge)
634 {
-
635 var fromPosition = NodePositions[edge.FromNode];
-
636 var toPosition = NodePositions[edge.ToNode];
-
637 var position = 0.5f * (fromPosition + toPosition + Settings.NodeSize - Settings.EdgeSize);
-
638 var rect = new Rect(position, Settings.EdgeSize);
+
635 var fromPosition = NodePositions[edge.FromNode];
+
636 var toPosition = NodePositions[edge.ToNode];
+
637 var position = 0.5f * (fromPosition + toPosition + Settings.NodeSize - Settings.EdgeSize);
+
638 var rect = new Rect(position, Settings.EdgeSize);
639
640 // Draw edge button.
-
641 GUI.backgroundColor = edge.Color;
-
642 GUI.Box(rect, edge.Name, GUI.skin.button);
+
641 GUI.backgroundColor = edge.Color;
+
642 GUI.Box(rect, edge.Name, GUI.skin.button);
643 GUI.backgroundColor = Color.white;
644
645 if (rect.Contains(Event.current.mousePosition))
646 {
647 // Draw hover graphic.
-
648 GUI.backgroundColor = Settings.HoverColor;
+
648 GUI.backgroundColor = Settings.HoverColor;
649 GUI.Box(rect, "", GUI.skin.button);
650 GUI.backgroundColor = Color.white;
-
651 HandleEdgeEvent(edge);
+
651 HandleEdgeEvent(edge);
652 }
653
-
654 if (SelectedEdges.Contains(edge))
+
654 if (SelectedEdges.Contains(edge))
655 {
656 // Draw selected graphic.
-
657 GUI.backgroundColor = Settings.SelectedColor;
+
657 GUI.backgroundColor = Settings.SelectedColor;
658 GUI.Box(rect, "", GUI.skin.button);
659 GUI.backgroundColor = Color.white;
660 }
661 }
662
-
666 private void DrawNodes()
+
666 private void DrawNodes()
667 {
-
668 var graph = GetLayoutGraph();
+
668 var graph = GetLayoutGraph();
669
670 foreach (var node in graph.GetNodes())
671 {
-
672 DrawNode(node);
+
672 DrawNode(node);
673 }
674 }
675
-
680 private void DrawNode(LayoutNodeObject node)
+
680 private void DrawNode(LayoutNodeObject node)
681 {
-
682 var rect = new Rect(node.Position, Settings.NodeSize);
+
682 var rect = new Rect(node.Position, Settings.NodeSize);
683
684 // Draw node button.
-
685 GUI.backgroundColor = node.Color;
+
685 GUI.backgroundColor = node.Color;
686 GUI.Box(rect, $"{node.Id} : {node.Name}", GUI.skin.button);
687 GUI.backgroundColor = Color.white;
688
689 if (rect.Contains(Event.current.mousePosition))
690 {
691 // Draw hover graphic.
-
692 GUI.backgroundColor = Settings.HoverColor;
+
692 GUI.backgroundColor = Settings.HoverColor;
693 GUI.Box(rect, "", GUI.skin.button);
694 GUI.backgroundColor = Color.white;
-
695 HandleNodeEvent(node);
+
695 HandleNodeEvent(node);
696 }
697
-
698 if (SelectedNodes.Contains(node))
+
698 if (SelectedNodes.Contains(node))
699 {
700 // Draw selected graphic.
-
701 GUI.backgroundColor = Settings.SelectedColor;
+
701 GUI.backgroundColor = Settings.SelectedColor;
702 GUI.Box(rect, "", GUI.skin.button);
703 GUI.backgroundColor = Color.white;
704 }
705 }
706
-
710 private void HandlePlotAreaEvent()
+
710 private void HandlePlotAreaEvent()
711 {
-
712 var size = new Vector2(position.width - GetInspectorWidth(), position.height - Settings.MenuHeight);
-
713 var rect = new Rect(PlotScrollPosition, size);
+
712 var size = new Vector2(position.width - GetInspectorWidth(), position.height - Settings.MenuHeight);
+
713 var rect = new Rect(PlotScrollPosition, size);
714
715 if (rect.Contains(Event.current.mousePosition))
716 {
717 switch (Event.current.type)
718 {
-
719 case EventType.MouseDown when Event.current.button == LeftMouseButton:
-
720 DeselectAll();
-
721 BeginDragSelect();
+
719 case EventType.MouseDown when Event.current.button == LeftMouseButton:
+
720 DeselectAll();
+
721 BeginDragSelect();
722 GUI.FocusControl(null);
723 Event.current.Use();
724 break;
-
725 case EventType.MouseDown when Event.current.button == RightMouseButton:
-
726 ShowAreaContextMenu();
+
725 case EventType.MouseDown when Event.current.button == RightMouseButton:
+
726 ShowAreaContextMenu();
727 GUI.FocusControl(null);
728 Event.current.Use();
729 break;
-
730 case EventType.MouseUp when Event.current.button == LeftMouseButton && ActiveTool == Tool.DragSelect:
-
731 SelectDraggedElements();
+
730 case EventType.MouseUp when Event.current.button == LeftMouseButton && ActiveTool == Tool.DragSelect:
+
731 SelectDraggedElements();
732 GUI.FocusControl(null);
733 Event.current.Use();
734 break;
-
735 case EventType.MouseUp when Event.current.button == LeftMouseButton:
-
736 ActiveTool = Tool.None;
-
737 Multiselecting = false;
+
735 case EventType.MouseUp when Event.current.button == LeftMouseButton:
+
736 ActiveTool = Tool.None;
+
737 Multiselecting = false;
738 GUI.FocusControl(null);
739 Event.current.Use();
740 break;
@@ -652,100 +652,100 @@
742 }
743 }
744
-
749 private void HandleEdgeEvent(LayoutEdgeObject edge)
+
749 private void HandleEdgeEvent(LayoutEdgeObject edge)
750 {
751 switch (Event.current.type)
752 {
-
753 case EventType.MouseDown when Event.current.button == LeftMouseButton && Event.current.control:
-
754 MultiselectEdge(edge);
+
753 case EventType.MouseDown when Event.current.button == LeftMouseButton && Event.current.control:
+
754 MultiselectEdge(edge);
755 GUI.FocusControl(null);
756 Event.current.Use();
757 break;
-
758 case EventType.MouseDown when Event.current.button == LeftMouseButton:
-
759 SelectEdge(edge);
+
758 case EventType.MouseDown when Event.current.button == LeftMouseButton:
+
759 SelectEdge(edge);
760 GUI.FocusControl(null);
761 Event.current.Use();
762 break;
-
763 case EventType.MouseDown when Event.current.button == RightMouseButton:
-
764 ShowAreaContextMenu();
+
763 case EventType.MouseDown when Event.current.button == RightMouseButton:
+
764 ShowAreaContextMenu();
765 GUI.FocusControl(null);
766 Event.current.Use();
767 break;
768 }
769 }
770
-
775 private void HandleNodeEvent(LayoutNodeObject node)
+
775 private void HandleNodeEvent(LayoutNodeObject node)
776 {
777 switch (Event.current.type)
778 {
-
779 case EventType.MouseDown when Event.current.button == LeftMouseButton && Event.current.control:
-
780 MultiselectNode(node);
+
779 case EventType.MouseDown when Event.current.button == LeftMouseButton && Event.current.control:
+
780 MultiselectNode(node);
781 GUI.FocusControl(null);
782 Event.current.Use();
783 break;
-
784 case EventType.MouseDown when Event.current.button == LeftMouseButton && ActiveTool == Tool.AddEdge:
-
785 AddEdge(node);
+
784 case EventType.MouseDown when Event.current.button == LeftMouseButton && ActiveTool == Tool.AddEdge:
+
785 AddEdge(node);
786 GUI.FocusControl(null);
787 Event.current.Use();
788 break;
-
789 case EventType.MouseDown when Event.current.button == LeftMouseButton:
-
790 SelectNode(node);
+
789 case EventType.MouseDown when Event.current.button == LeftMouseButton:
+
790 SelectNode(node);
791 GUI.FocusControl(null);
792 Event.current.Use();
793 break;
-
794 case EventType.MouseDown when Event.current.button == RightMouseButton:
-
795 ShowNodeContextMenu(node);
+
794 case EventType.MouseDown when Event.current.button == RightMouseButton:
+
795 ShowNodeContextMenu(node);
796 GUI.FocusControl(null);
797 Event.current.Use();
798 break;
799 }
800 }
801
-
805 private void HandleKeyEvent()
+
805 private void HandleKeyEvent()
806 {
807 if (Event.current.type == EventType.KeyDown)
808 {
809 switch (Event.current.keyCode)
810 {
811 case KeyCode.Escape:
-
812 DeselectAll();
-
813 Multiselecting = false;
+
812 DeselectAll();
+
813 Multiselecting = false;
814 GUI.FocusControl(null);
815 Event.current.Use();
816 break;
817 case KeyCode.Delete:
-
818 DeleteSelected();
-
819 Multiselecting = false;
+
818 DeleteSelected();
+
819 Multiselecting = false;
820 GUI.FocusControl(null);
821 Event.current.Use();
822 break;
823 case KeyCode.A when Event.current.control:
-
824 SelectAll();
-
825 Multiselecting = false;
+
824 SelectAll();
+
825 Multiselecting = false;
826 GUI.FocusControl(null);
827 Event.current.Use();
828 break;
829 case KeyCode.RightArrow:
830 case KeyCode.D:
-
831 PlotScrollPosition += Vector2.right * Settings.ScrollSpeed;
+
831 PlotScrollPosition += Vector2.right * Settings.ScrollSpeed;
832 GUI.FocusControl(null);
833 Event.current.Use();
834 break;
835 case KeyCode.LeftArrow:
836 case KeyCode.A:
-
837 PlotScrollPosition += Vector2.left * Settings.ScrollSpeed;
+
837 PlotScrollPosition += Vector2.left * Settings.ScrollSpeed;
838 GUI.FocusControl(null);
839 Event.current.Use();
840 break;
841 case KeyCode.DownArrow:
842 case KeyCode.S:
-
843 PlotScrollPosition += Vector2.up * Settings.ScrollSpeed;
+
843 PlotScrollPosition += Vector2.up * Settings.ScrollSpeed;
844 GUI.FocusControl(null);
845 Event.current.Use();
846 break;
847 case KeyCode.UpArrow:
848 case KeyCode.W:
-
849 PlotScrollPosition += Vector2.down * Settings.ScrollSpeed;
+
849 PlotScrollPosition += Vector2.down * Settings.ScrollSpeed;
850 GUI.FocusControl(null);
851 Event.current.Use();
852 break;
@@ -753,180 +753,180 @@
854 }
855 }
856
-
860 private void BeginDragSelect()
+
860 private void BeginDragSelect()
861 {
-
862 ActiveTool = Tool.DragSelect;
-
863 StartMousePlotPosition = Event.current.mousePosition;
+
862 ActiveTool = Tool.DragSelect;
+
863 StartMousePlotPosition = Event.current.mousePosition;
864 }
865
-
869 private void DrawDragArea()
+
869 private void DrawDragArea()
870 {
-
871 if (ActiveTool == Tool.DragSelect)
+
871 if (ActiveTool == Tool.DragSelect)
872 {
-
873 var rect = new Rect(StartMousePlotPosition, Event.current.mousePosition - StartMousePlotPosition);
-
874 Handles.DrawSolidRectangleWithOutline(rect, Settings.DragAreaColor, Settings.DragOutlineColor);
+
873 var rect = new Rect(StartMousePlotPosition, Event.current.mousePosition - StartMousePlotPosition);
+
874 Handles.DrawSolidRectangleWithOutline(rect, Settings.DragAreaColor, Settings.DragOutlineColor);
875 }
876 }
877
-
881 private void ShowAreaContextMenu()
+
881 private void ShowAreaContextMenu()
882 {
-
883 CreateNodePosition = Event.current.mousePosition;
+
883 CreateNodePosition = Event.current.mousePosition;
884 var menu = new GenericMenu();
-
885 menu.AddItem(new GUIContent("Create Node"), false, CreateNode);
+
885 menu.AddItem(new GUIContent("Create Node"), false, CreateNode);
886 menu.ShowAsContext();
887 }
888
-
893 private void ShowNodeContextMenu(LayoutNodeObject node)
+
893 private void ShowNodeContextMenu(LayoutNodeObject node)
894 {
-
895 StartNode = node;
+
895 StartNode = node;
896 var menu = new GenericMenu();
-
897 menu.AddItem(new GUIContent("Add Edge"), false, BeginAddEdge);
+
897 menu.AddItem(new GUIContent("Add Edge"), false, BeginAddEdge);
898 menu.ShowAsContext();
899 }
900
-
904 private void BeginAddEdge()
+
904 private void BeginAddEdge()
905 {
-
906 ActiveTool = Tool.AddEdge;
-
907 Multiselecting = false;
+
906 ActiveTool = Tool.AddEdge;
+
907 Multiselecting = false;
908 }
909
-
914 private void AddEdge(LayoutNodeObject node)
+
914 private void AddEdge(LayoutNodeObject node)
915 {
-
916 ActiveTool = Tool.None;
+
916 ActiveTool = Tool.None;
917
-
918 if (StartNode != node)
+
918 if (StartNode != node)
919 {
-
920 var graph = GetLayoutGraph();
-
921 var edge = graph.AddEdge(StartNode.Id, node.Id);
+
920 var graph = GetLayoutGraph();
+
921 var edge = graph.AddEdge(StartNode.Id, node.Id);
922 AssetDatabase.RemoveObjectFromAsset(edge);
923 AssetDatabase.AddObjectToAsset(edge, graph);
924 EditorUtility.SetDirty(graph);
925 }
926 }
927
-
931 private void DrawMouseLine()
+
931 private void DrawMouseLine()
932 {
-
933 if (ActiveTool == Tool.AddEdge && StartNode != null)
+
933 if (ActiveTool == Tool.AddEdge && StartNode != null)
934 {
-
935 var position = StartNode.Position + 0.5f * Settings.NodeSize;
-
936 Handles.color = Settings.AddEdgeColor;
+
935 var position = StartNode.Position + 0.5f * Settings.NodeSize;
+
936 Handles.color = Settings.AddEdgeColor;
937 Handles.DrawLine(position, Event.current.mousePosition);
938 Handles.color = Color.white;
939 }
940 }
941
-
946 private void SelectEdge(LayoutEdgeObject edge)
+
946 private void SelectEdge(LayoutEdgeObject edge)
947 {
-
948 if (!Multiselecting)
+
948 if (!Multiselecting)
949 {
-
950 SelectedNodes.Clear();
-
951 SelectedEdges.Clear();
+
950 SelectedNodes.Clear();
+
951 SelectedEdges.Clear();
952 }
953
-
954 SelectedEdges.Add(edge);
-
955 ActiveTool = SelectedNodes.Count > 0 ? Tool.Move : Tool.None;
+
954 SelectedEdges.Add(edge);
+
955 ActiveTool = SelectedNodes.Count > 0 ? Tool.Move : Tool.None;
956 }
957
-
962 private void SelectNode(LayoutNodeObject node)
+
962 private void SelectNode(LayoutNodeObject node)
963 {
-
964 if (!Multiselecting)
+
964 if (!Multiselecting)
965 {
-
966 SelectedNodes.Clear();
-
967 SelectedEdges.Clear();
+
966 SelectedNodes.Clear();
+
967 SelectedEdges.Clear();
968 }
969
-
970 SelectedNodes.Add(node);
-
971 ActiveTool = Tool.Move;
+
970 SelectedNodes.Add(node);
+
971 ActiveTool = Tool.Move;
972 }
973
-
978 private void MultiselectEdge(LayoutEdgeObject edge)
+
978 private void MultiselectEdge(LayoutEdgeObject edge)
979 {
-
980 ActiveTool = Tool.None;
-
981 Multiselecting = true;
+
980 ActiveTool = Tool.None;
+
981 Multiselecting = true;
982
-
983 if (!SelectedEdges.Add(edge))
-
984 SelectedEdges.Remove(edge);
+
983 if (!SelectedEdges.Add(edge))
+
984 SelectedEdges.Remove(edge);
985 }
986
-
991 private void MultiselectNode(LayoutNodeObject node)
+
991 private void MultiselectNode(LayoutNodeObject node)
992 {
-
993 ActiveTool = Tool.None;
-
994 Multiselecting = true;
+
993 ActiveTool = Tool.None;
+
994 Multiselecting = true;
995
-
996 if (!SelectedNodes.Add(node))
-
997 SelectedNodes.Remove(node);
+
996 if (!SelectedNodes.Add(node))
+
997 SelectedNodes.Remove(node);
998 }
999
-
1003 private void SelectAll()
+
1003 private void SelectAll()
1004 {
-
1005 Multiselecting = true;
-
1006 SelectAllEdges();
-
1007 SelectAllNodes();
+
1005 Multiselecting = true;
+
1006 SelectAllEdges();
+
1007 SelectAllNodes();
1008 }
1009
-
1013 private void SelectAllNodes()
+
1013 private void SelectAllNodes()
1014 {
-
1015 Multiselecting = true;
-
1016 var graph = GetLayoutGraph();
-
1017 SelectedNodes.Clear();
+
1015 Multiselecting = true;
+
1016 var graph = GetLayoutGraph();
+
1017 SelectedNodes.Clear();
1018
1019 foreach (var node in graph.GetNodes())
1020 {
-
1021 SelectedNodes.Add(node);
+
1021 SelectedNodes.Add(node);
1022 }
1023 }
1024
-
1028 private void SelectAllEdges()
+
1028 private void SelectAllEdges()
1029 {
-
1030 Multiselecting = true;
-
1031 var graph = GetLayoutGraph();
-
1032 SelectedEdges.Clear();
+
1030 Multiselecting = true;
+
1031 var graph = GetLayoutGraph();
+
1032 SelectedEdges.Clear();
1033
-
1034 if (ShowEdges)
+
1034 if (ShowEdges)
1035 {
1036 foreach (var edge in graph.GetEdges())
1037 {
-
1038 SelectedEdges.Add(edge);
+
1038 SelectedEdges.Add(edge);
1039 }
1040 }
1041 }
1042
-
1046 private void CreateNode()
+
1046 private void CreateNode()
1047 {
-
1048 ActiveTool = Tool.None;
-
1049 var graph = GetLayoutGraph();
+
1048 ActiveTool = Tool.None;
+
1049 var graph = GetLayoutGraph();
1050 var node = graph.CreateNode();
-
1051 node.Position = CreateNodePosition;
+
1051 node.Position = CreateNodePosition;
1052 AssetDatabase.AddObjectToAsset(node, graph);
1053 EditorUtility.SetDirty(graph);
-
1054 SelectedNodes.Clear();
-
1055 SelectedNodes.Add(node);
+
1054 SelectedNodes.Clear();
+
1055 SelectedNodes.Add(node);
1056 }
1057
-
1061 private void DeselectAll()
+
1061 private void DeselectAll()
1062 {
-
1063 ActiveTool = Tool.None;
-
1064 Multiselecting = false;
-
1065 SelectedNodes.Clear();
-
1066 SelectedEdges.Clear();
+
1063 ActiveTool = Tool.None;
+
1064 Multiselecting = false;
+
1065 SelectedNodes.Clear();
+
1066 SelectedEdges.Clear();
1067 }
1068
-
1072 private void DeleteSelected()
+
1072 private void DeleteSelected()
1073 {
-
1074 ActiveTool = Tool.None;
-
1075 Multiselecting = false;
-
1076 DeleteEdges();
-
1077 DeleteNodes();
+
1074 ActiveTool = Tool.None;
+
1075 Multiselecting = false;
+
1076 DeleteEdges();
+
1077 DeleteNodes();
1078 }
1079
-
1083 private void DeleteEdges()
+
1083 private void DeleteEdges()
1084 {
-
1085 if (ShowEdges)
+
1085 if (ShowEdges)
1086 {
-
1087 ActiveTool = Tool.None;
-
1088 var graph = GetLayoutGraph();
+
1087 ActiveTool = Tool.None;
+
1088 var graph = GetLayoutGraph();
1089
-
1090 foreach (var edge in SelectedEdges)
+
1090 foreach (var edge in SelectedEdges)
1091 {
1092 graph.RemoveEdge(edge.FromNode, edge.ToNode);
1093 AssetDatabase.RemoveObjectFromAsset(edge);
@@ -935,16 +935,16 @@
1096 EditorUtility.SetDirty(graph);
1097 }
1098
-
1099 SelectedEdges.Clear();
+
1099 SelectedEdges.Clear();
1100 }
1101
-
1105 private void DeleteNodes()
+
1105 private void DeleteNodes()
1106 {
-
1107 ActiveTool = Tool.None;
-
1108 var graph = GetLayoutGraph();
+
1107 ActiveTool = Tool.None;
+
1108 var graph = GetLayoutGraph();
1109 var edges = graph.GetEdges().ToList();
1110
-
1111 foreach (var node in SelectedNodes)
+
1111 foreach (var node in SelectedNodes)
1112 {
1113 graph.RemoveNode(node.Id);
1114 AssetDatabase.RemoveObjectFromAsset(node);
@@ -956,132 +956,132 @@
1120 }
1121
1122 EditorUtility.SetDirty(graph);
-
1123 SelectedNodes.Clear();
+
1123 SelectedNodes.Clear();
1124 }
1125
-
1129 private enum Tool
+
1129 private enum Tool
1130 {
1132 None,
1134 DragSelect,
1136 Move,
-
1138 AddEdge,
+
1138 AddEdge,
1139 }
1140 }
1141}
The LayoutGraph custom inspector.
-
static void DrawEdgeTemplateGroupErrorBox(LayoutGraphObject graph)
Draws an error box if any edges in the graph with non-zero room chances do not have template groups a...
-
static void DrawNodeTemplateGroupErrorBox(LayoutGraphObject graph)
Draws an error box if any nodes in the graph do not have template groups assigned.
+
static void DrawNodeTemplateGroupErrorBox(LayoutGraphObject graph)
Draws an error box if any nodes in the graph do not have template groups assigned.
+
static void DrawEdgeTemplateGroupErrorBox(LayoutGraphObject graph)
Draws an error box if any edges in the graph with non-zero room chances do not have template groups a...
The LayoutGraph window editor.
A window for viewing and editing a LayoutGraph.
-
Dictionary< int, Vector2 > NodePositions
A dictionary of node positions by ID.
-
void DeselectAll()
Deselects all nodes and edges.
-
bool ShowEdges
If true, displays the edge elements.
-
void SelectAllEdges()
Selects all edges in the graph.
-
void HandleNodeEvent(LayoutNodeObject node)
Handles events if the cursor is in a node element.
-
void MultiselectEdge(LayoutEdgeObject edge)
Toggles the selection of the edge.
-
UnityEditor.Editor edgeEditor
The cached edge editor for the inspector pane.
-
void SelectNode(LayoutNodeObject node)
Clears the selected elements and adds the node.
-
void DrawPlotBoundsLabel()
Adds an invisible label the size of the plot bounds so that the plot scroll view works.
-
void SaveAsset()
If the layout graph exists, applies the serialized properties and saves the asset if it is dirty.
-
LayoutGraphWindowSettings Settings
The window settings.
-
void DrawNodes()
Draws the nodes of the graph.
-
void DeleteEdges()
Deletes all selected edges.
-
void SelectEdge(LayoutEdgeObject edge)
Clears the selected elements and adds the edge.
-
void DrawEditMenu()
Draws the edit menu.
-
void ToggleShowEdges()
Toggles whether edges are shown.
-
void DrawNodeInspectorFields()
Draws the fields for the selected nodes inspector.
-
void MultiselectNode(LayoutNodeObject node)
Toggles the selection of the node.
-
bool ShowNodeFoldout
If true, shows the foldout for the selected nodes.
-
static void ShowWindow(LayoutGraphObject graph)
Show the layout graph window for the specified graph.
-
void SetNodePositions()
Adds the current node positions to the node positions dictionary for fast lookup.
-
LayoutNodeObject StartNode
The start node when adding an edge.
-
float GetInspectorWidth()
Returns the inspector width if it is visible. Otherwise, returns 0.
-
void DrawMenuAreaButton()
Draws an invisible button over the menu area to catch otherwise unprocessed clicks.
-
void DrawEdgeLine(LayoutEdgeObject edge)
Draws the line for the specified edge.
-
void DrawEdge(LayoutEdgeObject edge)
Draws the element for the specified edge.
-
void CreateNode()
Creates a new node.
-
void DrawViewMenu()
Draws the view menu.
-
Tool
The layout graph window tool.
-
void DrawPlot()
Draws the layout graph plot.
-
void PaginateGraph()
Adjusts the node positions to prevent overlapping elements.
-
void DrawMouseLine()
Draws a line to the mouse when adding an edge.
-
void ShowNodeContextMenu(LayoutNodeObject node)
Displays the context menu when clicking in a node element.
-
void HandlePlotAreaEvent()
Handles events if the cursor is in the plot area.
-
void DrawNode(LayoutNodeObject node)
Draws the specified node.
-
UnityEditor.Editor nodeEditor
The cached node editor for the inspector pane.
-
void DrawEdgeInspectorFields()
Draws the fields for the selected edges inspector.
-
void MoveNodes()
If in movement mode, moves the positions of the nodes based on the change in the mouse position.
-
void BeginDragSelect()
Sets dragging to true and stores the current mouse position.
-
Rect GetDragRect()
Returns the rect for the drag area. The position and size of the rect are adjusted so that the size i...
-
const int RightMouseButton
The number corresponding to the right mouse button.
-
bool LayoutGraphExists()
Returns true if the serialized object and target layout graph exist.
-
Vector2 LastMousePlotPosition
The last position of the mouse in the plot area.
-
void AddEdge(LayoutNodeObject node)
Completes the add edge operation by adding an edge between the start node and current node.
-
void SelectDraggedEdges()
Selects the edges contained in the drag area.
-
Vector2 CreateNodePosition
The position set to a node when it is created.
-
void SelectDraggedElements()
Selects the elements contained in the drag area.
-
void SelectAllNodes()
Selects all nodes in the graph.
-
void HandleEdgeEvent(LayoutEdgeObject edge)
Handles events if the cursor is in an edge element.
-
void DeleteNodes()
Deletes all selected nodes.
-
HashSet< LayoutNodeObject > SelectedNodes
A set of selected nodes.
-
void DrawNodeInspector()
Draws the inspector for the selected nodes.
-
void DeleteSelected()
Deletes all selected nodes and edges.
-
void ToggleShowInspector()
Toggles whether the inspector is shown.
-
void SelectDraggedNodes()
Selects the nodes contained in the drag area.
-
void DrawGraphInspector()
Draws the inspector for the layout graph fields.
-
void DrawEdgeInspector()
Draws the inspector for the selected edges.
-
void DrawHeadingBox(Rect rect)
Draws a box colored by the heading color specified in the settings.
-
Vector2 StartMousePlotPosition
The position of the mouse in the plot area when starting a drag.
-
HashSet< LayoutEdgeObject > SelectedEdges
A set of selected edges.
-
Vector2 PlotScrollPosition
The position of the plot scroll view.
-
void RepaintIfToolActive()
Repaints the window if a tool is currently active.
-
LayoutGraphObject GetLayoutGraph()
Returns the target layout graph.
-
void SelectAll()
Selects all nodes and edges in the graph.
-
static void AddMenuItem(GenericMenu menu, string label, bool enabled, GenericMenu.MenuFunction func)
Adds a menu item that may be disabled to the menu.
-
UnityEditor.Editor graphEditor
The cached graph editor for the inspector pane.
-
void ShowAreaContextMenu()
Displays the context menu when clicking in the plot area.
-
SerializedObject SerializedObject
The target serialized object.
-
void DrawMenu()
Draws the window's menu bar.
-
void DrawDragArea()
If the user is dragging, draws the drag area rectangle.
-
bool Multiselecting
True if the user has multiselected elements.
-
const int LeftMouseButton
The number corresponding to the left mouse button.
-
Vector2 InspectorScrollPosition
The position of the inspector scroll view.
-
void BeginAddEdge()
Begins adding an edge.
-
bool ShowInspector
If true, displays the inspector.
-
void HandleKeyEvent()
Handles events if a key is pressed.
-
void DrawEdges()
Draws the elements for the edges of the graph.
-
void DrawEdgeLines()
Draws lines for the edges of the graph.
-
void DrawInspectorAreaButton()
Draws an invisible button over the inspector area to handle otherwise unprocessed events.
-
Tool ActiveTool
The active window tool.
-
bool ShowEdgeFoldout
If true shows the foldout for the selected edges.
-
void DrawInspector()
Draws the window's inspector pane.
+
void ShowAreaContextMenu()
Displays the context menu when clicking in the plot area.
+
void DrawViewMenu()
Draws the view menu.
+
void DrawNodeInspectorFields()
Draws the fields for the selected nodes inspector.
+
void SelectDraggedNodes()
Selects the nodes contained in the drag area.
+
void SelectAll()
Selects all nodes and edges in the graph.
+
LayoutGraphObject GetLayoutGraph()
Returns the target layout graph.
+
void ToggleShowInspector()
Toggles whether the inspector is shown.
+
void DrawHeadingBox(Rect rect)
Draws a box colored by the heading color specified in the settings.
+
const int LeftMouseButton
The number corresponding to the left mouse button.
+
void SelectDraggedElements()
Selects the elements contained in the drag area.
+
void DrawEdgeLine(LayoutEdgeObject edge)
Draws the line for the specified edge.
+
void DrawMenu()
Draws the window's menu bar.
+
void DrawEditMenu()
Draws the edit menu.
+
void RepaintIfToolActive()
Repaints the window if a tool is currently active.
+
bool ShowInspector
If true, displays the inspector.
+
HashSet< LayoutEdgeObject > SelectedEdges
A set of selected edges.
+
void DrawEdgeLines()
Draws lines for the edges of the graph.
+
void DeselectAll()
Deselects all nodes and edges.
+
void AddEdge(LayoutNodeObject node)
Completes the add edge operation by adding an edge between the start node and current node.
+
void SelectAllNodes()
Selects all nodes in the graph.
+
float GetInspectorWidth()
Returns the inspector width if it is visible. Otherwise, returns 0.
+
void HandleEdgeEvent(LayoutEdgeObject edge)
Handles events if the cursor is in an edge element.
+
bool Multiselecting
True if the user has multiselected elements.
+
void DrawMenuAreaButton()
Draws an invisible button over the menu area to catch otherwise unprocessed clicks.
+
static void ShowWindow(LayoutGraphObject graph)
Show the layout graph window for the specified graph.
+
LayoutNodeObject StartNode
The start node when adding an edge.
+
void SelectDraggedEdges()
Selects the edges contained in the drag area.
+
void BeginDragSelect()
Sets dragging to true and stores the current mouse position.
+
void BeginAddEdge()
Begins adding an edge.
+
void DeleteEdges()
Deletes all selected edges.
+
void DrawPlotBoundsLabel()
Adds an invisible label the size of the plot bounds so that the plot scroll view works.
+
Rect GetDragRect()
Returns the rect for the drag area. The position and size of the rect are adjusted so that the size i...
+
bool ShowNodeFoldout
If true, shows the foldout for the selected nodes.
+
void HandleNodeEvent(LayoutNodeObject node)
Handles events if the cursor is in a node element.
+
UnityEditor.Editor nodeEditor
The cached node editor for the inspector pane.
+
void DrawEdgeInspectorFields()
Draws the fields for the selected edges inspector.
+
HashSet< LayoutNodeObject > SelectedNodes
A set of selected nodes.
+
LayoutGraphWindowSettings Settings
The window settings.
+
void SelectNode(LayoutNodeObject node)
Clears the selected elements and adds the node.
+
void ShowNodeContextMenu(LayoutNodeObject node)
Displays the context menu when clicking in a node element.
+
void DrawMouseLine()
Draws a line to the mouse when adding an edge.
+
void DrawNodes()
Draws the nodes of the graph.
+
void SaveAsset()
If the layout graph exists, applies the serialized properties and saves the asset if it is dirty.
+
bool ShowEdges
If true, displays the edge elements.
+
void DrawEdges()
Draws the elements for the edges of the graph.
+
void DrawEdgeInspector()
Draws the inspector for the selected edges.
+
Tool
The layout graph window tool.
+
Dictionary< int, Vector2 > NodePositions
A dictionary of node positions by ID.
+
Vector2 StartMousePlotPosition
The position of the mouse in the plot area when starting a drag.
+
void DrawGraphInspector()
Draws the inspector for the layout graph fields.
+
void DrawDragArea()
If the user is dragging, draws the drag area rectangle.
+
void SelectAllEdges()
Selects all edges in the graph.
+
Vector2 PlotScrollPosition
The position of the plot scroll view.
+
void ToggleShowEdges()
Toggles whether edges are shown.
+
void DeleteSelected()
Deletes all selected nodes and edges.
+
static void AddMenuItem(GenericMenu menu, string label, bool enabled, GenericMenu.MenuFunction func)
Adds a menu item that may be disabled to the menu.
+
void DeleteNodes()
Deletes all selected nodes.
+
void MultiselectNode(LayoutNodeObject node)
Toggles the selection of the node.
+
Tool ActiveTool
The active window tool.
+
void DrawInspector()
Draws the window's inspector pane.
+
bool LayoutGraphExists()
Returns true if the serialized object and target layout graph exist.
+
void DrawEdge(LayoutEdgeObject edge)
Draws the element for the specified edge.
+
SerializedObject SerializedObject
The target serialized object.
+
void MultiselectEdge(LayoutEdgeObject edge)
Toggles the selection of the edge.
+
UnityEditor.Editor edgeEditor
The cached edge editor for the inspector pane.
+
void HandleKeyEvent()
Handles events if a key is pressed.
+
void CreateNode()
Creates a new node.
+
void MoveNodes()
If in movement mode, moves the positions of the nodes based on the change in the mouse position.
+
Vector2 CreateNodePosition
The position set to a node when it is created.
+
void DrawNode(LayoutNodeObject node)
Draws the specified node.
+
void DrawNodeInspector()
Draws the inspector for the selected nodes.
+
void SelectEdge(LayoutEdgeObject edge)
Clears the selected elements and adds the edge.
+
Vector2 InspectorScrollPosition
The position of the inspector scroll view.
+
void SetNodePositions()
Adds the current node positions to the node positions dictionary for fast lookup.
+
void DrawInspectorAreaButton()
Draws an invisible button over the inspector area to handle otherwise unprocessed events.
+
void DrawPlot()
Draws the layout graph plot.
+
void PaginateGraph()
Adjusts the node positions to prevent overlapping elements.
+
const int RightMouseButton
The number corresponding to the right mouse button.
+
UnityEditor.Editor graphEditor
The cached graph editor for the inspector pane.
+
Vector2 LastMousePlotPosition
The last position of the mouse in the plot area.
+
void HandlePlotAreaEvent()
Handles events if the cursor is in the plot area.
+
bool ShowEdgeFoldout
If true shows the foldout for the selected edges.
Contains settings related to the LayoutGraphWindow.
-
float InspectorLabelWidth
The width of the labels in the inspector.
-
Color32 SelectedColor
The color overlayed on selected node and edge elements.
-
Vector2 EdgeSize
The size of the plotted edge elements.
-
Vector2 Spacing
The minimum spacing between node elements.
-
float MenuHeight
The height of the menu.
-
Color32 DragOutlineColor
The color of the drag area outline.
-
float ScrollSpeed
The scroll speed when using the arrow keys.
-
Vector2 PlotPadding
The padding added to the right and bottom of the plot area.
-
Color32 HeadingColor
The mixin color for headings.
-
Color32 AddEdgeColor
The color of the mouse line when adding an edge.
-
static LayoutGraphWindowSettings GetSettings()
Returns the layout graph window settings. If the settings exist in the project, these settings are lo...
-
Vector2 NodeSize
The size of the plotted node elements.
-
Color32 HoverColor
The color overlayed on hovered node and edge elements.
-
float InspectorWidth
The width of the inspector pane.
-
Color32 DragAreaColor
The color of the drag area interior.
-
Vector2 MinWindowSize
The minimum size of the window.
+
Color32 HeadingColor
The mixin color for headings.
+
float MenuHeight
The height of the menu.
+
Color32 DragAreaColor
The color of the drag area interior.
+
static LayoutGraphWindowSettings GetSettings()
Returns the layout graph window settings. If the settings exist in the project, these settings are lo...
+
Color32 DragOutlineColor
The color of the drag area outline.
+
Color32 AddEdgeColor
The color of the mouse line when adding an edge.
+
Vector2 MinWindowSize
The minimum size of the window.
+
Color32 HoverColor
The color overlayed on hovered node and edge elements.
+
Vector2 PlotPadding
The padding added to the right and bottom of the plot area.
+
float InspectorWidth
The width of the inspector pane.
+
Color32 SelectedColor
The color overlayed on selected node and edge elements.
+
float InspectorLabelWidth
The width of the labels in the inspector.
+
Vector2 NodeSize
The size of the plotted node elements.
+
Vector2 Spacing
The minimum spacing between node elements.
+
Vector2 EdgeSize
The size of the plotted edge elements.
+
float ScrollSpeed
The scroll speed when using the arrow keys.
An edge in a LayoutGraph.
-
Color32 Color
The color.
-
int FromNode
The from node ID.
-
int ToNode
The to node ID.
-
string Name
The edge name.
+
Color32 Color
The color.
+
int FromNode
The from node ID.
+
int ToNode
The to node ID.
+
string Name
The edge name.
A graph consisting of LayoutNode and LayoutEdge.
A node in a LayoutGraph.
-
int Id
The unique ID.
-
Vector2 Position
The draw position of the node in the graph.
-
Color32 Color
The color.
+
Color32 Color
The color.
+
Vector2 Position
The draw position of the node in the graph.
+
int Id
The unique ID.
diff --git a/_layout_graph_window_settings_8cs_source.html b/_layout_graph_window_settings_8cs_source.html index 48c8c5ac..9985f84f 100644 --- a/_layout_graph_window_settings_8cs_source.html +++ b/_layout_graph_window_settings_8cs_source.html @@ -106,73 +106,73 @@
10 [CreateAssetMenu(menuName = "Mania Map/Settings/Layout Graph Window Settings")]
11 public class LayoutGraphWindowSettings : ScriptableObject
12 {
-
16 public float MenuHeight { get; } = 20;
+
16 public float MenuHeight { get; } = 20;
17
18 [SerializeField]
19 private Vector2 _minWindowSize = new Vector2(450, 200);
-
23 public Vector2 MinWindowSize { get => _minWindowSize; set => _minWindowSize = value; }
+
23 public Vector2 MinWindowSize { get => _minWindowSize; set => _minWindowSize = value; }
24
25 [SerializeField]
26 private Vector2 _maxWindowSize = new Vector2(1920, 720);
-
30 public Vector2 MaxWindowSize { get => _maxWindowSize; set => _maxWindowSize = value; }
+
30 public Vector2 MaxWindowSize { get => _maxWindowSize; set => _maxWindowSize = value; }
31
32 [Header("Inspector Pane")]
33
34 [SerializeField]
35 private float _inspectorWidth = 325;
-
39 public float InspectorWidth { get => _inspectorWidth; set => _inspectorWidth = Mathf.Max(value, 300); }
+
39 public float InspectorWidth { get => _inspectorWidth; set => _inspectorWidth = Mathf.Max(value, 300); }
40
41 [SerializeField]
42 private float _inspectorLabelWidth = 125;
-
46 public float InspectorLabelWidth { get => _inspectorLabelWidth; set => _inspectorLabelWidth = Mathf.Max(value, 100); }
+
46 public float InspectorLabelWidth { get => _inspectorLabelWidth; set => _inspectorLabelWidth = Mathf.Max(value, 100); }
47
48 [SerializeField]
49 private Color32 _headingColor = Color.black;
-
53 public Color32 HeadingColor { get => _headingColor; set => _headingColor = value; }
+
53 public Color32 HeadingColor { get => _headingColor; set => _headingColor = value; }
54
55 [Header("Plot Area")]
56
57 [SerializeField]
58 private float _scrollSpeed = 10;
-
62 public float ScrollSpeed { get => _scrollSpeed; set => _scrollSpeed = value; }
+
62 public float ScrollSpeed { get => _scrollSpeed; set => _scrollSpeed = value; }
63
64 [SerializeField]
65 private Vector2 _nodeSize = new Vector2(150, 30);
-
69 public Vector2 NodeSize { get => _nodeSize; set => _nodeSize = Vector2.Max(value, new Vector2(100, 20)); }
+
69 public Vector2 NodeSize { get => _nodeSize; set => _nodeSize = Vector2.Max(value, new Vector2(100, 20)); }
70
71 [SerializeField]
72 private Vector2 _edgeSize = new Vector2(125, 30);
-
76 public Vector2 EdgeSize { get => _edgeSize; set => _edgeSize = Vector2.Max(value, new Vector2(100, 20)); }
+
76 public Vector2 EdgeSize { get => _edgeSize; set => _edgeSize = Vector2.Max(value, new Vector2(100, 20)); }
77
78 [SerializeField]
79 private Vector2 _spacing = new Vector2(20, 20);
-
83 public Vector2 Spacing { get => _spacing; set => _spacing = Vector2.Max(value, Vector2.zero); }
+
83 public Vector2 Spacing { get => _spacing; set => _spacing = Vector2.Max(value, Vector2.zero); }
84
85 [SerializeField]
86 private Vector2 _plotPadding = new Vector2(20, 20);
-
90 public Vector2 PlotPadding { get => _plotPadding; set => _plotPadding = Vector2.Max(value, Vector2.zero); }
+
90 public Vector2 PlotPadding { get => _plotPadding; set => _plotPadding = Vector2.Max(value, Vector2.zero); }
91
92 [SerializeField]
93 private Color32 _hoverColor = new Color(1, 1, 1, 0.01f);
-
97 public Color32 HoverColor { get => _hoverColor; set => _hoverColor = value; }
+
97 public Color32 HoverColor { get => _hoverColor; set => _hoverColor = value; }
98
99 [SerializeField]
100 private Color32 _selectedColor = new Color(0, 0, 0, 0.4f);
-
104 public Color32 SelectedColor { get => _selectedColor; set => _selectedColor = value; }
+
104 public Color32 SelectedColor { get => _selectedColor; set => _selectedColor = value; }
105
106 [SerializeField]
107 private Color32 _addEdgeColor = Color.black;
-
111 public Color32 AddEdgeColor { get => _addEdgeColor; set => _addEdgeColor = value; }
+
111 public Color32 AddEdgeColor { get => _addEdgeColor; set => _addEdgeColor = value; }
112
113 [SerializeField]
114 private Color32 _dragOutlineColor = new Color32(0, 102, 204, 50);
-
118 public Color32 DragOutlineColor { get => _dragOutlineColor; set => _dragOutlineColor = value; }
+
118 public Color32 DragOutlineColor { get => _dragOutlineColor; set => _dragOutlineColor = value; }
119
120 [SerializeField]
121 private Color32 _dragAreaColor = new Color32(0, 120, 215, 12);
-
125 public Color32 DragAreaColor { get => _dragAreaColor; set => _dragAreaColor = value; }
+
125 public Color32 DragAreaColor { get => _dragAreaColor; set => _dragAreaColor = value; }
126
-
131 public static LayoutGraphWindowSettings GetSettings()
+
131 public static LayoutGraphWindowSettings GetSettings()
132 {
133 var settings = Resources.Load<LayoutGraphWindowSettings>("ManiaMap/LayoutGraphWindowSettings");
134
@@ -184,33 +184,33 @@
140
141 private void OnValidate()
142 {
-
143 InspectorWidth = InspectorWidth;
-
144 InspectorLabelWidth = InspectorLabelWidth;
-
145 NodeSize = NodeSize;
-
146 EdgeSize = EdgeSize;
-
147 Spacing = Spacing;
-
148 PlotPadding = PlotPadding;
+
143 InspectorWidth = InspectorWidth;
+
144 InspectorLabelWidth = InspectorLabelWidth;
+
145 NodeSize = NodeSize;
+
146 EdgeSize = EdgeSize;
+
147 Spacing = Spacing;
+
148 PlotPadding = PlotPadding;
149 }
150 }
151}
Contains settings related to the LayoutGraphWindow.
-
float InspectorLabelWidth
The width of the labels in the inspector.
-
Vector2 MaxWindowSize
The maximum size of the window.
-
Color32 SelectedColor
The color overlayed on selected node and edge elements.
-
Vector2 EdgeSize
The size of the plotted edge elements.
-
Vector2 Spacing
The minimum spacing between node elements.
-
float MenuHeight
The height of the menu.
-
Color32 DragOutlineColor
The color of the drag area outline.
-
float ScrollSpeed
The scroll speed when using the arrow keys.
-
Vector2 PlotPadding
The padding added to the right and bottom of the plot area.
-
Color32 HeadingColor
The mixin color for headings.
-
Color32 AddEdgeColor
The color of the mouse line when adding an edge.
-
static LayoutGraphWindowSettings GetSettings()
Returns the layout graph window settings. If the settings exist in the project, these settings are lo...
-
Vector2 NodeSize
The size of the plotted node elements.
-
Color32 HoverColor
The color overlayed on hovered node and edge elements.
-
float InspectorWidth
The width of the inspector pane.
-
Color32 DragAreaColor
The color of the drag area interior.
-
Vector2 MinWindowSize
The minimum size of the window.
+
Color32 HeadingColor
The mixin color for headings.
+
float MenuHeight
The height of the menu.
+
Color32 DragAreaColor
The color of the drag area interior.
+
static LayoutGraphWindowSettings GetSettings()
Returns the layout graph window settings. If the settings exist in the project, these settings are lo...
+
Color32 DragOutlineColor
The color of the drag area outline.
+
Color32 AddEdgeColor
The color of the mouse line when adding an edge.
+
Vector2 MinWindowSize
The minimum size of the window.
+
Color32 HoverColor
The color overlayed on hovered node and edge elements.
+
Vector2 PlotPadding
The padding added to the right and bottom of the plot area.
+
float InspectorWidth
The width of the inspector pane.
+
Color32 SelectedColor
The color overlayed on selected node and edge elements.
+
Vector2 MaxWindowSize
The maximum size of the window.
+
float InspectorLabelWidth
The width of the labels in the inspector.
+
Vector2 NodeSize
The size of the plotted node elements.
+
Vector2 Spacing
The minimum spacing between node elements.
+
Vector2 EdgeSize
The size of the plotted edge elements.
+
float ScrollSpeed
The scroll speed when using the arrow keys.
diff --git a/_layout_graphs_input_8cs_source.html b/_layout_graphs_input_8cs_source.html index 692a3d54..34a06ed9 100644 --- a/_layout_graphs_input_8cs_source.html +++ b/_layout_graphs_input_8cs_source.html @@ -111,24 +111,24 @@
13 {
14 [SerializeField]
15 private List<LayoutGraphObject> _layoutGraphs = new List<LayoutGraphObject>();
-
19 public List<LayoutGraphObject> LayoutGraphs { get => _layoutGraphs; set => _layoutGraphs = value; }
+
19 public List<LayoutGraphObject> LayoutGraphs { get => _layoutGraphs; set => _layoutGraphs = value; }
20
-
22 public override void AddInputs(Dictionary<string, object> input)
+
22 public override void AddInputs(Dictionary<string, object> input)
23 {
-
24 input.Add("LayoutGraphs", GetLayoutGraphFunctions());
-
25 input.Add("TemplateGroups", GetTemplateGroups());
+
24 input.Add("LayoutGraphs", GetLayoutGraphFunctions());
+
25 input.Add("TemplateGroups", GetTemplateGroups());
26 }
27
-
29 public override string[] OutputNames()
+
29 public override string[] OutputNames()
30 {
31 return new string[] { "LayoutGraphs", "TemplateGroups" };
32 }
33
-
38 public List<Func<LayoutGraph>> GetLayoutGraphFunctions()
+
38 public List<Func<LayoutGraph>> GetLayoutGraphFunctions()
39 {
-
40 var funcs = new List<Func<LayoutGraph>>(LayoutGraphs.Count);
+
40 var funcs = new List<Func<LayoutGraph>>(LayoutGraphs.Count);
41
-
42 foreach (var graph in LayoutGraphs)
+
42 foreach (var graph in LayoutGraphs)
43 {
44 funcs.Add(graph.CreateData);
45 }
@@ -136,11 +136,11 @@
47 return funcs;
48 }
49
-
53 public HashSet<TemplateGroup> GetTemplateGroupSet()
+
53 public HashSet<TemplateGroup> GetTemplateGroupSet()
54 {
55 var groups = new HashSet<TemplateGroup>();
56
-
57 foreach (var graph in LayoutGraphs)
+
57 foreach (var graph in LayoutGraphs)
58 {
59 foreach (var node in graph.GetNodes())
60 {
@@ -157,12 +157,12 @@
71 return groups;
72 }
73
-
78 public TemplateGroups GetTemplateGroups()
+
78 public TemplateGroups GetTemplateGroups()
79 {
80 var groups = new TemplateGroups();
81 var names = new HashSet<string>();
82
-
83 foreach (var group in GetTemplateGroupSet())
+
83 foreach (var group in GetTemplateGroupSet())
84 {
85 if (!names.Add(group.Name))
86 throw new ArgumentException($"Duplicate group name: {group.Name}.");
@@ -175,12 +175,12 @@
93}
The base class for a GenerationPipeline input.
A generation input for supplying layout graphs inputs to a pipeline.
-
override string[] OutputNames()
An array of argument names that this input adds to the inputs dictionary. These names are used for pi...
-
override void AddInputs(Dictionary< string, object > input)
Adds the input arguments to the specified inputs dictionary.
-
TemplateGroups GetTemplateGroups()
Returns the template groups for all layout graphs.
-
List< LayoutGraphObject > LayoutGraphs
A list of layout graphs.
-
HashSet< TemplateGroup > GetTemplateGroupSet()
Returns a new set of template groups contained in all layout graphs.
-
List< Func< LayoutGraph > > GetLayoutGraphFunctions()
Returns a list of generation layout graph creation functions for the supplied layout graphs.
+
TemplateGroups GetTemplateGroups()
Returns the template groups for all layout graphs.
+
List< Func< LayoutGraph > > GetLayoutGraphFunctions()
Returns a list of generation layout graph creation functions for the supplied layout graphs.
+
List< LayoutGraphObject > LayoutGraphs
A list of layout graphs.
+
override string[] OutputNames()
An array of argument names that this input adds to the inputs dictionary. These names are used for pi...
+
HashSet< TemplateGroup > GetTemplateGroupSet()
Returns a new set of template groups contained in all layout graphs.
+
override void AddInputs(Dictionary< string, object > input)
Adds the input arguments to the specified inputs dictionary.
diff --git a/_layout_map_behavior_8cs_source.html b/_layout_map_behavior_8cs_source.html index e9da8ebb..c1ff6aa6 100644 --- a/_layout_map_behavior_8cs_source.html +++ b/_layout_map_behavior_8cs_source.html @@ -112,98 +112,98 @@
14 {
15 [SerializeField]
16 private Transform _layersContainer;
-
20 public Transform LayersContainer { get => _layersContainer; set => _layersContainer = value; }
+
20 public Transform LayersContainer { get => _layersContainer; set => _layersContainer = value; }
21
22 [SerializeField]
23 private MapTiles _mapTiles;
-
27 public MapTiles MapTiles { get => _mapTiles; set => _mapTiles = value; }
+
27 public MapTiles MapTiles { get => _mapTiles; set => _mapTiles = value; }
28
29 [SerializeField]
-
30 private FilterMode _filterMode = FilterMode.Point;
-
34 public FilterMode FilterMode { get => _filterMode; set => _filterMode = value; }
+
30 private FilterMode _filterMode = FilterMode.Point;
+
34 public FilterMode FilterMode { get => _filterMode; set => _filterMode = value; }
35
36 [SerializeField]
-
37 private DoorDrawMode _doorDrawMode = DoorDrawMode.AllDoors;
-
41 public DoorDrawMode DoorDrawMode { get => _doorDrawMode; set => _doorDrawMode = value; }
+
37 private DoorDrawMode _doorDrawMode = DoorDrawMode.AllDoors;
+
41 public DoorDrawMode DoorDrawMode { get => _doorDrawMode; set => _doorDrawMode = value; }
42
43 [SerializeField]
44 private Color32 _backgroundColor = Color.clear;
-
48 public Color32 BackgroundColor { get => _backgroundColor; set => _backgroundColor = value; }
+
48 public Color32 BackgroundColor { get => _backgroundColor; set => _backgroundColor = value; }
49
50 [SerializeField]
51 private Color32 _roomColor = new Color32(75, 75, 75, 255);
-
55 public Color32 RoomColor { get => _roomColor; set => _roomColor = value; }
+
55 public Color32 RoomColor { get => _roomColor; set => _roomColor = value; }
56
57 [SerializeField]
-
58 private Padding _padding = new Padding(1);
-
62 public Padding Padding { get => _padding; set => _padding = value; }
+
58 private Padding _padding = new Padding(1);
+
62 public Padding Padding { get => _padding; set => _padding = value; }
63
-
67 private List<LayoutMapLayer> Layers { get; set; } = new List<LayoutMapLayer>();
+
67 private List<LayoutMapLayer> Layers { get; set; } = new List<LayoutMapLayer>();
68
-
69 private Layout _layout;
-
73 private Layout Layout
+
69 private Layout _layout;
+
73 private Layout Layout
74 {
75 get
76 {
-
77 AssertIsInitialized();
+
77 AssertIsInitialized();
78 return _layout;
79 }
80 set => _layout = value;
81 }
82
-
83 private LayoutState _layoutState;
-
87 private LayoutState LayoutState
+
83 private LayoutState _layoutState;
+
87 private LayoutState LayoutState
88 {
89 get
90 {
-
91 AssertIsInitialized();
+
91 AssertIsInitialized();
92 return _layoutState;
93 }
94 set => _layoutState = value;
95 }
96
97 private Dictionary<Uid, List<DoorPosition>> _roomDoors;
-
101 private Dictionary<Uid, List<DoorPosition>> RoomDoors
+
101 private Dictionary<Uid, List<DoorPosition>> RoomDoors
102 {
103 get
104 {
-
105 AssertIsInitialized();
+
105 AssertIsInitialized();
106 return _roomDoors;
107 }
108 set => _roomDoors = value;
109 }
110
111 private RectangleInt _layoutBounds;
-
115 private RectangleInt LayoutBounds
+
115 private RectangleInt LayoutBounds
116 {
117 get
118 {
-
119 AssertIsInitialized();
+
119 AssertIsInitialized();
120 return _layoutBounds;
121 }
122 set => _layoutBounds = value;
123 }
124
125 private int[] _layerPositions;
-
129 private int[] LayerPositions
+
129 private int[] LayerPositions
130 {
131 get
132 {
-
133 AssertIsInitialized();
+
133 AssertIsInitialized();
134 return _layerPositions;
135 }
136 set => _layerPositions = value;
137 }
138
-
142 public bool IsInitialized { get; private set; }
+
142 public bool IsInitialized { get; private set; }
143
-
147 public IReadOnlyList<LayoutMapLayer> GetLayers() => Layers;
+
147 public IReadOnlyList<LayoutMapLayer> GetLayers() => Layers;
148
-
150 IEnumerable<IOnionMapLayer> IOnionMapTarget.Layers() => Layers;
+
150 IEnumerable<IOnionMapLayer> IOnionMapTarget.Layers() => Layers;
151
-
153 public Vector2 LayerRange()
+
153 public Vector2 LayerRange()
154 {
-
155 var positions = LayerPositions;
+
155 var positions = LayerPositions;
156
157 if (positions.Length == 0)
158 return Vector2.zero;
@@ -211,119 +211,119 @@
160 return new Vector2(positions[0], positions[positions.Length - 1]);
161 }
162
-
168 public void Initialize(Layout layout, LayoutState state = null)
+
168 public void Initialize(Layout layout, LayoutState state = null)
169 {
-
170 Layout = layout;
-
171 LayoutState = state;
-
172 RoomDoors = layout.GetRoomDoors();
-
173 LayoutBounds = layout.GetBounds();
-
174 LayerPositions = DistinctLayerPositions(layout);
-
175 IsInitialized = true;
+
170 Layout = layout;
+
171 LayoutState = state;
+
172 RoomDoors = layout.GetRoomDoors();
+
173 LayoutBounds = layout.GetBounds();
+
174 LayerPositions = DistinctLayerPositions(layout);
+
175 IsInitialized = true;
176 }
177
-
181 public void InitializeFromManager()
+
181 public void InitializeFromManager()
182 {
-
183 var manager = ManiaMapManager.Current;
-
184 Initialize(manager.Layout, manager.LayoutState);
+
183 var manager = ManiaMapManager.Current;
+
184 Initialize(manager.Layout, manager.LayoutState);
185 }
186
-
191 private static int[] DistinctLayerPositions(Layout layout)
+
191 private static int[] DistinctLayerPositions(Layout layout)
192 {
193 var result = layout.Rooms.Values.Select(x => x.Position.Z).Distinct().ToArray();
194 System.Array.Sort(result);
195 return result;
196 }
197
-
202 private void AssertIsInitialized()
+
202 private void AssertIsInitialized()
203 {
-
204 if (!IsInitialized)
+
204 if (!IsInitialized)
205 throw new LayoutMapNotInitializedException($"Attempting to access initialized method when not initialized: {this}.");
206 }
207
-
211 public void Clear()
+
211 public void Clear()
212 {
-
213 foreach (var layer in Layers)
+
213 foreach (var layer in Layers)
214 {
215 Destroy(layer.gameObject);
216 }
217
-
218 Layers.Clear();
+
218 Layers.Clear();
219 }
220
-
226 public void SaveImages(string path)
+
226 public void SaveImages(string path)
227 {
-
228 Draw();
+
228 Draw();
229 var extension = Path.GetExtension(path);
230 var name = Path.ChangeExtension(path, null);
231
-
232 foreach (var layer in Layers)
+
232 foreach (var layer in Layers)
233 {
-
234 var bytes = TextureUtility.EncodeToBytes(layer.Sprite.texture, extension);
+
234 var bytes = TextureUtility.EncodeToBytes(layer.Sprite.texture, extension);
235 File.WriteAllBytes($"{name}_Z={layer.Z}{extension}", bytes);
236 }
237 }
238
-
242 public void Draw()
+
242 public void Draw()
243 {
-
244 CreateLayers();
-
245 var size = GetTextureSize();
+
244 CreateLayers();
+
245 var size = GetTextureSize();
246
-
247 for (int i = 0; i < Layers.Count; i++)
+
247 for (int i = 0; i < Layers.Count; i++)
248 {
-
249 var layer = Layers[i];
-
250 layer.Initialize(size, LayerPositions[i]);
-
251 DrawMap(layer.Sprite.texture, layer.Z);
+
249 var layer = Layers[i];
+
250 layer.Initialize(size, LayerPositions[i]);
+
251 DrawMap(layer.Sprite.texture, layer.Z);
252 }
253 }
254
-
258 private void CreateLayers()
+
258 private void CreateLayers()
259 {
-
260 CreateLayersContainer();
-
261 var capacity = LayerPositions.Length;
+
260 CreateLayersContainer();
+
261 var capacity = LayerPositions.Length;
262
263 // Destroy extra layers.
-
264 while (Layers.Count > capacity)
+
264 while (Layers.Count > capacity)
265 {
-
266 var index = Layers.Count - 1;
-
267 Destroy(Layers[index].gameObject);
-
268 Layers.RemoveAt(index);
+
266 var index = Layers.Count - 1;
+
267 Destroy(Layers[index].gameObject);
+
268 Layers.RemoveAt(index);
269 }
270
271 // Create missing layers.
-
272 while (Layers.Count < capacity)
+
272 while (Layers.Count < capacity)
273 {
-
274 Layers.Add(LayoutMapLayer.Create(this));
+
274 Layers.Add(LayoutMapLayer.Create(this));
275 }
276 }
277
-
281 public void CreateLayersContainer()
+
281 public void CreateLayersContainer()
282 {
-
283 if (LayersContainer == null)
+
283 if (LayersContainer == null)
284 {
285 var obj = new GameObject("Layers");
286 obj.transform.SetParent(transform);
-
287 LayersContainer = obj.transform;
+
287 LayersContainer = obj.transform;
288 }
289 }
290
-
294 private Vector2Int GetTextureSize()
+
294 private Vector2Int GetTextureSize()
295 {
-
296 var width = MapTiles.TileSize.x * (Padding.Left + Padding.Right + LayoutBounds.Width);
-
297 var height = MapTiles.TileSize.y * (Padding.Top + Padding.Bottom + LayoutBounds.Height);
+
296 var width = MapTiles.TileSize.x * (Padding.Left + Padding.Right + LayoutBounds.Width);
+
297 var height = MapTiles.TileSize.y * (Padding.Top + Padding.Bottom + LayoutBounds.Height);
298 return new Vector2Int(width, height);
299 }
300
-
306 private void DrawMap(Texture2D texture, int z)
+
306 private void DrawMap(Texture2D texture, int z)
307 {
-
308 TextureUtility.Fill(texture, BackgroundColor);
-
309 TextureUtility.TileImage(texture, MapTiles.GetTile(MapTileType.Grid));
-
310 DrawMapTiles(texture, z);
+
308 TextureUtility.Fill(texture, BackgroundColor);
+
309 TextureUtility.TileImage(texture, MapTiles.GetTile(MapTileType.Grid));
+
310 DrawMapTiles(texture, z);
311 texture.Apply();
312 }
313
-
320 private bool DoorExists(Room room, Vector2DInt position, DoorDirection direction)
+
320 private bool DoorExists(Room room, Vector2DInt position, DoorDirection direction)
321 {
-
322 if (RoomDoors.TryGetValue(room.Id, out var doors))
+
322 if (RoomDoors.TryGetValue(room.Id, out var doors))
323 {
324 foreach (var door in doors)
325 {
@@ -335,18 +335,18 @@
331 return false;
332 }
333
-
339 private void DrawMapTiles(Texture2D texture, int z)
+
339 private void DrawMapTiles(Texture2D texture, int z)
340 {
-
341 foreach (var room in Layout.Rooms.Values)
+
341 foreach (var room in Layout.Rooms.Values)
342 {
343 // If room Z (layer) value is not equal, go to next room.
344 if (room.Position.Z != z)
345 continue;
346
-
347 var roomState = LayoutState?.RoomStates[room.Id];
+
347 var roomState = LayoutState?.RoomStates[room.Id];
348 var cells = room.Template.Cells;
-
349 var x0 = (room.Position.Y - LayoutBounds.X + Padding.Left) * MapTiles.TileSize.x;
-
350 var y0 = (LayoutBounds.Height + Padding.Bottom - room.Position.X + LayoutBounds.Y - 1) * MapTiles.TileSize.y;
+
349 var x0 = (room.Position.Y - LayoutBounds.X + Padding.Left) * MapTiles.TileSize.x;
+
350 var y0 = (LayoutBounds.Height + Padding.Bottom - room.Position.X + LayoutBounds.Y - 1) * MapTiles.TileSize.y;
351
352 for (int i = 0; i < cells.Rows; i++)
353 {
@@ -366,8 +366,8 @@
367 continue;
368
369 // Calculate draw position
-
370 var x = x0 + MapTiles.TileSize.x * j;
-
371 var y = y0 - MapTiles.TileSize.y * i;
+
370 var x = x0 + MapTiles.TileSize.x * j;
+
371 var y = y0 - MapTiles.TileSize.y * i;
372 var point = new Vector2Int(x, y);
373
374 // Get adjacent cells
@@ -377,45 +377,45 @@
378 var east = cells.GetOrDefault(i, j + 1);
379
380 // Get the wall or door tiles
-
381 var topTile = GetTile(room, cell, null, position, DoorDirection.Top);
-
382 var bottomTile = GetTile(room, cell, null, position, DoorDirection.Bottom);
-
383 var northTile = GetTile(room, cell, north, position, DoorDirection.North);
-
384 var southTile = GetTile(room, cell, south, position, DoorDirection.South);
-
385 var westTile = GetTile(room, cell, west, position, DoorDirection.West);
-
386 var eastTile = GetTile(room, cell, east, position, DoorDirection.East);
+
381 var topTile = GetTile(room, cell, null, position, DoorDirection.Top);
+
382 var bottomTile = GetTile(room, cell, null, position, DoorDirection.Bottom);
+
383 var northTile = GetTile(room, cell, north, position, DoorDirection.North);
+
384 var southTile = GetTile(room, cell, south, position, DoorDirection.South);
+
385 var westTile = GetTile(room, cell, west, position, DoorDirection.West);
+
386 var eastTile = GetTile(room, cell, east, position, DoorDirection.East);
387
388 // Add cell background fill
-
389 var rect = new RectInt(point, MapTiles.TileSize);
-
390 var color = isCompletelyVisible ? ColorUtility.ConvertColor(room.Color) : RoomColor;
-
391 TextureUtility.CompositeFill(texture, color, rect);
+
389 var rect = new RectInt(point, MapTiles.TileSize);
+
390 var color = isCompletelyVisible ? ColorUtility.ConvertColor(room.Color) : RoomColor;
+
391 TextureUtility.CompositeFill(texture, color, rect);
392
393 // Superimpose applicable map tiles
-
394 TextureUtility.DrawImage(texture, northTile, point);
-
395 TextureUtility.DrawImage(texture, southTile, point);
-
396 TextureUtility.DrawImage(texture, westTile, point);
-
397 TextureUtility.DrawImage(texture, eastTile, point);
-
398 TextureUtility.DrawImage(texture, topTile, point);
-
399 TextureUtility.DrawImage(texture, bottomTile, point);
+
394 TextureUtility.DrawImage(texture, northTile, point);
+
395 TextureUtility.DrawImage(texture, southTile, point);
+
396 TextureUtility.DrawImage(texture, westTile, point);
+
397 TextureUtility.DrawImage(texture, eastTile, point);
+
398 TextureUtility.DrawImage(texture, topTile, point);
+
399 TextureUtility.DrawImage(texture, bottomTile, point);
400
401 if (isCompletelyVisible)
-
402 DrawFeatureTiles(texture, cell, point);
+
402 DrawFeatureTiles(texture, cell, point);
403 }
404 }
405 }
406 }
407
-
414 private void DrawFeatureTiles(Texture2D texture, Cell cell, Vector2Int point)
+
414 private void DrawFeatureTiles(Texture2D texture, Cell cell, Vector2Int point)
415 {
416 foreach (var tileName in cell.Features)
417 {
418 var tile = MapTiles.GetTile(tileName);
-
419 TextureUtility.DrawImage(texture, tile, point);
+
419 TextureUtility.DrawImage(texture, tile, point);
420 }
421 }
422
-
432 private Texture2D GetTile(Room room, Cell cell, Cell neighbor, Vector2DInt position, DoorDirection direction)
+
432 private Texture2D GetTile(Room room, Cell cell, Cell neighbor, Vector2DInt position, DoorDirection direction)
433 {
-
434 if (Door.ShowDoor(DoorDrawMode, direction) && cell.GetDoor(direction) != null && DoorExists(room, position, direction))
+
434 if (Door.ShowDoor(DoorDrawMode, direction) && cell.GetDoor(direction) != null && DoorExists(room, position, direction))
435 return MapTiles.GetTile(MapTileType.GetDoorTileType(direction));
436
437 if (neighbor == null)
@@ -426,64 +426,64 @@
442 }
443}
Contains methods for manipulating colors.
Definition: ColorUtility.cs:13
-
static Color32 ConvertColor(Color4 color)
Converts a color to a Unity Color32.
Definition: ColorUtility.cs:18
+
static Color32 ConvertColor(Color4 color)
Converts a color to a Unity Color32.
Definition: ColorUtility.cs:18
A component for creating maps of Layout layers.
-
DoorDrawMode DoorDrawMode
An option controlling which doors will be drawn.
-
void CreateLayers()
Destroys or creates layers until the required quantity is met.
-
IEnumerable< IOnionMapLayer > IOnionMapTarget. Layers()
Returns an enumerable of onion map layers for the target.
-
void DrawFeatureTiles(Texture2D texture, Cell cell, Vector2Int point)
Draws the feature tiles for the cell onto the texture.
-
void SaveImages(string path)
Renders map images of all layout layers and saves them to the designated file path....
-
FilterMode FilterMode
The map texture filter mode.
-
LayoutState LayoutState
A dictionary of room door positions by room ID.
-
void DrawMapTiles(Texture2D texture, int z)
Draws the map tiles onto the texture.
-
void DrawMap(Texture2D texture, int z)
Draws the map onto the texture for the specified layer.
-
Padding Padding
The tile padding to include around the plot.
-
Vector2 LayerRange()
Returns a minimum (X) and maximum (Y) layer range vector.
-
bool DoorExists(Room room, Vector2DInt position, DoorDirection direction)
Returns true if the door exists for the room.
-
void InitializeFromManager()
Initializes the map from the current ManiaMapManager.
-
void AssertIsInitialized()
Checks that the map is initialized and raises an exception if it isn't.
-
void Initialize(Layout layout, LayoutState state=null)
Initializes the map.
-
void Draw()
Creates and draws the maps for the layout.
-
Vector2Int GetTextureSize()
Returns the width and height of the texture in pixels.
-
Transform LayersContainer
The layers container.
-
Dictionary< Uid, List< DoorPosition > > RoomDoors
A dictionary of door positions by their containing room.
-
static int[] DistinctLayerPositions(Layout layout)
Returns an array of sorted distinct layer positions for the layout.
-
void CreateLayersContainer()
If the layers container does not already exist, creates it and assigned it to the object.
-
bool IsInitialized
True if the map is initialized.
-
RectangleInt LayoutBounds
The bounds of the layout.
-
Color32 BackgroundColor
The background color.
-
void Clear()
Destroys all layers and clears the layers list.
-
IReadOnlyList< LayoutMapLayer > GetLayers()
Returns a readonly list of layers.
-
Layout Layout
The room layout.
-
Color32 RoomColor
The room color if visible.
-
List< LayoutMapLayer > Layers
A list of layout map layers.
-
int[] LayerPositions
An array of sorted layer positions.
-
Texture2D GetTile(Room room, Cell cell, Cell neighbor, Vector2DInt position, DoorDirection direction)
Returns the map tile corresponding to the wall or door location. Returns null if the tile has neither...
+
void CreateLayersContainer()
If the layers container does not already exist, creates it and assigned it to the object.
+
void DrawFeatureTiles(Texture2D texture, Cell cell, Vector2Int point)
Draws the feature tiles for the cell onto the texture.
+
void SaveImages(string path)
Renders map images of all layout layers and saves them to the designated file path....
+
void InitializeFromManager()
Initializes the map from the current ManiaMapManager.
+
int[] LayerPositions
An array of sorted layer positions.
+
LayoutState LayoutState
A dictionary of room door positions by room ID.
+
Color32 RoomColor
The room color if visible.
+
RectangleInt LayoutBounds
The bounds of the layout.
+
List< LayoutMapLayer > Layers
A list of layout map layers.
+
void Draw()
Creates and draws the maps for the layout.
+
void Initialize(Layout layout, LayoutState state=null)
Initializes the map.
+
Color32 BackgroundColor
The background color.
+
Transform LayersContainer
The layers container.
+
Layout Layout
The room layout.
+
void AssertIsInitialized()
Checks that the map is initialized and raises an exception if it isn't.
+
DoorDrawMode DoorDrawMode
An option controlling which doors will be drawn.
+
Padding Padding
The tile padding to include around the plot.
+
void CreateLayers()
Destroys or creates layers until the required quantity is met.
+
bool DoorExists(Room room, Vector2DInt position, DoorDirection direction)
Returns true if the door exists for the room.
+
void DrawMapTiles(Texture2D texture, int z)
Draws the map tiles onto the texture.
+
void Clear()
Destroys all layers and clears the layers list.
+
IEnumerable< IOnionMapLayer > IOnionMapTarget. Layers()
Returns an enumerable of onion map layers for the target.
+
Vector2 LayerRange()
Returns a minimum (X) and maximum (Y) layer range vector.
+
Vector2Int GetTextureSize()
Returns the width and height of the texture in pixels.
+
void DrawMap(Texture2D texture, int z)
Draws the map onto the texture for the specified layer.
+
bool IsInitialized
True if the map is initialized.
+
FilterMode FilterMode
The map texture filter mode.
+
IReadOnlyList< LayoutMapLayer > GetLayers()
Returns a readonly list of layers.
+
Texture2D GetTile(Room room, Cell cell, Cell neighbor, Vector2DInt position, DoorDirection direction)
Returns the map tile corresponding to the wall or door location. Returns null if the tile has neither...
+
static int[] DistinctLayerPositions(Layout layout)
Returns an array of sorted distinct layer positions for the layout.
+
Dictionary< Uid, List< DoorPosition > > RoomDoors
A dictionary of door positions by their containing room.
A layer of a LayoutMap.
-
static LayoutMapLayer Create(LayoutMapBehavior map)
Creates a new layout map layer and returns the result.
+
static LayoutMapLayer Create(LayoutMapBehavior map)
Creates a new layout map layer and returns the result.
A grouping of map tiles.
Definition: MapTiles.cs:11
-
Vector2Int TileSize
The width and height of each tile.
Definition: MapTiles.cs:24
+
Vector2Int TileSize
The width and height of each tile.
Definition: MapTiles.cs:24
Contains methods for manipulating textures.
-
static void TileImage(Texture2D texture, Texture2D brush)
Tiles the image across the texture.
-
static void DrawImage(Texture2D texture, Texture2D brush, Vector2Int point)
Draws the brush texture at the specified point.
-
static void Fill(Texture2D texture, Color32 color)
Fills the texture with the specified color.
-
static void CompositeFill(Texture2D texture, Color color)
Composites the color onto all pixels of the specified texture.
-
static byte[] EncodeToBytes(Texture2D texture, string extension)
Returns the image format bytes for the texture corresponding to the file extension (....
+
static void Fill(Texture2D texture, Color32 color)
Fills the texture with the specified color.
+
static void TileImage(Texture2D texture, Texture2D brush)
Tiles the image across the texture.
+
static byte[] EncodeToBytes(Texture2D texture, string extension)
Returns the image format bytes for the texture corresponding to the file extension (....
+
static void DrawImage(Texture2D texture, Texture2D brush, Vector2Int point)
Draws the brush texture at the specified point.
+
static void CompositeFill(Texture2D texture, Color color)
Composites the color onto all pixels of the specified texture.
Raised is the layout map is not initialized.
A manager for maintaining the current map data and state.
-
static ManiaMapManager Current
The current manager.
+
static ManiaMapManager Current
The current manager.
An interface for an object manipulated by an OnionMap.
-
IEnumerable< IOnionMapLayer > Layers()
Returns an enumerable of onion map layers for the target.
+
IEnumerable< IOnionMapLayer > Layers()
Returns an enumerable of onion map layers for the target.
A structure for specifying the padding around an object.
Definition: Padding.cs:11
-
int Bottom
The padding from the bottom.
Definition: Padding.cs:24
-
int Right
The padding from the right.
Definition: Padding.cs:38
-
int Top
The padding from the top.
Definition: Padding.cs:17
-
int Left
The padding from the left.
Definition: Padding.cs:31
+
int Top
The padding from the top.
Definition: Padding.cs:17
+
int Bottom
The padding from the bottom.
Definition: Padding.cs:24
+
int Left
The padding from the left.
Definition: Padding.cs:31
+
int Right
The padding from the right.
Definition: Padding.cs:38
diff --git a/_layout_map_behavior_editor_8cs_source.html b/_layout_map_behavior_editor_8cs_source.html index a4c138e7..84d77617 100644 --- a/_layout_map_behavior_editor_8cs_source.html +++ b/_layout_map_behavior_editor_8cs_source.html @@ -108,19 +108,19 @@
10 {
14 [MenuItem("GameObject/Mania Map/Layout Map", priority = 20)]
15 [MenuItem("Mania Map/Create Layout Map", priority = 100)]
-
16 public static void CreateLayoutMap()
+
16 public static void CreateLayoutMap()
17 {
18 var obj = new GameObject("Layout Map");
19 obj.transform.SetParent(Selection.activeTransform);
20 var layoutMap = obj.AddComponent<LayoutMapBehavior>();
-
21 layoutMap.CreateLayersContainer();
+
21 layoutMap.CreateLayersContainer();
22 }
23 }
24}
The LayoutMap editor.
-
static void CreateLayoutMap()
Creates a new layout map Game Object.
+
static void CreateLayoutMap()
Creates a new layout map Game Object.
A component for creating maps of Layout layers.
-
void CreateLayersContainer()
If the layers container does not already exist, creates it and assigned it to the object.
+
void CreateLayersContainer()
If the layers container does not already exist, creates it and assigned it to the object.
diff --git a/_layout_map_example_8cs_source.html b/_layout_map_example_8cs_source.html index 1c56a784..e01027ab 100644 --- a/_layout_map_example_8cs_source.html +++ b/_layout_map_example_8cs_source.html @@ -111,79 +111,79 @@
13 {
14 [SerializeField]
15 private int _seed = 12345;
-
19 public int Seed { get => _seed; set => _seed = value; }
+
19 public int Seed { get => _seed; set => _seed = value; }
20
21 [SerializeField]
22 private string _generateButton = "Fire1";
-
26 public string GenerateButton { get => _generateButton; set => _generateButton = value; }
+
26 public string GenerateButton { get => _generateButton; set => _generateButton = value; }
27
28 [SerializeField]
29 private GenerationPipeline _pipeline;
-
33 public GenerationPipeline Pipeline { get => _pipeline; set => _pipeline = value; }
+
33 public GenerationPipeline Pipeline { get => _pipeline; set => _pipeline = value; }
34
35 [SerializeField]
36 private LayoutMapBehavior _layoutMap;
-
40 public LayoutMapBehavior LayoutMap { get => _layoutMap; set => _layoutMap = value; }
+
40 public LayoutMapBehavior LayoutMap { get => _layoutMap; set => _layoutMap = value; }
41
-
45 public bool TaskIsRunning { get; private set; }
+
45 public bool TaskIsRunning { get; private set; }
46
47 private void Start()
48 {
-
49 StartCoroutine(DrawCoroutine(Seed));
+
49 StartCoroutine(DrawCoroutine(Seed));
50 }
51
52 private void Update()
53 {
-
54 if (!TaskIsRunning && Input.GetButtonDown(GenerateButton))
-
55 StartCoroutine(DrawCoroutine());
+
54 if (!TaskIsRunning && Input.GetButtonDown(GenerateButton))
+
55 StartCoroutine(DrawCoroutine());
56 }
57
-
61 public IEnumerator DrawCoroutine()
+
61 public IEnumerator DrawCoroutine()
62 {
-
63 return DrawCoroutine(Random.Range(1, int.MaxValue));
+
63 return DrawCoroutine(Random.Range(1, int.MaxValue));
64 }
65
-
70 public IEnumerator DrawCoroutine(int seed)
+
70 public IEnumerator DrawCoroutine(int seed)
71 {
72 var inputs = new Dictionary<string, object>()
73 {
74 { "LayoutId", 1 },
75 };
76
-
77 LayoutMap.Clear();
-
78 TaskIsRunning = true;
-
79 var task = Pipeline.RunAttemptsAsync(seed, 10, 5000, inputs);
+
77 LayoutMap.Clear();
+
78 TaskIsRunning = true;
+
79 var task = Pipeline.RunAttemptsAsync(seed, 10, 5000, inputs);
80
81 while (!task.IsCompleted)
82 {
83 yield return null;
84 }
85
-
86 TaskIsRunning = false;
+
86 TaskIsRunning = false;
87
88 if (!task.Result.Success)
89 throw new System.TimeoutException("Task timed out.");
90
91 var layout = task.Result.GetOutput<Layout>("Layout");
-
92 LayoutMap.Initialize(layout);
-
93 LayoutMap.Draw();
+
92 LayoutMap.Initialize(layout);
+
93 LayoutMap.Draw();
94 }
95 }
96}
A component for creating maps of Layout layers.
-
void Initialize(Layout layout, LayoutState state=null)
Initializes the map.
-
void Draw()
Creates and draws the maps for the layout.
-
void Clear()
Destroys all layers and clears the layers list.
+
void Draw()
Creates and draws the maps for the layout.
+
void Initialize(Layout layout, LayoutState state=null)
Initializes the map.
+
void Clear()
Destroys all layers and clears the layers list.
A component for initializing the LayoutMap samples.
-
LayoutMapBehavior LayoutMap
The layout map.
-
int Seed
The initial random seed.
-
IEnumerator DrawCoroutine()
Runs the pipeline and creates a map.
-
GenerationPipeline Pipeline
The generation pipeline.
-
string GenerateButton
The button pressed to generate a new layout.
-
bool TaskIsRunning
True if the generation task is running.
-
IEnumerator DrawCoroutine(int seed)
Runs the pipeline and creates a map for the specified seed.
+
LayoutMapBehavior LayoutMap
The layout map.
+
bool TaskIsRunning
True if the generation task is running.
+
int Seed
The initial random seed.
+
GenerationPipeline Pipeline
The generation pipeline.
+
IEnumerator DrawCoroutine()
Runs the pipeline and creates a map.
+
IEnumerator DrawCoroutine(int seed)
Runs the pipeline and creates a map for the specified seed.
+
string GenerateButton
The button pressed to generate a new layout.
A component for generating layouts using a sequence of steps.
-
async Task< PipelineResults > RunAttemptsAsync(int seed, int attempts=10, int timeout=5000, Dictionary< string, object > inputs=null)
Attempts runs of the pipeline until a result is found. On each failed attempt, the seed is shifted in...
+
async Task< PipelineResults > RunAttemptsAsync(int seed, int attempts=10, int timeout=5000, Dictionary< string, object > inputs=null)
Attempts runs of the pipeline until a result is found. On each failed attempt, the seed is shifted in...
diff --git a/_layout_map_layer_8cs_source.html b/_layout_map_layer_8cs_source.html index d766246f..3ade295b 100644 --- a/_layout_map_layer_8cs_source.html +++ b/_layout_map_layer_8cs_source.html @@ -106,88 +106,88 @@
8 [RequireComponent(typeof(SpriteRenderer))]
9 public class LayoutMapLayer : MonoBehaviour, IOnionMapLayer
10 {
-
14 public int Z { get; private set; }
+
14 public int Z { get; private set; }
15
-
19 public Sprite Sprite { get; private set; }
+
19 public Sprite Sprite { get; private set; }
20
-
24 public LayoutMapBehavior LayoutMap { get; private set; }
+
24 public LayoutMapBehavior LayoutMap { get; private set; }
25
-
29 public SpriteRenderer SpriteRenderer { get; private set; }
+
29 public SpriteRenderer SpriteRenderer { get; private set; }
30
31 private void Awake()
32 {
-
33 SpriteRenderer = GetComponent<SpriteRenderer>();
+
33 SpriteRenderer = GetComponent<SpriteRenderer>();
34 }
35
-
36 float IOnionMapLayer.Position() => Z;
+
36 float IOnionMapLayer.Position() => Z;
37
-
38 void IOnionMapLayer.Apply(Color color)
+
38 void IOnionMapLayer.Apply(Color color)
39 {
-
40 SpriteRenderer.color = color;
+
40 SpriteRenderer.color = color;
41 }
42
-
48 public void Initialize(Vector2Int size, int z)
+
48 public void Initialize(Vector2Int size, int z)
49 {
50 name = $"Layout Map Layer {z}";
-
51 Z = z;
-
52 ResizeTexture(size);
+
51 Z = z;
+
52 ResizeTexture(size);
53 }
54
-
59 public static LayoutMapLayer Create(LayoutMapBehavior map)
+
59 public static LayoutMapLayer Create(LayoutMapBehavior map)
60 {
61 var obj = new GameObject("Layout Map Layer");
-
62 obj.transform.SetParent(map.LayersContainer);
+
62 obj.transform.SetParent(map.LayersContainer);
63 var layer = obj.AddComponent<LayoutMapLayer>();
-
64 layer.LayoutMap = map;
+
64 layer.LayoutMap = map;
65 return layer;
66 }
67
-
74 private void ResizeTexture(Vector2Int size)
+
74 private void ResizeTexture(Vector2Int size)
75 {
-
76 if (Sprite == null)
+
76 if (Sprite == null)
77 {
78 var texture = new Texture2D(size.x, size.y);
79 texture.name = "Mania Map Layer Texture";
-
80 texture.filterMode = LayoutMap.FilterMode;
-
81 Sprite = CreateSprite(texture);
-
82 SpriteRenderer.sprite = Sprite;
+
80 texture.filterMode = LayoutMap.FilterMode;
+
81 Sprite = CreateSprite(texture);
+
82 SpriteRenderer.sprite = Sprite;
83 }
-
84 else if (Sprite.texture.width != size.x || Sprite.texture.height != size.y)
+
84 else if (Sprite.texture.width != size.x || Sprite.texture.height != size.y)
85 {
-
86 Sprite.texture.Reinitialize(size.x, size.y);
-
87 Sprite = CreateSprite(Sprite.texture);
-
88 SpriteRenderer.sprite = Sprite;
+
86 Sprite.texture.Reinitialize(size.x, size.y);
+
87 Sprite = CreateSprite(Sprite.texture);
+
88 SpriteRenderer.sprite = Sprite;
89 }
90 }
91
-
96 private Sprite CreateSprite(Texture2D texture)
+
96 private Sprite CreateSprite(Texture2D texture)
97 {
98 var pivot = new Vector2(0.5f, 0.5f);
99 var rect = new Rect(0, 0, texture.width, texture.height);
-
100 var pixelsPerUnit = LayoutMap.MapTiles.PixelsPerUnit;
-
101 var sprite = Sprite.Create(texture, rect, pivot, pixelsPerUnit);
+
100 var pixelsPerUnit = LayoutMap.MapTiles.PixelsPerUnit;
+
101 var sprite = Sprite.Create(texture, rect, pivot, pixelsPerUnit);
102 sprite.name = "Mania Map Layer Sprite";
103 return sprite;
104 }
105 }
106}
A component for creating maps of Layout layers.
-
MapTiles MapTiles
The map tiles.
-
FilterMode FilterMode
The map texture filter mode.
-
Transform LayersContainer
The layers container.
+
Transform LayersContainer
The layers container.
+
MapTiles MapTiles
The map tiles.
+
FilterMode FilterMode
The map texture filter mode.
A layer of a LayoutMap.
-
int Z
The layer coordinate.
-
void Initialize(Vector2Int size, int z)
Initializes the layer.
-
static LayoutMapLayer Create(LayoutMapBehavior map)
Creates a new layout map layer and returns the result.
-
void ResizeTexture(Vector2Int size)
If the layer sprite does not exist, creates it and assigns it to the renderer. Otherwise,...
-
LayoutMapBehavior LayoutMap
The parent layout map.
-
SpriteRenderer SpriteRenderer
The attached sprite renderer component.
-
Sprite Sprite
The layer sprite.
-
Sprite CreateSprite(Texture2D texture)
Creates a new sprite for the specified texture.
-
int PixelsPerUnit
The number of pixels per unit for each tile.
Definition: MapTiles.cs:17
+
void ResizeTexture(Vector2Int size)
If the layer sprite does not exist, creates it and assigns it to the renderer. Otherwise,...
+
void Initialize(Vector2Int size, int z)
Initializes the layer.
+
LayoutMapBehavior LayoutMap
The parent layout map.
+
static LayoutMapLayer Create(LayoutMapBehavior map)
Creates a new layout map layer and returns the result.
+
SpriteRenderer SpriteRenderer
The attached sprite renderer component.
+
int Z
The layer coordinate.
+
Sprite CreateSprite(Texture2D texture)
Creates a new sprite for the specified texture.
+
Sprite Sprite
The layer sprite.
+
int PixelsPerUnit
The number of pixels per unit for each tile.
Definition: MapTiles.cs:17
An interface for a layer of an onion map.
-
void Apply(Color color)
Applies the specified color to the layer.
-
float Position()
The layer position.
+
float Position()
The layer position.
+
void Apply(Color color)
Applies the specified color to the layer.
diff --git a/_layout_node_object_8cs_source.html b/_layout_node_object_8cs_source.html index becd4192..7b2b28bb 100644 --- a/_layout_node_object_8cs_source.html +++ b/_layout_node_object_8cs_source.html @@ -109,38 +109,38 @@
11 [SerializeField]
12 [HideInInspector]
13 private int _id;
-
17 public int Id { get => _id; private set => _id = value; }
+
17 public int Id { get => _id; private set => _id = value; }
18
19 [SerializeField]
20 private string _name;
-
24 public string Name { get => _name; set => _name = value; }
+
24 public string Name { get => _name; set => _name = value; }
25
26 [SerializeField]
27 private TemplateGroup _templateGroup;
-
31 public TemplateGroup TemplateGroup { get => _templateGroup; set => _templateGroup = value; }
+
31 public TemplateGroup TemplateGroup { get => _templateGroup; set => _templateGroup = value; }
32
33 [SerializeField]
34 private int _z;
-
38 public int Z { get => _z; set => _z = value; }
+
38 public int Z { get => _z; set => _z = value; }
39
40 [SerializeField]
41 private Color32 _color = new Color32(0, 255, 0, 255);
-
45 public Color32 Color { get => _color; set => _color = value; }
+
45 public Color32 Color { get => _color; set => _color = value; }
46
47 [SerializeField]
48 private string _variationGroup;
-
52 public string VariationGroup { get => _variationGroup; set => _variationGroup = value; }
+
52 public string VariationGroup { get => _variationGroup; set => _variationGroup = value; }
53
54 [SerializeField]
55 [HideInInspector]
56 private Vector2 _position;
-
60 public Vector2 Position { get => _position; set => _position = Vector2.Max(value, Vector2.zero); }
+
60 public Vector2 Position { get => _position; set => _position = Vector2.Max(value, Vector2.zero); }
61
62 [SerializeField]
63 private List<string> _tags = new List<string>();
-
67 public List<string> Tags { get => _tags; set => _tags = value; }
+
67 public List<string> Tags { get => _tags; set => _tags = value; }
68
-
73 public static LayoutNodeObject Create(int id)
+
73 public static LayoutNodeObject Create(int id)
74 {
75 var node = CreateInstance<LayoutNodeObject>();
76 node.Id = id;
@@ -151,14 +151,14 @@
81 }
82}
A node in a LayoutGraph.
-
int Z
The z (layer) coordinate.
-
List< string > Tags
A list of tags.
-
static LayoutNodeObject Create(int id)
Creates a new node.
-
string VariationGroup
The node variation group.
-
string Name
The node name.
-
int Id
The unique ID.
-
Vector2 Position
The draw position of the node in the graph.
-
Color32 Color
The color.
+
Color32 Color
The color.
+
int Z
The z (layer) coordinate.
+
string Name
The node name.
+
string VariationGroup
The node variation group.
+
Vector2 Position
The draw position of the node in the graph.
+
List< string > Tags
A list of tags.
+
static LayoutNodeObject Create(int id)
Creates a new node.
+
int Id
The unique ID.
A class for grouping room templates.
diff --git a/_layout_tilemap_behavior_8cs_source.html b/_layout_tilemap_behavior_8cs_source.html index e8e2d573..0939da7f 100644 --- a/_layout_tilemap_behavior_8cs_source.html +++ b/_layout_tilemap_behavior_8cs_source.html @@ -112,79 +112,79 @@
14 public class LayoutTilemapBehavior : MonoBehaviour, IOnionMapTarget
15 {
16 [SerializeField]
-
17 private Grid _grid;
-
21 public Grid Grid { get => _grid; set => _grid = value; }
+
17 private Grid _grid;
+
21 public Grid Grid { get => _grid; set => _grid = value; }
22
23 [SerializeField]
-
24 private DoorDrawMode _doorDrawMode = DoorDrawMode.AllDoors;
-
28 public DoorDrawMode DoorDrawMode { get => _doorDrawMode; set => _doorDrawMode = value; }
+
24 private DoorDrawMode _doorDrawMode = DoorDrawMode.AllDoors;
+
28 public DoorDrawMode DoorDrawMode { get => _doorDrawMode; set => _doorDrawMode = value; }
29
30 [SerializeField]
31 private Color32 _roomColor = new Color32(75, 75, 75, 255);
-
35 public Color32 RoomColor { get => _roomColor; set => _roomColor = value; }
+
35 public Color32 RoomColor { get => _roomColor; set => _roomColor = value; }
36
-
40 private List<LayoutTilemapLayer> Layers { get; set; } = new List<LayoutTilemapLayer>();
+
40 private List<LayoutTilemapLayer> Layers { get; set; } = new List<LayoutTilemapLayer>();
41
-
42 private Layout _layout;
-
46 private Layout Layout
+
42 private Layout _layout;
+
46 private Layout Layout
47 {
48 get
49 {
-
50 AssertIsInitialized();
+
50 AssertIsInitialized();
51 return _layout;
52 }
53 set => _layout = value;
54 }
55
-
56 private LayoutState _layoutState;
-
60 private LayoutState LayoutState
+
56 private LayoutState _layoutState;
+
60 private LayoutState LayoutState
61 {
62 get
63 {
-
64 AssertIsInitialized();
+
64 AssertIsInitialized();
65 return _layoutState;
66 }
67 set => _layoutState = value;
68 }
69
70 private Dictionary<Uid, List<DoorPosition>> _roomDoors;
-
74 private Dictionary<Uid, List<DoorPosition>> RoomDoors
+
74 private Dictionary<Uid, List<DoorPosition>> RoomDoors
75 {
76 get
77 {
-
78 AssertIsInitialized();
+
78 AssertIsInitialized();
79 return _roomDoors;
80 }
81 set => _roomDoors = value;
82 }
83
84 private int[] _layerPositions;
-
88 private int[] LayerPositions
+
88 private int[] LayerPositions
89 {
90 get
91 {
-
92 AssertIsInitialized();
+
92 AssertIsInitialized();
93 return _layerPositions;
94 }
95 set => _layerPositions = value;
96 }
97
-
101 public MapTilePool MapTilePool { get; private set; }
+
101 public MapTilePool MapTilePool { get; private set; }
102
-
106 public bool IsInitialized { get; private set; }
+
106 public bool IsInitialized { get; private set; }
107
108 private void Awake()
109 {
110 MapTilePool = GetComponent<MapTilePool>();
111 }
112
-
116 public IReadOnlyList<LayoutTilemapLayer> GetLayers() => Layers;
+
116 public IReadOnlyList<LayoutTilemapLayer> GetLayers() => Layers;
117
-
119 IEnumerable<IOnionMapLayer> IOnionMapTarget.Layers() => Layers;
+
119 IEnumerable<IOnionMapLayer> IOnionMapTarget.Layers() => Layers;
120
-
122 public Vector2 LayerRange()
+
122 public Vector2 LayerRange()
123 {
-
124 var positions = LayerPositions;
+
124 var positions = LayerPositions;
125
126 if (positions.Length == 0)
127 return Vector2.zero;
@@ -192,57 +192,57 @@
129 return new Vector2(positions[0], positions[positions.Length - 1]);
130 }
131
-
137 public void Initialize(Layout layout, LayoutState state = null)
+
137 public void Initialize(Layout layout, LayoutState state = null)
138 {
-
139 Layout = layout;
-
140 LayoutState = state;
-
141 RoomDoors = layout.GetRoomDoors();
-
142 LayerPositions = DistinctLayerPositions(layout);
-
143 IsInitialized = true;
+
139 Layout = layout;
+
140 LayoutState = state;
+
141 RoomDoors = layout.GetRoomDoors();
+
142 LayerPositions = DistinctLayerPositions(layout);
+
143 IsInitialized = true;
144 }
145
-
149 public void InitializeFromManager()
+
149 public void InitializeFromManager()
150 {
-
151 var manager = ManiaMapManager.Current;
-
152 Initialize(manager.Layout, manager.LayoutState);
+
151 var manager = ManiaMapManager.Current;
+
152 Initialize(manager.Layout, manager.LayoutState);
153 }
154
-
159 private static int[] DistinctLayerPositions(Layout layout)
+
159 private static int[] DistinctLayerPositions(Layout layout)
160 {
161 var result = layout.Rooms.Values.Select(x => x.Position.Z).Distinct().ToArray();
162 System.Array.Sort(result);
163 return result;
164 }
165
-
170 private void AssertIsInitialized()
+
170 private void AssertIsInitialized()
171 {
-
172 if (!IsInitialized)
+
172 if (!IsInitialized)
173 throw new LayoutMapNotInitializedException($"Attempting to access initialized method when not initialized: {this}.");
174 }
175
-
179 public void Clear()
+
179 public void Clear()
180 {
-
181 foreach (var layer in Layers)
+
181 foreach (var layer in Layers)
182 {
183 Destroy(layer.gameObject);
184 }
185
-
186 Layers.Clear();
+
186 Layers.Clear();
187 }
188
-
192 public void CreateGrid()
+
192 public void CreateGrid()
193 {
-
194 if (Grid == null)
+
194 if (Grid == null)
195 {
196 var obj = new GameObject("Grid");
197 obj.transform.SetParent(transform);
-
198 Grid = obj.AddComponent<Grid>();
+
198 Grid = obj.AddComponent<Grid>();
199 }
200 }
201
-
208 private bool DoorExists(Room room, Vector2DInt position, DoorDirection direction)
+
208 private bool DoorExists(Room room, Vector2DInt position, DoorDirection direction)
209 {
-
210 if (RoomDoors.TryGetValue(room.Id, out var doors))
+
210 if (RoomDoors.TryGetValue(room.Id, out var doors))
211 {
212 foreach (var door in doors)
213 {
@@ -254,49 +254,49 @@
219 return false;
220 }
221
-
225 public void Draw()
+
225 public void Draw()
226 {
-
227 CreateLayers();
+
227 CreateLayers();
228
-
229 for (int i = 0; i < Layers.Count; i++)
+
229 for (int i = 0; i < Layers.Count; i++)
230 {
-
231 var layer = Layers[i];
-
232 layer.Initialize(LayerPositions[i]);
-
233 DrawMap(layer.Tilemap, layer.Z);
+
231 var layer = Layers[i];
+
232 layer.Initialize(LayerPositions[i]);
+
233 DrawMap(layer.Tilemap, layer.Z);
234 }
235 }
236
-
241 private void CreateLayers()
+
241 private void CreateLayers()
242 {
-
243 CreateGrid();
-
244 var capacity = LayerPositions.Length;
+
243 CreateGrid();
+
244 var capacity = LayerPositions.Length;
245
246 // Destroy extra layers.
-
247 while (Layers.Count > capacity)
+
247 while (Layers.Count > capacity)
248 {
-
249 var index = Layers.Count - 1;
-
250 Destroy(Layers[index].gameObject);
-
251 Layers.RemoveAt(index);
+
249 var index = Layers.Count - 1;
+
250 Destroy(Layers[index].gameObject);
+
251 Layers.RemoveAt(index);
252 }
253
254 // Create missing layers.
-
255 while (Layers.Count < capacity)
+
255 while (Layers.Count < capacity)
256 {
-
257 Layers.Add(LayoutTilemapLayer.Create(this));
+
257 Layers.Add(LayoutTilemapLayer.Create(this));
258 }
259 }
260
-
266 private void DrawMap(Tilemap tilemap, int z)
+
266 private void DrawMap(Tilemap tilemap, int z)
267 {
268 tilemap.ClearAllTiles();
269
-
270 foreach (var room in Layout.Rooms.Values)
+
270 foreach (var room in Layout.Rooms.Values)
271 {
272 // If room Z (layer) value is not equal, go to next room.
273 if (room.Position.Z != z)
274 continue;
275
-
276 var roomState = LayoutState?.RoomStates[room.Id];
+
276 var roomState = LayoutState?.RoomStates[room.Id];
277 var cells = room.Template.Cells;
278
279 for (int i = 0; i < cells.Rows; i++)
@@ -328,86 +328,86 @@
305 var east = cells.GetOrDefault(i, j + 1);
306
307 // Accumulate map tile types
-
308 var flags = GetTileFlag(room, cell, null, position, DoorDirection.Top);
-
309 flags |= GetTileFlag(room, cell, null, position, DoorDirection.Bottom);
-
310 flags |= GetTileFlag(room, cell, north, position, DoorDirection.North);
-
311 flags |= GetTileFlag(room, cell, south, position, DoorDirection.South);
-
312 flags |= GetTileFlag(room, cell, west, position, DoorDirection.West);
-
313 flags |= GetTileFlag(room, cell, east, position, DoorDirection.East);
+
308 var flags = GetTileFlag(room, cell, null, position, DoorDirection.Top);
+
309 flags |= GetTileFlag(room, cell, null, position, DoorDirection.Bottom);
+
310 flags |= GetTileFlag(room, cell, north, position, DoorDirection.North);
+
311 flags |= GetTileFlag(room, cell, south, position, DoorDirection.South);
+
312 flags |= GetTileFlag(room, cell, west, position, DoorDirection.West);
+
313 flags |= GetTileFlag(room, cell, east, position, DoorDirection.East);
314
315 if (isCompletelyVisible)
-
316 flags |= GetFeatureFlags(cell);
+
316 flags |= GetFeatureFlags(cell);
317
318 // Set the map tile.
-
319 var color = isCompletelyVisible ? ColorUtility.ConvertColor(room.Color) : RoomColor;
-
320 var tile = MapTilePool.GetTile(flags, color);
+
319 var color = isCompletelyVisible ? ColorUtility.ConvertColor(room.Color) : RoomColor;
+
320 var tile = MapTilePool.GetTile(flags, color);
321 tilemap.SetTile(point, tile);
322 }
323 }
324 }
325 }
326
-
331 private long GetFeatureFlags(Cell cell)
+
331 private long GetFeatureFlags(Cell cell)
332 {
333 long flags = 0;
334
335 foreach (var tileName in cell.Features)
336 {
-
337 flags |= MapTilePool.GetFeatureFlag(tileName);
+
337 flags |= MapTilePool.GetFeatureFlag(tileName);
338 }
339
340 return flags;
341 }
342
-
351 private long GetTileFlag(Room room, Cell cell, Cell neighbor, Vector2DInt position, DoorDirection direction)
+
351 private long GetTileFlag(Room room, Cell cell, Cell neighbor, Vector2DInt position, DoorDirection direction)
352 {
-
353 if (Door.ShowDoor(DoorDrawMode, direction) && cell.GetDoor(direction) != null && DoorExists(room, position, direction))
-
354 return MapTilePool.GetFeatureFlag(MapTileType.GetDoorTileType(direction));
+
353 if (Door.ShowDoor(DoorDrawMode, direction) && cell.GetDoor(direction) != null && DoorExists(room, position, direction))
+
354 return MapTilePool.GetFeatureFlag(MapTileType.GetDoorTileType(direction));
355
356 if (neighbor == null)
-
357 return MapTilePool.GetFeatureFlag(MapTileType.GetWallTileType(direction));
+
357 return MapTilePool.GetFeatureFlag(MapTileType.GetWallTileType(direction));
358
359 return 0;
360 }
361 }
362}
Contains methods for manipulating colors.
Definition: ColorUtility.cs:13
-
static Color32 ConvertColor(Color4 color)
Converts a color to a Unity Color32.
Definition: ColorUtility.cs:18
+
static Color32 ConvertColor(Color4 color)
Converts a color to a Unity Color32.
Definition: ColorUtility.cs:18
A component for creating tilemaps of layout layers.
-
Dictionary< Uid, List< DoorPosition > > RoomDoors
A dictionary of door positions by their containing room.
-
Vector2 LayerRange()
Returns a minimum (X) and maximum (Y) layer range vector.
-
Color32 RoomColor
The room color if visible.
-
IEnumerable< IOnionMapLayer > IOnionMapTarget. Layers()
Returns an enumerable of onion map layers for the target.
-
DoorDrawMode DoorDrawMode
An option controlling which doors will be drawn.
-
bool IsInitialized
True if the map is initialized.
-
long GetFeatureFlags(Cell cell)
Returns the feature flags for the cell.
-
void Initialize(Layout layout, LayoutState state=null)
Initializes the map.
-
void AssertIsInitialized()
Checks that the map is initialized and raises an exception if it isn't.
-
int[] LayerPositions
An array of sorted layer positions.
-
void CreateLayers()
Destroys or creates layers until the specified size is met.
-
bool DoorExists(Room room, Vector2DInt position, DoorDirection direction)
Returns true if the door exists for the room.
-
void DrawMap(Tilemap tilemap, int z)
Adds the map tiles for the layer to the tilemap.
-
Grid Grid
The grid container for the layers.
-
void Draw()
Creates layer tilemaps for a layout.
-
IReadOnlyList< LayoutTilemapLayer > GetLayers()
Returns a readonly list of layers.
-
Layout Layout
The room layout.
-
LayoutState LayoutState
A dictionary of room door positions by room ID.
-
long GetTileFlag(Room room, Cell cell, Cell neighbor, Vector2DInt position, DoorDirection direction)
Returns the tile flag for the cell connection.
-
void Clear()
Destroys all layers and clears the layers list.
-
void InitializeFromManager()
Initializes the map from the current ManiaMapManager.
-
List< LayoutTilemapLayer > Layers
A list of tilemap layers.
-
static int[] DistinctLayerPositions(Layout layout)
Returns an array of sorted distinct layer positions for the layout.
-
void CreateGrid()
Creates a new child grid component if it does not already exist.
+
void InitializeFromManager()
Initializes the map from the current ManiaMapManager.
+
int[] LayerPositions
An array of sorted layer positions.
+
LayoutState LayoutState
A dictionary of room door positions by room ID.
+
Color32 RoomColor
The room color if visible.
+
void Draw()
Creates layer tilemaps for a layout.
+
void Initialize(Layout layout, LayoutState state=null)
Initializes the map.
+
IReadOnlyList< LayoutTilemapLayer > GetLayers()
Returns a readonly list of layers.
+
Layout Layout
The room layout.
+
void DrawMap(Tilemap tilemap, int z)
Adds the map tiles for the layer to the tilemap.
+
void AssertIsInitialized()
Checks that the map is initialized and raises an exception if it isn't.
+
DoorDrawMode DoorDrawMode
An option controlling which doors will be drawn.
+
Grid Grid
The grid container for the layers.
+
void CreateLayers()
Destroys or creates layers until the specified size is met.
+
bool DoorExists(Room room, Vector2DInt position, DoorDirection direction)
Returns true if the door exists for the room.
+
void CreateGrid()
Creates a new child grid component if it does not already exist.
+
List< LayoutTilemapLayer > Layers
A list of tilemap layers.
+
long GetTileFlag(Room room, Cell cell, Cell neighbor, Vector2DInt position, DoorDirection direction)
Returns the tile flag for the cell connection.
+
void Clear()
Destroys all layers and clears the layers list.
+
long GetFeatureFlags(Cell cell)
Returns the feature flags for the cell.
+
IEnumerable< IOnionMapLayer > IOnionMapTarget. Layers()
Returns an enumerable of onion map layers for the target.
+
Vector2 LayerRange()
Returns a minimum (X) and maximum (Y) layer range vector.
+
bool IsInitialized
True if the map is initialized.
+
static int[] DistinctLayerPositions(Layout layout)
Returns an array of sorted distinct layer positions for the layout.
+
Dictionary< Uid, List< DoorPosition > > RoomDoors
A dictionary of door positions by their containing room.
A layer of a LayoutTilemap.
-
static LayoutTilemapLayer Create(LayoutTilemapBehavior map)
Creates a new layer.
+
static LayoutTilemapLayer Create(LayoutTilemapBehavior map)
Creates a new layer.
A pool for creating and caching map tiles.
Definition: MapTilePool.cs:11
-
long GetFeatureFlag(string name)
Returns the feature flag corresponding to the name. Returns an empty flag if the name does not exist ...
Definition: MapTilePool.cs:115
-
Tile GetTile(long flags, Color32 color)
Returns the map tile from the pool with the combined features and color. If the map tile does not alr...
Definition: MapTilePool.cs:141
+
long GetFeatureFlag(string name)
Returns the feature flag corresponding to the name. Returns an empty flag if the name does not exist ...
Definition: MapTilePool.cs:115
+
Tile GetTile(long flags, Color32 color)
Returns the map tile from the pool with the combined features and color. If the map tile does not alr...
Definition: MapTilePool.cs:141
Raised is the layout map is not initialized.
A manager for maintaining the current map data and state.
-
static ManiaMapManager Current
The current manager.
+
static ManiaMapManager Current
The current manager.
An interface for an object manipulated by an OnionMap.
-
IEnumerable< IOnionMapLayer > Layers()
Returns an enumerable of onion map layers for the target.
+
IEnumerable< IOnionMapLayer > Layers()
Returns an enumerable of onion map layers for the target.
diff --git a/_layout_tilemap_behavior_editor_8cs_source.html b/_layout_tilemap_behavior_editor_8cs_source.html index 94b4d34b..6a3af395 100644 --- a/_layout_tilemap_behavior_editor_8cs_source.html +++ b/_layout_tilemap_behavior_editor_8cs_source.html @@ -108,19 +108,19 @@
10 {
14 [MenuItem("GameObject/Mania Map/Layout Tilemap", priority = 20)]
15 [MenuItem("Mania Map/Create Layout Tilemap", priority = 100)]
-
16 public static void CreateLayoutTilemap()
+
16 public static void CreateLayoutTilemap()
17 {
18 var obj = new GameObject("Layout Tilemap");
19 obj.transform.SetParent(Selection.activeTransform);
20 var layoutTilemap = obj.AddComponent<LayoutTilemapBehavior>();
-
21 layoutTilemap.CreateGrid();
+
21 layoutTilemap.CreateGrid();
22 }
23 }
24}
The LayoutTilemap editor.
-
static void CreateLayoutTilemap()
Creates a new layout tilemap Game Object.
+
static void CreateLayoutTilemap()
Creates a new layout tilemap Game Object.
A component for creating tilemaps of layout layers.
-
void CreateGrid()
Creates a new child grid component if it does not already exist.
+
void CreateGrid()
Creates a new child grid component if it does not already exist.
diff --git a/_layout_tilemap_example_8cs_source.html b/_layout_tilemap_example_8cs_source.html index 476bcce9..d844a5f7 100644 --- a/_layout_tilemap_example_8cs_source.html +++ b/_layout_tilemap_example_8cs_source.html @@ -111,79 +111,79 @@
13 {
14 [SerializeField]
15 private int _seed = 12345;
-
19 public int Seed { get => _seed; set => _seed = value; }
+
19 public int Seed { get => _seed; set => _seed = value; }
20
21 [SerializeField]
22 private string _generateButton = "Fire1";
-
26 public string GenerateButton { get => _generateButton; set => _generateButton = value; }
+
26 public string GenerateButton { get => _generateButton; set => _generateButton = value; }
27
28 [SerializeField]
29 private GenerationPipeline _pipeline;
-
33 public GenerationPipeline Pipeline { get => _pipeline; set => _pipeline = value; }
+
33 public GenerationPipeline Pipeline { get => _pipeline; set => _pipeline = value; }
34
35 [SerializeField]
36 private LayoutTilemapBehavior _layoutTilemap;
-
40 public LayoutTilemapBehavior LayoutTilemap { get => _layoutTilemap; set => _layoutTilemap = value; }
+
40 public LayoutTilemapBehavior LayoutTilemap { get => _layoutTilemap; set => _layoutTilemap = value; }
41
-
45 public bool TaskIsRunning { get; private set; }
+
45 public bool TaskIsRunning { get; private set; }
46
47 private void Start()
48 {
-
49 StartCoroutine(DrawCoroutine(Seed));
+
49 StartCoroutine(DrawCoroutine(Seed));
50 }
51
52 private void Update()
53 {
-
54 if (!TaskIsRunning && Input.GetButtonDown(GenerateButton))
-
55 StartCoroutine(DrawCoroutine());
+
54 if (!TaskIsRunning && Input.GetButtonDown(GenerateButton))
+
55 StartCoroutine(DrawCoroutine());
56 }
57
-
61 public IEnumerator DrawCoroutine()
+
61 public IEnumerator DrawCoroutine()
62 {
-
63 return DrawCoroutine(Random.Range(1, int.MaxValue));
+
63 return DrawCoroutine(Random.Range(1, int.MaxValue));
64 }
65
-
70 public IEnumerator DrawCoroutine(int seed)
+
70 public IEnumerator DrawCoroutine(int seed)
71 {
72 var inputs = new Dictionary<string, object>()
73 {
74 { "LayoutId", 1 },
75 };
76
-
77 LayoutTilemap.Clear();
-
78 TaskIsRunning = true;
-
79 var task = Pipeline.RunAttemptsAsync(seed, 10, 5000, inputs);
+
77 LayoutTilemap.Clear();
+
78 TaskIsRunning = true;
+
79 var task = Pipeline.RunAttemptsAsync(seed, 10, 5000, inputs);
80
81 while (!task.IsCompleted)
82 {
83 yield return null;
84 }
85
-
86 TaskIsRunning = false;
+
86 TaskIsRunning = false;
87
88 if (!task.Result.Success)
89 throw new System.TimeoutException("Task timed out.");
90
91 var layout = task.Result.GetOutput<Layout>("Layout");
-
92 LayoutTilemap.Initialize(layout);
-
93 LayoutTilemap.Draw();
+
92 LayoutTilemap.Initialize(layout);
+
93 LayoutTilemap.Draw();
94 }
95 }
96}
A component for creating tilemaps of layout layers.
-
void Initialize(Layout layout, LayoutState state=null)
Initializes the map.
-
void Draw()
Creates layer tilemaps for a layout.
-
void Clear()
Destroys all layers and clears the layers list.
+
void Draw()
Creates layer tilemaps for a layout.
+
void Initialize(Layout layout, LayoutState state=null)
Initializes the map.
+
void Clear()
Destroys all layers and clears the layers list.
A component for initializing the LayoutTilemap samples.
-
IEnumerator DrawCoroutine(int seed)
Runs the pipeline and creates a map for the specified seed.
-
GenerationPipeline Pipeline
The generation pipeline.
-
int Seed
The initial random seed.
-
bool TaskIsRunning
True if the generation task is currently running.
-
IEnumerator DrawCoroutine()
Runs the pipeline and creates a map.
-
string GenerateButton
The button pressed to generate a new layout.
-
LayoutTilemapBehavior LayoutTilemap
The layout tilemap.
+
bool TaskIsRunning
True if the generation task is currently running.
+
int Seed
The initial random seed.
+
GenerationPipeline Pipeline
The generation pipeline.
+
LayoutTilemapBehavior LayoutTilemap
The layout tilemap.
+
IEnumerator DrawCoroutine()
Runs the pipeline and creates a map.
+
IEnumerator DrawCoroutine(int seed)
Runs the pipeline and creates a map for the specified seed.
+
string GenerateButton
The button pressed to generate a new layout.
A component for generating layouts using a sequence of steps.
-
async Task< PipelineResults > RunAttemptsAsync(int seed, int attempts=10, int timeout=5000, Dictionary< string, object > inputs=null)
Attempts runs of the pipeline until a result is found. On each failed attempt, the seed is shifted in...
+
async Task< PipelineResults > RunAttemptsAsync(int seed, int attempts=10, int timeout=5000, Dictionary< string, object > inputs=null)
Attempts runs of the pipeline until a result is found. On each failed attempt, the seed is shifted in...
diff --git a/_layout_tilemap_layer_8cs_source.html b/_layout_tilemap_layer_8cs_source.html index 5d6cd2d0..faa3bbfb 100644 --- a/_layout_tilemap_layer_8cs_source.html +++ b/_layout_tilemap_layer_8cs_source.html @@ -108,51 +108,51 @@
10 [RequireComponent(typeof(TilemapRenderer))]
11 public class LayoutTilemapLayer : MonoBehaviour, IOnionMapLayer
12 {
-
16 public int Z { get; private set; }
+
16 public int Z { get; private set; }
17
-
21 public Tilemap Tilemap { get; private set; }
+
21 public Tilemap Tilemap { get; private set; }
22
-
26 public LayoutTilemapBehavior LayoutTilemap { get; private set; }
+
26 public LayoutTilemapBehavior LayoutTilemap { get; private set; }
27
28 private void Awake()
29 {
-
30 Tilemap = GetComponent<Tilemap>();
+
30 Tilemap = GetComponent<Tilemap>();
31 }
32
-
33 float IOnionMapLayer.Position() => Z;
+
33 float IOnionMapLayer.Position() => Z;
34
-
35 void IOnionMapLayer.Apply(Color color)
+
35 void IOnionMapLayer.Apply(Color color)
36 {
-
37 Tilemap.color = color;
+
37 Tilemap.color = color;
38 }
39
-
44 public void Initialize(int z)
+
44 public void Initialize(int z)
45 {
46 name = $"Tilemap Layer {z}";
-
47 Z = z;
+
47 Z = z;
48 }
49
-
54 public static LayoutTilemapLayer Create(LayoutTilemapBehavior map)
+
54 public static LayoutTilemapLayer Create(LayoutTilemapBehavior map)
55 {
56 var obj = new GameObject("Tilemap Layer");
-
57 obj.transform.SetParent(map.Grid.transform);
+
57 obj.transform.SetParent(map.Grid.transform);
58 var layer = obj.AddComponent<LayoutTilemapLayer>();
-
59 layer.LayoutTilemap = map;
+
59 layer.LayoutTilemap = map;
60 return layer;
61 }
62 }
63}
A component for creating tilemaps of layout layers.
-
Grid Grid
The grid container for the layers.
+
Grid Grid
The grid container for the layers.
A layer of a LayoutTilemap.
-
Tilemap Tilemap
The attached tilemap.
-
LayoutTilemapBehavior LayoutTilemap
The parent layout tilemap.
-
static LayoutTilemapLayer Create(LayoutTilemapBehavior map)
Creates a new layer.
-
void Initialize(int z)
Initializes the layer.
-
int Z
The layer value.
+
Tilemap Tilemap
The attached tilemap.
+
static LayoutTilemapLayer Create(LayoutTilemapBehavior map)
Creates a new layer.
+
int Z
The layer value.
+
void Initialize(int z)
Initializes the layer.
+
LayoutTilemapBehavior LayoutTilemap
The parent layout tilemap.
An interface for a layer of an onion map.
-
void Apply(Color color)
Applies the specified color to the layer.
-
float Position()
The layer position.
+
float Position()
The layer position.
+
void Apply(Color color)
Applies the specified color to the layer.
diff --git a/_log_8cs_source.html b/_log_8cs_source.html index da4a3836..b3dfc7dd 100644 --- a/_log_8cs_source.html +++ b/_log_8cs_source.html @@ -105,14 +105,14 @@
4{
8 public static class Log
9 {
-
14 public static void Success(string message)
+
14 public static void Success(string message)
15 {
16 Debug.Log("<color=#00FF00><b>" + message + "</b></color>");
17 }
18 }
19}
Contains methods for logging styled messages in Unity.
Definition: Log.cs:9
-
static void Success(string message)
Logs the message with the success style (green and bold).
Definition: Log.cs:14
+
static void Success(string message)
Logs the message with the success style (green and bold).
Definition: Log.cs:14
diff --git a/_mania_map_manager_8cs_source.html b/_mania_map_manager_8cs_source.html index 71ac4b8b..19535a8f 100644 --- a/_mania_map_manager_8cs_source.html +++ b/_mania_map_manager_8cs_source.html @@ -109,7 +109,7 @@
11 public class ManiaMapManager : MonoBehaviour
12 {
13 private static ManiaMapManager _current;
-
17 public static ManiaMapManager Current
+
17 public static ManiaMapManager Current
18 {
19 get
20 {
@@ -121,75 +121,75 @@
26 }
27
28 private ManiaMapSettings _settings;
-
32 public ManiaMapSettings Settings
+
32 public ManiaMapSettings Settings
33 {
34 get
35 {
-
36 AssertIsInitialized();
+
36 AssertIsInitialized();
37 return _settings;
38 }
39 private set => _settings = value;
40 }
41
-
42 private Layout _layout;
-
46 public Layout Layout
+
42 private Layout _layout;
+
46 public Layout Layout
47 {
48 get
49 {
-
50 AssertIsInitialized();
+
50 AssertIsInitialized();
51 return _layout;
52 }
53 private set => _layout = value;
54 }
55
-
56 private LayoutState _layoutState;
-
60 public LayoutState LayoutState
+
56 private LayoutState _layoutState;
+
60 public LayoutState LayoutState
61 {
62 get
63 {
-
64 AssertIsInitialized();
+
64 AssertIsInitialized();
65 return _layoutState;
66 }
67 private set => _layoutState = value;
68 }
69
70 private Dictionary<Uid, List<DoorConnection>> _roomConnections = new Dictionary<Uid, List<DoorConnection>>();
-
74 private Dictionary<Uid, List<DoorConnection>> RoomConnections
+
74 private Dictionary<Uid, List<DoorConnection>> RoomConnections
75 {
76 get
77 {
-
78 AssertIsInitialized();
+
78 AssertIsInitialized();
79 return _roomConnections;
80 }
81 set => _roomConnections = value;
82 }
83
-
87 public bool IsInitialized { get; private set; }
+
87 public bool IsInitialized { get; private set; }
88
-
92 public UnityEvent<string> OnLog { get; } = new UnityEvent<string>();
+
92 public UnityEvent<string> OnLog { get; } = new UnityEvent<string>();
93
94 private void Awake()
95 {
96 DontDestroyOnLoad(gameObject);
-
97 Settings = ManiaMapSettings.GetSettings();
-
98 Common.Logging.Logger.AddListener(OnLog.Invoke);
+
97 Settings = ManiaMapSettings.GetSettings();
+
98 Common.Logging.Logger.AddListener(OnLog.Invoke);
99 }
100
101 private void Start()
102 {
-
103 if (Current != this)
+
103 if (Current != this)
104 Destroy(gameObject);
105 }
106
107 private void OnDestroy()
108 {
-
109 if (Current == this)
-
110 Current = null;
+
109 if (Current == this)
+
110 Current = null;
111
-
112 Common.Logging.Logger.RemoveListener(OnLog.Invoke);
+
112 Common.Logging.Logger.RemoveListener(OnLog.Invoke);
113 }
114
-
130 public void Initialize(Layout layout, LayoutState layoutState, ManiaMapSettings settings = null)
+
130 public void Initialize(Layout layout, LayoutState layoutState, ManiaMapSettings settings = null)
131 {
132 if (layout == null)
133 throw new LayoutIsNullException("Layout cannot be null.");
@@ -198,34 +198,34 @@
136 if (layout.Id != layoutState.Id)
137 throw new System.ArgumentException("Layout and layout state ID's do not match.");
138
-
139 IsInitialized = true;
-
140 Settings = settings != null ? settings : Settings != null ? Settings : ManiaMapSettings.GetSettings();
-
141 Layout = layout;
-
142 LayoutState = layoutState;
-
143 RoomConnections = layout.GetRoomConnections();
+
139 IsInitialized = true;
+
140 Settings = settings != null ? settings : Settings != null ? Settings : ManiaMapSettings.GetSettings();
+
141 Layout = layout;
+
142 LayoutState = layoutState;
+
143 RoomConnections = layout.GetRoomConnections();
144 }
145
-
149 private void AssertIsInitialized()
+
149 private void AssertIsInitialized()
150 {
-
151 if (!IsInitialized)
+
151 if (!IsInitialized)
152 throw new ManiaMapManagerNotInitializedException("Mania Map Manager must be initialized prior to accessing initialized members.");
153 }
154
-
159 public static int AutoAssignId(int id)
+
159 public static int AutoAssignId(int id)
160 {
161 if (id <= 0)
162 return Random.Range(1, int.MaxValue);
163 return id;
164 }
165
-
169 public GameObject GetPlayer()
+
169 public GameObject GetPlayer()
170 {
-
171 return GameObject.FindGameObjectWithTag(Settings.PlayerTag);
+
171 return GameObject.FindGameObjectWithTag(Settings.PlayerTag);
172 }
173
-
178 public IReadOnlyList<DoorConnection> GetDoorConnections(Uid id)
+
178 public IReadOnlyList<DoorConnection> GetDoorConnections(Uid id)
179 {
-
180 if (RoomConnections.TryGetValue(id, out var connections))
+
180 if (RoomConnections.TryGetValue(id, out var connections))
181 return connections;
182 return System.Array.Empty<DoorConnection>();
183 }
@@ -235,21 +235,21 @@
Raised if the layout state is null.
Raised when data is requested from the Mania Map Manager but it has not been initialized.
A manager for maintaining the current map data and state.
-
bool IsInitialized
True if the object has been initialized.
-
static int AutoAssignId(int id)
If the ID is less than or equal to zero, returns a random positive integer. Otherwise,...
-
Layout Layout
The current layout.
-
IReadOnlyList< DoorConnection > GetDoorConnections(Uid id)
Returns a list of door connections by room ID.
-
UnityEvent< string > OnLog
The event invoked each time a generation message is logged.
-
ManiaMapSettings Settings
The manager settings.
-
Dictionary< Uid, List< DoorConnection > > RoomConnections
A dictionary of door connections by room ID.
-
void AssertIsInitialized()
Checks that the manager is initialized and throws an exception if it isn't.
-
GameObject GetPlayer()
Returns the player GameObject based on the player tag assigned to the settings.
-
LayoutState LayoutState
The current layout state.
-
void Initialize(Layout layout, LayoutState layoutState, ManiaMapSettings settings=null)
Sets the current layout and layout state to the manager and initializes it.
-
static ManiaMapManager Current
The current manager.
+
GameObject GetPlayer()
Returns the player GameObject based on the player tag assigned to the settings.
+
UnityEvent< string > OnLog
The event invoked each time a generation message is logged.
+
LayoutState LayoutState
The current layout state.
+
Layout Layout
The current layout.
+
void AssertIsInitialized()
Checks that the manager is initialized and throws an exception if it isn't.
+
Dictionary< Uid, List< DoorConnection > > RoomConnections
A dictionary of door connections by room ID.
+
IReadOnlyList< DoorConnection > GetDoorConnections(Uid id)
Returns a list of door connections by room ID.
+
static ManiaMapManager Current
The current manager.
+
ManiaMapSettings Settings
The manager settings.
+
void Initialize(Layout layout, LayoutState layoutState, ManiaMapSettings settings=null)
Sets the current layout and layout state to the manager and initializes it.
+
bool IsInitialized
True if the object has been initialized.
+
static int AutoAssignId(int id)
If the ID is less than or equal to zero, returns a random positive integer. Otherwise,...
Contains global settings used by Mania Map components.
-
string PlayerTag
The tag assigned to the player.
-
static ManiaMapSettings GetSettings()
Attempts to load the settings from teh resources folder. If they do not exist, returns a new settings...
+
string PlayerTag
The tag assigned to the player.
+
static ManiaMapSettings GetSettings()
Attempts to load the settings from teh resources folder. If they do not exist, returns a new settings...
diff --git a/_mania_map_settings_8cs_source.html b/_mania_map_settings_8cs_source.html index 3950c914..8e786688 100644 --- a/_mania_map_settings_8cs_source.html +++ b/_mania_map_settings_8cs_source.html @@ -107,32 +107,32 @@
9 {
10 [SerializeField]
11 private string _playerTag = "Player";
-
15 public string PlayerTag { get => _playerTag; set => _playerTag = value; }
+
15 public string PlayerTag { get => _playerTag; set => _playerTag = value; }
16
17 [SerializeField]
-
18 private RoomPositionOption _roomPositionOption = RoomPositionOption.Origin;
-
22 public RoomPositionOption RoomPositionOption
+
18 private RoomPositionOption _roomPositionOption = RoomPositionOption.Origin;
+
22 public RoomPositionOption RoomPositionOption
23 {
24 get => _roomPositionOption;
-
25 set => _roomPositionOption = value != RoomPositionOption.UseManagerSetting ? value : RoomPositionOption.Origin;
+
25 set => _roomPositionOption = value != RoomPositionOption.UseManagerSetting ? value : RoomPositionOption.Origin;
26 }
27
28 [SerializeField]
29 private int _maxClusterDepth = 1;
-
33 public int MaxClusterDepth { get => _maxClusterDepth; set => _maxClusterDepth = Mathf.Max(value, 0); }
+
33 public int MaxClusterDepth { get => _maxClusterDepth; set => _maxClusterDepth = Mathf.Max(value, 0); }
34
35 [SerializeField]
36 private int _maxStaleCount = 1;
-
40 public int MaxStaleCount { get => _maxStaleCount; set => _maxStaleCount = Mathf.Max(value, 0); }
+
40 public int MaxStaleCount { get => _maxStaleCount; set => _maxStaleCount = Mathf.Max(value, 0); }
41
42 private void OnValidate()
43 {
-
44 RoomPositionOption = RoomPositionOption;
-
45 MaxClusterDepth = MaxClusterDepth;
-
46 MaxStaleCount = MaxStaleCount;
+
44 RoomPositionOption = RoomPositionOption;
+
45 MaxClusterDepth = MaxClusterDepth;
+
46 MaxStaleCount = MaxStaleCount;
47 }
48
-
53 public static ManiaMapSettings GetSettings()
+
53 public static ManiaMapSettings GetSettings()
54 {
55 var settings = Resources.Load<ManiaMapSettings>("ManiaMap/ManiaMapSettings");
56
@@ -142,21 +142,21 @@
60 return settings;
61 }
62
-
67 public RoomPositionOption GetRoomPositionOption(RoomPositionOption option)
+
67 public RoomPositionOption GetRoomPositionOption(RoomPositionOption option)
68 {
-
69 return option != RoomPositionOption.UseManagerSetting ? option : RoomPositionOption;
+
69 return option != RoomPositionOption.UseManagerSetting ? option : RoomPositionOption;
70 }
71 }
72}
Contains global settings used by Mania Map components.
-
RoomPositionOption? RoomPositionOption
The room position option.
-
RoomPositionOption GetRoomPositionOption(RoomPositionOption option)
Returns the controlling room position option.
-
string PlayerTag
The tag assigned to the player.
-
int MaxClusterDepth
The maximum depth for computed room clusters.
-
int MaxStaleCount
The maximum count beyond which a loaded room will be considered stale.
-
static ManiaMapSettings GetSettings()
Attempts to load the settings from teh resources folder. If they do not exist, returns a new settings...
+
int MaxStaleCount
The maximum count beyond which a loaded room will be considered stale.
+
string PlayerTag
The tag assigned to the player.
+
RoomPositionOption GetRoomPositionOption(RoomPositionOption option)
Returns the controlling room position option.
+
static ManiaMapSettings GetSettings()
Attempts to load the settings from teh resources folder. If they do not exist, returns a new settings...
+
RoomPositionOption? RoomPositionOption
The room position option.
+
int MaxClusterDepth
The maximum depth for computed room clusters.
-
RoomPositionOption
The room position option.
+
RoomPositionOption
The room position option.
diff --git a/_mania_map_settings_editor_8cs_source.html b/_mania_map_settings_editor_8cs_source.html index d73e7546..d0c95ca5 100644 --- a/_mania_map_settings_editor_8cs_source.html +++ b/_mania_map_settings_editor_8cs_source.html @@ -108,7 +108,7 @@
10 public class ManiaMapSettingsEditor : UnityEditor.Editor
11 {
15 [MenuItem("Mania Map/Create Mania Map Settings", priority = 100000)]
-
16 public static void CreateManiaMapSettings()
+
16 public static void CreateManiaMapSettings()
17 {
18 var settings = Resources.Load<ManiaMapSettings>("ManiaMap/ManiaMapSettings");
19
@@ -119,21 +119,21 @@
24 return;
25 }
26
-
27 FileUtility.CreateDirectory("Assets/Resources/ManiaMap");
+
27 FileUtility.CreateDirectory("Assets/Resources/ManiaMap");
28 settings = CreateInstance<ManiaMapSettings>();
29 var path = "Assets/Resources/ManiaMap/ManiaMapSettings.asset";
30 AssetDatabase.CreateAsset(settings, path);
-
31 Log.Success($"Mania map settings created at: {path}");
+
31 Log.Success($"Mania map settings created at: {path}");
32 EditorGUIUtility.PingObject(settings);
33 }
34 }
35}
Contains methods for dealing with files in in Unity.
Definition: FileUtility.cs:13
-
static void CreateDirectory(string path)
Creates the directory in the assets folder if it does not already exist. The path must begin with the...
Definition: FileUtility.cs:20
+
static void CreateDirectory(string path)
Creates the directory in the assets folder if it does not already exist. The path must begin with the...
Definition: FileUtility.cs:20
Contains methods for logging styled messages in Unity.
Definition: Log.cs:9
-
static void Success(string message)
Logs the message with the success style (green and bold).
Definition: Log.cs:14
+
static void Success(string message)
Logs the message with the success style (green and bold).
Definition: Log.cs:14
The ManiaMapSettings editor.
-
static void CreateManiaMapSettings()
If a ManiaMap/ManiaMapSettings resource does not already exist, creates it.
+
static void CreateManiaMapSettings()
If a ManiaMap/ManiaMapSettings resource does not already exist, creates it.
Contains global settings used by Mania Map components.
diff --git a/_map_tile_key_8cs_source.html b/_map_tile_key_8cs_source.html index 860bd415..17ad04bb 100644 --- a/_map_tile_key_8cs_source.html +++ b/_map_tile_key_8cs_source.html @@ -107,14 +107,14 @@
6{
10 public struct MapTileKey : IEquatable<MapTileKey>
11 {
-
15 public long Flags { get; }
+
15 public long Flags { get; }
16
-
20 public Color32 Color { get; }
+
20 public Color32 Color { get; }
21
-
27 public MapTileKey(long flags, Color32 color)
+
27 public MapTileKey(long flags, Color32 color)
28 {
-
29 Flags = flags;
-
30 Color = color;
+
29 Flags = flags;
+
30 Color = color;
31 }
32
33 public override bool Equals(object obj)
@@ -122,23 +122,23 @@
35 return obj is MapTileKey hash && Equals(hash);
36 }
37
-
38 public bool Equals(MapTileKey other)
+
38 public bool Equals(MapTileKey other)
39 {
-
40 return Flags == other.Flags &&
-
41 EqualityComparer<Color32>.Default.Equals(Color, other.Color);
+
40 return Flags == other.Flags &&
+
41 EqualityComparer<Color32>.Default.Equals(Color, other.Color);
42 }
43
44 public override int GetHashCode()
45 {
-
46 return HashCode.Combine(Flags, Color);
+
46 return HashCode.Combine(Flags, Color);
47 }
48
-
49 public static bool operator ==(MapTileKey left, MapTileKey right)
+
49 public static bool operator ==(MapTileKey left, MapTileKey right)
50 {
51 return left.Equals(right);
52 }
53
-
54 public static bool operator !=(MapTileKey left, MapTileKey right)
+
54 public static bool operator !=(MapTileKey left, MapTileKey right)
55 {
56 return !(left == right);
57 }
@@ -146,9 +146,9 @@
59}
A structure containing map tile type flags and an associated color.
Definition: MapTileKey.cs:11
-
MapTileKey(long flags, Color32 color)
Initializes a new object.
Definition: MapTileKey.cs:27
-
long Flags
The feature flags.
Definition: MapTileKey.cs:15
-
Color32 Color
The tile color.
Definition: MapTileKey.cs:20
+
Color32 Color
The tile color.
Definition: MapTileKey.cs:20
+
MapTileKey(long flags, Color32 color)
Initializes a new object.
Definition: MapTileKey.cs:27
+
long Flags
The feature flags.
Definition: MapTileKey.cs:15
diff --git a/_map_tile_pool_8cs_source.html b/_map_tile_pool_8cs_source.html index 5fd71f3c..e864b445 100644 --- a/_map_tile_pool_8cs_source.html +++ b/_map_tile_pool_8cs_source.html @@ -107,165 +107,165 @@
6{
10 public class MapTilePool : MonoBehaviour
11 {
-
15 private const int MaxFeatureCount = 64;
+
15 private const int MaxFeatureCount = 64;
16
17 [SerializeField]
18 private MapTiles _mapTiles;
-
22 public MapTiles MapTiles { get => _mapTiles; set => _mapTiles = value; }
+
22 public MapTiles MapTiles { get => _mapTiles; set => _mapTiles = value; }
23
24 [SerializeField]
-
25 private FilterMode _filterMode = FilterMode.Point;
-
29 public FilterMode FilterMode { get => _filterMode; set => _filterMode = value; }
+
25 private FilterMode _filterMode = FilterMode.Point;
+
29 public FilterMode FilterMode { get => _filterMode; set => _filterMode = value; }
30
-
34 private Dictionary<string, long> FeatureFlags { get; } = new Dictionary<string, long>();
+
34 private Dictionary<string, long> FeatureFlags { get; } = new Dictionary<string, long>();
35
-
39 private Dictionary<long, string> FeatureNames { get; } = new Dictionary<long, string>();
+
39 private Dictionary<long, string> FeatureNames { get; } = new Dictionary<long, string>();
40
-
44 private Dictionary<MapTileKey, Tile> Tiles { get; } = new Dictionary<MapTileKey, Tile>();
+
44 private Dictionary<MapTileKey, Tile> Tiles { get; } = new Dictionary<MapTileKey, Tile>();
45
46 private void Awake()
47 {
-
48 AddDefaultFeatures();
+
48 AddDefaultFeatures();
49 }
50
-
54 private void AddDefaultFeatures()
+
54 private void AddDefaultFeatures()
55 {
-
56 AddFeature(MapTileType.Grid);
-
57 AddFeature(MapTileType.NorthDoor);
-
58 AddFeature(MapTileType.SouthDoor);
-
59 AddFeature(MapTileType.EastDoor);
-
60 AddFeature(MapTileType.WestDoor);
-
61 AddFeature(MapTileType.TopDoor);
-
62 AddFeature(MapTileType.BottomDoor);
-
63 AddFeature(MapTileType.NorthWall);
-
64 AddFeature(MapTileType.SouthWall);
-
65 AddFeature(MapTileType.EastWall);
-
66 AddFeature(MapTileType.WestWall);
-
67 AddFeature(MapTileType.SavePoint);
+
56 AddFeature(MapTileType.Grid);
+
57 AddFeature(MapTileType.NorthDoor);
+
58 AddFeature(MapTileType.SouthDoor);
+
59 AddFeature(MapTileType.EastDoor);
+
60 AddFeature(MapTileType.WestDoor);
+
61 AddFeature(MapTileType.TopDoor);
+
62 AddFeature(MapTileType.BottomDoor);
+
63 AddFeature(MapTileType.NorthWall);
+
64 AddFeature(MapTileType.SouthWall);
+
65 AddFeature(MapTileType.EastWall);
+
66 AddFeature(MapTileType.WestWall);
+
67 AddFeature(MapTileType.SavePoint);
68 }
69
-
73 public void Clear()
+
73 public void Clear()
74 {
-
75 Tiles.Clear();
-
76 FeatureFlags.Clear();
-
77 FeatureNames.Clear();
-
78 AddDefaultFeatures();
+
75 Tiles.Clear();
+
76 FeatureFlags.Clear();
+
77 FeatureNames.Clear();
+
78 AddDefaultFeatures();
79 }
80
-
84 public void ClearTiles()
+
84 public void ClearTiles()
85 {
-
86 Tiles.Clear();
+
86 Tiles.Clear();
87 }
88
-
94 public void AddFeature(string name)
+
94 public void AddFeature(string name)
95 {
96 if (string.IsNullOrWhiteSpace(name))
97 throw new System.ArgumentException($"Invalid feature name: {name}.");
98
-
99 if (FeatureFlags.ContainsKey(name))
+
99 if (FeatureFlags.ContainsKey(name))
100 return;
101
-
102 if (FeatureFlags.Count >= MaxFeatureCount)
+
102 if (FeatureFlags.Count >= MaxFeatureCount)
103 throw new System.ArgumentException($"Feature count exceeded. Cannot add feature: {name}.");
104
-
105 var flag = 1 << FeatureFlags.Count;
-
106 FeatureFlags.Add(name, flag);
-
107 FeatureNames.Add(flag, name);
+
105 var flag = 1 << FeatureFlags.Count;
+
106 FeatureFlags.Add(name, flag);
+
107 FeatureNames.Add(flag, name);
108 }
109
-
115 public long GetFeatureFlag(string name)
+
115 public long GetFeatureFlag(string name)
116 {
117 if (string.IsNullOrWhiteSpace(name))
118 return 0;
-
119 if (FeatureFlags.TryGetValue(name, out long feature))
+
119 if (FeatureFlags.TryGetValue(name, out long feature))
120 return feature;
121 return 0;
122 }
123
-
128 public string GetFeatureName(long flag)
+
128 public string GetFeatureName(long flag)
129 {
-
130 if (FeatureNames.TryGetValue(flag, out string name))
+
130 if (FeatureNames.TryGetValue(flag, out string name))
131 return name;
132 return null;
133 }
134
-
141 public Tile GetTile(long flags, Color32 color)
+
141 public Tile GetTile(long flags, Color32 color)
142 {
143 var key = new MapTileKey(flags, color);
144
-
145 if (!Tiles.TryGetValue(key, out Tile tile))
+
145 if (!Tiles.TryGetValue(key, out Tile tile))
146 {
-
147 tile = CreateTile(flags, color);
-
148 Tiles.Add(key, tile);
+
147 tile = CreateTile(flags, color);
+
148 Tiles.Add(key, tile);
149 }
150
151 return tile;
152 }
153
-
159 private Tile CreateTile(long flags, Color32 color)
+
159 private Tile CreateTile(long flags, Color32 color)
160 {
161 var tile = ScriptableObject.CreateInstance<Tile>();
162 tile.name = "Mania Map Tile";
-
163 tile.sprite = CreateSprite(CreateTexture(flags, color));
+
163 tile.sprite = CreateSprite(CreateTexture(flags, color));
164 return tile;
165 }
166
-
171 private Sprite CreateSprite(Texture2D texture)
+
171 private Sprite CreateSprite(Texture2D texture)
172 {
173 var pivot = new Vector2(0.5f, 0.5f);
174 var rect = new Rect(1, 1, texture.width - 2, texture.height - 2);
-
175 var sprite = Sprite.Create(texture, rect, pivot, MapTiles.PixelsPerUnit);
+
175 var sprite = Sprite.Create(texture, rect, pivot, MapTiles.PixelsPerUnit);
176 sprite.name = "Mania Map Tile Sprite";
177 return sprite;
178 }
179
-
185 private Texture2D CreateTexture(long flags, Color32 color)
+
185 private Texture2D CreateTexture(long flags, Color32 color)
186 {
-
187 var texture = new Texture2D(MapTiles.TileSize.x + 2, MapTiles.TileSize.y + 2);
+
187 var texture = new Texture2D(MapTiles.TileSize.x + 2, MapTiles.TileSize.y + 2);
188 texture.name = "Mania Map Tile Texture";
-
189 texture.filterMode = FilterMode;
-
190 TextureUtility.Fill(texture, color);
-
191 DrawMapTiles(texture, flags);
-
192 TextureUtility.FillBorder(texture);
+
189 texture.filterMode = FilterMode;
+
190 TextureUtility.Fill(texture, color);
+
191 DrawMapTiles(texture, flags);
+
192 TextureUtility.FillBorder(texture);
193 texture.Apply();
194 return texture;
195 }
196
-
202 private void DrawMapTiles(Texture2D texture, long flags)
+
202 private void DrawMapTiles(Texture2D texture, long flags)
203 {
204 for (long i = flags; i != 0; i &= i - 1)
205 {
206 var flag = ~(i - 1) & i;
-
207 var tile = MapTiles.GetTile(GetFeatureName(flag));
-
208 TextureUtility.DrawImage(texture, tile, Vector2Int.one);
+
207 var tile = MapTiles.GetTile(GetFeatureName(flag));
+
208 TextureUtility.DrawImage(texture, tile, Vector2Int.one);
209 }
210 }
211 }
212}
A pool for creating and caching map tiles.
Definition: MapTilePool.cs:11
-
Dictionary< long, string > FeatureNames
A dictionary of feature names by feature flag.
Definition: MapTilePool.cs:39
-
Texture2D CreateTexture(long flags, Color32 color)
Returns a new texture with the specified features.
Definition: MapTilePool.cs:185
-
long GetFeatureFlag(string name)
Returns the feature flag corresponding to the name. Returns an empty flag if the name does not exist ...
Definition: MapTilePool.cs:115
-
Tile GetTile(long flags, Color32 color)
Returns the map tile from the pool with the combined features and color. If the map tile does not alr...
Definition: MapTilePool.cs:141
-
const int MaxFeatureCount
The maximum number of features.
Definition: MapTilePool.cs:15
-
FilterMode FilterMode
The map tile texture filter mode.
Definition: MapTilePool.cs:29
-
void Clear()
Clears the pool and resets the default features.
Definition: MapTilePool.cs:73
-
Dictionary< MapTileKey, Tile > Tiles
A dictionary of cached map tiles by hash.
Definition: MapTilePool.cs:44
-
void ClearTiles()
Clears the cached tiles from the pool.
Definition: MapTilePool.cs:84
-
void AddFeature(string name)
Adds the feature to the pool if it doesn't already exist.
Definition: MapTilePool.cs:94
-
void AddDefaultFeatures()
Adds the default features to the pool.
Definition: MapTilePool.cs:54
-
Sprite CreateSprite(Texture2D texture)
Returns a new sprite for the specified texture.
Definition: MapTilePool.cs:171
-
void DrawMapTiles(Texture2D texture, long flags)
Adds the map tiles for the specified tile flags to the texture.
Definition: MapTilePool.cs:202
-
Dictionary< string, long > FeatureFlags
A dictionary of feature flags by feature name.
Definition: MapTilePool.cs:34
-
Tile CreateTile(long flags, Color32 color)
Returns a new map tile with the specified features.
Definition: MapTilePool.cs:159
-
string GetFeatureName(long flag)
Returns the feature name corresponding to the feature flag.
Definition: MapTilePool.cs:128
+
string GetFeatureName(long flag)
Returns the feature name corresponding to the feature flag.
Definition: MapTilePool.cs:128
+
Dictionary< MapTileKey, Tile > Tiles
A dictionary of cached map tiles by hash.
Definition: MapTilePool.cs:44
+
long GetFeatureFlag(string name)
Returns the feature flag corresponding to the name. Returns an empty flag if the name does not exist ...
Definition: MapTilePool.cs:115
+
Dictionary< string, long > FeatureFlags
A dictionary of feature flags by feature name.
Definition: MapTilePool.cs:34
+
Tile CreateTile(long flags, Color32 color)
Returns a new map tile with the specified features.
Definition: MapTilePool.cs:159
+
void DrawMapTiles(Texture2D texture, long flags)
Adds the map tiles for the specified tile flags to the texture.
Definition: MapTilePool.cs:202
+
const int MaxFeatureCount
The maximum number of features.
Definition: MapTilePool.cs:15
+
void AddFeature(string name)
Adds the feature to the pool if it doesn't already exist.
Definition: MapTilePool.cs:94
+
Texture2D CreateTexture(long flags, Color32 color)
Returns a new texture with the specified features.
Definition: MapTilePool.cs:185
+
Sprite CreateSprite(Texture2D texture)
Returns a new sprite for the specified texture.
Definition: MapTilePool.cs:171
+
Dictionary< long, string > FeatureNames
A dictionary of feature names by feature flag.
Definition: MapTilePool.cs:39
+
void AddDefaultFeatures()
Adds the default features to the pool.
Definition: MapTilePool.cs:54
+
void Clear()
Clears the pool and resets the default features.
Definition: MapTilePool.cs:73
+
void ClearTiles()
Clears the cached tiles from the pool.
Definition: MapTilePool.cs:84
+
Tile GetTile(long flags, Color32 color)
Returns the map tile from the pool with the combined features and color. If the map tile does not alr...
Definition: MapTilePool.cs:141
+
FilterMode FilterMode
The map tile texture filter mode.
Definition: MapTilePool.cs:29
A grouping of map tiles.
Definition: MapTiles.cs:11
-
Vector2Int TileSize
The width and height of each tile.
Definition: MapTiles.cs:24
-
int PixelsPerUnit
The number of pixels per unit for each tile.
Definition: MapTiles.cs:17
+
int PixelsPerUnit
The number of pixels per unit for each tile.
Definition: MapTiles.cs:17
+
Vector2Int TileSize
The width and height of each tile.
Definition: MapTiles.cs:24
Contains methods for manipulating textures.
-
static void DrawImage(Texture2D texture, Texture2D brush, Vector2Int point)
Draws the brush texture at the specified point.
-
static void Fill(Texture2D texture, Color32 color)
Fills the texture with the specified color.
-
static void FillBorder(Texture2D texture)
Fills the 1 pixel border around the texture with the colors at a 1 pixel inset.
+
static void Fill(Texture2D texture, Color32 color)
Fills the texture with the specified color.
+
static void FillBorder(Texture2D texture)
Fills the 1 pixel border around the texture with the colors at a 1 pixel inset.
+
static void DrawImage(Texture2D texture, Texture2D brush, Vector2Int point)
Draws the brush texture at the specified point.
A structure containing map tile type flags and an associated color.
Definition: MapTileKey.cs:11
diff --git a/_map_tiles_8cs_source.html b/_map_tiles_8cs_source.html index e5513d03..ba3f8e45 100644 --- a/_map_tiles_8cs_source.html +++ b/_map_tiles_8cs_source.html @@ -109,73 +109,73 @@
11 {
12 [SerializeField]
13 private int _pixelsPerUnit = 16;
-
17 public int PixelsPerUnit { get => _pixelsPerUnit; set => _pixelsPerUnit = value; }
+
17 public int PixelsPerUnit { get => _pixelsPerUnit; set => _pixelsPerUnit = value; }
18
19 [SerializeField]
20 private Vector2Int _tileSize = new Vector2Int(16, 16);
-
24 public Vector2Int TileSize { get => _tileSize; set => _tileSize = value; }
+
24 public Vector2Int TileSize { get => _tileSize; set => _tileSize = value; }
25
26 [Header("Walls")]
27
28 [SerializeField]
29 private Texture2D _northWall;
-
33 public Texture2D NorthWall { get => _northWall; set => _northWall = value; }
+
33 public Texture2D NorthWall { get => _northWall; set => _northWall = value; }
34
35 [SerializeField]
36 private Texture2D _southWall;
-
40 public Texture2D SouthWall { get => _southWall; set => _southWall = value; }
+
40 public Texture2D SouthWall { get => _southWall; set => _southWall = value; }
41
42 [SerializeField]
43 private Texture2D _westWall;
-
47 public Texture2D WestWall { get => _westWall; set => _westWall = value; }
+
47 public Texture2D WestWall { get => _westWall; set => _westWall = value; }
48
49 [SerializeField]
50 private Texture2D _eastWall;
-
54 public Texture2D EastWall { get => _eastWall; set => _eastWall = value; }
+
54 public Texture2D EastWall { get => _eastWall; set => _eastWall = value; }
55
56 [Header("Doors")]
57
58 [SerializeField]
59 private Texture2D _northDoor;
-
63 public Texture2D NorthDoor { get => _northDoor; set => _northDoor = value; }
+
63 public Texture2D NorthDoor { get => _northDoor; set => _northDoor = value; }
64
65 [SerializeField]
66 private Texture2D _southDoor;
-
70 public Texture2D SouthDoor { get => _southDoor; set => _southDoor = value; }
+
70 public Texture2D SouthDoor { get => _southDoor; set => _southDoor = value; }
71
72 [SerializeField]
73 private Texture2D _westDoor;
-
77 public Texture2D WestDoor { get => _westDoor; set => _westDoor = value; }
+
77 public Texture2D WestDoor { get => _westDoor; set => _westDoor = value; }
78
79 [SerializeField]
80 private Texture2D _eastDoor;
-
84 public Texture2D EastDoor { get => _eastDoor; set => _eastDoor = value; }
+
84 public Texture2D EastDoor { get => _eastDoor; set => _eastDoor = value; }
85
86 [SerializeField]
87 private Texture2D _topDoor;
-
91 public Texture2D TopDoor { get => _topDoor; set => _topDoor = value; }
+
91 public Texture2D TopDoor { get => _topDoor; set => _topDoor = value; }
92
93 [SerializeField]
94 private Texture2D _bottomDoor;
-
98 public Texture2D BottomDoor { get => _bottomDoor; set => _bottomDoor = value; }
+
98 public Texture2D BottomDoor { get => _bottomDoor; set => _bottomDoor = value; }
99
100 [Header("Grid")]
101
102 [SerializeField]
103 private Texture2D _grid;
-
107 public Texture2D Grid { get => _grid; set => _grid = value; }
+
107 public Texture2D Grid { get => _grid; set => _grid = value; }
108
109 [Header("Features")]
110
111 [SerializeField]
112 private Texture2D _savePoint;
-
116 public Texture2D SavePoint { get => _savePoint; set => _savePoint = value; }
+
116 public Texture2D SavePoint { get => _savePoint; set => _savePoint = value; }
117
118 [SerializeField]
119 private List<FeatureMapTile> _featureTiles = new List<FeatureMapTile>();
-
123 public List<FeatureMapTile> FeatureTiles { get => _featureTiles; set => _featureTiles = value; }
+
123 public List<FeatureMapTile> FeatureTiles { get => _featureTiles; set => _featureTiles = value; }
124
-
128 private Dictionary<string, Texture2D> TileDictionary { get; } = new Dictionary<string, Texture2D>();
+
128 private Dictionary<string, Texture2D> TileDictionary { get; } = new Dictionary<string, Texture2D>();
129
130 private void OnEnable()
131 {
@@ -184,24 +184,24 @@
134
135 public void CreateTileDictionary()
136 {
-
137 TileDictionary.Clear();
-
138 TileDictionary.EnsureCapacity(12 + FeatureTiles.Count);
-
139 TileDictionary.Add(MapTileType.NorthDoor, NorthDoor);
-
140 TileDictionary.Add(MapTileType.SouthDoor, SouthDoor);
-
141 TileDictionary.Add(MapTileType.EastDoor, EastDoor);
-
142 TileDictionary.Add(MapTileType.WestDoor, WestDoor);
-
143 TileDictionary.Add(MapTileType.TopDoor, TopDoor);
-
144 TileDictionary.Add(MapTileType.BottomDoor, BottomDoor);
-
145 TileDictionary.Add(MapTileType.NorthWall, NorthWall);
-
146 TileDictionary.Add(MapTileType.SouthWall, SouthWall);
-
147 TileDictionary.Add(MapTileType.EastWall, EastWall);
-
148 TileDictionary.Add(MapTileType.WestWall, WestWall);
-
149 TileDictionary.Add(MapTileType.Grid, Grid);
-
150 TileDictionary.Add(MapTileType.SavePoint, SavePoint);
+
137 TileDictionary.Clear();
+
138 TileDictionary.EnsureCapacity(12 + FeatureTiles.Count);
+
139 TileDictionary.Add(MapTileType.NorthDoor, NorthDoor);
+
140 TileDictionary.Add(MapTileType.SouthDoor, SouthDoor);
+
141 TileDictionary.Add(MapTileType.EastDoor, EastDoor);
+
142 TileDictionary.Add(MapTileType.WestDoor, WestDoor);
+
143 TileDictionary.Add(MapTileType.TopDoor, TopDoor);
+
144 TileDictionary.Add(MapTileType.BottomDoor, BottomDoor);
+
145 TileDictionary.Add(MapTileType.NorthWall, NorthWall);
+
146 TileDictionary.Add(MapTileType.SouthWall, SouthWall);
+
147 TileDictionary.Add(MapTileType.EastWall, EastWall);
+
148 TileDictionary.Add(MapTileType.WestWall, WestWall);
+
149 TileDictionary.Add(MapTileType.Grid, Grid);
+
150 TileDictionary.Add(MapTileType.SavePoint, SavePoint);
151
-
152 foreach (var feature in FeatureTiles)
+
152 foreach (var feature in FeatureTiles)
153 {
-
154 TileDictionary.Add(feature.Feature, feature.Tile);
+
154 TileDictionary.Add(feature.Feature, feature.Tile);
155 }
156 }
157
@@ -209,29 +209,29 @@
159 {
160 if (string.IsNullOrWhiteSpace(name))
161 return null;
-
162 if (TileDictionary.TryGetValue(name, out Texture2D tile))
+
162 if (TileDictionary.TryGetValue(name, out Texture2D tile))
163 return tile;
164 return null;
165 }
166 }
167}
A grouping of map tiles.
Definition: MapTiles.cs:11
-
Texture2D SavePoint
The tile used for save point features (optional).
Definition: MapTiles.cs:116
-
Vector2Int TileSize
The width and height of each tile.
Definition: MapTiles.cs:24
-
Texture2D WestWall
The superimposed tile when a west wall exists.
Definition: MapTiles.cs:47
-
Texture2D EastWall
The superimposed tile when an east wall exists.
Definition: MapTiles.cs:54
-
int PixelsPerUnit
The number of pixels per unit for each tile.
Definition: MapTiles.cs:17
-
Texture2D SouthDoor
The superimposed tile when a south door exists.
Definition: MapTiles.cs:70
-
Dictionary< string, Texture2D > TileDictionary
A dictionary of referenced tiles.
Definition: MapTiles.cs:128
-
Texture2D SouthWall
The superinposed tile when a south wall exists.
Definition: MapTiles.cs:40
-
Texture2D NorthDoor
The superimposed tile when a north door exists.
Definition: MapTiles.cs:63
-
Texture2D WestDoor
The superimposed tile when a west door exists.
Definition: MapTiles.cs:77
-
Texture2D BottomDoor
The superimposed tile when a bottom door exists.
Definition: MapTiles.cs:98
-
Texture2D EastDoor
The superimposed tile when an east door exists.
Definition: MapTiles.cs:84
-
Texture2D TopDoor
The superimposed tile when a top door exists.
Definition: MapTiles.cs:91
-
Texture2D Grid
The tile used for the LayoutMap grid (optional).
Definition: MapTiles.cs:107
-
List< FeatureMapTile > FeatureTiles
A list of cell feature tiles.
Definition: MapTiles.cs:123
-
Texture2D NorthWall
The superinposed tile when a north wall exists.
Definition: MapTiles.cs:33
+
Dictionary< string, Texture2D > TileDictionary
A dictionary of referenced tiles.
Definition: MapTiles.cs:128
+
Texture2D Grid
The tile used for the LayoutMap grid (optional).
Definition: MapTiles.cs:107
+
Texture2D NorthWall
The superinposed tile when a north wall exists.
Definition: MapTiles.cs:33
+
Texture2D BottomDoor
The superimposed tile when a bottom door exists.
Definition: MapTiles.cs:98
+
Texture2D SavePoint
The tile used for save point features (optional).
Definition: MapTiles.cs:116
+
Texture2D WestWall
The superimposed tile when a west wall exists.
Definition: MapTiles.cs:47
+
Texture2D NorthDoor
The superimposed tile when a north door exists.
Definition: MapTiles.cs:63
+
Texture2D TopDoor
The superimposed tile when a top door exists.
Definition: MapTiles.cs:91
+
Texture2D EastDoor
The superimposed tile when an east door exists.
Definition: MapTiles.cs:84
+
List< FeatureMapTile > FeatureTiles
A list of cell feature tiles.
Definition: MapTiles.cs:123
+
int PixelsPerUnit
The number of pixels per unit for each tile.
Definition: MapTiles.cs:17
+
Texture2D SouthWall
The superinposed tile when a south wall exists.
Definition: MapTiles.cs:40
+
Vector2Int TileSize
The width and height of each tile.
Definition: MapTiles.cs:24
+
Texture2D SouthDoor
The superimposed tile when a south door exists.
Definition: MapTiles.cs:70
+
Texture2D EastWall
The superimposed tile when an east wall exists.
Definition: MapTiles.cs:54
+
Texture2D WestDoor
The superimposed tile when a west door exists.
Definition: MapTiles.cs:77
diff --git a/_onion_map_8cs_source.html b/_onion_map_8cs_source.html index fa5aabce..78df3b70 100644 --- a/_onion_map_8cs_source.html +++ b/_onion_map_8cs_source.html @@ -158,7 +158,7 @@
57
58 private float ClampPosition(float value)
59 {
-
60 var range = Target.LayerRange();
+
60 var range = Target.LayerRange();
61 return Mathf.Clamp(value, range.x, range.y);
62 }
63
@@ -166,7 +166,7 @@
65 {
66 var scale = 0.5f / DrawDepth;
67
-
68 foreach (var layer in Target.Layers())
+
68 foreach (var layer in Target.Layers())
69 {
70 var t = (layer.Position() - Position) * scale + 0.5f;
71 layer.Apply(Gradient.Evaluate(t));
@@ -176,8 +176,8 @@
75}
Definition: OnionMap.cs:6
An interface for an object manipulated by an OnionMap.
-
IEnumerable< IOnionMapLayer > Layers()
Returns an enumerable of onion map layers for the target.
-
Vector2 LayerRange()
Returns a minimum (X) and maximum (Y) layer range vector.
+
IEnumerable< IOnionMapLayer > Layers()
Returns an enumerable of onion map layers for the target.
+
Vector2 LayerRange()
Returns a minimum (X) and maximum (Y) layer range vector.
diff --git a/_onion_map_example_8cs_source.html b/_onion_map_example_8cs_source.html index 1528b716..aa788a51 100644 --- a/_onion_map_example_8cs_source.html +++ b/_onion_map_example_8cs_source.html @@ -112,7 +112,7 @@
11 {
12 [SerializeField]
13 private int _seed = 12345;
-
17 public int Seed { get => _seed; set => _seed = value; }
+
17 public int Seed { get => _seed; set => _seed = value; }
18
19 [SerializeField]
20 private float _speed = 10;
@@ -128,11 +128,11 @@
30
31 [SerializeField]
32 private OnionMap _onionMap;
-
36 public OnionMap OnionMap { get => _onionMap; set => _onionMap = value; }
+
36 public OnionMap OnionMap { get => _onionMap; set => _onionMap = value; }
37
38 [SerializeField]
39 private LayoutTilemapBehavior _layoutTilemap;
-
43 public LayoutTilemapBehavior LayoutTilemap { get => _layoutTilemap; set => _layoutTilemap = value; }
+
43 public LayoutTilemapBehavior LayoutTilemap { get => _layoutTilemap; set => _layoutTilemap = value; }
44
45 private void Start()
46 {
@@ -147,15 +147,15 @@
55
56 public void Draw()
57 {
-
58 LayoutTilemap.Initialize(Layout());
-
59 LayoutTilemap.Draw();
+
58 LayoutTilemap.Initialize(Layout());
+
59 LayoutTilemap.Draw();
60 OnionMap.Position = 0;
61 }
62
63 private Layout Layout()
64 {
65 var graph = LayoutGraph();
-
66 var random = new RandomSeed(Seed);
+
66 var random = new RandomSeed(Seed);
67 var generator = new LayoutGenerator();
68 var templateGroups = new TemplateGroups();
69 templateGroups.Add("Default", TemplateLibrary.Miscellaneous.HyperSquareTemplate());
@@ -183,12 +183,12 @@
91 }
92}
A component for creating tilemaps of layout layers.
-
void Initialize(Layout layout, LayoutState state=null)
Initializes the map.
-
void Draw()
Creates layer tilemaps for a layout.
+
void Draw()
Creates layer tilemaps for a layout.
+
void Initialize(Layout layout, LayoutState state=null)
Initializes the map.
Definition: OnionMap.cs:6
-
LayoutTilemapBehavior LayoutTilemap
The layout tilemap.
-
int Seed
The random seed.
+
int Seed
The random seed.
+
LayoutTilemapBehavior LayoutTilemap
The layout tilemap.
diff --git a/_padding_8cs_source.html b/_padding_8cs_source.html index 04b2f803..dc6cfebd 100644 --- a/_padding_8cs_source.html +++ b/_padding_8cs_source.html @@ -109,21 +109,21 @@
11 {
12 [SerializeField]
13 private int _top;
-
17 public int Top { get => _top; }
+
17 public int Top { get => _top; }
18
19 [SerializeField]
20 private int _bottom;
-
24 public int Bottom { get => _bottom; }
+
24 public int Bottom { get => _bottom; }
25
26 [SerializeField]
27 private int _left;
-
31 public int Left { get => _left; }
+
31 public int Left { get => _left; }
32
33 [SerializeField]
34 private int _right;
-
38 public int Right { get => _right; }
+
38 public int Right { get => _right; }
39
-
44 public Padding(int padding)
+
44 public Padding(int padding)
45 {
46 _top = padding;
47 _bottom = padding;
@@ -131,7 +131,7 @@
49 _right = padding;
50 }
51
-
59 public Padding(int left, int top, int right, int bottom)
+
59 public Padding(int left, int top, int right, int bottom)
60 {
61 _left = left;
62 _top = top;
@@ -146,33 +146,33 @@
71
72 public override bool Equals(object obj)
73 {
-
74 return obj is Padding padding && Equals(padding);
+
74 return obj is Padding padding && Equals(padding);
75 }
76
-
77 public bool Equals(Padding other)
+
77 public bool Equals(Padding other)
78 {
-
79 return Top == other.Top &&
-
80 Bottom == other.Bottom &&
-
81 Left == other.Left &&
-
82 Right == other.Right;
+
79 return Top == other.Top &&
+
80 Bottom == other.Bottom &&
+
81 Left == other.Left &&
+
82 Right == other.Right;
83 }
84
85 public override int GetHashCode()
86 {
87 int hashCode = 920856443;
-
88 hashCode = hashCode * -1521134295 + Top.GetHashCode();
-
89 hashCode = hashCode * -1521134295 + Bottom.GetHashCode();
-
90 hashCode = hashCode * -1521134295 + Left.GetHashCode();
-
91 hashCode = hashCode * -1521134295 + Right.GetHashCode();
+
88 hashCode = hashCode * -1521134295 + Top.GetHashCode();
+
89 hashCode = hashCode * -1521134295 + Bottom.GetHashCode();
+
90 hashCode = hashCode * -1521134295 + Left.GetHashCode();
+
91 hashCode = hashCode * -1521134295 + Right.GetHashCode();
92 return hashCode;
93 }
94
-
95 public static bool operator ==(Padding left, Padding right)
+
95 public static bool operator ==(Padding left, Padding right)
96 {
97 return left.Equals(right);
98 }
99
-
100 public static bool operator !=(Padding left, Padding right)
+
100 public static bool operator !=(Padding left, Padding right)
101 {
102 return !(left == right);
103 }
@@ -180,12 +180,12 @@
105}
A structure for specifying the padding around an object.
Definition: Padding.cs:11
-
int Bottom
The padding from the bottom.
Definition: Padding.cs:24
-
int Right
The padding from the right.
Definition: Padding.cs:38
-
int Top
The padding from the top.
Definition: Padding.cs:17
-
int Left
The padding from the left.
Definition: Padding.cs:31
-
Padding(int padding)
Initializes equal directional padding.
Definition: Padding.cs:44
-
Padding(int left, int top, int right, int bottom)
Initializes padding in each direction.
Definition: Padding.cs:59
+
int Top
The padding from the top.
Definition: Padding.cs:17
+
int Bottom
The padding from the bottom.
Definition: Padding.cs:24
+
int Left
The padding from the left.
Definition: Padding.cs:31
+
Padding(int left, int top, int right, int bottom)
Initializes padding in each direction.
Definition: Padding.cs:59
+
int Right
The padding from the right.
Definition: Padding.cs:38
+
Padding(int padding)
Initializes equal directional padding.
Definition: Padding.cs:44
diff --git a/_random_seed_input_8cs_source.html b/_random_seed_input_8cs_source.html index bea8e3d9..fe2064e3 100644 --- a/_random_seed_input_8cs_source.html +++ b/_random_seed_input_8cs_source.html @@ -109,36 +109,36 @@
11 {
12 [SerializeField]
13 private int _seed = -1;
-
18 public int Seed { get => _seed; set => _seed = Mathf.Clamp(value, -1, int.MaxValue); }
+
18 public int Seed { get => _seed; set => _seed = Mathf.Clamp(value, -1, int.MaxValue); }
19
-
23 private RandomSeed GetRandomSeed()
+
23 private RandomSeed GetRandomSeed()
24 {
-
25 var seed = Seed <= 0 ? Random.Range(1, int.MaxValue) : Seed;
+
25 var seed = Seed <= 0 ? Random.Range(1, int.MaxValue) : Seed;
26 return new RandomSeed(seed);
27 }
28
-
30 public override void AddInputs(Dictionary<string, object> input)
+
30 public override void AddInputs(Dictionary<string, object> input)
31 {
-
32 input.Add("RandomSeed", GetRandomSeed());
+
32 input.Add("RandomSeed", GetRandomSeed());
33 }
34
-
36 public override string[] OutputNames()
+
36 public override string[] OutputNames()
37 {
38 return new string[] { "RandomSeed" };
39 }
40
41 private void OnValidate()
42 {
-
43 Seed = Seed;
+
43 Seed = Seed;
44 }
45 }
46}
The base class for a GenerationPipeline input.
A generation input for specifying a random seed.
-
override string[] OutputNames()
An array of argument names that this input adds to the inputs dictionary. These names are used for pi...
-
int Seed
The random seed. If the value is less than or equal to zero, a random value will be used.
-
RandomSeed GetRandomSeed()
Returns a new random seed.
-
override void AddInputs(Dictionary< string, object > input)
Adds the input arguments to the specified inputs dictionary.
+
RandomSeed GetRandomSeed()
Returns a new random seed.
+
int Seed
The random seed. If the value is less than or equal to zero, a random value will be used.
+
override string[] OutputNames()
An array of argument names that this input adds to the inputs dictionary. These names are used for pi...
+
override void AddInputs(Dictionary< string, object > input)
Adds the input arguments to the specified inputs dictionary.
diff --git a/_room_addressable_database_8cs_source.html b/_room_addressable_database_8cs_source.html index 9ca327b9..c56b139e 100644 --- a/_room_addressable_database_8cs_source.html +++ b/_room_addressable_database_8cs_source.html @@ -109,24 +109,24 @@
11 [CreateAssetMenu(menuName = "Mania Map/Room Databases/Room Addressable Database")]
12 public class RoomAddressableDatabase : RoomDatabase<AssetReferenceGameObject>
13 {
-
20 public AsyncOperationHandle<GameObject> InstantiateRoomAsync(Uid id, Transform parent = null,
-
21 RoomPositionOption position = RoomPositionOption.UseManagerSetting)
+
20 public AsyncOperationHandle<GameObject> InstantiateRoomAsync(Uid id, Transform parent = null,
+
21 RoomPositionOption position = RoomPositionOption.UseManagerSetting)
22 {
-
23 var roomLayout = ManiaMapManager.Current.Layout.Rooms[id];
-
24 var prefab = GetPrefab(roomLayout.Template.Id);
-
25 return RoomBehavior.InstantiateRoomAsync(id, prefab, parent, position);
+
23 var roomLayout = ManiaMapManager.Current.Layout.Rooms[id];
+
24 var prefab = GetPrefab(roomLayout.Template.Id);
+
25 return RoomBehavior.InstantiateRoomAsync(id, prefab, parent, position);
26 }
27
-
34 public List<RoomBehavior> InstantiateLayer(int z, Transform parent = null)
+
34 public List<RoomBehavior> InstantiateLayer(int z, Transform parent = null)
35 {
36 var result = new List<RoomBehavior>();
-
37 var manager = ManiaMapManager.Current;
+
37 var manager = ManiaMapManager.Current;
38
39 foreach (var room in manager.Layout.Rooms.Values)
40 {
41 if (room.Position.Z == z)
42 {
-
43 var handle = InstantiateRoomAsync(room.Id, parent, RoomPositionOption.LayoutPosition);
+
43 var handle = InstantiateRoomAsync(room.Id, parent, RoomPositionOption.LayoutPosition);
44 var instance = handle.WaitForCompletion().GetComponent<RoomBehavior>();
45 result.Add(instance);
46 }
@@ -137,17 +137,17 @@
51 }
52}
A manager for maintaining the current map data and state.
-
Layout Layout
The current layout.
-
static ManiaMapManager Current
The current manager.
+
Layout Layout
The current layout.
+
static ManiaMapManager Current
The current manager.
A room database with references to room addressables.
-
AsyncOperationHandle< GameObject > InstantiateRoomAsync(Uid id, Transform parent=null, RoomPositionOption position=RoomPositionOption.UseManagerSetting)
Instantiates the room asynchronously based on current layout.
-
List< RoomBehavior > InstantiateLayer(int z, Transform parent=null)
Instantiates all rooms in the specified layer of the current layout. Returns a list of the rooms.
+
List< RoomBehavior > InstantiateLayer(int z, Transform parent=null)
Instantiates all rooms in the specified layer of the current layout. Returns a list of the rooms.
+
AsyncOperationHandle< GameObject > InstantiateRoomAsync(Uid id, Transform parent=null, RoomPositionOption position=RoomPositionOption.UseManagerSetting)
Instantiates the room asynchronously based on current layout.
A component for creating a room.
Definition: RoomBehavior.cs:16
-
static AsyncOperationHandle< GameObject > InstantiateRoomAsync(Uid id, AssetReferenceGameObject prefab, Transform parent=null, RoomPositionOption position=RoomPositionOption.UseManagerSetting)
Instantiates a room prefab and initializes it.
+
static AsyncOperationHandle< GameObject > InstantiateRoomAsync(Uid id, AssetReferenceGameObject prefab, Transform parent=null, RoomPositionOption position=RoomPositionOption.UseManagerSetting)
Instantiates a room prefab and initializes it.
A base class for creating a room data source database.
Definition: RoomDatabase.cs:11
-
T GetPrefab(int id)
Returns the room prefab for the specified ID.
+
T GetPrefab(int id)
Returns the room prefab for the specified ID.
-
RoomPositionOption
The room position option.
+
RoomPositionOption
The room position option.
diff --git a/_room_addressable_database_editor_8cs_source.html b/_room_addressable_database_editor_8cs_source.html index 4824e865..f8720238 100644 --- a/_room_addressable_database_editor_8cs_source.html +++ b/_room_addressable_database_editor_8cs_source.html @@ -112,37 +112,37 @@
14 public override void OnInspectorGUI()
15 {
16 serializedObject.Update();
-
17 DrawAutoAssignButton();
+
17 DrawAutoAssignButton();
18 DrawDefaultInspector();
19 serializedObject.ApplyModifiedProperties();
20 }
21
-
25 private RoomAddressableDatabase GetRoomAddressableDatabase()
+
25 private RoomAddressableDatabase GetRoomAddressableDatabase()
26 {
27 return (RoomAddressableDatabase)serializedObject.targetObject;
28 }
29
-
33 private void DrawAutoAssignButton()
+
33 private void DrawAutoAssignButton()
34 {
35 if (GUILayout.Button("Auto Assign"))
-
36 AutoAssign();
+
36 AutoAssign();
37 }
38
-
42 private void AutoAssign()
+
42 private void AutoAssign()
43 {
-
44 var db = GetRoomAddressableDatabase();
+
44 var db = GetRoomAddressableDatabase();
45 db.Entries.Clear();
46
-
47 foreach (var guid in FileUtility.FindPrefabGuids(db.SearchPaths))
+
47 foreach (var guid in FileUtility.FindPrefabGuids(db.SearchPaths))
48 {
-
49 AddAddressableEntry(guid);
+
49 AddAddressableEntry(guid);
50 }
51
52 EditorUtility.SetDirty(db);
-
53 Log.Success("Added prefabs to database.");
+
53 Log.Success("Added prefabs to database.");
54 }
55
-
60 private void AddAddressableEntry(string guid)
+
60 private void AddAddressableEntry(string guid)
61 {
62 var path = AssetDatabase.GUIDToAssetPath(guid);
63 var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(path);
@@ -155,20 +155,20 @@
70 if (entry == null)
71 return;
72
-
73 var db = GetRoomAddressableDatabase();
+
73 var db = GetRoomAddressableDatabase();
74 db.AddEntry(room.Id, new AssetReferenceGameObject(guid));
75 }
76 }
77}
Contains methods for dealing with files in in Unity.
Definition: FileUtility.cs:13
-
static string[] FindPrefabGuids(string[] searchPaths)
Returns an array of prefab asset GUID's at the specified search paths.
Definition: FileUtility.cs:72
+
static string[] FindPrefabGuids(string[] searchPaths)
Returns an array of prefab asset GUID's at the specified search paths.
Definition: FileUtility.cs:72
Contains methods for logging styled messages in Unity.
Definition: Log.cs:9
-
static void Success(string message)
Logs the message with the success style (green and bold).
Definition: Log.cs:14
+
static void Success(string message)
Logs the message with the success style (green and bold).
Definition: Log.cs:14
The RoomAddressableDatabase editor.
-
void AutoAssign()
Adds all addressable room prefabs in the project to the database.
-
void DrawAutoAssignButton()
Draws the auto assign button.
-
void AddAddressableEntry(string guid)
If the asset with the specified GUID is an addressable room, adds it to the database.
-
RoomAddressableDatabase GetRoomAddressableDatabase()
Returns the target database.
+
void AddAddressableEntry(string guid)
If the asset with the specified GUID is an addressable room, adds it to the database.
+
void AutoAssign()
Adds all addressable room prefabs in the project to the database.
+
RoomAddressableDatabase GetRoomAddressableDatabase()
Returns the target database.
+
void DrawAutoAssignButton()
Draws the auto assign button.
A room database with references to room addressables.
A component for creating a room.
Definition: RoomBehavior.cs:16
diff --git a/_room_behavior_8cs_source.html b/_room_behavior_8cs_source.html index 5c998c43..57485d9e 100644 --- a/_room_behavior_8cs_source.html +++ b/_room_behavior_8cs_source.html @@ -114,86 +114,86 @@
16 {
17 [SerializeField]
18 private int _id;
-
22 public int Id { get => _id; set => _id = value; }
+
22 public int Id { get => _id; set => _id = value; }
23
24 [SerializeField]
25 private string _name = "<None>";
-
29 public string Name { get => _name; set => _name = value; }
+
29 public string Name { get => _name; set => _name = value; }
30
31 [Header("Cells")]
32
33 [SerializeField]
34 private Transform _cellContainer;
-
38 public Transform CellContainer { get => _cellContainer; set => _cellContainer = value; }
+
38 public Transform CellContainer { get => _cellContainer; set => _cellContainer = value; }
39
40 [SerializeField]
-
41 private CellPlane _cellPlane;
-
45 public CellPlane CellPlane { get => _cellPlane; set => _cellPlane = value; }
+
41 private CellPlane _cellPlane;
+
45 public CellPlane CellPlane { get => _cellPlane; set => _cellPlane = value; }
46
47 [SerializeField]
48 private Vector2 _cellSize = Vector2.one;
-
52 public Vector2 CellSize { get => _cellSize; set => _cellSize = Vector2.Max(value, Vector2.one); }
+
52 public Vector2 CellSize { get => _cellSize; set => _cellSize = Vector2.Max(value, Vector2.one); }
53
54 [SerializeField]
55 private Vector2Int _size = Vector2Int.one;
-
59 public Vector2Int Size { get => _size; set => _size = Vector2Int.Max(value, Vector2Int.one); }
+
59 public Vector2Int Size { get => _size; set => _size = Vector2Int.Max(value, Vector2Int.one); }
60
61 [SerializeField]
62 private UnityEvent _onInitialize;
-
66 public UnityEvent OnInitialize { get => _onInitialize; set => _onInitialize = value; }
+
66 public UnityEvent OnInitialize { get => _onInitialize; set => _onInitialize = value; }
67
-
71 public bool IsInitialized { get; private set; }
+
71 public bool IsInitialized { get; private set; }
72
-
73 private Layout _layout;
-
77 public Layout Layout
+
73 private Layout _layout;
+
77 public Layout Layout
78 {
79 get
80 {
-
81 AssertIsInitialized();
+
81 AssertIsInitialized();
82 return _layout;
83 }
84 private set => _layout = value;
85 }
86
-
87 private LayoutState _layoutState;
-
91 public LayoutState LayoutState
+
87 private LayoutState _layoutState;
+
91 public LayoutState LayoutState
92 {
93 get
94 {
-
95 AssertIsInitialized();
+
95 AssertIsInitialized();
96 return _layoutState;
97 }
98 private set => _layoutState = value;
99 }
100
101 private Room _roomLayout;
-
105 public Room RoomLayout
+
105 public Room RoomLayout
106 {
107 get
108 {
-
109 AssertIsInitialized();
+
109 AssertIsInitialized();
110 return _roomLayout;
111 }
112 private set => _roomLayout = value;
113 }
114
-
115 private RoomState _roomState;
-
119 public RoomState RoomState
+
115 private RoomState _roomState;
+
119 public RoomState RoomState
120 {
121 get
122 {
-
123 AssertIsInitialized();
+
123 AssertIsInitialized();
124 return _roomState;
125 }
126 private set => _roomState = value;
127 }
128
129 private IReadOnlyList<DoorConnection> _doorConnections = System.Array.Empty<DoorConnection>();
-
133 public IReadOnlyList<DoorConnection> DoorConnections
+
133 public IReadOnlyList<DoorConnection> DoorConnections
134 {
135 get
136 {
-
137 AssertIsInitialized();
+
137 AssertIsInitialized();
138 return _doorConnections;
139 }
140 private set => _doorConnections = value;
@@ -201,7 +201,7 @@
142
143 private void Start()
144 {
-
145 if (!IsInitialized)
+
145 if (!IsInitialized)
146 {
147 enabled = false;
148 throw new RoomNotInitializedException($"Room not initialized: {this}.");
@@ -210,28 +210,28 @@
151
152 private void OnValidate()
153 {
-
154 Id = ManiaMapManager.AutoAssignId(Id);
-
155 Size = Size;
-
156 CellSize = CellSize;
+
154 Id = ManiaMapManager.AutoAssignId(Id);
+
155 Size = Size;
+
156 CellSize = CellSize;
157 }
158
159 private void Update()
160 {
-
161 SetCellVisibility();
+
161 SetCellVisibility();
162 }
163
-
167 private void AssertIsInitialized()
+
167 private void AssertIsInitialized()
168 {
-
169 if (!IsInitialized)
+
169 if (!IsInitialized)
170 throw new RoomNotInitializedException($"Attempting to access initialized member on uninitialized room: {this}.");
171 }
172
-
180 public static AsyncOperationHandle<GameObject> InstantiateRoomAsync(Uid id,
+
180 public static AsyncOperationHandle<GameObject> InstantiateRoomAsync(Uid id,
181 AssetReferenceGameObject prefab, Transform parent = null,
-
182 RoomPositionOption position = RoomPositionOption.UseManagerSetting)
+
182 RoomPositionOption position = RoomPositionOption.UseManagerSetting)
183 {
-
184 var manager = ManiaMapManager.Current;
-
185 position = manager.Settings.GetRoomPositionOption(position);
+
184 var manager = ManiaMapManager.Current;
+
185 position = manager.Settings.GetRoomPositionOption(position);
186 var layout = manager.Layout;
187 var layoutState = manager.LayoutState;
188 var roomLayout = layout.Rooms[id];
@@ -240,16 +240,16 @@
191 var handle = prefab.InstantiateAsync(parent);
192
193 handle.Completed += handle => handle.Result.GetComponent<RoomBehavior>()
-
194 .Initialize(layout, layoutState, roomLayout, roomState, doorConnections, position);
+
194 .Initialize(layout, layoutState, roomLayout, roomState, doorConnections, position);
195
196 return handle;
197 }
198
-
206 public static RoomBehavior InstantiateRoom(Uid id, GameObject prefab, Transform parent = null,
-
207 RoomPositionOption position = RoomPositionOption.UseManagerSetting)
+
206 public static RoomBehavior InstantiateRoom(Uid id, GameObject prefab, Transform parent = null,
+
207 RoomPositionOption position = RoomPositionOption.UseManagerSetting)
208 {
-
209 var manager = ManiaMapManager.Current;
-
210 position = manager.Settings.GetRoomPositionOption(position);
+
209 var manager = ManiaMapManager.Current;
+
210 position = manager.Settings.GetRoomPositionOption(position);
211 var layout = manager.Layout;
212 var layoutState = manager.LayoutState;
213 var roomLayout = layout.Rooms[id];
@@ -257,53 +257,53 @@
215 var doorConnections = manager.GetDoorConnections(id);
216
217 var room = Instantiate(prefab, parent).GetComponent<RoomBehavior>();
-
218 room.Initialize(layout, layoutState, roomLayout, roomState, doorConnections, position);
+
218 room.Initialize(layout, layoutState, roomLayout, roomState, doorConnections, position);
219 return room;
220 }
221
-
230 public void Initialize(Layout layout, LayoutState layoutState,
-
231 Room roomLayout, RoomState roomState, IReadOnlyList<DoorConnection> doorConnections,
-
232 RoomPositionOption position)
+
230 public void Initialize(Layout layout, LayoutState layoutState,
+
231 Room roomLayout, RoomState roomState, IReadOnlyList<DoorConnection> doorConnections,
+
232 RoomPositionOption position)
233 {
-
234 Layout = layout;
-
235 LayoutState = layoutState;
-
236 RoomLayout = roomLayout;
-
237 RoomState = roomState;
-
238 DoorConnections = doorConnections;
-
239 IsInitialized = true;
+
234 Layout = layout;
+
235 LayoutState = layoutState;
+
236 RoomLayout = roomLayout;
+
237 RoomState = roomState;
+
238 DoorConnections = doorConnections;
+
239 IsInitialized = true;
240
-
241 if (position == RoomPositionOption.LayoutPosition)
-
242 AssignLayoutPosition();
+
241 if (position == RoomPositionOption.LayoutPosition)
+
242 AssignLayoutPosition();
243
-
244 OnInitialize.Invoke();
+
244 OnInitialize.Invoke();
245 }
246
-
250 private void SetCellVisibility()
+
250 private void SetCellVisibility()
251 {
-
252 var player = ManiaMapManager.Current.GetPlayer();
+
252 var player = ManiaMapManager.Current.GetPlayer();
253
254 if (player != null)
255 {
-
256 var index = GetCellIndex(player.transform.position);
-
257 RoomState.SetCellVisibility(index.x, index.y, true);
+
256 var index = GetCellIndex(player.transform.position);
+
257 RoomState.SetCellVisibility(index.x, index.y, true);
258 }
259 }
260
-
264 private void AssignLayoutPosition()
+
264 private void AssignLayoutPosition()
265 {
-
266 var position = new Vector2(RoomLayout.Position.Y, -RoomLayout.Position.X) * CellSize;
-
267 transform.localPosition = Swizzle(position);
+
266 var position = new Vector2(RoomLayout.Position.Y, -RoomLayout.Position.X) * CellSize;
+
267 transform.localPosition = Swizzle(position);
268 }
269
-
273 public void AutoAssign()
+
273 public void AutoAssign()
274 {
-
275 Id = ManiaMapManager.AutoAssignId(Id);
-
276 CreateCells();
-
277 AutoAssignDoors();
-
278 AutoAssignCollectableSpots();
+
275 Id = ManiaMapManager.AutoAssignId(Id);
+
276 CreateCells();
+
277 AutoAssignDoors();
+
278 AutoAssignCollectableSpots();
279 }
280
-
284 private void AutoAssignDoors()
+
284 private void AutoAssignDoors()
285 {
286 foreach (var door in GetComponentsInChildren<DoorBehavior>())
287 {
@@ -311,7 +311,7 @@
289 }
290 }
291
-
295 private void AutoAssignCollectableSpots()
+
295 private void AutoAssignCollectableSpots()
296 {
297 foreach (var spot in GetComponentsInChildren<CollectableSpotBehavior>())
298 {
@@ -319,49 +319,49 @@
300 }
301 }
302
-
308 public Vector3 Swizzle(Vector3 vector)
+
308 public Vector3 Swizzle(Vector3 vector)
309 {
-
310 switch (CellPlane)
+
310 switch (CellPlane)
311 {
-
312 case CellPlane.XY:
+
312 case CellPlane.XY:
313 return new Vector3(vector.x, vector.y, -vector.z);
-
314 case CellPlane.XZ:
+
314 case CellPlane.XZ:
315 return new Vector3(vector.x, vector.z, vector.y);
316 default:
317 throw new System.ArgumentException($"Unhandled cell plane: {CellPlane}.");
318 }
319 }
320
-
326 public Vector3 InverseSwizzle(Vector3 vector)
+
326 public Vector3 InverseSwizzle(Vector3 vector)
327 {
-
328 switch (CellPlane)
+
328 switch (CellPlane)
329 {
-
330 case CellPlane.XY:
+
330 case CellPlane.XY:
331 return new Vector3(vector.x, vector.y, -vector.z);
-
332 case CellPlane.XZ:
+
332 case CellPlane.XZ:
333 return new Vector3(vector.x, vector.z, vector.y);
334 default:
335 throw new System.ArgumentException($"Unhandled cell plane: {CellPlane}.");
336 }
337 }
338
-
343 public Vector2Int GetCellIndex(Vector3 position)
+
343 public Vector2Int GetCellIndex(Vector3 position)
344 {
-
345 var delta = InverseSwizzle(position - transform.position);
-
346 var row = Mathf.FloorToInt(-delta.y / CellSize.y);
-
347 var column = Mathf.FloorToInt(delta.x / CellSize.x);
+
345 var delta = InverseSwizzle(position - transform.position);
+
346 var row = Mathf.FloorToInt(-delta.y / CellSize.y);
+
347 var column = Mathf.FloorToInt(delta.x / CellSize.x);
348 return new Vector2Int(row, column);
349 }
350
-
354 public List<CellBehavior> GetNonEmptyCells()
+
354 public List<CellBehavior> GetNonEmptyCells()
355 {
356 var result = new List<CellBehavior>();
357
-
358 for (int i = 0; i < Size.x; i++)
+
358 for (int i = 0; i < Size.x; i++)
359 {
-
360 for (int j = 0; j < Size.y; j++)
+
360 for (int j = 0; j < Size.y; j++)
361 {
-
362 var cell = GetCell(i, j);
+
362 var cell = GetCell(i, j);
363
364 if (!cell.IsEmpty)
365 result.Add(cell);
@@ -371,66 +371,66 @@
369 return result;
370 }
371
-
378 public CellBehavior GetCell(int row, int column)
+
378 public CellBehavior GetCell(int row, int column)
379 {
-
380 if (!IndexExists(row, column))
+
380 if (!IndexExists(row, column))
381 throw new System.IndexOutOfRangeException($"Index out of range: ({row}, {column}).");
-
382 return CellContainer.GetChild(row).GetChild(column).GetComponent<CellBehavior>();
+
382 return CellContainer.GetChild(row).GetChild(column).GetComponent<CellBehavior>();
383 }
384
390 [MethodImpl(MethodImplOptions.AggressiveInlining)]
-
391 private bool IndexExists(int row, int column)
+
391 private bool IndexExists(int row, int column)
392 {
-
393 return row < Size.x && column < Size.y && row >= 0 && column >= 0;
+
393 return row < Size.x && column < Size.y && row >= 0 && column >= 0;
394 }
395
-
399 public void CreateCellContainer()
+
399 public void CreateCellContainer()
400 {
-
401 if (CellContainer == null)
+
401 if (CellContainer == null)
402 {
-
403 CellContainer = new GameObject("<Cells>").transform;
-
404 CellContainer.SetParent(transform);
+
403 CellContainer = new GameObject("<Cells>").transform;
+
404 CellContainer.SetParent(transform);
405 }
406 }
407
-
412 public void CreateCells()
+
412 public void CreateCells()
413 {
-
414 CreateCellContainer();
+
414 CreateCellContainer();
415
416 // Destroy extra rows.
-
417 while (CellContainer.childCount > Size.x)
+
417 while (CellContainer.childCount > Size.x)
418 {
-
419 var row = CellContainer.GetChild(CellContainer.childCount - 1);
+
419 var row = CellContainer.GetChild(CellContainer.childCount - 1);
420 DestroyImmediate(row.gameObject);
421 }
422
423 // Create new rows.
-
424 while (CellContainer.childCount < Size.x)
+
424 while (CellContainer.childCount < Size.x)
425 {
426 var obj = new GameObject("<New Row>");
-
427 obj.transform.SetParent(CellContainer);
+
427 obj.transform.SetParent(CellContainer);
428 }
429
-
430 for (int i = 0; i < CellContainer.childCount; i++)
+
430 for (int i = 0; i < CellContainer.childCount; i++)
431 {
-
432 CreateRow(i);
+
432 CreateRow(i);
433 }
434 }
435
-
441 private void CreateRow(int row)
+
441 private void CreateRow(int row)
442 {
-
443 var container = CellContainer.GetChild(row);
+
443 var container = CellContainer.GetChild(row);
444 container.name = $"<Row {row}>";
445
446 // Destroy extra cells.
-
447 while (container.childCount > Size.y)
+
447 while (container.childCount > Size.y)
448 {
449 var cell = container.GetChild(container.childCount - 1);
450 DestroyImmediate(cell.gameObject);
451 }
452
453 // Create new cells.
-
454 while (container.childCount < Size.y)
+
454 while (container.childCount < Size.y)
455 {
456 var obj = new GameObject("<New Cell>");
457 obj.transform.SetParent(container);
@@ -441,35 +441,35 @@
462 {
463 var index = new Vector2Int(row, j);
464 var cell = container.GetChild(j).GetComponent<CellBehavior>();
-
465 cell.Initialize(this, index);
+
465 cell.Initialize(this, index);
466 }
467 }
468
-
472 public RoomTemplate CreateData()
+
472 public RoomTemplate CreateData()
473 {
-
474 AutoAssign();
-
475 var template = new RoomTemplate(Id, Name, CreateDataCells(), CreateCollectableSpots());
+
474 AutoAssign();
+
475 var template = new RoomTemplate(Id, Name, CreateDataCells(), CreateCollectableSpots());
476 template.Validate();
-
477 ValidateRoomFlags();
+
477 ValidateRoomFlags();
478 return template;
479 }
480
-
484 private Array2D<Cell> CreateDataCells()
+
484 private Array2D<Cell> CreateDataCells()
485 {
-
486 var cells = new Array2D<Cell>(Size.x, Size.y);
+
486 var cells = new Array2D<Cell>(Size.x, Size.y);
487
488 for (int i = 0; i < cells.Rows; i++)
489 {
490 for (int j = 0; j < cells.Columns; j++)
491 {
-
492 cells[i, j] = GetCell(i, j).CreateData();
+
492 cells[i, j] = GetCell(i, j).CreateData();
493 }
494 }
495
496 return cells;
497 }
498
-
502 private Dictionary<int, CollectableSpot> CreateCollectableSpots()
+
502 private Dictionary<int, CollectableSpot> CreateCollectableSpots()
503 {
504 var result = new Dictionary<int, CollectableSpot>();
505 var spots = GetComponentsInChildren<CollectableSpotBehavior>();
@@ -482,7 +482,7 @@
512 return result;
513 }
514
-
519 public void ValidateRoomFlags()
+
519 public void ValidateRoomFlags()
520 {
521 var set = new HashSet<int>();
522 var flags = GetComponentsInChildren<RoomFlag>();
@@ -496,55 +496,55 @@
530 }
531}
A component representing a RoomTemplate cell.
Definition: CellBehavior.cs:14
-
Cell CreateData()
Returns a new generation cell.
-
void Initialize(RoomBehavior template, Vector2Int index)
Initializes the cell properties.
Definition: CellBehavior.cs:93
+
Cell CreateData()
Returns a new generation cell.
+
void Initialize(RoomBehavior template, Vector2Int index)
Initializes the cell properties.
Definition: CellBehavior.cs:93
Exception raised when a duplicate room flag ID exists.
Raised when a room has not been initialized.
A manager for maintaining the current map data and state.
-
static int AutoAssignId(int id)
If the ID is less than or equal to zero, returns a random positive integer. Otherwise,...
-
ManiaMapSettings Settings
The manager settings.
-
GameObject GetPlayer()
Returns the player GameObject based on the player tag assigned to the settings.
-
static ManiaMapManager Current
The current manager.
-
RoomPositionOption GetRoomPositionOption(RoomPositionOption option)
Returns the controlling room position option.
+
GameObject GetPlayer()
Returns the player GameObject based on the player tag assigned to the settings.
+
static ManiaMapManager Current
The current manager.
+
ManiaMapSettings Settings
The manager settings.
+
static int AutoAssignId(int id)
If the ID is less than or equal to zero, returns a random positive integer. Otherwise,...
+
RoomPositionOption GetRoomPositionOption(RoomPositionOption option)
Returns the controlling room position option.
A component for creating a room.
Definition: RoomBehavior.cs:16
-
void CreateCells()
Creates and initializes the room cells. This method will attempt to reuse existing objects if it can....
-
UnityEvent OnInitialize
An event invoked when the room is initialized.
Definition: RoomBehavior.cs:66
-
Layout Layout
The layout.
Definition: RoomBehavior.cs:78
-
string Name
The template name.
Definition: RoomBehavior.cs:29
-
static AsyncOperationHandle< GameObject > InstantiateRoomAsync(Uid id, AssetReferenceGameObject prefab, Transform parent=null, RoomPositionOption position=RoomPositionOption.UseManagerSetting)
Instantiates a room prefab and initializes it.
-
Array2D< Cell > CreateDataCells()
Returns a new array of generation data cells for the room.
-
IReadOnlyList< DoorConnection > DoorConnections
The room's door connections.
-
void AutoAssign()
Auto assigns elements to the room.
-
void SetCellVisibility()
Sets the visibility of the cell based on the player's current position.
-
void AutoAssignDoors()
Runs the auto assign operation on all door components that are children of the room.
-
bool IsInitialized
True if the room has been initialized.
Definition: RoomBehavior.cs:71
-
void AutoAssignCollectableSpots()
Runs the auto assign operation on all collectable spot components that are children of the room.
-
void Initialize(Layout layout, LayoutState layoutState, Room roomLayout, RoomState roomState, IReadOnlyList< DoorConnection > doorConnections, RoomPositionOption position)
Initializes the room and its registered children.
-
Vector3 InverseSwizzle(Vector3 vector)
Returns a swizzled local vector for a given global vector.
-
LayoutState LayoutState
The layout state.
Definition: RoomBehavior.cs:92
-
void ValidateRoomFlags()
Validates that all room flags are unique and raises an exception if not.
-
List< CellBehavior > GetNonEmptyCells()
Returns a list of all non-empty cells.
-
static RoomBehavior InstantiateRoom(Uid id, GameObject prefab, Transform parent=null, RoomPositionOption position=RoomPositionOption.UseManagerSetting)
Instantiates a room prefab and initializes it.
-
void AssertIsInitialized()
Checks that the room is initialized and throws an exception if it isn't.
-
Dictionary< int, CollectableSpot > CreateCollectableSpots()
Returns a new dictionary of generation data collectable spots for the room.
-
bool IndexExists(int row, int column)
Returns true if the cell index exists.
-
Vector2Int GetCellIndex(Vector3 position)
Returns the cell index containing the specified position.
-
Vector2Int Size
The size of the room grid.
Definition: RoomBehavior.cs:59
-
void CreateCellContainer()
Creates the cell container if it does not exist and assigns it to the object.
-
void AssignLayoutPosition()
Assigns the local position of the room based on the position in the current layout.
-
RoomTemplate CreateData()
Returns a new generation room template.
-
void CreateRow(int row)
Creates the row and cells for the specified index. This method will attempt to reuse existing objects...
-
Vector3 Swizzle(Vector3 vector)
Returns a swizzled vector for a given local vector.
-
Room RoomLayout
The room data.
-
CellBehavior GetCell(int row, int column)
Returns the cell at the specified index.
-
RoomState RoomState
The room state.
-
Vector2 CellSize
The size of each cell.
Definition: RoomBehavior.cs:52
-
int Id
The unique template ID.
Definition: RoomBehavior.cs:22
-
Transform CellContainer
The cell container.
Definition: RoomBehavior.cs:38
+
void Initialize(Layout layout, LayoutState layoutState, Room roomLayout, RoomState roomState, IReadOnlyList< DoorConnection > doorConnections, RoomPositionOption position)
Initializes the room and its registered children.
+
Vector2Int GetCellIndex(Vector3 position)
Returns the cell index containing the specified position.
+
Array2D< Cell > CreateDataCells()
Returns a new array of generation data cells for the room.
+
Vector3 Swizzle(Vector3 vector)
Returns a swizzled vector for a given local vector.
+
LayoutState LayoutState
The layout state.
Definition: RoomBehavior.cs:92
+
Room RoomLayout
The room data.
+
void AssignLayoutPosition()
Assigns the local position of the room based on the position in the current layout.
+
bool IndexExists(int row, int column)
Returns true if the cell index exists.
+
UnityEvent OnInitialize
An event invoked when the room is initialized.
Definition: RoomBehavior.cs:66
+
List< CellBehavior > GetNonEmptyCells()
Returns a list of all non-empty cells.
+
CellBehavior GetCell(int row, int column)
Returns the cell at the specified index.
+
RoomTemplate CreateData()
Returns a new generation room template.
+
void AutoAssign()
Auto assigns elements to the room.
+
static AsyncOperationHandle< GameObject > InstantiateRoomAsync(Uid id, AssetReferenceGameObject prefab, Transform parent=null, RoomPositionOption position=RoomPositionOption.UseManagerSetting)
Instantiates a room prefab and initializes it.
+
void SetCellVisibility()
Sets the visibility of the cell based on the player's current position.
+
void AutoAssignCollectableSpots()
Runs the auto assign operation on all collectable spot components that are children of the room.
+
Layout Layout
The layout.
Definition: RoomBehavior.cs:78
+
void AssertIsInitialized()
Checks that the room is initialized and throws an exception if it isn't.
+
void AutoAssignDoors()
Runs the auto assign operation on all door components that are children of the room.
+
void CreateCellContainer()
Creates the cell container if it does not exist and assigns it to the object.
+
string Name
The template name.
Definition: RoomBehavior.cs:29
+
static RoomBehavior InstantiateRoom(Uid id, GameObject prefab, Transform parent=null, RoomPositionOption position=RoomPositionOption.UseManagerSetting)
Instantiates a room prefab and initializes it.
+
Vector2Int Size
The size of the room grid.
Definition: RoomBehavior.cs:59
+
void ValidateRoomFlags()
Validates that all room flags are unique and raises an exception if not.
+
Transform CellContainer
The cell container.
Definition: RoomBehavior.cs:38
+
void CreateRow(int row)
Creates the row and cells for the specified index. This method will attempt to reuse existing objects...
+
RoomState RoomState
The room state.
+
Dictionary< int, CollectableSpot > CreateCollectableSpots()
Returns a new dictionary of generation data collectable spots for the room.
+
bool IsInitialized
True if the room has been initialized.
Definition: RoomBehavior.cs:71
+
Vector3 InverseSwizzle(Vector3 vector)
Returns a swizzled local vector for a given global vector.
+
void CreateCells()
Creates and initializes the room cells. This method will attempt to reuse existing objects if it can....
+
IReadOnlyList< DoorConnection > DoorConnections
The room's door connections.
+
Vector2 CellSize
The size of each cell.
Definition: RoomBehavior.cs:52
+
int Id
The unique template ID.
Definition: RoomBehavior.cs:22
-
RoomPositionOption
The room position option.
-
CellPlane
The cell plane.
Definition: CellPlane.cs:7
+
CellPlane
The cell plane.
Definition: CellPlane.cs:7
+
RoomPositionOption
The room position option.
diff --git a/_room_behavior_editor_8cs_source.html b/_room_behavior_editor_8cs_source.html index fa23562d..ab104395 100644 --- a/_room_behavior_editor_8cs_source.html +++ b/_room_behavior_editor_8cs_source.html @@ -110,72 +110,72 @@
12 {
16 [MenuItem("GameObject/Mania Map/Room", priority = 20)]
17 [MenuItem("Mania Map/Create Room", priority = 100)]
-
18 public static void CreateRoomTemplate()
+
18 public static void CreateRoomTemplate()
19 {
20 var obj = new GameObject("Room");
21 var template = obj.AddComponent<RoomBehavior>();
-
22 template.CreateCells();
+
22 template.CreateCells();
23 obj.transform.SetParent(Selection.activeTransform);
24 }
25
26 public override void OnInspectorGUI()
27 {
28 serializedObject.Update();
-
29 DrawUpdateRoomButton();
+
29 DrawUpdateRoomButton();
30 DrawDefaultInspector();
31 serializedObject.ApplyModifiedProperties();
32 }
33
-
37 private RoomBehavior GetRoom()
+
37 private RoomBehavior GetRoom()
38 {
39 return (RoomBehavior)serializedObject.targetObject;
40 }
41
-
45 private bool ButtonsEnabled()
+
45 private bool ButtonsEnabled()
46 {
-
47 return !MultipleTargetsSelected() && !TargetIsPrefabAsset();
+
47 return !MultipleTargetsSelected() && !TargetIsPrefabAsset();
48 }
49
-
53 private bool MultipleTargetsSelected()
+
53 private bool MultipleTargetsSelected()
54 {
55 return serializedObject.targetObjects.Length > 1;
56 }
57
-
61 private bool TargetIsPrefabAsset()
+
61 private bool TargetIsPrefabAsset()
62 {
-
63 return GetRoom().gameObject.scene.name == null;
+
63 return GetRoom().gameObject.scene.name == null;
64 }
65
-
69 private void DrawUpdateRoomButton()
+
69 private void DrawUpdateRoomButton()
70 {
-
71 if (!ButtonsEnabled())
+
71 if (!ButtonsEnabled())
72 return;
73
74 if (GUILayout.Button("Update Room"))
-
75 UpdateRoom();
+
75 UpdateRoom();
76 }
77
-
81 private void UpdateRoom()
+
81 private void UpdateRoom()
82 {
-
83 var room = GetRoom();
+
83 var room = GetRoom();
84 room.AutoAssign();
85 EditorUtility.SetDirty(room);
-
86 Log.Success("Room updated.");
+
86 Log.Success("Room updated.");
87 }
88 }
89}
Contains methods for logging styled messages in Unity.
Definition: Log.cs:9
-
static void Success(string message)
Logs the message with the success style (green and bold).
Definition: Log.cs:14
+
static void Success(string message)
Logs the message with the success style (green and bold).
Definition: Log.cs:14
The Room editor.
-
bool ButtonsEnabled()
True if multiple targets are not selected, and it is open.
-
bool TargetIsPrefabAsset()
Returns true if the target object is an unopened prefab being inspected.
-
bool MultipleTargetsSelected()
Returns true if multiple targets are selected.
-
void UpdateRoom()
Updates the room cells.
-
void DrawUpdateRoomButton()
Draws the update room button.
-
RoomBehavior GetRoom()
Returns the target room.
-
static void CreateRoomTemplate()
Creates a Game Object with the Room component.
+
bool ButtonsEnabled()
True if multiple targets are not selected, and it is open.
+
bool MultipleTargetsSelected()
Returns true if multiple targets are selected.
+
RoomBehavior GetRoom()
Returns the target room.
+
static void CreateRoomTemplate()
Creates a Game Object with the Room component.
+
bool TargetIsPrefabAsset()
Returns true if the target object is an unopened prefab being inspected.
+
void UpdateRoom()
Updates the room cells.
+
void DrawUpdateRoomButton()
Draws the update room button.
A component for creating a room.
Definition: RoomBehavior.cs:16
-
void CreateCells()
Creates and initializes the room cells. This method will attempt to reuse existing objects if it can....
+
void CreateCells()
Creates and initializes the room cells. This method will attempt to reuse existing objects if it can....
diff --git a/_room_database_8cs_source.html b/_room_database_8cs_source.html index f4584d4a..8cc7d1d9 100644 --- a/_room_database_8cs_source.html +++ b/_room_database_8cs_source.html @@ -108,52 +108,52 @@
11 {
12 [SerializeField]
13 protected string[] _searchPaths = new string[] { "Assets" };
-
17 public string[] SearchPaths { get => _searchPaths; set => _searchPaths = value; }
+
17 public string[] SearchPaths { get => _searchPaths; set => _searchPaths = value; }
18
19 [SerializeField]
20 protected List<RoomDatabaseEntry<T>> _entries = new List<RoomDatabaseEntry<T>>();
-
24 public List<RoomDatabaseEntry<T>> Entries { get => _entries; set => _entries = value; }
+
24 public List<RoomDatabaseEntry<T>> Entries { get => _entries; set => _entries = value; }
25
26 protected Dictionary<int, T> _prefabDictionary = new Dictionary<int, T>();
-
30 protected Dictionary<int, T> PrefabDictionary
+
30 protected Dictionary<int, T> PrefabDictionary
31 {
32 get
33 {
-
34 EnsureIsInitialized();
+
34 EnsureIsInitialized();
35 return _prefabDictionary;
36 }
37 set => _prefabDictionary = value;
38 }
39
-
43 protected bool IsInitialized { get; set; }
+
43 protected bool IsInitialized { get; set; }
44
45 protected void OnEnable()
46 {
-
47 IsInitialized = false;
+
47 IsInitialized = false;
48 }
49
50 protected void OnDisable()
51 {
-
52 IsInitialized = false;
+
52 IsInitialized = false;
53 }
54
-
58 public void Initialize()
+
58 public void Initialize()
59 {
-
60 PrefabDictionary = CreatePrefabDictionary();
-
61 IsInitialized = true;
+
60 PrefabDictionary = CreatePrefabDictionary();
+
61 IsInitialized = true;
62 }
63
-
67 protected void EnsureIsInitialized()
+
67 protected void EnsureIsInitialized()
68 {
-
69 if (!IsInitialized)
-
70 Initialize();
+
69 if (!IsInitialized)
+
70 Initialize();
71 }
72
-
76 protected Dictionary<int, T> CreatePrefabDictionary()
+
76 protected Dictionary<int, T> CreatePrefabDictionary()
77 {
-
78 var dict = new Dictionary<int, T>(Entries.Count);
+
78 var dict = new Dictionary<int, T>(Entries.Count);
79
-
80 foreach (var entry in Entries)
+
80 foreach (var entry in Entries)
81 {
82 dict.Add(entry.Id, entry.Prefab);
83 }
@@ -161,28 +161,28 @@
85 return dict;
86 }
87
-
93 public void AddEntry(int id, T prefab)
+
93 public void AddEntry(int id, T prefab)
94 {
-
95 PrefabDictionary.Add(id, prefab);
-
96 Entries.Add(new RoomDatabaseEntry<T>(id, prefab));
+
95 PrefabDictionary.Add(id, prefab);
+
96 Entries.Add(new RoomDatabaseEntry<T>(id, prefab));
97 }
98
-
103 public T GetPrefab(int id)
+
103 public T GetPrefab(int id)
104 {
-
105 return PrefabDictionary[id];
+
105 return PrefabDictionary[id];
106 }
107 }
108}
A base class for creating a room data source database.
Definition: RoomDatabase.cs:11
-
string[] SearchPaths
An array of paths to search for rooms.
Definition: RoomDatabase.cs:17
-
List< RoomDatabaseEntry< T > > Entries
A list of database entries.
Definition: RoomDatabase.cs:24
-
T GetPrefab(int id)
Returns the room prefab for the specified ID.
-
Dictionary< int, T > PrefabDictionary
A dictionary of room data sources by room ID.
Definition: RoomDatabase.cs:31
-
void AddEntry(int id, T prefab)
Adds an entry to the database.
Definition: RoomDatabase.cs:93
-
bool IsInitialized
True if the prefab dictionary has been initialized.
Definition: RoomDatabase.cs:43
-
void Initialize()
Initializes the database by creating the prefab dictionary.
Definition: RoomDatabase.cs:58
-
Dictionary< int, T > CreatePrefabDictionary()
Creates the room data dictionary based on the current database entries list.
Definition: RoomDatabase.cs:76
-
void EnsureIsInitialized()
If the database has not been initialized, initializes it.
Definition: RoomDatabase.cs:67
+
void EnsureIsInitialized()
If the database has not been initialized, initializes it.
Definition: RoomDatabase.cs:67
+
Dictionary< int, T > PrefabDictionary
A dictionary of room data sources by room ID.
Definition: RoomDatabase.cs:31
+
List< RoomDatabaseEntry< T > > Entries
A list of database entries.
Definition: RoomDatabase.cs:24
+
Dictionary< int, T > CreatePrefabDictionary()
Creates the room data dictionary based on the current database entries list.
Definition: RoomDatabase.cs:76
+
T GetPrefab(int id)
Returns the room prefab for the specified ID.
+
void Initialize()
Initializes the database by creating the prefab dictionary.
Definition: RoomDatabase.cs:58
+
void AddEntry(int id, T prefab)
Adds an entry to the database.
Definition: RoomDatabase.cs:93
+
bool IsInitialized
True if the prefab dictionary has been initialized.
Definition: RoomDatabase.cs:43
+
string[] SearchPaths
An array of paths to search for rooms.
Definition: RoomDatabase.cs:17
A room database entry containing a room ID and room data source.
diff --git a/_room_database_entry_8cs_source.html b/_room_database_entry_8cs_source.html index 17e643ce..2fed1099 100644 --- a/_room_database_entry_8cs_source.html +++ b/_room_database_entry_8cs_source.html @@ -108,13 +108,13 @@
11 {
12 [SerializeField]
13 private int _id;
-
17 public int Id { get => _id; set => _id = value; }
+
17 public int Id { get => _id; set => _id = value; }
18
19 [SerializeField]
20 private T _prefab;
-
24 public T Prefab { get => _prefab; set => _prefab = value; }
+
24 public T Prefab { get => _prefab; set => _prefab = value; }
25
-
31 public RoomDatabaseEntry(int id, T prefab)
+
31 public RoomDatabaseEntry(int id, T prefab)
32 {
33 _id = id;
34 _prefab = prefab;
@@ -123,9 +123,9 @@
37}
A room database entry containing a room ID and room data source.
-
T Prefab
The room prefab.
-
RoomDatabaseEntry(int id, T prefab)
Initializes a new entry.
-
int Id
The room ID.
+
RoomDatabaseEntry(int id, T prefab)
Initializes a new entry.
+
T Prefab
The room prefab.
+
int Id
The room ID.
diff --git a/_room_flag_8cs_source.html b/_room_flag_8cs_source.html index 70216471..3dcf8c9e 100644 --- a/_room_flag_8cs_source.html +++ b/_room_flag_8cs_source.html @@ -106,59 +106,59 @@
8 public class RoomFlag : CellChild
9 {
10 [SerializeField] private int _id;
-
14 public int Id { get => _id; set => _id = value; }
+
14 public int Id { get => _id; set => _id = value; }
15
16 [SerializeField] private RoomFlagEvent _onInitialize;
-
20 public RoomFlagEvent OnInitialize { get => _onInitialize; set => _onInitialize = value; }
+
20 public RoomFlagEvent OnInitialize { get => _onInitialize; set => _onInitialize = value; }
21
-
25 public bool IsInitialized { get; private set; }
+
25 public bool IsInitialized { get; private set; }
26
27 private void OnValidate()
28 {
-
29 Id = ManiaMapManager.AutoAssignId(Id);
+
29 Id = ManiaMapManager.AutoAssignId(Id);
30 }
31
32 private void Awake()
33 {
-
34 Room().OnInitialize.AddListener(Initialize);
+
34 Room().OnInitialize.AddListener(Initialize);
35 }
36
37 private void OnDestroy()
38 {
-
39 Room().OnInitialize.RemoveListener(Initialize);
+
39 Room().OnInitialize.RemoveListener(Initialize);
40 }
41
-
45 private void Initialize()
+
45 private void Initialize()
46 {
-
47 if (!IsInitialized)
+
47 if (!IsInitialized)
48 {
-
49 IsInitialized = true;
-
50 OnInitialize.Invoke(this);
+
49 IsInitialized = true;
+
50 OnInitialize.Invoke(this);
51 }
52 }
53
-
57 public bool Exists()
+
57 public bool Exists()
58 {
-
59 return RoomState().Flags.Contains(Id);
+
59 return RoomState().Flags.Contains(Id);
60 }
61
-
65 public bool SetFlag()
+
65 public bool SetFlag()
66 {
-
67 return RoomState().Flags.Add(Id);
+
67 return RoomState().Flags.Add(Id);
68 }
69
-
73 public bool RemoveFlag()
+
73 public bool RemoveFlag()
74 {
-
75 return RoomState().Flags.Remove(Id);
+
75 return RoomState().Flags.Remove(Id);
76 }
77
-
81 public bool ToggleFlag()
+
81 public bool ToggleFlag()
82 {
-
83 var flags = RoomState().Flags;
+
83 var flags = RoomState().Flags;
84
-
85 if (!flags.Add(Id))
+
85 if (!flags.Add(Id))
86 {
-
87 flags.Remove(Id);
+
87 flags.Remove(Id);
88 return false;
89 }
90
@@ -167,21 +167,21 @@
93 }
94}
An object that has a Cell as a parent.
Definition: CellChild.cs:10
-
RoomBehavior Room()
The parent room.
-
RoomState RoomState()
Returns the room state.
+
RoomState RoomState()
Returns the room state.
+
RoomBehavior Room()
The parent room.
A manager for maintaining the current map data and state.
-
static int AutoAssignId(int id)
If the ID is less than or equal to zero, returns a random positive integer. Otherwise,...
-
UnityEvent OnInitialize
An event invoked when the room is initialized.
Definition: RoomBehavior.cs:66
+
static int AutoAssignId(int id)
If the ID is less than or equal to zero, returns a random positive integer. Otherwise,...
+
UnityEvent OnInitialize
An event invoked when the room is initialized.
Definition: RoomBehavior.cs:66
An event that takes a room flag argument.
A unique room flag.
Definition: RoomFlag.cs:9
-
bool RemoveFlag()
Removes the flag. Returns true if the flag was removed.
Definition: RoomFlag.cs:73
-
bool SetFlag()
Sets the flag. Returns true if the flag was not already set.
Definition: RoomFlag.cs:65
-
bool Exists()
True if the flag is set.
Definition: RoomFlag.cs:57
-
bool ToggleFlag()
Toggles the flag. Returns true if the flag is now set. Otherwise, returns false.
Definition: RoomFlag.cs:81
-
RoomFlagEvent OnInitialize
The event invoked after the object is initialized.
Definition: RoomFlag.cs:20
-
bool IsInitialized
True if the object has been initialized.
Definition: RoomFlag.cs:25
-
int Id
The unique flag ID.
Definition: RoomFlag.cs:14
-
void Initialize()
Initializes the object.
Definition: RoomFlag.cs:45
+
bool RemoveFlag()
Removes the flag. Returns true if the flag was removed.
Definition: RoomFlag.cs:73
+
RoomFlagEvent OnInitialize
The event invoked after the object is initialized.
Definition: RoomFlag.cs:20
+
void Initialize()
Initializes the object.
Definition: RoomFlag.cs:45
+
bool Exists()
True if the flag is set.
Definition: RoomFlag.cs:57
+
bool ToggleFlag()
Toggles the flag. Returns true if the flag is now set. Otherwise, returns false.
Definition: RoomFlag.cs:81
+
bool IsInitialized
True if the object has been initialized.
Definition: RoomFlag.cs:25
+
bool SetFlag()
Sets the flag. Returns true if the flag was not already set.
Definition: RoomFlag.cs:65
+
int Id
The unique flag ID.
Definition: RoomFlag.cs:14
diff --git a/_room_flag_editor_8cs_source.html b/_room_flag_editor_8cs_source.html index 8274743d..01c1d39b 100644 --- a/_room_flag_editor_8cs_source.html +++ b/_room_flag_editor_8cs_source.html @@ -110,7 +110,7 @@
12 {
16 [MenuItem("GameObject/Mania Map/Room Flag", priority = 20)]
17 [MenuItem("Mania Map/Create Room Flag", priority = 100)]
-
18 public static void CreateRoomFlag()
+
18 public static void CreateRoomFlag()
19 {
20 var obj = new GameObject("Room Flag");
21 obj.transform.SetParent(Selection.activeTransform);
@@ -120,7 +120,7 @@
25}
The base class for CellChild editors.
The Feature editor.
-
static void CreateRoomFlag()
Creates a new room flag Game Object.
+
static void CreateRoomFlag()
Creates a new room flag Game Object.
A unique room flag.
Definition: RoomFlag.cs:9
diff --git a/_room_position_option_8cs_source.html b/_room_position_option_8cs_source.html index bdf99e73..59abf951 100644 --- a/_room_position_option_8cs_source.html +++ b/_room_position_option_8cs_source.html @@ -101,18 +101,18 @@
2{
- +
7 {
- -
11 Origin,
- + +
11 Origin,
+
14 }
15}
-
RoomPositionOption
The room position option.
-
@ Origin
Rooms are instantiated at the origin of their parent.
-
@ LayoutPosition
Rooms have their local positions set to their positions in the layout.
-
@ UseManagerSetting
Room position is based on the Mania Map Manager setting.
+
RoomPositionOption
The room position option.
+
@ Origin
Rooms are instantiated at the origin of their parent.
+
@ LayoutPosition
Rooms have their local positions set to their positions in the layout.
+
@ UseManagerSetting
Room position is based on the Mania Map Manager setting.
diff --git a/_room_prefab_database_8cs_source.html b/_room_prefab_database_8cs_source.html index 22388e57..2f263dce 100644 --- a/_room_prefab_database_8cs_source.html +++ b/_room_prefab_database_8cs_source.html @@ -107,24 +107,24 @@
9 [CreateAssetMenu(menuName = "Mania Map/Room Databases/Room Prefab Database")]
10 public class RoomPrefabDatabase : RoomDatabase<RoomBehavior>
11 {
-
18 public RoomBehavior InstantiateRoom(Uid id, Transform parent = null,
-
19 RoomPositionOption position = RoomPositionOption.UseManagerSetting)
+
18 public RoomBehavior InstantiateRoom(Uid id, Transform parent = null,
+
19 RoomPositionOption position = RoomPositionOption.UseManagerSetting)
20 {
-
21 var roomLayout = ManiaMapManager.Current.Layout.Rooms[id];
-
22 var prefab = GetPrefab(roomLayout.Template.Id);
-
23 return RoomBehavior.InstantiateRoom(id, prefab.gameObject, parent, position);
+
21 var roomLayout = ManiaMapManager.Current.Layout.Rooms[id];
+
22 var prefab = GetPrefab(roomLayout.Template.Id);
+
23 return RoomBehavior.InstantiateRoom(id, prefab.gameObject, parent, position);
24 }
25
-
32 public List<RoomBehavior> InstantiateLayer(int z, Transform parent = null)
+
32 public List<RoomBehavior> InstantiateLayer(int z, Transform parent = null)
33 {
34 var result = new List<RoomBehavior>();
-
35 var manager = ManiaMapManager.Current;
+
35 var manager = ManiaMapManager.Current;
36
37 foreach (var room in manager.Layout.Rooms.Values)
38 {
39 if (room.Position.Z == z)
40 {
-
41 var instance = InstantiateRoom(room.Id, parent, RoomPositionOption.LayoutPosition);
+
41 var instance = InstantiateRoom(room.Id, parent, RoomPositionOption.LayoutPosition);
42 result.Add(instance);
43 }
44 }
@@ -134,17 +134,17 @@
48 }
49}
A manager for maintaining the current map data and state.
-
Layout Layout
The current layout.
-
static ManiaMapManager Current
The current manager.
+
Layout Layout
The current layout.
+
static ManiaMapManager Current
The current manager.
A component for creating a room.
Definition: RoomBehavior.cs:16
-
static RoomBehavior InstantiateRoom(Uid id, GameObject prefab, Transform parent=null, RoomPositionOption position=RoomPositionOption.UseManagerSetting)
Instantiates a room prefab and initializes it.
+
static RoomBehavior InstantiateRoom(Uid id, GameObject prefab, Transform parent=null, RoomPositionOption position=RoomPositionOption.UseManagerSetting)
Instantiates a room prefab and initializes it.
A base class for creating a room data source database.
Definition: RoomDatabase.cs:11
-
T GetPrefab(int id)
Returns the room prefab for the specified ID.
+
T GetPrefab(int id)
Returns the room prefab for the specified ID.
A room database with references to room prefabs.
-
List< RoomBehavior > InstantiateLayer(int z, Transform parent=null)
Instantiates all rooms in the specified layer of the current layout. Returns a list of the rooms.
-
RoomBehavior InstantiateRoom(Uid id, Transform parent=null, RoomPositionOption position=RoomPositionOption.UseManagerSetting)
Instantiates the room based on current layout.
+
List< RoomBehavior > InstantiateLayer(int z, Transform parent=null)
Instantiates all rooms in the specified layer of the current layout. Returns a list of the rooms.
+
RoomBehavior InstantiateRoom(Uid id, Transform parent=null, RoomPositionOption position=RoomPositionOption.UseManagerSetting)
Instantiates the room based on current layout.
-
RoomPositionOption
The room position option.
+
RoomPositionOption
The room position option.
diff --git a/_room_prefab_database_editor_8cs_source.html b/_room_prefab_database_editor_8cs_source.html index 49ed254c..9fbfa29f 100644 --- a/_room_prefab_database_editor_8cs_source.html +++ b/_room_prefab_database_editor_8cs_source.html @@ -110,57 +110,57 @@
12 public override void OnInspectorGUI()
13 {
14 serializedObject.Update();
-
15 DrawAutoAssignButton();
+
15 DrawAutoAssignButton();
16 DrawDefaultInspector();
17 serializedObject.ApplyModifiedProperties();
18 }
19
-
23 private RoomPrefabDatabase GetRoomPrefabDatabase()
+
23 private RoomPrefabDatabase GetRoomPrefabDatabase()
24 {
25 return (RoomPrefabDatabase)serializedObject.targetObject;
26 }
27
-
31 private void DrawAutoAssignButton()
+
31 private void DrawAutoAssignButton()
32 {
33 if (GUILayout.Button("Auto Assign"))
-
34 AutoAssign();
+
34 AutoAssign();
35 }
36
-
40 private void AutoAssign()
+
40 private void AutoAssign()
41 {
-
42 var db = GetRoomPrefabDatabase();
+
42 var db = GetRoomPrefabDatabase();
43 db.Entries.Clear();
44
-
45 foreach (var path in FileUtility.FindPrefabPaths(db.SearchPaths))
+
45 foreach (var path in FileUtility.FindPrefabPaths(db.SearchPaths))
46 {
-
47 AddPrefabEntry(path);
+
47 AddPrefabEntry(path);
48 }
49
50 EditorUtility.SetDirty(db);
-
51 Log.Success("Added prefabs to database.");
+
51 Log.Success("Added prefabs to database.");
52 }
53
-
58 private void AddPrefabEntry(string path)
+
58 private void AddPrefabEntry(string path)
59 {
60 var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(path);
61
62 if (prefab.TryGetComponent(out RoomBehavior room))
63 {
-
64 var db = GetRoomPrefabDatabase();
+
64 var db = GetRoomPrefabDatabase();
65 db.AddEntry(room.Id, room);
66 }
67 }
68 }
69}
Contains methods for dealing with files in in Unity.
Definition: FileUtility.cs:13
-
static string[] FindPrefabPaths(string[] searchPaths)
Return an array of prefab paths at the specified search paths.
Definition: FileUtility.cs:81
+
static string[] FindPrefabPaths(string[] searchPaths)
Return an array of prefab paths at the specified search paths.
Definition: FileUtility.cs:81
Contains methods for logging styled messages in Unity.
Definition: Log.cs:9
-
static void Success(string message)
Logs the message with the success style (green and bold).
Definition: Log.cs:14
+
static void Success(string message)
Logs the message with the success style (green and bold).
Definition: Log.cs:14
The RoomPrefabDatabase editor.
-
void AutoAssign()
Populates the database with all prefabs in the project.
-
void AddPrefabEntry(string path)
Adds a database entry for the prefab at the specified path if it has a Room component.
-
RoomPrefabDatabase GetRoomPrefabDatabase()
Returns the target database.
-
void DrawAutoAssignButton()
Draws the auto assign button.
+
void AutoAssign()
Populates the database with all prefabs in the project.
+
void AddPrefabEntry(string path)
Adds a database entry for the prefab at the specified path if it has a Room component.
+
void DrawAutoAssignButton()
Draws the auto assign button.
+
RoomPrefabDatabase GetRoomPrefabDatabase()
Returns the target database.
A component for creating a room.
Definition: RoomBehavior.cs:16
A room database with references to room prefabs.
diff --git a/_room_template_object_8cs_source.html b/_room_template_object_8cs_source.html index 427b5f8a..06fc494e 100644 --- a/_room_template_object_8cs_source.html +++ b/_room_template_object_8cs_source.html @@ -108,56 +108,56 @@
10 {
11 [SerializeField]
12 private int _id;
-
16 public int Id { get => _id; private set => _id = value; }
+
16 public int Id { get => _id; private set => _id = value; }
17
18 [SerializeField]
19 private string _name;
-
23 public string Name { get => _name; private set => _name = value; }
+
23 public string Name { get => _name; private set => _name = value; }
24
25 [SerializeField]
26 private string _prefabGuid;
-
30 public string PrefabGuid { get => _prefabGuid; set => _prefabGuid = value; }
+
30 public string PrefabGuid { get => _prefabGuid; set => _prefabGuid = value; }
31
32 [SerializeField]
33 [TextArea(3, int.MaxValue)]
34 private string _serializedText = string.Empty;
-
38 public string SerializedText { get => _serializedText; private set => _serializedText = value; }
+
38 public string SerializedText { get => _serializedText; private set => _serializedText = value; }
39
40 private RoomTemplate _template;
-
45 public RoomTemplate Template
+
45 public RoomTemplate Template
46 {
47 get
48 {
49 if (_template == null)
-
50 _template = JsonSerialization.LoadJsonString<RoomTemplate>(SerializedText);
+
50 _template = JsonSerialization.LoadJsonString<RoomTemplate>(SerializedText);
51 return _template;
52 }
53 private set => _template = value;
54 }
55
-
61 public void Initialize(RoomTemplate template, string prefabGuid = null)
+
61 public void Initialize(RoomTemplate template, string prefabGuid = null)
62 {
-
63 Template = null;
-
64 Id = template.Id;
-
65 Name = template.Name;
-
66 PrefabGuid = prefabGuid;
-
67 SerializedText = JsonSerialization.GetJsonString(template, JsonWriterSettings());
+
63 Template = null;
+
64 Id = template.Id;
+
65 Name = template.Name;
+
66 PrefabGuid = prefabGuid;
+
67 SerializedText = JsonSerialization.GetJsonString(template, JsonWriterSettings());
68 }
69
-
73 private static JsonWriterSettings JsonWriterSettings()
+
73 private static JsonWriterSettings JsonWriterSettings()
74 {
-
75 return new JsonWriterSettings();
+
75 return new JsonWriterSettings();
76 }
77 }
78}
A container for storing a serialized room template.
-
RoomTemplate Template
Returns the generation template. If the template is not already assigned, it is loaded from the seria...
-
int Id
The template unique ID.
-
string SerializedText
The serialized text for the template.
-
static JsonWriterSettings JsonWriterSettings()
The JSON writer formatting settings.
-
string PrefabGuid
The prefab GUID.
-
void Initialize(RoomTemplate template, string prefabGuid=null)
Initializes the template based on the specified generation template.
-
string Name
The template name.
+
static JsonWriterSettings JsonWriterSettings()
The JSON writer formatting settings.
+
string PrefabGuid
The prefab GUID.
+
string SerializedText
The serialized text for the template.
+
string Name
The template name.
+
RoomTemplate Template
Returns the generation template. If the template is not already assigned, it is loaded from the seria...
+
void Initialize(RoomTemplate template, string prefabGuid=null)
Initializes the template based on the specified generation template.
+
int Id
The template unique ID.
diff --git a/_room_template_object_editor_8cs_source.html b/_room_template_object_editor_8cs_source.html index 572302ea..36495344 100644 --- a/_room_template_object_editor_8cs_source.html +++ b/_room_template_object_editor_8cs_source.html @@ -108,7 +108,7 @@
10 public class RoomTemplateObjectEditor : UnityEditor.Editor
11 {
15 [UnityEditor.Callbacks.OnOpenAsset]
-
16 public static bool OnOpenAsset(int instanceId, int line)
+
16 public static bool OnOpenAsset(int instanceId, int line)
17 {
18 var path = AssetDatabase.GetAssetPath(instanceId);
19 var template = AssetDatabase.LoadAssetAtPath<RoomTemplateObject>(path);
@@ -116,27 +116,27 @@
21 if (template == null)
22 return false;
23
-
24 if (!PrefabGuidIsValid(template.PrefabGuid))
+
24 if (!PrefabGuidIsValid(template.PrefabGuid))
25 return false;
26
-
27 OpenPrefab(template);
+
27 OpenPrefab(template);
28 return true;
29 }
30
31 public override void OnInspectorGUI()
32 {
33 serializedObject.Update();
-
34 DrawOpenPrefabButton();
-
35 DrawInspector();
+
34 DrawOpenPrefabButton();
+
35 DrawInspector();
36 serializedObject.ApplyModifiedProperties();
37 }
38
-
43 private RoomTemplateObject GetRoomTemplate()
+
43 private RoomTemplateObject GetRoomTemplate()
44 {
45 return (RoomTemplateObject)serializedObject.targetObject;
46 }
47
-
52 private static bool PrefabGuidIsValid(string guid)
+
52 private static bool PrefabGuidIsValid(string guid)
53 {
54 if (string.IsNullOrWhiteSpace(guid))
55 return false;
@@ -149,25 +149,25 @@
62 return true;
63 }
64
-
68 private void DrawOpenPrefabButton()
+
68 private void DrawOpenPrefabButton()
69 {
-
70 var template = GetRoomTemplate();
+
70 var template = GetRoomTemplate();
71
-
72 if (!PrefabGuidIsValid(template.PrefabGuid))
+
72 if (!PrefabGuidIsValid(template.PrefabGuid))
73 return;
74
75 if (GUILayout.Button("Open Prefab"))
-
76 OpenPrefab(template);
+
76 OpenPrefab(template);
77 }
78
-
83 private static void OpenPrefab(RoomTemplateObject template)
+
83 private static void OpenPrefab(RoomTemplateObject template)
84 {
85 var assetPath = AssetDatabase.GUIDToAssetPath(template.PrefabGuid);
86 var obj = AssetDatabase.LoadAssetAtPath<GameObject>(assetPath);
87 AssetDatabase.OpenAsset(obj);
88 }
89
-
93 private void DrawInspector()
+
93 private void DrawInspector()
94 {
95 GUI.enabled = false;
96 var prop = serializedObject.GetIterator();
@@ -184,12 +184,12 @@
107 }
108}
The RoomTemplate editor.
-
RoomTemplateObject GetRoomTemplate()
Returns the target room template.
-
static void OpenPrefab(RoomTemplateObject template)
Opens the prefab for the specified room template.
-
static bool PrefabGuidIsValid(string guid)
Returns true if the GUID is not null and is in the project database.
-
void DrawOpenPrefabButton()
Drawsn the open prefab button if the prefab GUID is valid.
-
static bool OnOpenAsset(int instanceId, int line)
If the assigned prefab GUID is valid, opens the prefab.
-
void DrawInspector()
Draws the inspector will all fields inactive.
+
static bool OnOpenAsset(int instanceId, int line)
If the assigned prefab GUID is valid, opens the prefab.
+
void DrawOpenPrefabButton()
Drawsn the open prefab button if the prefab GUID is valid.
+
static void OpenPrefab(RoomTemplateObject template)
Opens the prefab for the specified room template.
+
RoomTemplateObject GetRoomTemplate()
Returns the target room template.
+
void DrawInspector()
Draws the inspector will all fields inactive.
+
static bool PrefabGuidIsValid(string guid)
Returns true if the GUID is not null and is in the project database.
A container for storing a serialized room template.
diff --git a/_sample_collectable_spot_events_8cs_source.html b/_sample_collectable_spot_events_8cs_source.html index 17bc0482..7252305c 100644 --- a/_sample_collectable_spot_events_8cs_source.html +++ b/_sample_collectable_spot_events_8cs_source.html @@ -106,27 +106,27 @@
8 [RequireComponent(typeof(CollectableSpotBehavior))]
9 public class SampleCollectableSpotEvents : MonoBehaviour
10 {
-
14 public CollectableSpotBehavior CollectableSpot { get; private set; }
+
14 public CollectableSpotBehavior CollectableSpot { get; private set; }
15
16 private void Awake()
17 {
-
18 CollectableSpot = GetComponent<CollectableSpotBehavior>();
-
19 CollectableSpot.OnInitialize.AddListener(OnInitialize);
+
18 CollectableSpot = GetComponent<CollectableSpotBehavior>();
+
19 CollectableSpot.OnInitialize.AddListener(OnInitialize);
20 }
21
-
27 private void OnInitialize(CollectableSpotBehavior spot)
+
27 private void OnInitialize(CollectableSpotBehavior spot)
28 {
-
29 if (!spot.Exists())
+
29 if (!spot.Exists())
30 Destroy(spot.gameObject);
31 }
32 }
33}
Represents a collectable spot.
-
bool Exists()
True if the collectable spot exists.
-
CollectableSpotBehaviorEvent OnInitialize
The event invoked after the object is initialized.
+
bool Exists()
True if the collectable spot exists.
+
CollectableSpotBehaviorEvent OnInitialize
The event invoked after the object is initialized.
Contains events for the collectable spots used in the samples.
-
CollectableSpotBehavior CollectableSpot
The attached collectable spot component.
-
void OnInitialize(CollectableSpotBehavior spot)
The on initialize event. If the collectable spot does not exist, destroys it.
+
void OnInitialize(CollectableSpotBehavior spot)
The on initialize event. If the collectable spot does not exist, destroys it.
+
CollectableSpotBehavior CollectableSpot
The attached collectable spot component.
diff --git a/_sample_door_events_8cs_source.html b/_sample_door_events_8cs_source.html index cb904fc5..35403842 100644 --- a/_sample_door_events_8cs_source.html +++ b/_sample_door_events_8cs_source.html @@ -106,27 +106,27 @@
8 [RequireComponent(typeof(DoorBehavior))]
9 public class SampleDoorEvents : MonoBehaviour
10 {
-
14 public DoorBehavior Door { get; private set; }
+
14 public DoorBehavior Door { get; private set; }
15
16 private void Awake()
17 {
-
18 Door = GetComponent<DoorBehavior>();
-
19 Door.OnInitialize.AddListener(OnInitialize);
+
18 Door = GetComponent<DoorBehavior>();
+
19 Door.OnInitialize.AddListener(OnInitialize);
20 }
21
-
26 private void OnInitialize(DoorBehavior door)
+
26 private void OnInitialize(DoorBehavior door)
27 {
-
28 if (door.Exists())
+
28 if (door.Exists())
29 Destroy(door.gameObject);
30 }
31 }
32}
A component representing a door.
Definition: DoorBehavior.cs:12
-
bool Exists()
True if the door exists in the layout.
-
DoorBehaviorEvent OnInitialize
The event invoked after the door is initialized.
Definition: DoorBehavior.cs:52
+
DoorBehaviorEvent OnInitialize
The event invoked after the door is initialized.
Definition: DoorBehavior.cs:52
+
bool Exists()
True if the door exists in the layout.
Contains events for the doors used in the samples.
-
void OnInitialize(DoorBehavior door)
The on initialize event. If the door exists, destroys it, leaving an opening.
-
DoorBehavior Door
The attached door component.
+
void OnInitialize(DoorBehavior door)
The on initialize event. If the door exists, destroys it, leaving an opening.
+
DoorBehavior Door
The attached door component.
diff --git a/_sample_generator_8cs_source.html b/_sample_generator_8cs_source.html index 19071eab..72a91fce 100644 --- a/_sample_generator_8cs_source.html +++ b/_sample_generator_8cs_source.html @@ -108,39 +108,39 @@
10 {
11 [SerializeField]
12 private Vector2 _cellSize = new Vector2(10, 10);
-
16 public Vector2 CellSize { get => _cellSize; set => _cellSize = value; }
+
16 public Vector2 CellSize { get => _cellSize; set => _cellSize = value; }
17
18 [SerializeField]
19 private GenerationPipeline _generator;
-
23 public GenerationPipeline Generator { get => _generator; set => _generator = value; }
+
23 public GenerationPipeline Generator { get => _generator; set => _generator = value; }
24
25 [SerializeField]
26 private RoomPrefabDatabase _roomDatabase;
-
30 public RoomPrefabDatabase RoomDatabase { get => _roomDatabase; set => _roomDatabase = value; }
+
30 public RoomPrefabDatabase RoomDatabase { get => _roomDatabase; set => _roomDatabase = value; }
31
32 private GameObject _roomContainer;
-
36 public GameObject RoomContainer { get => _roomContainer; set => _roomContainer = value; }
+
36 public GameObject RoomContainer { get => _roomContainer; set => _roomContainer = value; }
37
38 private void Start()
39 {
-
40 GenerateLayout();
-
41 CenterCamera();
+
40 GenerateLayout();
+
41 CenterCamera();
42 }
43
44 private void Update()
45 {
46 if (Input.GetButtonDown("Fire1"))
47 {
-
48 GenerateLayout();
-
49 CenterCamera();
+
48 GenerateLayout();
+
49 CenterCamera();
50 }
51 }
52
-
56 public void GenerateLayout()
+
56 public void GenerateLayout()
57 {
-
58 Destroy(RoomContainer);
-
59 RoomContainer = new GameObject("Rooms");
-
60 var results = Generator.Run();
+
58 Destroy(RoomContainer);
+
59 RoomContainer = new GameObject("Rooms");
+
60 var results = Generator.Run();
61
62 if (!results.Success)
63 {
@@ -150,33 +150,33 @@
67
68 var layout = results.GetOutput<Layout>("Layout");
69 var layoutState = new LayoutState(layout);
-
70 ManiaMapManager.Current.Initialize(layout, layoutState);
-
71 RoomDatabase.InstantiateLayer(0, RoomContainer.transform);
+
70 ManiaMapManager.Current.Initialize(layout, layoutState);
+
71 RoomDatabase.InstantiateLayer(0, RoomContainer.transform);
72 }
73
-
77 public void CenterCamera()
+
77 public void CenterCamera()
78 {
79 var camera = Camera.main;
-
80 var bounds = ManiaMapManager.Current.Layout.GetBounds();
-
81 var x = CellSize.x * (bounds.X + 0.5f * bounds.Width);
-
82 var y = -CellSize.y * (bounds.Y + 0.5f * bounds.Height);
+
80 var bounds = ManiaMapManager.Current.Layout.GetBounds();
+
81 var x = CellSize.x * (bounds.X + 0.5f * bounds.Width);
+
82 var y = -CellSize.y * (bounds.Y + 0.5f * bounds.Height);
83 camera.transform.position = new Vector3(x, y, camera.transform.position.z);
-
84 camera.orthographicSize = 0.5f * CellSize.y * (bounds.Height + 2);
+
84 camera.orthographicSize = 0.5f * CellSize.y * (bounds.Height + 2);
85 }
86 }
87}
The layout generation controller for the sample scene.
-
GameObject RoomContainer
The container where all rooms are instantiated.
-
Vector2 CellSize
The room cell width and height.
-
void GenerateLayout()
Generates a new layout.
-
void CenterCamera()
Centers the camera on the current layout and sets its view size.
-
GenerationPipeline Generator
The generation pipeline.
+
void CenterCamera()
Centers the camera on the current layout and sets its view size.
+
GenerationPipeline Generator
The generation pipeline.
+
void GenerateLayout()
Generates a new layout.
+
GameObject RoomContainer
The container where all rooms are instantiated.
+
Vector2 CellSize
The room cell width and height.
A component for generating layouts using a sequence of steps.
-
PipelineResults Run(Dictionary< string, object > inputs=null, CancellationToken cancellationToken=default)
Generates a set of results for the pipeline.
+
PipelineResults Run(Dictionary< string, object > inputs=null, CancellationToken cancellationToken=default)
Generates a set of results for the pipeline.
A manager for maintaining the current map data and state.
-
Layout Layout
The current layout.
-
void Initialize(Layout layout, LayoutState layoutState, ManiaMapSettings settings=null)
Sets the current layout and layout state to the manager and initializes it.
-
static ManiaMapManager Current
The current manager.
+
Layout Layout
The current layout.
+
static ManiaMapManager Current
The current manager.
+
void Initialize(Layout layout, LayoutState layoutState, ManiaMapSettings settings=null)
Sets the current layout and layout state to the manager and initializes it.
A base class for creating a room data source database.
Definition: RoomDatabase.cs:11
A room database with references to room prefabs.
diff --git a/_sample_save_settings_8cs_source.html b/_sample_save_settings_8cs_source.html index 914d47ea..0f64a5aa 100644 --- a/_sample_save_settings_8cs_source.html +++ b/_sample_save_settings_8cs_source.html @@ -113,23 +113,23 @@
15 {
16 [SerializeField]
17 private string _savePath = "Assets/ManiaMap/RoomTemplates/Samples";
-
21 public string SavePath { get => _savePath; set => _savePath = value; }
+
21 public string SavePath { get => _savePath; set => _savePath = value; }
22
-
26 public void CreateSampleTemplates()
+
26 public void CreateSampleTemplates()
27 {
-
28 CreateSamplesDirectory();
+
28 CreateSamplesDirectory();
29
-
30 foreach (var template in SampleVariations())
+
30 foreach (var template in SampleVariations())
31 {
-
32 CreateRoomTemplate(template);
+
32 CreateRoomTemplate(template);
33 }
34
-
35 Log.Success("Saved sample room templates.");
+
35 Log.Success("Saved sample room templates.");
36 }
37
-
43 private void CreateRoomTemplate(RoomTemplate template)
+
43 private void CreateRoomTemplate(RoomTemplate template)
44 {
-
45 var path = TemplateSavePath(template);
+
45 var path = TemplateSavePath(template);
46 var asset = AssetDatabase.LoadAssetAtPath<RoomTemplateObject>(path);
47
48 if (asset == null)
@@ -146,18 +146,18 @@
59 }
60 }
61
-
66 private string TemplateSavePath(RoomTemplate template)
+
66 private string TemplateSavePath(RoomTemplate template)
67 {
-
68 var path = FileUtility.ReplaceInvalidFileNameCharacters($"{template.Name} [{template.Id:x}].asset");
-
69 return Path.Combine(SavePath, path);
+
68 var path = FileUtility.ReplaceInvalidFileNameCharacters($"{template.Name} [{template.Id:x}].asset");
+
69 return Path.Combine(SavePath, path);
70 }
71
-
75 private void CreateSamplesDirectory()
+
75 private void CreateSamplesDirectory()
76 {
-
77 FileUtility.CreateDirectory(SavePath);
+
77 FileUtility.CreateDirectory(SavePath);
78 }
79
-
83 private static List<RoomTemplate> SampleTemplates()
+
83 private static List<RoomTemplate> SampleTemplates()
84 {
85 return new List<RoomTemplate>()
86 {
@@ -179,14 +179,14 @@
102 };
103 }
104
-
108 private static List<RoomTemplate> SampleVariations()
+
108 private static List<RoomTemplate> SampleVariations()
109 {
110 var result = new List<RoomTemplate>();
111 var seed = new RandomSeed(12345);
112 int templateId = 1;
113 int collectableId = 1;
114
-
115 foreach (var template in SampleTemplates())
+
115 foreach (var template in SampleTemplates())
116 {
117 foreach (var variation in template.UniqueVariations())
118 {
@@ -210,18 +210,18 @@
136 }
137}
Contains methods for dealing with files in in Unity.
Definition: FileUtility.cs:13
-
static string ReplaceInvalidFileNameCharacters(string str, char replacement='_')
Replaces all invalid filename characters in the string with the specified character.
Definition: FileUtility.cs:50
-
static void CreateDirectory(string path)
Creates the directory in the assets folder if it does not already exist. The path must begin with the...
Definition: FileUtility.cs:20
+
static string ReplaceInvalidFileNameCharacters(string str, char replacement='_')
Replaces all invalid filename characters in the string with the specified character.
Definition: FileUtility.cs:50
+
static void CreateDirectory(string path)
Creates the directory in the assets folder if it does not already exist. The path must begin with the...
Definition: FileUtility.cs:20
Contains methods for logging styled messages in Unity.
Definition: Log.cs:9
-
static void Success(string message)
Logs the message with the success style (green and bold).
Definition: Log.cs:14
+
static void Success(string message)
Logs the message with the success style (green and bold).
Definition: Log.cs:14
Contains settings related to saving the samples room templates from the Mania Map library to the proj...
-
void CreateRoomTemplate(RoomTemplate template)
Creates or overwrites the existing room template asset with the data for the specified generation tem...
-
static List< RoomTemplate > SampleTemplates()
Returns a new list of sample templates.
-
void CreateSamplesDirectory()
Creates the sample directory within the project.
-
void CreateSampleTemplates()
Creates or overwrites the existing sample templates within the project.
-
static List< RoomTemplate > SampleVariations()
Returns a list of sample template unique variations.
-
string SavePath
The path where the sample templates will be saved.
-
string TemplateSavePath(RoomTemplate template)
Returns the save path for the specified room template.
+
string TemplateSavePath(RoomTemplate template)
Returns the save path for the specified room template.
+
static List< RoomTemplate > SampleVariations()
Returns a list of sample template unique variations.
+
void CreateSamplesDirectory()
Creates the sample directory within the project.
+
void CreateSampleTemplates()
Creates or overwrites the existing sample templates within the project.
+
void CreateRoomTemplate(RoomTemplate template)
Creates or overwrites the existing room template asset with the data for the specified generation tem...
+
static List< RoomTemplate > SampleTemplates()
Returns a new list of sample templates.
+
string SavePath
The path where the sample templates will be saved.
A container for storing a serialized room template.
diff --git a/_sample_save_settings_editor_8cs_source.html b/_sample_save_settings_editor_8cs_source.html index 89370957..dd2f6a71 100644 --- a/_sample_save_settings_editor_8cs_source.html +++ b/_sample_save_settings_editor_8cs_source.html @@ -110,28 +110,28 @@
12 public override void OnInspectorGUI()
13 {
14 serializedObject.Update();
-
15 DrawSaveTemplatesButton();
+
15 DrawSaveTemplatesButton();
16 DrawDefaultInspector();
17 serializedObject.ApplyModifiedProperties();
18 }
19
-
23 private SampleSaveSettings GetSettings()
+
23 private SampleSaveSettings GetSettings()
24 {
25 return (SampleSaveSettings)serializedObject.targetObject;
26 }
27
-
31 private void DrawSaveTemplatesButton()
+
31 private void DrawSaveTemplatesButton()
32 {
33 if (GUILayout.Button("Save Sample Templates"))
-
34 GetSettings().CreateSampleTemplates();
+
34 GetSettings().CreateSampleTemplates();
35 }
36 }
37}
The SampleSaveSettings editor.
-
void DrawSaveTemplatesButton()
Draws the save templates button.
-
SampleSaveSettings GetSettings()
Returns the target settings.
+
void DrawSaveTemplatesButton()
Draws the save templates button.
+
SampleSaveSettings GetSettings()
Returns the target settings.
Contains settings related to saving the samples room templates from the Mania Map library to the proj...
-
void CreateSampleTemplates()
Creates or overwrites the existing sample templates within the project.
+
void CreateSampleTemplates()
Creates or overwrites the existing sample templates within the project.
diff --git a/_template_group_8cs_source.html b/_template_group_8cs_source.html index 99d4b5ff..ee96bf2f 100644 --- a/_template_group_8cs_source.html +++ b/_template_group_8cs_source.html @@ -109,25 +109,25 @@
11 {
12 [SerializeField]
13 private string _name = "<None>";
-
17 public string Name { get => _name; set => _name = value; }
+
17 public string Name { get => _name; set => _name = value; }
18
19 [SerializeField]
20 private List<TemplateGroupEntry> _entries = new List<TemplateGroupEntry>();
-
24 public List<TemplateGroupEntry> Entries { get => _entries; set => _entries = value; }
+
24 public List<TemplateGroupEntry> Entries { get => _entries; set => _entries = value; }
25
26 private void OnValidate()
27 {
-
28 foreach (var entry in Entries)
+
28 foreach (var entry in Entries)
29 {
30 entry.OnValidate();
31 }
32 }
33
-
37 public List<TemplateGroupsEntry> CreateData()
+
37 public List<TemplateGroupsEntry> CreateData()
38 {
-
39 var result = new List<TemplateGroupsEntry>(Entries.Count);
+
39 var result = new List<TemplateGroupsEntry>(Entries.Count);
40
-
41 foreach (var entry in Entries)
+
41 foreach (var entry in Entries)
42 {
43 result.Add(entry.CreateData());
44 }
@@ -135,15 +135,15 @@
46 return result;
47 }
48
-
53 public void AddTemplate(RoomTemplateObject template)
+
53 public void AddTemplate(RoomTemplateObject template)
54 {
-
55 if (template != null && !ContainsTemplate(template))
-
56 Entries.Add(new TemplateGroupEntry(template));
+
55 if (template != null && !ContainsTemplate(template))
+
56 Entries.Add(new TemplateGroupEntry(template));
57 }
58
-
63 private bool ContainsTemplate(RoomTemplateObject template)
+
63 private bool ContainsTemplate(RoomTemplateObject template)
64 {
-
65 foreach (var entry in Entries)
+
65 foreach (var entry in Entries)
66 {
67 if (entry.Template == template)
68 return true;
@@ -156,11 +156,11 @@
A container for storing a serialized room template.
A TemplateGroup entry.
A class for grouping room templates.
-
void AddTemplate(RoomTemplateObject template)
Add an entry for the template to the group if it does not already exist.
-
bool ContainsTemplate(RoomTemplateObject template)
Returns true if the template is contained in the group.
-
string Name
The unique group name.
-
List< TemplateGroupEntry > Entries
A list of template entries.
-
List< TemplateGroupsEntry > CreateData()
Returns a list of generation template group entries.
+
bool ContainsTemplate(RoomTemplateObject template)
Returns true if the template is contained in the group.
+
string Name
The unique group name.
+
List< TemplateGroupsEntry > CreateData()
Returns a list of generation template group entries.
+
void AddTemplate(RoomTemplateObject template)
Add an entry for the template to the group if it does not already exist.
+
List< TemplateGroupEntry > Entries
A list of template entries.
diff --git a/_template_group_editor_8cs_source.html b/_template_group_editor_8cs_source.html index 3c8eb22c..26181525 100644 --- a/_template_group_editor_8cs_source.html +++ b/_template_group_editor_8cs_source.html @@ -110,17 +110,17 @@
12 public override void OnInspectorGUI()
13 {
14 serializedObject.Update();
-
15 DrawDragAndDropArea();
+
15 DrawDragAndDropArea();
16 DrawDefaultInspector();
17 serializedObject.ApplyModifiedProperties();
18 }
19
-
23 private TemplateGroup GetTemplateGroup()
+
23 private TemplateGroup GetTemplateGroup()
24 {
25 return (TemplateGroup)serializedObject.targetObject;
26 }
27
-
31 private void DrawDragAndDropArea()
+
31 private void DrawDragAndDropArea()
32 {
33 var rect = GUILayoutUtility.GetRect(0, 50, GUILayout.ExpandWidth(true));
34 var style = new GUIStyle(GUI.skin.box) { alignment = TextAnchor.MiddleCenter };
@@ -135,16 +135,16 @@
43 Event.current.Use();
44 break;
45 case EventType.DragPerform:
-
46 AddDragAndDropTemplates();
+
46 AddDragAndDropTemplates();
47 Event.current.Use();
48 break;
49 }
50 }
51 }
52
-
56 private void AddDragAndDropTemplates()
+
56 private void AddDragAndDropTemplates()
57 {
-
58 var group = GetTemplateGroup();
+
58 var group = GetTemplateGroup();
59
60 foreach (var obj in DragAndDrop.objectReferences)
61 {
@@ -157,9 +157,9 @@
68 }
69}
The TemplateGroup editor.
-
void AddDragAndDropTemplates()
Adds any dragged and dropped templates to the group.
-
TemplateGroup GetTemplateGroup()
Returns the target template group.
-
void DrawDragAndDropArea()
Draws the drag and drop area and evaluates user input within the area.
+
TemplateGroup GetTemplateGroup()
Returns the target template group.
+
void AddDragAndDropTemplates()
Adds any dragged and dropped templates to the group.
+
void DrawDragAndDropArea()
Draws the drag and drop area and evaluates user input within the area.
A container for storing a serialized room template.
A class for grouping room templates.
diff --git a/_template_group_entry_8cs_source.html b/_template_group_entry_8cs_source.html index 7546adbc..5e226a09 100644 --- a/_template_group_entry_8cs_source.html +++ b/_template_group_entry_8cs_source.html @@ -108,11 +108,11 @@
10 {
11 [SerializeField]
12 private RoomTemplateObject _template;
-
16 public RoomTemplateObject Template { get => _template; set => _template = value; }
+
16 public RoomTemplateObject Template { get => _template; set => _template = value; }
17
18 [SerializeField]
19 private int _minQuantity;
-
23 public int MinQuantity
+
23 public int MinQuantity
24 {
25 get => _minQuantity;
26 set => _minQuantity = Mathf.Max(value, 0);
@@ -120,7 +120,7 @@
28
29 [SerializeField]
30 private int _maxQuantity = int.MaxValue;
-
34 public int MaxQuantity
+
34 public int MaxQuantity
35 {
36 get => _maxQuantity;
37 set => _maxQuantity = Mathf.Max(value, 0);
@@ -128,37 +128,37 @@
39
40 public void OnValidate()
41 {
-
42 MinQuantity = Mathf.Min(MinQuantity, MaxQuantity);
-
43 MaxQuantity = Mathf.Max(MinQuantity, MaxQuantity);
+
42 MinQuantity = Mathf.Min(MinQuantity, MaxQuantity);
+
43 MaxQuantity = Mathf.Max(MinQuantity, MaxQuantity);
44 }
45
-
50 public TemplateGroupEntry(RoomTemplateObject template)
+
50 public TemplateGroupEntry(RoomTemplateObject template)
51 {
-
52 Template = template;
+
52 Template = template;
53 }
54
-
61 public TemplateGroupEntry(RoomTemplateObject template, int minQuantity, int maxQuantity)
+
61 public TemplateGroupEntry(RoomTemplateObject template, int minQuantity, int maxQuantity)
62 {
-
63 Template = template;
-
64 MinQuantity = minQuantity;
-
65 MaxQuantity = maxQuantity;
+
63 Template = template;
+
64 MinQuantity = minQuantity;
+
65 MaxQuantity = maxQuantity;
66 }
67
-
71 public TemplateGroupsEntry CreateData()
+
71 public TemplateGroupsEntry CreateData()
72 {
-
73 return new TemplateGroupsEntry(Template.Template, MinQuantity, MaxQuantity);
+
73 return new TemplateGroupsEntry(Template.Template, MinQuantity, MaxQuantity);
74 }
75 }
76}
A container for storing a serialized room template.
-
RoomTemplate Template
Returns the generation template. If the template is not already assigned, it is loaded from the seria...
+
RoomTemplate Template
Returns the generation template. If the template is not already assigned, it is loaded from the seria...
A TemplateGroup entry.
-
RoomTemplateObject Template
The room template.
-
TemplateGroupsEntry CreateData()
Returns a new generation template group entry.
-
TemplateGroupEntry(RoomTemplateObject template, int minQuantity, int maxQuantity)
Initializes a new entry with quantity constraints.
-
int MinQuantity
The minimum number of times this entry is used in a layout.
-
TemplateGroupEntry(RoomTemplateObject template)
Initializes a new entry with no quantity constraints.
-
int MaxQuantity
The maximum number of times this entry is used in a layout.
+
int MaxQuantity
The maximum number of times this entry is used in a layout.
+
TemplateGroupsEntry CreateData()
Returns a new generation template group entry.
+
int MinQuantity
The minimum number of times this entry is used in a layout.
+
TemplateGroupEntry(RoomTemplateObject template)
Initializes a new entry with no quantity constraints.
+
RoomTemplateObject Template
The room template.
+
TemplateGroupEntry(RoomTemplateObject template, int minQuantity, int maxQuantity)
Initializes a new entry with quantity constraints.
diff --git a/_template_group_entry_drawer_8cs_source.html b/_template_group_entry_drawer_8cs_source.html index cac766c8..810c796c 100644 --- a/_template_group_entry_drawer_8cs_source.html +++ b/_template_group_entry_drawer_8cs_source.html @@ -107,39 +107,39 @@
9 [CustomPropertyDrawer(typeof(TemplateGroupEntry))]
10 public class TemplateGroupEntryDrawer : PropertyDrawer
11 {
-
15 private const float Spacing = 2;
+
15 private const float Spacing = 2;
16
-
20 private const float Padding = 4;
+
20 private const float Padding = 4;
21
22 public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
23 {
-
24 position.y += Padding;
+
24 position.y += Padding;
25
26 foreach (SerializedProperty prop in property)
27 {
28 position.height = EditorGUI.GetPropertyHeight(prop);
29 EditorGUI.PropertyField(position, prop, new GUIContent(prop.displayName));
-
30 position.y += position.height + Spacing;
+
30 position.y += position.height + Spacing;
31 }
32 }
33
34 public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
35 {
-
36 var height = Padding;
+
36 var height = Padding;
37
38 foreach (SerializedProperty prop in property)
39 {
-
40 height += EditorGUI.GetPropertyHeight(prop) + Spacing;
+
40 height += EditorGUI.GetPropertyHeight(prop) + Spacing;
41 }
42
-
43 height += Padding - Spacing;
+
43 height += Padding - Spacing;
44 return height;
45 }
46 }
47}
The TemplateGroup.Entry custom property drawer.
-
const float Spacing
The spacing between properties.
-
const float Padding
The top and bottom padding.
+
const float Spacing
The spacing between properties.
+
const float Padding
The top and bottom padding.
diff --git a/_template_save_settings_8cs_source.html b/_template_save_settings_8cs_source.html index cc8ec2c8..c1eff113 100644 --- a/_template_save_settings_8cs_source.html +++ b/_template_save_settings_8cs_source.html @@ -110,19 +110,19 @@
12 {
13 [SerializeField]
14 private string _savePath = "Assets/ManiaMap/RoomTemplates";
-
18 public string SavePath { get => _savePath; set => _savePath = value; }
+
18 public string SavePath { get => _savePath; set => _savePath = value; }
19
20 [SerializeField]
21 private string[] _searchPaths = new string[] { "Assets" };
-
25 public string[] SearchPaths { get => _searchPaths; set => _searchPaths = value; }
+
25 public string[] SearchPaths { get => _searchPaths; set => _searchPaths = value; }
26
31 [MenuItem("Mania Map/Batch Save Templates", priority = 0)]
-
32 public static void SaveAllTemplates()
+
32 public static void SaveAllTemplates()
33 {
-
34 GetSettings().BatchSaveTemplates();
+
34 GetSettings().BatchSaveTemplates();
35 }
36
-
42 private static TemplateSaveSettings GetSettings()
+
42 private static TemplateSaveSettings GetSettings()
43 {
44 var settings = Resources.Load<TemplateSaveSettings>("ManiaMap/TemplateSaveSettings");
45
@@ -130,26 +130,26 @@
47 return settings;
48
49 settings = CreateInstance<TemplateSaveSettings>();
-
50 FileUtility.CreateDirectory("Assets/Resources/ManiaMap");
+
50 FileUtility.CreateDirectory("Assets/Resources/ManiaMap");
51 var path = "Assets/Resources/ManiaMap/TemplateSaveSettings.asset";
52 AssetDatabase.CreateAsset(settings, path);
53 Debug.Log($"Template save settings created at: {path}");
54 return settings;
55 }
56
-
61 public void BatchSaveTemplates()
+
61 public void BatchSaveTemplates()
62 {
-
63 CreateSaveDirectory();
+
63 CreateSaveDirectory();
64
-
65 foreach (var guid in FileUtility.FindPrefabGuids(SearchPaths))
+
65 foreach (var guid in FileUtility.FindPrefabGuids(SearchPaths))
66 {
-
67 CreateRoomTemplate(guid);
+
67 CreateRoomTemplate(guid);
68 }
69
-
70 Log.Success("Saved room templates.");
+
70 Log.Success("Saved room templates.");
71 }
72
-
78 private void CreateRoomTemplate(string guid)
+
78 private void CreateRoomTemplate(string guid)
79 {
80 var assetPath = AssetDatabase.GUIDToAssetPath(guid);
81
@@ -161,15 +161,15 @@
87 return;
88
89 Debug.Log($"Processing room at {assetPath}.");
-
90 CreateRoomTemplate(room, guid);
+
90 CreateRoomTemplate(room, guid);
91 }
92 }
93
-
99 private void CreateRoomTemplate(RoomBehavior room, string prefabGuid)
+
99 private void CreateRoomTemplate(RoomBehavior room, string prefabGuid)
100 {
-
101 var path = TemplateSavePath(room);
+
101 var path = TemplateSavePath(room);
102 var asset = AssetDatabase.LoadAssetAtPath<RoomTemplateObject>(path);
-
103 var template = room.CreateData();
+
103 var template = room.CreateData();
104 EditorUtility.SetDirty(room);
105
106 if (asset == null)
@@ -185,39 +185,39 @@
116 // AssetDatabase.SaveAssetIfDirty(asset);
117 }
118
-
119 Log.Success($"Saved room template to {path}.");
+
119 Log.Success($"Saved room template to {path}.");
120 }
121
-
125 private void CreateSaveDirectory()
+
125 private void CreateSaveDirectory()
126 {
-
127 FileUtility.CreateDirectory(SavePath);
+
127 FileUtility.CreateDirectory(SavePath);
128 }
129
-
134 private string TemplateSavePath(RoomBehavior room)
+
134 private string TemplateSavePath(RoomBehavior room)
135 {
-
136 var path = FileUtility.ReplaceInvalidFileNameCharacters($"{room.name} [{room.Id:x}].asset");
-
137 return Path.Combine(SavePath, path);
+
136 var path = FileUtility.ReplaceInvalidFileNameCharacters($"{room.name} [{room.Id:x}].asset");
+
137 return Path.Combine(SavePath, path);
138 }
139 }
140}
Contains methods for dealing with files in in Unity.
Definition: FileUtility.cs:13
-
static string ReplaceInvalidFileNameCharacters(string str, char replacement='_')
Replaces all invalid filename characters in the string with the specified character.
Definition: FileUtility.cs:50
-
static string[] FindPrefabGuids(string[] searchPaths)
Returns an array of prefab asset GUID's at the specified search paths.
Definition: FileUtility.cs:72
-
static void CreateDirectory(string path)
Creates the directory in the assets folder if it does not already exist. The path must begin with the...
Definition: FileUtility.cs:20
+
static string ReplaceInvalidFileNameCharacters(string str, char replacement='_')
Replaces all invalid filename characters in the string with the specified character.
Definition: FileUtility.cs:50
+
static string[] FindPrefabGuids(string[] searchPaths)
Returns an array of prefab asset GUID's at the specified search paths.
Definition: FileUtility.cs:72
+
static void CreateDirectory(string path)
Creates the directory in the assets folder if it does not already exist. The path must begin with the...
Definition: FileUtility.cs:20
Contains methods for logging styled messages in Unity.
Definition: Log.cs:9
-
static void Success(string message)
Logs the message with the success style (green and bold).
Definition: Log.cs:14
+
static void Success(string message)
Logs the message with the success style (green and bold).
Definition: Log.cs:14
Settings for batch saving room templates for prefabs in a project.
-
string SavePath
The save path for the generated room templates.
-
void CreateRoomTemplate(RoomBehavior room, string prefabGuid)
Creates or overwrites the room template for the specified room.
-
static void SaveAllTemplates()
Batch saves room templates for prefabs based on the settings at ManiaMap/TemplateSaveSettings Resourc...
-
void CreateRoomTemplate(string guid)
Creates or overwrites the room template for the prefab at the specified project path,...
-
string TemplateSavePath(RoomBehavior room)
Returns the template save path for the room.
-
static TemplateSaveSettings GetSettings()
If a ManiaMap/TemplateSaveSettings asset exists within a Resources folder, loads and returns it....
-
string[] SearchPaths
The search paths used when searching for room prefabs.
-
void CreateSaveDirectory()
Creates the save directory within the project.
-
void BatchSaveTemplates()
Saves room templates for all prefabs with Room components found at the specified search paths.
+
void BatchSaveTemplates()
Saves room templates for all prefabs with Room components found at the specified search paths.
+
void CreateSaveDirectory()
Creates the save directory within the project.
+
void CreateRoomTemplate(string guid)
Creates or overwrites the room template for the prefab at the specified project path,...
+
static void SaveAllTemplates()
Batch saves room templates for prefabs based on the settings at ManiaMap/TemplateSaveSettings Resourc...
+
void CreateRoomTemplate(RoomBehavior room, string prefabGuid)
Creates or overwrites the room template for the specified room.
+
static TemplateSaveSettings GetSettings()
If a ManiaMap/TemplateSaveSettings asset exists within a Resources folder, loads and returns it....
+
string TemplateSavePath(RoomBehavior room)
Returns the template save path for the room.
+
string[] SearchPaths
The search paths used when searching for room prefabs.
+
string SavePath
The save path for the generated room templates.
A component for creating a room.
Definition: RoomBehavior.cs:16
-
RoomTemplate CreateData()
Returns a new generation room template.
+
RoomTemplate CreateData()
Returns a new generation room template.
A container for storing a serialized room template.
diff --git a/_template_save_settings_editor_8cs_source.html b/_template_save_settings_editor_8cs_source.html index 44e7bc4a..bccbf772 100644 --- a/_template_save_settings_editor_8cs_source.html +++ b/_template_save_settings_editor_8cs_source.html @@ -110,28 +110,28 @@
12 public override void OnInspectorGUI()
13 {
14 serializedObject.Update();
-
15 DrawSaveTemplatesButton();
+
15 DrawSaveTemplatesButton();
16 DrawDefaultInspector();
17 serializedObject.ApplyModifiedProperties();
18 }
19
-
23 private TemplateSaveSettings GetSettings()
+
23 private TemplateSaveSettings GetSettings()
24 {
25 return (TemplateSaveSettings)serializedObject.targetObject;
26 }
27
-
31 private void DrawSaveTemplatesButton()
+
31 private void DrawSaveTemplatesButton()
32 {
33 if (GUILayout.Button("Batch Save Templates"))
-
34 GetSettings().BatchSaveTemplates();
+
34 GetSettings().BatchSaveTemplates();
35 }
36 }
37}
The TemplateSaveSettings editor.
-
void DrawSaveTemplatesButton()
Draws the save templates button.
-
TemplateSaveSettings GetSettings()
Returns the target settings.
+
TemplateSaveSettings GetSettings()
Returns the target settings.
+
void DrawSaveTemplatesButton()
Draws the save templates button.
Settings for batch saving room templates for prefabs in a project.
-
void BatchSaveTemplates()
Saves room templates for all prefabs with Room components found at the specified search paths.
+
void BatchSaveTemplates()
Saves room templates for all prefabs with Room components found at the specified search paths.
diff --git a/_texture_utility_8cs_source.html b/_texture_utility_8cs_source.html index 013cd510..14351846 100644 --- a/_texture_utility_8cs_source.html +++ b/_texture_utility_8cs_source.html @@ -108,14 +108,14 @@
10 public static class TextureUtility
11 {
18 [MethodImpl(MethodImplOptions.AggressiveInlining)]
-
19 private static int Index(int row, int column, int columns)
+
19 private static int Index(int row, int column, int columns)
20 {
21 return row * columns + column;
22 }
23
-
28 public static void FillBorder(Texture2D texture)
+
28 public static void FillBorder(Texture2D texture)
29 {
-
30 if (!TextureIsNullOrEmpty(texture) && texture.width > 2 && texture.height > 2)
+
30 if (!TextureIsNullOrEmpty(texture) && texture.width > 2 && texture.height > 2)
31 {
32 var width = texture.width;
33 var height = texture.height;
@@ -123,21 +123,21 @@
35
36 for (int i = 1; i < height - 1; i++)
37 {
-
38 pixels[Index(i, width - 1, width)] = pixels[Index(i, width - 2, width)];
-
39 pixels[Index(i, 0, width)] = pixels[Index(i, 1, width)];
+
38 pixels[Index(i, width - 1, width)] = pixels[Index(i, width - 2, width)];
+
39 pixels[Index(i, 0, width)] = pixels[Index(i, 1, width)];
40 }
41
42 for (int j = 0; j < width; j++)
43 {
-
44 pixels[Index(height - 1, j, width)] = pixels[Index(height - 2, j, width)];
-
45 pixels[Index(0, j, width)] = pixels[Index(1, j, width)];
+
44 pixels[Index(height - 1, j, width)] = pixels[Index(height - 2, j, width)];
+
45 pixels[Index(0, j, width)] = pixels[Index(1, j, width)];
46 }
47 }
48 }
49
-
55 public static void Fill(Texture2D texture, Color32 color)
+
55 public static void Fill(Texture2D texture, Color32 color)
56 {
-
57 if (!TextureIsNullOrEmpty(texture))
+
57 if (!TextureIsNullOrEmpty(texture))
58 {
59 var pixels = texture.GetRawTextureData<Color32>();
60
@@ -148,9 +148,9 @@
65 }
66 }
67
-
74 public static void Fill(Texture2D texture, Color32 color, RectInt area)
+
74 public static void Fill(Texture2D texture, Color32 color, RectInt area)
75 {
-
76 if (!TextureIsNullOrEmpty(texture))
+
76 if (!TextureIsNullOrEmpty(texture))
77 {
78 var pixels = texture.GetRawTextureData<Color32>();
79 var textureWidth = texture.width;
@@ -162,28 +162,28 @@
85 for (int j = 0; j < area.width; j++)
86 {
87 var column = j + area.x;
-
88 pixels[Index(row, column, textureWidth)] = color;
+
88 pixels[Index(row, column, textureWidth)] = color;
89 }
90 }
91 }
92 }
93
-
99 public static void CompositeFill(Texture2D texture, Color color)
+
99 public static void CompositeFill(Texture2D texture, Color color)
100 {
-
101 if (!TextureIsNullOrEmpty(texture))
+
101 if (!TextureIsNullOrEmpty(texture))
102 {
103 var pixels = texture.GetRawTextureData<Color32>();
104
105 for (int i = 0; i < pixels.Length; i++)
106 {
-
107 pixels[i] = ColorUtility.CompositeColors(color, pixels[i]);
+
107 pixels[i] = ColorUtility.CompositeColors(color, pixels[i]);
108 }
109 }
110 }
111
-
118 public static void CompositeFill(Texture2D texture, Color color, RectInt area)
+
118 public static void CompositeFill(Texture2D texture, Color color, RectInt area)
119 {
-
120 if (!TextureIsNullOrEmpty(texture))
+
120 if (!TextureIsNullOrEmpty(texture))
121 {
122 var pixels = texture.GetRawTextureData<Color32>();
123 var textureWidth = texture.width;
@@ -195,16 +195,16 @@
129 for (int j = 0; j < area.width; j++)
130 {
131 var column = j + area.x;
-
132 var index = Index(row, column, textureWidth);
-
133 pixels[index] = ColorUtility.CompositeColors(color, pixels[index]);
+
132 var index = Index(row, column, textureWidth);
+
133 pixels[index] = ColorUtility.CompositeColors(color, pixels[index]);
134 }
135 }
136 }
137 }
138
-
144 public static void TileImage(Texture2D texture, Texture2D brush)
+
144 public static void TileImage(Texture2D texture, Texture2D brush)
145 {
-
146 if (!TextureIsNullOrEmpty(texture) && !TextureIsNullOrEmpty(brush))
+
146 if (!TextureIsNullOrEmpty(texture) && !TextureIsNullOrEmpty(brush))
147 {
148 var row = 0;
149 var brushPixels = brush.GetRawTextureData<Color32>();
@@ -220,9 +220,9 @@
159
160 for (int j = 0; j < textureWidth; j++)
161 {
-
162 var index = Index(i, j, textureWidth);
-
163 var color = brushPixels[Index(row, column, brushWidth)];
-
164 pixels[index] = ColorUtility.CompositeColors(color, pixels[index]);
+
162 var index = Index(i, j, textureWidth);
+
163 var color = brushPixels[Index(row, column, brushWidth)];
+
164 pixels[index] = ColorUtility.CompositeColors(color, pixels[index]);
165
166 if (++column >= brushWidth)
167 column = 0;
@@ -234,9 +234,9 @@
173 }
174 }
175
-
182 public static void DrawImage(Texture2D texture, Texture2D brush, Vector2Int point)
+
182 public static void DrawImage(Texture2D texture, Texture2D brush, Vector2Int point)
183 {
-
184 if (!TextureIsNullOrEmpty(texture) && !TextureIsNullOrEmpty(brush))
+
184 if (!TextureIsNullOrEmpty(texture) && !TextureIsNullOrEmpty(brush))
185 {
186 var pixels = texture.GetRawTextureData<Color32>();
187 var brushPixels = brush.GetRawTextureData<Color32>();
@@ -251,15 +251,15 @@
196 for (int j = 0; j < brushWidth; j++)
197 {
198 var column = j + point.x;
-
199 var index = Index(row, column, textureWidth);
-
200 var color = brushPixels[Index(i, j, brushWidth)];
-
201 pixels[index] = ColorUtility.CompositeColors(color, pixels[index]);
+
199 var index = Index(row, column, textureWidth);
+
200 var color = brushPixels[Index(i, j, brushWidth)];
+
201 pixels[index] = ColorUtility.CompositeColors(color, pixels[index]);
202 }
203 }
204 }
205 }
206
-
213 public static byte[] EncodeToBytes(Texture2D texture, string extension)
+
213 public static byte[] EncodeToBytes(Texture2D texture, string extension)
214 {
215 switch (extension.TrimStart('.').ToLower())
216 {
@@ -273,25 +273,25 @@
224 }
225 }
226
-
231 public static bool TextureIsNullOrEmpty(Texture2D texture)
+
231 public static bool TextureIsNullOrEmpty(Texture2D texture)
232 {
233 return texture == null || texture.width == 0 || texture.height == 0;
234 }
235 }
236}
Contains methods for manipulating colors.
Definition: ColorUtility.cs:13
-
static Color CompositeColors(Color colorA, Color colorB)
Calculates the composite of top color A onto bottom color B.
Definition: ColorUtility.cs:28
+
static Color CompositeColors(Color colorA, Color colorB)
Calculates the composite of top color A onto bottom color B.
Definition: ColorUtility.cs:28
Contains methods for manipulating textures.
-
static void TileImage(Texture2D texture, Texture2D brush)
Tiles the image across the texture.
-
static void CompositeFill(Texture2D texture, Color color, RectInt area)
Composites the color onto the pixels in the specified texture area.
-
static void DrawImage(Texture2D texture, Texture2D brush, Vector2Int point)
Draws the brush texture at the specified point.
-
static void Fill(Texture2D texture, Color32 color)
Fills the texture with the specified color.
-
static void CompositeFill(Texture2D texture, Color color)
Composites the color onto all pixels of the specified texture.
-
static byte[] EncodeToBytes(Texture2D texture, string extension)
Returns the image format bytes for the texture corresponding to the file extension (....
-
static void FillBorder(Texture2D texture)
Fills the 1 pixel border around the texture with the colors at a 1 pixel inset.
-
static bool TextureIsNullOrEmpty(Texture2D texture)
Returns true if the texture is null or an empty array.
-
static void Fill(Texture2D texture, Color32 color, RectInt area)
Fills the specified texture area with the specified color.
-
static int Index(int row, int column, int columns)
Returns the flat array index corresponding to the row-column index.
+
static int Index(int row, int column, int columns)
Returns the flat array index corresponding to the row-column index.
+
static void Fill(Texture2D texture, Color32 color)
Fills the texture with the specified color.
+
static void TileImage(Texture2D texture, Texture2D brush)
Tiles the image across the texture.
+
static void FillBorder(Texture2D texture)
Fills the 1 pixel border around the texture with the colors at a 1 pixel inset.
+
static void CompositeFill(Texture2D texture, Color color, RectInt area)
Composites the color onto the pixels in the specified texture area.
+
static bool TextureIsNullOrEmpty(Texture2D texture)
Returns true if the texture is null or an empty array.
+
static byte[] EncodeToBytes(Texture2D texture, string extension)
Returns the image format bytes for the texture corresponding to the file extension (....
+
static void Fill(Texture2D texture, Color32 color, RectInt area)
Fills the specified texture area with the specified color.
+
static void DrawImage(Texture2D texture, Texture2D brush, Vector2Int point)
Draws the brush texture at the specified point.
+
static void CompositeFill(Texture2D texture, Color color)
Composites the color onto all pixels of the specified texture.
diff --git a/_threshold_8cs_source.html b/_threshold_8cs_source.html index 22f5703b..11dd85c3 100644 --- a/_threshold_8cs_source.html +++ b/_threshold_8cs_source.html @@ -106,26 +106,26 @@
8 public class Threshold : MonoBehaviour
9 {
10 [SerializeField] private Vector3 _center;
-
14 public Vector3 Center { get => _center; set => _center = value; }
+
14 public Vector3 Center { get => _center; set => _center = value; }
15
16 [SerializeField] private Vector3 _size;
-
20 public Vector3 Size { get => _size; set => _size = value; }
+
20 public Vector3 Size { get => _size; set => _size = value; }
21
22 private void OnDrawGizmos()
23 {
-
24 var bounds = AreaBounds();
+
24 var bounds = AreaBounds();
25 Gizmos.color = Color.yellow;
26 Gizmos.DrawWireCube(bounds.center, bounds.size);
27 }
28
-
32 public Bounds AreaBounds()
+
32 public Bounds AreaBounds()
33 {
-
34 return new Bounds(Center + transform.position, Size);
+
34 return new Bounds(Center + transform.position, Size);
35 }
36
-
42 public Vector3 Parameterize(Vector3 position)
+
42 public Vector3 Parameterize(Vector3 position)
43 {
-
44 var bounds = AreaBounds();
+
44 var bounds = AreaBounds();
45 var delta = position - bounds.min;
46 var range = bounds.max - bounds.min;
47
@@ -136,9 +136,9 @@
52 return new Vector3(x, y, z);
53 }
54
-
60 public Vector3 Interpolate(Vector3 parameters)
+
60 public Vector3 Interpolate(Vector3 parameters)
61 {
-
62 var bounds = AreaBounds();
+
62 var bounds = AreaBounds();
63 var min = bounds.min;
64 var delta = bounds.max - bounds.min;
65
@@ -151,11 +151,11 @@
72 }
73}
An interpolatable area, useful for locating characters moving between door thresholds.
Definition: Threshold.cs:9
-
Vector3 Size
The size of the threshold area.
Definition: Threshold.cs:20
-
Vector3 Parameterize(Vector3 position)
Returns the interpolation parameters corresponding to the specified global position....
Definition: Threshold.cs:42
-
Vector3 Center
The center of the threshold area.
Definition: Threshold.cs:14
-
Vector3 Interpolate(Vector3 parameters)
Returns the global position corresponding to the specified interpolation parameters....
Definition: Threshold.cs:60
-
Bounds AreaBounds()
Returns the global bounds of the threshold area.
Definition: Threshold.cs:32
+
Bounds AreaBounds()
Returns the global bounds of the threshold area.
Definition: Threshold.cs:32
+
Vector3 Interpolate(Vector3 parameters)
Returns the global position corresponding to the specified interpolation parameters....
Definition: Threshold.cs:60
+
Vector3 Parameterize(Vector3 position)
Returns the interpolation parameters corresponding to the specified global position....
Definition: Threshold.cs:42
+
Vector3 Size
The size of the threshold area.
Definition: Threshold.cs:20
+
Vector3 Center
The center of the threshold area.
Definition: Threshold.cs:14
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior-members.html index 03fc24fa..17919c5e 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior-members.html @@ -96,35 +96,35 @@
-
MPewsey.ManiaMap.Unity.CellBehavior Member List
+
CellBehavior Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.CellBehavior, including all inherited members.

+

This is the complete list of members for CellBehavior, including all inherited members.

- - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + +
_index (defined in MPewsey.ManiaMap.Unity.CellBehavior)MPewsey.ManiaMap.Unity.CellBehaviorprivate
_isEmpty (defined in MPewsey.ManiaMap.Unity.CellBehavior)MPewsey.ManiaMap.Unity.CellBehaviorprivate
_room (defined in MPewsey.ManiaMap.Unity.CellBehavior)MPewsey.ManiaMap.Unity.CellBehaviorprivate
AddDoorsToCell(Cell cell)MPewsey.ManiaMap.Unity.CellBehaviorprivate
AddFeaturesToCell(Cell cell)MPewsey.ManiaMap.Unity.CellBehaviorprivate
CellSqrDistances(List< CellBehavior > cells, Vector3 position)MPewsey.ManiaMap.Unity.CellBehaviorprivatestatic
Center()MPewsey.ManiaMap.Unity.CellBehavior
CreateCell()MPewsey.ManiaMap.Unity.CellBehaviorprivate
CreateData()MPewsey.ManiaMap.Unity.CellBehavior
CreateEmptyCell()MPewsey.ManiaMap.Unity.CellBehaviorprivate
DrawFillColorGizmo()MPewsey.ManiaMap.Unity.CellBehaviorprivate
DrawOutlineGizmo()MPewsey.ManiaMap.Unity.CellBehaviorprivate
DrawXGizmo()MPewsey.ManiaMap.Unity.CellBehaviorprivate
FindClosestCell(Transform transform)MPewsey.ManiaMap.Unity.CellBehaviorstatic
FindDoors()MPewsey.ManiaMap.Unity.CellBehaviorprivate
FindFeatures()MPewsey.ManiaMap.Unity.CellBehaviorprivate
IndexMPewsey.ManiaMap.Unity.CellBehavior
Initialize(RoomBehavior template, Vector2Int index)MPewsey.ManiaMap.Unity.CellBehavior
IsEmptyMPewsey.ManiaMap.Unity.CellBehavior
OnDrawGizmos() (defined in MPewsey.ManiaMap.Unity.CellBehavior)MPewsey.ManiaMap.Unity.CellBehaviorprivate
OnValidate() (defined in MPewsey.ManiaMap.Unity.CellBehavior)MPewsey.ManiaMap.Unity.CellBehaviorprivate
Origin()MPewsey.ManiaMap.Unity.CellBehavior
RoomMPewsey.ManiaMap.Unity.CellBehavior
_index (defined in CellBehavior)CellBehaviorprivate
_isEmpty (defined in CellBehavior)CellBehaviorprivate
_room (defined in CellBehavior)CellBehaviorprivate
AddDoorsToCell(Cell cell)CellBehaviorprivate
AddFeaturesToCell(Cell cell)CellBehaviorprivate
CellSqrDistances(List< CellBehavior > cells, Vector3 position)CellBehaviorprivatestatic
Center()CellBehavior
CreateCell()CellBehaviorprivate
CreateData()CellBehavior
CreateEmptyCell()CellBehaviorprivate
DrawFillColorGizmo()CellBehaviorprivate
DrawOutlineGizmo()CellBehaviorprivate
DrawXGizmo()CellBehaviorprivate
FindClosestCell(Transform transform)CellBehaviorstatic
FindDoors()CellBehaviorprivate
FindFeatures()CellBehaviorprivate
IndexCellBehavior
Initialize(RoomBehavior template, Vector2Int index)CellBehavior
IsEmptyCellBehavior
OnDrawGizmos() (defined in CellBehavior)CellBehaviorprivate
OnValidate() (defined in CellBehavior)CellBehaviorprivate
Origin()CellBehavior
RoomCellBehavior
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.html index 5e01e531..a4cc4331 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.CellBehavior Class Reference +ManiaMap.Unity: CellBehavior Class Reference @@ -104,14 +104,14 @@ Static Private Member Functions | Private Attributes | List of all members -
MPewsey.ManiaMap.Unity.CellBehavior Class Reference
+
CellBehavior Class Reference

A component representing a RoomTemplate cell. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.CellBehavior:
+Inheritance diagram for CellBehavior:
@@ -119,93 +119,93 @@ - - - - - - - - - - - - + + + + + + + + + + + +

Public Member Functions

Vector2 Center ()
 Returns the local position for the center of the cell. More...
 
Cell CreateData ()
 Returns a new generation cell. More...
 
void Initialize (RoomBehavior template, Vector2Int index)
 Initializes the cell properties. More...
 
Vector2 Origin ()
 Returns the local position for the top-left corner of the cell. More...
 
Vector2 Center ()
 Returns the local position for the center of the cell. More...
 
Cell CreateData ()
 Returns a new generation cell. More...
 
void Initialize (RoomBehavior template, Vector2Int index)
 Initializes the cell properties. More...
 
Vector2 Origin ()
 Returns the local position for the top-left corner of the cell. More...
 
- - - + + +

Static Public Member Functions

static CellBehavior FindClosestCell (Transform transform)
 Returns the closest cell in the room parented to the specified transform. More...
 
static CellBehavior FindClosestCell (Transform transform)
 Returns the closest cell in the room parented to the specified transform. More...
 
- - - - - - - - - + + + + + + + + +

Properties

Vector2Int Index [getset]
 The index position of the cell in the room template. More...
 
bool IsEmpty [getset]
 True if the cell is empty. More...
 
RoomBehavior Room [getset]
 The parent room template. More...
 
Vector2Int Index [getset]
 The index position of the cell in the room template. More...
 
bool IsEmpty [getset]
 True if the cell is empty. More...
 
RoomBehavior Room [getset]
 The parent room template. More...
 
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Private Member Functions

void AddDoorsToCell (Cell cell)
 Adds the doors to the specified cell. More...
 
void AddFeaturesToCell (Cell cell)
 Adds the features to the specified cell. More...
 
Cell CreateCell ()
 Creates a new generation cell. More...
 
Cell CreateEmptyCell ()
 Performs validation and returns an empty generation cell. More...
 
void DrawFillColorGizmo ()
 Draws the cell fill color gizmo. More...
 
void DrawOutlineGizmo ()
 Draws the cell outline color gizmo. More...
 
void DrawXGizmo ()
 If the cell is empty, draws a gizmo for an X through the cell. More...
 
IEnumerable< DoorBehaviorFindDoors ()
 Returns a list of doors assigned to the cell. More...
 
IEnumerable< FeatureFindFeatures ()
 Returns a list of features assigned to the cell. More...
 
void OnDrawGizmos ()
 
void OnValidate ()
 
void AddDoorsToCell (Cell cell)
 Adds the doors to the specified cell. More...
 
void AddFeaturesToCell (Cell cell)
 Adds the features to the specified cell. More...
 
Cell CreateCell ()
 Creates a new generation cell. More...
 
Cell CreateEmptyCell ()
 Performs validation and returns an empty generation cell. More...
 
void DrawFillColorGizmo ()
 Draws the cell fill color gizmo. More...
 
void DrawOutlineGizmo ()
 Draws the cell outline color gizmo. More...
 
void DrawXGizmo ()
 If the cell is empty, draws a gizmo for an X through the cell. More...
 
IEnumerable< DoorBehaviorFindDoors ()
 Returns a list of doors assigned to the cell. More...
 
IEnumerable< FeatureFindFeatures ()
 Returns a list of features assigned to the cell. More...
 
void OnDrawGizmos ()
 
void OnValidate ()
 
- - - + + +

Static Private Member Functions

static float[] CellSqrDistances (List< CellBehavior > cells, Vector3 position)
 Returns the square distances between the cells and the specified position. More...
 
static float[] CellSqrDistances (List< CellBehavior > cells, Vector3 position)
 Returns the square distances between the cells and the specified position. More...
 
- - - - - - + + + + + +

Private Attributes

Vector2Int _index
 
bool _isEmpty
 
RoomBehavior _room
 
Vector2Int _index
 
bool _isEmpty
 
RoomBehavior _room
 

Detailed Description

A component representing a RoomTemplate cell.

Definition at line 13 of file CellBehavior.cs.

Member Function Documentation

- -

◆ AddDoorsToCell()

+ +

◆ AddDoorsToCell()

@@ -214,7 +214,7 @@

- + @@ -246,8 +246,8 @@

-

◆ AddFeaturesToCell()

+ +

◆ AddFeaturesToCell()

@@ -256,7 +256,7 @@

void MPewsey.ManiaMap.Unity.CellBehavior.AddDoorsToCell void AddDoorsToCell ( Cell  cell)
- + @@ -282,8 +282,8 @@

-

◆ CellSqrDistances()

+ +

◆ CellSqrDistances()

@@ -292,7 +292,7 @@

void MPewsey.ManiaMap.Unity.CellBehavior.AddFeaturesToCell void AddFeaturesToCell ( Cell  cell)
- + @@ -329,14 +329,14 @@

-

◆ Center()

+ +

◆ Center()

static float[] MPewsey.ManiaMap.Unity.CellBehavior.CellSqrDistances static float[] CellSqrDistances ( List< CellBehavior cells,
- + @@ -350,8 +350,8 @@

-

◆ CreateCell()

+ +

◆ CreateCell()

@@ -360,7 +360,7 @@

Vector2 MPewsey.ManiaMap.Unity.CellBehavior.Center Vector2 Center ( )
- + @@ -379,14 +379,14 @@

-

◆ CreateData()

+ +

◆ CreateData()

Cell MPewsey.ManiaMap.Unity.CellBehavior.CreateCell Cell CreateCell ( )
- + @@ -400,8 +400,8 @@

-

◆ CreateEmptyCell()

+ +

◆ CreateEmptyCell()

@@ -410,7 +410,7 @@

Cell MPewsey.ManiaMap.Unity.CellBehavior.CreateData Cell CreateData ( )
- + @@ -435,8 +435,8 @@

-

◆ DrawFillColorGizmo()

+ +

◆ DrawFillColorGizmo()

@@ -445,7 +445,7 @@

Cell MPewsey.ManiaMap.Unity.CellBehavior.CreateEmptyCell Cell CreateEmptyCell ( )
- + @@ -464,8 +464,8 @@

-

◆ DrawOutlineGizmo()

+ +

◆ DrawOutlineGizmo()

@@ -474,7 +474,7 @@

void MPewsey.ManiaMap.Unity.CellBehavior.DrawFillColorGizmo void DrawFillColorGizmo ( )
- + @@ -493,8 +493,8 @@

-

◆ DrawXGizmo()

+ +

◆ DrawXGizmo()

@@ -503,7 +503,7 @@

void MPewsey.ManiaMap.Unity.CellBehavior.DrawOutlineGizmo void DrawOutlineGizmo ( )
- + @@ -522,8 +522,8 @@

-

◆ FindClosestCell()

+ +

◆ FindClosestCell()

@@ -532,7 +532,7 @@

void MPewsey.ManiaMap.Unity.CellBehavior.DrawXGizmo void DrawXGizmo ( )
- + @@ -564,8 +564,8 @@

-

◆ FindDoors()

+ +

◆ FindDoors()

@@ -574,7 +574,7 @@

static CellBehavior MPewsey.ManiaMap.Unity.CellBehavior.FindClosestCell static CellBehavior FindClosestCell ( Transform  transform)
- + @@ -593,8 +593,8 @@

-

◆ FindFeatures()

+ +

◆ FindFeatures()

@@ -603,7 +603,7 @@

IEnumerable< DoorBehavior > MPewsey.ManiaMap.Unity.CellBehavior.FindDoors IEnumerable< DoorBehavior > FindDoors ( )
- + @@ -622,14 +622,14 @@

-

◆ Initialize()

+ +

◆ Initialize()

IEnumerable< Feature > MPewsey.ManiaMap.Unity.CellBehavior.FindFeatures IEnumerable< Feature > FindFeatures ( )
- + @@ -661,8 +661,8 @@

-

◆ OnDrawGizmos()

+ +

◆ OnDrawGizmos()

@@ -671,7 +671,7 @@

void MPewsey.ManiaMap.Unity.CellBehavior.Initialize void Initialize ( RoomBehavior  template,
- + @@ -688,8 +688,8 @@

-

◆ OnValidate()

+ +

◆ OnValidate()

@@ -698,7 +698,7 @@

void MPewsey.ManiaMap.Unity.CellBehavior.OnDrawGizmos void OnDrawGizmos ( )
- + @@ -715,14 +715,14 @@

-

◆ Origin()

+ +

◆ Origin()

void MPewsey.ManiaMap.Unity.CellBehavior.OnValidate void OnValidate ( )
- + @@ -737,8 +737,8 @@

Member Data Documentation

- -

◆ _index

+ +

◆ _index

@@ -747,7 +747,7 @@

Vector2 MPewsey.ManiaMap.Unity.CellBehavior.Origin Vector2 Origin ( )
- +
Vector2Int MPewsey.ManiaMap.Unity.CellBehavior._indexVector2Int _index
@@ -761,8 +761,8 @@

-

◆ _isEmpty

+ +

◆ _isEmpty

@@ -771,7 +771,7 @@

- +
bool MPewsey.ManiaMap.Unity.CellBehavior._isEmptybool _isEmpty
@@ -785,8 +785,8 @@

-

◆ _room

+ +

◆ _room

@@ -795,7 +795,7 @@

- +
RoomBehavior MPewsey.ManiaMap.Unity.CellBehavior._roomRoomBehavior _room
@@ -810,8 +810,8 @@

Property Documentation

- -

◆ Index

+ +

◆ Index

@@ -820,7 +820,7 @@

- +
Vector2Int MPewsey.ManiaMap.Unity.CellBehavior.IndexVector2Int Index
@@ -836,8 +836,8 @@

-

◆ IsEmpty

+ +

◆ IsEmpty

@@ -846,7 +846,7 @@

- +
bool MPewsey.ManiaMap.Unity.CellBehavior.IsEmptybool IsEmpty
@@ -862,8 +862,8 @@

-

◆ Room

+ +

◆ Room

@@ -872,7 +872,7 @@

- +
RoomBehavior MPewsey.ManiaMap.Unity.CellBehavior.RoomRoomBehavior Room
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.js index ed612cbc..a4af3bb1 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.js @@ -1,21 +1,21 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior = [ - [ "AddDoorsToCell", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.html#abdd1817ee62553ffb970e903b2b5b578", null ], - [ "AddFeaturesToCell", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.html#aef2eae5804782dd7e8b323d39ac14ab5", null ], - [ "CellSqrDistances", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.html#ab5374afb76cdc0c9e51f7d673ad3fda5", null ], - [ "Center", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.html#a4855e3498ad8ebc99fa2410b6c0d1bd9", null ], - [ "CreateCell", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.html#affc354e11acf7928e692de9499fab52e", null ], - [ "CreateData", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.html#a43c38774126a34c0791d3f1e35c34d4f", null ], - [ "CreateEmptyCell", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.html#ac426906071d7a04e4542603d7cc43fab", null ], - [ "DrawFillColorGizmo", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.html#a73819d4addc06c3491ef0d1774807424", null ], - [ "DrawOutlineGizmo", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.html#aa0a514e070dadae9a9ec5d3c9818ba80", null ], - [ "DrawXGizmo", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.html#a8fc6a140931e02b19620798e1b6e949d", null ], - [ "FindClosestCell", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.html#a2e844c7f114574bce9ed53be76214330", null ], - [ "FindDoors", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.html#a5dd8bfca29e61ba2c1d5323e5a72af9f", null ], - [ "FindFeatures", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.html#af67496c956855270db5f52d8d8e57218", null ], - [ "Initialize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.html#a910a61a31f919c0edaf06602ddc83e16", null ], - [ "Origin", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.html#ae4843c849e54325ed478193b242d0028", null ], - [ "Index", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.html#aea24a9e09979a81f6660cdbc400561f1", null ], - [ "IsEmpty", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.html#a4fb66532324c034586e9bea824941799", null ], - [ "Room", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.html#a54a452da2f77b715d5203ea3f6d27287", null ] + [ "AddDoorsToCell", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.html#aa93d4417415ea62827b0135cbd229de3", null ], + [ "AddFeaturesToCell", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.html#a230278bc7f1574c3745e150af8f70393", null ], + [ "CellSqrDistances", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.html#af4d77769fd5e7c11a168612b7d2ab740", null ], + [ "Center", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.html#a3a141b2c64b622fc539b4350f6635bc1", null ], + [ "CreateCell", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.html#a93a3bcb41115501996474f564ba77d5f", null ], + [ "CreateData", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.html#a2cc3f0674525ba3abb9b664cdf32f5a9", null ], + [ "CreateEmptyCell", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.html#a78aecaffda800fc4a0f85f7eaf32fd3a", null ], + [ "DrawFillColorGizmo", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.html#a6c80b48a2cf6a31ff5226789242c4a13", null ], + [ "DrawOutlineGizmo", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.html#a4f52b109a257d60a061e9583a42301b0", null ], + [ "DrawXGizmo", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.html#afe6b8b82bff4343220968d2c20c02bde", null ], + [ "FindClosestCell", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.html#aea437df9f8b5b1c946b891a5a47ee138", null ], + [ "FindDoors", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.html#ae4bff7f6abb853cc27e958a6e51ed3ae", null ], + [ "FindFeatures", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.html#a69437cf0a8cf870e0e68c7588d2493f8", null ], + [ "Initialize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.html#ab09e1fe770c5d478a5737a8cbda24a86", null ], + [ "Origin", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.html#a349d21e9d6ddc03d0fe8538d91541526", null ], + [ "Index", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.html#a4451e06b11f9e73a50d5de3b0c268a22", null ], + [ "IsEmpty", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.html#aaaa6c7dd3bd14dc2ce7f0780de528bb1", null ], + [ "Room", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_behavior.html#a7179d1fab952f72e3ad0ae53f452ca07", null ] ]; 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-
MPewsey.ManiaMap.Unity.CellChild Member List
+
CellChild Member List
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_child.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_child.html index 38ae177e..ea161380 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_child.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_child.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.CellChild Class Reference +ManiaMap.Unity: CellChild Class Reference @@ -101,91 +101,91 @@ Protected Attributes | Properties | List of all members

-
MPewsey.ManiaMap.Unity.CellChild Class Reference
+
CellChild Class Reference

An object that has a Cell as a parent. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.CellChild:
+Inheritance diagram for CellChild:
- - -MPewsey.ManiaMap.Unity.CollectableSpotBehavior -MPewsey.ManiaMap.Unity.DoorBehavior -MPewsey.ManiaMap.Unity.Feature -MPewsey.ManiaMap.Unity.RoomFlag + + +CollectableSpotBehavior +DoorBehavior +Feature +RoomFlag
- - - - - - - + + + + + + - - - + + - - - + + - - - + + - - - + + - - - - - - + + + + + - - + +

Public Member Functions

void AssignClosestCell ()
 Assigns the closest cell to the door. More...
 
virtual void AutoAssign ()
 If auto assign is enabled, assigns the closest cell to the object. More...
 
+
void AssignClosestCell ()
 Assigns the closest cell to the door. More...
 
virtual void AutoAssign ()
 If auto assign is enabled, assigns the closest cell to the object. More...
 
IReadOnlyList< DoorConnection > DoorConnections ()
 A list of room door connections.
 
+
 A list of room door connections.
 
Layout Layout ()
 The layout.
 
+
 The layout.
 
LayoutState LayoutState ()
 The layout state.
 
+
 The layout state.
 
RoomBehavior Room ()
 The parent room.
 
+
 The parent room.
 
Uid RoomId ()
 The room ID.
 
-Room RoomLayout ()
 Returns the room data.
 
+
 The room ID.
 
+Room RoomLayout ()
 Returns the room data.
 
RoomState RoomState ()
 Returns the room state.
 
 Returns the room state.
 
- - - - + + + +

Protected Attributes

bool _autoAssignCell = true
 
CellBehavior _cell
 
bool _autoAssignCell = true
 
CellBehavior _cell
 
- - - - - - + + + + + +

Properties

bool AutoAssignCell [getset]
 If true, the cell will be automatically assigned to the closest cell when update and save operations are performed. More...
 
CellBehavior Cell [getset]
 The parent cell. More...
 
bool AutoAssignCell [getset]
 If true, the cell will be automatically assigned to the closest cell when update and save operations are performed. More...
 
CellBehavior Cell [getset]
 The parent cell. More...
 

Detailed Description

An object that has a Cell as a parent.

Definition at line 9 of file CellChild.cs.

Member Function Documentation

- -

◆ AssignClosestCell()

+ +

◆ AssignClosestCell()

- + @@ -199,8 +199,8 @@

-

◆ AutoAssign()

+ +

◆ AutoAssign()

@@ -209,7 +209,7 @@

void MPewsey.ManiaMap.Unity.CellChild.AssignClosestCell void AssignClosestCell ( )
- + @@ -224,15 +224,15 @@

MPewsey.ManiaMap.Unity.CollectableSpotBehavior, and MPewsey.ManiaMap.Unity.DoorBehavior.

+

Reimplemented in CollectableSpotBehavior, and DoorBehavior.

Definition at line 64 of file CellChild.cs.

Member Data Documentation

- -

◆ _autoAssignCell

+ +

◆ _autoAssignCell

@@ -241,7 +241,7 @@

virtual void MPewsey.ManiaMap.Unity.CellChild.AutoAssign virtual void AutoAssign ( )
- +
bool MPewsey.ManiaMap.Unity.CellChild._autoAssignCell = truebool _autoAssignCell = true
@@ -255,8 +255,8 @@

-

◆ _cell

+ +

◆ _cell

@@ -265,7 +265,7 @@

- +
CellBehavior MPewsey.ManiaMap.Unity.CellChild._cellCellBehavior _cell
@@ -280,8 +280,8 @@

Property Documentation

- -

◆ AutoAssignCell

+ +

◆ AutoAssignCell

@@ -290,7 +290,7 @@

- +
bool MPewsey.ManiaMap.Unity.CellChild.AutoAssignCellbool AutoAssignCell
@@ -306,8 +306,8 @@

-

◆ Cell

+ +

◆ Cell

@@ -316,7 +316,7 @@

- +
CellBehavior MPewsey.ManiaMap.Unity.CellChild.CellCellBehavior Cell
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_child.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_child.js index 3c862ff3..8d1037bc 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_child.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_child.js @@ -1,14 +1,14 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_child = [ - [ "AssignClosestCell", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_child.html#a7e16eb85e3ff65c996c268a482a83af5", null ], - [ "AutoAssign", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_child.html#ae45121b3c0ffe28e4c8ea13de15568df", null ], - [ "DoorConnections", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_child.html#a2d6072203a48621b51151442d325ac6a", null ], - [ "Layout", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_child.html#aadf08d0b3627e744eeef006bd8bb31da", null ], - [ "LayoutState", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_child.html#a0ca2914126d208a6da0444f55148201b", null ], - [ "Room", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_child.html#a153dec5ed68f8471b1ebd6030519968a", null ], - [ "RoomId", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_child.html#a6f11084cf8b65c13fef5160b0216be04", null ], - [ "RoomLayout", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_child.html#a1b05e58890e3b88236947d3ee65c929c", null ], - [ "RoomState", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_child.html#ac08b3c3b47447f1ec497e45019ed1f49", null ], - [ "AutoAssignCell", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_child.html#a34c4ef076d073bf7594be4a0b9007f81", null ], - [ "Cell", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_child.html#a5df0e5c84065e72eb88a67a2d852962f", null ] + [ "AssignClosestCell", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_child.html#a808059ea22aa3907ac959106c0e3c4d7", null ], + [ "AutoAssign", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_child.html#a1e7813221373f5c6b08e2ee885bd3b5c", null ], + [ "DoorConnections", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_child.html#a511b916a3e5cb532a9da5ef89a1d5aca", null ], + [ "Layout", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_child.html#ad3d433a8f5290c6ca5e05cc39a6f7ce3", null ], + [ "LayoutState", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_child.html#ac5a79b0a5d3c9a9ecfd90caed78b293d", null ], + [ "Room", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_child.html#aecbca6067709a28e990afd0697cc97f6", null ], + [ "RoomId", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_child.html#a54892ff10d6ef4b92a494a5a24a473db", null ], + [ "RoomLayout", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_child.html#a8aa9fd93cd6c99a55c56c3e41b2a4fb8", null ], + [ "RoomState", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_child.html#a10b8ffae85ba425b06a88d5c3a92f7f9", null ], + [ "AutoAssignCell", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_child.html#a2984ccb0bc16a0eac64871fa0e541c2a", null ], + [ "Cell", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_cell_child.html#a659e25cd55dfa71016a29fdcd8f82854", null ] ]; 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-
MPewsey.ManiaMap.Unity.CollectableGroup Member List
+
CollectableGroup Member List
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_group.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_group.html index 629a6a67..41826831 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_group.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_group.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.CollectableGroup Class Reference +ManiaMap.Unity: CollectableGroup Class Reference @@ -101,14 +101,14 @@ Properties | Private Attributes | List of all members

-
MPewsey.ManiaMap.Unity.CollectableGroup Class Reference
+
CollectableGroup Class Reference

A class for creating groups of Collectable. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.CollectableGroup:
+Inheritance diagram for CollectableGroup:
@@ -116,24 +116,24 @@ - - + +

Public Member Functions

IEnumerable< int > GetCollectableIds ()
 
IEnumerable< int > GetCollectableIds ()
 
- - - - - - + + + + + +

Properties

List< CollectableGroupEntryCollectables [getset]
 A list of collectables. More...
 
string Name [getset]
 The group name. More...
 
List< CollectableGroupEntryCollectables [getset]
 A list of collectables. More...
 
string Name [getset]
 The group name. More...
 
- - - - + + + +

Private Attributes

List< CollectableGroupEntry_collectables = new List<CollectableGroupEntry>()
 
string _name = "<Name>"
 
List< CollectableGroupEntry_collectables = new List<CollectableGroupEntry>()
 
string _name = "<Name>"
 

Detailed Description

A class for creating groups of Collectable.

@@ -144,14 +144,14 @@

Definition at line 20 of file CollectableGroup.cs.

Member Function Documentation

- -

◆ GetCollectableIds()

+ +

◆ GetCollectableIds()

- + @@ -164,8 +164,8 @@

Member Data Documentation

- -

◆ _collectables

+ +

◆ _collectables

@@ -174,7 +174,7 @@

IEnumerable< int > MPewsey.ManiaMap.Unity.CollectableGroup.GetCollectableIds IEnumerable< int > GetCollectableIds ( )
- +
List<CollectableGroupEntry> MPewsey.ManiaMap.Unity.CollectableGroup._collectables = new List<CollectableGroupEntry>()List<CollectableGroupEntry> _collectables = new List<CollectableGroupEntry>()
@@ -188,8 +188,8 @@

-

◆ _name

+ +

◆ _name

@@ -198,7 +198,7 @@

- +
string MPewsey.ManiaMap.Unity.CollectableGroup._name = "<Name>"string _name = "<Name>"
@@ -213,8 +213,8 @@

Property Documentation

- -

◆ Collectables

+ +

◆ Collectables

@@ -223,7 +223,7 @@

- +
List<CollectableGroupEntry> MPewsey.ManiaMap.Unity.CollectableGroup.CollectablesList<CollectableGroupEntry> Collectables
@@ -239,8 +239,8 @@

-

◆ Name

+ +

◆ Name

@@ -249,7 +249,7 @@

- +
string MPewsey.ManiaMap.Unity.CollectableGroup.Namestring Name
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_group.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_group.js index 6b5565aa..a1e2600a 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_group.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_group.js @@ -1,5 +1,5 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_group = [ - [ "Collectables", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_group.html#ac7b128fd19ef3cbce2dfdda7432948df", null ], - [ "Name", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_group.html#a837a0708b0718c8004a0ed4495ca8b6d", null ] + [ "Collectables", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_group.html#a86d7afb6ba744bba07710606ee17c981", null ], + [ "Name", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_group.html#a7ee9065718e6628dc7791b756fa6c0f9", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_group.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_group.png index 34496a76fba6d3a3d281f833abf929a7de17a9ad..e085de154e58c9cf29a1c256d798b80456536e28 100644 GIT binary patch delta 483 zcmV<90UZ9&29X3IiBL{Q4GJ0x0000DNk~Le0001P0000`2m=5B0MGTX6p5MVDTp|NrAtu(9P^N>U$XCZnMnh%R0tY^Se?i1-OnRrONfR8=?W zgSf*vs%rmCvcI#XSLYS|O#|J#Tc)1k zjDCN2#+k3YyRv)gCNgfz4m*#|erDfIoq3t?&acWFzdGxdFTg$Nh<`w;s+;unI1v#y z0lcFJfS-JEkB2MI7xzQ+NM+?jy`*rmV$Y*OF=HYsobn-n;JO$r>qetR$9olOCKCbx+M}G61!<2V%$pEIN1|}7M#;qS~ zR&gI!to7cz%TGSwlDj6jIkIt<&dj|>%izo_agBYot(*z)pVaKmzyWMg-~cwsA15N> Zrhnc7KTY?@Gm!uQ002ovPDHLkV1m^zK`D8~x>-bywY_lC}3LtiqJ)i}i}jzHTl1!rOaf#p+0pOH-?okM?-m_^FxJEcKqW z?ppNwz6}kwojVQMN}`?JlWwbehQGcmT0H&8hQwg?vfU~#vufEp7d$Ujx+7b^#P5u> z)g9TFb}PycJTEVHG&%qA?#3%gp1Xqb*9uRX@>P2BUTwR{KTK8biQSv+>2ZlabaK4` zr>CdSAr%$XnI2Puy0(fm{9h-}5H^`Z!LH|!N`sm($6^Ccg)Yk(EEA5X_%L}S38^uv z7;;W#m^7oslL4f&K}9W5$U$f_P#G{#FqIuSuN3H|dF`b$;|4z&ka`7>`bkrdFr`$T zpIR^Sz>;^J!-Q)avNxHj-Ci5XmyvM6UsQMAspS)A-0#1xX4K%!yN*HG*5u{$+cV}a zwo>^RW7n=?7g+Z%!pvLs&a7>jdUMY%GkZVdh)4MPr$z54MJ>;Jd`02<@q~ACa=7eW zH~NLQcTU{;?3!q@DRK8T^2b^>2sOAtNU@myZRl*=6Qx)j#gh|a@E(pu5wW_ z^x?HutMqr^{AALZa%=I+Zyyg$e(d%Lyc_!$6!;yE>Z0%x`*9!~%o}HNTQB~-6b7({FGA^qP)(V9sPW_%Ta`Qi1 z32rO)OWE%CMYSqz<+*HwhwnJneC|2T#-(mD?d~-pw)d}sqF1M$s>#iL-#05v!Xo0y z?u^pgyR8}aExTV
-
MPewsey.ManiaMap.Unity.CollectableObject Member List
+
CollectableObject Member List

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_object.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_object.html index 46933629..43275481 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_object.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_object.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.CollectableObject Class Reference +ManiaMap.Unity: CollectableObject Class Reference @@ -101,14 +101,14 @@ Properties | Private Attributes | List of all members
-
MPewsey.ManiaMap.Unity.CollectableObject Class Reference
+
CollectableObject Class Reference

An object representing a collectable with a unique ID. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.CollectableObject:
+Inheritance diagram for CollectableObject:
@@ -116,27 +116,27 @@ - - + +

Protected Member Functions

virtual void OnValidate ()
 
virtual void OnValidate ()
 
- - - + + +

Properties

int Id [getset]
 The unique ID. More...
 
int Id [getset]
 The unique ID. More...
 
- - + +

Private Attributes

int _id
 
int _id
 

Detailed Description

An object representing a collectable with a unique ID.

Definition at line 9 of file CollectableObject.cs.

Member Function Documentation

- -

◆ OnValidate()

+ +

◆ OnValidate()

@@ -145,7 +145,7 @@

- + @@ -163,8 +163,8 @@

Member Data Documentation

- -

◆ _id

+ +

◆ _id

@@ -173,7 +173,7 @@

virtual void MPewsey.ManiaMap.Unity.CollectableObject.OnValidate virtual void OnValidate ( )
- +
int MPewsey.ManiaMap.Unity.CollectableObject._idint _id
@@ -188,8 +188,8 @@

Property Documentation

- -

◆ Id

+ +

◆ Id

@@ -198,7 +198,7 @@

- +
int MPewsey.ManiaMap.Unity.CollectableObject.Idint Id
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_object.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_object.js index 138ad21f..96711757 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_object.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_object.js @@ -1,4 +1,4 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_object = [ - [ "Id", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_object.html#a14b4cc89eb4e4ac19d23d170e2d1c3c8", null ] + [ "Id", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_object.html#afe0b47b3c92f2f69ea3da50cb72553eb", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_object.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_object.png index b2e3e501cd64d7e1d2a1f2eac2646e3118a9124e..7e2010ec32402fb1c8113dfe3b59c74a20a44cbe 100644 GIT binary patch delta 478 zcmV<40U`e028;wDiBL{Q4GJ0x0000DNk~Le0001R0000`2m=5B0QQmrPmv)ye*v3G zL_t(|0qvdJlENSmM9;i9|NqCkga9KqV~S;~bSicd=fWY<#8*T_b_!8d-6sdCsxH<4 z0)vTE)qcwN=FXO;&Q7XsHbC2=s`{)MFn5l+C%|*Q@q0MJDV+1^3`9V_iZwh-?(V zEj<8sYB%ul*i76F{N?Q>ZU=sWOC1QXRt^MMDhC2Al>-5m%7Fk&H48l!*srWtR?4*?EG^}i>8rTPk>h{#6$0A3wH UlspYr!TERN@z`)22WCw6C14+xR3m!~Vw5n%%>*?YcQo;Ck zZsfGb3Oug*_LaZy7anI;V7c+KYpzsZOkEk5C(m_-zmtNz7JgOo40=(?+MS^28Fx@A z!ei3)TAgV}bWYy;`v2YZ(z6qpFYj=iq<0}#=S`N%%BzCiLYCeC=IVS~zvu7%Kf3)- zBju_OZ~OKsySh|OTHRCp^*Q69`WZQ^Z(iHJziVOs3LUp)uM|C}zdCm()BbaXrSIYY zGgMv{-HmoXFuD{(`d@AY2gHK1VsCZ6)t*p~??sMx(<$AUF zoZGjqOk8I6=4-;=;-ib)`d)jSJ2k0f<-4=uldintUR;~gbnub+#vgb7*qwEnRJW?h zwSL0{mGudNIw~h$pHx~p#pyKbhrd+}ElsQm?~W@cuy8lH`HL_rM=)5hb|x@B5Y=g7 zZ3y4MA;tjmK0^gCB#0K2KMpegwJQ^c?rx+Kx-N5_i%OhJo$OANb5kh(ZYtE z*@v$zH8II_fy}K~y`;n!I^%D==lkK)DG4DUT@%6*`Z2pmNo}cEQ`%-p8hQ_w|lsA{& zaeF+go7wvNN3mG(u$Yr{%&&h-IF)AMV3hyRqtF|_$~N*?d|UG z76x-St5qU(oNhal5={CtaQJW z-8$u^r+mBh4lLX!^CRg?^)f03D)UFK#=7*6??TQ$vhRO1*O=+UauGzF i`HN{T6^U9`&up-8i=W|hWneboWbkzLb6Mw<&;$U*?TuXk diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior-members.html index a40c3cdc..562ff08a 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior-members.html @@ -96,44 +96,44 @@

-
MPewsey.ManiaMap.Unity.CollectableSpotBehavior Member List
+
CollectableSpotBehavior Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.CollectableSpotBehavior, including all inherited members.

+

This is the complete list of members for CollectableSpotBehavior, including all inherited members.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
_autoAssignCell (defined in MPewsey.ManiaMap.Unity.CellChild)MPewsey.ManiaMap.Unity.CellChildprotected
_cell (defined in MPewsey.ManiaMap.Unity.CellChild)MPewsey.ManiaMap.Unity.CellChildprotected
_group (defined in MPewsey.ManiaMap.Unity.CollectableSpotBehavior)MPewsey.ManiaMap.Unity.CollectableSpotBehaviorprivate
_id (defined in MPewsey.ManiaMap.Unity.CollectableSpotBehavior)MPewsey.ManiaMap.Unity.CollectableSpotBehaviorprivate
_onInitialize (defined in MPewsey.ManiaMap.Unity.CollectableSpotBehavior)MPewsey.ManiaMap.Unity.CollectableSpotBehaviorprivate
_weight (defined in MPewsey.ManiaMap.Unity.CollectableSpotBehavior)MPewsey.ManiaMap.Unity.CollectableSpotBehaviorprivate
Acquire()MPewsey.ManiaMap.Unity.CollectableSpotBehavior
AssignClosestCell()MPewsey.ManiaMap.Unity.CellChild
AutoAssign()MPewsey.ManiaMap.Unity.CollectableSpotBehaviorvirtual
AutoAssignCellMPewsey.ManiaMap.Unity.CellChild
Awake() (defined in MPewsey.ManiaMap.Unity.CollectableSpotBehavior)MPewsey.ManiaMap.Unity.CollectableSpotBehaviorprivate
CanAcquire()MPewsey.ManiaMap.Unity.CollectableSpotBehavior
CellMPewsey.ManiaMap.Unity.CellChild
CollectableId()MPewsey.ManiaMap.Unity.CollectableSpotBehavior
CreateData()MPewsey.ManiaMap.Unity.CollectableSpotBehavior
DoorConnections()MPewsey.ManiaMap.Unity.CellChild
Exists()MPewsey.ManiaMap.Unity.CollectableSpotBehavior
GroupMPewsey.ManiaMap.Unity.CollectableSpotBehavior
IdMPewsey.ManiaMap.Unity.CollectableSpotBehavior
Initialize()MPewsey.ManiaMap.Unity.CollectableSpotBehaviorprivate
IsAcquired()MPewsey.ManiaMap.Unity.CollectableSpotBehavior
IsInitializedMPewsey.ManiaMap.Unity.CollectableSpotBehavior
Layout()MPewsey.ManiaMap.Unity.CellChild
LayoutState()MPewsey.ManiaMap.Unity.CellChild
OnDestroy() (defined in MPewsey.ManiaMap.Unity.CollectableSpotBehavior)MPewsey.ManiaMap.Unity.CollectableSpotBehaviorprivate
OnInitializeMPewsey.ManiaMap.Unity.CollectableSpotBehavior
OnValidate() (defined in MPewsey.ManiaMap.Unity.CollectableSpotBehavior)MPewsey.ManiaMap.Unity.CollectableSpotBehaviorprivate
Room()MPewsey.ManiaMap.Unity.CellChild
RoomId()MPewsey.ManiaMap.Unity.CellChild
RoomLayout()MPewsey.ManiaMap.Unity.CellChild
RoomState()MPewsey.ManiaMap.Unity.CellChild
Weight (defined in MPewsey.ManiaMap.Unity.CollectableSpotBehavior)MPewsey.ManiaMap.Unity.CollectableSpotBehavior
_autoAssignCell (defined in CellChild)CellChildprotected
_cell (defined in CellChild)CellChildprotected
_group (defined in CollectableSpotBehavior)CollectableSpotBehaviorprivate
_id (defined in CollectableSpotBehavior)CollectableSpotBehaviorprivate
_onInitialize (defined in CollectableSpotBehavior)CollectableSpotBehaviorprivate
_weight (defined in CollectableSpotBehavior)CollectableSpotBehaviorprivate
Acquire()CollectableSpotBehavior
AssignClosestCell()CellChild
AutoAssign()CollectableSpotBehaviorvirtual
AutoAssignCellCellChild
Awake() (defined in CollectableSpotBehavior)CollectableSpotBehaviorprivate
CanAcquire()CollectableSpotBehavior
CellCellChild
CollectableId()CollectableSpotBehavior
CreateData()CollectableSpotBehavior
DoorConnections()CellChild
Exists()CollectableSpotBehavior
GroupCollectableSpotBehavior
IdCollectableSpotBehavior
Initialize()CollectableSpotBehaviorprivate
IsAcquired()CollectableSpotBehavior
IsInitializedCollectableSpotBehavior
Layout()CellChild
LayoutState()CellChild
OnDestroy() (defined in CollectableSpotBehavior)CollectableSpotBehaviorprivate
OnInitializeCollectableSpotBehavior
OnValidate() (defined in CollectableSpotBehavior)CollectableSpotBehaviorprivate
Room()CellChild
RoomId()CellChild
RoomLayout()CellChild
RoomState()CellChild
Weight (defined in CollectableSpotBehavior)CollectableSpotBehavior
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior.html index 3b16b8e1..424914b6 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.CollectableSpotBehavior Class Reference +ManiaMap.Unity: CollectableSpotBehavior Class Reference @@ -102,149 +102,149 @@ Private Member Functions | Private Attributes | List of all members

-
MPewsey.ManiaMap.Unity.CollectableSpotBehavior Class Reference
+
CollectableSpotBehavior Class Reference

Represents a collectable spot. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.CollectableSpotBehavior:
+Inheritance diagram for CollectableSpotBehavior:
- - -MPewsey.ManiaMap.Unity.CellChild + + +CellChild
- - - - - - - - - - + + + + + + + + + - - - - - - + + + + + - - - + + - - - - - - - + + + + + + - - - + + - - - + + - - - + + - - - + + - - - - - - + + + + + - - + +

Public Member Functions

bool Acquire ()
 If the collectable spot exists and has not already been acquired, adds it to the current layout state's acquired collectables and marks it as acquired. Returns true if this action is performed. More...
 
override void AutoAssign ()
 Auto assigns elements to the collectable spot. More...
 
bool CanAcquire ()
 Returns true if the collectable can be acquired. More...
 
+
bool Acquire ()
 If the collectable spot exists and has not already been acquired, adds it to the current layout state's acquired collectables and marks it as acquired. Returns true if this action is performed. More...
 
override void AutoAssign ()
 Auto assigns elements to the collectable spot. More...
 
bool CanAcquire ()
 Returns true if the collectable can be acquired. More...
 
int CollectableId ()
 The assigned collectable ID.
 
CollectableSpot CreateData ()
 Returns new generation data for the collectable spot. More...
 
+
 The assigned collectable ID.
 
CollectableSpot CreateData ()
 Returns new generation data for the collectable spot. More...
 
bool Exists ()
 True if the collectable spot exists.
 
+
 True if the collectable spot exists.
 
bool IsAcquired ()
 True if the collectable spot is already acquired.
 
- Public Member Functions inherited from MPewsey.ManiaMap.Unity.CellChild
void AssignClosestCell ()
 Assigns the closest cell to the door. More...
 
+
 True if the collectable spot is already acquired.
 
- Public Member Functions inherited from CellChild
void AssignClosestCell ()
 Assigns the closest cell to the door. More...
 
IReadOnlyList< DoorConnection > DoorConnections ()
 A list of room door connections.
 
+
 A list of room door connections.
 
Layout Layout ()
 The layout.
 
+
 The layout.
 
LayoutState LayoutState ()
 The layout state.
 
+
 The layout state.
 
RoomBehavior Room ()
 The parent room.
 
+
 The parent room.
 
Uid RoomId ()
 The room ID.
 
-Room RoomLayout ()
 Returns the room data.
 
+
 The room ID.
 
+Room RoomLayout ()
 Returns the room data.
 
RoomState RoomState ()
 Returns the room state.
 
 Returns the room state.
 
- - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + +

Properties

CollectableGroup Group [getset]
 The collectable group. More...
 
int Id [getset]
 The unique location ID, relative to the cell. More...
 
bool IsInitialized [getprivate set]
 True if the collectable spot is initialized. More...
 
CollectableSpotBehaviorEvent OnInitialize [getset]
 The event invoked after the object is initialized. More...
 
float Weight [getset]
 
- Properties inherited from MPewsey.ManiaMap.Unity.CellChild
bool AutoAssignCell [getset]
 If true, the cell will be automatically assigned to the closest cell when update and save operations are performed. More...
 
CellBehavior Cell [getset]
 The parent cell. More...
 
CollectableGroup Group [getset]
 The collectable group. More...
 
int Id [getset]
 The unique location ID, relative to the cell. More...
 
bool IsInitialized [getprivate set]
 True if the collectable spot is initialized. More...
 
CollectableSpotBehaviorEvent OnInitialize [getset]
 The event invoked after the object is initialized. More...
 
float Weight [getset]
 
- Properties inherited from CellChild
bool AutoAssignCell [getset]
 If true, the cell will be automatically assigned to the closest cell when update and save operations are performed. More...
 
CellBehavior Cell [getset]
 The parent cell. More...
 
- - - - - - - - - + + + + + + + + +

Private Member Functions

void Awake ()
 
void Initialize ()
 Initializes the collectable spot. More...
 
void OnDestroy ()
 
void OnValidate ()
 
void Awake ()
 
void Initialize ()
 Initializes the collectable spot. More...
 
void OnDestroy ()
 
void OnValidate ()
 
- - - - - - - - + + + + + + + +

Private Attributes

CollectableGroup _group
 
int _id
 
CollectableSpotBehaviorEvent _onInitialize = new CollectableSpotBehaviorEvent()
 
float _weight = 1
 
CollectableGroup _group
 
int _id
 
CollectableSpotBehaviorEvent _onInitialize = new CollectableSpotBehaviorEvent()
 
float _weight = 1
 
- - - - - + + + + +

Additional Inherited Members

- Protected Attributes inherited from MPewsey.ManiaMap.Unity.CellChild
bool _autoAssignCell = true
 
CellBehavior _cell
 
- Protected Attributes inherited from CellChild
bool _autoAssignCell = true
 
CellBehavior _cell
 

Detailed Description

Represents a collectable spot.

Definition at line 9 of file CollectableSpotBehavior.cs.

Member Function Documentation

- -

◆ Acquire()

+ +

◆ Acquire()

- + @@ -258,8 +258,8 @@

-

◆ AutoAssign()

+ +

◆ AutoAssign()

@@ -268,7 +268,7 @@

bool MPewsey.ManiaMap.Unity.CollectableSpotBehavior.Acquire bool Acquire ( )
- + @@ -283,14 +283,14 @@

MPewsey.ManiaMap.Unity.CellChild.

+

Reimplemented from CellChild.

Definition at line 107 of file CollectableSpotBehavior.cs.

- -

◆ Awake()

+ +

◆ Awake()

@@ -299,7 +299,7 @@

override void MPewsey.ManiaMap.Unity.CollectableSpotBehavior.AutoAssign override void AutoAssign ( )
- + @@ -316,14 +316,14 @@

-

◆ CanAcquire()

+ +

◆ CanAcquire()

void MPewsey.ManiaMap.Unity.CollectableSpotBehavior.Awake void Awake ( )
- + @@ -337,14 +337,14 @@

-

◆ CreateData()

+ +

◆ CreateData()

bool MPewsey.ManiaMap.Unity.CollectableSpotBehavior.CanAcquire bool CanAcquire ( )
- + @@ -358,8 +358,8 @@

-

◆ Initialize()

+ +

◆ Initialize()

@@ -368,7 +368,7 @@

CollectableSpot MPewsey.ManiaMap.Unity.CollectableSpotBehavior.CreateData CollectableSpot CreateData ( )
- + @@ -387,8 +387,8 @@

-

◆ OnDestroy()

+ +

◆ OnDestroy()

@@ -397,7 +397,7 @@

void MPewsey.ManiaMap.Unity.CollectableSpotBehavior.Initialize void Initialize ( )
- + @@ -414,8 +414,8 @@

-

◆ OnValidate()

+ +

◆ OnValidate()

@@ -424,7 +424,7 @@

void MPewsey.ManiaMap.Unity.CollectableSpotBehavior.OnDestroy void OnDestroy ( )
- + @@ -442,8 +442,8 @@

Member Data Documentation

- -

◆ _group

+ +

◆ _group

@@ -452,7 +452,7 @@

void MPewsey.ManiaMap.Unity.CollectableSpotBehavior.OnValidate void OnValidate ( )
- +
CollectableGroup MPewsey.ManiaMap.Unity.CollectableSpotBehavior._groupCollectableGroup _group
@@ -466,8 +466,8 @@

-

◆ _id

+ +

◆ _id

@@ -476,7 +476,7 @@

- +
int MPewsey.ManiaMap.Unity.CollectableSpotBehavior._idint _id
@@ -490,8 +490,8 @@

-

◆ _onInitialize

+ +

◆ _onInitialize

@@ -500,7 +500,7 @@

- +
CollectableSpotBehaviorEvent MPewsey.ManiaMap.Unity.CollectableSpotBehavior._onInitialize = new CollectableSpotBehaviorEvent()CollectableSpotBehaviorEvent _onInitialize = new CollectableSpotBehaviorEvent()
@@ -514,8 +514,8 @@

-

◆ _weight

+ +

◆ _weight

@@ -524,7 +524,7 @@

- +
float MPewsey.ManiaMap.Unity.CollectableSpotBehavior._weight = 1float _weight = 1
@@ -539,8 +539,8 @@

Property Documentation

- -

◆ Group

+ +

◆ Group

@@ -549,7 +549,7 @@

- +
CollectableGroup MPewsey.ManiaMap.Unity.CollectableSpotBehavior.GroupCollectableGroup Group
@@ -565,8 +565,8 @@

-

◆ Id

+ +

◆ Id

@@ -575,7 +575,7 @@

- +
int MPewsey.ManiaMap.Unity.CollectableSpotBehavior.Idint Id
@@ -591,8 +591,8 @@

-

◆ IsInitialized

+ +

◆ IsInitialized

@@ -601,7 +601,7 @@

- +
bool MPewsey.ManiaMap.Unity.CollectableSpotBehavior.IsInitializedbool IsInitialized
@@ -617,8 +617,8 @@

-

◆ OnInitialize

+ +

◆ OnInitialize

@@ -627,7 +627,7 @@

- +
CollectableSpotBehaviorEvent MPewsey.ManiaMap.Unity.CollectableSpotBehavior.OnInitializeCollectableSpotBehaviorEvent OnInitialize
@@ -643,8 +643,8 @@

-

◆ Weight

+ +

◆ Weight

@@ -653,7 +653,7 @@

- +
float MPewsey.ManiaMap.Unity.CollectableSpotBehavior.Weightfloat Weight
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior.js index 179df956..e7358b7c 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior.js @@ -1,15 +1,15 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior = [ - [ "Acquire", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior.html#a46d4fc01f989b6b674afb42eff95fb5b", null ], - [ "AutoAssign", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior.html#a9e5ccca9ee512bc0c66f262cfb0daf80", null ], - [ "CanAcquire", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior.html#af74783ae9008b86a557285168d1b4390", null ], - [ "CollectableId", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior.html#a2199de405c5de0445525ef2830764a9e", null ], - [ "CreateData", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior.html#afa9bd5a351ca90aff2e96258e624d3ff", null ], - [ "Exists", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior.html#a4c7ce5221efc72d7b82c8e12e6198eda", null ], - [ "Initialize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior.html#ac577d9a40d95c6d862b62936ca038a7e", null ], - [ "IsAcquired", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior.html#a2c2200129535fe8eceab3be9ccdcb0f2", null ], - [ "Group", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior.html#a83b7e7a45c9a77c82392879354ddbbe9", null ], - [ "Id", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior.html#a4e1b9f8467b80cf4bd33a2b79e9984f2", null ], - [ "IsInitialized", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior.html#add7f906c2eb656962c983bdb2c44064a", null ], - [ "OnInitialize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior.html#a80341513e0f08a05d6b3a58d9fd505c7", null ] + [ "Acquire", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior.html#abb3913604158c4a1019ccb25409a53c8", null ], + [ "AutoAssign", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior.html#a13a58a2214b67dce380eb6bd7997bdb4", null ], + [ "CanAcquire", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior.html#a627d670568946961902a16053c0a8a87", null ], + [ "CollectableId", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior.html#ac0d455bd0f7b901b4c6e6676a921fcf6", null ], + [ "CreateData", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior.html#a676c621a501d11c5643bf63889ad0a61", null ], + [ "Exists", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior.html#aa9a207f89881ad3eeb418619bef880ed", null ], + [ "Initialize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior.html#a98b1050f09da390896f964fb7a892391", null ], + [ "IsAcquired", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior.html#aa054c2746496e46c5fa69bfb1d893e7a", null ], + [ "Group", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior.html#a611dbbf90338baa4d20f3e42553537b7", null ], + [ "Id", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior.html#afe0b47b3c92f2f69ea3da50cb72553eb", null ], + [ "IsInitialized", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior.html#acf7e27e5129fb4febbb44dbd372a8a5a", null ], + [ "OnInitialize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior.html#aec2f7f050a4e4ce64ebf13bb355730c4", null ] ]; 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-
MPewsey.ManiaMap.Unity.CollectableSpotBehaviorEvent Class Reference
+
CollectableSpotBehaviorEvent Class Reference

An event that passes a CollectableSpot argument. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.CollectableSpotBehaviorEvent:
+Inheritance diagram for CollectableSpotBehaviorEvent:
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior_event.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior_event.png index 6bbe605fdbd45c2ddc59409a7f2fc3e9372c7a34..c491a5a5c583471ca52eb6986823703215f38a70 100644 GIT binary patch delta 816 zcmeC@yv?TA8Q|y6%O%Cdz`(%k>ERLtq+bJZ00%RWJb$w&aH67BJ<}^s7srqa#69Qnr7o3Nr|!^6&n_oTUGlSJ zL*DdbwY!b&x7mBX(y;x$O)sEm|F&oxVqJIvDFeAQBFy+L5Q zsZsXCH}&nM`%Py5=0AU{r&i&=Le!f^p8{jw@=tLwllvq8>{%aV`2Tq1OV_;ancqu~ zywWmPk8DousEYf0z@XOV1nO4>dF|}bV3>X(iFJm5w`hW$ z?a^Id4IWRbz13Wm{&wzm&Pj)uDq7pO&Sk1kv1O@jE8SdRazByxo}xz)i^Qud&qUX# z&CT`Ao>kho-TU`1u87`QKkX)$TSUxV{EW?0Z-0NVr!9!@@Vu)g+pcet z%RiAQZzuKe+sD{TB1_9HvhK*czYxndw|NlR} zEPk6Q_Rc($%~q40rMDtVjVX6q;RW&ThQ z51zC{B~@W-w5`p&cdj36tUleZvui6my>Eq6uKD+~Zwj;j-^w{x!+qIO#-n-h=T~Z8 zP4k+rsMPyTc(*<6^B=*9W{)K__Px;k=AgG@cAC{sopq<5+itN8)tb4x&(18`LA!UO zSGdRFGWp1ygKlBb`n}Aj4HjB^Uo!t{KB4W;wy+C~e3tqX%%*RvUw)#^D!b0!`DFK2LBIOtjZ5Nt zx7_}Jcf;>Z^ItE`<=(osVoBATQ*-BUfAicXCtUsC&N@I z)U`a{ztmka$wbR`flBO!<#v=yfA48cUGje`*GiS8t0s5_t%5W1 zJkFl+N=x%(`eFWsHGt_vkRt1eE7!vfSv^8PtlkVm))T>stR7*EtRA62nwI$L{^l!Z z)}*9OQ{`E}GGVb3*MwEbnE9pOx3YSg|5nO0*;Z7kR{3Z4nY(5wB^|GO9v`1{*JYje zH{&fY4cbRf`Z8^{5!&d%>b3$Kke^((LCYkX*c-H~< zD;dvU=g-&}dEV#T1ithrlZ?VURp}>=y}uKhdFBPf-G$$LQ{-i*{pQLvzIpc03znBf z=JU+^c3$UR^7_-9h&f7gbDw2gIev68As^6u{hEuwt
-
MPewsey.ManiaMap.Unity.DoorBehavior Member List
+
DoorBehavior Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.DoorBehavior, including all inherited members.

+

This is the complete list of members for DoorBehavior, including all inherited members.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
_autoAssignCell (defined in MPewsey.ManiaMap.Unity.CellChild)MPewsey.ManiaMap.Unity.CellChildprotected
_autoAssignDirection (defined in MPewsey.ManiaMap.Unity.DoorBehavior)MPewsey.ManiaMap.Unity.DoorBehaviorprivate
_cell (defined in MPewsey.ManiaMap.Unity.CellChild)MPewsey.ManiaMap.Unity.CellChildprotected
_code (defined in MPewsey.ManiaMap.Unity.DoorBehavior)MPewsey.ManiaMap.Unity.DoorBehaviorprivate
_connection (defined in MPewsey.ManiaMap.Unity.DoorBehavior)MPewsey.ManiaMap.Unity.DoorBehaviorprivate
_direction (defined in MPewsey.ManiaMap.Unity.DoorBehavior)MPewsey.ManiaMap.Unity.DoorBehaviorprivate
_onInitialize (defined in MPewsey.ManiaMap.Unity.DoorBehavior)MPewsey.ManiaMap.Unity.DoorBehaviorprivate
_type (defined in MPewsey.ManiaMap.Unity.DoorBehavior)MPewsey.ManiaMap.Unity.DoorBehaviorprivate
AddToDoorsDictionary()MPewsey.ManiaMap.Unity.DoorBehaviorprivate
AssertIsInitialized()MPewsey.ManiaMap.Unity.DoorBehaviorprivate
AssignClosestCell()MPewsey.ManiaMap.Unity.CellChild
AssignClosestDirection()MPewsey.ManiaMap.Unity.DoorBehavior
AutoAssign()MPewsey.ManiaMap.Unity.DoorBehaviorvirtual
AutoAssignCellMPewsey.ManiaMap.Unity.CellChild
AutoAssignDirectionMPewsey.ManiaMap.Unity.DoorBehavior
Awake() (defined in MPewsey.ManiaMap.Unity.DoorBehavior)MPewsey.ManiaMap.Unity.DoorBehaviorprivate
CellMPewsey.ManiaMap.Unity.CellChild
CodeMPewsey.ManiaMap.Unity.DoorBehavior
ConnectionMPewsey.ManiaMap.Unity.DoorBehavior
CreateData()MPewsey.ManiaMap.Unity.DoorBehavior
DirectionMPewsey.ManiaMap.Unity.DoorBehavior
DoorConnections()MPewsey.ManiaMap.Unity.CellChild
DoorsMPewsey.ManiaMap.Unity.DoorBehaviorprivatestatic
Exists()MPewsey.ManiaMap.Unity.DoorBehavior
FindClosestDirection()MPewsey.ManiaMap.Unity.DoorBehaviorprivate
FindDoor(Uid roomId, DoorConnection connection)MPewsey.ManiaMap.Unity.DoorBehaviorstatic
FindDoorConnection()MPewsey.ManiaMap.Unity.DoorBehaviorprivate
Initialize()MPewsey.ManiaMap.Unity.DoorBehaviorprivate
IsInitializedMPewsey.ManiaMap.Unity.DoorBehavior
Layout()MPewsey.ManiaMap.Unity.CellChild
LayoutState()MPewsey.ManiaMap.Unity.CellChild
OnDestroy() (defined in MPewsey.ManiaMap.Unity.DoorBehavior)MPewsey.ManiaMap.Unity.DoorBehaviorprivate
OnInitializeMPewsey.ManiaMap.Unity.DoorBehavior
RemoveFromDoorsDictionary()MPewsey.ManiaMap.Unity.DoorBehaviorprivate
Room()MPewsey.ManiaMap.Unity.CellChild
RoomId()MPewsey.ManiaMap.Unity.CellChild
RoomLayout()MPewsey.ManiaMap.Unity.CellChild
RoomState()MPewsey.ManiaMap.Unity.CellChild
ToRoomId()MPewsey.ManiaMap.Unity.DoorBehavior
TypeMPewsey.ManiaMap.Unity.DoorBehavior
_autoAssignCell (defined in CellChild)CellChildprotected
_autoAssignDirection (defined in DoorBehavior)DoorBehaviorprivate
_cell (defined in CellChild)CellChildprotected
_code (defined in DoorBehavior)DoorBehaviorprivate
_connection (defined in DoorBehavior)DoorBehaviorprivate
_direction (defined in DoorBehavior)DoorBehaviorprivate
_onInitialize (defined in DoorBehavior)DoorBehaviorprivate
_type (defined in DoorBehavior)DoorBehaviorprivate
AddToDoorsDictionary()DoorBehaviorprivate
AssertIsInitialized()DoorBehaviorprivate
AssignClosestCell()CellChild
AssignClosestDirection()DoorBehavior
AutoAssign()DoorBehaviorvirtual
AutoAssignCellCellChild
AutoAssignDirectionDoorBehavior
Awake() (defined in DoorBehavior)DoorBehaviorprivate
CellCellChild
CodeDoorBehavior
ConnectionDoorBehavior
CreateData()DoorBehavior
DirectionDoorBehavior
DoorConnections()CellChild
DoorsDoorBehaviorprivatestatic
Exists()DoorBehavior
FindClosestDirection()DoorBehaviorprivate
FindDoor(Uid roomId, DoorConnection connection)DoorBehaviorstatic
FindDoorConnection()DoorBehaviorprivate
Initialize()DoorBehaviorprivate
IsInitializedDoorBehavior
Layout()CellChild
LayoutState()CellChild
OnDestroy() (defined in DoorBehavior)DoorBehaviorprivate
OnInitializeDoorBehavior
RemoveFromDoorsDictionary()DoorBehaviorprivate
Room()CellChild
RoomId()CellChild
RoomLayout()CellChild
RoomState()CellChild
ToRoomId()DoorBehavior
TypeDoorBehavior
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html index 82e87659..d2ddc3eb 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.DoorBehavior Class Reference +ManiaMap.Unity: DoorBehavior Class Reference @@ -103,168 +103,168 @@ Private Member Functions | Private Attributes | List of all members
-
MPewsey.ManiaMap.Unity.DoorBehavior Class Reference
+
DoorBehavior Class Reference

A component representing a door. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.DoorBehavior:
+Inheritance diagram for DoorBehavior:
- - -MPewsey.ManiaMap.Unity.CellChild + + +CellChild
- - - - - - - - - - + + + + + + + + + - - - - - - - - - - + + + + + + + + + - - - + + - - - + + - - - + + - - - + + - - - - - - + + + + + - - + +

Public Member Functions

void AssignClosestDirection ()
 Assigns the closest direction to the door based on the door's relative position to the assigned cell. More...
 
override void AutoAssign ()
 Auto assigns elements to the door. More...
 
Door CreateData ()
 Returns a new generation door. More...
 
+
void AssignClosestDirection ()
 Assigns the closest direction to the door based on the door's relative position to the assigned cell. More...
 
override void AutoAssign ()
 Auto assigns elements to the door. More...
 
Door CreateData ()
 Returns a new generation door. More...
 
bool Exists ()
 True if the door exists in the layout.
 
Uid ToRoomId ()
 The room ID of the room this door connects to. More...
 
- Public Member Functions inherited from MPewsey.ManiaMap.Unity.CellChild
void AssignClosestCell ()
 Assigns the closest cell to the door. More...
 
+
 True if the door exists in the layout.
 
Uid ToRoomId ()
 The room ID of the room this door connects to. More...
 
- Public Member Functions inherited from CellChild
void AssignClosestCell ()
 Assigns the closest cell to the door. More...
 
IReadOnlyList< DoorConnection > DoorConnections ()
 A list of room door connections.
 
+
 A list of room door connections.
 
Layout Layout ()
 The layout.
 
+
 The layout.
 
LayoutState LayoutState ()
 The layout state.
 
+
 The layout state.
 
RoomBehavior Room ()
 The parent room.
 
+
 The parent room.
 
Uid RoomId ()
 The room ID.
 
-Room RoomLayout ()
 Returns the room data.
 
+
 The room ID.
 
+Room RoomLayout ()
 Returns the room data.
 
RoomState RoomState ()
 Returns the room state.
 
 Returns the room state.
 
- - - + + +

Static Public Member Functions

static DoorBehavior FindDoor (Uid roomId, DoorConnection connection)
 Finds the door with the specified room ID and door connection. Returns null if the door is not found. More...
 
static DoorBehavior FindDoor (Uid roomId, DoorConnection connection)
 Finds the door with the specified room ID and door connection. Returns null if the door is not found. More...
 
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Properties

bool AutoAssignDirection [getset]
 If true, the door direction will be automatically assigned to the cell when update and save operations are performed. More...
 
DoorCode Code [getset]
 The door code. More...
 
DoorConnection Connection [getprivate set]
 The associated door connection in the layout. More...
 
DoorDirection Direction [getset]
 The door direction. More...
 
static Dictionary< Uid, LinkedList< DoorBehavior > > Doors = new Dictionary<Uid, LinkedList<DoorBehavior>>() [get]
 A dictionary of doors by their room ID. More...
 
bool IsInitialized [getprivate set]
 True if the door has been initialized. More...
 
DoorBehaviorEvent OnInitialize [getset]
 The event invoked after the door is initialized. More...
 
DoorType Type [getset]
 The door type. More...
 
- Properties inherited from MPewsey.ManiaMap.Unity.CellChild
bool AutoAssignCell [getset]
 If true, the cell will be automatically assigned to the closest cell when update and save operations are performed. More...
 
CellBehavior Cell [getset]
 The parent cell. More...
 
bool AutoAssignDirection [getset]
 If true, the door direction will be automatically assigned to the cell when update and save operations are performed. More...
 
DoorCode Code [getset]
 The door code. More...
 
DoorConnection Connection [getprivate set]
 The associated door connection in the layout. More...
 
DoorDirection Direction [getset]
 The door direction. More...
 
static Dictionary< Uid, LinkedList< DoorBehavior > > Doors = new Dictionary<Uid, LinkedList<DoorBehavior>>() [get]
 A dictionary of doors by their room ID. More...
 
bool IsInitialized [getprivate set]
 True if the door has been initialized. More...
 
DoorBehaviorEvent OnInitialize [getset]
 The event invoked after the door is initialized. More...
 
DoorType Type [getset]
 The door type. More...
 
- Properties inherited from CellChild
bool AutoAssignCell [getset]
 If true, the cell will be automatically assigned to the closest cell when update and save operations are performed. More...
 
CellBehavior Cell [getset]
 The parent cell. More...
 
- - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + +

Private Member Functions

void AddToDoorsDictionary ()
 Adds the door to the doors dictionary. More...
 
void AssertIsInitialized ()
 Checks that the door is initialized and throws an exception if it isn't. More...
 
void Awake ()
 
DoorDirection FindClosestDirection ()
 Finds the closest door direction based on the door's relative position to the assigned cell. More...
 
DoorConnection FindDoorConnection ()
 Returns the door connection in the layout associated with the door. Returns null if the door connection does not exist in the layout. More...
 
void Initialize ()
 Initializes the door. More...
 
void OnDestroy ()
 
void RemoveFromDoorsDictionary ()
 Removes the door from the doors dictionary. More...
 
void AddToDoorsDictionary ()
 Adds the door to the doors dictionary. More...
 
void AssertIsInitialized ()
 Checks that the door is initialized and throws an exception if it isn't. More...
 
void Awake ()
 
DoorDirection FindClosestDirection ()
 Finds the closest door direction based on the door's relative position to the assigned cell. More...
 
DoorConnection FindDoorConnection ()
 Returns the door connection in the layout associated with the door. Returns null if the door connection does not exist in the layout. More...
 
void Initialize ()
 Initializes the door. More...
 
void OnDestroy ()
 
void RemoveFromDoorsDictionary ()
 Removes the door from the doors dictionary. More...
 
- - - - - - - - - - - - + + + + + + + + + + + +

Private Attributes

bool _autoAssignDirection = true
 
DoorCode _code
 
DoorConnection _connection
 
DoorDirection _direction
 
DoorBehaviorEvent _onInitialize
 
DoorType _type
 
bool _autoAssignDirection = true
 
DoorCode _code
 
DoorConnection _connection
 
DoorDirection _direction
 
DoorBehaviorEvent _onInitialize
 
DoorType _type
 
- - - - - + + + + +

Additional Inherited Members

- Protected Attributes inherited from MPewsey.ManiaMap.Unity.CellChild
bool _autoAssignCell = true
 
CellBehavior _cell
 
- Protected Attributes inherited from CellChild
bool _autoAssignCell = true
 
CellBehavior _cell
 

Detailed Description

A component representing a door.

Definition at line 11 of file DoorBehavior.cs.

Member Function Documentation

- -

◆ AddToDoorsDictionary()

+ +

◆ AddToDoorsDictionary()

@@ -273,7 +273,7 @@

- + @@ -292,8 +292,8 @@

-

◆ AssertIsInitialized()

+ +

◆ AssertIsInitialized()

@@ -302,7 +302,7 @@

void MPewsey.ManiaMap.Unity.DoorBehavior.AddToDoorsDictionary void AddToDoorsDictionary ( )
- + @@ -321,14 +321,14 @@

-

◆ AssignClosestDirection()

+ +

◆ AssignClosestDirection()

void MPewsey.ManiaMap.Unity.DoorBehavior.AssertIsInitialized void AssertIsInitialized ( )
- + @@ -342,8 +342,8 @@

-

◆ AutoAssign()

+ +

◆ AutoAssign()

@@ -352,7 +352,7 @@

void MPewsey.ManiaMap.Unity.DoorBehavior.AssignClosestDirection void AssignClosestDirection ( )
- + @@ -367,14 +367,14 @@

MPewsey.ManiaMap.Unity.CellChild.

+

Reimplemented from CellChild.

Definition at line 204 of file DoorBehavior.cs.

- -

◆ Awake()

+ +

◆ Awake()

@@ -383,7 +383,7 @@

override void MPewsey.ManiaMap.Unity.DoorBehavior.AutoAssign override void AutoAssign ( )
- + @@ -400,14 +400,14 @@

-

◆ CreateData()

+ +

◆ CreateData()

void MPewsey.ManiaMap.Unity.DoorBehavior.Awake void Awake ( )
- + @@ -421,8 +421,8 @@

-

◆ FindClosestDirection()

+ +

◆ FindClosestDirection()

@@ -431,7 +431,7 @@

Door MPewsey.ManiaMap.Unity.DoorBehavior.CreateData Door CreateData ( )
- + @@ -450,8 +450,8 @@

-

◆ FindDoor()

+ +

◆ FindDoor()

@@ -460,7 +460,7 @@

DoorDirection MPewsey.ManiaMap.Unity.DoorBehavior.FindClosestDirection DoorDirection FindClosestDirection ( )
- + @@ -497,8 +497,8 @@

-

◆ FindDoorConnection()

+ +

◆ FindDoorConnection()

@@ -507,7 +507,7 @@

static DoorBehavior MPewsey.ManiaMap.Unity.DoorBehavior.FindDoor static DoorBehavior FindDoor ( Uid  roomId,
- + @@ -526,8 +526,8 @@

-

◆ Initialize()

+ +

◆ Initialize()

@@ -536,7 +536,7 @@

DoorConnection MPewsey.ManiaMap.Unity.DoorBehavior.FindDoorConnection DoorConnection FindDoorConnection ( )
- + @@ -555,8 +555,8 @@

-

◆ OnDestroy()

+ +

◆ OnDestroy()

@@ -565,7 +565,7 @@

void MPewsey.ManiaMap.Unity.DoorBehavior.Initialize void Initialize ( )
- + @@ -582,8 +582,8 @@

-

◆ RemoveFromDoorsDictionary()

+ +

◆ RemoveFromDoorsDictionary()

@@ -592,7 +592,7 @@

void MPewsey.ManiaMap.Unity.DoorBehavior.OnDestroy void OnDestroy ( )
- + @@ -611,14 +611,14 @@

-

◆ ToRoomId()

+ +

◆ ToRoomId()

void MPewsey.ManiaMap.Unity.DoorBehavior.RemoveFromDoorsDictionary void RemoveFromDoorsDictionary ( )
- + @@ -633,8 +633,8 @@

Member Data Documentation

- -

◆ _autoAssignDirection

+ +

◆ _autoAssignDirection

@@ -643,7 +643,7 @@

Uid MPewsey.ManiaMap.Unity.DoorBehavior.ToRoomId Uid ToRoomId ( )
- +
bool MPewsey.ManiaMap.Unity.DoorBehavior._autoAssignDirection = truebool _autoAssignDirection = true
@@ -657,8 +657,8 @@

-

◆ _code

+ +

◆ _code

@@ -667,7 +667,7 @@

- +
DoorCode MPewsey.ManiaMap.Unity.DoorBehavior._codeDoorCode _code
@@ -681,8 +681,8 @@

-

◆ _connection

+ +

◆ _connection

@@ -691,7 +691,7 @@

- +
DoorConnection MPewsey.ManiaMap.Unity.DoorBehavior._connectionDoorConnection _connection
@@ -705,8 +705,8 @@

-

◆ _direction

+ +

◆ _direction

@@ -715,7 +715,7 @@

- +
DoorDirection MPewsey.ManiaMap.Unity.DoorBehavior._directionDoorDirection _direction
@@ -729,8 +729,8 @@

-

◆ _onInitialize

+ +

◆ _onInitialize

@@ -739,7 +739,7 @@

- +
DoorBehaviorEvent MPewsey.ManiaMap.Unity.DoorBehavior._onInitializeDoorBehaviorEvent _onInitialize
@@ -753,8 +753,8 @@

-

◆ _type

+ +

◆ _type

@@ -763,7 +763,7 @@

- +
DoorType MPewsey.ManiaMap.Unity.DoorBehavior._typeDoorType _type
@@ -778,8 +778,8 @@

Property Documentation

- -

◆ AutoAssignDirection

+ +

◆ AutoAssignDirection

@@ -788,7 +788,7 @@

- +
bool MPewsey.ManiaMap.Unity.DoorBehavior.AutoAssignDirectionbool AutoAssignDirection
@@ -804,8 +804,8 @@

-

◆ Code

+ +

◆ Code

@@ -814,7 +814,7 @@

- +
DoorCode MPewsey.ManiaMap.Unity.DoorBehavior.CodeDoorCode Code
@@ -830,8 +830,8 @@

-

◆ Connection

+ +

◆ Connection

@@ -840,7 +840,7 @@

- +
DoorConnection MPewsey.ManiaMap.Unity.DoorBehavior.ConnectionDoorConnection Connection
@@ -856,8 +856,8 @@

-

◆ Direction

+ +

◆ Direction

@@ -866,7 +866,7 @@

- +
DoorDirection MPewsey.ManiaMap.Unity.DoorBehavior.DirectionDoorDirection Direction
@@ -882,8 +882,8 @@

-

◆ Doors

+ +

◆ Doors

@@ -892,7 +892,7 @@

- +
Dictionary<Uid, LinkedList<DoorBehavior> > MPewsey.ManiaMap.Unity.DoorBehavior.Doors = new Dictionary<Uid, LinkedList<DoorBehavior>>()Dictionary<Uid, LinkedList<DoorBehavior> > Doors = new Dictionary<Uid, LinkedList<DoorBehavior>>()
@@ -908,8 +908,8 @@

-

◆ IsInitialized

+ +

◆ IsInitialized

@@ -918,7 +918,7 @@

- +
bool MPewsey.ManiaMap.Unity.DoorBehavior.IsInitializedbool IsInitialized
@@ -934,8 +934,8 @@

-

◆ OnInitialize

+ +

◆ OnInitialize

@@ -944,7 +944,7 @@

- +
DoorBehaviorEvent MPewsey.ManiaMap.Unity.DoorBehavior.OnInitializeDoorBehaviorEvent OnInitialize
@@ -960,8 +960,8 @@

-

◆ Type

+ +

◆ Type

@@ -970,7 +970,7 @@

- +
DoorType MPewsey.ManiaMap.Unity.DoorBehavior.TypeDoorType Type
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.js index 0988a0fd..63bbaad0 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.js @@ -1,23 +1,23 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior = [ - [ "AddToDoorsDictionary", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html#ad044c389425450cfff0b7c8f6cff0bb6", null ], - [ "AssertIsInitialized", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html#a9017378f006c1b11bdb09e4c2f0931af", null ], - [ "AssignClosestDirection", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html#a7fc1c4f10dcfcc2d075c4f3c6f211324", null ], - [ "AutoAssign", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html#aa42c1414e5869dc24ff714b1e5438af6", null ], - [ "CreateData", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html#a8aa843c47a083024fe315f20ecb9c7d5", null ], - [ "Exists", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html#a455daa52fffbedd43b1402e5dc2e4069", null ], - [ "FindClosestDirection", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html#a3e81499781dd4078ec1aadfbaa8aa8bf", null ], - [ "FindDoor", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html#a85665944fa249a41cd3bada0c8ed573e", null ], - [ "FindDoorConnection", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html#ad035f09cd57607cfa8a013a97b05feca", null ], - [ "Initialize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html#a9c6c46cf91473051048cfc72a294f4aa", null ], - [ "RemoveFromDoorsDictionary", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html#aa52db32ea8a555c725bc8dc367892aa3", null ], - [ "ToRoomId", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html#ad459c9fd2d8bbaf807c4fa1052da599b", null ], - [ "AutoAssignDirection", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html#a0938a9d6055a2cedbfd7005806c413b4", null ], - [ "Code", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html#a977e98b41c71a1ac1c23f25d82824afd", null ], - [ "Connection", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html#aab957fa10671760015a043ff1e9138d6", null ], - [ "Direction", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html#abf622fd6f6c99698b25bb47211e1be19", null ], - [ "Doors", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html#a579d18cdcfd981b1bb4e621baa6bce73", null ], - [ "IsInitialized", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html#a066569e6981ad70d8780ac829ed258ce", null ], - [ "OnInitialize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html#a7f438a3236fadca95b4cf63c059b9d3d", null ], - [ "Type", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html#aec3b4ced51384a1bbcda5609835710f3", null ] + [ "AddToDoorsDictionary", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html#a54612482b86ec29a144b19282af9e112", null ], + [ "AssertIsInitialized", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html#a6bb06fc918460c6fb5878ed8b905a6e1", null ], + [ "AssignClosestDirection", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html#a42d5d63549ab6f337e74bac23db56a1b", null ], + [ "AutoAssign", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html#a13a58a2214b67dce380eb6bd7997bdb4", null ], + [ "CreateData", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html#a3901dd3fb1c0507e248cf7dc15fa01ea", null ], + [ "Exists", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html#aa9a207f89881ad3eeb418619bef880ed", null ], + [ "FindClosestDirection", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html#a22fbddabb032f196757ca27640892dc0", null ], + [ "FindDoor", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html#a63b785cfc1e08f49ecd99b232f281bd6", null ], + [ "FindDoorConnection", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html#a5420c5cef755c3fd4c1e279fed32e256", null ], + [ "Initialize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html#a98b1050f09da390896f964fb7a892391", null ], + [ "RemoveFromDoorsDictionary", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html#aadaeca9f8086baab793a491cf93bc6ef", null ], + [ "ToRoomId", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html#a4259a636d3d6543f6e0c35a50374853b", null ], + [ "AutoAssignDirection", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html#a457b943be1c78fd0da4e349e2355ef83", null ], + [ "Code", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html#a7623f4fe92898423f3cea6d2dfbc2921", null ], + [ "Connection", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html#ade3899bbe39832f4da24d738186884aa", null ], + [ "Direction", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html#ae06a20523a81f67619a32a2dfe0310dd", null ], + [ "Doors", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html#a866aa21c834f97990b04b1fab9761003", null ], + [ "IsInitialized", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html#acf7e27e5129fb4febbb44dbd372a8a5a", null ], + [ "OnInitialize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html#a3fc8a64c639a27c784aa926c2702ab4e", null ], + [ "Type", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.html#aa3d710a2b3432fb5c02d22d166eccc9a", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior.png index 5bebb85c74d8be76e1b94935e3d3f951be9b7c13..d32dae0ae5b14e9cc4f8dac7c0b3e90e5854c912 100644 GIT binary patch delta 601 zcmZ3+*~Y5a8Q|y6%O%Cdz`(%k>ERLtq|<=7gM%4JD*5Lvny6@1&m`*U;uuoF_;&8w 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-
MPewsey.ManiaMap.Unity.DoorBehaviorEvent Class Reference
+
DoorBehaviorEvent Class Reference

An event that passes a Door argument. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.DoorBehaviorEvent:
+Inheritance diagram for DoorBehaviorEvent:
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-
MPewsey.ManiaMap.Unity.Drawing.ColorUtility Member List
+
ColorUtility Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Drawing.ColorUtility, including all inherited members.

+

This is the complete list of members for ColorUtility, including all inherited members.

- - + +
CompositeColors(Color colorA, Color colorB)MPewsey.ManiaMap.Unity.Drawing.ColorUtilitystatic
ConvertColor(Color4 color)MPewsey.ManiaMap.Unity.Drawing.ColorUtilitystatic
CompositeColors(Color colorA, Color colorB)ColorUtilitystatic
ConvertColor(Color4 color)ColorUtilitystatic
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_color_utility.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_color_utility.html index f80d905a..00eeaf96 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_color_utility.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_color_utility.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Drawing.ColorUtility Class Reference +ManiaMap.Unity: ColorUtility Class Reference @@ -99,7 +99,7 @@ -
MPewsey.ManiaMap.Unity.Drawing.ColorUtility Class Reference
+
ColorUtility Class Reference
@@ -108,12 +108,12 @@ - - - - - - + + + + + +

Static Public Member Functions

static Color CompositeColors (Color colorA, Color colorB)
 Calculates the composite of top color A onto bottom color B. More...
 
static Color32 ConvertColor (Color4 color)
 Converts a color to a Unity Color32. More...
 
static Color CompositeColors (Color colorA, Color colorB)
 Calculates the composite of top color A onto bottom color B. More...
 
static Color32 ConvertColor (Color4 color)
 Converts a color to a Unity Color32. More...
 

Detailed Description

Contains methods for manipulating colors.

@@ -125,8 +125,8 @@

Definition at line 12 of file ColorUtility.cs.

Member Function Documentation

- -

◆ CompositeColors()

+ +

◆ CompositeColors()

@@ -135,7 +135,7 @@

- + @@ -172,8 +172,8 @@

-

◆ ConvertColor()

+ +

◆ ConvertColor()

@@ -182,7 +182,7 @@

static Color MPewsey.ManiaMap.Unity.Drawing.ColorUtility.CompositeColors static Color CompositeColors ( Color  colorA,
- + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_color_utility.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_color_utility.js index ea6e4345..0048209a 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_color_utility.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_color_utility.js @@ -1,5 +1,5 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_color_utility = [ - [ "CompositeColors", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_color_utility.html#af71127de045d98582dfcd8492fbabdb0", null ], - [ "ConvertColor", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_color_utility.html#a9c93647eebaecf86292bc5178c199d6b", null ] + [ "CompositeColors", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_color_utility.html#a543487dd319bee41a975fdcb2504e753", null ], + [ "ConvertColor", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_color_utility.html#ab299c98f2bcea99105eaaf7656568cd0", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_editor_1_1_layout_map_behavior_editor-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_editor_1_1_layout_map_behavior_editor-members.html index 1e7cfff1..1c5d7b48 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_editor_1_1_layout_map_behavior_editor-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_editor_1_1_layout_map_behavior_editor-members.html @@ -96,13 +96,13 @@
-
MPewsey.ManiaMap.Unity.Drawing.Editor.LayoutMapBehaviorEditor Member List
+
LayoutMapBehaviorEditor Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Drawing.Editor.LayoutMapBehaviorEditor, including all inherited members.

+

This is the complete list of members for LayoutMapBehaviorEditor, including all inherited members.

static Color32 MPewsey.ManiaMap.Unity.Drawing.ColorUtility.ConvertColor static Color32 ConvertColor ( Color4  color)
- +
CreateLayoutMap()MPewsey.ManiaMap.Unity.Drawing.Editor.LayoutMapBehaviorEditorstatic
CreateLayoutMap()LayoutMapBehaviorEditorstatic

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_editor_1_1_layout_map_behavior_editor.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_editor_1_1_layout_map_behavior_editor.html index b023477f..0e6ea1b9 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_editor_1_1_layout_map_behavior_editor.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_editor_1_1_layout_map_behavior_editor.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Drawing.Editor.LayoutMapBehaviorEditor Class Reference +ManiaMap.Unity: LayoutMapBehaviorEditor Class Reference @@ -99,7 +99,7 @@ -
MPewsey.ManiaMap.Unity.Drawing.Editor.LayoutMapBehaviorEditor Class Reference
+
LayoutMapBehaviorEditor Class Reference
@@ -108,17 +108,17 @@ - - - + + +

Static Public Member Functions

static void CreateLayoutMap ()
 Creates a new layout map Game Object. More...
 
static void CreateLayoutMap ()
 Creates a new layout map Game Object. More...
 

Detailed Description

The LayoutMap editor.

Definition at line 9 of file LayoutMapBehaviorEditor.cs.

Member Function Documentation

- -

◆ CreateLayoutMap()

+ +

◆ CreateLayoutMap()

@@ -127,7 +127,7 @@

- + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_editor_1_1_layout_map_behavior_editor.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_editor_1_1_layout_map_behavior_editor.js index 205a485c..e41780d3 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_editor_1_1_layout_map_behavior_editor.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_editor_1_1_layout_map_behavior_editor.js @@ -1,4 +1,4 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_editor_1_1_layout_map_behavior_editor = [ - [ "CreateLayoutMap", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_editor_1_1_layout_map_behavior_editor.html#a46c253570ef26378c0d73b1f40b3fc0a", null ] + [ "CreateLayoutMap", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_editor_1_1_layout_map_behavior_editor.html#a06567b5439264a720d28ecf496044c1a", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_editor_1_1_layout_tilemap_behavior_editor-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_editor_1_1_layout_tilemap_behavior_editor-members.html index 71b5c3fe..4b62e61c 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_editor_1_1_layout_tilemap_behavior_editor-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_editor_1_1_layout_tilemap_behavior_editor-members.html @@ -96,13 +96,13 @@
-
MPewsey.ManiaMap.Unity.Drawing.Editor.LayoutTilemapBehaviorEditor Member List
+
LayoutTilemapBehaviorEditor Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Drawing.Editor.LayoutTilemapBehaviorEditor, including all inherited members.

+

This is the complete list of members for LayoutTilemapBehaviorEditor, including all inherited members.

static void MPewsey.ManiaMap.Unity.Drawing.Editor.LayoutMapBehaviorEditor.CreateLayoutMap static void CreateLayoutMap ( )
- +
CreateLayoutTilemap()MPewsey.ManiaMap.Unity.Drawing.Editor.LayoutTilemapBehaviorEditorstatic
CreateLayoutTilemap()LayoutTilemapBehaviorEditorstatic

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_editor_1_1_layout_tilemap_behavior_editor.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_editor_1_1_layout_tilemap_behavior_editor.html index e02e5a60..8b03fc2c 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_editor_1_1_layout_tilemap_behavior_editor.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_editor_1_1_layout_tilemap_behavior_editor.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Drawing.Editor.LayoutTilemapBehaviorEditor Class Reference +ManiaMap.Unity: LayoutTilemapBehaviorEditor Class Reference @@ -99,7 +99,7 @@ -
MPewsey.ManiaMap.Unity.Drawing.Editor.LayoutTilemapBehaviorEditor Class Reference
+
LayoutTilemapBehaviorEditor Class Reference
@@ -108,17 +108,17 @@ - - - + + +

Static Public Member Functions

static void CreateLayoutTilemap ()
 Creates a new layout tilemap Game Object. More...
 
static void CreateLayoutTilemap ()
 Creates a new layout tilemap Game Object. More...
 

Detailed Description

The LayoutTilemap editor.

Definition at line 9 of file LayoutTilemapBehaviorEditor.cs.

Member Function Documentation

- -

◆ CreateLayoutTilemap()

+ +

◆ CreateLayoutTilemap()

@@ -127,7 +127,7 @@

- + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_editor_1_1_layout_tilemap_behavior_editor.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_editor_1_1_layout_tilemap_behavior_editor.js index 510acd96..977c4904 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_editor_1_1_layout_tilemap_behavior_editor.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_editor_1_1_layout_tilemap_behavior_editor.js @@ -1,4 +1,4 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_editor_1_1_layout_tilemap_behavior_editor = [ - [ "CreateLayoutTilemap", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_editor_1_1_layout_tilemap_behavior_editor.html#a2123313d6a6d120ebd0eab1898601745", null ] + [ "CreateLayoutTilemap", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_editor_1_1_layout_tilemap_behavior_editor.html#ae79b6a6fa63e45adbd4cae92b11b597e", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_behavior-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_behavior-members.html index 29eb7cb8..8ca7fcbb 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_behavior-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_behavior-members.html @@ -96,56 +96,56 @@
-
MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior Member List
+
LayoutMapBehavior Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior, including all inherited members.

+

This is the complete list of members for LayoutMapBehavior, including all inherited members.

static void MPewsey.ManiaMap.Unity.Drawing.Editor.LayoutTilemapBehaviorEditor.CreateLayoutTilemap static void CreateLayoutTilemap ( )
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
_backgroundColor (defined in MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior)MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehaviorprivate
_doorDrawMode (defined in MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior)MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehaviorprivate
_filterMode (defined in MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior)MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehaviorprivate
_layerPositions (defined in MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior)MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehaviorprivate
_layersContainer (defined in MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior)MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehaviorprivate
_layout (defined in MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior)MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehaviorprivate
_layoutBounds (defined in MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior)MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehaviorprivate
_layoutState (defined in MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior)MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehaviorprivate
_mapTiles (defined in MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior)MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehaviorprivate
_padding (defined in MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior)MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehaviorprivate
_roomColor (defined in MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior)MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehaviorprivate
_roomDoors (defined in MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior)MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehaviorprivate
AssertIsInitialized()MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehaviorprivate
BackgroundColorMPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior
Clear()MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior
CreateLayers()MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehaviorprivate
CreateLayersContainer()MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior
DistinctLayerPositions(Layout layout)MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehaviorprivatestatic
DoorDrawModeMPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior
DoorExists(Room room, Vector2DInt position, DoorDirection direction)MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehaviorprivate
Draw()MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior
DrawFeatureTiles(Texture2D texture, Cell cell, Vector2Int point)MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehaviorprivate
DrawMap(Texture2D texture, int z)MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehaviorprivate
DrawMapTiles(Texture2D texture, int z)MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehaviorprivate
FilterModeMPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior
GetLayers()MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior
GetTextureSize()MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehaviorprivate
GetTile(Room room, Cell cell, Cell neighbor, Vector2DInt position, DoorDirection direction)MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehaviorprivate
Initialize(Layout layout, LayoutState state=null)MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior
InitializeFromManager()MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior
IsInitializedMPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior
LayerPositionsMPewsey.ManiaMap.Unity.Drawing.LayoutMapBehaviorprivate
LayerRange()MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior
LayersMPewsey.ManiaMap.Unity.Drawing.LayoutMapBehaviorprivate
Layers()MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehaviorprivate
LayersContainerMPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior
LayoutMPewsey.ManiaMap.Unity.Drawing.LayoutMapBehaviorprivate
LayoutBoundsMPewsey.ManiaMap.Unity.Drawing.LayoutMapBehaviorprivate
LayoutStateMPewsey.ManiaMap.Unity.Drawing.LayoutMapBehaviorprivate
MapTilesMPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior
PaddingMPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior
RoomColorMPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior
RoomDoorsMPewsey.ManiaMap.Unity.Drawing.LayoutMapBehaviorprivate
SaveImages(string path)MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior
_backgroundColor (defined in LayoutMapBehavior)LayoutMapBehaviorprivate
_doorDrawMode (defined in LayoutMapBehavior)LayoutMapBehaviorprivate
_filterMode (defined in LayoutMapBehavior)LayoutMapBehaviorprivate
_layerPositions (defined in LayoutMapBehavior)LayoutMapBehaviorprivate
_layersContainer (defined in LayoutMapBehavior)LayoutMapBehaviorprivate
_layout (defined in LayoutMapBehavior)LayoutMapBehaviorprivate
_layoutBounds (defined in LayoutMapBehavior)LayoutMapBehaviorprivate
_layoutState (defined in LayoutMapBehavior)LayoutMapBehaviorprivate
_mapTiles (defined in LayoutMapBehavior)LayoutMapBehaviorprivate
_padding (defined in LayoutMapBehavior)LayoutMapBehaviorprivate
_roomColor (defined in LayoutMapBehavior)LayoutMapBehaviorprivate
_roomDoors (defined in LayoutMapBehavior)LayoutMapBehaviorprivate
AssertIsInitialized()LayoutMapBehaviorprivate
BackgroundColorLayoutMapBehavior
Clear()LayoutMapBehavior
CreateLayers()LayoutMapBehaviorprivate
CreateLayersContainer()LayoutMapBehavior
DistinctLayerPositions(Layout layout)LayoutMapBehaviorprivatestatic
DoorDrawModeLayoutMapBehavior
DoorExists(Room room, Vector2DInt position, DoorDirection direction)LayoutMapBehaviorprivate
Draw()LayoutMapBehavior
DrawFeatureTiles(Texture2D texture, Cell cell, Vector2Int point)LayoutMapBehaviorprivate
DrawMap(Texture2D texture, int z)LayoutMapBehaviorprivate
DrawMapTiles(Texture2D texture, int z)LayoutMapBehaviorprivate
FilterModeLayoutMapBehavior
GetLayers()LayoutMapBehavior
GetTextureSize()LayoutMapBehaviorprivate
GetTile(Room room, Cell cell, Cell neighbor, Vector2DInt position, DoorDirection direction)LayoutMapBehaviorprivate
Initialize(Layout layout, LayoutState state=null)LayoutMapBehavior
InitializeFromManager()LayoutMapBehavior
IsInitializedLayoutMapBehavior
LayerPositionsLayoutMapBehaviorprivate
LayerRange()LayoutMapBehavior
LayersLayoutMapBehaviorprivate
Layers()LayoutMapBehaviorprivate
LayersContainerLayoutMapBehavior
LayoutLayoutMapBehaviorprivate
LayoutBoundsLayoutMapBehaviorprivate
LayoutStateLayoutMapBehaviorprivate
MapTilesLayoutMapBehavior
PaddingLayoutMapBehavior
RoomColorLayoutMapBehavior
RoomDoorsLayoutMapBehaviorprivate
SaveImages(string path)LayoutMapBehavior

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_behavior.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_behavior.html index 8cfbec81..57b04b18 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_behavior.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_behavior.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior Class Reference +ManiaMap.Unity: LayoutMapBehavior Class Reference @@ -103,165 +103,165 @@ Static Private Member Functions | Private Attributes | List of all members
-
MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior Class Reference
+
LayoutMapBehavior Class Reference

A component for creating maps of Layout layers. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior:
+Inheritance diagram for LayoutMapBehavior:
- - -MPewsey.ManiaMap.Unity.Drawing.IOnionMapTarget + + +IOnionMapTarget
- - - - - - - - - - + + + + + + + + + - - - - - - - - - - - - - - + + + + + + + + + + + + + +

Public Member Functions

void Clear ()
 Destroys all layers and clears the layers list. More...
 
void CreateLayersContainer ()
 If the layers container does not already exist, creates it and assigned it to the object. More...
 
void Draw ()
 Creates and draws the maps for the layout. More...
 
+
void Clear ()
 Destroys all layers and clears the layers list. More...
 
void CreateLayersContainer ()
 If the layers container does not already exist, creates it and assigned it to the object. More...
 
void Draw ()
 Creates and draws the maps for the layout. More...
 
IReadOnlyList< LayoutMapLayerGetLayers ()
 Returns a readonly list of layers.
 
void Initialize (Layout layout, LayoutState state=null)
 Initializes the map. More...
 
void InitializeFromManager ()
 Initializes the map from the current ManiaMapManager. More...
 
Vector2 LayerRange ()
 Returns a minimum (X) and maximum (Y) layer range vector. More...
 
void SaveImages (string path)
 Renders map images of all layout layers and saves them to the designated file path. The z (layer) values are added into the file paths before the file extension. More...
 
 Returns a readonly list of layers.
 
void Initialize (Layout layout, LayoutState state=null)
 Initializes the map. More...
 
void InitializeFromManager ()
 Initializes the map from the current ManiaMapManager. More...
 
Vector2 LayerRange ()
 Returns a minimum (X) and maximum (Y) layer range vector. More...
 
void SaveImages (string path)
 Renders map images of all layout layers and saves them to the designated file path. The z (layer) values are added into the file paths before the file extension. More...
 
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Properties

Color32 BackgroundColor [getset]
 The background color. More...
 
DoorDrawMode DoorDrawMode [getset]
 An option controlling which doors will be drawn. More...
 
FilterMode FilterMode [getset]
 The map texture filter mode. More...
 
bool IsInitialized [getprivate set]
 True if the map is initialized. More...
 
int[] LayerPositions [getset]
 An array of sorted layer positions. More...
 
List< LayoutMapLayerLayers = new List<LayoutMapLayer>() [getset]
 A list of layout map layers. More...
 
Transform LayersContainer [getset]
 The layers container. More...
 
Layout Layout [getset]
 The room layout. More...
 
RectangleInt LayoutBounds [getset]
 The bounds of the layout. More...
 
LayoutState LayoutState [getset]
 A dictionary of room door positions by room ID. More...
 
MapTiles MapTiles [getset]
 The map tiles. More...
 
Padding Padding [getset]
 The tile padding to include around the plot. More...
 
Color32 RoomColor [getset]
 The room color if visible. More...
 
Dictionary< Uid, List< DoorPosition > > RoomDoors [getset]
 A dictionary of door positions by their containing room. More...
 
Color32 BackgroundColor [getset]
 The background color. More...
 
DoorDrawMode DoorDrawMode [getset]
 An option controlling which doors will be drawn. More...
 
FilterMode FilterMode [getset]
 The map texture filter mode. More...
 
bool IsInitialized [getprivate set]
 True if the map is initialized. More...
 
int[] LayerPositions [getset]
 An array of sorted layer positions. More...
 
List< LayoutMapLayerLayers = new List<LayoutMapLayer>() [getset]
 A list of layout map layers. More...
 
Transform LayersContainer [getset]
 The layers container. More...
 
Layout Layout [getset]
 The room layout. More...
 
RectangleInt LayoutBounds [getset]
 The bounds of the layout. More...
 
LayoutState LayoutState [getset]
 A dictionary of room door positions by room ID. More...
 
MapTiles MapTiles [getset]
 The map tiles. More...
 
Padding Padding [getset]
 The tile padding to include around the plot. More...
 
Color32 RoomColor [getset]
 The room color if visible. More...
 
Dictionary< Uid, List< DoorPosition > > RoomDoors [getset]
 A dictionary of door positions by their containing room. More...
 
- - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + +

Private Member Functions

void AssertIsInitialized ()
 Checks that the map is initialized and raises an exception if it isn't. More...
 
void CreateLayers ()
 Destroys or creates layers until the required quantity is met. More...
 
bool DoorExists (Room room, Vector2DInt position, DoorDirection direction)
 Returns true if the door exists for the room. More...
 
void DrawFeatureTiles (Texture2D texture, Cell cell, Vector2Int point)
 Draws the feature tiles for the cell onto the texture. More...
 
void DrawMap (Texture2D texture, int z)
 Draws the map onto the texture for the specified layer. More...
 
void DrawMapTiles (Texture2D texture, int z)
 Draws the map tiles onto the texture. More...
 
Vector2Int GetTextureSize ()
 Returns the width and height of the texture in pixels. More...
 
Texture2D GetTile (Room room, Cell cell, Cell neighbor, Vector2DInt position, DoorDirection direction)
 Returns the map tile corresponding to the wall or door location. Returns null if the tile has neither a wall or door. More...
 
IEnumerable< IOnionMapLayer > IOnionMapTarget. Layers ()
 Returns an enumerable of onion map layers for the target. More...
 
void AssertIsInitialized ()
 Checks that the map is initialized and raises an exception if it isn't. More...
 
void CreateLayers ()
 Destroys or creates layers until the required quantity is met. More...
 
bool DoorExists (Room room, Vector2DInt position, DoorDirection direction)
 Returns true if the door exists for the room. More...
 
void DrawFeatureTiles (Texture2D texture, Cell cell, Vector2Int point)
 Draws the feature tiles for the cell onto the texture. More...
 
void DrawMap (Texture2D texture, int z)
 Draws the map onto the texture for the specified layer. More...
 
void DrawMapTiles (Texture2D texture, int z)
 Draws the map tiles onto the texture. More...
 
Vector2Int GetTextureSize ()
 Returns the width and height of the texture in pixels. More...
 
Texture2D GetTile (Room room, Cell cell, Cell neighbor, Vector2DInt position, DoorDirection direction)
 Returns the map tile corresponding to the wall or door location. Returns null if the tile has neither a wall or door. More...
 
IEnumerable< IOnionMapLayer > IOnionMapTarget. Layers ()
 Returns an enumerable of onion map layers for the target. More...
 
- - - + + +

Static Private Member Functions

static int[] DistinctLayerPositions (Layout layout)
 Returns an array of sorted distinct layer positions for the layout. More...
 
static int[] DistinctLayerPositions (Layout layout)
 Returns an array of sorted distinct layer positions for the layout. More...
 
- - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + +

Private Attributes

Color32 _backgroundColor = Color.clear
 
DoorDrawMode _doorDrawMode = DoorDrawMode.AllDoors
 
FilterMode _filterMode = FilterMode.Point
 
int[] _layerPositions
 
Transform _layersContainer
 
Layout _layout
 
RectangleInt _layoutBounds
 
LayoutState _layoutState
 
MapTiles _mapTiles
 
Padding _padding = new Padding(1)
 
Color32 _roomColor = new Color32(75, 75, 75, 255)
 
Dictionary< Uid, List< DoorPosition > > _roomDoors
 
Color32 _backgroundColor = Color.clear
 
DoorDrawMode _doorDrawMode = DoorDrawMode.AllDoors
 
FilterMode _filterMode = FilterMode.Point
 
int[] _layerPositions
 
Transform _layersContainer
 
Layout _layout
 
RectangleInt _layoutBounds
 
LayoutState _layoutState
 
MapTiles _mapTiles
 
Padding _padding = new Padding(1)
 
Color32 _roomColor = new Color32(75, 75, 75, 255)
 
Dictionary< Uid, List< DoorPosition > > _roomDoors
 

Detailed Description

A component for creating maps of Layout layers.

Definition at line 13 of file LayoutMapBehavior.cs.

Member Function Documentation

- -

◆ AssertIsInitialized()

+ +

◆ AssertIsInitialized()

@@ -270,7 +270,7 @@

- + @@ -295,14 +295,14 @@

-

◆ Clear()

+ +

◆ Clear()

void MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior.AssertIsInitialized void AssertIsInitialized ( )
- + @@ -316,8 +316,8 @@

-

◆ CreateLayers()

+ +

◆ CreateLayers()

@@ -326,7 +326,7 @@

void MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior.Clear void Clear ( )
- + @@ -345,14 +345,14 @@

-

◆ CreateLayersContainer()

+ +

◆ CreateLayersContainer()

void MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior.CreateLayers void CreateLayers ( )
- + @@ -366,8 +366,8 @@

-

◆ DistinctLayerPositions()

+ +

◆ DistinctLayerPositions()

@@ -376,9 +376,9 @@

void MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior.CreateLayersContainer void CreateLayersContainer ( )
- + - + @@ -402,8 +402,8 @@

-

◆ DoorExists()

+ +

◆ DoorExists()

@@ -412,7 +412,7 @@

static int[] MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior.DistinctLayerPositions static int[] DistinctLayerPositions (Layout Layout  layout)
- + @@ -456,14 +456,14 @@

-

◆ Draw()

+ +

◆ Draw()

bool MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior.DoorExists bool DoorExists ( Room  room,
- + @@ -477,8 +477,8 @@

-

◆ DrawFeatureTiles()

+ +

◆ DrawFeatureTiles()

@@ -487,7 +487,7 @@

void MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior.Draw void Draw ( )
- + @@ -531,8 +531,8 @@

-

◆ DrawMap()

+ +

◆ DrawMap()

@@ -541,7 +541,7 @@

void MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior.DrawFeatureTiles void DrawFeatureTiles ( Texture2D  texture,
- + @@ -578,8 +578,8 @@

-

◆ DrawMapTiles()

+ +

◆ DrawMapTiles()

@@ -588,7 +588,7 @@

void MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior.DrawMap void DrawMap ( Texture2D  texture,
- + @@ -625,8 +625,8 @@

-

◆ GetTextureSize()

+ +

◆ GetTextureSize()

@@ -635,7 +635,7 @@

void MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior.DrawMapTiles void DrawMapTiles ( Texture2D  texture,
- + @@ -654,8 +654,8 @@

-

◆ GetTile()

+ +

◆ GetTile()

@@ -664,7 +664,7 @@

Vector2Int MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior.GetTextureSize Vector2Int GetTextureSize ( )
- + @@ -722,22 +722,22 @@

-

◆ Initialize()

+ +

◆ Initialize()

Texture2D MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior.GetTile Texture2D GetTile ( Room  room,
- + - + - + @@ -761,14 +761,14 @@

-

◆ InitializeFromManager()

+ +

◆ InitializeFromManager()

void MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior.Initialize void Initialize (Layout Layout  layout,
LayoutState LayoutState  state = null 
- + @@ -782,14 +782,14 @@

-

◆ LayerRange()

+ +

◆ LayerRange()

void MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior.InitializeFromManager void InitializeFromManager ( )
- + @@ -799,14 +799,14 @@

MPewsey.ManiaMap.Unity.Drawing.IOnionMapTarget.

+

Implements IOnionMapTarget.

Definition at line 153 of file LayoutMapBehavior.cs.

- -

◆ Layers()

+ +

◆ Layers()

@@ -815,7 +815,7 @@

Vector2 MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior.LayerRange Vector2 LayerRange ( )
- + @@ -830,18 +830,18 @@

MPewsey.ManiaMap.Unity.Drawing.IOnionMapTarget.

+

Implements IOnionMapTarget.

- -

◆ SaveImages()

+ +

◆ SaveImages()

IEnumerable< IOnionMapLayer > IOnionMapTarget. MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior.Layers IEnumerable< IOnionMapLayer > IOnionMapTarget. Layers ( )
- + @@ -863,8 +863,8 @@

Member Data Documentation

- -

◆ _backgroundColor

+ +

◆ _backgroundColor

@@ -873,7 +873,7 @@

void MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior.SaveImages void SaveImages ( string  path)
- +
Color32 MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior._backgroundColor = Color.clearColor32 _backgroundColor = Color.clear
@@ -887,8 +887,8 @@

-

◆ _doorDrawMode

+ +

◆ _doorDrawMode

@@ -897,7 +897,7 @@

- +
DoorDrawMode MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior._doorDrawMode = DoorDrawMode.AllDoorsDoorDrawMode _doorDrawMode = DoorDrawMode.AllDoors
@@ -911,8 +911,8 @@

-

◆ _filterMode

+ +

◆ _filterMode

@@ -921,7 +921,7 @@

- +
FilterMode MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior._filterMode = FilterMode.PointFilterMode _filterMode = FilterMode.Point
@@ -935,8 +935,8 @@

-

◆ _layerPositions

+ +

◆ _layerPositions

@@ -945,7 +945,7 @@

- +
int [] MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior._layerPositionsint [] _layerPositions
@@ -959,8 +959,8 @@

-

◆ _layersContainer

+ +

◆ _layersContainer

@@ -969,7 +969,7 @@

- +
Transform MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior._layersContainerTransform _layersContainer
@@ -983,8 +983,8 @@

-

◆ _layout

+ +

◆ _layout

@@ -993,7 +993,7 @@

- +
Layout MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior._layoutLayout _layout
@@ -1007,8 +1007,8 @@

-

◆ _layoutBounds

+ +

◆ _layoutBounds

@@ -1017,7 +1017,7 @@

- +
RectangleInt MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior._layoutBoundsRectangleInt _layoutBounds
@@ -1031,8 +1031,8 @@

-

◆ _layoutState

+ +

◆ _layoutState

@@ -1041,7 +1041,7 @@

- +
LayoutState MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior._layoutStateLayoutState _layoutState
@@ -1055,8 +1055,8 @@

-

◆ _mapTiles

+ +

◆ _mapTiles

@@ -1065,7 +1065,7 @@

- +
MapTiles MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior._mapTilesMapTiles _mapTiles
@@ -1079,8 +1079,8 @@

-

◆ _padding

+ +

◆ _padding

@@ -1089,7 +1089,7 @@

- +
Padding MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior._padding = new Padding(1)Padding _padding = new Padding(1)
@@ -1103,8 +1103,8 @@

-

◆ _roomColor

+ +

◆ _roomColor

@@ -1113,7 +1113,7 @@

- +
Color32 MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior._roomColor = new Color32(75, 75, 75, 255)Color32 _roomColor = new Color32(75, 75, 75, 255)
@@ -1127,8 +1127,8 @@

-

◆ _roomDoors

+ +

◆ _roomDoors

@@ -1137,7 +1137,7 @@

- +
Dictionary<Uid, List<DoorPosition> > MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior._roomDoorsDictionary<Uid, List<DoorPosition> > _roomDoors
@@ -1152,8 +1152,8 @@

Property Documentation

- -

◆ BackgroundColor

+ +

◆ BackgroundColor

@@ -1162,7 +1162,7 @@

- +
Color32 MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior.BackgroundColorColor32 BackgroundColor
@@ -1178,8 +1178,8 @@

-

◆ DoorDrawMode

+ +

◆ DoorDrawMode

@@ -1188,7 +1188,7 @@

- +
DoorDrawMode MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior.DoorDrawModeDoorDrawMode DoorDrawMode
@@ -1204,8 +1204,8 @@

-

◆ FilterMode

+ +

◆ FilterMode

@@ -1214,7 +1214,7 @@

- +
FilterMode MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior.FilterModeFilterMode FilterMode
@@ -1230,8 +1230,8 @@

-

◆ IsInitialized

+ +

◆ IsInitialized

@@ -1240,7 +1240,7 @@

- +
bool MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior.IsInitializedbool IsInitialized
@@ -1256,8 +1256,8 @@

-

◆ LayerPositions

+ +

◆ LayerPositions

@@ -1266,7 +1266,7 @@

- +
int [] MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior.LayerPositionsint [] LayerPositions
@@ -1282,8 +1282,8 @@

-

◆ Layers

+ +

◆ Layers

@@ -1292,7 +1292,7 @@

- +
List<LayoutMapLayer> MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior.Layers = new List<LayoutMapLayer>()List<LayoutMapLayer> Layers = new List<LayoutMapLayer>()
@@ -1308,8 +1308,8 @@

-

◆ LayersContainer

+ +

◆ LayersContainer

@@ -1318,7 +1318,7 @@

- +
Transform MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior.LayersContainerTransform LayersContainer
@@ -1334,8 +1334,8 @@

-

◆ Layout

+ +

◆ Layout

@@ -1344,7 +1344,7 @@

- +
Layout MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior.LayoutLayout Layout
@@ -1360,8 +1360,8 @@

-

◆ LayoutBounds

+ +

◆ LayoutBounds

@@ -1370,7 +1370,7 @@

- +
RectangleInt MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior.LayoutBoundsRectangleInt LayoutBounds
@@ -1386,8 +1386,8 @@

-

◆ LayoutState

+ +

◆ LayoutState

@@ -1396,7 +1396,7 @@

- +
LayoutState MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior.LayoutStateLayoutState LayoutState
@@ -1412,8 +1412,8 @@

-

◆ MapTiles

+ +

◆ MapTiles

@@ -1422,7 +1422,7 @@

- +
MapTiles MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior.MapTilesMapTiles MapTiles
@@ -1438,8 +1438,8 @@

-

◆ Padding

+ +

◆ Padding

@@ -1448,7 +1448,7 @@

- +
Padding MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior.PaddingPadding Padding
@@ -1464,8 +1464,8 @@

-

◆ RoomColor

+ +

◆ RoomColor

@@ -1474,7 +1474,7 @@

- +
Color32 MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior.RoomColorColor32 RoomColor
@@ -1490,8 +1490,8 @@

-

◆ RoomDoors

+ +

◆ RoomDoors

@@ -1500,7 +1500,7 @@

- +
Dictionary<Uid, List<DoorPosition> > MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior.RoomDoorsDictionary<Uid, List<DoorPosition> > RoomDoors
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], - [ "SaveImages", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_behavior.html#a296ecc0820e95dcf69ad40d1d55684f2", null ], - [ "BackgroundColor", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_behavior.html#ac18ed9cec6d5b57c8fa35215585d0113", null ], - [ "DoorDrawMode", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_behavior.html#a0b8960d557d35c4755d6df01fe2fa39c", null ], - [ "FilterMode", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_behavior.html#a4093c61662fe083cc5715d9ce965ff48", null ], - [ "IsInitialized", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_behavior.html#a9e0747ed9248ffd9b1b31067a1ea2c8d", null ], - [ "LayerPositions", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_behavior.html#af8b6fa0a64ab5d8b6071cf9777d7b4ee", null ], - [ "Layers", 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-
MPewsey.ManiaMap.Unity.Drawing.LayoutMapLayer Member List
+
LayoutMapLayer Member List

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_layer.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_layer.html index ec1a6a22..9b707a61 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_layer.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_layer.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Drawing.LayoutMapLayer Class Reference +ManiaMap.Unity: LayoutMapLayer Class Reference @@ -102,73 +102,73 @@ Properties | Private Member Functions | List of all members
-
MPewsey.ManiaMap.Unity.Drawing.LayoutMapLayer Class Reference
+
LayoutMapLayer Class Reference

A layer of a LayoutMap. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Drawing.LayoutMapLayer:
+Inheritance diagram for LayoutMapLayer:
- - -MPewsey.ManiaMap.Unity.Drawing.IOnionMapLayer + + +IOnionMapLayer
- - - + + +

Public Member Functions

void Initialize (Vector2Int size, int z)
 Initializes the layer. More...
 
void Initialize (Vector2Int size, int z)
 Initializes the layer. More...
 
- - - + + +

Static Public Member Functions

static LayoutMapLayer Create (LayoutMapBehavior map)
 Creates a new layout map layer and returns the result. More...
 
static LayoutMapLayer Create (LayoutMapBehavior map)
 Creates a new layout map layer and returns the result. More...
 
- - - - - - - - - - - - + + + + + + + + + + + +

Properties

LayoutMapBehavior LayoutMap [getprivate set]
 The parent layout map. More...
 
Sprite Sprite [getprivate set]
 The layer sprite. More...
 
SpriteRenderer SpriteRenderer [getprivate set]
 The attached sprite renderer component. More...
 
int Z [getprivate set]
 The layer coordinate. More...
 
LayoutMapBehavior LayoutMap [getprivate set]
 The parent layout map. More...
 
Sprite Sprite [getprivate set]
 The layer sprite. More...
 
SpriteRenderer SpriteRenderer [getprivate set]
 The attached sprite renderer component. More...
 
int Z [getprivate set]
 The layer coordinate. More...
 
- - - - - - - - - - - - - - + + + + + + + + + + + + + +

Private Member Functions

void IOnionMapLayer. Apply (Color color)
 Applies the specified color to the layer. More...
 
void Awake ()
 
Sprite CreateSprite (Texture2D texture)
 Creates a new sprite for the specified texture. More...
 
float IOnionMapLayer. Position ()
 The layer position. More...
 
void ResizeTexture (Vector2Int size)
 If the layer sprite does not exist, creates it and assigns it to the renderer. Otherwise, if the texture size does not match the specified size, reinitializes it and the sprite. More...
 
void IOnionMapLayer. Apply (Color color)
 Applies the specified color to the layer. More...
 
void Awake ()
 
Sprite CreateSprite (Texture2D texture)
 Creates a new sprite for the specified texture. More...
 
float IOnionMapLayer. Position ()
 The layer position. More...
 
void ResizeTexture (Vector2Int size)
 If the layer sprite does not exist, creates it and assigns it to the renderer. Otherwise, if the texture size does not match the specified size, reinitializes it and the sprite. More...
 

Detailed Description

A layer of a LayoutMap.

Definition at line 9 of file LayoutMapLayer.cs.

Member Function Documentation

- -

◆ Apply()

+ +

◆ Apply()

@@ -177,7 +177,7 @@

- + @@ -199,14 +199,14 @@

MPewsey.ManiaMap.Unity.Drawing.IOnionMapLayer.

+

Implements IOnionMapLayer.

Definition at line 38 of file LayoutMapLayer.cs.

- -

◆ Awake()

+ +

◆ Awake()

@@ -215,7 +215,7 @@

void IOnionMapLayer. MPewsey.ManiaMap.Unity.Drawing.LayoutMapLayer.Apply void IOnionMapLayer. Apply ( Color  color)
- + @@ -232,8 +232,8 @@

-

◆ Create()

+ +

◆ Create()

@@ -242,7 +242,7 @@

void MPewsey.ManiaMap.Unity.Drawing.LayoutMapLayer.Awake void Awake ( )
- + @@ -268,8 +268,8 @@

-

◆ CreateSprite()

+ +

◆ CreateSprite()

@@ -278,7 +278,7 @@

static LayoutMapLayer MPewsey.ManiaMap.Unity.Drawing.LayoutMapLayer.Create static LayoutMapLayer Create ( LayoutMapBehavior  map)
- + @@ -304,14 +304,14 @@

-

◆ Initialize()

+ +

◆ Initialize()

Sprite MPewsey.ManiaMap.Unity.Drawing.LayoutMapLayer.CreateSprite Sprite CreateSprite ( Texture2D  texture)
- + @@ -343,8 +343,8 @@

-

◆ Position()

+ +

◆ Position()

@@ -353,7 +353,7 @@

void MPewsey.ManiaMap.Unity.Drawing.LayoutMapLayer.Initialize void Initialize ( Vector2Int  size,
- + @@ -368,12 +368,12 @@

MPewsey.ManiaMap.Unity.Drawing.IOnionMapLayer.

+

Implements IOnionMapLayer.

- -

◆ ResizeTexture()

+ +

◆ ResizeTexture()

@@ -382,7 +382,7 @@

float IOnionMapLayer. MPewsey.ManiaMap.Unity.Drawing.LayoutMapLayer.Position float IOnionMapLayer. Position ( )
- + @@ -409,8 +409,8 @@

Property Documentation

- -

◆ LayoutMap

+ +

◆ LayoutMap

@@ -419,7 +419,7 @@

void MPewsey.ManiaMap.Unity.Drawing.LayoutMapLayer.ResizeTexture void ResizeTexture ( Vector2Int  size)
- +
LayoutMapBehavior MPewsey.ManiaMap.Unity.Drawing.LayoutMapLayer.LayoutMapLayoutMapBehavior LayoutMap
@@ -435,8 +435,8 @@

-

◆ Sprite

+ +

◆ Sprite

@@ -445,7 +445,7 @@

- +
Sprite MPewsey.ManiaMap.Unity.Drawing.LayoutMapLayer.SpriteSprite Sprite
@@ -461,8 +461,8 @@

-

◆ SpriteRenderer

+ +

◆ SpriteRenderer

@@ -471,7 +471,7 @@

- +
SpriteRenderer MPewsey.ManiaMap.Unity.Drawing.LayoutMapLayer.SpriteRendererSpriteRenderer SpriteRenderer
@@ -487,8 +487,8 @@

-

◆ Z

+ +

◆ Z

@@ -497,7 +497,7 @@

- +
int MPewsey.ManiaMap.Unity.Drawing.LayoutMapLayer.Zint Z
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_layer.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_layer.js index 56eb9f8a..14828957 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_layer.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_layer.js @@ -1,13 +1,13 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_layer = [ - [ "Apply", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_layer.html#a4c62e358fab42951478126c91e0c6030", null ], - [ "Create", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_layer.html#a1cf723f45336a9390ce8cd1534f30a7d", null ], - [ "CreateSprite", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_layer.html#af0e816387efd8633bc976e7c2453e01b", null ], - [ "Initialize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_layer.html#a15a03f3cc89343914c5535fad322d899", null ], - [ "Position", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_layer.html#a16d4518da1e86991ec5d6ae9e233f227", null ], - [ "ResizeTexture", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_layer.html#a7559aa05d921cb1d03dbd0b8712f6fd3", null ], - [ "LayoutMap", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_layer.html#a759f47e9a2b49eba8659bad15d99df79", null ], - [ "Sprite", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_layer.html#aeaf6b02e3942d30365005cc459cc553b", null ], - [ "SpriteRenderer", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_layer.html#ab209a3f3505e8c1a761f76b0bd8c5eb8", null ], - [ "Z", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_layer.html#a03ad787362d6ca4b0ccfe29bd33ab188", null ] + [ "Apply", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_layer.html#add1605f9b1d4e5e5a936d2b841e8886a", null ], + [ "Create", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_layer.html#a2e8b788804c0501ebc6f3a85eb90c5ba", null ], + [ "CreateSprite", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_layer.html#a624883aa43dedc7b5e0ad079aa957fb9", null ], + [ "Initialize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_layer.html#a100c117d9933c07f3af8e7fdd3d67bbc", null ], + [ "Position", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_layer.html#a0fa7d36418830e885e932598dac2717f", null ], + [ "ResizeTexture", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_layer.html#a07ae6e182f39602595b55e6dec8cfd61", null ], + [ "LayoutMap", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_layer.html#a18a0859eb1b9d967d7dbdffdfb8a114b", null ], + [ "Sprite", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_layer.html#a8ed3ef68989689a9822c390e4d4b24ff", null ], + [ "SpriteRenderer", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_layer.html#a38391d96a7d259dd8b6fd38963947bb3", null ], + [ "Z", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_map_layer.html#a5ed5bfe6933ed8cba853237650cc041b", null ] ]; 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-
MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior Member List
+
LayoutTilemapBehavior Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior, including all inherited members.

+

This is the complete list of members for LayoutTilemapBehavior, including all inherited members.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
_doorDrawMode (defined in MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior)MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehaviorprivate
_grid (defined in MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior)MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehaviorprivate
_layerPositions (defined in MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior)MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehaviorprivate
_layout (defined in MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior)MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehaviorprivate
_layoutState (defined in MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior)MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehaviorprivate
_roomColor (defined in MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior)MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehaviorprivate
_roomDoors (defined in MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior)MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehaviorprivate
AssertIsInitialized()MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehaviorprivate
Awake() (defined in MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior)MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehaviorprivate
Clear()MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior
CreateGrid()MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior
CreateLayers()MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehaviorprivate
DistinctLayerPositions(Layout layout)MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehaviorprivatestatic
DoorDrawModeMPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior
DoorExists(Room room, Vector2DInt position, DoorDirection direction)MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehaviorprivate
Draw()MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior
DrawMap(Tilemap tilemap, int z)MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehaviorprivate
GetFeatureFlags(Cell cell)MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehaviorprivate
GetLayers()MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior
GetTileFlag(Room room, Cell cell, Cell neighbor, Vector2DInt position, DoorDirection direction)MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehaviorprivate
GridMPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior
Initialize(Layout layout, LayoutState state=null)MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior
InitializeFromManager()MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior
IsInitializedMPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior
LayerPositionsMPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehaviorprivate
LayerRange()MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior
LayersMPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehaviorprivate
Layers()MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehaviorprivate
LayoutMPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehaviorprivate
LayoutStateMPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehaviorprivate
MapTilePoolMPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior
RoomColorMPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior
RoomDoorsMPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehaviorprivate
_doorDrawMode (defined in LayoutTilemapBehavior)LayoutTilemapBehaviorprivate
_grid (defined in LayoutTilemapBehavior)LayoutTilemapBehaviorprivate
_layerPositions (defined in LayoutTilemapBehavior)LayoutTilemapBehaviorprivate
_layout (defined in LayoutTilemapBehavior)LayoutTilemapBehaviorprivate
_layoutState (defined in LayoutTilemapBehavior)LayoutTilemapBehaviorprivate
_roomColor (defined in LayoutTilemapBehavior)LayoutTilemapBehaviorprivate
_roomDoors (defined in LayoutTilemapBehavior)LayoutTilemapBehaviorprivate
AssertIsInitialized()LayoutTilemapBehaviorprivate
Awake() (defined in LayoutTilemapBehavior)LayoutTilemapBehaviorprivate
Clear()LayoutTilemapBehavior
CreateGrid()LayoutTilemapBehavior
CreateLayers()LayoutTilemapBehaviorprivate
DistinctLayerPositions(Layout layout)LayoutTilemapBehaviorprivatestatic
DoorDrawModeLayoutTilemapBehavior
DoorExists(Room room, Vector2DInt position, DoorDirection direction)LayoutTilemapBehaviorprivate
Draw()LayoutTilemapBehavior
DrawMap(Tilemap tilemap, int z)LayoutTilemapBehaviorprivate
GetFeatureFlags(Cell cell)LayoutTilemapBehaviorprivate
GetLayers()LayoutTilemapBehavior
GetTileFlag(Room room, Cell cell, Cell neighbor, Vector2DInt position, DoorDirection direction)LayoutTilemapBehaviorprivate
GridLayoutTilemapBehavior
Initialize(Layout layout, LayoutState state=null)LayoutTilemapBehavior
InitializeFromManager()LayoutTilemapBehavior
IsInitializedLayoutTilemapBehavior
LayerPositionsLayoutTilemapBehaviorprivate
LayerRange()LayoutTilemapBehavior
LayersLayoutTilemapBehaviorprivate
Layers()LayoutTilemapBehaviorprivate
LayoutLayoutTilemapBehaviorprivate
LayoutStateLayoutTilemapBehaviorprivate
MapTilePoolLayoutTilemapBehavior
RoomColorLayoutTilemapBehavior
RoomDoorsLayoutTilemapBehaviorprivate
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html index 6939f41c..a2ab9bd7 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior Class Reference +ManiaMap.Unity: LayoutTilemapBehavior Class Reference @@ -103,136 +103,136 @@ Static Private Member Functions | Private Attributes | List of all members

-
MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior Class Reference
+
LayoutTilemapBehavior Class Reference

A component for creating tilemaps of layout layers. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior:
+Inheritance diagram for LayoutTilemapBehavior:
- - -MPewsey.ManiaMap.Unity.Drawing.IOnionMapTarget + + +IOnionMapTarget
- - - - - - - - - - + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + +

Public Member Functions

void Clear ()
 Destroys all layers and clears the layers list. More...
 
void CreateGrid ()
 Creates a new child grid component if it does not already exist. More...
 
void Draw ()
 Creates layer tilemaps for a layout. More...
 
+
void Clear ()
 Destroys all layers and clears the layers list. More...
 
void CreateGrid ()
 Creates a new child grid component if it does not already exist. More...
 
void Draw ()
 Creates layer tilemaps for a layout. More...
 
IReadOnlyList< LayoutTilemapLayerGetLayers ()
 Returns a readonly list of layers.
 
void Initialize (Layout layout, LayoutState state=null)
 Initializes the map. More...
 
void InitializeFromManager ()
 Initializes the map from the current ManiaMapManager. More...
 
Vector2 LayerRange ()
 Returns a minimum (X) and maximum (Y) layer range vector. More...
 
 Returns a readonly list of layers.
 
void Initialize (Layout layout, LayoutState state=null)
 Initializes the map. More...
 
void InitializeFromManager ()
 Initializes the map from the current ManiaMapManager. More...
 
Vector2 LayerRange ()
 Returns a minimum (X) and maximum (Y) layer range vector. More...
 
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Properties

DoorDrawMode DoorDrawMode [getset]
 An option controlling which doors will be drawn. More...
 
Grid Grid [getset]
 The grid container for the layers. More...
 
bool IsInitialized [getprivate set]
 True if the map is initialized. More...
 
int[] LayerPositions [getset]
 An array of sorted layer positions. More...
 
List< LayoutTilemapLayerLayers = new List<LayoutTilemapLayer>() [getset]
 A list of tilemap layers. More...
 
Layout Layout [getset]
 The room layout. More...
 
LayoutState LayoutState [getset]
 A dictionary of room door positions by room ID. More...
 
MapTilePool MapTilePool [getprivate set]
 The attached map tile pool component. More...
 
Color32 RoomColor [getset]
 The room color if visible. More...
 
Dictionary< Uid, List< DoorPosition > > RoomDoors [getset]
 A dictionary of door positions by their containing room. More...
 
DoorDrawMode DoorDrawMode [getset]
 An option controlling which doors will be drawn. More...
 
Grid Grid [getset]
 The grid container for the layers. More...
 
bool IsInitialized [getprivate set]
 True if the map is initialized. More...
 
int[] LayerPositions [getset]
 An array of sorted layer positions. More...
 
List< LayoutTilemapLayerLayers = new List<LayoutTilemapLayer>() [getset]
 A list of tilemap layers. More...
 
Layout Layout [getset]
 The room layout. More...
 
LayoutState LayoutState [getset]
 A dictionary of room door positions by room ID. More...
 
MapTilePool MapTilePool [getprivate set]
 The attached map tile pool component. More...
 
Color32 RoomColor [getset]
 The room color if visible. More...
 
Dictionary< Uid, List< DoorPosition > > RoomDoors [getset]
 A dictionary of door positions by their containing room. More...
 
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Private Member Functions

void AssertIsInitialized ()
 Checks that the map is initialized and raises an exception if it isn't. More...
 
void Awake ()
 
void CreateLayers ()
 Destroys or creates layers until the specified size is met. More...
 
bool DoorExists (Room room, Vector2DInt position, DoorDirection direction)
 Returns true if the door exists for the room. More...
 
void DrawMap (Tilemap tilemap, int z)
 Adds the map tiles for the layer to the tilemap. More...
 
long GetFeatureFlags (Cell cell)
 Returns the feature flags for the cell. More...
 
long GetTileFlag (Room room, Cell cell, Cell neighbor, Vector2DInt position, DoorDirection direction)
 Returns the tile flag for the cell connection. More...
 
IEnumerable< IOnionMapLayer > IOnionMapTarget. Layers ()
 Returns an enumerable of onion map layers for the target. More...
 
void AssertIsInitialized ()
 Checks that the map is initialized and raises an exception if it isn't. More...
 
void Awake ()
 
void CreateLayers ()
 Destroys or creates layers until the specified size is met. More...
 
bool DoorExists (Room room, Vector2DInt position, DoorDirection direction)
 Returns true if the door exists for the room. More...
 
void DrawMap (Tilemap tilemap, int z)
 Adds the map tiles for the layer to the tilemap. More...
 
long GetFeatureFlags (Cell cell)
 Returns the feature flags for the cell. More...
 
long GetTileFlag (Room room, Cell cell, Cell neighbor, Vector2DInt position, DoorDirection direction)
 Returns the tile flag for the cell connection. More...
 
IEnumerable< IOnionMapLayer > IOnionMapTarget. Layers ()
 Returns an enumerable of onion map layers for the target. More...
 
- - - + + +

Static Private Member Functions

static int[] DistinctLayerPositions (Layout layout)
 Returns an array of sorted distinct layer positions for the layout. More...
 
static int[] DistinctLayerPositions (Layout layout)
 Returns an array of sorted distinct layer positions for the layout. More...
 
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Private Attributes

DoorDrawMode _doorDrawMode = DoorDrawMode.AllDoors
 
Grid _grid
 
int[] _layerPositions
 
Layout _layout
 
LayoutState _layoutState
 
Color32 _roomColor = new Color32(75, 75, 75, 255)
 
Dictionary< Uid, List< DoorPosition > > _roomDoors
 
DoorDrawMode _doorDrawMode = DoorDrawMode.AllDoors
 
Grid _grid
 
int[] _layerPositions
 
Layout _layout
 
LayoutState _layoutState
 
Color32 _roomColor = new Color32(75, 75, 75, 255)
 
Dictionary< Uid, List< DoorPosition > > _roomDoors
 

Detailed Description

A component for creating tilemaps of layout layers.

Definition at line 14 of file LayoutTilemapBehavior.cs.

Member Function Documentation

- -

◆ AssertIsInitialized()

+ +

◆ AssertIsInitialized()

@@ -241,7 +241,7 @@

- + @@ -266,8 +266,8 @@

-

◆ Awake()

+ +

◆ Awake()

@@ -276,7 +276,7 @@

void MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior.AssertIsInitialized void AssertIsInitialized ( )
- + @@ -293,14 +293,14 @@

-

◆ Clear()

+ +

◆ Clear()

void MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior.Awake void Awake ( )
- + @@ -314,14 +314,14 @@

-

◆ CreateGrid()

+ +

◆ CreateGrid()

void MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior.Clear void Clear ( )
- + @@ -335,8 +335,8 @@

-

◆ CreateLayers()

+ +

◆ CreateLayers()

@@ -345,7 +345,7 @@

void MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior.CreateGrid void CreateGrid ( )
- + @@ -370,8 +370,8 @@

-

◆ DistinctLayerPositions()

+ +

◆ DistinctLayerPositions()

@@ -380,9 +380,9 @@

void MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior.CreateLayers void CreateLayers ( )
- + - + @@ -406,8 +406,8 @@

-

◆ DoorExists()

+ +

◆ DoorExists()

@@ -416,7 +416,7 @@

static int[] MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior.DistinctLayerPositions static int[] DistinctLayerPositions (Layout Layout  layout)
- + @@ -460,14 +460,14 @@

-

◆ Draw()

+ +

◆ Draw()

bool MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior.DoorExists bool DoorExists ( Room  room,
- + @@ -481,8 +481,8 @@

-

◆ DrawMap()

+ +

◆ DrawMap()

@@ -491,7 +491,7 @@

void MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior.Draw void Draw ( )
- + @@ -528,8 +528,8 @@

-

◆ GetFeatureFlags()

+ +

◆ GetFeatureFlags()

@@ -538,7 +538,7 @@

void MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior.DrawMap void DrawMap ( Tilemap  tilemap,
- + @@ -564,8 +564,8 @@

-

◆ GetTileFlag()

+ +

◆ GetTileFlag()

@@ -574,7 +574,7 @@

long MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior.GetFeatureFlags long GetFeatureFlags ( Cell  cell)
- + @@ -632,22 +632,22 @@

-

◆ Initialize()

+ +

◆ Initialize()

long MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior.GetTileFlag long GetTileFlag ( Room  room,
- + - + - + @@ -671,14 +671,14 @@

-

◆ InitializeFromManager()

+ +

◆ InitializeFromManager()

void MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior.Initialize void Initialize (Layout Layout  layout,
LayoutState LayoutState  state = null 
- + @@ -692,14 +692,14 @@

-

◆ LayerRange()

+ +

◆ LayerRange()

void MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior.InitializeFromManager void InitializeFromManager ( )
- + @@ -709,14 +709,14 @@

MPewsey.ManiaMap.Unity.Drawing.IOnionMapTarget.

+

Implements IOnionMapTarget.

Definition at line 122 of file LayoutTilemapBehavior.cs.

- -

◆ Layers()

+ +

◆ Layers()

@@ -725,7 +725,7 @@

Vector2 MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior.LayerRange Vector2 LayerRange ( )
- + @@ -740,13 +740,13 @@

MPewsey.ManiaMap.Unity.Drawing.IOnionMapTarget.

+

Implements IOnionMapTarget.

Member Data Documentation

- -

◆ _doorDrawMode

+ +

◆ _doorDrawMode

@@ -755,7 +755,7 @@

IEnumerable< IOnionMapLayer > IOnionMapTarget. MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior.Layers IEnumerable< IOnionMapLayer > IOnionMapTarget. Layers ( )
- +
DoorDrawMode MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior._doorDrawMode = DoorDrawMode.AllDoorsDoorDrawMode _doorDrawMode = DoorDrawMode.AllDoors
@@ -769,8 +769,8 @@

-

◆ _grid

+ +

◆ _grid

@@ -779,7 +779,7 @@

- +
Grid MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior._gridGrid _grid
@@ -793,8 +793,8 @@

-

◆ _layerPositions

+ +

◆ _layerPositions

@@ -803,7 +803,7 @@

- +
int [] MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior._layerPositionsint [] _layerPositions
@@ -817,8 +817,8 @@

-

◆ _layout

+ +

◆ _layout

@@ -827,7 +827,7 @@

- +
Layout MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior._layoutLayout _layout
@@ -841,8 +841,8 @@

-

◆ _layoutState

+ +

◆ _layoutState

@@ -851,7 +851,7 @@

- +
LayoutState MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior._layoutStateLayoutState _layoutState
@@ -865,8 +865,8 @@

-

◆ _roomColor

+ +

◆ _roomColor

@@ -875,7 +875,7 @@

- +
Color32 MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior._roomColor = new Color32(75, 75, 75, 255)Color32 _roomColor = new Color32(75, 75, 75, 255)
@@ -889,8 +889,8 @@

-

◆ _roomDoors

+ +

◆ _roomDoors

@@ -899,7 +899,7 @@

- +
Dictionary<Uid, List<DoorPosition> > MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior._roomDoorsDictionary<Uid, List<DoorPosition> > _roomDoors
@@ -914,8 +914,8 @@

Property Documentation

- -

◆ DoorDrawMode

+ +

◆ DoorDrawMode

@@ -924,7 +924,7 @@

- +
DoorDrawMode MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior.DoorDrawModeDoorDrawMode DoorDrawMode
@@ -940,8 +940,8 @@

-

◆ Grid

+ +

◆ Grid

@@ -950,7 +950,7 @@

- +
Grid MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior.GridGrid Grid
@@ -966,8 +966,8 @@

-

◆ IsInitialized

+ +

◆ IsInitialized

@@ -976,7 +976,7 @@

- +
bool MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior.IsInitializedbool IsInitialized
@@ -992,8 +992,8 @@

-

◆ LayerPositions

+ +

◆ LayerPositions

@@ -1002,7 +1002,7 @@

- +
int [] MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior.LayerPositionsint [] LayerPositions
@@ -1018,8 +1018,8 @@

-

◆ Layers

+ +

◆ Layers

@@ -1028,7 +1028,7 @@

- +
List<LayoutTilemapLayer> MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior.Layers = new List<LayoutTilemapLayer>()List<LayoutTilemapLayer> Layers = new List<LayoutTilemapLayer>()
@@ -1044,8 +1044,8 @@

-

◆ Layout

+ +

◆ Layout

@@ -1054,7 +1054,7 @@

- +
Layout MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior.LayoutLayout Layout
@@ -1070,8 +1070,8 @@

-

◆ LayoutState

+ +

◆ LayoutState

@@ -1080,7 +1080,7 @@

- +
LayoutState MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior.LayoutStateLayoutState LayoutState
@@ -1096,8 +1096,8 @@

-

◆ MapTilePool

+ +

◆ MapTilePool

@@ -1106,7 +1106,7 @@

- +
MapTilePool MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior.MapTilePoolMapTilePool MapTilePool
@@ -1122,8 +1122,8 @@

-

◆ RoomColor

+ +

◆ RoomColor

@@ -1132,7 +1132,7 @@

- +
Color32 MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior.RoomColorColor32 RoomColor
@@ -1148,8 +1148,8 @@

-

◆ RoomDoors

+ +

◆ RoomDoors

@@ -1158,7 +1158,7 @@

- +
Dictionary<Uid, List<DoorPosition> > MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior.RoomDoorsDictionary<Uid, List<DoorPosition> > RoomDoors
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.js index c967b640..423c0d20 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.js @@ -1,28 +1,28 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior = [ - [ "AssertIsInitialized", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#a6313219bfa7b7ca61515b2009cede14c", null ], - [ "Clear", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#ac40850a22fe59708eea82f427dcda0d1", null ], - [ "CreateGrid", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#ae264bc883e6cc0c7a024c756273b1fdf", null ], - [ "CreateLayers", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#a6d83945d4ac42e02af53543021b8f9fb", null ], - [ "DistinctLayerPositions", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#ade8f7d6c2f1193b35a1c339bb5329474", null ], - [ "DoorExists", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#a79bdc417fccdbb482394ab32523cef1c", null ], - [ "Draw", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#a962c29358352dd669d5ccef5a3065073", null ], - [ "DrawMap", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#a82f65a4c4644e850c59d1bd92c3c76be", null ], - [ "GetFeatureFlags", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#a57785f22c69643cccc2c16f4a168034f", null ], - [ "GetLayers", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#a994272cb7efa92bcabcf7f8b4cbc3b29", null ], - [ "GetTileFlag", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#abd7d946436a0892be771dfa3b5bfaf4d", null ], - [ "Initialize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#a62f9963fed08234418ff43b21ba82458", null ], - [ "InitializeFromManager", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#ac79525c134b81592cff11240e1cd1c1c", null ], - [ "LayerRange", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#a1cade1672f77f2d15d5c48d40fcf3fea", null ], - [ "Layers", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#a2d350e574eada3695e08dd0b059aa799", null ], - [ "DoorDrawMode", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#a477ad1f9ec51b6a4d179a07e946b9c61", null ], - [ "Grid", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#a9474e83f5ba2e9057dfbe7c970bf7bc3", null ], - [ "IsInitialized", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#a494b3b57d5ca133e4a2545362fb84939", null ], - [ "LayerPositions", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#a6c271e24b7c8c8b2299b1ea1f5d42a4c", null ], - [ "Layers", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#ada121a2e61cb747cb340a5058a5991e4", null ], - [ "Layout", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#aa2ab976abc95531404f9c7c9c818f07a", null ], - [ "LayoutState", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#aad4fde7d3cbc092840e7a6c7e14d3fd9", null ], - [ "MapTilePool", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#a15bcebf947193c0a6b6c6c3809ebaba3", null ], - [ "RoomColor", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#a28b0e710b47cf74ecb9c81e74df8a425", null ], - [ "RoomDoors", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#a13ba3cc8227ae869592823f018f0d0a5", null ] + [ "AssertIsInitialized", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#a6bb06fc918460c6fb5878ed8b905a6e1", null ], + [ "Clear", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#aa71d36872f416feaa853788a7a7a7ef8", null ], + [ "CreateGrid", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#a8761893f265cc20d5b104f56793ad8f1", null ], + [ "CreateLayers", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#a7c025afd52eff7cbb1b2e23631708081", null ], + [ "DistinctLayerPositions", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#af259f4e583b7622871b24609f4ddaa1c", null ], + [ "DoorExists", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#a7d928844b448f654553bd95a1a528eda", null ], + [ "Draw", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#a3d5cf0d8d37b6b17224867eb397c9a16", null ], + [ "DrawMap", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#a69b1ccbab8d7195676d3d14e7395588c", null ], + [ "GetFeatureFlags", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#aab6223e139d72cdf5004445bb1335817", null ], + [ "GetLayers", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#a53b03407ecd87ebdbeb11d469f4016ae", null ], + [ "GetTileFlag", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#a9418357d019147c388260c74826f423c", null ], + [ "Initialize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#a46ac771847e65f14f1dea6b5ffde4d4b", null ], + [ "InitializeFromManager", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#a1ddd52b9611e13a5170e94eb9537d7ad", null ], + [ "LayerRange", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#abfc59e0924d65392df3befdef23864cd", null ], + [ "Layers", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#aad27009b0975f23d1f652ef042744625", null ], + [ "DoorDrawMode", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#a6c2bc873c0d4b3d46fb8e0cf51caff42", null ], + [ "Grid", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#a722de0cdabb9b732454e5428b2680293", null ], + [ "IsInitialized", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#acf7e27e5129fb4febbb44dbd372a8a5a", null ], + [ "LayerPositions", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#a2088b6b4e0402dcd7f671817083716c7", null ], + [ "Layers", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#a90c12ba082e65316e460635053d8eee9", null ], + [ "Layout", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#a6860a4215b072014f8972b7611c569fd", null ], + [ "LayoutState", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_behavior.html#a25a58a509186fa802307b2b7e754ee7a", 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b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_layer-members.html index eb68e4d6..559a1de4 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_layer-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_layer-members.html @@ -96,20 +96,20 @@

-
MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapLayer Member List
+
LayoutTilemapLayer Member List
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_layer.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_layer.html index 80f7a2d1..f20478e4 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_layer.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_layer.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapLayer Class Reference +ManiaMap.Unity: LayoutTilemapLayer Class Reference @@ -102,64 +102,64 @@ Properties | Private Member Functions | List of all members

-
MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapLayer Class Reference
+
LayoutTilemapLayer Class Reference

A layer of a LayoutTilemap. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapLayer:
+Inheritance diagram for LayoutTilemapLayer:
- - -MPewsey.ManiaMap.Unity.Drawing.IOnionMapLayer + + +IOnionMapLayer
- - - + + +

Public Member Functions

void Initialize (int z)
 Initializes the layer. More...
 
void Initialize (int z)
 Initializes the layer. More...
 
- - - + + +

Static Public Member Functions

static LayoutTilemapLayer Create (LayoutTilemapBehavior map)
 Creates a new layer. More...
 
static LayoutTilemapLayer Create (LayoutTilemapBehavior map)
 Creates a new layer. More...
 
- - - - - - - - - + + + + + + + + +

Properties

LayoutTilemapBehavior LayoutTilemap [getprivate set]
 The parent layout tilemap. More...
 
Tilemap Tilemap [getprivate set]
 The attached tilemap. More...
 
int Z [getprivate set]
 The layer value. More...
 
LayoutTilemapBehavior LayoutTilemap [getprivate set]
 The parent layout tilemap. More...
 
Tilemap Tilemap [getprivate set]
 The attached tilemap. More...
 
int Z [getprivate set]
 The layer value. More...
 
- - - - - - - - + + + + + + + +

Private Member Functions

void IOnionMapLayer. Apply (Color color)
 Applies the specified color to the layer. More...
 
void Awake ()
 
float IOnionMapLayer. Position ()
 The layer position. More...
 
void IOnionMapLayer. Apply (Color color)
 Applies the specified color to the layer. More...
 
void Awake ()
 
float IOnionMapLayer. Position ()
 The layer position. More...
 

Detailed Description

A layer of a LayoutTilemap.

Definition at line 11 of file LayoutTilemapLayer.cs.

Member Function Documentation

- -

◆ Apply()

+ +

◆ Apply()

@@ -168,7 +168,7 @@

- + @@ -190,14 +190,14 @@

MPewsey.ManiaMap.Unity.Drawing.IOnionMapLayer.

+

Implements IOnionMapLayer.

Definition at line 35 of file LayoutTilemapLayer.cs.

- -

◆ Awake()

+ +

◆ Awake()

@@ -206,7 +206,7 @@

void IOnionMapLayer. MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapLayer.Apply void IOnionMapLayer. Apply ( Color  color)
- + @@ -223,8 +223,8 @@

-

◆ Create()

+ +

◆ Create()

@@ -233,7 +233,7 @@

void MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapLayer.Awake void Awake ( )
- + @@ -259,14 +259,14 @@

-

◆ Initialize()

+ +

◆ Initialize()

static LayoutTilemapLayer MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapLayer.Create static LayoutTilemapLayer Create ( LayoutTilemapBehavior  map)
- + @@ -287,8 +287,8 @@

-

◆ Position()

+ +

◆ Position()

@@ -297,7 +297,7 @@

void MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapLayer.Initialize void Initialize ( int  z)
- + @@ -312,13 +312,13 @@

MPewsey.ManiaMap.Unity.Drawing.IOnionMapLayer.

+

Implements IOnionMapLayer.

Property Documentation

- -

◆ LayoutTilemap

+ +

◆ LayoutTilemap

@@ -327,7 +327,7 @@

float IOnionMapLayer. MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapLayer.Position float IOnionMapLayer. Position ( )
- +
LayoutTilemapBehavior MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapLayer.LayoutTilemapLayoutTilemapBehavior LayoutTilemap
@@ -343,8 +343,8 @@

-

◆ Tilemap

+ +

◆ Tilemap

@@ -353,7 +353,7 @@

- +
Tilemap MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapLayer.TilemapTilemap Tilemap
@@ -369,8 +369,8 @@

-

◆ Z

+ +

◆ Z

@@ -379,7 +379,7 @@

- +
int MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapLayer.Zint Z
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_layer.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_layer.js index 8fc752e6..a496760a 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_layer.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_layer.js @@ -1,10 +1,10 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_layer = [ - [ "Apply", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_layer.html#aec435a16f8693bd5ecea139bbdcf05b7", null ], - [ "Create", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_layer.html#a31368cab266eed105f86d36f50c91b84", null ], - [ "Initialize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_layer.html#a38a401dae72bccc51ea374f50d94c0bc", null ], - [ "Position", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_layer.html#ad6b7ca5fc0e81b5df3c227fceb8f10ec", null ], - [ "LayoutTilemap", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_layer.html#a258ea3691678dd93e88421f9bf7e8fea", null ], - [ "Tilemap", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_layer.html#a1eb1b69f269ac6b3d76c57ebebfd7596", null ], - [ "Z", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_layer.html#a90237657d45f41a08d8eaef9eb85e879", null ] + [ "Apply", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_layer.html#add1605f9b1d4e5e5a936d2b841e8886a", null ], + [ "Create", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_layer.html#a2d01c315f6a6446948154ccc616e9c68", null ], + [ "Initialize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_layer.html#ab4a94696912998741a35a411d816ee31", null ], + [ "Position", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_layer.html#a0fa7d36418830e885e932598dac2717f", null ], + [ "LayoutTilemap", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_layer.html#abf721efac412b2e54d71f354dd0362d5", null ], + [ "Tilemap", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_layer.html#a10beed4480ef64db9da82b7db04373dc", null ], + [ "Z", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_layer.html#a5ed5bfe6933ed8cba853237650cc041b", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_layer.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_layout_tilemap_layer.png index 41b7b56f59f2977879e1ee676588e3dda1d76fe4..4ffc2c8aee5b627f34a14f4782ed1079265a9aef 100644 GIT binary patch delta 774 zcmV+h1Nr>p4YCFyiBL{Q4GJ0x0000DNk~Le000370000`2m=5B0L)7(P>~@ze*(ct zL_t(|0qvdZmck$mgopH;^8RnUE4PMnk=moM?r26!pp<+K;V+CaW}c8f+qP}<1Y@nW zv!pSIh|Cf(5CbuYh&EzqV~DO6Ay?ze;nv#2#^`o1829u0Is1x1y$%tP0o5^hpAOYp zdzkYdoj3C72?mcsM5LhrDP#2(e+>S;o8XJB@YCx2mF|uzAJxYYVsTe4Qm1g`{}hJ2 zBXLUirPgDNh-hnUinQz)l)qFVb~|g1YH|%@@U7s}ju3j;p;IdVt0d1ThEv?-i%D7~&w0<9OY1kJN5@69$zEe=g-u7?LxN zcn5}~L}uYm!BFPEE(%!|jALlWU#ShJy-{`_h1FWCZSh`~L5UxUNsbr3^% z`Vt%_uY(v^B8dS2G7$qY5CZ^h#6S$h06-ft5QBRBzVG`A0)W4*F9-nu?urP#Ng z;+x_shEvpfbYsHttpxxdQMoCyAbS|}*pTrhhI~TbS{{Qc1BZim){fs@O}{kF%Sa)ZN#t|24jqwCIGmrAKepWilk$Wwg3PC07*qoM6N<$ Eg4B3h8~^|S literal 1763 zcmbtVe^66b8hr${iu`gKQJ@M!iv}y5lDKF=5amIjLX#JiCJHEy0iqBaNFqegh*Euw z1{8x3G4co)kx8hjMiNP|AZi3+M98oZZKV*_5U`t~5*D(L-RaE!*PZD%bH8)$z2}>` zbMN`)o+Bm2xw-hb007_?PmF;80E3{MwA2~R(>`W93ad%Gl0k>Vfzt7bX|~{}a+LjN zw70h}J~!-#PM79GNfZDTEkwUAITQevu;OE)laD!BYb`8AgzFMxMv%%8KFH0=Lx;& z{@e%mW^(Om>}GsfEUZ$0v<}@zDv-&^Xd)S}$SS57MxXG!C6DwRmD+59(p&fl?nGqz z)9#5xn1tUbi)aZyw5EA%ps#DjRoL9Y>GSgGRwq9eVX-xubk@e|F zJ-Ms<2yq32K5%f$q1pSf2K}9a?nu|6#5aOq`S51#WDCkn5$-LMHSE|uKEcBCG7}oILO04UAmP+e zsSFVv5jx)4LTKOFei~}zeF^%mSGwhGv%O!*<~r8AO#b~hN)EX-Zzs61)e<`(hPY%! 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-
MPewsey.ManiaMap.Unity.Drawing.MapTilePool Member List
+
MapTilePool Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Drawing.MapTilePool, including all inherited members.

+

This is the complete list of members for MapTilePool, including all inherited members.

- - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + +
_filterMode (defined in MPewsey.ManiaMap.Unity.Drawing.MapTilePool)MPewsey.ManiaMap.Unity.Drawing.MapTilePoolprivate
_mapTiles (defined in MPewsey.ManiaMap.Unity.Drawing.MapTilePool)MPewsey.ManiaMap.Unity.Drawing.MapTilePoolprivate
AddDefaultFeatures()MPewsey.ManiaMap.Unity.Drawing.MapTilePoolprivate
AddFeature(string name)MPewsey.ManiaMap.Unity.Drawing.MapTilePool
Awake() (defined in MPewsey.ManiaMap.Unity.Drawing.MapTilePool)MPewsey.ManiaMap.Unity.Drawing.MapTilePoolprivate
Clear()MPewsey.ManiaMap.Unity.Drawing.MapTilePool
ClearTiles()MPewsey.ManiaMap.Unity.Drawing.MapTilePool
CreateSprite(Texture2D texture)MPewsey.ManiaMap.Unity.Drawing.MapTilePoolprivate
CreateTexture(long flags, Color32 color)MPewsey.ManiaMap.Unity.Drawing.MapTilePoolprivate
CreateTile(long flags, Color32 color)MPewsey.ManiaMap.Unity.Drawing.MapTilePoolprivate
DrawMapTiles(Texture2D texture, long flags)MPewsey.ManiaMap.Unity.Drawing.MapTilePoolprivate
FeatureFlagsMPewsey.ManiaMap.Unity.Drawing.MapTilePoolprivate
FeatureNamesMPewsey.ManiaMap.Unity.Drawing.MapTilePoolprivate
FilterModeMPewsey.ManiaMap.Unity.Drawing.MapTilePool
GetFeatureFlag(string name)MPewsey.ManiaMap.Unity.Drawing.MapTilePool
GetFeatureName(long flag)MPewsey.ManiaMap.Unity.Drawing.MapTilePool
GetTile(long flags, Color32 color)MPewsey.ManiaMap.Unity.Drawing.MapTilePool
MapTilesMPewsey.ManiaMap.Unity.Drawing.MapTilePool
MaxFeatureCountMPewsey.ManiaMap.Unity.Drawing.MapTilePoolprivatestatic
TilesMPewsey.ManiaMap.Unity.Drawing.MapTilePoolprivate
_filterMode (defined in MapTilePool)MapTilePoolprivate
_mapTiles (defined in MapTilePool)MapTilePoolprivate
AddDefaultFeatures()MapTilePoolprivate
AddFeature(string name)MapTilePool
Awake() (defined in MapTilePool)MapTilePoolprivate
Clear()MapTilePool
ClearTiles()MapTilePool
CreateSprite(Texture2D texture)MapTilePoolprivate
CreateTexture(long flags, Color32 color)MapTilePoolprivate
CreateTile(long flags, Color32 color)MapTilePoolprivate
DrawMapTiles(Texture2D texture, long flags)MapTilePoolprivate
FeatureFlagsMapTilePoolprivate
FeatureNamesMapTilePoolprivate
FilterModeMapTilePool
GetFeatureFlag(string name)MapTilePool
GetFeatureName(long flag)MapTilePool
GetTile(long flags, Color32 color)MapTilePool
MapTilesMapTilePool
MaxFeatureCountMapTilePoolprivatestatic
TilesMapTilePoolprivate
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.html index 92ad1d63..14bdb50b 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Drawing.MapTilePool Class Reference +ManiaMap.Unity: MapTilePool Class Reference @@ -103,14 +103,14 @@ Private Attributes | Static Private Attributes | List of all members

-
MPewsey.ManiaMap.Unity.Drawing.MapTilePool Class Reference
+
MapTilePool Class Reference

A pool for creating and caching map tiles. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Drawing.MapTilePool:
+Inheritance diagram for MapTilePool:
@@ -118,83 +118,83 @@ - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + +

Public Member Functions

void AddFeature (string name)
 Adds the feature to the pool if it doesn't already exist. More...
 
void Clear ()
 Clears the pool and resets the default features. More...
 
void ClearTiles ()
 Clears the cached tiles from the pool. More...
 
long GetFeatureFlag (string name)
 Returns the feature flag corresponding to the name. Returns an empty flag if the name does not exist or is null or whitespace. More...
 
string GetFeatureName (long flag)
 Returns the feature name corresponding to the feature flag. More...
 
Tile GetTile (long flags, Color32 color)
 Returns the map tile from the pool with the combined features and color. If the map tile does not already exist in the pool, creates it. More...
 
void AddFeature (string name)
 Adds the feature to the pool if it doesn't already exist. More...
 
void Clear ()
 Clears the pool and resets the default features. More...
 
void ClearTiles ()
 Clears the cached tiles from the pool. More...
 
long GetFeatureFlag (string name)
 Returns the feature flag corresponding to the name. Returns an empty flag if the name does not exist or is null or whitespace. More...
 
string GetFeatureName (long flag)
 Returns the feature name corresponding to the feature flag. More...
 
Tile GetTile (long flags, Color32 color)
 Returns the map tile from the pool with the combined features and color. If the map tile does not already exist in the pool, creates it. More...
 
- - - - - - - - - - - - - - - + + + + + + + + + + + + + + +

Properties

Dictionary< string, long > FeatureFlags = new Dictionary<string, long>() [get]
 A dictionary of feature flags by feature name. More...
 
Dictionary< long, string > FeatureNames = new Dictionary<long, string>() [get]
 A dictionary of feature names by feature flag. More...
 
FilterMode FilterMode [getset]
 The map tile texture filter mode. More...
 
MapTiles MapTiles [getset]
 The map tiles. More...
 
Dictionary< MapTileKey, Tile > Tiles = new Dictionary<MapTileKey, Tile>() [get]
 A dictionary of cached map tiles by hash. More...
 
Dictionary< string, long > FeatureFlags = new Dictionary<string, long>() [get]
 A dictionary of feature flags by feature name. More...
 
Dictionary< long, string > FeatureNames = new Dictionary<long, string>() [get]
 A dictionary of feature names by feature flag. More...
 
FilterMode FilterMode [getset]
 The map tile texture filter mode. More...
 
MapTiles MapTiles [getset]
 The map tiles. More...
 
Dictionary< MapTileKey, Tile > Tiles = new Dictionary<MapTileKey, Tile>() [get]
 A dictionary of cached map tiles by hash. More...
 
- - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + +

Private Member Functions

void AddDefaultFeatures ()
 Adds the default features to the pool. More...
 
void Awake ()
 
Sprite CreateSprite (Texture2D texture)
 Returns a new sprite for the specified texture. More...
 
Texture2D CreateTexture (long flags, Color32 color)
 Returns a new texture with the specified features. More...
 
Tile CreateTile (long flags, Color32 color)
 Returns a new map tile with the specified features. More...
 
void DrawMapTiles (Texture2D texture, long flags)
 Adds the map tiles for the specified tile flags to the texture. More...
 
void AddDefaultFeatures ()
 Adds the default features to the pool. More...
 
void Awake ()
 
Sprite CreateSprite (Texture2D texture)
 Returns a new sprite for the specified texture. More...
 
Texture2D CreateTexture (long flags, Color32 color)
 Returns a new texture with the specified features. More...
 
Tile CreateTile (long flags, Color32 color)
 Returns a new map tile with the specified features. More...
 
void DrawMapTiles (Texture2D texture, long flags)
 Adds the map tiles for the specified tile flags to the texture. More...
 
- - - - + + + +

Private Attributes

FilterMode _filterMode = FilterMode.Point
 
MapTiles _mapTiles
 
FilterMode _filterMode = FilterMode.Point
 
MapTiles _mapTiles
 
- - - + + +

Static Private Attributes

const int MaxFeatureCount = 64
 The maximum number of features. More...
 
const int MaxFeatureCount = 64
 The maximum number of features. More...
 

Detailed Description

A pool for creating and caching map tiles.

Definition at line 10 of file MapTilePool.cs.

Member Function Documentation

- -

◆ AddDefaultFeatures()

+ +

◆ AddDefaultFeatures()

@@ -203,7 +203,7 @@

- + @@ -222,14 +222,14 @@

-

◆ AddFeature()

+ +

◆ AddFeature()

void MPewsey.ManiaMap.Unity.Drawing.MapTilePool.AddDefaultFeatures void AddDefaultFeatures ( )
- + @@ -256,8 +256,8 @@

-

◆ Awake()

+ +

◆ Awake()

@@ -266,7 +266,7 @@

void MPewsey.ManiaMap.Unity.Drawing.MapTilePool.AddFeature void AddFeature ( string  name)
- + @@ -283,14 +283,14 @@

-

◆ Clear()

+ +

◆ Clear()

void MPewsey.ManiaMap.Unity.Drawing.MapTilePool.Awake void Awake ( )
- + @@ -304,14 +304,14 @@

-

◆ ClearTiles()

+ +

◆ ClearTiles()

void MPewsey.ManiaMap.Unity.Drawing.MapTilePool.Clear void Clear ( )
- + @@ -325,8 +325,8 @@

-

◆ CreateSprite()

+ +

◆ CreateSprite()

@@ -335,7 +335,7 @@

void MPewsey.ManiaMap.Unity.Drawing.MapTilePool.ClearTiles void ClearTiles ( )
- + @@ -361,8 +361,8 @@

-

◆ CreateTexture()

+ +

◆ CreateTexture()

@@ -371,7 +371,7 @@

Sprite MPewsey.ManiaMap.Unity.Drawing.MapTilePool.CreateSprite Sprite CreateSprite ( Texture2D  texture)
- + @@ -408,8 +408,8 @@

-

◆ CreateTile()

+ +

◆ CreateTile()

@@ -418,7 +418,7 @@

Texture2D MPewsey.ManiaMap.Unity.Drawing.MapTilePool.CreateTexture Texture2D CreateTexture ( long  flags,
- + @@ -455,8 +455,8 @@

-

◆ DrawMapTiles()

+ +

◆ DrawMapTiles()

@@ -465,7 +465,7 @@

Tile MPewsey.ManiaMap.Unity.Drawing.MapTilePool.CreateTile Tile CreateTile ( long  flags,
- + @@ -502,14 +502,14 @@

-

◆ GetFeatureFlag()

+ +

◆ GetFeatureFlag()

void MPewsey.ManiaMap.Unity.Drawing.MapTilePool.DrawMapTiles void DrawMapTiles ( Texture2D  texture,
- + @@ -530,14 +530,14 @@

-

◆ GetFeatureName()

+ +

◆ GetFeatureName()

long MPewsey.ManiaMap.Unity.Drawing.MapTilePool.GetFeatureFlag long GetFeatureFlag ( string  name)
- + @@ -558,14 +558,14 @@

-

◆ GetTile()

+ +

◆ GetTile()

string MPewsey.ManiaMap.Unity.Drawing.MapTilePool.GetFeatureName string GetFeatureName ( long  flag)
- + @@ -598,8 +598,8 @@

Member Data Documentation

- -

◆ _filterMode

+ +

◆ _filterMode

@@ -608,7 +608,7 @@

Tile MPewsey.ManiaMap.Unity.Drawing.MapTilePool.GetTile Tile GetTile ( long  flags,
- +
FilterMode MPewsey.ManiaMap.Unity.Drawing.MapTilePool._filterMode = FilterMode.PointFilterMode _filterMode = FilterMode.Point
@@ -622,8 +622,8 @@

-

◆ _mapTiles

+ +

◆ _mapTiles

@@ -632,7 +632,7 @@

- +
MapTiles MPewsey.ManiaMap.Unity.Drawing.MapTilePool._mapTilesMapTiles _mapTiles
@@ -646,8 +646,8 @@

-

◆ MaxFeatureCount

+ +

◆ MaxFeatureCount

@@ -656,7 +656,7 @@

- +
const int MPewsey.ManiaMap.Unity.Drawing.MapTilePool.MaxFeatureCount = 64const int MaxFeatureCount = 64
@@ -673,8 +673,8 @@

Property Documentation

- -

◆ FeatureFlags

+ +

◆ FeatureFlags

@@ -683,7 +683,7 @@

- +
Dictionary<string, long> MPewsey.ManiaMap.Unity.Drawing.MapTilePool.FeatureFlags = new Dictionary<string, long>()Dictionary<string, long> FeatureFlags = new Dictionary<string, long>()
@@ -699,8 +699,8 @@

-

◆ FeatureNames

+ +

◆ FeatureNames

@@ -709,7 +709,7 @@

- +
Dictionary<long, string> MPewsey.ManiaMap.Unity.Drawing.MapTilePool.FeatureNames = new Dictionary<long, string>()Dictionary<long, string> FeatureNames = new Dictionary<long, string>()
@@ -725,8 +725,8 @@

-

◆ FilterMode

+ +

◆ FilterMode

@@ -735,7 +735,7 @@

- +
FilterMode MPewsey.ManiaMap.Unity.Drawing.MapTilePool.FilterModeFilterMode FilterMode
@@ -751,8 +751,8 @@

-

◆ MapTiles

+ +

◆ MapTiles

@@ -761,7 +761,7 @@

- +
MapTiles MPewsey.ManiaMap.Unity.Drawing.MapTilePool.MapTilesMapTiles MapTiles
@@ -777,8 +777,8 @@

-

◆ Tiles

+ +

◆ Tiles

@@ -787,7 +787,7 @@

- +
Dictionary<MapTileKey, Tile> MPewsey.ManiaMap.Unity.Drawing.MapTilePool.Tiles = new Dictionary<MapTileKey, Tile>()Dictionary<MapTileKey, Tile> Tiles = new Dictionary<MapTileKey, Tile>()
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.js index cb365b2c..23c185eb 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.js @@ -1,20 +1,20 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool = [ - [ "AddDefaultFeatures", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.html#ab8995341576264da4a4fb122e3563ae4", null ], - [ "AddFeature", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.html#aade8d4d732b9a2c2473b949ae35b417c", null ], - [ "Clear", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.html#a61ef61ecdf7cf719384058b5c88c9299", null ], - [ "ClearTiles", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.html#aa5c313ed3cf6015c3b0c811e4b5095c7", null ], - [ "CreateSprite", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.html#abc030ca0928461904dfa45fe6ad0105a", null ], - [ "CreateTexture", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.html#a1648cdb126ffd42dd7b63312dcbdfaab", null ], - [ "CreateTile", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.html#ae1e39de57748b092713a7f820d3ab772", null ], - [ "DrawMapTiles", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.html#abc2723517be8464955baace0ecca0116", null ], - [ "GetFeatureFlag", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.html#a33b0cbef92a9b64122492354a83da442", null ], - [ "GetFeatureName", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.html#afae7374fbd3a18d0ed758a786b719e90", null ], - [ "GetTile", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.html#a37cdf13e6bfd302ecf26d9eb23670984", null ], - [ "MaxFeatureCount", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.html#a38a5be90a6d512b90fb30bf5f91e096e", null ], - [ "FeatureFlags", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.html#adc67c35ca8d2b7d58d134aa3dc57ab1a", null ], - [ "FeatureNames", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.html#a0be0d52f170324761695eb5ab97d30eb", null ], - [ "FilterMode", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.html#a54fd94eee61eaad58c7dc7b0d2218ecc", null ], - [ "MapTiles", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.html#acad6783c5a3143ff53572d83e8e8e680", null ], - [ "Tiles", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.html#a8c33c2d63bed2b6e8cdf4072c17d92db", null ] + [ "AddDefaultFeatures", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.html#a99be6552f4720f8ee9111733510a2b08", null ], + [ "AddFeature", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.html#a3849f5471f5fb470435fe7a7de6744e3", null ], + [ "Clear", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.html#aa71d36872f416feaa853788a7a7a7ef8", null ], + [ "ClearTiles", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.html#ab39f19f46e6d76c0be655668bdc7db7f", null ], + [ "CreateSprite", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.html#a624883aa43dedc7b5e0ad079aa957fb9", null ], + [ "CreateTexture", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.html#a5977120d7e7d365586554fc3855d58e8", null ], + [ "CreateTile", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.html#a1ed1f2a022b6e2afe2f615c9b9ebc517", null ], + [ "DrawMapTiles", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.html#a2220e8e4b9ef423a4885b51eed55861e", null ], + [ "GetFeatureFlag", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.html#a0db82fdcec6d30e16a1ce4e206e43a7e", null ], + [ "GetFeatureName", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.html#a04e529b5096318946a0544ce69d6e6dc", null ], + [ "GetTile", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.html#ad52023ce0a37652ed068b168d59783d7", null ], + [ "MaxFeatureCount", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.html#a296ce62e2af3973e8695698f1a7794ce", null ], + [ "FeatureFlags", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.html#a179277f5c1e3f3c26431f17e6df48c1d", null ], + [ "FeatureNames", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.html#a72f17e27e8ab5198d90f5dc2380c389c", null ], + [ "FilterMode", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.html#ae5ddcc559c668b18a59e8382e9d6883f", null ], + [ "MapTiles", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.html#adc46b89db578e77f1bd25199a8dab6c1", null ], + [ "Tiles", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.html#a0caaa57d1d5d601b485075896d8b327a", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_pool.png index f453722ead6852dd2fa918ac334fe702518dc9c8..d2033de079fe1a9b008506098eb39215d550f24c 100644 GIT binary patch delta 438 zcmV;n0ZIOl2jl}GiBL{Q4GJ0x0000DNk~Le0001H0000`2m=5B0Nf(*;E^FZe*tqz zL_t(|0qvdJj;k;XMVDXd|NrCZ$%TaAv~^K(q!|k~B{uOgW~T2N)Z~|Lsj50^-f_d^-@cTpwll?B(m4YYllztutE+OEC7RuZ^<~PR}7N`sxe^VdIxYll+p|$A-rdi-r?sLq%zVU5_*~GtIRu9Ri)Tibb2Q$6?`{Ty?yVPeX+ z`3BRyN-APvTI!hFx0v(h%i9d5aAU?@Z@$f4OfpV7UOKH=%;7YEv+n;<{6P%BJp~59 gseKp`k>&aU@c=rbuxsH%3;+NC07*qoM6N<$g5c-L!vFvP literal 912 zcmeAS@N?(olHy`uVBq!ia0y~yU{nCI12~w0WFJSwaUdlT;1lBd|Nnm=^TnI5rTvE{ z09jys;J^Xa&O7ozE=Ng_UoZnu5eQs86=KA|z%1|S;uuoF_;&8evd0zzEQ|Hd{r~@X zqH5EP;7wJtzV*DeZ4+Ctfwl3_)Q%1nr6gWO&rX%K9*&bzkns+;0Lf(YYkzmmIIMd0 z`RuqSu1#{yTZB}uK97sjuD`TwU)+V{^+y83{>jSkJ|&%7`mkwdeCd&MtW%%b)tPl~ zpSrr~Z`+h5_1*cxCK5BvPgmah)}-<>zc_M|UfH!KuM5s0ca@$VSu6F|%hA-cT&b>k z!QPp!d{Tb5Vq$}LtNiuV6F0f%@-!{_PW1QsZtr)&=l}amQ2FcbiRMZa7jt%Xcql1N zWB8+C#~{>Ts>zXX{CIcunr>SfC?eEH!%zNA}i)74;+Q4hcz59mUne*xQpDx<8bLK3@>3`?P zo$5dS{rPo+LAm>RXm#YaDDEu2wQq~UE#E9q%#C(*7G+dUu8J|e%OUkz%<=^1s+l4k^OilVGSz>w zpqyoH@$FmTp7VCkout{CKcm;gzW*e~{6i|= zyk_Iq=)d{Wd#!JOXZ<^K{`0f@@6~UYZg{sd=7RjM%3J^D{yXi-BC)fMo$(J-kU)bX nE29LI%4gTe~DWM4fG5wUQ diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles-members.html index 7c6c4b9a..5bc72280 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles-members.html @@ -96,46 +96,46 @@

-
MPewsey.ManiaMap.Unity.Drawing.MapTiles Member List
+
MapTiles Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Drawing.MapTiles, including all inherited members.

+

This is the complete list of members for MapTiles, including all inherited members.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
_bottomDoor (defined in MPewsey.ManiaMap.Unity.Drawing.MapTiles)MPewsey.ManiaMap.Unity.Drawing.MapTilesprivate
_eastDoor (defined in MPewsey.ManiaMap.Unity.Drawing.MapTiles)MPewsey.ManiaMap.Unity.Drawing.MapTilesprivate
_eastWall (defined in MPewsey.ManiaMap.Unity.Drawing.MapTiles)MPewsey.ManiaMap.Unity.Drawing.MapTilesprivate
_featureTiles (defined in MPewsey.ManiaMap.Unity.Drawing.MapTiles)MPewsey.ManiaMap.Unity.Drawing.MapTilesprivate
_grid (defined in MPewsey.ManiaMap.Unity.Drawing.MapTiles)MPewsey.ManiaMap.Unity.Drawing.MapTilesprivate
_northDoor (defined in MPewsey.ManiaMap.Unity.Drawing.MapTiles)MPewsey.ManiaMap.Unity.Drawing.MapTilesprivate
_northWall (defined in MPewsey.ManiaMap.Unity.Drawing.MapTiles)MPewsey.ManiaMap.Unity.Drawing.MapTilesprivate
_pixelsPerUnit (defined in MPewsey.ManiaMap.Unity.Drawing.MapTiles)MPewsey.ManiaMap.Unity.Drawing.MapTilesprivate
_savePoint (defined in MPewsey.ManiaMap.Unity.Drawing.MapTiles)MPewsey.ManiaMap.Unity.Drawing.MapTilesprivate
_southDoor (defined in MPewsey.ManiaMap.Unity.Drawing.MapTiles)MPewsey.ManiaMap.Unity.Drawing.MapTilesprivate
_southWall (defined in MPewsey.ManiaMap.Unity.Drawing.MapTiles)MPewsey.ManiaMap.Unity.Drawing.MapTilesprivate
_tileSize (defined in MPewsey.ManiaMap.Unity.Drawing.MapTiles)MPewsey.ManiaMap.Unity.Drawing.MapTilesprivate
_topDoor (defined in MPewsey.ManiaMap.Unity.Drawing.MapTiles)MPewsey.ManiaMap.Unity.Drawing.MapTilesprivate
_westDoor (defined in MPewsey.ManiaMap.Unity.Drawing.MapTiles)MPewsey.ManiaMap.Unity.Drawing.MapTilesprivate
_westWall (defined in MPewsey.ManiaMap.Unity.Drawing.MapTiles)MPewsey.ManiaMap.Unity.Drawing.MapTilesprivate
BottomDoorMPewsey.ManiaMap.Unity.Drawing.MapTiles
CreateTileDictionary() (defined in MPewsey.ManiaMap.Unity.Drawing.MapTiles)MPewsey.ManiaMap.Unity.Drawing.MapTiles
EastDoorMPewsey.ManiaMap.Unity.Drawing.MapTiles
EastWallMPewsey.ManiaMap.Unity.Drawing.MapTiles
FeatureTilesMPewsey.ManiaMap.Unity.Drawing.MapTiles
GetTile(string name) (defined in MPewsey.ManiaMap.Unity.Drawing.MapTiles)MPewsey.ManiaMap.Unity.Drawing.MapTiles
GridMPewsey.ManiaMap.Unity.Drawing.MapTiles
NorthDoorMPewsey.ManiaMap.Unity.Drawing.MapTiles
NorthWallMPewsey.ManiaMap.Unity.Drawing.MapTiles
OnEnable() (defined in MPewsey.ManiaMap.Unity.Drawing.MapTiles)MPewsey.ManiaMap.Unity.Drawing.MapTilesprivate
PixelsPerUnitMPewsey.ManiaMap.Unity.Drawing.MapTiles
SavePointMPewsey.ManiaMap.Unity.Drawing.MapTiles
SouthDoorMPewsey.ManiaMap.Unity.Drawing.MapTiles
SouthWallMPewsey.ManiaMap.Unity.Drawing.MapTiles
TileDictionaryMPewsey.ManiaMap.Unity.Drawing.MapTilesprivate
TileSizeMPewsey.ManiaMap.Unity.Drawing.MapTiles
TopDoorMPewsey.ManiaMap.Unity.Drawing.MapTiles
WestDoorMPewsey.ManiaMap.Unity.Drawing.MapTiles
WestWallMPewsey.ManiaMap.Unity.Drawing.MapTiles
_bottomDoor (defined in MapTiles)MapTilesprivate
_eastDoor (defined in MapTiles)MapTilesprivate
_eastWall (defined in MapTiles)MapTilesprivate
_featureTiles (defined in MapTiles)MapTilesprivate
_grid (defined in MapTiles)MapTilesprivate
_northDoor (defined in MapTiles)MapTilesprivate
_northWall (defined in MapTiles)MapTilesprivate
_pixelsPerUnit (defined in MapTiles)MapTilesprivate
_savePoint (defined in MapTiles)MapTilesprivate
_southDoor (defined in MapTiles)MapTilesprivate
_southWall (defined in MapTiles)MapTilesprivate
_tileSize (defined in MapTiles)MapTilesprivate
_topDoor (defined in MapTiles)MapTilesprivate
_westDoor (defined in MapTiles)MapTilesprivate
_westWall (defined in MapTiles)MapTilesprivate
BottomDoorMapTiles
CreateTileDictionary() (defined in MapTiles)MapTiles
EastDoorMapTiles
EastWallMapTiles
FeatureTilesMapTiles
GetTile(string name) (defined in MapTiles)MapTiles
GridMapTiles
NorthDoorMapTiles
NorthWallMapTiles
OnEnable() (defined in MapTiles)MapTilesprivate
PixelsPerUnitMapTiles
SavePointMapTiles
SouthDoorMapTiles
SouthWallMapTiles
TileDictionaryMapTilesprivate
TileSizeMapTiles
TopDoorMapTiles
WestDoorMapTiles
WestWallMapTiles
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.html index b98050ee..a2a361f0 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Drawing.MapTiles Class Reference +ManiaMap.Unity: MapTiles Class Reference @@ -102,14 +102,14 @@ Private Member Functions | Private Attributes | List of all members

-
MPewsey.ManiaMap.Unity.Drawing.MapTiles Class Reference
+
MapTiles Class Reference

A grouping of map tiles. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Drawing.MapTiles:
+Inheritance diagram for MapTiles:
@@ -117,113 +117,113 @@ - - - - + + + +

Public Member Functions

void CreateTileDictionary ()
 
Texture2D GetTile (string name)
 
void CreateTileDictionary ()
 
Texture2D GetTile (string name)
 
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Properties

Texture2D BottomDoor [getset]
 The superimposed tile when a bottom door exists. More...
 
Texture2D EastDoor [getset]
 The superimposed tile when an east door exists. More...
 
Texture2D EastWall [getset]
 The superimposed tile when an east wall exists. More...
 
List< FeatureMapTileFeatureTiles [getset]
 A list of cell feature tiles. More...
 
Texture2D Grid [getset]
 The tile used for the LayoutMap grid (optional). More...
 
Texture2D NorthDoor [getset]
 The superimposed tile when a north door exists. More...
 
Texture2D NorthWall [getset]
 The superinposed tile when a north wall exists. More...
 
int PixelsPerUnit [getset]
 The number of pixels per unit for each tile. More...
 
Texture2D SavePoint [getset]
 The tile used for save point features (optional). More...
 
Texture2D SouthDoor [getset]
 The superimposed tile when a south door exists. More...
 
Texture2D SouthWall [getset]
 The superinposed tile when a south wall exists. More...
 
Dictionary< string, Texture2D > TileDictionary = new Dictionary<string, Texture2D>() [get]
 A dictionary of referenced tiles. More...
 
Vector2Int TileSize [getset]
 The width and height of each tile. More...
 
Texture2D TopDoor [getset]
 The superimposed tile when a top door exists. More...
 
Texture2D WestDoor [getset]
 The superimposed tile when a west door exists. More...
 
Texture2D WestWall [getset]
 The superimposed tile when a west wall exists. More...
 
Texture2D BottomDoor [getset]
 The superimposed tile when a bottom door exists. More...
 
Texture2D EastDoor [getset]
 The superimposed tile when an east door exists. More...
 
Texture2D EastWall [getset]
 The superimposed tile when an east wall exists. More...
 
List< FeatureMapTileFeatureTiles [getset]
 A list of cell feature tiles. More...
 
Texture2D Grid [getset]
 The tile used for the LayoutMap grid (optional). More...
 
Texture2D NorthDoor [getset]
 The superimposed tile when a north door exists. More...
 
Texture2D NorthWall [getset]
 The superinposed tile when a north wall exists. More...
 
int PixelsPerUnit [getset]
 The number of pixels per unit for each tile. More...
 
Texture2D SavePoint [getset]
 The tile used for save point features (optional). More...
 
Texture2D SouthDoor [getset]
 The superimposed tile when a south door exists. More...
 
Texture2D SouthWall [getset]
 The superinposed tile when a south wall exists. More...
 
Dictionary< string, Texture2D > TileDictionary = new Dictionary<string, Texture2D>() [get]
 A dictionary of referenced tiles. More...
 
Vector2Int TileSize [getset]
 The width and height of each tile. More...
 
Texture2D TopDoor [getset]
 The superimposed tile when a top door exists. More...
 
Texture2D WestDoor [getset]
 The superimposed tile when a west door exists. More...
 
Texture2D WestWall [getset]
 The superimposed tile when a west wall exists. More...
 
- - + +

Private Member Functions

void OnEnable ()
 
void OnEnable ()
 
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Private Attributes

Texture2D _bottomDoor
 
Texture2D _eastDoor
 
Texture2D _eastWall
 
List< FeatureMapTile_featureTiles = new List<FeatureMapTile>()
 
Texture2D _grid
 
Texture2D _northDoor
 
Texture2D _northWall
 
int _pixelsPerUnit = 16
 
Texture2D _savePoint
 
Texture2D _southDoor
 
Texture2D _southWall
 
Vector2Int _tileSize = new Vector2Int(16, 16)
 
Texture2D _topDoor
 
Texture2D _westDoor
 
Texture2D _westWall
 
Texture2D _bottomDoor
 
Texture2D _eastDoor
 
Texture2D _eastWall
 
List< FeatureMapTile_featureTiles = new List<FeatureMapTile>()
 
Texture2D _grid
 
Texture2D _northDoor
 
Texture2D _northWall
 
int _pixelsPerUnit = 16
 
Texture2D _savePoint
 
Texture2D _southDoor
 
Texture2D _southWall
 
Vector2Int _tileSize = new Vector2Int(16, 16)
 
Texture2D _topDoor
 
Texture2D _westDoor
 
Texture2D _westWall
 

Detailed Description

A grouping of map tiles.

Definition at line 10 of file MapTiles.cs.

Member Function Documentation

- -

◆ CreateTileDictionary()

+ +

◆ CreateTileDictionary()

- + @@ -235,14 +235,14 @@

-

◆ GetTile()

+ +

◆ GetTile()

void MPewsey.ManiaMap.Unity.Drawing.MapTiles.CreateTileDictionary void CreateTileDictionary ( )
- + @@ -255,8 +255,8 @@

-

◆ OnEnable()

+ +

◆ OnEnable()

@@ -265,7 +265,7 @@

Texture2D MPewsey.ManiaMap.Unity.Drawing.MapTiles.GetTile Texture2D GetTile ( string  name)
- + @@ -283,8 +283,8 @@

Member Data Documentation

- -

◆ _bottomDoor

+ +

◆ _bottomDoor

@@ -293,7 +293,7 @@

void MPewsey.ManiaMap.Unity.Drawing.MapTiles.OnEnable void OnEnable ( )
- +
Texture2D MPewsey.ManiaMap.Unity.Drawing.MapTiles._bottomDoorTexture2D _bottomDoor
@@ -307,8 +307,8 @@

-

◆ _eastDoor

+ +

◆ _eastDoor

@@ -317,7 +317,7 @@

- +
Texture2D MPewsey.ManiaMap.Unity.Drawing.MapTiles._eastDoorTexture2D _eastDoor
@@ -331,8 +331,8 @@

-

◆ _eastWall

+ +

◆ _eastWall

@@ -341,7 +341,7 @@

- +
Texture2D MPewsey.ManiaMap.Unity.Drawing.MapTiles._eastWallTexture2D _eastWall
@@ -355,8 +355,8 @@

-

◆ _featureTiles

+ +

◆ _featureTiles

@@ -365,7 +365,7 @@

- +
List<FeatureMapTile> MPewsey.ManiaMap.Unity.Drawing.MapTiles._featureTiles = new List<FeatureMapTile>()List<FeatureMapTile> _featureTiles = new List<FeatureMapTile>()
@@ -379,8 +379,8 @@

-

◆ _grid

+ +

◆ _grid

@@ -389,7 +389,7 @@

- +
Texture2D MPewsey.ManiaMap.Unity.Drawing.MapTiles._gridTexture2D _grid
@@ -403,8 +403,8 @@

-

◆ _northDoor

+ +

◆ _northDoor

@@ -413,7 +413,7 @@

- +
Texture2D MPewsey.ManiaMap.Unity.Drawing.MapTiles._northDoorTexture2D _northDoor
@@ -427,8 +427,8 @@

-

◆ _northWall

+ +

◆ _northWall

@@ -437,7 +437,7 @@

- +
Texture2D MPewsey.ManiaMap.Unity.Drawing.MapTiles._northWallTexture2D _northWall
@@ -451,8 +451,8 @@

-

◆ _pixelsPerUnit

+ +

◆ _pixelsPerUnit

@@ -461,7 +461,7 @@

- +
int MPewsey.ManiaMap.Unity.Drawing.MapTiles._pixelsPerUnit = 16int _pixelsPerUnit = 16
@@ -475,8 +475,8 @@

-

◆ _savePoint

+ +

◆ _savePoint

@@ -485,7 +485,7 @@

- +
Texture2D MPewsey.ManiaMap.Unity.Drawing.MapTiles._savePointTexture2D _savePoint
@@ -499,8 +499,8 @@

-

◆ _southDoor

+ +

◆ _southDoor

@@ -509,7 +509,7 @@

- +
Texture2D MPewsey.ManiaMap.Unity.Drawing.MapTiles._southDoorTexture2D _southDoor
@@ -523,8 +523,8 @@

-

◆ _southWall

+ +

◆ _southWall

@@ -533,7 +533,7 @@

- +
Texture2D MPewsey.ManiaMap.Unity.Drawing.MapTiles._southWallTexture2D _southWall
@@ -547,8 +547,8 @@

-

◆ _tileSize

+ +

◆ _tileSize

@@ -557,7 +557,7 @@

- +
Vector2Int MPewsey.ManiaMap.Unity.Drawing.MapTiles._tileSize = new Vector2Int(16, 16)Vector2Int _tileSize = new Vector2Int(16, 16)
@@ -571,8 +571,8 @@

-

◆ _topDoor

+ +

◆ _topDoor

@@ -581,7 +581,7 @@

- +
Texture2D MPewsey.ManiaMap.Unity.Drawing.MapTiles._topDoorTexture2D _topDoor
@@ -595,8 +595,8 @@

-

◆ _westDoor

+ +

◆ _westDoor

@@ -605,7 +605,7 @@

- +
Texture2D MPewsey.ManiaMap.Unity.Drawing.MapTiles._westDoorTexture2D _westDoor
@@ -619,8 +619,8 @@

-

◆ _westWall

+ +

◆ _westWall

@@ -629,7 +629,7 @@

- +
Texture2D MPewsey.ManiaMap.Unity.Drawing.MapTiles._westWallTexture2D _westWall
@@ -644,8 +644,8 @@

Property Documentation

- -

◆ BottomDoor

+ +

◆ BottomDoor

@@ -654,7 +654,7 @@

- +
Texture2D MPewsey.ManiaMap.Unity.Drawing.MapTiles.BottomDoorTexture2D BottomDoor
@@ -670,8 +670,8 @@

-

◆ EastDoor

+ +

◆ EastDoor

@@ -680,7 +680,7 @@

- +
Texture2D MPewsey.ManiaMap.Unity.Drawing.MapTiles.EastDoorTexture2D EastDoor
@@ -696,8 +696,8 @@

-

◆ EastWall

+ +

◆ EastWall

@@ -706,7 +706,7 @@

- +
Texture2D MPewsey.ManiaMap.Unity.Drawing.MapTiles.EastWallTexture2D EastWall
@@ -722,8 +722,8 @@

-

◆ FeatureTiles

+ +

◆ FeatureTiles

@@ -732,7 +732,7 @@

- +
List<FeatureMapTile> MPewsey.ManiaMap.Unity.Drawing.MapTiles.FeatureTilesList<FeatureMapTile> FeatureTiles
@@ -748,8 +748,8 @@

-

◆ Grid

+ +

◆ Grid

@@ -758,7 +758,7 @@

- +
Texture2D MPewsey.ManiaMap.Unity.Drawing.MapTiles.GridTexture2D Grid
@@ -774,8 +774,8 @@

-

◆ NorthDoor

+ +

◆ NorthDoor

@@ -784,7 +784,7 @@

- +
Texture2D MPewsey.ManiaMap.Unity.Drawing.MapTiles.NorthDoorTexture2D NorthDoor
@@ -800,8 +800,8 @@

-

◆ NorthWall

+ +

◆ NorthWall

@@ -810,7 +810,7 @@

- +
Texture2D MPewsey.ManiaMap.Unity.Drawing.MapTiles.NorthWallTexture2D NorthWall
@@ -826,8 +826,8 @@

-

◆ PixelsPerUnit

+ +

◆ PixelsPerUnit

@@ -836,7 +836,7 @@

- +
int MPewsey.ManiaMap.Unity.Drawing.MapTiles.PixelsPerUnitint PixelsPerUnit
@@ -852,8 +852,8 @@

-

◆ SavePoint

+ +

◆ SavePoint

@@ -862,7 +862,7 @@

- +
Texture2D MPewsey.ManiaMap.Unity.Drawing.MapTiles.SavePointTexture2D SavePoint
@@ -878,8 +878,8 @@

-

◆ SouthDoor

+ +

◆ SouthDoor

@@ -888,7 +888,7 @@

- +
Texture2D MPewsey.ManiaMap.Unity.Drawing.MapTiles.SouthDoorTexture2D SouthDoor
@@ -904,8 +904,8 @@

-

◆ SouthWall

+ +

◆ SouthWall

@@ -914,7 +914,7 @@

- +
Texture2D MPewsey.ManiaMap.Unity.Drawing.MapTiles.SouthWallTexture2D SouthWall
@@ -930,8 +930,8 @@

-

◆ TileDictionary

+ +

◆ TileDictionary

@@ -940,7 +940,7 @@

- +
Dictionary<string, Texture2D> MPewsey.ManiaMap.Unity.Drawing.MapTiles.TileDictionary = new Dictionary<string, Texture2D>()Dictionary<string, Texture2D> TileDictionary = new Dictionary<string, Texture2D>()
@@ -956,8 +956,8 @@

-

◆ TileSize

+ +

◆ TileSize

@@ -966,7 +966,7 @@

- +
Vector2Int MPewsey.ManiaMap.Unity.Drawing.MapTiles.TileSizeVector2Int TileSize
@@ -982,8 +982,8 @@

-

◆ TopDoor

+ +

◆ TopDoor

@@ -992,7 +992,7 @@

- +
Texture2D MPewsey.ManiaMap.Unity.Drawing.MapTiles.TopDoorTexture2D TopDoor
@@ -1008,8 +1008,8 @@

-

◆ WestDoor

+ +

◆ WestDoor

@@ -1018,7 +1018,7 @@

- +
Texture2D MPewsey.ManiaMap.Unity.Drawing.MapTiles.WestDoorTexture2D WestDoor
@@ -1034,8 +1034,8 @@

-

◆ WestWall

+ +

◆ WestWall

@@ -1044,7 +1044,7 @@

- +
Texture2D MPewsey.ManiaMap.Unity.Drawing.MapTiles.WestWallTexture2D WestWall
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.js index dec7f6f8..10044c99 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.js @@ -1,19 +1,19 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles = [ - [ "BottomDoor", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.html#abe99210f47db5eaf21e57fe4cca2a974", null ], - [ "EastDoor", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.html#ad584ec6cb8a7f86d84508b6a014459a4", null ], - [ "EastWall", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.html#a2f243786755fbc6ba169404b4ad0c6e3", null ], - [ "FeatureTiles", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.html#af2d076bdadd23044e42591475cdd89c2", null ], - [ "Grid", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.html#ae4fd9e24d988ac3d8bf13d58753327f4", null ], - [ "NorthDoor", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.html#abc4041c2e337073ddadd6d5dcd262bf8", null ], - [ "NorthWall", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.html#af5e45baa0a0e54d915b6dba465879375", null ], - [ "PixelsPerUnit", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.html#a59ec658ae816b2996447f47b1be52ebc", null ], - [ "SavePoint", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.html#a0b5cbe4d33d4b581c92a197da314ba28", null ], - [ "SouthDoor", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.html#a97958df4b7263ee86d32aa3b26984e29", null ], - [ "SouthWall", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.html#ab085ceffcea3f6f728f57b93757767a4", null ], - [ "TileDictionary", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.html#aad0044a4577e8e2171702875006e341d", null ], - [ "TileSize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.html#a19165bbbf1719e57dff5bb8c6eb8f7f2", null ], - [ "TopDoor", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.html#ae1762b580de517e42c1f9c6236f19eb4", null ], - [ "WestDoor", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.html#abe58647377d081ecefcbba0f6356054d", null ], - [ "WestWall", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.html#a1fe44c7cd4d80a31725f1d60e419e9cc", null ] + [ "BottomDoor", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.html#a421860ff52eaef899bd4d808e14d94b7", null ], + [ "EastDoor", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.html#aa18584cbfbab3d51ccf432de9c17e0b5", null ], + [ "EastWall", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.html#addd63fca9474c43b19b3b67240daca70", null ], + [ "FeatureTiles", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.html#aa459f9c7f8b91f2263bdff0035c1b16c", null ], + [ "Grid", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.html#a347d7fce3caa26ae305d13917b2303f7", null ], + [ "NorthDoor", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.html#a8c19f47b776dc34d20a2b994f273cb5b", null ], + [ "NorthWall", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.html#a41dd93ed6692ee594ffa8fe6a29f6815", null ], + [ "PixelsPerUnit", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.html#aba42f7be8b6568095933b12e23118d19", null ], + [ "SavePoint", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.html#a421ee44dada35fd9cd2af88521bfd83b", null ], + [ "SouthDoor", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.html#ad8141a714c3d7d2dbd9fa323e7d59a6c", null ], + [ "SouthWall", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.html#ac09e9b120d7b72d23685d4df25c7d8d8", null ], + [ "TileDictionary", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.html#a342c16f72442d40aebab6f972d33345b", null ], + [ "TileSize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.html#acd365a7a01c558a98073030ea147b545", null ], + [ "TopDoor", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.html#a9769e40790eb8250a862109a5d45f6a5", null ], + [ "WestDoor", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.html#aff85e1680facaeacca3de886ac05cca1", null ], + [ "WestWall", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.html#a7b55419d498ead04fa510b5546f174a1", null ] ]; 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-
MPewsey.ManiaMap.Unity.Drawing.OnionMap Member List
+
OnionMap Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Drawing.OnionMap, including all inherited members.

+

This is the complete list of members for OnionMap, including all inherited members.

- - - - - - - - - - - - + + + + + + + + + + + +
_drawDepth (defined in MPewsey.ManiaMap.Unity.Drawing.OnionMap)MPewsey.ManiaMap.Unity.Drawing.OnionMapprivate
_gradient (defined in MPewsey.ManiaMap.Unity.Drawing.OnionMap)MPewsey.ManiaMap.Unity.Drawing.OnionMapprivate
_position (defined in MPewsey.ManiaMap.Unity.Drawing.OnionMap)MPewsey.ManiaMap.Unity.Drawing.OnionMapprivate
Apply() (defined in MPewsey.ManiaMap.Unity.Drawing.OnionMap)MPewsey.ManiaMap.Unity.Drawing.OnionMap
Awake() (defined in MPewsey.ManiaMap.Unity.Drawing.OnionMap)MPewsey.ManiaMap.Unity.Drawing.OnionMapprivate
ClampPosition(float value) (defined in MPewsey.ManiaMap.Unity.Drawing.OnionMap)MPewsey.ManiaMap.Unity.Drawing.OnionMapprivate
DefaultGradient() (defined in MPewsey.ManiaMap.Unity.Drawing.OnionMap)MPewsey.ManiaMap.Unity.Drawing.OnionMapstatic
DrawDepth (defined in MPewsey.ManiaMap.Unity.Drawing.OnionMap)MPewsey.ManiaMap.Unity.Drawing.OnionMap
Gradient (defined in MPewsey.ManiaMap.Unity.Drawing.OnionMap)MPewsey.ManiaMap.Unity.Drawing.OnionMap
Position (defined in MPewsey.ManiaMap.Unity.Drawing.OnionMap)MPewsey.ManiaMap.Unity.Drawing.OnionMap
SetPosition(float value) (defined in MPewsey.ManiaMap.Unity.Drawing.OnionMap)MPewsey.ManiaMap.Unity.Drawing.OnionMapprivate
Target (defined in MPewsey.ManiaMap.Unity.Drawing.OnionMap)MPewsey.ManiaMap.Unity.Drawing.OnionMap
_drawDepth (defined in OnionMap)OnionMapprivate
_gradient (defined in OnionMap)OnionMapprivate
_position (defined in OnionMap)OnionMapprivate
Apply() (defined in OnionMap)OnionMap
Awake() (defined in OnionMap)OnionMapprivate
ClampPosition(float value) (defined in OnionMap)OnionMapprivate
DefaultGradient() (defined in OnionMap)OnionMapstatic
DrawDepth (defined in OnionMap)OnionMap
Gradient (defined in OnionMap)OnionMap
Position (defined in OnionMap)OnionMap
SetPosition(float value) (defined in OnionMap)OnionMapprivate
Target (defined in OnionMap)OnionMap
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_onion_map.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_onion_map.html index 3d31cdc8..e8761a78 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_onion_map.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_onion_map.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Drawing.OnionMap Class Reference +ManiaMap.Unity: OnionMap Class Reference @@ -103,11 +103,11 @@ Private Member Functions | Private Attributes | List of all members

-
MPewsey.ManiaMap.Unity.Drawing.OnionMap Class Reference
+
OnionMap Class Reference
-Inheritance diagram for MPewsey.ManiaMap.Unity.Drawing.OnionMap:
+Inheritance diagram for OnionMap:
@@ -115,55 +115,55 @@ - - + +

Public Member Functions

void Apply ()
 
void Apply ()
 
- - + +

Static Public Member Functions

static Gradient DefaultGradient ()
 
static Gradient DefaultGradient ()
 
- - - - - - - - + + + + + + + +

Properties

float DrawDepth [getset]
 
Gradient Gradient [getset]
 
float Position [getset]
 
IOnionMapTarget Target [getprivate set]
 
float DrawDepth [getset]
 
Gradient Gradient [getset]
 
float Position [getset]
 
IOnionMapTarget Target [getprivate set]
 
- - - - - - + + + + + +

Private Member Functions

void Awake ()
 
float ClampPosition (float value)
 
void SetPosition (float value)
 
void Awake ()
 
float ClampPosition (float value)
 
void SetPosition (float value)
 
- - - - - - + + + + + +

Private Attributes

float _drawDepth = 1
 
Gradient _gradient = DefaultGradient()
 
float _position = -1e20f
 
float _drawDepth = 1
 
Gradient _gradient = DefaultGradient()
 
float _position = -1e20f
 

Detailed Description

Definition at line 5 of file OnionMap.cs.

Member Function Documentation

- -

◆ Apply()

+ +

◆ Apply()

- + @@ -175,8 +175,8 @@

-

◆ Awake()

+ +

◆ Awake()

@@ -185,7 +185,7 @@

void MPewsey.ManiaMap.Unity.Drawing.OnionMap.Apply void Apply ( )
- + @@ -202,8 +202,8 @@

-

◆ ClampPosition()

+ +

◆ ClampPosition()

@@ -212,7 +212,7 @@

void MPewsey.ManiaMap.Unity.Drawing.OnionMap.Awake void Awake ( )
- + @@ -230,8 +230,8 @@

-

◆ DefaultGradient()

+ +

◆ DefaultGradient()

@@ -240,7 +240,7 @@

float MPewsey.ManiaMap.Unity.Drawing.OnionMap.ClampPosition float ClampPosition ( float  value)
- + @@ -257,8 +257,8 @@

-

◆ SetPosition()

+ +

◆ SetPosition()

@@ -267,7 +267,7 @@

static Gradient MPewsey.ManiaMap.Unity.Drawing.OnionMap.DefaultGradient static Gradient DefaultGradient ( )
- + @@ -286,8 +286,8 @@

Member Data Documentation

- -

◆ _drawDepth

+ +

◆ _drawDepth

@@ -296,7 +296,7 @@

void MPewsey.ManiaMap.Unity.Drawing.OnionMap.SetPosition void SetPosition ( float  value)
- +
float MPewsey.ManiaMap.Unity.Drawing.OnionMap._drawDepth = 1float _drawDepth = 1
@@ -310,8 +310,8 @@

-

◆ _gradient

+ +

◆ _gradient

@@ -320,7 +320,7 @@

- +
Gradient MPewsey.ManiaMap.Unity.Drawing.OnionMap._gradient = DefaultGradient()Gradient _gradient = DefaultGradient()
@@ -334,8 +334,8 @@

-

◆ _position

+ +

◆ _position

@@ -344,7 +344,7 @@

- +
float MPewsey.ManiaMap.Unity.Drawing.OnionMap._position = -1e20ffloat _position = -1e20f
@@ -359,8 +359,8 @@

Property Documentation

- -

◆ DrawDepth

+ +

◆ DrawDepth

@@ -369,7 +369,7 @@

- +
float MPewsey.ManiaMap.Unity.Drawing.OnionMap.DrawDepthfloat DrawDepth
@@ -383,8 +383,8 @@

-

◆ Gradient

+ +

◆ Gradient

@@ -393,7 +393,7 @@

- +
Gradient MPewsey.ManiaMap.Unity.Drawing.OnionMap.GradientGradient Gradient
@@ -407,8 +407,8 @@

-

◆ Position

+ +

◆ Position

@@ -417,7 +417,7 @@

- +
float MPewsey.ManiaMap.Unity.Drawing.OnionMap.Positionfloat Position
@@ -431,8 +431,8 @@

-

◆ Target

+ +

◆ Target

@@ -441,7 +441,7 @@

- +
IOnionMapTarget MPewsey.ManiaMap.Unity.Drawing.OnionMap.TargetIOnionMapTarget Target
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_onion_map.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_onion_map.png index 118e724c3e56730bd02f8529ece98d385282f28d..3841156cefe2a873f019b65261487f024ad33f2b 100644 GIT binary patch delta 429 zcmey*cAHtTGr-TCmrII^fq{Y7)59eQNT&gD00%RWyrcBt!9+!?dd4hI7srqa#Hm}D~hg2$xES7#;d-n6VT zbK0aU#diy@zIncF%95%j6~0#A6IR^(y-h}Y^`FwIcQP)w#%#;GC8)>$cDirp?I#)q zIp^jsTmAdykB#-$XC34aIUW(5SAVN?>)lQ5i`(~IxFTpVwR+vob@o4UckTV{bN%4X z3tuh=Ez38E&NP)cvOQ(R#3hw2ZjZ9Wj%!Zv{tjfT=U>k5+nzIjJ&>Jma(4BS*x73> z)fuYl=5LYqmH+tP>}&nyX{(IOFD-HTRiVy%;I!{jplzJI4UUhq4br#&f9GD_Q?r`5olD}@eck(Udd{8sTZ(RrZoIlR{`T>}$E|nnR1{y! zw|D%lbxSJ$|1#0}X6v;2w$D?kW&YnJdf6bq`>%m)^u#6RpP0Aj25;JS$?EQ#FJ~|C zUD0~+KY8i>ZHHg|Uo$mXw!8W$-=#Zu-e-7L3EO8Jy|4Us@0N8TK|8G?-twExTnHfj@?UNZTDhQ_y+gdZzmqVpMO2;^eXnc zx;|@r{#QHarf=b&p!V|jj^)>9&01*lU0~PC&G*=2*|ZsV>a3ATxw<$_J6P-O^-Q6q1Tt)eekPRe7T-M!7b>4NO96royE!8x9`sRp0`T2+<)Km@4E|DNn~Am zaM||S{ODcJe{n|Xuio2y$@25zJsmTRq~>uP2;L*}BjJnp<9fxFBENP`UGKS5{@kNkTpLMHQAFM|Wd~t0-!J|LE^M60LqNt!<4wTgxJYD@< J);T3K0RZV7prZf) diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_texture_utility-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_texture_utility-members.html index d464d93c..7e25c5c7 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_texture_utility-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_texture_utility-members.html @@ -96,22 +96,22 @@

-
MPewsey.ManiaMap.Unity.Drawing.TextureUtility Member List
+
TextureUtility Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Drawing.TextureUtility, including all inherited members.

+

This is the complete list of members for TextureUtility, including all inherited members.

- - - - - - - - - - + + + + + + + + + +
CompositeFill(Texture2D texture, Color color)MPewsey.ManiaMap.Unity.Drawing.TextureUtilitystatic
CompositeFill(Texture2D texture, Color color, RectInt area)MPewsey.ManiaMap.Unity.Drawing.TextureUtilitystatic
DrawImage(Texture2D texture, Texture2D brush, Vector2Int point)MPewsey.ManiaMap.Unity.Drawing.TextureUtilitystatic
EncodeToBytes(Texture2D texture, string extension)MPewsey.ManiaMap.Unity.Drawing.TextureUtilitystatic
Fill(Texture2D texture, Color32 color)MPewsey.ManiaMap.Unity.Drawing.TextureUtilitystatic
Fill(Texture2D texture, Color32 color, RectInt area)MPewsey.ManiaMap.Unity.Drawing.TextureUtilitystatic
FillBorder(Texture2D texture)MPewsey.ManiaMap.Unity.Drawing.TextureUtilitystatic
Index(int row, int column, int columns)MPewsey.ManiaMap.Unity.Drawing.TextureUtilityprivatestatic
TextureIsNullOrEmpty(Texture2D texture)MPewsey.ManiaMap.Unity.Drawing.TextureUtilitystatic
TileImage(Texture2D texture, Texture2D brush)MPewsey.ManiaMap.Unity.Drawing.TextureUtilitystatic
CompositeFill(Texture2D texture, Color color)TextureUtilitystatic
CompositeFill(Texture2D texture, Color color, RectInt area)TextureUtilitystatic
DrawImage(Texture2D texture, Texture2D brush, Vector2Int point)TextureUtilitystatic
EncodeToBytes(Texture2D texture, string extension)TextureUtilitystatic
Fill(Texture2D texture, Color32 color)TextureUtilitystatic
Fill(Texture2D texture, Color32 color, RectInt area)TextureUtilitystatic
FillBorder(Texture2D texture)TextureUtilitystatic
Index(int row, int column, int columns)TextureUtilityprivatestatic
TextureIsNullOrEmpty(Texture2D texture)TextureUtilitystatic
TileImage(Texture2D texture, Texture2D brush)TextureUtilitystatic
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_texture_utility.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_texture_utility.html index 2a5d9099..dab24cab 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_texture_utility.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_texture_utility.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Drawing.TextureUtility Class Reference +ManiaMap.Unity: TextureUtility Class Reference @@ -100,7 +100,7 @@ Static Public Member Functions | Static Private Member Functions | List of all members

-
MPewsey.ManiaMap.Unity.Drawing.TextureUtility Class Reference
+
TextureUtility Class Reference
@@ -109,47 +109,47 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + +

Static Public Member Functions

static void CompositeFill (Texture2D texture, Color color)
 Composites the color onto all pixels of the specified texture. More...
 
static void CompositeFill (Texture2D texture, Color color, RectInt area)
 Composites the color onto the pixels in the specified texture area. More...
 
static void DrawImage (Texture2D texture, Texture2D brush, Vector2Int point)
 Draws the brush texture at the specified point. More...
 
static byte[] EncodeToBytes (Texture2D texture, string extension)
 Returns the image format bytes for the texture corresponding to the file extension (.png or .jpg). More...
 
static void Fill (Texture2D texture, Color32 color)
 Fills the texture with the specified color. More...
 
static void Fill (Texture2D texture, Color32 color, RectInt area)
 Fills the specified texture area with the specified color. More...
 
static void FillBorder (Texture2D texture)
 Fills the 1 pixel border around the texture with the colors at a 1 pixel inset. More...
 
static bool TextureIsNullOrEmpty (Texture2D texture)
 Returns true if the texture is null or an empty array. More...
 
static void TileImage (Texture2D texture, Texture2D brush)
 Tiles the image across the texture. More...
 
static void CompositeFill (Texture2D texture, Color color)
 Composites the color onto all pixels of the specified texture. More...
 
static void CompositeFill (Texture2D texture, Color color, RectInt area)
 Composites the color onto the pixels in the specified texture area. More...
 
static void DrawImage (Texture2D texture, Texture2D brush, Vector2Int point)
 Draws the brush texture at the specified point. More...
 
static byte[] EncodeToBytes (Texture2D texture, string extension)
 Returns the image format bytes for the texture corresponding to the file extension (.png or .jpg). More...
 
static void Fill (Texture2D texture, Color32 color)
 Fills the texture with the specified color. More...
 
static void Fill (Texture2D texture, Color32 color, RectInt area)
 Fills the specified texture area with the specified color. More...
 
static void FillBorder (Texture2D texture)
 Fills the 1 pixel border around the texture with the colors at a 1 pixel inset. More...
 
static bool TextureIsNullOrEmpty (Texture2D texture)
 Returns true if the texture is null or an empty array. More...
 
static void TileImage (Texture2D texture, Texture2D brush)
 Tiles the image across the texture. More...
 
- - - + + +

Static Private Member Functions

static int Index (int row, int column, int columns)
 Returns the flat array index corresponding to the row-column index. More...
 
static int Index (int row, int column, int columns)
 Returns the flat array index corresponding to the row-column index. More...
 

Detailed Description

Contains methods for manipulating textures.

Definition at line 10 of file TextureUtility.cs.

Member Function Documentation

- -

◆ CompositeFill() [1/2]

+ +

◆ CompositeFill() [1/2]

@@ -158,7 +158,7 @@

- + @@ -195,8 +195,8 @@

-

◆ CompositeFill() [2/2]

+ +

◆ CompositeFill() [2/2]

@@ -205,7 +205,7 @@

static void MPewsey.ManiaMap.Unity.Drawing.TextureUtility.CompositeFill static void CompositeFill ( Texture2D  texture,
- + @@ -249,8 +249,8 @@

-

◆ DrawImage()

+ +

◆ DrawImage()

@@ -259,7 +259,7 @@

static void MPewsey.ManiaMap.Unity.Drawing.TextureUtility.CompositeFill static void CompositeFill ( Texture2D  texture,
- + @@ -303,8 +303,8 @@

-

◆ EncodeToBytes()

+ +

◆ EncodeToBytes()

@@ -313,7 +313,7 @@

static void MPewsey.ManiaMap.Unity.Drawing.TextureUtility.DrawImage static void DrawImage ( Texture2D  texture,
- + @@ -356,8 +356,8 @@

-

◆ Fill() [1/2]

+ +

◆ Fill() [1/2]

@@ -366,7 +366,7 @@

static byte[] MPewsey.ManiaMap.Unity.Drawing.TextureUtility.EncodeToBytes static byte[] EncodeToBytes ( Texture2D  texture,
- + @@ -403,8 +403,8 @@

-

◆ Fill() [2/2]

+ +

◆ Fill() [2/2]

@@ -413,7 +413,7 @@

static void MPewsey.ManiaMap.Unity.Drawing.TextureUtility.Fill static void Fill ( Texture2D  texture,
- + @@ -457,8 +457,8 @@

-

◆ FillBorder()

+ +

◆ FillBorder()

@@ -467,7 +467,7 @@

static void MPewsey.ManiaMap.Unity.Drawing.TextureUtility.Fill static void Fill ( Texture2D  texture,
- + @@ -493,8 +493,8 @@

-

◆ Index()

+ +

◆ Index()

@@ -503,7 +503,7 @@

static void MPewsey.ManiaMap.Unity.Drawing.TextureUtility.FillBorder static void FillBorder ( Texture2D  texture)
- + @@ -547,8 +547,8 @@

-

◆ TextureIsNullOrEmpty()

+ +

◆ TextureIsNullOrEmpty()

@@ -557,7 +557,7 @@

static int MPewsey.ManiaMap.Unity.Drawing.TextureUtility.Index static int Index ( int  row,
- + @@ -583,8 +583,8 @@

-

◆ TileImage()

+ +

◆ TileImage()

@@ -593,7 +593,7 @@

static bool MPewsey.ManiaMap.Unity.Drawing.TextureUtility.TextureIsNullOrEmpty static bool TextureIsNullOrEmpty ( Texture2D  texture)
- + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_texture_utility.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_texture_utility.js index 79c3f593..3bb7cb66 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_texture_utility.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_texture_utility.js @@ -1,13 +1,13 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_texture_utility = [ - [ "CompositeFill", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_texture_utility.html#a5339355b6e049a7f4207eecc1698cc0d", null ], - [ "CompositeFill", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_texture_utility.html#a10d4f160d01a3a905a2f667ab158a4fe", null ], - [ "DrawImage", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_texture_utility.html#a2754e7f9437f710bbd0553155a69398f", null ], - [ "EncodeToBytes", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_texture_utility.html#a6089de525f2e24a6e78c5ce9738ccdcc", null ], - [ "Fill", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_texture_utility.html#a3801cb50580e1661025a88f8a8cae19d", null ], - [ "Fill", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_texture_utility.html#aa754c62a3368eccf5e60b97ec2360532", null ], - [ "FillBorder", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_texture_utility.html#a8058ce38a1feb770c9ea0604af447f75", null ], - [ "Index", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_texture_utility.html#aa7e9de73a40a3045fbd45c7b39eb5546", null ], - [ "TextureIsNullOrEmpty", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_texture_utility.html#a8e2bdb1cce8a292a0a2cc27cb89b7990", null ], - [ "TileImage", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_texture_utility.html#a09417db4b622d0b4c578332f4139934d", null ] + [ "CompositeFill", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_texture_utility.html#afd2af87dfc88475b0eee56e142ca9f52", null ], + [ "CompositeFill", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_texture_utility.html#a32d43dfbb249b4e6e75a143a8c080b3c", null ], + [ "DrawImage", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_texture_utility.html#abf5b4eb07f4d6c93d7f2785c1c3d18a5", null ], + [ "EncodeToBytes", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_texture_utility.html#ab0a817c2ae7ce98a9d977ab6db7bc302", null ], + [ "Fill", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_texture_utility.html#a0a9a9e2657b78ea0a231ce7cc640184e", null ], + [ "Fill", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_texture_utility.html#ab39ab929fa80a479fe66035ea57d7777", null ], + [ "FillBorder", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_texture_utility.html#a2511b383156dfa963dd24a6f662f7a10", null ], + [ "Index", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_texture_utility.html#a0a82ed65f5732af4b8e514058f33ba98", null ], + [ "TextureIsNullOrEmpty", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_texture_utility.html#a84d977150b7b8c9c3f523f7dcfe0b4c1", null ], + [ "TileImage", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_texture_utility.html#a1c520f3a1b73b4fd3acf5dd643675721", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_cell_child_editor-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_cell_child_editor-members.html index a7358718..fa999387 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_cell_child_editor-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_cell_child_editor-members.html @@ -96,21 +96,21 @@
-
MPewsey.ManiaMap.Unity.Editor.CellChildEditor Member List
+
CellChildEditor Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Editor.CellChildEditor, including all inherited members.

+

This is the complete list of members for CellChildEditor, including all inherited members.

static void MPewsey.ManiaMap.Unity.Drawing.TextureUtility.TileImage static void TileImage ( Texture2D  texture,
- - - - - - - - - + + + + + + + + +
AutoAssign()MPewsey.ManiaMap.Unity.Editor.CellChildEditorprotected
AutoAssignButtonEnabled()MPewsey.ManiaMap.Unity.Editor.CellChildEditorprotected
CellIsAssigned()MPewsey.ManiaMap.Unity.Editor.CellChildEditorprotected
DrawAutoAssignButton()MPewsey.ManiaMap.Unity.Editor.CellChildEditorprotected
DrawCellErrorBox()MPewsey.ManiaMap.Unity.Editor.CellChildEditorprotected
GetCellChild()MPewsey.ManiaMap.Unity.Editor.CellChildEditorprotected
MultipleTargetsSelected()MPewsey.ManiaMap.Unity.Editor.CellChildEditorprotected
OnInspectorGUI() (defined in MPewsey.ManiaMap.Unity.Editor.CellChildEditor)MPewsey.ManiaMap.Unity.Editor.CellChildEditor
TargetIsPrefabAsset()MPewsey.ManiaMap.Unity.Editor.CellChildEditorprotected
AutoAssign()CellChildEditorprotected
AutoAssignButtonEnabled()CellChildEditorprotected
CellIsAssigned()CellChildEditorprotected
DrawAutoAssignButton()CellChildEditorprotected
DrawCellErrorBox()CellChildEditorprotected
GetCellChild()CellChildEditorprotected
MultipleTargetsSelected()CellChildEditorprotected
OnInspectorGUI() (defined in CellChildEditor)CellChildEditor
TargetIsPrefabAsset()CellChildEditorprotected

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_cell_child_editor.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_cell_child_editor.html index 28da3bf8..972f2b56 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_cell_child_editor.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_cell_child_editor.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Editor.CellChildEditor Class Reference +ManiaMap.Unity: CellChildEditor Class Reference @@ -100,64 +100,64 @@ Public Member Functions | Protected Member Functions | List of all members
-
MPewsey.ManiaMap.Unity.Editor.CellChildEditor Class Reference
+
CellChildEditor Class Reference

The base class for CellChild editors. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Editor.CellChildEditor:
+Inheritance diagram for CellChildEditor:
- - -MPewsey.ManiaMap.Unity.Editor.CollectableSpotBehaviorEditor -MPewsey.ManiaMap.Unity.Editor.DoorBehaviorEditor -MPewsey.ManiaMap.Unity.Editor.FeatureEditor -MPewsey.ManiaMap.Unity.Editor.RoomFlagEditor + + +CollectableSpotBehaviorEditor +DoorBehaviorEditor +FeatureEditor +RoomFlagEditor
- - + +

Public Member Functions

override void OnInspectorGUI ()
 
override void OnInspectorGUI ()
 
- - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + +

Protected Member Functions

void AutoAssign ()
 Calls the auto assign method on the object, sets it to dirty, and logs a success message. More...
 
bool AutoAssignButtonEnabled ()
 True if only a single object is selected, and it is open. More...
 
bool CellIsAssigned ()
 True if a cell has been assigned to the obejct. More...
 
void DrawAutoAssignButton ()
 Draws the auto assign button if it is enabled. More...
 
void DrawCellErrorBox ()
 Draws an error box if a cell has not been assigned. More...
 
CellChild GetCellChild ()
 Returns the target cell child. More...
 
bool MultipleTargetsSelected ()
 True if multiple target objects are selected. More...
 
bool TargetIsPrefabAsset ()
 True if the target object is an unopened prefab being inspected. More...
 
void AutoAssign ()
 Calls the auto assign method on the object, sets it to dirty, and logs a success message. More...
 
bool AutoAssignButtonEnabled ()
 True if only a single object is selected, and it is open. More...
 
bool CellIsAssigned ()
 True if a cell has been assigned to the obejct. More...
 
void DrawAutoAssignButton ()
 Draws the auto assign button if it is enabled. More...
 
void DrawCellErrorBox ()
 Draws an error box if a cell has not been assigned. More...
 
CellChild GetCellChild ()
 Returns the target cell child. More...
 
bool MultipleTargetsSelected ()
 True if multiple target objects are selected. More...
 
bool TargetIsPrefabAsset ()
 True if the target object is an unopened prefab being inspected. More...
 

Detailed Description

The base class for CellChild editors.

Definition at line 9 of file CellChildEditor.cs.

Member Function Documentation

- -

◆ AutoAssign()

+ +

◆ AutoAssign()

@@ -166,7 +166,7 @@

- + @@ -185,8 +185,8 @@

-

◆ AutoAssignButtonEnabled()

+ +

◆ AutoAssignButtonEnabled()

@@ -195,7 +195,7 @@

void MPewsey.ManiaMap.Unity.Editor.CellChildEditor.AutoAssign void AutoAssign ( )
- + @@ -215,8 +215,8 @@

-

◆ CellIsAssigned()

+ +

◆ CellIsAssigned()

@@ -225,7 +225,7 @@

bool MPewsey.ManiaMap.Unity.Editor.CellChildEditor.AutoAssignButtonEnabled bool AutoAssignButtonEnabled ( )
- + @@ -244,8 +244,8 @@

-

◆ DrawAutoAssignButton()

+ +

◆ DrawAutoAssignButton()

@@ -254,7 +254,7 @@

bool MPewsey.ManiaMap.Unity.Editor.CellChildEditor.CellIsAssigned bool CellIsAssigned ( )
- + @@ -273,8 +273,8 @@

-

◆ DrawCellErrorBox()

+ +

◆ DrawCellErrorBox()

@@ -283,7 +283,7 @@

void MPewsey.ManiaMap.Unity.Editor.CellChildEditor.DrawAutoAssignButton void DrawAutoAssignButton ( )
- + @@ -302,8 +302,8 @@

-

◆ GetCellChild()

+ +

◆ GetCellChild()

@@ -312,7 +312,7 @@

void MPewsey.ManiaMap.Unity.Editor.CellChildEditor.DrawCellErrorBox void DrawCellErrorBox ( )
- + @@ -331,8 +331,8 @@

-

◆ MultipleTargetsSelected()

+ +

◆ MultipleTargetsSelected()

@@ -341,7 +341,7 @@

CellChild MPewsey.ManiaMap.Unity.Editor.CellChildEditor.GetCellChild CellChild GetCellChild ( )
- + @@ -360,14 +360,14 @@

-

◆ OnInspectorGUI()

+ +

◆ OnInspectorGUI()

bool MPewsey.ManiaMap.Unity.Editor.CellChildEditor.MultipleTargetsSelected bool MultipleTargetsSelected ( )
- + @@ -379,8 +379,8 @@

-

◆ TargetIsPrefabAsset()

+ +

◆ TargetIsPrefabAsset()

@@ -389,7 +389,7 @@

override void MPewsey.ManiaMap.Unity.Editor.CellChildEditor.OnInspectorGUI override void OnInspectorGUI ( )
- + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_cell_child_editor.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_cell_child_editor.js index 0056c5f4..e7a4ed4e 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_cell_child_editor.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_cell_child_editor.js @@ -1,11 +1,11 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_cell_child_editor = [ - [ "AutoAssign", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_cell_child_editor.html#a745b53270f26d6c2554e381fdb956360", null ], - [ "AutoAssignButtonEnabled", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_cell_child_editor.html#ad0a2551efc50e17e241546209510ea14", null ], - [ "CellIsAssigned", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_cell_child_editor.html#a2c2968524bf40040d973e1d8c7e0af53", null ], - [ "DrawAutoAssignButton", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_cell_child_editor.html#aa7007e36cba9b747b0b791b51df8b2c2", null ], - [ "DrawCellErrorBox", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_cell_child_editor.html#ad517a5f0a5e28d4f4d6ebb83e77196ce", null ], - [ "GetCellChild", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_cell_child_editor.html#a0457109939e1547eab62774813d22775", null ], - [ "MultipleTargetsSelected", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_cell_child_editor.html#ac93e960a451a6178ea876ff223878e2f", null ], - [ "TargetIsPrefabAsset", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_cell_child_editor.html#ac56f8641cd40a8fe31c8236b79f77160", null ] + [ "AutoAssign", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_cell_child_editor.html#a3e8e4d0e62d35f2ba30a9cee47abffba", null ], + [ "AutoAssignButtonEnabled", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_cell_child_editor.html#aded5028009615341df6a916979478614", null ], + [ "CellIsAssigned", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_cell_child_editor.html#ac0803342c4fe040f87956002aed9b4c5", null ], + [ "DrawAutoAssignButton", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_cell_child_editor.html#a806eef06e094e67d99c6c3346af4d301", null ], + [ "DrawCellErrorBox", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_cell_child_editor.html#ab4f3f1e0b6a3132e1a159277fc6acdd2", null ], + [ "GetCellChild", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_cell_child_editor.html#ac0582d58550a0231f9737c4b8cf3d3db", null ], + [ "MultipleTargetsSelected", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_cell_child_editor.html#a2c7c7054955726118b809e4101e790d6", null ], + [ "TargetIsPrefabAsset", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_cell_child_editor.html#a7dcb95ee68e10efc3225a556bf55ae84", null ] ]; 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-
MPewsey.ManiaMap.Unity.Editor.CollectableSpotBehaviorEditor Member List
+
CollectableSpotBehaviorEditor Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Editor.CollectableSpotBehaviorEditor, including all inherited members.

+

This is the complete list of members for CollectableSpotBehaviorEditor, including all inherited members.

bool MPewsey.ManiaMap.Unity.Editor.CellChildEditor.TargetIsPrefabAsset bool TargetIsPrefabAsset ( )
- - - - - - - - - - - - - + + + + + + + + + + + + +
AutoAssign()MPewsey.ManiaMap.Unity.Editor.CellChildEditorprotected
AutoAssignButtonEnabled()MPewsey.ManiaMap.Unity.Editor.CellChildEditorprotected
CellIsAssigned()MPewsey.ManiaMap.Unity.Editor.CellChildEditorprotected
CreateCollectableSpot()MPewsey.ManiaMap.Unity.Editor.CollectableSpotBehaviorEditorstatic
DrawAutoAssignButton()MPewsey.ManiaMap.Unity.Editor.CellChildEditorprotected
DrawCellErrorBox()MPewsey.ManiaMap.Unity.Editor.CellChildEditorprotected
DrawCollectableGroupErrorBox()MPewsey.ManiaMap.Unity.Editor.CollectableSpotBehaviorEditorprivate
GetCellChild()MPewsey.ManiaMap.Unity.Editor.CellChildEditorprotected
GetCollectableSpot()MPewsey.ManiaMap.Unity.Editor.CollectableSpotBehaviorEditorprivate
GroupIsAssigned()MPewsey.ManiaMap.Unity.Editor.CollectableSpotBehaviorEditorprivate
MultipleTargetsSelected()MPewsey.ManiaMap.Unity.Editor.CellChildEditorprotected
OnInspectorGUI() (defined in MPewsey.ManiaMap.Unity.Editor.CollectableSpotBehaviorEditor)MPewsey.ManiaMap.Unity.Editor.CollectableSpotBehaviorEditor
TargetIsPrefabAsset()MPewsey.ManiaMap.Unity.Editor.CellChildEditorprotected
AutoAssign()CellChildEditorprotected
AutoAssignButtonEnabled()CellChildEditorprotected
CellIsAssigned()CellChildEditorprotected
CreateCollectableSpot()CollectableSpotBehaviorEditorstatic
DrawAutoAssignButton()CellChildEditorprotected
DrawCellErrorBox()CellChildEditorprotected
DrawCollectableGroupErrorBox()CollectableSpotBehaviorEditorprivate
GetCellChild()CellChildEditorprotected
GetCollectableSpot()CollectableSpotBehaviorEditorprivate
GroupIsAssigned()CollectableSpotBehaviorEditorprivate
MultipleTargetsSelected()CellChildEditorprotected
OnInspectorGUI() (defined in CollectableSpotBehaviorEditor)CollectableSpotBehaviorEditor
TargetIsPrefabAsset()CellChildEditorprotected

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_collectable_spot_behavior_editor.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_collectable_spot_behavior_editor.html index b632ffd7..e3222c3e 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_collectable_spot_behavior_editor.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_collectable_spot_behavior_editor.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Editor.CollectableSpotBehaviorEditor Class Reference +ManiaMap.Unity: CollectableSpotBehaviorEditor Class Reference @@ -101,83 +101,83 @@ Static Public Member Functions | Private Member Functions | List of all members
-
MPewsey.ManiaMap.Unity.Editor.CollectableSpotBehaviorEditor Class Reference
+
CollectableSpotBehaviorEditor Class Reference

The CollectableSpot editor. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Editor.CollectableSpotBehaviorEditor:
+Inheritance diagram for CollectableSpotBehaviorEditor:
- - -MPewsey.ManiaMap.Unity.Editor.CellChildEditor + + +CellChildEditor
- - - - - + + + + +

Public Member Functions

override void OnInspectorGUI ()
 
- Public Member Functions inherited from MPewsey.ManiaMap.Unity.Editor.CellChildEditor
override void OnInspectorGUI ()
 
override void OnInspectorGUI ()
 
- Public Member Functions inherited from CellChildEditor
override void OnInspectorGUI ()
 
- - - + + +

Static Public Member Functions

static void CreateCollectableSpot ()
 Creates a new collectable spot Game Object. More...
 
static void CreateCollectableSpot ()
 Creates a new collectable spot Game Object. More...
 
- - - - - - - - - + + + + + + + + +

Private Member Functions

void DrawCollectableGroupErrorBox ()
 Draws an error box if a collectable group has not been assigned to the collectable spot. More...
 
CollectableSpotBehavior GetCollectableSpot ()
 Returns the target collectable spot. More...
 
bool GroupIsAssigned ()
 True if the group is assigned. More...
 
void DrawCollectableGroupErrorBox ()
 Draws an error box if a collectable group has not been assigned to the collectable spot. More...
 
CollectableSpotBehavior GetCollectableSpot ()
 Returns the target collectable spot. More...
 
bool GroupIsAssigned ()
 True if the group is assigned. More...
 
- - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + +

Additional Inherited Members

- Protected Member Functions inherited from MPewsey.ManiaMap.Unity.Editor.CellChildEditor
void AutoAssign ()
 Calls the auto assign method on the object, sets it to dirty, and logs a success message. More...
 
bool AutoAssignButtonEnabled ()
 True if only a single object is selected, and it is open. More...
 
bool CellIsAssigned ()
 True if a cell has been assigned to the obejct. More...
 
void DrawAutoAssignButton ()
 Draws the auto assign button if it is enabled. More...
 
void DrawCellErrorBox ()
 Draws an error box if a cell has not been assigned. More...
 
CellChild GetCellChild ()
 Returns the target cell child. More...
 
bool MultipleTargetsSelected ()
 True if multiple target objects are selected. More...
 
bool TargetIsPrefabAsset ()
 True if the target object is an unopened prefab being inspected. More...
 
- Protected Member Functions inherited from CellChildEditor
void AutoAssign ()
 Calls the auto assign method on the object, sets it to dirty, and logs a success message. More...
 
bool AutoAssignButtonEnabled ()
 True if only a single object is selected, and it is open. More...
 
bool CellIsAssigned ()
 True if a cell has been assigned to the obejct. More...
 
void DrawAutoAssignButton ()
 Draws the auto assign button if it is enabled. More...
 
void DrawCellErrorBox ()
 Draws an error box if a cell has not been assigned. More...
 
CellChild GetCellChild ()
 Returns the target cell child. More...
 
bool MultipleTargetsSelected ()
 True if multiple target objects are selected. More...
 
bool TargetIsPrefabAsset ()
 True if the target object is an unopened prefab being inspected. More...
 

Detailed Description

The CollectableSpot editor.

Definition at line 11 of file CollectableSpotBehaviorEditor.cs.

Member Function Documentation

- -

◆ CreateCollectableSpot()

+ +

◆ CreateCollectableSpot()

@@ -186,7 +186,7 @@

- + @@ -205,8 +205,8 @@

-

◆ DrawCollectableGroupErrorBox()

+ +

◆ DrawCollectableGroupErrorBox()

@@ -215,7 +215,7 @@

static void MPewsey.ManiaMap.Unity.Editor.CollectableSpotBehaviorEditor.CreateCollectableSpot static void CreateCollectableSpot ( )
- + @@ -234,8 +234,8 @@

-

◆ GetCollectableSpot()

+ +

◆ GetCollectableSpot()

@@ -244,7 +244,7 @@

void MPewsey.ManiaMap.Unity.Editor.CollectableSpotBehaviorEditor.DrawCollectableGroupErrorBox void DrawCollectableGroupErrorBox ( )
- + @@ -263,8 +263,8 @@

-

◆ GroupIsAssigned()

+ +

◆ GroupIsAssigned()

@@ -273,7 +273,7 @@

CollectableSpotBehavior MPewsey.ManiaMap.Unity.Editor.CollectableSpotBehaviorEditor.GetCollectableSpot CollectableSpotBehavior GetCollectableSpot ( )
- + @@ -292,14 +292,14 @@

-

◆ OnInspectorGUI()

+ +

◆ OnInspectorGUI()

bool MPewsey.ManiaMap.Unity.Editor.CollectableSpotBehaviorEditor.GroupIsAssigned bool GroupIsAssigned ( )
- + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_collectable_spot_behavior_editor.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_collectable_spot_behavior_editor.js index fefa2f5b..02ef4aba 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_collectable_spot_behavior_editor.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_collectable_spot_behavior_editor.js @@ -1,7 +1,7 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_collectable_spot_behavior_editor = [ - [ "CreateCollectableSpot", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_collectable_spot_behavior_editor.html#aba9939b1d3fcee012bcdd4fb6827923c", null ], - [ "DrawCollectableGroupErrorBox", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_collectable_spot_behavior_editor.html#a0fbedda862e977086da214f703515843", null ], - [ "GetCollectableSpot", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_collectable_spot_behavior_editor.html#a60effe24de25aa00da031dab60125b83", null ], - [ "GroupIsAssigned", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_collectable_spot_behavior_editor.html#a47386185e78f7991420dbe3733f628cd", null ] + [ "CreateCollectableSpot", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_collectable_spot_behavior_editor.html#a0346a360cb863ac697b6a6517ede3a26", null ], + [ "DrawCollectableGroupErrorBox", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_collectable_spot_behavior_editor.html#a69463c9808b7f93a35b33819138d24c7", null ], + [ "GetCollectableSpot", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_collectable_spot_behavior_editor.html#acff0cc36a8ef0ed281a0639e5d922aae", null ], + [ "GroupIsAssigned", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_collectable_spot_behavior_editor.html#ae48d8e1ba09ca902b88d47fbc2717b7a", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_collectable_spot_behavior_editor.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_collectable_spot_behavior_editor.png index 67e683df1f03a942921d9cea641e984c96094ac7..1ebdbe1e2d3197c1aeb3cc8ecdc989d7a49fe827 100644 GIT binary patch delta 826 zcmbQl`;<+wGr-TCmrII^fq{Y7)59eQNbdmR4i07@nLPbs#6(4_dZsU)E{-7;jBn>Y zoU~bs$AQ0aS>=E8eRUjC7s|3%zf4t=J+CL!sC?|l^eI77f|FLgs%Y7c`E zZhdt6cigS70ik>6bssH%d-2Hg-1E2Re&27?a%btPD$eg6>Cv-wXL^_apC_ZgZtjj% zuTt-9dpxVe+UbwE<+@c>lIB-G)<=bk{f`O_30<$WZ_cV!^WcVicC21iWz@ZV%B2Q| zJI9z4T--$KZP-lZLu&xsX}`j0Powz%v3z2sT^ z+H#?+2c`?Ke^5EX2-L*j?<8|zGCuAC^`%qXT38I^pdprYaA= z^&_)cZmy45c1L<@O)j(la?RQM>)(8A?5y3Qe{{R%nKkZ7)>G?_&u;u08#nF!(fFK) zw;!F~{_8>4^hbZ+w5~tOKh19P{}3sktO6aC4m4UU=i6xhzLlLgk5k!1;nKS zCPE5`kv&xcmQ@EL$`<_C6eTo9mKY$7{^$><|JpZm-#d5inRoBZIrCnor@PD6O)8rJ z0NCp0ioybbRDuLkWuztha5-QhIg~vyIA^g~EP?MnE}qGMdP#!51&hVnkU6R$NoC@& z?%sfe^mTE%a0db4CoMOW11>>ozI48puD``zDY`sSY~Ff$O;fY7UUZYZE7Z3lLIzQ! zyk3Y!JD~OaHoJkQo?uHMf=Psl&d$HX*h69=*4&Akd7sd z*%WqnCx2r%PJ)*k4i^LoBNl_-x_l)yP*$GKm#=6$&}h6-`&C@AQ!{N&-0r~7{nVn! zg=4`pv&{CkQ*jM}NhG zg+TR*Fh}du&3DvT7ZC6XdnznSvt9ZS0+QM(!v`eS0We8fT1)-EmWkOK8G$kxfy&hv z9Z)(5xrRc7Ari8uD#=A_wr5i%9i34-59!)Yb3cFCjf_DU<4`?URU5UA1j!LIS_C(4 zcJwWoIKPS=93*UE_BYrusLzf1GBuRWui=m=l$nu}Gl~$N@oV#N!2NiI;Q_o_p*h7pvNDU8E)QL%wuJGkGK+>n<+F8Sr+W)fpMovT zXBFfux`v>mei-DEK0y`g&L1_4bL>(xEbO`3R%vu6L_GKT9W^q?#zZo?SD$)yyoVv& zSH}d*8YRF>`)VON=`K-=2%V~cv4?z?*%~+SsHr_EyKEy*db`C&Iwc7$aA()B9Q8BU z=Cw+mR_kR?4mh~_>P6m4Bg1QQnQa~xt<_u~FFG|`#YZAFKH(vOl${;xbISfDy03p} z_l4%LJ%pYqy0NZZ;{!G$zvWIo!<*jMVp9)Sjy1DEJ5eqGG8vokuxQ zz3QC1(Nu)5aPdg086SSVYEk_Kf6%PrhMBk^X|L5%uEAtc|AUAsihC$dxUuhL)g=Rd z{eUqfINpIi@{!z)vueehOH|`*e&B7n+m>=2-KgRNKb<^0a-U{1XV|{XBx@h{PO>@Y zli9Y-|NM2GN}sAX%ENO0%cpJP@JaVV2ya``>is8&W-%2V_>uCtYWA{VY+D%|N|cJd zU0mqTVTP%`&bZ6Qv|4&&rh82VoD$K|nAmtTySk)^;tT_Nk=($C{jh!aE1yT-?ARCS zH$OxCxHmQbkj-Bc?-piYhyDo8zNI7%&T4w**UYtFW$xhRF7uNqYH$Qlg8c5)x&?Wo f^<4Gt9}&XIECa!#z~7f89|+*)?2f8-3`qMM+{PcZ diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_door_behavior_editor-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_door_behavior_editor-members.html index bce0f65a..8059224c 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_door_behavior_editor-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_door_behavior_editor-members.html @@ -96,23 +96,23 @@
-
MPewsey.ManiaMap.Unity.Editor.DoorBehaviorEditor Member List
+
DoorBehaviorEditor Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Editor.DoorBehaviorEditor, including all inherited members.

+

This is the complete list of members for DoorBehaviorEditor, including all inherited members.

override void MPewsey.ManiaMap.Unity.Editor.CollectableSpotBehaviorEditor.OnInspectorGUI override void OnInspectorGUI ( )
- - - - - - - - - - - + + + + + + + + + + +
AutoAssign()MPewsey.ManiaMap.Unity.Editor.CellChildEditorprotected
AutoAssignButtonEnabled()MPewsey.ManiaMap.Unity.Editor.CellChildEditorprotected
CellIsAssigned()MPewsey.ManiaMap.Unity.Editor.CellChildEditorprotected
CreateDoor()MPewsey.ManiaMap.Unity.Editor.DoorBehaviorEditorstatic
DrawAutoAssignButton()MPewsey.ManiaMap.Unity.Editor.CellChildEditorprotected
DrawCellErrorBox()MPewsey.ManiaMap.Unity.Editor.CellChildEditorprotected
DrawFields(System.Func< SerializedProperty, bool > selector)MPewsey.ManiaMap.Unity.Editor.DoorBehaviorEditorprivate
GetCellChild()MPewsey.ManiaMap.Unity.Editor.CellChildEditorprotected
MultipleTargetsSelected()MPewsey.ManiaMap.Unity.Editor.CellChildEditorprotected
OnInspectorGUI() (defined in MPewsey.ManiaMap.Unity.Editor.DoorBehaviorEditor)MPewsey.ManiaMap.Unity.Editor.DoorBehaviorEditor
TargetIsPrefabAsset()MPewsey.ManiaMap.Unity.Editor.CellChildEditorprotected
AutoAssign()CellChildEditorprotected
AutoAssignButtonEnabled()CellChildEditorprotected
CellIsAssigned()CellChildEditorprotected
CreateDoor()DoorBehaviorEditorstatic
DrawAutoAssignButton()CellChildEditorprotected
DrawCellErrorBox()CellChildEditorprotected
DrawFields(System.Func< SerializedProperty, bool > selector)DoorBehaviorEditorprivate
GetCellChild()CellChildEditorprotected
MultipleTargetsSelected()CellChildEditorprotected
OnInspectorGUI() (defined in DoorBehaviorEditor)DoorBehaviorEditor
TargetIsPrefabAsset()CellChildEditorprotected

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_door_behavior_editor.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_door_behavior_editor.html index 279cd698..69c19d18 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_door_behavior_editor.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_door_behavior_editor.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Editor.DoorBehaviorEditor Class Reference +ManiaMap.Unity: DoorBehaviorEditor Class Reference @@ -101,77 +101,77 @@ Static Public Member Functions | Private Member Functions | List of all members
-
MPewsey.ManiaMap.Unity.Editor.DoorBehaviorEditor Class Reference
+
DoorBehaviorEditor Class Reference

The Door editor. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Editor.DoorBehaviorEditor:
+Inheritance diagram for DoorBehaviorEditor:
- - -MPewsey.ManiaMap.Unity.Editor.CellChildEditor + + +CellChildEditor
- - - - - + + + + +

Public Member Functions

override void OnInspectorGUI ()
 
- Public Member Functions inherited from MPewsey.ManiaMap.Unity.Editor.CellChildEditor
override void OnInspectorGUI ()
 
override void OnInspectorGUI ()
 
- Public Member Functions inherited from CellChildEditor
override void OnInspectorGUI ()
 
- - - + + +

Static Public Member Functions

static void CreateDoor ()
 Creates a new door Game Object. More...
 
static void CreateDoor ()
 Creates a new door Game Object. More...
 
- - - + + +

Private Member Functions

void DrawFields (System.Func< SerializedProperty, bool > selector)
 Draws the fields for which the specified selector returns true. More...
 
void DrawFields (System.Func< SerializedProperty, bool > selector)
 Draws the fields for which the specified selector returns true. More...
 
- - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + +

Additional Inherited Members

- Protected Member Functions inherited from MPewsey.ManiaMap.Unity.Editor.CellChildEditor
void AutoAssign ()
 Calls the auto assign method on the object, sets it to dirty, and logs a success message. More...
 
bool AutoAssignButtonEnabled ()
 True if only a single object is selected, and it is open. More...
 
bool CellIsAssigned ()
 True if a cell has been assigned to the obejct. More...
 
void DrawAutoAssignButton ()
 Draws the auto assign button if it is enabled. More...
 
void DrawCellErrorBox ()
 Draws an error box if a cell has not been assigned. More...
 
CellChild GetCellChild ()
 Returns the target cell child. More...
 
bool MultipleTargetsSelected ()
 True if multiple target objects are selected. More...
 
bool TargetIsPrefabAsset ()
 True if the target object is an unopened prefab being inspected. More...
 
- Protected Member Functions inherited from CellChildEditor
void AutoAssign ()
 Calls the auto assign method on the object, sets it to dirty, and logs a success message. More...
 
bool AutoAssignButtonEnabled ()
 True if only a single object is selected, and it is open. More...
 
bool CellIsAssigned ()
 True if a cell has been assigned to the obejct. More...
 
void DrawAutoAssignButton ()
 Draws the auto assign button if it is enabled. More...
 
void DrawCellErrorBox ()
 Draws an error box if a cell has not been assigned. More...
 
CellChild GetCellChild ()
 Returns the target cell child. More...
 
bool MultipleTargetsSelected ()
 True if multiple target objects are selected. More...
 
bool TargetIsPrefabAsset ()
 True if the target object is an unopened prefab being inspected. More...
 

Detailed Description

The Door editor.

Definition at line 11 of file DoorBehaviorEditor.cs.

Member Function Documentation

- -

◆ CreateDoor()

+ +

◆ CreateDoor()

@@ -180,7 +180,7 @@

- + @@ -199,8 +199,8 @@

-

◆ DrawFields()

+ +

◆ DrawFields()

@@ -209,7 +209,7 @@

static void MPewsey.ManiaMap.Unity.Editor.DoorBehaviorEditor.CreateDoor static void CreateDoor ( )
- + @@ -235,14 +235,14 @@

-

◆ OnInspectorGUI()

+ +

◆ OnInspectorGUI()

void MPewsey.ManiaMap.Unity.Editor.DoorBehaviorEditor.DrawFields void DrawFields ( System.Func< SerializedProperty, bool >  selector)
- + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_door_behavior_editor.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_door_behavior_editor.js index fcd721b3..420efcad 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_door_behavior_editor.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_door_behavior_editor.js @@ -1,5 +1,5 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_door_behavior_editor = [ - [ "CreateDoor", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_door_behavior_editor.html#a60c8981772a17ea8d07b77a78ceadf87", null ], - [ "DrawFields", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_door_behavior_editor.html#a6c77ad03feb41104d251c6bf00be3563", null ] + [ "CreateDoor", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_door_behavior_editor.html#ae18f6e7f7cefc56835d6595c400e18dd", null ], + [ "DrawFields", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_door_behavior_editor.html#a14cbdfb8676637d8c250adef7317b835", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_door_behavior_editor.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_door_behavior_editor.png index 1ac3b2349e4f17027ac30bf580948797ecd4aa85..f4f61f1c32bf9e49fa486eafbfd033a6129d4988 100644 GIT binary patch delta 652 zcmV;70(1Sk47mj%iBL{Q4GJ0x0000DNk~Le0001d0001p2m=5B020H0gOMRRe*#EJ zL_t(|0qvd9lB_BW0Gn84{{N4!i=Y9WtK*y#_S9sGUX=ii5ZqT%N@)}%Rn;+sTvgSb ze@eb)X}PaORrLvP%MbS>l*Usxu79&@ws@~+OJR9xGXWm?er+Z#}om^G*4L*2t zO}dw_lAr9ks_Gj&KIb*t*E!T|e^*t#PkdfgRow}>s;WC*El(+>K>&Qf3^0n3@_8O; zA1Pnl!cR~)}PRIe=2|2(6rfHf+!6YIwhLDSh zxbr*ZY5AF_T(;U0skQ4}{@H-(FCuc}m3&q8@><&j4t4eZsoacSU)7GEf0k-9rRC8E z%VX|Y79&@Qh%{Wu8?zl>l9*zG`=ePdyM-Ui`&zT-XR#MMa4FwLyp;b>?5X@TegCe! z$?JBUL+!0S7ZEvddCqONH|N}pzNU9Q=UehO*)Af|6Q5TR5qCl^BI3?h%cp6Y1_AH^ zGr%ZD%IA5YeWZMGkFyVze}8edhaAA4kOR0AasYQi4&YA60o(~WfIA@va3|yd4@fDc zQIG(}5OM%_eusR`K7b=#?6g@|S+co?)&ewTm%kkL5WBNhw#|BfDbIh)jO(Q~*+WZ( zX;H8}?Pjir`KQazWp8jUw}Y*nH+c>1>)2clUHay>!9BUz^DgvKVs7@liP{GD<=Z>h z0rTTF#95bSz8}l`0SkXdezLZ`{5ZWn+{;h){Pj8Sv)#m+trzT-2>$_(i)2mg;N`mj0000?LTp&0ByElXHpF^ED$wn)SU0-a(gRYVX1VOMO$QnnCC z0|KK%Kv@f6PkQJrcyO|otU?kmusyK5JOD-7$P@^!wHhD5ljHIQ6QhTF zuSRq^b@mgGmynkr>}NldtTC7n1P+6NBP&VQ3kgw}!&X8PNe9Bx&kViH4CFYHuF(#; zGMmZd)2TwPA8r!4N!(~qJ zYLDG?p!9n)931xJWZ`KIDgnkgdpsc#|xH#r+mqUH%O1oVE25CE!^N z%QA*0MH^UnGPHGz#Q^vy%K~Cx;R9N{{6Dp6U9{-3n#i)6Ww*#d6eaSpFum7W_G^IezLXHsUE60 z)o{jF>7P@jydiOa&a=Di?K@42T^z{ZOEzg$ZqIMI_|3zq_|TcN9V2wkWE~~haO;d- zyAx+qO7%riw3>CyNfeG?z#1{a@(-3h__+AMUZKKJ>`saqQ-d$4BWZYdir z1{$`JLbe0J1Du2hu zx{u8_Wu%A@V?QY5;z5P+qtqCl(X?(~f2gb_23=7mFrDSLByO(Utt*IB*iOCPT5B|z zo!iN9eA^a=_-?w$2EjIl+9RTp(W-W(^|ELSg0ml$MXv`WY+R9}D>#&Q=F2Oh{6;JF z?P?feA6{++@nIBKTR;Nv54j6|qQb*LqP#%J;_efbzzMMQ z#mi6r52pU1b?EWPX)>XjfNVOinkhk207!gAB12J3Q# zb}2U1MIrRs`MfbAl`^TvBz7K(&ujB2w`Hl08DGm!9hc6`J)_BXIm>4Xu_Acf%M~f^ z+@M_Pe0=DB693z!lQ@w|idkxGUT4SfL`u{uSsj$@Rp6Pwu-<$*6s@R6yakJ8(DwSL;kT20azA0}Sz~=@*MXkd#v}-Vu7VovS|@KEYv6l{l%}3Q`m^ zmCKat;aR?qPFFUlZ>RtbH0}dNtfV8v4KcTJQlq_scI^N(&L7PeD2`0P6OfEsJKC|I WZa;WyI0(*p06<*u_iFNtc=#801R^j1 diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_feature_editor-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_feature_editor-members.html index f99d8d61..4187da82 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_feature_editor-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_feature_editor-members.html @@ -96,22 +96,22 @@
-
MPewsey.ManiaMap.Unity.Editor.FeatureEditor Member List
+
FeatureEditor Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Editor.FeatureEditor, including all inherited members.

+

This is the complete list of members for FeatureEditor, including all inherited members.

override void MPewsey.ManiaMap.Unity.Editor.DoorBehaviorEditor.OnInspectorGUI override void OnInspectorGUI ( )
- - - - - - - - - - + + + + + + + + + +
AutoAssign()MPewsey.ManiaMap.Unity.Editor.CellChildEditorprotected
AutoAssignButtonEnabled()MPewsey.ManiaMap.Unity.Editor.CellChildEditorprotected
CellIsAssigned()MPewsey.ManiaMap.Unity.Editor.CellChildEditorprotected
CreateFeature()MPewsey.ManiaMap.Unity.Editor.FeatureEditorstatic
DrawAutoAssignButton()MPewsey.ManiaMap.Unity.Editor.CellChildEditorprotected
DrawCellErrorBox()MPewsey.ManiaMap.Unity.Editor.CellChildEditorprotected
GetCellChild()MPewsey.ManiaMap.Unity.Editor.CellChildEditorprotected
MultipleTargetsSelected()MPewsey.ManiaMap.Unity.Editor.CellChildEditorprotected
OnInspectorGUI() (defined in MPewsey.ManiaMap.Unity.Editor.CellChildEditor)MPewsey.ManiaMap.Unity.Editor.CellChildEditor
TargetIsPrefabAsset()MPewsey.ManiaMap.Unity.Editor.CellChildEditorprotected
AutoAssign()CellChildEditorprotected
AutoAssignButtonEnabled()CellChildEditorprotected
CellIsAssigned()CellChildEditorprotected
CreateFeature()FeatureEditorstatic
DrawAutoAssignButton()CellChildEditorprotected
DrawCellErrorBox()CellChildEditorprotected
GetCellChild()CellChildEditorprotected
MultipleTargetsSelected()CellChildEditorprotected
OnInspectorGUI() (defined in CellChildEditor)CellChildEditor
TargetIsPrefabAsset()CellChildEditorprotected

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_feature_editor.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_feature_editor.html index fb4f42b4..5eb1c128 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_feature_editor.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_feature_editor.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Editor.FeatureEditor Class Reference +ManiaMap.Unity: FeatureEditor Class Reference @@ -99,66 +99,66 @@ -
MPewsey.ManiaMap.Unity.Editor.FeatureEditor Class Reference
+
FeatureEditor Class Reference

The Feature editor. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Editor.FeatureEditor:
+Inheritance diagram for FeatureEditor:
- - -MPewsey.ManiaMap.Unity.Editor.CellChildEditor + + +CellChildEditor
- - - + + +

Static Public Member Functions

static void CreateFeature ()
 Creates a new collectable spot Game Object. More...
 
static void CreateFeature ()
 Creates a new collectable spot Game Object. More...
 
- - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Additional Inherited Members

- Public Member Functions inherited from MPewsey.ManiaMap.Unity.Editor.CellChildEditor
override void OnInspectorGUI ()
 
- Protected Member Functions inherited from MPewsey.ManiaMap.Unity.Editor.CellChildEditor
void AutoAssign ()
 Calls the auto assign method on the object, sets it to dirty, and logs a success message. More...
 
bool AutoAssignButtonEnabled ()
 True if only a single object is selected, and it is open. More...
 
bool CellIsAssigned ()
 True if a cell has been assigned to the obejct. More...
 
void DrawAutoAssignButton ()
 Draws the auto assign button if it is enabled. More...
 
void DrawCellErrorBox ()
 Draws an error box if a cell has not been assigned. More...
 
CellChild GetCellChild ()
 Returns the target cell child. More...
 
bool MultipleTargetsSelected ()
 True if multiple target objects are selected. More...
 
bool TargetIsPrefabAsset ()
 True if the target object is an unopened prefab being inspected. More...
 
- Public Member Functions inherited from CellChildEditor
override void OnInspectorGUI ()
 
- Protected Member Functions inherited from CellChildEditor
void AutoAssign ()
 Calls the auto assign method on the object, sets it to dirty, and logs a success message. More...
 
bool AutoAssignButtonEnabled ()
 True if only a single object is selected, and it is open. More...
 
bool CellIsAssigned ()
 True if a cell has been assigned to the obejct. More...
 
void DrawAutoAssignButton ()
 Draws the auto assign button if it is enabled. More...
 
void DrawCellErrorBox ()
 Draws an error box if a cell has not been assigned. More...
 
CellChild GetCellChild ()
 Returns the target cell child. More...
 
bool MultipleTargetsSelected ()
 True if multiple target objects are selected. More...
 
bool TargetIsPrefabAsset ()
 True if the target object is an unopened prefab being inspected. More...
 

Detailed Description

The Feature editor.

Definition at line 11 of file FeatureEditor.cs.

Member Function Documentation

- -

◆ CreateFeature()

+ +

◆ CreateFeature()

@@ -167,7 +167,7 @@

- + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_feature_editor.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_feature_editor.js index b928b513..3c9f9529 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_feature_editor.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_feature_editor.js @@ -1,4 +1,4 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_feature_editor = [ - [ "CreateFeature", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_feature_editor.html#a854d0c1ac5bf5ebd76817a7444bbfa5c", null ] + [ "CreateFeature", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_feature_editor.html#aae62eda71be349ccdf45704cd4c5a8d2", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_feature_editor.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_feature_editor.png index c85dc042b2fa96bebd906197d784d09b391aa90c..c06ab134399dc22994d0dc59fbf37717734b55a2 100644 GIT binary patch delta 594 zcmV-Y0!EHp=qLe%hu=NLBSE_XQ>E_?8N9cXR&?TF!$&Rn_Ft4pel% z{!78d8K|n7JopZJ6;)5KB2`t3fA}v_RW%8Ls;bFX2t-620eHj$;EA_jS)2{tf;GRd z!CmkLRTKgMn-Bn)gaE)K1OO%>05AywfJq1dOn#vt=bSwur<9T(AxJ4DlTQj{{p}rV zvpltE>*>+jD!;K~n12@3bVostP93LMZ(D*PLtpZkL)P%1T_4BJ_E=`Ne@&IprC`cF z=17u;Yv|k`hi&(FcUy3b4rg%Hx6Ql|Y_r}9j6O?nSr$JRO!YF4JwEFRtR8tkje^E*)-5>-hrDXCIf}C@91mF=1fG6I9WpOrm3)cL;26w?1R8a^3 zY(fBF5&{5|5CE8j0Kg;!e*h*S05JK50ud2U5CA_y0ATV_K|6I|ysj58j$Lo{0yr`W z08YG**7g%YTU)vHO0KlPG`22(8+=N77PJKWZ4*qD4<_dq{`X%&ab zuXoTzJ;juKPdxATiQr=Haq^D^r`;c4k$DCWs_1Wd^irt<_Se@MD8mxADvJLifSZH> gz~n0gA|j6b0cY7wJMl@l$^ZZW07*qoM6N<$g0|rRFaQ7m literal 1517 zcmb`He>~G^9KgS0%UX8mR(|xtERhnfHd4g2)ey0)4n^tuVVZSCnatKVX-;Yq$!^T+ z;xs>|GH&@JfjQ~-csA(@9Xgx2GS+Rj6pMaYgYvRHa;S;a1#(+7?AzAOyq>M&7e^=Lpm#s)_$TBp@ zM7MLCO0M3xN=;cU7H5dX+fh^+nnDzdVNMhp0gJdPUeplP;l*LMkI7T6>yKT?d0K*{ zsjiIP+ zbmx;R5o$73`YRQSmPeMC3QfL#a zpd9vYRimpV$JV;eE}@53H;UALgs-SH_OfOyWY8|KDHqSI`(u?h`u&&-QGc;$%K96c zigOloLu|!|(lDg*#dP0K#U-KEEEK#K*z$vsufeMv5NPwViAC{e0oNpEKQw= zJdzbIFtR%pJ6k5ud6&Z5iS+MQ|*P{ZaD63CzaaX?QA{lG4gv9#l9?hmP}-K9whG3pb;u`OmOlr z%v%Rbbvmy~qB&dzHhH%< z{JO)RZZBu1P4Wo2O||)tObC+FqjWNR8qX9I?3>DyRtjq);vTRnp{E`Rjjq7q`UXh*n`9(hF2^;i^{-XZDK~SgRxX*9>*y|aC!|8pTC?tFA7e6$L!3Qa>?oi-mKnli$ z3vY2mz%H`9o}0GtF>p7{TSqkPA_R=xO{4z@n16Hl>NPx<8bA$j+Jb??ul$nA3em7` zTBc-jRw!Z4t{d<;?waqJhbwp8_qgt;UE^v*kXc(Posk61y{nU3-ElYZs}Ql3d(wn`Z+=N%H``lv53X_^COzr$ zmM9j_%_jQ3)Xo`-o$I-Wwe;JWHfeYe)m3i(Ca58@Rn~Xy-%O5VGIHXd1U@WTEQBE8u}UqQ3;AlbiSSHh20^_f13r=KyKD@I2bXdVklQ;owu$WX|$n zEz;nF&FQu%OExo=+ta&r0S?<&gL$I*>7pz>+{fdxMGGhR%g*41`1~m@9AF$Xz^qBC R5J0^d@Fxe8s{HnY{{Yy*mU;jH diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_file_utility-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_file_utility-members.html index 44af9a04..6a029b02 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_file_utility-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_file_utility-members.html @@ -96,16 +96,16 @@
-
MPewsey.ManiaMap.Unity.Editor.FileUtility Member List
+
FileUtility Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Editor.FileUtility, including all inherited members.

+

This is the complete list of members for FileUtility, including all inherited members.

static void MPewsey.ManiaMap.Unity.Editor.FeatureEditor.CreateFeature static void CreateFeature ( )
- - - - + + + +
CreateDirectory(string path)MPewsey.ManiaMap.Unity.Editor.FileUtilitystatic
FindPrefabGuids(string[] searchPaths)MPewsey.ManiaMap.Unity.Editor.FileUtilitystatic
FindPrefabPaths(string[] searchPaths)MPewsey.ManiaMap.Unity.Editor.FileUtilitystatic
ReplaceInvalidFileNameCharacters(string str, char replacement='_')MPewsey.ManiaMap.Unity.Editor.FileUtilitystatic
CreateDirectory(string path)FileUtilitystatic
FindPrefabGuids(string[] searchPaths)FileUtilitystatic
FindPrefabPaths(string[] searchPaths)FileUtilitystatic
ReplaceInvalidFileNameCharacters(string str, char replacement='_')FileUtilitystatic

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_file_utility.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_file_utility.html index b9265957..23a3e9c6 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_file_utility.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_file_utility.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Editor.FileUtility Class Reference +ManiaMap.Unity: FileUtility Class Reference @@ -99,7 +99,7 @@ -
MPewsey.ManiaMap.Unity.Editor.FileUtility Class Reference
+
FileUtility Class Reference

@@ -108,26 +108,26 @@ - - - - - - - - - - - - + + + + + + + + + + + +

Static Public Member Functions

static void CreateDirectory (string path)
 Creates the directory in the assets folder if it does not already exist. The path must begin with the Assets directory. More...
 
static string[] FindPrefabGuids (string[] searchPaths)
 Returns an array of prefab asset GUID's at the specified search paths. More...
 
static string[] FindPrefabPaths (string[] searchPaths)
 Return an array of prefab paths at the specified search paths. More...
 
static string ReplaceInvalidFileNameCharacters (string str, char replacement='_')
 Replaces all invalid filename characters in the string with the specified character. More...
 
static void CreateDirectory (string path)
 Creates the directory in the assets folder if it does not already exist. The path must begin with the Assets directory. More...
 
static string[] FindPrefabGuids (string[] searchPaths)
 Returns an array of prefab asset GUID's at the specified search paths. More...
 
static string[] FindPrefabPaths (string[] searchPaths)
 Return an array of prefab paths at the specified search paths. More...
 
static string ReplaceInvalidFileNameCharacters (string str, char replacement='_')
 Replaces all invalid filename characters in the string with the specified character. More...
 

Detailed Description

Contains methods for dealing with files in in Unity.

Definition at line 12 of file FileUtility.cs.

Member Function Documentation

- -

◆ CreateDirectory()

+ +

◆ CreateDirectory()

@@ -136,7 +136,7 @@

- + @@ -168,8 +168,8 @@

-

◆ FindPrefabGuids()

+ +

◆ FindPrefabGuids()

@@ -178,7 +178,7 @@

static void MPewsey.ManiaMap.Unity.Editor.FileUtility.CreateDirectory static void CreateDirectory ( string  path)
- + @@ -204,8 +204,8 @@

-

◆ FindPrefabPaths()

+ +

◆ FindPrefabPaths()

@@ -214,7 +214,7 @@

static string[] MPewsey.ManiaMap.Unity.Editor.FileUtility.FindPrefabGuids static string[] FindPrefabGuids ( string[]  searchPaths)
- + @@ -240,8 +240,8 @@

-

◆ ReplaceInvalidFileNameCharacters()

+ +

◆ ReplaceInvalidFileNameCharacters()

@@ -250,7 +250,7 @@

static string[] MPewsey.ManiaMap.Unity.Editor.FileUtility.FindPrefabPaths static string[] FindPrefabPaths ( string[]  searchPaths)
- + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_file_utility.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_file_utility.js index 759a00f4..e6830b5c 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_file_utility.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_file_utility.js @@ -1,7 +1,7 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_file_utility = [ - [ "CreateDirectory", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_file_utility.html#aaa4f1fcb44927a440ee2a6bb7a81b8b5", null ], - [ "FindPrefabGuids", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_file_utility.html#a7cf7eba501dd6b7c7a2ecfb385952d0b", null ], - [ "FindPrefabPaths", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_file_utility.html#a447e20abd92a3023d970d9ae6a88f3c2", null ], - [ "ReplaceInvalidFileNameCharacters", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_file_utility.html#a0dc90dd8e1553b5c1058c10e253d7489", null ] + [ "CreateDirectory", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_file_utility.html#a86b51f32c8fca808a48dfc04c0b78ce6", null ], + [ "FindPrefabGuids", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_file_utility.html#a133deaf7e2b1575df45c180b669d7630", null ], + [ "FindPrefabPaths", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_file_utility.html#af08729ae6f5c37a5ed1c3c95f39d701d", null ], + [ "ReplaceInvalidFileNameCharacters", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_file_utility.html#a0f3e955ecfc4c1342280059f291412d6", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_log-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_log-members.html index 51ddf762..19f0b98f 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_log-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_log-members.html @@ -96,13 +96,13 @@
-
MPewsey.ManiaMap.Unity.Editor.Log Member List
+
Log Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Editor.Log, including all inherited members.

+

This is the complete list of members for Log, including all inherited members.

static string MPewsey.ManiaMap.Unity.Editor.FileUtility.ReplaceInvalidFileNameCharacters static string ReplaceInvalidFileNameCharacters ( string  str,
- +
Success(string message)MPewsey.ManiaMap.Unity.Editor.Logstatic
Success(string message)Logstatic

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_log.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_log.html index e06901f9..6f6ec26b 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_log.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_log.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Editor.Log Class Reference +ManiaMap.Unity: Log Class Reference @@ -99,7 +99,7 @@ -
MPewsey.ManiaMap.Unity.Editor.Log Class Reference
+
Log Class Reference
@@ -108,17 +108,17 @@ - - - + + +

Static Public Member Functions

static void Success (string message)
 Logs the message with the success style (green and bold). More...
 
static void Success (string message)
 Logs the message with the success style (green and bold). More...
 

Detailed Description

Contains methods for logging styled messages in Unity.

Definition at line 8 of file Log.cs.

Member Function Documentation

- -

◆ Success()

+ +

◆ Success()

@@ -127,7 +127,7 @@

- + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_log.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_log.js index d111290d..fa3b558f 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_log.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_log.js @@ -1,4 +1,4 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_log = [ - [ "Success", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_log.html#a6fe7988ffaf2cf59131c325f5151a04c", null ] + [ "Success", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_log.html#abcf7af0085d7a76944ccf2bda249e119", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_mania_map_settings_editor-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_mania_map_settings_editor-members.html index 132c15d9..f9b35ac8 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_mania_map_settings_editor-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_mania_map_settings_editor-members.html @@ -96,13 +96,13 @@
-
MPewsey.ManiaMap.Unity.Editor.ManiaMapSettingsEditor Member List
+
ManiaMapSettingsEditor Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Editor.ManiaMapSettingsEditor, including all inherited members.

+

This is the complete list of members for ManiaMapSettingsEditor, including all inherited members.

static void MPewsey.ManiaMap.Unity.Editor.Log.Success static void Success ( string  message)
- +
CreateManiaMapSettings()MPewsey.ManiaMap.Unity.Editor.ManiaMapSettingsEditorstatic
CreateManiaMapSettings()ManiaMapSettingsEditorstatic

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_mania_map_settings_editor.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_mania_map_settings_editor.html index 11299375..94776401 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_mania_map_settings_editor.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_mania_map_settings_editor.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Editor.ManiaMapSettingsEditor Class Reference +ManiaMap.Unity: ManiaMapSettingsEditor Class Reference @@ -99,14 +99,14 @@ -
MPewsey.ManiaMap.Unity.Editor.ManiaMapSettingsEditor Class Reference
+
ManiaMapSettingsEditor Class Reference

The ManiaMapSettings editor. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Editor.ManiaMapSettingsEditor:
+Inheritance diagram for ManiaMapSettingsEditor:
@@ -114,17 +114,17 @@ - - - + + +

Static Public Member Functions

static void CreateManiaMapSettings ()
 If a ManiaMap/ManiaMapSettings resource does not already exist, creates it. More...
 
static void CreateManiaMapSettings ()
 If a ManiaMap/ManiaMapSettings resource does not already exist, creates it. More...
 

Detailed Description

The ManiaMapSettings editor.

Definition at line 10 of file ManiaMapSettingsEditor.cs.

Member Function Documentation

- -

◆ CreateManiaMapSettings()

+ +

◆ CreateManiaMapSettings()

@@ -133,7 +133,7 @@

- + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_mania_map_settings_editor.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_mania_map_settings_editor.js index bd45de9e..4daab0eb 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_mania_map_settings_editor.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_mania_map_settings_editor.js @@ -1,4 +1,4 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_mania_map_settings_editor = [ - [ "CreateManiaMapSettings", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_mania_map_settings_editor.html#a4f615c8400e61e5d5b03cfeb94772f37", null ] + [ "CreateManiaMapSettings", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_mania_map_settings_editor.html#a8a1579f351b229a20dc21e0c9e618ed0", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_mania_map_settings_editor.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_mania_map_settings_editor.png index 073948e817c9ab659708a6cd054e143a0b542601..4b273167f14c1c1f515795fc720239436c89a857 100644 GIT binary patch delta 537 zcmV+!0_OeN2gd{ zL_t(|0qvdJj>0eu1;;O(|NrAfxioPvtQRU2tt@2(1jn5^ar=sy*>Yf#v>0h6Niot& zl45*hRr{rV??aM4vJVZZ*tG`s`p@(f9pLcN$-(w97&3iR+1DWtt2T%T1irjr5 z3Lr*W0mMivfEfSZ%FJvzFo4BKD}Wej1rTGi>T(CkF>x7E`q-_g17J_WGH z*#S2$L&}7+zs@rM)A9j$POa+AJpZa6+r+DoUWlz4#jP%B&!2s452|z;{sP-JoLNn~Fw%G{A2Qd$U>=7={ao#1r(FAMY`5;$jfwM+ zaq}bYXyteC&sK+9oWEUGZ(&!~6RZ6WVvKQVb#krqdpTkvWpX_sO_*p$K-L*N9wR*?ScagS2DxT$^Syq3GDtW*9eye$msO{mk z4{v^W|95rS4pERC$7;2o{o8NZ$!YAav-gxZy|~=mV|nCJxjfMM#s>&oB2Wi z2j&S3ER(_*n|}WET+6U=NoYetTu`vKgGQ#P!n_hL0pBRr4z;yRE|bF;7kRE`xCm5` zaY@U;1Smag3#HO$<2PlcO`9>3wTV%MArZ~!vpJ=ce*cp5Gi*rSv8>_u6zSE9pU-M- z=k;XZo2(f?}xwEy2&>-EdIl?PURunjBT%Mf+WiY zcTe>3td%)-e$ySjezn7O*FrA`)(h_y3W_xSFh8#_YyR}R6^flFx8J{7${!lfJ~?xf zl=ktY3286x2&Fu8fT~!CNEN?DrJpO;_0li-` ze&?$`hq}k@d~6keLV?>FVdQ&MBb@09)42(f|Me diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_addressable_database_editor-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_addressable_database_editor-members.html index 21899ce4..db7b4249 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_addressable_database_editor-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_addressable_database_editor-members.html @@ -96,17 +96,17 @@
-
MPewsey.ManiaMap.Unity.Editor.RoomAddressableDatabaseEditor Member List
+
RoomAddressableDatabaseEditor Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Editor.RoomAddressableDatabaseEditor, including all inherited members.

+

This is the complete list of members for RoomAddressableDatabaseEditor, including all inherited members.

static void MPewsey.ManiaMap.Unity.Editor.ManiaMapSettingsEditor.CreateManiaMapSettings static void CreateManiaMapSettings ( )
- - - - - + + + + +
AddAddressableEntry(string guid)MPewsey.ManiaMap.Unity.Editor.RoomAddressableDatabaseEditorprivate
AutoAssign()MPewsey.ManiaMap.Unity.Editor.RoomAddressableDatabaseEditorprivate
DrawAutoAssignButton()MPewsey.ManiaMap.Unity.Editor.RoomAddressableDatabaseEditorprivate
GetRoomAddressableDatabase()MPewsey.ManiaMap.Unity.Editor.RoomAddressableDatabaseEditorprivate
OnInspectorGUI() (defined in MPewsey.ManiaMap.Unity.Editor.RoomAddressableDatabaseEditor)MPewsey.ManiaMap.Unity.Editor.RoomAddressableDatabaseEditor
AddAddressableEntry(string guid)RoomAddressableDatabaseEditorprivate
AutoAssign()RoomAddressableDatabaseEditorprivate
DrawAutoAssignButton()RoomAddressableDatabaseEditorprivate
GetRoomAddressableDatabase()RoomAddressableDatabaseEditorprivate
OnInspectorGUI() (defined in RoomAddressableDatabaseEditor)RoomAddressableDatabaseEditor

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_addressable_database_editor.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_addressable_database_editor.html index 2e47b45a..332b5d6f 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_addressable_database_editor.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_addressable_database_editor.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Editor.RoomAddressableDatabaseEditor Class Reference +ManiaMap.Unity: RoomAddressableDatabaseEditor Class Reference @@ -100,14 +100,14 @@ Public Member Functions | Private Member Functions | List of all members
-
MPewsey.ManiaMap.Unity.Editor.RoomAddressableDatabaseEditor Class Reference
+
RoomAddressableDatabaseEditor Class Reference

The RoomAddressableDatabase editor. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Editor.RoomAddressableDatabaseEditor:
+Inheritance diagram for RoomAddressableDatabaseEditor:
@@ -115,31 +115,31 @@ - - + +

Public Member Functions

override void OnInspectorGUI ()
 
override void OnInspectorGUI ()
 
- - - - - - - - - - - - + + + + + + + + + + + +

Private Member Functions

void AddAddressableEntry (string guid)
 If the asset with the specified GUID is an addressable room, adds it to the database. More...
 
void AutoAssign ()
 Adds all addressable room prefabs in the project to the database. More...
 
void DrawAutoAssignButton ()
 Draws the auto assign button. More...
 
RoomAddressableDatabase GetRoomAddressableDatabase ()
 Returns the target database. More...
 
void AddAddressableEntry (string guid)
 If the asset with the specified GUID is an addressable room, adds it to the database. More...
 
void AutoAssign ()
 Adds all addressable room prefabs in the project to the database. More...
 
void DrawAutoAssignButton ()
 Draws the auto assign button. More...
 
RoomAddressableDatabase GetRoomAddressableDatabase ()
 Returns the target database. More...
 

Detailed Description

The RoomAddressableDatabase editor.

Definition at line 12 of file RoomAddressableDatabaseEditor.cs.

Member Function Documentation

- -

◆ AddAddressableEntry()

+ +

◆ AddAddressableEntry()

@@ -148,7 +148,7 @@

- + @@ -174,8 +174,8 @@

-

◆ AutoAssign()

+ +

◆ AutoAssign()

@@ -184,7 +184,7 @@

void MPewsey.ManiaMap.Unity.Editor.RoomAddressableDatabaseEditor.AddAddressableEntry void AddAddressableEntry ( string  guid)
- + @@ -203,8 +203,8 @@

-

◆ DrawAutoAssignButton()

+ +

◆ DrawAutoAssignButton()

@@ -213,7 +213,7 @@

void MPewsey.ManiaMap.Unity.Editor.RoomAddressableDatabaseEditor.AutoAssign void AutoAssign ( )
- + @@ -232,8 +232,8 @@

-

◆ GetRoomAddressableDatabase()

+ +

◆ GetRoomAddressableDatabase()

@@ -242,7 +242,7 @@

void MPewsey.ManiaMap.Unity.Editor.RoomAddressableDatabaseEditor.DrawAutoAssignButton void DrawAutoAssignButton ( )
- + @@ -261,14 +261,14 @@

-

◆ OnInspectorGUI()

+ +

◆ OnInspectorGUI()

RoomAddressableDatabase MPewsey.ManiaMap.Unity.Editor.RoomAddressableDatabaseEditor.GetRoomAddressableDatabase RoomAddressableDatabase GetRoomAddressableDatabase ( )
- + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_addressable_database_editor.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_addressable_database_editor.js index f3bfe468..51115717 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_addressable_database_editor.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_addressable_database_editor.js @@ -1,7 +1,7 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_addressable_database_editor = [ - [ "AddAddressableEntry", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_addressable_database_editor.html#ab18338e18f7ffc96336804c696cd77c6", null ], - [ "AutoAssign", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_addressable_database_editor.html#a1a6819bb91000b0c6b9c033d16cc9b24", null ], - [ "DrawAutoAssignButton", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_addressable_database_editor.html#a4289d4cd4c2099cd901aef7cacc73c9c", null ], - [ "GetRoomAddressableDatabase", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_addressable_database_editor.html#abc2dde5838ae91c948b373a692c51695", null ] + [ "AddAddressableEntry", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_addressable_database_editor.html#a1c012f5d4ccf138e5297351a6b2ab1c4", null ], + [ "AutoAssign", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_addressable_database_editor.html#a3e8e4d0e62d35f2ba30a9cee47abffba", null ], + [ "DrawAutoAssignButton", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_addressable_database_editor.html#a806eef06e094e67d99c6c3346af4d301", null ], + [ "GetRoomAddressableDatabase", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_addressable_database_editor.html#a552885d09a69fb7e875f7969e231448c", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_addressable_database_editor.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_addressable_database_editor.png index 35bf23ecb69607292802d605403163bb201438c4..2c8b4c972042a9908e19e1a2e88da9562a397254 100644 GIT binary patch delta 574 zcmdnM@tQ@kGr-TCmrII^fq{Y7)59eQNS^@W01jp#nZ5Z`(?mt9dd6R#E{-7;jBn>g z7rj;xV6CpJ`L_S@YY&CEO^c(=rV5&h-cpEL#N1P7XdKPxGwGdwhsPv!CznY!hVCi- z$}8tgRymtI=|sT3-6x8px4pgbO+EKgn5t)d>beu#e*G%R^|?8BXSvGSy}}chtT(Q8 zPtnqJQF&=wU+Av#^0m*uz9;o7w*G#yLe=xW+P*iFo^%RKRPk@=P^naMQ8_8>FKE1( zm0`v?<^8W)3^u6J546(Kv>O=j%!jIYBycm|?tr#ecD)?ahiMCw|4&QwYnUf8wP?F7qpz0I ze%-aVcJsUJD!lH}_DOZ3%Kr4|V!1h=_D$s-|FUbg+M;K(Px-&Qbv~3$_Whri zk$bm9-&36A_AF=i|A;ezGdIT^dl7th^UQ74a=VhIgvc-1%sKhvN!gb!w;Y|T)$?|)h1i1U8Hr(Y-{_Xxl2Q)I6A+qICVRg_m}*{$&0TZ>s+{Z z=Ihk;&*J~5t)JEVlHFGz^WBM)+;zK^56|d-cjD@btKB?-**zvZvwpu`bnT<7hiuRf z%U#Qsn`MQjZ~qnkY{k}B(`6r=Lk_9=?
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-
MPewsey.ManiaMap.Unity.Editor.RoomBehaviorEditor Member List
+
RoomBehaviorEditor Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Editor.RoomBehaviorEditor, including all inherited members.

+

This is the complete list of members for RoomBehaviorEditor, including all inherited members.

override void MPewsey.ManiaMap.Unity.Editor.RoomAddressableDatabaseEditor.OnInspectorGUI override void OnInspectorGUI ( )
- - - - - - - - + + + + + + + +
ButtonsEnabled()MPewsey.ManiaMap.Unity.Editor.RoomBehaviorEditorprivate
CreateRoomTemplate()MPewsey.ManiaMap.Unity.Editor.RoomBehaviorEditorstatic
DrawUpdateRoomButton()MPewsey.ManiaMap.Unity.Editor.RoomBehaviorEditorprivate
GetRoom()MPewsey.ManiaMap.Unity.Editor.RoomBehaviorEditorprivate
MultipleTargetsSelected()MPewsey.ManiaMap.Unity.Editor.RoomBehaviorEditorprivate
OnInspectorGUI() (defined in MPewsey.ManiaMap.Unity.Editor.RoomBehaviorEditor)MPewsey.ManiaMap.Unity.Editor.RoomBehaviorEditor
TargetIsPrefabAsset()MPewsey.ManiaMap.Unity.Editor.RoomBehaviorEditorprivate
UpdateRoom()MPewsey.ManiaMap.Unity.Editor.RoomBehaviorEditorprivate
ButtonsEnabled()RoomBehaviorEditorprivate
CreateRoomTemplate()RoomBehaviorEditorstatic
DrawUpdateRoomButton()RoomBehaviorEditorprivate
GetRoom()RoomBehaviorEditorprivate
MultipleTargetsSelected()RoomBehaviorEditorprivate
OnInspectorGUI() (defined in RoomBehaviorEditor)RoomBehaviorEditor
TargetIsPrefabAsset()RoomBehaviorEditorprivate
UpdateRoom()RoomBehaviorEditorprivate

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_behavior_editor.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_behavior_editor.html index 024f11b6..5c61b196 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_behavior_editor.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_behavior_editor.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Editor.RoomBehaviorEditor Class Reference +ManiaMap.Unity: RoomBehaviorEditor Class Reference @@ -101,14 +101,14 @@ Static Public Member Functions | Private Member Functions | List of all members
-
MPewsey.ManiaMap.Unity.Editor.RoomBehaviorEditor Class Reference
+
RoomBehaviorEditor Class Reference

The Room editor. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Editor.RoomBehaviorEditor:
+Inheritance diagram for RoomBehaviorEditor:
@@ -116,43 +116,43 @@ - - + +

Public Member Functions

override void OnInspectorGUI ()
 
override void OnInspectorGUI ()
 
- - - + + +

Static Public Member Functions

static void CreateRoomTemplate ()
 Creates a Game Object with the Room component. More...
 
static void CreateRoomTemplate ()
 Creates a Game Object with the Room component. More...
 
- - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + +

Private Member Functions

bool ButtonsEnabled ()
 True if multiple targets are not selected, and it is open. More...
 
void DrawUpdateRoomButton ()
 Draws the update room button. More...
 
RoomBehavior GetRoom ()
 Returns the target room. More...
 
bool MultipleTargetsSelected ()
 Returns true if multiple targets are selected. More...
 
bool TargetIsPrefabAsset ()
 Returns true if the target object is an unopened prefab being inspected. More...
 
void UpdateRoom ()
 Updates the room cells. More...
 
bool ButtonsEnabled ()
 True if multiple targets are not selected, and it is open. More...
 
void DrawUpdateRoomButton ()
 Draws the update room button. More...
 
RoomBehavior GetRoom ()
 Returns the target room. More...
 
bool MultipleTargetsSelected ()
 Returns true if multiple targets are selected. More...
 
bool TargetIsPrefabAsset ()
 Returns true if the target object is an unopened prefab being inspected. More...
 
void UpdateRoom ()
 Updates the room cells. More...
 

Detailed Description

The Room editor.

Definition at line 11 of file RoomBehaviorEditor.cs.

Member Function Documentation

- -

◆ ButtonsEnabled()

+ +

◆ ButtonsEnabled()

@@ -161,7 +161,7 @@

- + @@ -180,8 +180,8 @@

-

◆ CreateRoomTemplate()

+ +

◆ CreateRoomTemplate()

@@ -190,7 +190,7 @@

bool MPewsey.ManiaMap.Unity.Editor.RoomBehaviorEditor.ButtonsEnabled bool ButtonsEnabled ( )
- + @@ -209,8 +209,8 @@

-

◆ DrawUpdateRoomButton()

+ +

◆ DrawUpdateRoomButton()

@@ -219,7 +219,7 @@

static void MPewsey.ManiaMap.Unity.Editor.RoomBehaviorEditor.CreateRoomTemplate static void CreateRoomTemplate ( )
- + @@ -238,8 +238,8 @@

-

◆ GetRoom()

+ +

◆ GetRoom()

@@ -248,7 +248,7 @@

void MPewsey.ManiaMap.Unity.Editor.RoomBehaviorEditor.DrawUpdateRoomButton void DrawUpdateRoomButton ( )
- + @@ -267,8 +267,8 @@

-

◆ MultipleTargetsSelected()

+ +

◆ MultipleTargetsSelected()

@@ -277,7 +277,7 @@

RoomBehavior MPewsey.ManiaMap.Unity.Editor.RoomBehaviorEditor.GetRoom RoomBehavior GetRoom ( )
- + @@ -296,14 +296,14 @@

-

◆ OnInspectorGUI()

+ +

◆ OnInspectorGUI()

bool MPewsey.ManiaMap.Unity.Editor.RoomBehaviorEditor.MultipleTargetsSelected bool MultipleTargetsSelected ( )
- + @@ -315,8 +315,8 @@

-

◆ TargetIsPrefabAsset()

+ +

◆ TargetIsPrefabAsset()

@@ -325,7 +325,7 @@

override void MPewsey.ManiaMap.Unity.Editor.RoomBehaviorEditor.OnInspectorGUI override void OnInspectorGUI ( )
- + @@ -344,8 +344,8 @@

-

◆ UpdateRoom()

+ +

◆ UpdateRoom()

@@ -354,7 +354,7 @@

bool MPewsey.ManiaMap.Unity.Editor.RoomBehaviorEditor.TargetIsPrefabAsset bool TargetIsPrefabAsset ( )
- + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_behavior_editor.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_behavior_editor.js index 2edcd84c..b3c95f51 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_behavior_editor.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_behavior_editor.js @@ -1,10 +1,10 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_behavior_editor = [ - [ "ButtonsEnabled", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_behavior_editor.html#a0b1ab5ec101fadd69db73ec6cd4329b1", null ], - [ "CreateRoomTemplate", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_behavior_editor.html#afbb707cbf457d73f25076150b3dcab6a", null ], - [ "DrawUpdateRoomButton", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_behavior_editor.html#ad24a2380cdc6ee26829dd50b34668b11", null ], - [ "GetRoom", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_behavior_editor.html#afb62ca8e5d3be42cd1052f3d580c7bf5", null ], - [ "MultipleTargetsSelected", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_behavior_editor.html#a26b02e57d58e585d9dd8f9f8fe63ee4e", null ], - [ "TargetIsPrefabAsset", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_behavior_editor.html#a0b50fcf9e86ee83534992a48f009a107", null ], - [ "UpdateRoom", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_behavior_editor.html#a727a2a50f3928a22fa2301ac105b767a", null ] + [ "ButtonsEnabled", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_behavior_editor.html#a10f5d2828883945b8b7d253b647b0730", null ], + [ "CreateRoomTemplate", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_behavior_editor.html#a6e88c291eea55a71d04470305e05241e", null ], + [ "DrawUpdateRoomButton", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_behavior_editor.html#ab1d3262d662efa5df003a441110ab55b", null ], + [ "GetRoom", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_behavior_editor.html#a50ce739f6d7a8f5b5a8bf98d6ab7949c", null ], + [ "MultipleTargetsSelected", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_behavior_editor.html#a2c7c7054955726118b809e4101e790d6", null ], + [ "TargetIsPrefabAsset", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_behavior_editor.html#a7dcb95ee68e10efc3225a556bf55ae84", null ], + [ "UpdateRoom", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_behavior_editor.html#a93729c0a3603306373879ed87b8edaba", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_behavior_editor.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_behavior_editor.png index d3b649ae9a45ea36bd86917bea16e76a8106a8ad..feead79bf9faf7ca4dc6ff51416c31baa8c56e9d 100644 GIT binary patch delta 417 zcmV;S0bc&a2hal{iBL{Q4GJ0x0000DNk~Le0001g0000`2m=5B00)^`!jU05e*s@f zL_t(|0qvd3Zp0uAMUOXg|NoCW1B6$YiX>9Ks3oqFVDK@v$r>{=M`4oWrr-x(lJ=F` zw!9xhl5Xh+|Mc#}e_v@b!@WpB6ZUyu`DlCJ2{`DJS3AMzLV zm!vCtaQ~0~&tV+>FG&{^|KH$Cf0CDi@6ICqB<&#uY;R5bm5O_r(2~3ZA=K*8kjmyxrukt^Kl}>pEu0 zpUwSTe>r~Z+QlHb_dktK#@~y-Z4>% zl+jxEUES06`;1nVy~ln3{9Uzg_K)9@wcBs*pY)|0#Sb7)+5DL~Q#CD3km21Kc?Tu| zrN4|VKYx2SG6Y_dcbL(>PlQ82&Ydlwh7x9dYzp;%Ud{QtXHK%qY3M$G*S(a^AmZ z_n-T3mTPd132zW=SFGK4EWX@6=ETD#zsp$)PMqAr{!i`i<+HyM_1-VF$$Gk`S2eA2 zkMN`G+rC!0{rGq{I^xi?*hk_4{zh^!SQ>-Id9i>_XFO<9T=UR=ijr@A7;-pQQfY z%y>1Eocm!neWeb^9)1>>wETt7t+I)6f3DU4-f??*?)8;h?+Rpp(RgwqzWT+U2#?q- zw`9@&dlT=cp4CXdB=-&^m@JA|2g~jN}BxM{-5W+eEr#NhZih8 zZTVu?22KRfHd+{kq@X0D4XXa95jdW84h)!Rl# zOV8_mUA$%Y$x6q!KW|^z|Le$F|6i~E*iPP7b($ex@Lk2G@9B@3V;t_>Z$Djq^RN1s zqkn66?Fs)|?|fhVxA=qk>VFxJc-Au%0u#raFYE%(AD%y>V`$v{LB8Mlka9=wd~RT# OWAJqKb6Mw<&;$Uq(d&T# diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_flag_editor-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_flag_editor-members.html index 5beacdfe..982e30cf 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_flag_editor-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_flag_editor-members.html @@ -96,22 +96,22 @@
-
MPewsey.ManiaMap.Unity.Editor.RoomFlagEditor Member List
+
RoomFlagEditor Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Editor.RoomFlagEditor, including all inherited members.

+

This is the complete list of members for RoomFlagEditor, including all inherited members.

void MPewsey.ManiaMap.Unity.Editor.RoomBehaviorEditor.UpdateRoom void UpdateRoom ( )
- - - - - - - - - - + + + + + + + + + +
AutoAssign()MPewsey.ManiaMap.Unity.Editor.CellChildEditorprotected
AutoAssignButtonEnabled()MPewsey.ManiaMap.Unity.Editor.CellChildEditorprotected
CellIsAssigned()MPewsey.ManiaMap.Unity.Editor.CellChildEditorprotected
CreateRoomFlag()MPewsey.ManiaMap.Unity.Editor.RoomFlagEditorstatic
DrawAutoAssignButton()MPewsey.ManiaMap.Unity.Editor.CellChildEditorprotected
DrawCellErrorBox()MPewsey.ManiaMap.Unity.Editor.CellChildEditorprotected
GetCellChild()MPewsey.ManiaMap.Unity.Editor.CellChildEditorprotected
MultipleTargetsSelected()MPewsey.ManiaMap.Unity.Editor.CellChildEditorprotected
OnInspectorGUI() (defined in MPewsey.ManiaMap.Unity.Editor.CellChildEditor)MPewsey.ManiaMap.Unity.Editor.CellChildEditor
TargetIsPrefabAsset()MPewsey.ManiaMap.Unity.Editor.CellChildEditorprotected
AutoAssign()CellChildEditorprotected
AutoAssignButtonEnabled()CellChildEditorprotected
CellIsAssigned()CellChildEditorprotected
CreateRoomFlag()RoomFlagEditorstatic
DrawAutoAssignButton()CellChildEditorprotected
DrawCellErrorBox()CellChildEditorprotected
GetCellChild()CellChildEditorprotected
MultipleTargetsSelected()CellChildEditorprotected
OnInspectorGUI() (defined in CellChildEditor)CellChildEditor
TargetIsPrefabAsset()CellChildEditorprotected

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_flag_editor.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_flag_editor.html index 4f87905c..3f28b018 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_flag_editor.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_flag_editor.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Editor.RoomFlagEditor Class Reference +ManiaMap.Unity: RoomFlagEditor Class Reference @@ -99,66 +99,66 @@ -
MPewsey.ManiaMap.Unity.Editor.RoomFlagEditor Class Reference
+
RoomFlagEditor Class Reference

The Feature editor. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Editor.RoomFlagEditor:
+Inheritance diagram for RoomFlagEditor:
- - -MPewsey.ManiaMap.Unity.Editor.CellChildEditor + + +CellChildEditor
- - - + + +

Static Public Member Functions

static void CreateRoomFlag ()
 Creates a new room flag Game Object. More...
 
static void CreateRoomFlag ()
 Creates a new room flag Game Object. More...
 
- - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Additional Inherited Members

- Public Member Functions inherited from MPewsey.ManiaMap.Unity.Editor.CellChildEditor
override void OnInspectorGUI ()
 
- Protected Member Functions inherited from MPewsey.ManiaMap.Unity.Editor.CellChildEditor
void AutoAssign ()
 Calls the auto assign method on the object, sets it to dirty, and logs a success message. More...
 
bool AutoAssignButtonEnabled ()
 True if only a single object is selected, and it is open. More...
 
bool CellIsAssigned ()
 True if a cell has been assigned to the obejct. More...
 
void DrawAutoAssignButton ()
 Draws the auto assign button if it is enabled. More...
 
void DrawCellErrorBox ()
 Draws an error box if a cell has not been assigned. More...
 
CellChild GetCellChild ()
 Returns the target cell child. More...
 
bool MultipleTargetsSelected ()
 True if multiple target objects are selected. More...
 
bool TargetIsPrefabAsset ()
 True if the target object is an unopened prefab being inspected. More...
 
- Public Member Functions inherited from CellChildEditor
override void OnInspectorGUI ()
 
- Protected Member Functions inherited from CellChildEditor
void AutoAssign ()
 Calls the auto assign method on the object, sets it to dirty, and logs a success message. More...
 
bool AutoAssignButtonEnabled ()
 True if only a single object is selected, and it is open. More...
 
bool CellIsAssigned ()
 True if a cell has been assigned to the obejct. More...
 
void DrawAutoAssignButton ()
 Draws the auto assign button if it is enabled. More...
 
void DrawCellErrorBox ()
 Draws an error box if a cell has not been assigned. More...
 
CellChild GetCellChild ()
 Returns the target cell child. More...
 
bool MultipleTargetsSelected ()
 True if multiple target objects are selected. More...
 
bool TargetIsPrefabAsset ()
 True if the target object is an unopened prefab being inspected. More...
 

Detailed Description

The Feature editor.

Definition at line 11 of file RoomFlagEditor.cs.

Member Function Documentation

- -

◆ CreateRoomFlag()

+ +

◆ CreateRoomFlag()

@@ -167,7 +167,7 @@

- + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_flag_editor.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_flag_editor.js index dc8eb74a..955cbeb3 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_flag_editor.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_flag_editor.js @@ -1,4 +1,4 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_flag_editor = [ - [ "CreateRoomFlag", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_flag_editor.html#a199afe5ad92bce89684c8fa11fe5ef97", null ] + [ "CreateRoomFlag", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_flag_editor.html#a049f61de613258666c2aae4bd302343b", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_flag_editor.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_flag_editor.png index 41780dea8b5ff1ad528051a8f810ae2a32050d07..91a5713f20a988a442805f79c02ac6a0bdd85ab8 100644 GIT binary patch delta 621 zcmey)J&RSbGr-TCmrII^fq{Y7)59eQNT&jE2M05dJXvvd;Y3BNdL~Uz7srqa#EcTa#Fw$xE7- z^*;@@6cb|*Ph|WcAjZItO4;8v;yHXlrfo`4mQO^G*U7{28%}&NUb}P6-pVCk^tS#? zXFv0Yf12vEdqGvJ8=d1<-jDK`v8h7ZV_Dwgd9%t4%%9J!udFVRtjOi}qV$gC=`Q#D>^n_s_AAczd+y(hKJU9Bv-+O6aGK|; zPy5zrhChv{IUeNo(z``<=@gqiXF!gUVo+ChDBcxuY-9Vf?$k*o7rt!Vqjmfc(*q?P z200+52%+ks^uy)Rpa5ntQ3HxwMNbQ1uuxros?awzfpZ#nz|^yw{xMnvxb;nQ{yR~1 zea=sFe*LL$H-7ERdb)IHj-~ykuJUOzoBsT^J2sS{@3fV_ zzM=Of!_s=Aws&pP*JWq_uuq#TY`sxtUPjK&{m#>uTb9)&sT!a8y(!IeYV!S$@9gLP zF737zY|#Ffpg%oc<-n95pO`BuX1cm8G2PE_?p|OK*OAH+U{za|7-8ez4trwow;+*oZp;Wk7F+C zs=HJH08qys#Sj2M&H&Om$_mg)cT;}^UD_UQMCbMObx6K?vq&v!D~8m@=5o1;xk3aK zD#sCyc>++=!5Mp} zPZcQRKu|9jOB&WUW`W5<6Xr(6DL`t0jssx2$5_rvNWP&GF zcU-8__*&4U2a{|b4Q$RfITS3dfwv3{D`$%Ld;ce|Q}AH!E9&5G(QLCX?0u;_n4GSVt_-L%>i>V{B*U zJ5SV+zMsPkk`B}B>j+*Iq&Oo+1C49f7viy0KFBK*eJ4F%fNaxq44dmD@Jl1J4=BZl zORa`8ndXf9Tu?kjn{)zOi9S!9C<&7Hy)PCCH6q(Iod42k2$Pp03TVAS312g8Z)l8m z0kv#0_mL8vl4HGkp%;C-a&oOUEkxjh_nYbaDPiIydk9BtPv;-+@NyuVWg=#RDsQ58-_d~ci?7B_7M`wZsbyE~ytmu|R8B}9 zmyYo}m7=Xb=J8De{Ikl}$k-1Uxq`$o-mr7x$~!UEPXa`@L{9)~T3=3uNivE_%b*cv a7L*zsrMK21kUG$m2C&Y@Fm+Br8GixwSj^A> diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_prefab_database_editor-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_prefab_database_editor-members.html index 95146a00..add715e9 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_prefab_database_editor-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_prefab_database_editor-members.html @@ -96,17 +96,17 @@
-
MPewsey.ManiaMap.Unity.Editor.RoomPrefabDatabaseEditor Member List
+
RoomPrefabDatabaseEditor Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Editor.RoomPrefabDatabaseEditor, including all inherited members.

+

This is the complete list of members for RoomPrefabDatabaseEditor, including all inherited members.

static void MPewsey.ManiaMap.Unity.Editor.RoomFlagEditor.CreateRoomFlag static void CreateRoomFlag ( )
- - - - - + + + + +
AddPrefabEntry(string path)MPewsey.ManiaMap.Unity.Editor.RoomPrefabDatabaseEditorprivate
AutoAssign()MPewsey.ManiaMap.Unity.Editor.RoomPrefabDatabaseEditorprivate
DrawAutoAssignButton()MPewsey.ManiaMap.Unity.Editor.RoomPrefabDatabaseEditorprivate
GetRoomPrefabDatabase()MPewsey.ManiaMap.Unity.Editor.RoomPrefabDatabaseEditorprivate
OnInspectorGUI() (defined in MPewsey.ManiaMap.Unity.Editor.RoomPrefabDatabaseEditor)MPewsey.ManiaMap.Unity.Editor.RoomPrefabDatabaseEditor
AddPrefabEntry(string path)RoomPrefabDatabaseEditorprivate
AutoAssign()RoomPrefabDatabaseEditorprivate
DrawAutoAssignButton()RoomPrefabDatabaseEditorprivate
GetRoomPrefabDatabase()RoomPrefabDatabaseEditorprivate
OnInspectorGUI() (defined in RoomPrefabDatabaseEditor)RoomPrefabDatabaseEditor

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_prefab_database_editor.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_prefab_database_editor.html index cebb5e33..200e8328 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_prefab_database_editor.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_prefab_database_editor.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Editor.RoomPrefabDatabaseEditor Class Reference +ManiaMap.Unity: RoomPrefabDatabaseEditor Class Reference @@ -100,14 +100,14 @@ Public Member Functions | Private Member Functions | List of all members
-
MPewsey.ManiaMap.Unity.Editor.RoomPrefabDatabaseEditor Class Reference
+
RoomPrefabDatabaseEditor Class Reference

The RoomPrefabDatabase editor. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Editor.RoomPrefabDatabaseEditor:
+Inheritance diagram for RoomPrefabDatabaseEditor:
@@ -115,31 +115,31 @@ - - + +

Public Member Functions

override void OnInspectorGUI ()
 
override void OnInspectorGUI ()
 
- - - - - - - - - - - - + + + + + + + + + + + +

Private Member Functions

void AddPrefabEntry (string path)
 Adds a database entry for the prefab at the specified path if it has a Room component. More...
 
void AutoAssign ()
 Populates the database with all prefabs in the project. More...
 
void DrawAutoAssignButton ()
 Draws the auto assign button. More...
 
RoomPrefabDatabase GetRoomPrefabDatabase ()
 Returns the target database. More...
 
void AddPrefabEntry (string path)
 Adds a database entry for the prefab at the specified path if it has a Room component. More...
 
void AutoAssign ()
 Populates the database with all prefabs in the project. More...
 
void DrawAutoAssignButton ()
 Draws the auto assign button. More...
 
RoomPrefabDatabase GetRoomPrefabDatabase ()
 Returns the target database. More...
 

Detailed Description

The RoomPrefabDatabase editor.

Definition at line 10 of file RoomPrefabDatabaseEditor.cs.

Member Function Documentation

- -

◆ AddPrefabEntry()

+ +

◆ AddPrefabEntry()

@@ -148,7 +148,7 @@

- + @@ -174,8 +174,8 @@

-

◆ AutoAssign()

+ +

◆ AutoAssign()

@@ -184,7 +184,7 @@

void MPewsey.ManiaMap.Unity.Editor.RoomPrefabDatabaseEditor.AddPrefabEntry void AddPrefabEntry ( string  path)
- + @@ -203,8 +203,8 @@

-

◆ DrawAutoAssignButton()

+ +

◆ DrawAutoAssignButton()

@@ -213,7 +213,7 @@

void MPewsey.ManiaMap.Unity.Editor.RoomPrefabDatabaseEditor.AutoAssign void AutoAssign ( )
- + @@ -232,8 +232,8 @@

-

◆ GetRoomPrefabDatabase()

+ +

◆ GetRoomPrefabDatabase()

@@ -242,7 +242,7 @@

void MPewsey.ManiaMap.Unity.Editor.RoomPrefabDatabaseEditor.DrawAutoAssignButton void DrawAutoAssignButton ( )
- + @@ -261,14 +261,14 @@

-

◆ OnInspectorGUI()

+ +

◆ OnInspectorGUI()

RoomPrefabDatabase MPewsey.ManiaMap.Unity.Editor.RoomPrefabDatabaseEditor.GetRoomPrefabDatabase RoomPrefabDatabase GetRoomPrefabDatabase ( )
- + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_prefab_database_editor.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_prefab_database_editor.js index 3fb2c354..e433e446 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_prefab_database_editor.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_prefab_database_editor.js @@ -1,7 +1,7 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_prefab_database_editor = [ - [ "AddPrefabEntry", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_prefab_database_editor.html#a2c14e0eec1ce21180844a3b1a3d2c960", null ], - [ "AutoAssign", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_prefab_database_editor.html#a2acc0a789bb1489f7328728c83127153", null ], - [ "DrawAutoAssignButton", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_prefab_database_editor.html#a7a3783315b3c7fd0ee7b0139c422ab5a", null ], - [ "GetRoomPrefabDatabase", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_prefab_database_editor.html#a2fa191efe9318c80612cb933b7a56d10", null ] + [ "AddPrefabEntry", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_prefab_database_editor.html#a490ed644061c9ef92690060343ff0b11", null ], + [ "AutoAssign", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_prefab_database_editor.html#a3e8e4d0e62d35f2ba30a9cee47abffba", null ], + [ "DrawAutoAssignButton", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_prefab_database_editor.html#a806eef06e094e67d99c6c3346af4d301", null ], + [ "GetRoomPrefabDatabase", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_prefab_database_editor.html#aaaf5e2941725155ed380f9eee48143bd", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_prefab_database_editor.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_prefab_database_editor.png index 13d69e2463e97c9a0472c2bf8a6e0e673ff56b4e..5af3acb4d9a791135bcbb39fac6d10e7da936d93 100644 GIT binary patch delta 533 zcmZqSILxBh8Q|y6%O%Cdz`(%k>ERLtq?ZG600%RW^p2leKT*-Dp7D~Wi(^Oy$b%jF2Kg38NJOO~tr^zirm^zdVh z*QRZ^RXxpo=I#D=)OLP%l-TAqd9jZ!sd}b=s1n;*_?ml~a8`o*xLlHpFn z>Oci^mxK?vS26wY@Mn;J$@xIpma%4udPDygmJbsV zl0VklDl6qNFcwroRlk_$9mptCWU=Sl9?wnN_AkxjtiQ$TbN$s%%i9+}6#P~@nGf`e z|Gckvr>!^IV{)tDWhL*m4zcTtujwR5#QvFAJ16<>JfqtmBEH|QyrzCT{N(*@NrE?y zUD;83cv(lSLq2cjt>oJq>$a3VFMfP;eOa5C;qUFz{0Hyc`u06MqDX%4VT0ov=FPV` zE^MNr_m=tm!fKus+2voS@MJEVxxZ5G&F_uR-(B4{?|1Eez1LfA{lD<}@6S2P=jNS{ zfBpAFvCft7%{6UvV|Hgh{MJxqe!W`1H*90@-sk_-8fGJWef;%zbEQY0{xF&gr0w&a SbuAtk(+r-jelF{r5}E)kW)Hmp literal 1028 zcmeAS@N?(olHy`uVBq!ia0y~yU`z+H12~w0KV z%a-Q&qR0ye5%-f*n6C200uxq#U*108=%a*FFXSNRcsyVw#-K+&trV# zd7e_~Kc45)(mH2GYDhRR33#9xEpmSLyW{tt*05N#OLOg5ZMKI;v)4CAdYjyhb;U+! z9WPyecWcwxd#=6Q3@M5AnZBOFrg2SfATql{ z@7ts_&h4J(F6H{p@mfFq;r#ex`OMe#S5^K#dm%l4_YEmq?wg~z$Hku9jRduoRm!GcPZ8!fz%=t5)dUsxX_;h;lt~qm^ zoi9I9lRwv7c7MvP=zW~^3wAHr{_^zvozHLGObuT3
-
MPewsey.ManiaMap.Unity.Editor.RoomTemplateObjectEditor Member List
+
RoomTemplateObjectEditor Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Editor.RoomTemplateObjectEditor, including all inherited members.

+

This is the complete list of members for RoomTemplateObjectEditor, including all inherited members.

override void MPewsey.ManiaMap.Unity.Editor.RoomPrefabDatabaseEditor.OnInspectorGUI override void OnInspectorGUI ( )
- - - - - - - + + + + + + +
DrawInspector()MPewsey.ManiaMap.Unity.Editor.RoomTemplateObjectEditorprivate
DrawOpenPrefabButton()MPewsey.ManiaMap.Unity.Editor.RoomTemplateObjectEditorprivate
GetRoomTemplate()MPewsey.ManiaMap.Unity.Editor.RoomTemplateObjectEditorprivate
OnInspectorGUI() (defined in MPewsey.ManiaMap.Unity.Editor.RoomTemplateObjectEditor)MPewsey.ManiaMap.Unity.Editor.RoomTemplateObjectEditor
OnOpenAsset(int instanceId, int line)MPewsey.ManiaMap.Unity.Editor.RoomTemplateObjectEditorstatic
OpenPrefab(RoomTemplateObject template)MPewsey.ManiaMap.Unity.Editor.RoomTemplateObjectEditorprivatestatic
PrefabGuidIsValid(string guid)MPewsey.ManiaMap.Unity.Editor.RoomTemplateObjectEditorprivatestatic
DrawInspector()RoomTemplateObjectEditorprivate
DrawOpenPrefabButton()RoomTemplateObjectEditorprivate
GetRoomTemplate()RoomTemplateObjectEditorprivate
OnInspectorGUI() (defined in RoomTemplateObjectEditor)RoomTemplateObjectEditor
OnOpenAsset(int instanceId, int line)RoomTemplateObjectEditorstatic
OpenPrefab(RoomTemplateObject template)RoomTemplateObjectEditorprivatestatic
PrefabGuidIsValid(string guid)RoomTemplateObjectEditorprivatestatic

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_template_object_editor.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_template_object_editor.html index d1b9c7bf..998b8c26 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_template_object_editor.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_template_object_editor.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Editor.RoomTemplateObjectEditor Class Reference +ManiaMap.Unity: RoomTemplateObjectEditor Class Reference @@ -102,14 +102,14 @@ Private Member Functions | Static Private Member Functions | List of all members
-
MPewsey.ManiaMap.Unity.Editor.RoomTemplateObjectEditor Class Reference
+
RoomTemplateObjectEditor Class Reference

The RoomTemplate editor. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Editor.RoomTemplateObjectEditor:
+Inheritance diagram for RoomTemplateObjectEditor:
@@ -117,43 +117,43 @@ - - + +

Public Member Functions

override void OnInspectorGUI ()
 
override void OnInspectorGUI ()
 
- - - + + +

Static Public Member Functions

static bool OnOpenAsset (int instanceId, int line)
 If the assigned prefab GUID is valid, opens the prefab. More...
 
static bool OnOpenAsset (int instanceId, int line)
 If the assigned prefab GUID is valid, opens the prefab. More...
 
- - - - - - - - - + + + + + + + + +

Private Member Functions

void DrawInspector ()
 Draws the inspector will all fields inactive. More...
 
void DrawOpenPrefabButton ()
 Drawsn the open prefab button if the prefab GUID is valid. More...
 
RoomTemplateObject GetRoomTemplate ()
 Returns the target room template. More...
 
void DrawInspector ()
 Draws the inspector will all fields inactive. More...
 
void DrawOpenPrefabButton ()
 Drawsn the open prefab button if the prefab GUID is valid. More...
 
RoomTemplateObject GetRoomTemplate ()
 Returns the target room template. More...
 
- - - - - - + + + + + +

Static Private Member Functions

static void OpenPrefab (RoomTemplateObject template)
 Opens the prefab for the specified room template. More...
 
static bool PrefabGuidIsValid (string guid)
 Returns true if the GUID is not null and is in the project database. More...
 
static void OpenPrefab (RoomTemplateObject template)
 Opens the prefab for the specified room template. More...
 
static bool PrefabGuidIsValid (string guid)
 Returns true if the GUID is not null and is in the project database. More...
 

Detailed Description

The RoomTemplate editor.

Definition at line 10 of file RoomTemplateObjectEditor.cs.

Member Function Documentation

- -

◆ DrawInspector()

+ +

◆ DrawInspector()

@@ -162,7 +162,7 @@

- + @@ -181,8 +181,8 @@

-

◆ DrawOpenPrefabButton()

+ +

◆ DrawOpenPrefabButton()

@@ -191,7 +191,7 @@

void MPewsey.ManiaMap.Unity.Editor.RoomTemplateObjectEditor.DrawInspector void DrawInspector ( )
- + @@ -210,8 +210,8 @@

-

◆ GetRoomTemplate()

+ +

◆ GetRoomTemplate()

@@ -220,7 +220,7 @@

void MPewsey.ManiaMap.Unity.Editor.RoomTemplateObjectEditor.DrawOpenPrefabButton void DrawOpenPrefabButton ( )
- + @@ -240,14 +240,14 @@

-

◆ OnInspectorGUI()

+ +

◆ OnInspectorGUI()

RoomTemplateObject MPewsey.ManiaMap.Unity.Editor.RoomTemplateObjectEditor.GetRoomTemplate RoomTemplateObject GetRoomTemplate ( )
- + @@ -259,8 +259,8 @@

-

◆ OnOpenAsset()

+ +

◆ OnOpenAsset()

@@ -269,7 +269,7 @@

override void MPewsey.ManiaMap.Unity.Editor.RoomTemplateObjectEditor.OnInspectorGUI override void OnInspectorGUI ( )
- + @@ -299,8 +299,8 @@

-

◆ OpenPrefab()

+ +

◆ OpenPrefab()

@@ -309,7 +309,7 @@

static bool MPewsey.ManiaMap.Unity.Editor.RoomTemplateObjectEditor.OnOpenAsset static bool OnOpenAsset ( int  instanceId,
- + @@ -335,8 +335,8 @@

-

◆ PrefabGuidIsValid()

+ +

◆ PrefabGuidIsValid()

@@ -345,7 +345,7 @@

static void MPewsey.ManiaMap.Unity.Editor.RoomTemplateObjectEditor.OpenPrefab static void OpenPrefab ( RoomTemplateObject  template)
- + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_template_object_editor.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_template_object_editor.js index 58e30b53..3d503275 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_template_object_editor.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_template_object_editor.js @@ -1,9 +1,9 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_template_object_editor = [ - [ "DrawInspector", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_template_object_editor.html#ab7433197a1fb8c88cbac02f89512dcec", null ], - [ "DrawOpenPrefabButton", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_template_object_editor.html#a537f63bac6ec1184e7d129ac3c2ca3af", null ], - [ "GetRoomTemplate", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_template_object_editor.html#a01d5614acf5128b0da47c93f4881f9dd", null ], - [ "OnOpenAsset", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_template_object_editor.html#a9a5f356538a259fceab296c5302e9047", null ], - [ "OpenPrefab", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_template_object_editor.html#a23320defb6989903f56e3da4ee0c4f84", null ], - [ "PrefabGuidIsValid", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_template_object_editor.html#a4293b3a48bcf645609a2463b0ea03f07", null ] + [ "DrawInspector", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_template_object_editor.html#ab4e6eea8e8995da881941393c73256ac", null ], + [ "DrawOpenPrefabButton", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_template_object_editor.html#a35062b6c94f0329ff1f1ac3c6aac883c", null ], + [ "GetRoomTemplate", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_template_object_editor.html#a9af5d4d57520db435fd5f12e1180187e", null ], + [ "OnOpenAsset", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_template_object_editor.html#a3223b42f9dee7269fcfc15e4ab466339", null ], + [ "OpenPrefab", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_template_object_editor.html#a806ebff5e3120a4e4731fe1ff9177cdf", null ], + [ "PrefabGuidIsValid", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_template_object_editor.html#af1e6cf3f4c59fa238468cc2237378ef4", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_template_object_editor.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_room_template_object_editor.png index 7de2541525e1a75c7f6e15fb3670012145b9a804..6c7a830cafb12201c3c5a91a071f85a31a497eaf 100644 GIT binary patch delta 526 zcmZqW*u$dO8Q|y6%O%Cdz`(%k>ERLtq!$Bm00%RWblPIdI#JQ8p7FG&i(^Oyd$Nom_GXQ<@*T6j&GUob_*UR$R4 z*uKK9e;*#DunCbP6}(v##uxm2t5 z1yh!M|M~m3hNs=MdHqY*ZO*D+neAC5_`h}16LlHYlm0Nn+ZWHgd5>YuQ^pOJ_78qk zywU&3+}Hl-+ob&uBuaTVG!?LX5bk5BJ0y6(--77}r#plFLyiaPGK_y(lpE$FB+u8s z$^g1r;=nbic(80SBjXtjRyKo&G8xOKh^DgFKPZxw&Asvb{K+-f3Z>FsF&3o0icr3{ z_DxUGZ{6cXpI>V8ZtvdxZgHT_r4v6d9(k*7dU;h~o_+c?hO4;+HLlw6n*U}#-e>Ll z=9;PCt2c!&ex;;u{xtXOz2lKHE`Ge1ey@D}{Oz*avhPpymb+iDM)CNOD-(-vD_+aV zD0~0Cue|?p%B zeSS(iHK4D{J68Ya{GZd0%IAypd5i4rV~B@&yQpW@%-qxRiAz)L^RDgT14c1}r>mdK II;Vst0E2Y=%m4rY literal 1029 zcmeAS@N?(olHy`uVBq!ia0y~yU`z(G12~w03%nO_WyNpOiLj#?016&mbjF$0f<0U8=I)K{_uZCM9_upCodc zS7yJEMx@QVJM!!6_a#qww^G4#SI2M5yjJt?%E!~2R9-6OJ-Hz#{i*c(ohg@NCz_i2 z)?Th(zdvhnwd14`!SbS>rP^&h>GX+ zLiXd6t`uM2qw>-=@AZ%O8vE8hwqNq&*jA@W|JY#8_qLk0B;wLWm7|{uazNg6W&BY8 zk$D0`%fvoLr=LGPPclqglH3p=*A;B!pzu;cVU`JxfVUM}hpH^|kx6}wz#w4Q2viVp z$c>UDK3dOhWq4lT%ve6P?d*iD8@tvX zes=g~Dc`c2{#BL_7}>sb>NUsQ&ZvAI6rDb!Zod85S&U_c&Wvtv+P<96mMQ;!xK&1_ zcHMc`wZ?h9IX&-|Y$RF$xWPm>E?{a*O_bjBicC#~ab|D>jE z+;+cqW%HML-t(uw*#7jEjmMSq8+OjxW+b!3Ou+Q|jI32z_BmGX#BW)yb3Rrz>!0Pq z#Q(ca>1Fm5nf7h3?Yq70>wM3(q7UQGS=C8e)axzXDr+@gxNf0pmB^;&J8U)h#e$}9 z{Z+R=hOvFMlRIPd>)-Zoh1b7M zd;Bc;z=EZ-5(TzD-m!j)yoH>|-tDr|Q?hSwvv;*$b6j0!`sc#GmtwN_ZvK04_q@rm z&Q~9)y?<5jc~Nxl*AMfq1s@BS`+M=eW!~)PIx$hH&s5i%tvK`PjfL0RTe=MSA3q+L zymV{_Frp
-
MPewsey.ManiaMap.Unity.Editor.SampleSaveSettings Member List
+
SampleSaveSettings Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Editor.SampleSaveSettings, including all inherited members.

+

This is the complete list of members for SampleSaveSettings, including all inherited members.

static bool MPewsey.ManiaMap.Unity.Editor.RoomTemplateObjectEditor.PrefabGuidIsValid static bool PrefabGuidIsValid ( string  guid)
- - - - - - - - + + + + + + + +
_savePath (defined in MPewsey.ManiaMap.Unity.Editor.SampleSaveSettings)MPewsey.ManiaMap.Unity.Editor.SampleSaveSettingsprivate
CreateRoomTemplate(RoomTemplate template)MPewsey.ManiaMap.Unity.Editor.SampleSaveSettingsprivate
CreateSamplesDirectory()MPewsey.ManiaMap.Unity.Editor.SampleSaveSettingsprivate
CreateSampleTemplates()MPewsey.ManiaMap.Unity.Editor.SampleSaveSettings
SampleTemplates()MPewsey.ManiaMap.Unity.Editor.SampleSaveSettingsprivatestatic
SampleVariations()MPewsey.ManiaMap.Unity.Editor.SampleSaveSettingsprivatestatic
SavePathMPewsey.ManiaMap.Unity.Editor.SampleSaveSettings
TemplateSavePath(RoomTemplate template)MPewsey.ManiaMap.Unity.Editor.SampleSaveSettingsprivate
_savePath (defined in SampleSaveSettings)SampleSaveSettingsprivate
CreateRoomTemplate(RoomTemplate template)SampleSaveSettingsprivate
CreateSamplesDirectory()SampleSaveSettingsprivate
CreateSampleTemplates()SampleSaveSettings
SampleTemplates()SampleSaveSettingsprivatestatic
SampleVariations()SampleSaveSettingsprivatestatic
SavePathSampleSaveSettings
TemplateSavePath(RoomTemplate template)SampleSaveSettingsprivate

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings.html index e72be3b0..615c6cc3 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Editor.SampleSaveSettings Class Reference +ManiaMap.Unity: SampleSaveSettings Class Reference @@ -103,14 +103,14 @@ Static Private Member Functions | Private Attributes | List of all members
-
MPewsey.ManiaMap.Unity.Editor.SampleSaveSettings Class Reference
+
SampleSaveSettings Class Reference

Contains settings related to saving the samples room templates from the Mania Map library to the project. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Editor.SampleSaveSettings:
+Inheritance diagram for SampleSaveSettings:
@@ -118,49 +118,49 @@ - - - + + +

Public Member Functions

void CreateSampleTemplates ()
 Creates or overwrites the existing sample templates within the project. More...
 
void CreateSampleTemplates ()
 Creates or overwrites the existing sample templates within the project. More...
 
- - - + + +

Properties

string SavePath [getset]
 The path where the sample templates will be saved. More...
 
string SavePath [getset]
 The path where the sample templates will be saved. More...
 
- - - - - - - - - + + + + + + + + +

Private Member Functions

void CreateRoomTemplate (RoomTemplate template)
 Creates or overwrites the existing room template asset with the data for the specified generation template. More...
 
void CreateSamplesDirectory ()
 Creates the sample directory within the project. More...
 
string TemplateSavePath (RoomTemplate template)
 Returns the save path for the specified room template. More...
 
void CreateRoomTemplate (RoomTemplate template)
 Creates or overwrites the existing room template asset with the data for the specified generation template. More...
 
void CreateSamplesDirectory ()
 Creates the sample directory within the project. More...
 
string TemplateSavePath (RoomTemplate template)
 Returns the save path for the specified room template. More...
 
- - - - - - + + + + + +

Static Private Member Functions

static List< RoomTemplate > SampleTemplates ()
 Returns a new list of sample templates. More...
 
static List< RoomTemplate > SampleVariations ()
 Returns a list of sample template unique variations. More...
 
static List< RoomTemplate > SampleTemplates ()
 Returns a new list of sample templates. More...
 
static List< RoomTemplate > SampleVariations ()
 Returns a list of sample template unique variations. More...
 
- - + +

Private Attributes

string _savePath = "Assets/ManiaMap/RoomTemplates/Samples"
 
string _savePath = "Assets/ManiaMap/RoomTemplates/Samples"
 

Detailed Description

Contains settings related to saving the samples room templates from the Mania Map library to the project.

Definition at line 14 of file SampleSaveSettings.cs.

Member Function Documentation

- -

◆ CreateRoomTemplate()

+ +

◆ CreateRoomTemplate()

@@ -169,7 +169,7 @@

- + @@ -195,8 +195,8 @@

-

◆ CreateSamplesDirectory()

+ +

◆ CreateSamplesDirectory()

@@ -205,7 +205,7 @@

void MPewsey.ManiaMap.Unity.Editor.SampleSaveSettings.CreateRoomTemplate void CreateRoomTemplate ( RoomTemplate  template)
- + @@ -224,14 +224,14 @@

-

◆ CreateSampleTemplates()

+ +

◆ CreateSampleTemplates()

void MPewsey.ManiaMap.Unity.Editor.SampleSaveSettings.CreateSamplesDirectory void CreateSamplesDirectory ( )
- + @@ -245,8 +245,8 @@

-

◆ SampleTemplates()

+ +

◆ SampleTemplates()

@@ -255,7 +255,7 @@

void MPewsey.ManiaMap.Unity.Editor.SampleSaveSettings.CreateSampleTemplates void CreateSampleTemplates ( )
- + @@ -274,8 +274,8 @@

-

◆ SampleVariations()

+ +

◆ SampleVariations()

@@ -284,7 +284,7 @@

static List< RoomTemplate > MPewsey.ManiaMap.Unity.Editor.SampleSaveSettings.SampleTemplates static List< RoomTemplate > SampleTemplates ( )
- + @@ -303,8 +303,8 @@

-

◆ TemplateSavePath()

+ +

◆ TemplateSavePath()

@@ -313,7 +313,7 @@

static List< RoomTemplate > MPewsey.ManiaMap.Unity.Editor.SampleSaveSettings.SampleVariations static List< RoomTemplate > SampleVariations ( )
- + @@ -340,8 +340,8 @@

Member Data Documentation

- -

◆ _savePath

+ +

◆ _savePath

@@ -350,7 +350,7 @@

string MPewsey.ManiaMap.Unity.Editor.SampleSaveSettings.TemplateSavePath string TemplateSavePath ( RoomTemplate  template)
- +
string MPewsey.ManiaMap.Unity.Editor.SampleSaveSettings._savePath = "Assets/ManiaMap/RoomTemplates/Samples"string _savePath = "Assets/ManiaMap/RoomTemplates/Samples"
@@ -365,8 +365,8 @@

Property Documentation

- -

◆ SavePath

+ +

◆ SavePath

@@ -375,7 +375,7 @@

- +
string MPewsey.ManiaMap.Unity.Editor.SampleSaveSettings.SavePathstring SavePath
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings.js index 9dc6f80c..e81b6b07 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings.js @@ -1,10 +1,10 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings = [ - [ "CreateRoomTemplate", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings.html#a01d68dc2f85707d187e66faf2f159094", null ], - [ "CreateSamplesDirectory", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings.html#a18fceabf57360b836715b12edc0dae95", null ], - [ "CreateSampleTemplates", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings.html#a22578dca491b0a18e594813a4d952be6", null ], - [ "SampleTemplates", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings.html#a0c00fb469235efb871b99bde65a1a1ce", null ], - [ "SampleVariations", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings.html#a5d143c6c63bd9665448543933a87d749", null ], - [ "TemplateSavePath", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings.html#ad40d301db75f0b0101ea68df0708d517", null ], - [ "SavePath", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings.html#a7271970e6f871f592a4cc36409ebb3fc", null ] + [ "CreateRoomTemplate", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings.html#aaa4c5718346d9f39539ad364db8e5756", null ], + [ "CreateSamplesDirectory", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings.html#a457efc86b40167ac4ee3d7153e83bfd3", null ], + [ "CreateSampleTemplates", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings.html#a4c45f263a1713bffa424154416ea119e", null ], + [ "SampleTemplates", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings.html#af567de47153ee56c768a2adc0e890474", null ], + [ "SampleVariations", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings.html#a4074641ad6d7bca0742991dfea5f5187", null ], + [ "TemplateSavePath", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings.html#a2d66c70a6704a5e6934eeae00f0a889e", null ], + [ "SavePath", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings.html#afa83db25fd4b8853aafbb2625786d4a8", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings.png index a6c7b34d4cfdf04be22ac90a2576e94c33344df5..8328d54f560fa17315bd17c95000a674cfdac7ff 100644 GIT binary patch delta 533 zcmV+w0_y$z2g3v*iBL{Q4GJ0x0000DNk~Le0001f0000`2m=5B0O(sW{E;C#e*w}- zL_t(|0qvdLwxb{ng}>Z1@BhYAXoIRkf{MPd%GjW;&t8z>K#AR8@Oj;p@!R?3eNRUefjPI}XRO9`ZoK)m}PHAv^DW z^XoEFfmAY|YG58{crVm4?yP5Tf5xxS4g4ges-~@+ZTp% z(#8V>Y2yKcwDAD%N<<`12tbrJ9w0~`gFk%;;L3z96Z_z^n;L+pia$>mW&7SLaR^?s zCwyLi8PA<`YLOvv9c-_5u5uhxva|Vh8RyKLdX}m8Vdj>^?lcE;b9$ro%$g8d8}L)2 z6P)lEHp2i-mN zpMBZA$Y4xm~B%=1!Gib&Ybb^e8Rdgkx{AHV;osF9Oj znsB-F&#irJTKD}X-8*Wl|9)Yi@CHrIc=w|b0bkFq%4$*B+g=^iZtqjf?0e9EmCDQ7 zJ5wv~21^Vh{O_iOb&|9iSSzxsa6 zv)oOYCl|!m$5yS?eLl0?-)qtrxp%vMtE^Nt=>NTZ-Y*r+GyB)P7eDjo`-{m->ia<6 zK=GG;h_E8CyJS z84`gKGpXoT@a|W?8{@O<_Q}u(SN)jI z7O#4rt-i1B&GAh+0lKg5zL{#eOhn)5&z%0SevbS5Z?_0-+pAp1sJEhI)A^0_z2tYS z(>cD+Z|#`_{(omA8?Tc7E3sHEHN7+^%BK8c_XM~3jrGgEd&S3x2btzIraoLP_SS0J z)TcB5M7`1$KXBoA%8hlI%KJ1UTDC0bKV$o~Bwu*eHS_6F^{HQbzo~9%oP6r$rS?)@ z?X2~utX}U;wS4-P@5i#Iuf8t6`Xchg%zbwEV_r(Ly|F6IT*&s$`gYhi@A>mDa@U$3 zxohBjdf&^O)6*5bYjgi!|8?%$g6jKLqN`W>xD}_DT)95qm)WWfRM&lexGr~F<^JD&XLhe$ zxb6GgD~$cl_tmcJZHTLMUh41gb?w~!dl>AM?|hiOcK+-CTlcQ9>UmvV6gT~B{FZmq zU(J59D&hZmzt^k&uAcVy*5&ZapD*j{ABa~+O)k%Z=g*8xN)vlv&-wP?mWQjnOMqFG N!PC{xWt~$(697{Z@iPDb diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings_editor-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings_editor-members.html index 90955508..63adc0e2 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings_editor-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings_editor-members.html @@ -96,15 +96,15 @@

-
MPewsey.ManiaMap.Unity.Editor.SampleSaveSettingsEditor Member List
+
SampleSaveSettingsEditor Member List
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings_editor.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings_editor.html index f80c71e1..1c2c97f9 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings_editor.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings_editor.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Editor.SampleSaveSettingsEditor Class Reference +ManiaMap.Unity: SampleSaveSettingsEditor Class Reference @@ -100,14 +100,14 @@ Public Member Functions | Private Member Functions | List of all members

-
MPewsey.ManiaMap.Unity.Editor.SampleSaveSettingsEditor Class Reference
+
SampleSaveSettingsEditor Class Reference

The SampleSaveSettings editor. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Editor.SampleSaveSettingsEditor:
+Inheritance diagram for SampleSaveSettingsEditor:
@@ -115,25 +115,25 @@ - - + +

Public Member Functions

override void OnInspectorGUI ()
 
override void OnInspectorGUI ()
 
- - - - - - + + + + + +

Private Member Functions

void DrawSaveTemplatesButton ()
 Draws the save templates button. More...
 
SampleSaveSettings GetSettings ()
 Returns the target settings. More...
 
void DrawSaveTemplatesButton ()
 Draws the save templates button. More...
 
SampleSaveSettings GetSettings ()
 Returns the target settings. More...
 

Detailed Description

The SampleSaveSettings editor.

Definition at line 10 of file SampleSaveSettingsEditor.cs.

Member Function Documentation

- -

◆ DrawSaveTemplatesButton()

+ +

◆ DrawSaveTemplatesButton()

@@ -142,7 +142,7 @@

- + @@ -161,8 +161,8 @@

-

◆ GetSettings()

+ +

◆ GetSettings()

@@ -171,7 +171,7 @@

void MPewsey.ManiaMap.Unity.Editor.SampleSaveSettingsEditor.DrawSaveTemplatesButton void DrawSaveTemplatesButton ( )
- + @@ -190,14 +190,14 @@

-

◆ OnInspectorGUI()

+ +

◆ OnInspectorGUI()

SampleSaveSettings MPewsey.ManiaMap.Unity.Editor.SampleSaveSettingsEditor.GetSettings SampleSaveSettings GetSettings ( )
- + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings_editor.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings_editor.js index 476894cc..7824ad9a 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings_editor.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings_editor.js @@ -1,5 +1,5 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings_editor = [ - [ "DrawSaveTemplatesButton", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings_editor.html#a126db493bc07468e16f8018aa733ca37", null ], - [ "GetSettings", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings_editor.html#afb9e36a3f9b47d16f60fe6cb7f80d586", null ] + [ "DrawSaveTemplatesButton", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings_editor.html#a3b0e2b95c430d3b583b161669e091980", null ], + [ "GetSettings", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings_editor.html#a7ba7eec10c8296536c2c67f0476adf40", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings_editor.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings_editor.png index abae0050af92796fe45ea875c65e9865b405fcc6..18209eb2b2278eba37879a096a9593227460e765 100644 GIT binary patch delta 542 zcmV+(0^$9V2+RZ_iBL{Q4GJ0x0000DNk~Le0001=0000`2m=5B05E%3vymY>e*xP` zL_t(|0qvdLvZEjn277Muz5g3;j)MG%COcARsoJTcBb6DU1x9Z%Gg}x;l9na>B*{GMcfu|Tg|kj+h3C8WuD(ARd4aeo5iEZ%R-5Wqpf2z;>#KUj9 z+|1kdt`fW8wOlvG-v8*A9xMN!I{T$Wy2R^Xd4r`k07*qoM6N<$f=T!lMgRZ+ literal 1042 zcmeAS@N?(olHy`uVBq!ia0y~yV2lT{12~w0WT#i#B_Jgc;1lBd|Nnm=^TnI5rTvE{ z09jys;J^Xa&O7ozE=Ng_UoZnu5eQs86=KA|z`W4Y#WAFU@$KB$NskqH*rN46-~E4V z_7DEXjfYhNZ(1+a{eC2yMT}Q${fwEaX=#cHlcsnCF}w_)^vGlXBoX&tQJCD`#lIoq~>plN{s=NJcW{_|kJ4hhozt^*MH?PM;Rp%ak?J+?m_E7HM zFfRYUeJmi^%kP8CFRxdrJ+|P!U*_H4wtOJV?z|7NfBklQXQcP*&w-h<<##rJ3+I%}37YFg5(|ly6{B zX!*h|aO}K47h8wYU#6Ci7iKpxHhJu4n7Aai!Qzs>gUm~Dg+8DX_g}0X%72-TOsr!B z1`9*sl6Xp`|5@)(OY58&$sysuB;bH%d`?~X+5Y=K?=VXoE@izFDksyH!@v55RgPsx zY;yjL&r4!2XC~aO__OWemah9hzyG{^M*M-ubzvB+HCa1A?miusx2{9(Lzs^3vPXno!*+Uh~G(TKij`o)7EXJRATfCaTmLJHs
-
MPewsey.ManiaMap.Unity.Editor.TemplateGroupEditor Member List
+
TemplateGroupEditor Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Editor.TemplateGroupEditor, including all inherited members.

+

This is the complete list of members for TemplateGroupEditor, including all inherited members.

override void MPewsey.ManiaMap.Unity.Editor.SampleSaveSettingsEditor.OnInspectorGUI override void OnInspectorGUI ( )
- - - - + + + +
AddDragAndDropTemplates()MPewsey.ManiaMap.Unity.Editor.TemplateGroupEditorprivate
DrawDragAndDropArea()MPewsey.ManiaMap.Unity.Editor.TemplateGroupEditorprivate
GetTemplateGroup()MPewsey.ManiaMap.Unity.Editor.TemplateGroupEditorprivate
OnInspectorGUI() (defined in MPewsey.ManiaMap.Unity.Editor.TemplateGroupEditor)MPewsey.ManiaMap.Unity.Editor.TemplateGroupEditor
AddDragAndDropTemplates()TemplateGroupEditorprivate
DrawDragAndDropArea()TemplateGroupEditorprivate
GetTemplateGroup()TemplateGroupEditorprivate
OnInspectorGUI() (defined in TemplateGroupEditor)TemplateGroupEditor

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_group_editor.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_group_editor.html index 07262122..d40c3114 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_group_editor.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_group_editor.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Editor.TemplateGroupEditor Class Reference +ManiaMap.Unity: TemplateGroupEditor Class Reference @@ -100,14 +100,14 @@ Public Member Functions | Private Member Functions | List of all members
-
MPewsey.ManiaMap.Unity.Editor.TemplateGroupEditor Class Reference
+
TemplateGroupEditor Class Reference

The TemplateGroup editor. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Editor.TemplateGroupEditor:
+Inheritance diagram for TemplateGroupEditor:
@@ -115,28 +115,28 @@ - - + +

Public Member Functions

override void OnInspectorGUI ()
 
override void OnInspectorGUI ()
 
- - - - - - - - - + + + + + + + + +

Private Member Functions

void AddDragAndDropTemplates ()
 Adds any dragged and dropped templates to the group. More...
 
void DrawDragAndDropArea ()
 Draws the drag and drop area and evaluates user input within the area. More...
 
TemplateGroup GetTemplateGroup ()
 Returns the target template group. More...
 
void AddDragAndDropTemplates ()
 Adds any dragged and dropped templates to the group. More...
 
void DrawDragAndDropArea ()
 Draws the drag and drop area and evaluates user input within the area. More...
 
TemplateGroup GetTemplateGroup ()
 Returns the target template group. More...
 

Detailed Description

The TemplateGroup editor.

Definition at line 10 of file TemplateGroupEditor.cs.

Member Function Documentation

- -

◆ AddDragAndDropTemplates()

+ +

◆ AddDragAndDropTemplates()

@@ -145,7 +145,7 @@

- + @@ -164,8 +164,8 @@

-

◆ DrawDragAndDropArea()

+ +

◆ DrawDragAndDropArea()

@@ -174,7 +174,7 @@

void MPewsey.ManiaMap.Unity.Editor.TemplateGroupEditor.AddDragAndDropTemplates void AddDragAndDropTemplates ( )
- + @@ -193,8 +193,8 @@

-

◆ GetTemplateGroup()

+ +

◆ GetTemplateGroup()

@@ -203,7 +203,7 @@

void MPewsey.ManiaMap.Unity.Editor.TemplateGroupEditor.DrawDragAndDropArea void DrawDragAndDropArea ( )
- + @@ -222,14 +222,14 @@

-

◆ OnInspectorGUI()

+ +

◆ OnInspectorGUI()

TemplateGroup MPewsey.ManiaMap.Unity.Editor.TemplateGroupEditor.GetTemplateGroup TemplateGroup GetTemplateGroup ( )
- + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_group_editor.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_group_editor.js index 5ca476d7..f8ba70c4 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_group_editor.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_group_editor.js @@ -1,6 +1,6 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_group_editor = [ - [ "AddDragAndDropTemplates", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_group_editor.html#a6e79d30ace0030b69043bb74824f92ca", null ], - [ "DrawDragAndDropArea", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_group_editor.html#ab00e6e1c61f8aebfe8a4eeb93de223bc", null ], - [ "GetTemplateGroup", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_group_editor.html#a7eec8fc40220aa96e2da7a7ec451174f", null ] + [ "AddDragAndDropTemplates", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_group_editor.html#aa344f0a76fb1f0efa015cc8c28b61510", null ], + [ "DrawDragAndDropArea", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_group_editor.html#aaacc9932be535e3c619421047be5a534", null ], + [ "GetTemplateGroup", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_group_editor.html#a7feebe722e5937da6003a6c8b149cd51", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_group_editor.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_group_editor.png index e962196de7178ce37da809b094602df8c19d5fd5..6108f3b2b2905988e3b366bd13a92f1ddd51d8da 100644 GIT binary patch delta 442 zcmV;r0Y(1X2j~MKiBL{Q4GJ0x0000DNk~Le0001j0000`2m=5B0OBiM>yaTke*t$% zL_t(|0qvb_bA%uagg0N@|NoC`c@ct~J*6|bX?G@ja*@DeNc1br%wh#2$w&!72nz_g zjLWzhNj}sQgwr?W#*0Mljvww>) zsRfd}r3o?z*fqlNxU=-P zIRMP-mkvy&uh*|!Jwjjm{d=K$`|t?@0G#yj-FYWW k2>MbA;qws8%tG}Aq}NY}5cP!TXaE2J07*qoM6N<$f@?j!*#H0l literal 987 zcmeAS@N?(olHy`uVBq!ia0y~yU~~eq12~w0WVBRI7m$(&@CkAK|NlRb`Qpvj(*8pe zfGjXRaNq!I=N)+)vscIe( z7um#D+O zbSLA@N6x%aVmSYdU4e0jmljLMhtHGw7@3whHE`%RzZ7_2wNgOAgNub@A{Qet02%~< zTo)~>azECzrlobxycufH!16!}&3xB~NuR#j#u_s`FId^|`%2r{372jh*_QZu@AJ5I zyCe178yH{D)bV7PJxB7U=A3>1>r1_vZX8|8)N_M3vj4hfjBS27vq8d&4;6ElyWI=@ z@sIT$|LJdY>Sx`$@;fr_+Kio*%188qBU_X=LpF!?Y)vG?Wu>%Fn{KQm8mo^jRZ57#TX zjOn45``qQU=5RY0XS^&3PgLHYd4nUfTye(lE3tOI89(+}FIsF_Zk!o*Va|%ilfuf| zSHHS5{f|+?{aee=iSC;FM97xwX7G*sj>|>LisjBNImgh`_VxP16T7*xJ#4?fK4Vw< z_`(~}rowBgt#`|$&o9|6U+4eOE$REJmA#9vtlee2#!OyICS*x-^B&#HvTMvf=IGii z+z@B`bjprvW%0kV*T*=nZd-P=bl
-
MPewsey.ManiaMap.Unity.Editor.TemplateGroupEntryDrawer Member List
+
TemplateGroupEntryDrawer Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Editor.TemplateGroupEntryDrawer, including all inherited members.

+

This is the complete list of members for TemplateGroupEntryDrawer, including all inherited members.

override void MPewsey.ManiaMap.Unity.Editor.TemplateGroupEditor.OnInspectorGUI override void OnInspectorGUI ( )
- - - - + + + +
GetPropertyHeight(SerializedProperty property, GUIContent label) (defined in MPewsey.ManiaMap.Unity.Editor.TemplateGroupEntryDrawer)MPewsey.ManiaMap.Unity.Editor.TemplateGroupEntryDrawer
OnGUI(Rect position, SerializedProperty property, GUIContent label) (defined in MPewsey.ManiaMap.Unity.Editor.TemplateGroupEntryDrawer)MPewsey.ManiaMap.Unity.Editor.TemplateGroupEntryDrawer
PaddingMPewsey.ManiaMap.Unity.Editor.TemplateGroupEntryDrawerprivatestatic
SpacingMPewsey.ManiaMap.Unity.Editor.TemplateGroupEntryDrawerprivatestatic
GetPropertyHeight(SerializedProperty property, GUIContent label) (defined in TemplateGroupEntryDrawer)TemplateGroupEntryDrawer
OnGUI(Rect position, SerializedProperty property, GUIContent label) (defined in TemplateGroupEntryDrawer)TemplateGroupEntryDrawer
PaddingTemplateGroupEntryDrawerprivatestatic
SpacingTemplateGroupEntryDrawerprivatestatic

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_group_entry_drawer.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_group_entry_drawer.html index ebbb48d4..ee07048e 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_group_entry_drawer.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_group_entry_drawer.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Editor.TemplateGroupEntryDrawer Class Reference +ManiaMap.Unity: TemplateGroupEntryDrawer Class Reference @@ -100,14 +100,14 @@ Public Member Functions | Static Private Attributes | List of all members
-
MPewsey.ManiaMap.Unity.Editor.TemplateGroupEntryDrawer Class Reference
+
TemplateGroupEntryDrawer Class Reference

The TemplateGroup.Entry custom property drawer. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Editor.TemplateGroupEntryDrawer:
+Inheritance diagram for TemplateGroupEntryDrawer:
@@ -115,33 +115,33 @@ - - - - + + + +

Public Member Functions

override float GetPropertyHeight (SerializedProperty property, GUIContent label)
 
override void OnGUI (Rect position, SerializedProperty property, GUIContent label)
 
override float GetPropertyHeight (SerializedProperty property, GUIContent label)
 
override void OnGUI (Rect position, SerializedProperty property, GUIContent label)
 
- - - - - - + + + + + +

Static Private Attributes

const float Padding = 4
 The top and bottom padding. More...
 
const float Spacing = 2
 The spacing between properties. More...
 
const float Padding = 4
 The top and bottom padding. More...
 
const float Spacing = 2
 The spacing between properties. More...
 

Detailed Description

The TemplateGroup.Entry custom property drawer.

Definition at line 10 of file TemplateGroupEntryDrawer.cs.

Member Function Documentation

- -

◆ GetPropertyHeight()

+ +

◆ GetPropertyHeight()

- + @@ -164,14 +164,14 @@

-

◆ OnGUI()

+ +

◆ OnGUI()

override float MPewsey.ManiaMap.Unity.Editor.TemplateGroupEntryDrawer.GetPropertyHeight override float GetPropertyHeight ( SerializedProperty  property,
- + @@ -201,8 +201,8 @@

Member Data Documentation

- -

◆ Padding

+ +

◆ Padding

@@ -211,7 +211,7 @@

override void MPewsey.ManiaMap.Unity.Editor.TemplateGroupEntryDrawer.OnGUI override void OnGUI ( Rect  position,
- +
const float MPewsey.ManiaMap.Unity.Editor.TemplateGroupEntryDrawer.Padding = 4const float Padding = 4
@@ -227,8 +227,8 @@

-

◆ Spacing

+ +

◆ Spacing

@@ -237,7 +237,7 @@

- +
const float MPewsey.ManiaMap.Unity.Editor.TemplateGroupEntryDrawer.Spacing = 2const float Spacing = 2
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_group_entry_drawer.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_group_entry_drawer.js index 62cd3841..1e4619af 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_group_entry_drawer.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_group_entry_drawer.js @@ -1,5 +1,5 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_group_entry_drawer = [ - [ "Padding", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_group_entry_drawer.html#a359206266dab16c6303eda35a1b38647", null ], - [ "Spacing", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_group_entry_drawer.html#a2ae28c4f356caac90649110180d8be17", null ] + [ "Padding", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_group_entry_drawer.html#af9f7e4fea630a95f759221b1a33bb980", null ], + [ "Spacing", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_group_entry_drawer.html#aa39db62375eb3130ce2a6492bf55aaac", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_group_entry_drawer.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_group_entry_drawer.png index ca9f33c303cb92feab5cd4ffa91b13bbeaf34835..d9f181e623cd3087c72bd2f17bd3b208b89bbe12 100644 GIT binary patch delta 655 zcmV;A0&xAs2)qR$iBL{Q4GJ0x0000DNk~Le0001~0000`2m=5B09BTy%#k5Fe*#NM zL_t(|0qvdLw&EZRMt5%f-v5oqQxFLKwZ=Ka8kXG_1Az?%dyARb5MYut0Mk^GVwt9r z6w7tf<@`y~F}2CX1WCHW8>ZevlD23}uO&#*6>gZ?&v#m`XEBBIZCS_MC`>ah2`;GVBS4_Y1g8qi-S42NFm88GLG?k=Srl};w@-#Iw8v%fDe;xosFpTNr zF^cLirccp9RL3!$XCEM%X$la_GzExdngYZ!O#xz=rU0=_Q-D~eDL^dK6d;yq3J}XQ z1&C#u0>tvao0^#o0R}Jt(-a_1WE#L+1X=D5bjgkruo>_0F`kTCSy# zJFVTjfzs?;(51Bv(tNuPe6X6<1=?Oy=d-d}#oR*nb#Hc{dbKwO-t8XRykIO z2g9+x`T6(7rqqv|&)cr)dUBhk)j;o%z5~&X_AD$+y+ox{NH2)5*}wLVy7>k>OS{qS@0i}{^;b-9b$VtB p@NY0p0b-e^0I~f1MVpxoz#sNYWaDZB7P|ld002ovPDHLkV1l?}LplHe literal 1093 zcmeAS@N?(olHy`uVBq!ia0y~yV9W%v12~w0^^}~F>3Qmb z&9eO8n^o>EZ?&1J;FXse_f96`h}PGPXKYBEZaVJf$`n%(lfU>0uAx>jko{j zx$^hww*}d|GhY7^d;GiW^u#6Wi{&m)y0SU^_RQ>QO9bsRe~G*PU-ELkNNv&ONnh$0 z`gjMirAAFM(zrZnisQ^_OL+8_ojt>4yg8Zihvh#8u7+mK%M6@<{!Yzmcno62xJ=J# zI1FT2PDyXzIc4I&mMW#tY{WakaVFb|1wPCv0m~SHW-$OmiBjph%UfnfCZ?4cNH{PS zXrNiMVOCsAeBJW7LJursv>x=CZIIr?*LFj~EdTDiM`g28>)9nXtWEJ`y0LWj7Vf&U z!N#_K-{W7Y zTW{y)v@*qh=MdfHbvS38So)&s9Zze2zL+~9;no59!^f`0=g;?yR=8|EQ@%dfQ{?IN z>n|8<4ixQQ`*P#jfCm@8+^KiUy=#5PQ1)J+#0}2QY^gJ{Z)eZsl8Sr(>(Gj4>n43* zdH7p~~G~q6HX{!&ix*
-
MPewsey.ManiaMap.Unity.Editor.TemplateSaveSettings Member List
+
TemplateSaveSettings Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Editor.TemplateSaveSettings, including all inherited members.

+

This is the complete list of members for TemplateSaveSettings, including all inherited members.

- - - - - - - - - - - + + + + + + + + + + +
_savePath (defined in MPewsey.ManiaMap.Unity.Editor.TemplateSaveSettings)MPewsey.ManiaMap.Unity.Editor.TemplateSaveSettingsprivate
_searchPaths (defined in MPewsey.ManiaMap.Unity.Editor.TemplateSaveSettings)MPewsey.ManiaMap.Unity.Editor.TemplateSaveSettingsprivate
BatchSaveTemplates()MPewsey.ManiaMap.Unity.Editor.TemplateSaveSettings
CreateRoomTemplate(string guid)MPewsey.ManiaMap.Unity.Editor.TemplateSaveSettingsprivate
CreateRoomTemplate(RoomBehavior room, string prefabGuid)MPewsey.ManiaMap.Unity.Editor.TemplateSaveSettingsprivate
CreateSaveDirectory()MPewsey.ManiaMap.Unity.Editor.TemplateSaveSettingsprivate
GetSettings()MPewsey.ManiaMap.Unity.Editor.TemplateSaveSettingsprivatestatic
SaveAllTemplates()MPewsey.ManiaMap.Unity.Editor.TemplateSaveSettingsstatic
SavePathMPewsey.ManiaMap.Unity.Editor.TemplateSaveSettings
SearchPathsMPewsey.ManiaMap.Unity.Editor.TemplateSaveSettings
TemplateSavePath(RoomBehavior room)MPewsey.ManiaMap.Unity.Editor.TemplateSaveSettingsprivate
_savePath (defined in TemplateSaveSettings)TemplateSaveSettingsprivate
_searchPaths (defined in TemplateSaveSettings)TemplateSaveSettingsprivate
BatchSaveTemplates()TemplateSaveSettings
CreateRoomTemplate(string guid)TemplateSaveSettingsprivate
CreateRoomTemplate(RoomBehavior room, string prefabGuid)TemplateSaveSettingsprivate
CreateSaveDirectory()TemplateSaveSettingsprivate
GetSettings()TemplateSaveSettingsprivatestatic
SaveAllTemplates()TemplateSaveSettingsstatic
SavePathTemplateSaveSettings
SearchPathsTemplateSaveSettings
TemplateSavePath(RoomBehavior room)TemplateSaveSettingsprivate

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings.html index ce4d1e5c..d0e5fe57 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Editor.TemplateSaveSettings Class Reference +ManiaMap.Unity: TemplateSaveSettings Class Reference @@ -104,14 +104,14 @@ Static Private Member Functions | Private Attributes | List of all members
-
MPewsey.ManiaMap.Unity.Editor.TemplateSaveSettings Class Reference
+
TemplateSaveSettings Class Reference

Settings for batch saving room templates for prefabs in a project. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Editor.TemplateSaveSettings:
+Inheritance diagram for TemplateSaveSettings:
@@ -119,66 +119,66 @@ - - - + + +

Public Member Functions

void BatchSaveTemplates ()
 Saves room templates for all prefabs with Room components found at the specified search paths. More...
 
void BatchSaveTemplates ()
 Saves room templates for all prefabs with Room components found at the specified search paths. More...
 
- - - + + +

Static Public Member Functions

static void SaveAllTemplates ()
 Batch saves room templates for prefabs based on the settings at ManiaMap/TemplateSaveSettings Resources path or the default settings. More...
 
static void SaveAllTemplates ()
 Batch saves room templates for prefabs based on the settings at ManiaMap/TemplateSaveSettings Resources path or the default settings. More...
 
- - - - - - + + + + + +

Properties

string SavePath [getset]
 The save path for the generated room templates. More...
 
string[] SearchPaths [getset]
 The search paths used when searching for room prefabs. More...
 
string SavePath [getset]
 The save path for the generated room templates. More...
 
string[] SearchPaths [getset]
 The search paths used when searching for room prefabs. More...
 
- - - - - - - - - - - - + + + + + + + + + + + +

Private Member Functions

void CreateRoomTemplate (RoomBehavior room, string prefabGuid)
 Creates or overwrites the room template for the specified room. More...
 
void CreateRoomTemplate (string guid)
 Creates or overwrites the room template for the prefab at the specified project path, provided it has a Room component. More...
 
void CreateSaveDirectory ()
 Creates the save directory within the project. More...
 
string TemplateSavePath (RoomBehavior room)
 Returns the template save path for the room. More...
 
void CreateRoomTemplate (RoomBehavior room, string prefabGuid)
 Creates or overwrites the room template for the specified room. More...
 
void CreateRoomTemplate (string guid)
 Creates or overwrites the room template for the prefab at the specified project path, provided it has a Room component. More...
 
void CreateSaveDirectory ()
 Creates the save directory within the project. More...
 
string TemplateSavePath (RoomBehavior room)
 Returns the template save path for the room. More...
 
- - - + + +

Static Private Member Functions

static TemplateSaveSettings GetSettings ()
 If a ManiaMap/TemplateSaveSettings asset exists within a Resources folder, loads and returns it. Otherwise, creates a new asset within the Resources folder and returns it. More...
 
static TemplateSaveSettings GetSettings ()
 If a ManiaMap/TemplateSaveSettings asset exists within a Resources folder, loads and returns it. Otherwise, creates a new asset within the Resources folder and returns it. More...
 
- - - - + + + +

Private Attributes

string _savePath = "Assets/ManiaMap/RoomTemplates"
 
string[] _searchPaths = new string[] { "Assets" }
 
string _savePath = "Assets/ManiaMap/RoomTemplates"
 
string[] _searchPaths = new string[] { "Assets" }
 

Detailed Description

Settings for batch saving room templates for prefabs in a project.

Definition at line 11 of file TemplateSaveSettings.cs.

Member Function Documentation

- -

◆ BatchSaveTemplates()

+ +

◆ BatchSaveTemplates()

- + @@ -192,8 +192,8 @@

-

◆ CreateRoomTemplate() [1/2]

+ +

◆ CreateRoomTemplate() [1/2]

@@ -202,7 +202,7 @@

void MPewsey.ManiaMap.Unity.Editor.TemplateSaveSettings.BatchSaveTemplates void BatchSaveTemplates ( )
- + @@ -239,8 +239,8 @@

-

◆ CreateRoomTemplate() [2/2]

+ +

◆ CreateRoomTemplate() [2/2]

@@ -249,7 +249,7 @@

void MPewsey.ManiaMap.Unity.Editor.TemplateSaveSettings.CreateRoomTemplate void CreateRoomTemplate ( RoomBehavior  room,
- + @@ -275,8 +275,8 @@

-

◆ CreateSaveDirectory()

+ +

◆ CreateSaveDirectory()

@@ -285,7 +285,7 @@

void MPewsey.ManiaMap.Unity.Editor.TemplateSaveSettings.CreateRoomTemplate void CreateRoomTemplate ( string  guid)
- + @@ -304,8 +304,8 @@

-

◆ GetSettings()

+ +

◆ GetSettings()

@@ -314,7 +314,7 @@

void MPewsey.ManiaMap.Unity.Editor.TemplateSaveSettings.CreateSaveDirectory void CreateSaveDirectory ( )
- + @@ -333,8 +333,8 @@

-

◆ SaveAllTemplates()

+ +

◆ SaveAllTemplates()

@@ -343,7 +343,7 @@

static TemplateSaveSettings MPewsey.ManiaMap.Unity.Editor.TemplateSaveSettings.GetSettings static TemplateSaveSettings GetSettings ( )
- + @@ -362,8 +362,8 @@

-

◆ TemplateSavePath()

+ +

◆ TemplateSavePath()

@@ -372,7 +372,7 @@

static void MPewsey.ManiaMap.Unity.Editor.TemplateSaveSettings.SaveAllTemplates static void SaveAllTemplates ( )
- + @@ -399,8 +399,8 @@

Member Data Documentation

- -

◆ _savePath

+ +

◆ _savePath

@@ -409,7 +409,7 @@

string MPewsey.ManiaMap.Unity.Editor.TemplateSaveSettings.TemplateSavePath string TemplateSavePath ( RoomBehavior  room)
- +
string MPewsey.ManiaMap.Unity.Editor.TemplateSaveSettings._savePath = "Assets/ManiaMap/RoomTemplates"string _savePath = "Assets/ManiaMap/RoomTemplates"
@@ -423,8 +423,8 @@

-

◆ _searchPaths

+ +

◆ _searchPaths

@@ -433,7 +433,7 @@

- +
string [] MPewsey.ManiaMap.Unity.Editor.TemplateSaveSettings._searchPaths = new string[] { "Assets" }string [] _searchPaths = new string[] { "Assets" }
@@ -448,8 +448,8 @@

Property Documentation

- -

◆ SavePath

+ +

◆ SavePath

@@ -458,7 +458,7 @@

- +
string MPewsey.ManiaMap.Unity.Editor.TemplateSaveSettings.SavePathstring SavePath
@@ -474,8 +474,8 @@

-

◆ SearchPaths

+ +

◆ SearchPaths

@@ -484,7 +484,7 @@

- +
string [] MPewsey.ManiaMap.Unity.Editor.TemplateSaveSettings.SearchPathsstring [] SearchPaths
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings.js index 2442977c..8de447b2 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings.js @@ -1,12 +1,12 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings = [ - [ "BatchSaveTemplates", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings.html#ae0c6ebf8e43300b7e8ea2a01e65b9bc2", null ], - [ "CreateRoomTemplate", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings.html#a6a67099ff64685ac374869fd3e257768", null ], - [ "CreateRoomTemplate", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings.html#a96d456a78a2516eb1783a03e96542e97", null ], - [ "CreateSaveDirectory", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings.html#add5f4c12cff75f1de869121c8675df8f", null ], - [ "GetSettings", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings.html#ac8dde86340d4b9f4a2c63d1f5c392eaa", null ], - [ "SaveAllTemplates", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings.html#a7388c01455195e7be143375e29ca789f", null ], - [ "TemplateSavePath", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings.html#aa80879aac550e7ff12d8a67bf73f32e9", null ], - [ "SavePath", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings.html#a0b44c4d74c6749f1c4696e50bdf7b46c", null ], - [ "SearchPaths", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings.html#ad5de7a39cf00c78de112018fd68762c9", null ] + [ "BatchSaveTemplates", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings.html#a342f64a505ab3321176bff20392ae6f4", null ], + [ "CreateRoomTemplate", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings.html#ac932574014f00d6ad76a5ddd3a2ac495", null ], + [ "CreateRoomTemplate", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings.html#a99a02949f41aa20e94cbc4b37cbff896", null ], + [ "CreateSaveDirectory", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings.html#a413f7aa98321376432cd8bf266e253cb", null ], + [ "GetSettings", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings.html#acec13de4bec3cb462a5623f6dfddb14b", null ], + [ "SaveAllTemplates", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings.html#aa9fdf7d2f9d9e8989ee75d411cd8ceec", null ], + [ "TemplateSavePath", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings.html#ae0470af86a63b01366909cda99eaa77a", null ], + [ "SavePath", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings.html#afa83db25fd4b8853aafbb2625786d4a8", null ], + [ "SearchPaths", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings.html#af8927536e521d7ff515f18cabd8e0aa6", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings.png index 7fffaed8fef412a4bafcb29b89dfafc06751ca45..224f6d6d9f1971817ec0a0915a26695e9bc5bab6 100644 GIT binary patch delta 581 zcmeC-_{5^v8Q|y6%O%Cdz`(%k>ERLtq}zcwfP)!GvM^0sKT*-Do{7=Z#WAFU@$KB( zlO8MZxbW-0{Qv*4EW5$kqbf7+Y6e?}MDe+K*s(Rnb1Js5_9%F6zx`}N$}O2mKH)O% zoZdxKf3JJ$T>RvK>AM+)6>6TVa*q|d#ktm>n|M#}p8WpDMKR~SUv-?fjsCd4xN?q4 zXxUypb^kLW#mo0!zF02OH?e+o&x9wt)&e=VHH^weO3?SxnVerB7s&Xqs>cT#zS z%JuZ;FU`;0Gk31zKE7MbeH*p*nKUOcK zu)5&QU#5^-G7Xu<49m_k&M;$7z`^;a-6!A_ae#vX7zPYJvzZN2`(m~-Fl+Nk8*yjM zi9f5+F!5&18MU+{A9G?^P0v{#=}_KxY_qlLqxer#x>=_wUX3lBrmXbTdR^fMR`*kd zJl%!Q>wD7r?LYRc{*#=3X@TkE7xUxvi|6gBx>x;NC4Os|toxeviFaOZl+x*&va0ah zr@c|rpNY2VO2^0D<~lt0aZTm5doj~B1Ltn`yx@NI`{iF6Pv?cconA3J&2GKJzo@FF zQ!h*7#hzrvGFbgSczK&wt+0FPkvo?1Z`Bj)^BFG#{lG0<*dlP~?>F}BH~!pnjakcq PDTBe&)z4*}Q$iB}%9aa+ literal 1036 zcmeAS@N?(olHy`uVBq!ia0y~yU~~tv12~w0Z(7#PvaUUfY9`SZUg>>2JKZe@Cx#d=$9 z>xS&x=GvSWL(kov6Dgc<&}Om_^M)ns@9^&aP;n=J`@_8qdW8!awDo46dCV)f{CTZ8 z19zC5e*EWq+gW$LzV!II`p+s0@vNUgYcr;lgl#ihT5F$p_xze6(JLcZA+`=Irl|QRQj`z=2 zo1$aCwjH_s+&=EJMDDzk61VnW*tRLAd->YqMP@#=I&HE}yY(-K=FIx?TJTJ4?p}G} zsB8M)RyOWGHgku;e${2)Z&}UQH8*apz2EIG=TB^U_uK!W^XZRo+_Tq)`>wO;JNYtN zuH8~U{ZWy}YK#4)@s(Har^TO_i=MnWGJN+3i(0+^TkOTJ1=@eI(Ao3VC+zSp<(w5U z->)yXd0!Z_mW{{fu%46oX8G6K^h=%=7TVprd40NDwYoF=ZQG*fHFL^qeLG7p@3>Ug z`YR{g{!Pe*sXNXs|GeY(z2`q8K7aklr+ZKT=&jJZtcQ2#ZMnNUxp38&%GJ3qzV2iD zVO}TmbP0l+XkKzdY{o diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings_editor-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings_editor-members.html index d25e24b4..82126369 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings_editor-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings_editor-members.html @@ -96,15 +96,15 @@

-
MPewsey.ManiaMap.Unity.Editor.TemplateSaveSettingsEditor Member List
+
TemplateSaveSettingsEditor Member List
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings_editor.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings_editor.html index a06fcfd3..b65218e8 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings_editor.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings_editor.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Editor.TemplateSaveSettingsEditor Class Reference +ManiaMap.Unity: TemplateSaveSettingsEditor Class Reference @@ -100,14 +100,14 @@ Public Member Functions | Private Member Functions | List of all members

-
MPewsey.ManiaMap.Unity.Editor.TemplateSaveSettingsEditor Class Reference
+
TemplateSaveSettingsEditor Class Reference

The TemplateSaveSettings editor. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Editor.TemplateSaveSettingsEditor:
+Inheritance diagram for TemplateSaveSettingsEditor:
@@ -115,25 +115,25 @@ - - + +

Public Member Functions

override void OnInspectorGUI ()
 
override void OnInspectorGUI ()
 
- - - - - - + + + + + +

Private Member Functions

void DrawSaveTemplatesButton ()
 Draws the save templates button. More...
 
TemplateSaveSettings GetSettings ()
 Returns the target settings. More...
 
void DrawSaveTemplatesButton ()
 Draws the save templates button. More...
 
TemplateSaveSettings GetSettings ()
 Returns the target settings. More...
 

Detailed Description

The TemplateSaveSettings editor.

Definition at line 10 of file TemplateSaveSettingsEditor.cs.

Member Function Documentation

- -

◆ DrawSaveTemplatesButton()

+ +

◆ DrawSaveTemplatesButton()

@@ -142,7 +142,7 @@

- + @@ -161,8 +161,8 @@

-

◆ GetSettings()

+ +

◆ GetSettings()

@@ -171,7 +171,7 @@

void MPewsey.ManiaMap.Unity.Editor.TemplateSaveSettingsEditor.DrawSaveTemplatesButton void DrawSaveTemplatesButton ( )
- + @@ -190,14 +190,14 @@

-

◆ OnInspectorGUI()

+ +

◆ OnInspectorGUI()

TemplateSaveSettings MPewsey.ManiaMap.Unity.Editor.TemplateSaveSettingsEditor.GetSettings TemplateSaveSettings GetSettings ( )
- + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings_editor.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings_editor.js index 260e4dfa..5de20860 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings_editor.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings_editor.js @@ -1,5 +1,5 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings_editor = [ - [ "DrawSaveTemplatesButton", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings_editor.html#a450a551c2cae5fd92f7ef65faf9f6f92", null ], - [ "GetSettings", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings_editor.html#aaba9213e9f91f62e624dd740d8797161", null ] + [ "DrawSaveTemplatesButton", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings_editor.html#a3b0e2b95c430d3b583b161669e091980", null ], + [ "GetSettings", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings_editor.html#a20fe9fff0eb139aee2d19e80b6223ee9", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings_editor.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings_editor.png index 3531928253705765f67e2bf7aa219f6ab9ba3970..a52b20ac8cec1cbb85860f1454b26dca90f368a6 100644 GIT binary patch delta 560 zcmZ3+ahFB0Gr-TCmrII^fq{Y7)59eQNUs3m01jp#xhv${r-_PI^^9*kT^vIy7~jsl zTeRAMhb`Rv=e_^E{EYu+PuO;G=A)HqH?DN%Y@DjQeTh_nGyZ-K9pLc2P`HUiI7uA=^ceJ&F z_d114syp;ma_W-)!n(d^>+Eali?4fMT7E=3WReYMpywwQ7uA!K1*WR_n*|zgW@RXN z&bWbTb%&i?_l$K)yDHZu?&`@Xv2D;-S;IWfFF)>o zn}7MikI7137e_`cFS(z!!HzR{-}C2&JLk_{K4tb5U3r(whn`PL4!zkelR5R&F1*S0m`(`dJ-E8Q z=JB<9{}PS6TOP(%wombWWL7b6{kOCIuDq{GSKhf_;$g7<)&BaAJ^Nn&Dk_bwuQ|&b z`M=D)m}}eF$nSgdYVGt=y{>g^M%jK?hU3p|SUwGwWCQr|M=b_ z?diK0oo4|Vyz#}(ZObw|f2sO)$xXQ*_oWP^r@Eu=+Knpbb#2o={k|LWYnfVkmmJU; z>N`6#JYVfB%$oE?s9fytbesE;U*>T{=5I?f`-^T0S$t?75{#gx_I~R zHxmYCw?*aCE5Ce-KbIf=<+H7A{0_oRFG6>Ft_I{YW*S~sM`xaOFp`+ zd2#Us+ly~GtGr4ke>M;d#x3KCZo}x+G*)U5a(dmzjBOIbH9%-v5-f z<#_$>*YRCiH%t1SOG`2qUtjj(nf2iXOHXGTlq6T?-hbBh-Gx8vf#b^?p>f{XYB&Cz zid%hA-DP@n@n5~z?7wb*XYS4GUAHi+aB_LN)86E3&dGnZ{;Z74e^$Ect991A*KO18 zuQDm0`>#OPbg|yD-9JNrvprC~Cs$GQ<@~e%XFVCJ;%5J5^#a>w)5}GdhOGyQkDERo#B^@Zt?mV5Vm9 MboFyt=akR{06
-
MPewsey.ManiaMap.Unity.Examples.CameraController Member List
+
CameraController Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Examples.CameraController, including all inherited members.

+

This is the complete list of members for CameraController, including all inherited members.

override void MPewsey.ManiaMap.Unity.Editor.TemplateSaveSettingsEditor.OnInspectorGUI override void OnInspectorGUI ( )
- - - - - - - - - - - + + + + + + + + + + +
_scrollSpeed (defined in MPewsey.ManiaMap.Unity.Examples.CameraController)MPewsey.ManiaMap.Unity.Examples.CameraControllerprivate
_zoomInKey (defined in MPewsey.ManiaMap.Unity.Examples.CameraController)MPewsey.ManiaMap.Unity.Examples.CameraControllerprivate
_zoomOutKey (defined in MPewsey.ManiaMap.Unity.Examples.CameraController)MPewsey.ManiaMap.Unity.Examples.CameraControllerprivate
_zoomSpeed (defined in MPewsey.ManiaMap.Unity.Examples.CameraController)MPewsey.ManiaMap.Unity.Examples.CameraControllerprivate
Awake() (defined in MPewsey.ManiaMap.Unity.Examples.CameraController)MPewsey.ManiaMap.Unity.Examples.CameraControllerprivate
CameraMPewsey.ManiaMap.Unity.Examples.CameraController
ScrollSpeedMPewsey.ManiaMap.Unity.Examples.CameraController
Update() (defined in MPewsey.ManiaMap.Unity.Examples.CameraController)MPewsey.ManiaMap.Unity.Examples.CameraControllerprivate
ZoomInKeyMPewsey.ManiaMap.Unity.Examples.CameraController
ZoomOutKeyMPewsey.ManiaMap.Unity.Examples.CameraController
ZoomSpeedMPewsey.ManiaMap.Unity.Examples.CameraController
_scrollSpeed (defined in CameraController)CameraControllerprivate
_zoomInKey (defined in CameraController)CameraControllerprivate
_zoomOutKey (defined in CameraController)CameraControllerprivate
_zoomSpeed (defined in CameraController)CameraControllerprivate
Awake() (defined in CameraController)CameraControllerprivate
CameraCameraController
ScrollSpeedCameraController
Update() (defined in CameraController)CameraControllerprivate
ZoomInKeyCameraController
ZoomOutKeyCameraController
ZoomSpeedCameraController

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_camera_controller.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_camera_controller.html index 1c807f06..614c1b26 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_camera_controller.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_camera_controller.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Examples.CameraController Class Reference +ManiaMap.Unity: CameraController Class Reference @@ -101,14 +101,14 @@ Private Member Functions | Private Attributes | List of all members
-
MPewsey.ManiaMap.Unity.Examples.CameraController Class Reference
+
CameraController Class Reference

A component that moves that attached camera based on the user's input. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Examples.CameraController:
+Inheritance diagram for CameraController:
@@ -116,47 +116,47 @@ - - - - - - - - - - - - - - - + + + + + + + + + + + + + + +

Properties

Camera Camera [getprivate set]
 The attached camera component. More...
 
float ScrollSpeed [getset]
 The camera scroll speed. More...
 
KeyCode ZoomInKey [getset]
 The zoom in key. More...
 
KeyCode ZoomOutKey [getset]
 The zoom out key. More...
 
float ZoomSpeed [getset]
 The camera zoom speed. More...
 
Camera Camera [getprivate set]
 The attached camera component. More...
 
float ScrollSpeed [getset]
 The camera scroll speed. More...
 
KeyCode ZoomInKey [getset]
 The zoom in key. More...
 
KeyCode ZoomOutKey [getset]
 The zoom out key. More...
 
float ZoomSpeed [getset]
 The camera zoom speed. More...
 
- - - - + + + +

Private Member Functions

void Awake ()
 
void Update ()
 
void Awake ()
 
void Update ()
 
- - - - - - - - + + + + + + + +

Private Attributes

float _scrollSpeed = 10
 
KeyCode _zoomInKey = KeyCode.Alpha2
 
KeyCode _zoomOutKey = KeyCode.Alpha1
 
float _zoomSpeed = 10
 
float _scrollSpeed = 10
 
KeyCode _zoomInKey = KeyCode.Alpha2
 
KeyCode _zoomOutKey = KeyCode.Alpha1
 
float _zoomSpeed = 10
 

Detailed Description

A component that moves that attached camera based on the user's input.

Definition at line 9 of file CameraController.cs.

Member Function Documentation

- -

◆ Awake()

+ +

◆ Awake()

@@ -165,7 +165,7 @@

- + @@ -182,8 +182,8 @@

-

◆ Update()

+ +

◆ Update()

@@ -192,7 +192,7 @@

void MPewsey.ManiaMap.Unity.Examples.CameraController.Awake void Awake ( )
- + @@ -210,8 +210,8 @@

Member Data Documentation

- -

◆ _scrollSpeed

+ +

◆ _scrollSpeed

@@ -220,7 +220,7 @@

void MPewsey.ManiaMap.Unity.Examples.CameraController.Update void Update ( )
- +
float MPewsey.ManiaMap.Unity.Examples.CameraController._scrollSpeed = 10float _scrollSpeed = 10
@@ -234,8 +234,8 @@

-

◆ _zoomInKey

+ +

◆ _zoomInKey

@@ -244,7 +244,7 @@

- +
KeyCode MPewsey.ManiaMap.Unity.Examples.CameraController._zoomInKey = KeyCode.Alpha2KeyCode _zoomInKey = KeyCode.Alpha2
@@ -258,8 +258,8 @@

-

◆ _zoomOutKey

+ +

◆ _zoomOutKey

@@ -268,7 +268,7 @@

- +
KeyCode MPewsey.ManiaMap.Unity.Examples.CameraController._zoomOutKey = KeyCode.Alpha1KeyCode _zoomOutKey = KeyCode.Alpha1
@@ -282,8 +282,8 @@

-

◆ _zoomSpeed

+ +

◆ _zoomSpeed

@@ -292,7 +292,7 @@

- +
float MPewsey.ManiaMap.Unity.Examples.CameraController._zoomSpeed = 10float _zoomSpeed = 10
@@ -307,8 +307,8 @@

Property Documentation

- -

◆ Camera

+ +

◆ Camera

@@ -317,7 +317,7 @@

- +
Camera MPewsey.ManiaMap.Unity.Examples.CameraController.CameraCamera Camera
@@ -333,8 +333,8 @@

-

◆ ScrollSpeed

+ +

◆ ScrollSpeed

@@ -343,7 +343,7 @@

- +
float MPewsey.ManiaMap.Unity.Examples.CameraController.ScrollSpeedfloat ScrollSpeed
@@ -359,8 +359,8 @@

-

◆ ZoomInKey

+ +

◆ ZoomInKey

@@ -369,7 +369,7 @@

- +
KeyCode MPewsey.ManiaMap.Unity.Examples.CameraController.ZoomInKeyKeyCode ZoomInKey
@@ -385,8 +385,8 @@

-

◆ ZoomOutKey

+ +

◆ ZoomOutKey

@@ -395,7 +395,7 @@

- +
KeyCode MPewsey.ManiaMap.Unity.Examples.CameraController.ZoomOutKeyKeyCode ZoomOutKey
@@ -411,8 +411,8 @@

-

◆ ZoomSpeed

+ +

◆ ZoomSpeed

@@ -421,7 +421,7 @@

- +
float MPewsey.ManiaMap.Unity.Examples.CameraController.ZoomSpeedfloat ZoomSpeed
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_camera_controller.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_camera_controller.js index db518825..8b202380 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_camera_controller.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_camera_controller.js @@ -1,8 +1,8 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_camera_controller = [ - [ "Camera", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_camera_controller.html#a6f53114629209a43797eb7fdcde8fb2f", null ], - [ "ScrollSpeed", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_camera_controller.html#a43666be611f3469580066fd812dce2b7", null ], - [ "ZoomInKey", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_camera_controller.html#a7c794dcc78b342c2259964e461a3ba3d", null ], - [ "ZoomOutKey", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_camera_controller.html#a6bf4152b4e93978f280f99d29407c1d3", null ], - [ "ZoomSpeed", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_camera_controller.html#a0a2f256de10735d2f034e8c0980b6a3f", null ] + [ "Camera", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_camera_controller.html#ab17b5f0899fc4e353ebd26ac9a51a01d", null ], + [ "ScrollSpeed", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_camera_controller.html#afd3572b136ac089286d7807b49a086be", null ], + [ "ZoomInKey", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_camera_controller.html#a61b26d8122f2ded8890d1e489794bbc3", null ], + [ "ZoomOutKey", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_camera_controller.html#aaabaf1033a1dd0574edb9dc73a1aee62", null ], + [ "ZoomSpeed", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_camera_controller.html#a9f08b01c94c1bd9e7380f41037939056", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_camera_controller.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_camera_controller.png index bea8a8a8cbc80e45efbba7fc47760c3fca22de01..c4593e007f2aa1a0bb72f4534b889a1eae9ce2d8 100644 GIT binary patch delta 461 zcmV;;0W$u`2m1pdiBL{Q4GJ0x0000DNk~Le0001R0000`2m=5B0QQmrPmv)ye*ua~ zL_t(|0qvbjl7lb|M4vX%{ck*sjbmfWAyA65h^pvGus#oII;;^9St&$Sb)5pJs_LpQ z1Izc>LnNDx>8e_UMr@)Rd4)fgZ9Qe{Se}!fPOHu~c5z2CLipvA-BYiS?QxGH-RNLbty%uu*SyR+P=-| z$|nCXydQ|%xi95gGpRw_`h-5_PXSAlK$%ayi|*qq;)uI(*Ly8e00000NkvXXu0mjf D5J}2% literal 968 zcmeAS@N?(olHy`uVBq!ia0y~yU~~bp12~w0WEjhzvp`BBz$e7@|Ns9$=8HF9OZyK^ z0J6aNz<~p-op&ZW-r&B`}l=PsBL3I_?a_8#+zR!Oq$|xDKu!23ae-5BoP%=ub>H2G&~*S zR5$J^{rc_qQu8+NRp)Ql{G0B1C+@YY=c@C2_m=JZURKH88GZKVy|90`>(^N2|9E%E zJM8nWw>3JuG;aPYY4Wp9=Y4%>+LHapr9I!Q>2)oC^Jc4y=da4Rij5-8#ht1dlOw&? zzIhiJd;Z?j zlWBNfu(F{#>#)(2jGUy~8~(DfL>RySf68mw#@N#a+x;GW`~5k5yGBEBjMjmk%M(7< z&UI;Ux3M%jFsCvn=F#8Fcm8Xr?yBE->x#72T+_7txRxI;-e2%V*Epb^F~SamBT=2H(&4NzLECa^9ZR z{xZdUug_NPy0L1F^zG&Ps_&LN&yUzL-y`RXIdAubZ9)g{1Z(g0$+%#-BKuo(y-San z+U_l}^ZRW)--o?AcKi9gx=Gu%`rq|`zU`Cu7o8_Qk2YxcKR$B6{^|P8*Uv7k=+_oD zpTAu7*B5u8Y>&Htlhfw!TG6-pal*W-yJv*l%MtE>e&FTv$lT}bQ*Zd4*}Fmdd_!N_ zjiVu9(Q97Mp40hU=x$_Qz85!O=Sw)_Z=ZYYt~vce;E#1%*ZS5w{%YOE>)S0| zW6}ItbvewUbiNE`{vuLocrQ$-n)LR?|xOC_4nCA54>aiYK(rL{Fr>1fulG! zso)d;<@vJz&Aofh{SEwg`SJf(UMwC#N(ah;$pn@zPWVFNbEf_A(xZ2`uPWRP%ytZ( Lu6{1-oD!M<69B-} diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_map_example-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_map_example-members.html index bd085e02..cb15c9d6 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_map_example-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_map_example-members.html @@ -96,25 +96,25 @@

-
MPewsey.ManiaMap.Unity.Examples.LayoutMapExample Member List
+
LayoutMapExample Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Examples.LayoutMapExample, including all inherited members.

+

This is the complete list of members for LayoutMapExample, including all inherited members.

- - - - - - - - - - - - - + + + + + + + + + + + + +
_generateButton (defined in MPewsey.ManiaMap.Unity.Examples.LayoutMapExample)MPewsey.ManiaMap.Unity.Examples.LayoutMapExampleprivate
_layoutMap (defined in MPewsey.ManiaMap.Unity.Examples.LayoutMapExample)MPewsey.ManiaMap.Unity.Examples.LayoutMapExampleprivate
_pipeline (defined in MPewsey.ManiaMap.Unity.Examples.LayoutMapExample)MPewsey.ManiaMap.Unity.Examples.LayoutMapExampleprivate
_seed (defined in MPewsey.ManiaMap.Unity.Examples.LayoutMapExample)MPewsey.ManiaMap.Unity.Examples.LayoutMapExampleprivate
DrawCoroutine()MPewsey.ManiaMap.Unity.Examples.LayoutMapExample
DrawCoroutine(int seed)MPewsey.ManiaMap.Unity.Examples.LayoutMapExample
GenerateButtonMPewsey.ManiaMap.Unity.Examples.LayoutMapExample
LayoutMapMPewsey.ManiaMap.Unity.Examples.LayoutMapExample
PipelineMPewsey.ManiaMap.Unity.Examples.LayoutMapExample
SeedMPewsey.ManiaMap.Unity.Examples.LayoutMapExample
Start() (defined in MPewsey.ManiaMap.Unity.Examples.LayoutMapExample)MPewsey.ManiaMap.Unity.Examples.LayoutMapExampleprivate
TaskIsRunningMPewsey.ManiaMap.Unity.Examples.LayoutMapExample
Update() (defined in MPewsey.ManiaMap.Unity.Examples.LayoutMapExample)MPewsey.ManiaMap.Unity.Examples.LayoutMapExampleprivate
_generateButton (defined in LayoutMapExample)LayoutMapExampleprivate
_layoutMap (defined in LayoutMapExample)LayoutMapExampleprivate
_pipeline (defined in LayoutMapExample)LayoutMapExampleprivate
_seed (defined in LayoutMapExample)LayoutMapExampleprivate
DrawCoroutine()LayoutMapExample
DrawCoroutine(int seed)LayoutMapExample
GenerateButtonLayoutMapExample
LayoutMapLayoutMapExample
PipelineLayoutMapExample
SeedLayoutMapExample
Start() (defined in LayoutMapExample)LayoutMapExampleprivate
TaskIsRunningLayoutMapExample
Update() (defined in LayoutMapExample)LayoutMapExampleprivate
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_map_example.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_map_example.html index d270cd21..5ade9933 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_map_example.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_map_example.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Examples.LayoutMapExample Class Reference +ManiaMap.Unity: LayoutMapExample Class Reference @@ -102,14 +102,14 @@ Private Member Functions | Private Attributes | List of all members

-
MPewsey.ManiaMap.Unity.Examples.LayoutMapExample Class Reference
+
LayoutMapExample Class Reference

A component for initializing the LayoutMap samples. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Examples.LayoutMapExample:
+Inheritance diagram for LayoutMapExample:
@@ -117,62 +117,62 @@ - - - - - - + + + + + +

Public Member Functions

IEnumerator DrawCoroutine ()
 Runs the pipeline and creates a map. More...
 
IEnumerator DrawCoroutine (int seed)
 Runs the pipeline and creates a map for the specified seed. More...
 
IEnumerator DrawCoroutine ()
 Runs the pipeline and creates a map. More...
 
IEnumerator DrawCoroutine (int seed)
 Runs the pipeline and creates a map for the specified seed. More...
 
- - - - - - - - - - - - - - - + + + + + + + + + + + + + + +

Properties

string GenerateButton [getset]
 The button pressed to generate a new layout. More...
 
LayoutMapBehavior LayoutMap [getset]
 The layout map. More...
 
GenerationPipeline Pipeline [getset]
 The generation pipeline. More...
 
int Seed [getset]
 The initial random seed. More...
 
bool TaskIsRunning [getprivate set]
 True if the generation task is running. More...
 
string GenerateButton [getset]
 The button pressed to generate a new layout. More...
 
LayoutMapBehavior LayoutMap [getset]
 The layout map. More...
 
GenerationPipeline Pipeline [getset]
 The generation pipeline. More...
 
int Seed [getset]
 The initial random seed. More...
 
bool TaskIsRunning [getprivate set]
 True if the generation task is running. More...
 
- - - - + + + +

Private Member Functions

void Start ()
 
void Update ()
 
void Start ()
 
void Update ()
 
- - - - - - - - + + + + + + + +

Private Attributes

string _generateButton = "Fire1"
 
LayoutMapBehavior _layoutMap
 
GenerationPipeline _pipeline
 
int _seed = 12345
 
string _generateButton = "Fire1"
 
LayoutMapBehavior _layoutMap
 
GenerationPipeline _pipeline
 
int _seed = 12345
 

Detailed Description

A component for initializing the LayoutMap samples.

Definition at line 12 of file LayoutMapExample.cs.

Member Function Documentation

- -

◆ DrawCoroutine() [1/2]

+ +

◆ DrawCoroutine() [1/2]

- + @@ -186,14 +186,14 @@

-

◆ DrawCoroutine() [2/2]

+ +

◆ DrawCoroutine() [2/2]

IEnumerator MPewsey.ManiaMap.Unity.Examples.LayoutMapExample.DrawCoroutine IEnumerator DrawCoroutine ( )
- + @@ -214,8 +214,8 @@

-

◆ Start()

+ +

◆ Start()

@@ -224,7 +224,7 @@

IEnumerator MPewsey.ManiaMap.Unity.Examples.LayoutMapExample.DrawCoroutine IEnumerator DrawCoroutine ( int  seed)
- + @@ -241,8 +241,8 @@

-

◆ Update()

+ +

◆ Update()

@@ -251,7 +251,7 @@

void MPewsey.ManiaMap.Unity.Examples.LayoutMapExample.Start void Start ( )
- + @@ -269,8 +269,8 @@

Member Data Documentation

- -

◆ _generateButton

+ +

◆ _generateButton

@@ -279,7 +279,7 @@

void MPewsey.ManiaMap.Unity.Examples.LayoutMapExample.Update void Update ( )
- +
string MPewsey.ManiaMap.Unity.Examples.LayoutMapExample._generateButton = "Fire1"string _generateButton = "Fire1"
@@ -293,8 +293,8 @@

-

◆ _layoutMap

+ +

◆ _layoutMap

@@ -303,7 +303,7 @@

- +
LayoutMapBehavior MPewsey.ManiaMap.Unity.Examples.LayoutMapExample._layoutMapLayoutMapBehavior _layoutMap
@@ -317,8 +317,8 @@

-

◆ _pipeline

+ +

◆ _pipeline

@@ -327,7 +327,7 @@

- +
GenerationPipeline MPewsey.ManiaMap.Unity.Examples.LayoutMapExample._pipelineGenerationPipeline _pipeline
@@ -341,8 +341,8 @@

-

◆ _seed

+ +

◆ _seed

@@ -351,7 +351,7 @@

- +
int MPewsey.ManiaMap.Unity.Examples.LayoutMapExample._seed = 12345int _seed = 12345
@@ -366,8 +366,8 @@

Property Documentation

- -

◆ GenerateButton

+ +

◆ GenerateButton

@@ -376,7 +376,7 @@

- +
string MPewsey.ManiaMap.Unity.Examples.LayoutMapExample.GenerateButtonstring GenerateButton
@@ -392,8 +392,8 @@

-

◆ LayoutMap

+ +

◆ LayoutMap

@@ -402,7 +402,7 @@

- +
LayoutMapBehavior MPewsey.ManiaMap.Unity.Examples.LayoutMapExample.LayoutMapLayoutMapBehavior LayoutMap
@@ -418,8 +418,8 @@

-

◆ Pipeline

+ +

◆ Pipeline

@@ -428,7 +428,7 @@

- +
GenerationPipeline MPewsey.ManiaMap.Unity.Examples.LayoutMapExample.PipelineGenerationPipeline Pipeline
@@ -444,8 +444,8 @@

-

◆ Seed

+ +

◆ Seed

@@ -454,7 +454,7 @@

- +
int MPewsey.ManiaMap.Unity.Examples.LayoutMapExample.Seedint Seed
@@ -470,8 +470,8 @@

-

◆ TaskIsRunning

+ +

◆ TaskIsRunning

@@ -480,7 +480,7 @@

- +
bool MPewsey.ManiaMap.Unity.Examples.LayoutMapExample.TaskIsRunningbool TaskIsRunning
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_map_example.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_map_example.js index 376ebac6..1fdd8b14 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_map_example.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_map_example.js @@ -1,10 +1,10 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_map_example = [ - [ "DrawCoroutine", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_map_example.html#a864210ba65029322d0f9e119d62549b8", null ], - [ "DrawCoroutine", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_map_example.html#ad403b9f53ed8e8cd12c140206af38ac4", null ], - [ "GenerateButton", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_map_example.html#ab8b94b1ffa6f71120335086926307b36", null ], - [ "LayoutMap", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_map_example.html#a156bb7b462efb024d47edfa9d745df22", null ], - [ "Pipeline", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_map_example.html#a8e87c92cf54cc25407762dd4ff950d20", null ], - [ "Seed", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_map_example.html#a5582c9fa421581ffe5e2869d4475e3d5", null ], - [ "TaskIsRunning", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_map_example.html#acb4e5b3901d652aaa42830bcd4c66b70", null ] + [ "DrawCoroutine", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_map_example.html#ac578b595a0931f33ec395869c3ba5ac5", null ], + [ "DrawCoroutine", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_map_example.html#ac61481e0ffda329c0cab77ccf958e577", null ], + [ "GenerateButton", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_map_example.html#ad06e80d384c58c26b2b5ad9774dbe240", null ], + [ "LayoutMap", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_map_example.html#a18a0859eb1b9d967d7dbdffdfb8a114b", null ], + [ "Pipeline", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_map_example.html#a8f3ab8cf4e7a4311b7a260dec41f7dd1", null ], + [ "Seed", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_map_example.html#a70289ec91e5e8f962999b12669dd5d34", null ], + [ "TaskIsRunning", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_map_example.html#a66c9b80f83b4cefc053418cc57fbe7fa", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_map_example.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_map_example.png index 31aac3e485aff810997f00a55c43c9d29ef7c8ef..52acecc37e128633e3e921065fa46521215ddff5 100644 GIT binary patch delta 510 zcmX@XzJ^7yGr-TCmrII^fq{Y7)59eQNLK-I00%RWe7Ip^+eAgHddA(JE{-7;jBn>& zEPAcLHq)ZzPv^W2Nq`Pl{_;_d@OO&%HzZnQRB^~hg33K&7vl$y~SvczU%t4 zD|04Y+Tk9*`^xTp7cU==ea!lUjeoIfW*f*6SwP03Ym3gFna1&;)|TN~hU~A85y#@% z>n4S76kqiJGT;4-hMBiA8ai>{`6tih^wt|Rh=SyQaldF3wTZp6`ct1R_l5Ax|C&}i zu1;8ZYp+B5*7>L2^_d$w?|xhI@$|+c8Q%Qjg3&KtT-?p_UFV75<~yB-#Q6H2gy?M6 z`yuh`(aY+&s;v``F<7~rn6u7**_6A+=dBif)<|u*(mS_l{>!fyOA}u;ZQs1_{%fwg z`mTZ@M%yA=ft=#?LSNq;-yFH_Zhg(3U;pAotZlT<*S0esm9TwsuVP{Rg7*IF{fm$D qe>e$+uG~S6|^v~^eXRPFZygO7I zyz6J`{blh_bnNG@I(#nhaLq>VOYzSxm%RJ)mAkO|{c|hTmum0qy1GtpJSVgzW9{kn zdwwr=T={wFxhfIUTS3d0RDIR|6qCL__d+bcf#UljKO6i1?PvZ+ zEm!#)y~NLxOS#l5NMdF1q(dGUu5R};-hAYY4nxEJ1L6)$0*++eANoit? zY!evv_@h~oW7U22`1c|g#yN+1S?`2OFH?+87QWrKHeKz&oWTE`o;y-%e_sC_Huv=R z@7MFH7}|F%WKiaF{#El^iZSj(+quYG`xDhGKL5;_XJ7N^X{Tt}I$Q9oWlW*kg zdFN`gyjZ+a_x(SOPp|W5yBVj&-dwzVd+QF~MVS)qGB4kp>&V?~_#ynK>5RW-6Vo2m zZi@UF{%PN(NN2Bz%hnexSCxi;$|&u3FAZCE>Gm#l{p!tyy`|r{e?;ALd;Y+zdX~CP zhxLV>@1@_&J#KYbbW|?!0^HSGIlXyMEvKyK*z4?wsAd zcUM@%cZ2#vyPld@-<-XDf7pY?*CwZi-M+f#tQ5nJBmM02WNJVC6F+4kU8R*L@uhg~ z`x@IFVW2NC P+c9{$`njxgN@xNANj${h diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_tilemap_example-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_tilemap_example-members.html index 933ee683..aa5d3076 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_tilemap_example-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_tilemap_example-members.html @@ -96,25 +96,25 @@

-
MPewsey.ManiaMap.Unity.Examples.LayoutTilemapExample Member List
+
LayoutTilemapExample Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Examples.LayoutTilemapExample, including all inherited members.

+

This is the complete list of members for LayoutTilemapExample, including all inherited members.

- - - - - - - - - - - - - + + + + + + + + + + + + +
_generateButton (defined in MPewsey.ManiaMap.Unity.Examples.LayoutTilemapExample)MPewsey.ManiaMap.Unity.Examples.LayoutTilemapExampleprivate
_layoutTilemap (defined in MPewsey.ManiaMap.Unity.Examples.LayoutTilemapExample)MPewsey.ManiaMap.Unity.Examples.LayoutTilemapExampleprivate
_pipeline (defined in MPewsey.ManiaMap.Unity.Examples.LayoutTilemapExample)MPewsey.ManiaMap.Unity.Examples.LayoutTilemapExampleprivate
_seed (defined in MPewsey.ManiaMap.Unity.Examples.LayoutTilemapExample)MPewsey.ManiaMap.Unity.Examples.LayoutTilemapExampleprivate
DrawCoroutine()MPewsey.ManiaMap.Unity.Examples.LayoutTilemapExample
DrawCoroutine(int seed)MPewsey.ManiaMap.Unity.Examples.LayoutTilemapExample
GenerateButtonMPewsey.ManiaMap.Unity.Examples.LayoutTilemapExample
LayoutTilemapMPewsey.ManiaMap.Unity.Examples.LayoutTilemapExample
PipelineMPewsey.ManiaMap.Unity.Examples.LayoutTilemapExample
SeedMPewsey.ManiaMap.Unity.Examples.LayoutTilemapExample
Start() (defined in MPewsey.ManiaMap.Unity.Examples.LayoutTilemapExample)MPewsey.ManiaMap.Unity.Examples.LayoutTilemapExampleprivate
TaskIsRunningMPewsey.ManiaMap.Unity.Examples.LayoutTilemapExample
Update() (defined in MPewsey.ManiaMap.Unity.Examples.LayoutTilemapExample)MPewsey.ManiaMap.Unity.Examples.LayoutTilemapExampleprivate
_generateButton (defined in LayoutTilemapExample)LayoutTilemapExampleprivate
_layoutTilemap (defined in LayoutTilemapExample)LayoutTilemapExampleprivate
_pipeline (defined in LayoutTilemapExample)LayoutTilemapExampleprivate
_seed (defined in LayoutTilemapExample)LayoutTilemapExampleprivate
DrawCoroutine()LayoutTilemapExample
DrawCoroutine(int seed)LayoutTilemapExample
GenerateButtonLayoutTilemapExample
LayoutTilemapLayoutTilemapExample
PipelineLayoutTilemapExample
SeedLayoutTilemapExample
Start() (defined in LayoutTilemapExample)LayoutTilemapExampleprivate
TaskIsRunningLayoutTilemapExample
Update() (defined in LayoutTilemapExample)LayoutTilemapExampleprivate
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_tilemap_example.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_tilemap_example.html index 693cb8f2..192ac366 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_tilemap_example.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_tilemap_example.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Examples.LayoutTilemapExample Class Reference +ManiaMap.Unity: LayoutTilemapExample Class Reference @@ -102,14 +102,14 @@ Private Member Functions | Private Attributes | List of all members

-
MPewsey.ManiaMap.Unity.Examples.LayoutTilemapExample Class Reference
+
LayoutTilemapExample Class Reference

A component for initializing the LayoutTilemap samples. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Examples.LayoutTilemapExample:
+Inheritance diagram for LayoutTilemapExample:
@@ -117,62 +117,62 @@ - - - - - - + + + + + +

Public Member Functions

IEnumerator DrawCoroutine ()
 Runs the pipeline and creates a map. More...
 
IEnumerator DrawCoroutine (int seed)
 Runs the pipeline and creates a map for the specified seed. More...
 
IEnumerator DrawCoroutine ()
 Runs the pipeline and creates a map. More...
 
IEnumerator DrawCoroutine (int seed)
 Runs the pipeline and creates a map for the specified seed. More...
 
- - - - - - - - - - - - - - - + + + + + + + + + + + + + + +

Properties

string GenerateButton [getset]
 The button pressed to generate a new layout. More...
 
LayoutTilemapBehavior LayoutTilemap [getset]
 The layout tilemap. More...
 
GenerationPipeline Pipeline [getset]
 The generation pipeline. More...
 
int Seed [getset]
 The initial random seed. More...
 
bool TaskIsRunning [getprivate set]
 True if the generation task is currently running. More...
 
string GenerateButton [getset]
 The button pressed to generate a new layout. More...
 
LayoutTilemapBehavior LayoutTilemap [getset]
 The layout tilemap. More...
 
GenerationPipeline Pipeline [getset]
 The generation pipeline. More...
 
int Seed [getset]
 The initial random seed. More...
 
bool TaskIsRunning [getprivate set]
 True if the generation task is currently running. More...
 
- - - - + + + +

Private Member Functions

void Start ()
 
void Update ()
 
void Start ()
 
void Update ()
 
- - - - - - - - + + + + + + + +

Private Attributes

string _generateButton = "Fire1"
 
LayoutTilemapBehavior _layoutTilemap
 
GenerationPipeline _pipeline
 
int _seed = 12345
 
string _generateButton = "Fire1"
 
LayoutTilemapBehavior _layoutTilemap
 
GenerationPipeline _pipeline
 
int _seed = 12345
 

Detailed Description

A component for initializing the LayoutTilemap samples.

Definition at line 12 of file LayoutTilemapExample.cs.

Member Function Documentation

- -

◆ DrawCoroutine() [1/2]

+ +

◆ DrawCoroutine() [1/2]

- + @@ -186,14 +186,14 @@

-

◆ DrawCoroutine() [2/2]

+ +

◆ DrawCoroutine() [2/2]

IEnumerator MPewsey.ManiaMap.Unity.Examples.LayoutTilemapExample.DrawCoroutine IEnumerator DrawCoroutine ( )
- + @@ -214,8 +214,8 @@

-

◆ Start()

+ +

◆ Start()

@@ -224,7 +224,7 @@

IEnumerator MPewsey.ManiaMap.Unity.Examples.LayoutTilemapExample.DrawCoroutine IEnumerator DrawCoroutine ( int  seed)
- + @@ -241,8 +241,8 @@

-

◆ Update()

+ +

◆ Update()

@@ -251,7 +251,7 @@

void MPewsey.ManiaMap.Unity.Examples.LayoutTilemapExample.Start void Start ( )
- + @@ -269,8 +269,8 @@

Member Data Documentation

- -

◆ _generateButton

+ +

◆ _generateButton

@@ -279,7 +279,7 @@

void MPewsey.ManiaMap.Unity.Examples.LayoutTilemapExample.Update void Update ( )
- +
string MPewsey.ManiaMap.Unity.Examples.LayoutTilemapExample._generateButton = "Fire1"string _generateButton = "Fire1"
@@ -293,8 +293,8 @@

-

◆ _layoutTilemap

+ +

◆ _layoutTilemap

@@ -303,7 +303,7 @@

- +
LayoutTilemapBehavior MPewsey.ManiaMap.Unity.Examples.LayoutTilemapExample._layoutTilemapLayoutTilemapBehavior _layoutTilemap
@@ -317,8 +317,8 @@

-

◆ _pipeline

+ +

◆ _pipeline

@@ -327,7 +327,7 @@

- +
GenerationPipeline MPewsey.ManiaMap.Unity.Examples.LayoutTilemapExample._pipelineGenerationPipeline _pipeline
@@ -341,8 +341,8 @@

-

◆ _seed

+ +

◆ _seed

@@ -351,7 +351,7 @@

- +
int MPewsey.ManiaMap.Unity.Examples.LayoutTilemapExample._seed = 12345int _seed = 12345
@@ -366,8 +366,8 @@

Property Documentation

- -

◆ GenerateButton

+ +

◆ GenerateButton

@@ -376,7 +376,7 @@

- +
string MPewsey.ManiaMap.Unity.Examples.LayoutTilemapExample.GenerateButtonstring GenerateButton
@@ -392,8 +392,8 @@

-

◆ LayoutTilemap

+ +

◆ LayoutTilemap

@@ -402,7 +402,7 @@

- +
LayoutTilemapBehavior MPewsey.ManiaMap.Unity.Examples.LayoutTilemapExample.LayoutTilemapLayoutTilemapBehavior LayoutTilemap
@@ -418,8 +418,8 @@

-

◆ Pipeline

+ +

◆ Pipeline

@@ -428,7 +428,7 @@

- +
GenerationPipeline MPewsey.ManiaMap.Unity.Examples.LayoutTilemapExample.PipelineGenerationPipeline Pipeline
@@ -444,8 +444,8 @@

-

◆ Seed

+ +

◆ Seed

@@ -454,7 +454,7 @@

- +
int MPewsey.ManiaMap.Unity.Examples.LayoutTilemapExample.Seedint Seed
@@ -470,8 +470,8 @@

-

◆ TaskIsRunning

+ +

◆ TaskIsRunning

@@ -480,7 +480,7 @@

- +
bool MPewsey.ManiaMap.Unity.Examples.LayoutTilemapExample.TaskIsRunningbool TaskIsRunning
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_tilemap_example.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_tilemap_example.js index d062a42c..745315db 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_tilemap_example.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_tilemap_example.js @@ -1,10 +1,10 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_tilemap_example = [ - [ "DrawCoroutine", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_tilemap_example.html#a9ab54009f9ffa0830e0dd65c2d0be6a6", null ], - [ "DrawCoroutine", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_tilemap_example.html#a3df1239aa662b7c0bcf91b0c60a67715", null ], - [ "GenerateButton", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_tilemap_example.html#aaa81e0f4f079ac23c62561bf06d52398", null ], - [ "LayoutTilemap", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_tilemap_example.html#ab595efaac12c48a49e85970554f3a624", null ], - [ "Pipeline", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_tilemap_example.html#a5ec180159f97afdbdef74f1d67742cc4", null ], - [ "Seed", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_tilemap_example.html#a6b13a827455715e47df0300a10794789", null ], - [ "TaskIsRunning", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_tilemap_example.html#a77c43a82cacf1e04f8f7976606ddcbdd", null ] + [ "DrawCoroutine", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_tilemap_example.html#ac578b595a0931f33ec395869c3ba5ac5", null ], + [ "DrawCoroutine", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_tilemap_example.html#ac61481e0ffda329c0cab77ccf958e577", null ], + [ "GenerateButton", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_tilemap_example.html#ad06e80d384c58c26b2b5ad9774dbe240", null ], + [ "LayoutTilemap", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_tilemap_example.html#abf721efac412b2e54d71f354dd0362d5", null ], + [ "Pipeline", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_tilemap_example.html#a8f3ab8cf4e7a4311b7a260dec41f7dd1", null ], + [ "Seed", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_tilemap_example.html#a70289ec91e5e8f962999b12669dd5d34", null ], + [ "TaskIsRunning", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_tilemap_example.html#a66c9b80f83b4cefc053418cc57fbe7fa", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_tilemap_example.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_layout_tilemap_example.png index 12dcb067657b0972a94c3713b5179835f27285f6..e3b743ee3add587d377fbd103371c47e7d2e2795 100644 GIT binary patch delta 558 zcmaFPew#(HGr-TCmrII^fq{Y7)59eQNcRA700%RW{PQR`Vxpo|J>x4+7srqa#(#yQ_K{E4StD@vEEnXtz-{pHA=7xL?MzYA*Suw`rf-zVeSneAWM3 zIwo_!upR5Hi+r}FYJSV6`s8Fu&rdrw9^^ba{bWJxs(V%UOy9fzk6kAAA@O4V=^ouV zvn=0+*~gxan^cu|YL35)UE;Z)H>=Ji{to=<;5Mml>V%0Z{V;qr<;)o|#s}Os3}K0? zGmj@L&YqewPw({&9aZ7woCnlX7;K!_4k)8g^{8AB@86=HnK!i(7_tS77~~Y09|Wf4 zS=c6LUyMJtJfOkw_|NMpvvy=lHfZameA}&QviFy5x?2Aem#KA}Igk1``Uaf6AF1Zb z^M9*RWyS6f3-7;stgwwo{>bm#s?cSzyJO9-`V>Ew*m`%u&Gi>pd{b`K-5bRZ=W;1lBd|Nnm=^TnI5rTvE{ z09jys;J^Xa&O7ozE=Ng_UoZnu5eQs86=KA|z+C3(;uuoF_;&8?qT2>Mtm68X|NkE^ z&H3o}>XFD+qoX}$VHy*d!c~5B&5TS)d&aEh*{D(}(4=~DqJWNPUrT~#kqV3VB<1e{ zbBZFKezNI1Uf}t3*Gs3Joe#o=wz_yet=cxdeShZVyZ#@t*WS7|?ceQxYvk-!$gAfW zY~MYlLr3Lh)!nd9W%B2wu1Pyh`X{*0Q-sQ!1_nr3Jf0xHs7@SavT* z=4aN`>mt9d`knu~s^$Hw_Fr4tFaEx=E@hL*9?@B94{iRed+_YC32*m=ygG@e zTGlG6CO!ohZiQUR+8ifp^CaGH`RAEm+GF;*eLgbF?)IzswdXe--sL&vMdXQj4;Gp{ z6G{z;f0<|W+h$_gBkQK)mgPW~oSgVTXwsos%Y_d*fBSlO*O4>Tyz{2bUwF1UP-#}t z_U%pT(kq2)>?XT?NSQG&P1NU68O!(cYNi$OAH>XjUgz-2v6!>}YTQzIM|h?T=egxY za+|HfS5LYlfAQ<;+ilC1O4Y3Rsd_l*=c~=TZ}C08IhS3}ba6_6yJ`NaPj9_kPJYW$ zJ8Q+b
-
MPewsey.ManiaMap.Unity.Examples.OnionMapExample Member List
+
OnionMapExample Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Examples.OnionMapExample, including all inherited members.

+

This is the complete list of members for OnionMapExample, including all inherited members.

- - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + +
_decreaseKey (defined in MPewsey.ManiaMap.Unity.Examples.OnionMapExample)MPewsey.ManiaMap.Unity.Examples.OnionMapExampleprivate
_increaseKey (defined in MPewsey.ManiaMap.Unity.Examples.OnionMapExample)MPewsey.ManiaMap.Unity.Examples.OnionMapExampleprivate
_layoutTilemap (defined in MPewsey.ManiaMap.Unity.Examples.OnionMapExample)MPewsey.ManiaMap.Unity.Examples.OnionMapExampleprivate
_onionMap (defined in MPewsey.ManiaMap.Unity.Examples.OnionMapExample)MPewsey.ManiaMap.Unity.Examples.OnionMapExampleprivate
_seed (defined in MPewsey.ManiaMap.Unity.Examples.OnionMapExample)MPewsey.ManiaMap.Unity.Examples.OnionMapExampleprivate
_speed (defined in MPewsey.ManiaMap.Unity.Examples.OnionMapExample)MPewsey.ManiaMap.Unity.Examples.OnionMapExampleprivate
DecreaseKey (defined in MPewsey.ManiaMap.Unity.Examples.OnionMapExample)MPewsey.ManiaMap.Unity.Examples.OnionMapExample
Draw() (defined in MPewsey.ManiaMap.Unity.Examples.OnionMapExample)MPewsey.ManiaMap.Unity.Examples.OnionMapExample
IncreaseKey (defined in MPewsey.ManiaMap.Unity.Examples.OnionMapExample)MPewsey.ManiaMap.Unity.Examples.OnionMapExample
Layout() (defined in MPewsey.ManiaMap.Unity.Examples.OnionMapExample)MPewsey.ManiaMap.Unity.Examples.OnionMapExampleprivate
LayoutGraph() (defined in MPewsey.ManiaMap.Unity.Examples.OnionMapExample)MPewsey.ManiaMap.Unity.Examples.OnionMapExampleprivatestatic
LayoutTilemapMPewsey.ManiaMap.Unity.Examples.OnionMapExample
OnionMapMPewsey.ManiaMap.Unity.Examples.OnionMapExample
SeedMPewsey.ManiaMap.Unity.Examples.OnionMapExample
Speed (defined in MPewsey.ManiaMap.Unity.Examples.OnionMapExample)MPewsey.ManiaMap.Unity.Examples.OnionMapExample
Start() (defined in MPewsey.ManiaMap.Unity.Examples.OnionMapExample)MPewsey.ManiaMap.Unity.Examples.OnionMapExampleprivate
Update() (defined in MPewsey.ManiaMap.Unity.Examples.OnionMapExample)MPewsey.ManiaMap.Unity.Examples.OnionMapExampleprivate
_decreaseKey (defined in OnionMapExample)OnionMapExampleprivate
_increaseKey (defined in OnionMapExample)OnionMapExampleprivate
_layoutTilemap (defined in OnionMapExample)OnionMapExampleprivate
_onionMap (defined in OnionMapExample)OnionMapExampleprivate
_seed (defined in OnionMapExample)OnionMapExampleprivate
_speed (defined in OnionMapExample)OnionMapExampleprivate
DecreaseKey (defined in OnionMapExample)OnionMapExample
Draw() (defined in OnionMapExample)OnionMapExample
IncreaseKey (defined in OnionMapExample)OnionMapExample
Layout() (defined in OnionMapExample)OnionMapExampleprivate
LayoutGraph() (defined in OnionMapExample)OnionMapExampleprivatestatic
LayoutTilemapOnionMapExample
OnionMapOnionMapExample
SeedOnionMapExample
Speed (defined in OnionMapExample)OnionMapExample
Start() (defined in OnionMapExample)OnionMapExampleprivate
Update() (defined in OnionMapExample)OnionMapExampleprivate

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_onion_map_example.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_onion_map_example.html index fd461f55..7b7d6c9e 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_onion_map_example.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_onion_map_example.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Examples.OnionMapExample Class Reference +ManiaMap.Unity: OnionMapExample Class Reference @@ -103,11 +103,11 @@ Static Private Member Functions | Private Attributes | List of all members
-
MPewsey.ManiaMap.Unity.Examples.OnionMapExample Class Reference
+
OnionMapExample Class Reference

-Inheritance diagram for MPewsey.ManiaMap.Unity.Examples.OnionMapExample:
+Inheritance diagram for OnionMapExample:
@@ -115,68 +115,68 @@ - - + +

Public Member Functions

void Draw ()
 
void Draw ()
 
- - - - - - - - - - - - - - - + + + + + + + + + + + + + + +

Properties

KeyCode DecreaseKey [getset]
 
KeyCode IncreaseKey [getset]
 
LayoutTilemapBehavior LayoutTilemap [getset]
 The layout tilemap. More...
 
OnionMap OnionMap [getset]
 The onion map. More...
 
int Seed [getset]
 The random seed. More...
 
float Speed [getset]
 
KeyCode DecreaseKey [getset]
 
KeyCode IncreaseKey [getset]
 
LayoutTilemapBehavior LayoutTilemap [getset]
 The layout tilemap. More...
 
OnionMap OnionMap [getset]
 The onion map. More...
 
int Seed [getset]
 The random seed. More...
 
float Speed [getset]
 
- - - - - - + + + + + +

Private Member Functions

Layout Layout ()
 
void Start ()
 
void Update ()
 
Layout Layout ()
 
void Start ()
 
void Update ()
 
- - + +

Static Private Member Functions

static LayoutGraph LayoutGraph ()
 
static LayoutGraph LayoutGraph ()
 
- - - - - - - - - - - - + + + + + + + + + + + +

Private Attributes

KeyCode _decreaseKey = KeyCode.Alpha2
 
KeyCode _increaseKey = KeyCode.Alpha1
 
LayoutTilemapBehavior _layoutTilemap
 
OnionMap _onionMap
 
int _seed = 12345
 
float _speed = 10
 
KeyCode _decreaseKey = KeyCode.Alpha2
 
KeyCode _increaseKey = KeyCode.Alpha1
 
LayoutTilemapBehavior _layoutTilemap
 
OnionMap _onionMap
 
int _seed = 12345
 
float _speed = 10
 

Detailed Description

Definition at line 10 of file OnionMapExample.cs.

Member Function Documentation

- -

◆ Draw()

+ +

◆ Draw()

- + @@ -188,8 +188,8 @@

-

◆ Layout()

+ +

◆ Layout()

@@ -198,7 +198,7 @@

void MPewsey.ManiaMap.Unity.Examples.OnionMapExample.Draw void Draw ( )
- + @@ -215,8 +215,8 @@

-

◆ LayoutGraph()

+ +

◆ LayoutGraph()

@@ -225,7 +225,7 @@

Layout MPewsey.ManiaMap.Unity.Examples.OnionMapExample.Layout Layout Layout ( )
- + @@ -242,8 +242,8 @@

-

◆ Start()

+ +

◆ Start()

@@ -252,7 +252,7 @@

static LayoutGraph MPewsey.ManiaMap.Unity.Examples.OnionMapExample.LayoutGraph static LayoutGraph LayoutGraph ( )
- + @@ -269,8 +269,8 @@

-

◆ Update()

+ +

◆ Update()

@@ -279,7 +279,7 @@

void MPewsey.ManiaMap.Unity.Examples.OnionMapExample.Start void Start ( )
- + @@ -297,8 +297,8 @@

Member Data Documentation

- -

◆ _decreaseKey

+ +

◆ _decreaseKey

@@ -307,7 +307,7 @@

void MPewsey.ManiaMap.Unity.Examples.OnionMapExample.Update void Update ( )
- +
KeyCode MPewsey.ManiaMap.Unity.Examples.OnionMapExample._decreaseKey = KeyCode.Alpha2KeyCode _decreaseKey = KeyCode.Alpha2
@@ -321,8 +321,8 @@

-

◆ _increaseKey

+ +

◆ _increaseKey

@@ -331,7 +331,7 @@

- +
KeyCode MPewsey.ManiaMap.Unity.Examples.OnionMapExample._increaseKey = KeyCode.Alpha1KeyCode _increaseKey = KeyCode.Alpha1
@@ -345,8 +345,8 @@

-

◆ _layoutTilemap

+ +

◆ _layoutTilemap

@@ -355,7 +355,7 @@

- +
LayoutTilemapBehavior MPewsey.ManiaMap.Unity.Examples.OnionMapExample._layoutTilemapLayoutTilemapBehavior _layoutTilemap
@@ -369,8 +369,8 @@

-

◆ _onionMap

+ +

◆ _onionMap

@@ -379,7 +379,7 @@

- +
OnionMap MPewsey.ManiaMap.Unity.Examples.OnionMapExample._onionMapOnionMap _onionMap
@@ -393,8 +393,8 @@

-

◆ _seed

+ +

◆ _seed

@@ -403,7 +403,7 @@

- +
int MPewsey.ManiaMap.Unity.Examples.OnionMapExample._seed = 12345int _seed = 12345
@@ -417,8 +417,8 @@

-

◆ _speed

+ +

◆ _speed

@@ -427,7 +427,7 @@

- +
float MPewsey.ManiaMap.Unity.Examples.OnionMapExample._speed = 10float _speed = 10
@@ -442,8 +442,8 @@

Property Documentation

- -

◆ DecreaseKey

+ +

◆ DecreaseKey

@@ -452,7 +452,7 @@

- +
KeyCode MPewsey.ManiaMap.Unity.Examples.OnionMapExample.DecreaseKeyKeyCode DecreaseKey
@@ -466,8 +466,8 @@

-

◆ IncreaseKey

+ +

◆ IncreaseKey

@@ -476,7 +476,7 @@

- +
KeyCode MPewsey.ManiaMap.Unity.Examples.OnionMapExample.IncreaseKeyKeyCode IncreaseKey
@@ -490,8 +490,8 @@

-

◆ LayoutTilemap

+ +

◆ LayoutTilemap

@@ -500,7 +500,7 @@

- +
LayoutTilemapBehavior MPewsey.ManiaMap.Unity.Examples.OnionMapExample.LayoutTilemapLayoutTilemapBehavior LayoutTilemap
@@ -516,8 +516,8 @@

-

◆ OnionMap

+ +

◆ OnionMap

@@ -526,7 +526,7 @@

- +
OnionMap MPewsey.ManiaMap.Unity.Examples.OnionMapExample.OnionMapOnionMap OnionMap
@@ -542,8 +542,8 @@

-

◆ Seed

+ +

◆ Seed

@@ -552,7 +552,7 @@

- +
int MPewsey.ManiaMap.Unity.Examples.OnionMapExample.Seedint Seed
@@ -568,8 +568,8 @@

-

◆ Speed

+ +

◆ Speed

@@ -578,7 +578,7 @@

- +
float MPewsey.ManiaMap.Unity.Examples.OnionMapExample.Speedfloat Speed
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_onion_map_example.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_onion_map_example.js index 4721577b..0663a1b7 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_onion_map_example.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_onion_map_example.js @@ -1,6 +1,6 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_onion_map_example = [ - [ "LayoutTilemap", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_onion_map_example.html#a1e76fd46e9f615dedd3e9b0705fedd1d", null ], - [ "OnionMap", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_onion_map_example.html#a96a7817969dc46210be5eaf068d2d048", null ], - [ "Seed", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_onion_map_example.html#a2b34af872c59e05cb98b59a6543b8ca1", null ] + [ "LayoutTilemap", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_onion_map_example.html#abf721efac412b2e54d71f354dd0362d5", null ], + [ "OnionMap", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_onion_map_example.html#a855eb90a062362ac79c1c2b09b34c79c", null ], + [ "Seed", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_onion_map_example.html#a70289ec91e5e8f962999b12669dd5d34", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_onion_map_example.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_onion_map_example.png index cbe0eada3cef8a2271428aaaa4db5d90e2063aa2..2c2de17b945082d0e14ec9ef54d594ec5886a7c5 100644 GIT binary patch delta 488 zcmVQM*hyaz5m_%pRdux-tExI# ze+8STqqhk@Y`3dw8UL=N#m2c!t*T{&^%8v8t4nOGOVV1Nr9Y$KTQ;0^#&nu|Y|BaF ztx0(q>@76SyMwJbZDB{h$5>Uhf1_uq%h0hSb)iLEWl(r7GSa*3ou!Z1(+d7o2BJ3s#yZCfHe9bBPMKT4t$q!#$oOoGx~ycp~`aDMM2mU7hTM%cLj zc&aQ^>CDdZ$|e?n6qO~7peyiLONSh3_=+{#F|nA$HdLCAF&2ooc9dd1UgOb zS37p{1-4!}rArAK?B&^(KJTqfT}*hwhCuk_j_3a=$;qZI*G>lbt{!}09Sg8Vjs=*k eeOM8Z<@y4Ak3``UsvAE50000!I#kbi`Yx5HuS@OC>;ByStf)2pZ~E)KU-JLXFtyX1EnKeq z;+l9(bd}KNKRPCF&HD1rnD12i8*1mB`gq;_hTFUC!Zkg&7v$gclsm2!d|{DE{_ZdP z`mI_|#ZKM%CghY;YUrfpeC+9|pXYr)yEDS`lKpezkZqwBpDTa7W;$9duDTZU}q$f@*rl^R+oxj}6c=LfXZ!I9Mc*2 zTD%ze=cyf5Jy7bT+90ebbf7hW^MTU}mIB2PrX2!Wj6ky(fF5TM2TF4^w=H6f~BO|G?J~QtAjN|7-G-XgXVp!g z&G`CFWl7A3Yp=Bz$?WI!4%F;STbK5r>V?_iy;shkiQNAnwBTaq=WTbqqE7#uRe6b7 zbFsQ&>Ar-crdHLb{&jyi81vWoMf0Wom9NsD%~=)G->J1V_ebp1tIjLRk6J9bH#Ont z)bd)d710Um8>}+iIj_DvA8c=)9$j{-cDwGvSDW9xxH$Q?QaY%4u|D>6ZELGjebd;HG*^m`g6xZSXuD^6za)OXi+#sIza z_EdS-!QGoJ(`TGtyJ?nKbY|GWZt=~wg};RNpML#j&ehHA7Du;R%e|>B_>-N<5F#U$ zC-J3rs`&H|+kRjCSikSoYVC^a|3CcLpAgQ(0*v
-
MPewsey.ManiaMap.Unity.Examples.SampleCollectableSpotEvents Member List
+
SampleCollectableSpotEvents Member List

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_collectable_spot_events.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_collectable_spot_events.html index caa26bb5..3ed2450b 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_collectable_spot_events.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_collectable_spot_events.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Examples.SampleCollectableSpotEvents Class Reference +ManiaMap.Unity: SampleCollectableSpotEvents Class Reference @@ -100,14 +100,14 @@ Properties | Private Member Functions | List of all members
-
MPewsey.ManiaMap.Unity.Examples.SampleCollectableSpotEvents Class Reference
+
SampleCollectableSpotEvents Class Reference

Contains events for the collectable spots used in the samples. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Examples.SampleCollectableSpotEvents:
+Inheritance diagram for SampleCollectableSpotEvents:
@@ -115,25 +115,25 @@ - - - + + +

Properties

CollectableSpotBehavior CollectableSpot [getprivate set]
 The attached collectable spot component. More...
 
CollectableSpotBehavior CollectableSpot [getprivate set]
 The attached collectable spot component. More...
 
- - - - - + + + + +

Private Member Functions

void Awake ()
 
void OnInitialize (CollectableSpotBehavior spot)
 The on initialize event. If the collectable spot does not exist, destroys it. More...
 
void Awake ()
 
void OnInitialize (CollectableSpotBehavior spot)
 The on initialize event. If the collectable spot does not exist, destroys it. More...
 

Detailed Description

Contains events for the collectable spots used in the samples.

Definition at line 9 of file SampleCollectableSpotEvents.cs.

Member Function Documentation

- -

◆ Awake()

+ +

◆ Awake()

@@ -142,7 +142,7 @@

- + @@ -159,8 +159,8 @@

-

◆ OnInitialize()

+ +

◆ OnInitialize()

@@ -169,7 +169,7 @@

void MPewsey.ManiaMap.Unity.Examples.SampleCollectableSpotEvents.Awake void Awake ( )
- + @@ -196,8 +196,8 @@

Property Documentation

- -

◆ CollectableSpot

+ +

◆ CollectableSpot

@@ -206,7 +206,7 @@

void MPewsey.ManiaMap.Unity.Examples.SampleCollectableSpotEvents.OnInitialize void OnInitialize ( CollectableSpotBehavior  spot)
- +
CollectableSpotBehavior MPewsey.ManiaMap.Unity.Examples.SampleCollectableSpotEvents.CollectableSpotCollectableSpotBehavior CollectableSpot
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_collectable_spot_events.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_collectable_spot_events.js index fbdbd192..5d9a1087 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_collectable_spot_events.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_collectable_spot_events.js @@ -1,5 +1,5 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_collectable_spot_events = [ - [ "OnInitialize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_collectable_spot_events.html#af38e0c42e38f0020608203f33a270156", null ], - [ "CollectableSpot", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_collectable_spot_events.html#a1b787931698c3aa408f2ee58c45828d7", null ] + [ "OnInitialize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_collectable_spot_events.html#a16348054bf9c399a401c4cd5b10bd737", null ], + [ "CollectableSpot", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_collectable_spot_events.html#a6a60d0218211cff209bab3ca20bd41e2", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_collectable_spot_events.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_collectable_spot_events.png index 0de695d51887707fdc41bd36ce711bc3ca172dad..e0df68b1a88f14fafeae2594e87b5a47d6f5b2d2 100644 GIT binary patch delta 621 zcmV-z0+Rix2$}^UiBL{Q4GJ0x0000DNk~Le000290000`2m=5B0A(7q?U5lme*!5< zL_t(|0qvbzj^i*41WP~Z``>sI>-}2T8*pa?5aW(*k(5d@$@wLO5DpVTl8%xyOOm~u zS(5DakU2Z=g08Zj-6hrQ>qC0V9KBmEN%gwMtI_5ge!(11G^DZomVS1|w_0=7Gl-|T zQP#)=@v-6gt8q23|7?;p>wD$_e{w$3k|uj*NxHA+HJE|d%-Jcj*MrQdvI_bw%(VtP zwjW~N!!Gi9NRioGD_4^4>ED^h+RwdY(J8LCMO*n0+cQhjkIR`Q$zIMZN%nGPNwU|W z%prtumH=$@0ysc$K6b=yPtkOS2d=Jh(ONp3QybI9ZAA>OKG^lXgrR)6;4 z$xwZ(p?7a4T;xU@@|h%Ze@CXWgJyH(y*Ks)qeoe1j2oC&@#T2ibL+m;YSKH*T}Djd zd7XKaDW509u&1$aq;C?Sz1m5)%$>2Dr}vmQGcrY_#SW(2$h9$^-Zbg{oHqx&@VLV~ zWy+izTjn_-H=g(MxkT^sxoIt{MV9?J)^OuD6n^iy>>H)lufHKYLq&IeBbI!bx9>`2 zhjZTmSjg(%-4Do9s)^E7{00000NkvXX Hu0mjf^#(4? literal 1064 zcmeAS@N?(olHy`uVBq!ia0y~yU~C7n12~w0|ze;1lBd|Nnm=^TnI5rTvE{ z09jys;J^Xa&O7ozE=Ng_UoZnu5eQs86=KA|z`Whl#WAFU@$KB(lO7vzu+E-t`Tzg% z+1;skC%pC9)|E0{bH1k%quZ92I74IanKN6tCNG(y!m4HI5wvGgv&vCz7~^%a<&-U9 zFK_F-hDT?6ey!}eelp+wYW%^6J3r@2YwzDyzxw3tTQ3*+$G&_1 zZRy^;rK`@b_wD6Z-`n{0L}Tm7y*E>R(_0329~zMiwngh9lZYIQw}(!5zE#-^~x0nyz#Be5G;eNxK_2zoqrp zoD=$_EdOh3@ZP6WnzqllcCXrh`^?w^Fc1~0jJuGz$$ z&iOl^yYybDt=S*(m|abk+O`pQH+0Um`Q^d(cJq@BrdthH)&=Ud_a&HbFnD>MIpXt` z&tXEdI(DQMNhwAA-*aN2cUjSW|6eBiQ|)|t<{Z1!vwJ1W&GRoUtajy@ht+TE-kM%? zelNY66bEOeG&4Ut34~|%&y4x!=E(dznk9Ae)1sa z+0%DctTrXBS1TiASdKs9YG3JHS(|CKl#S=ryWHdN8k+B`#6Q?D)7RBjbN%teybtVa zKmMtkp>I*2UcsneaAVzfwTqX;XMN)7-s!(>>nrwM6V-l{$eZ?-zu#24HTuZkIa?=Y z&oce6(>wj<)41ca!q4a5abs)$n|3>YV%gl(g|+336`uRc_PnSy{HK4ZLcf?HKL5yH z+jevD;#YO1|LV^@yt{SI&-lLo`{%Pah#a^dP{hy?j)brGHqVSabw($so`K8u{hy+e SY9(N{X7F_Nb6Mw<&;$S;mHhtz diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_door_events-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_door_events-members.html index 3069e954..dcdfa85c 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_door_events-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_door_events-members.html @@ -96,15 +96,15 @@

-
MPewsey.ManiaMap.Unity.Examples.SampleDoorEvents Member List
+
SampleDoorEvents Member List
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_door_events.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_door_events.html index fbacf36b..24eea5c3 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_door_events.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_door_events.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Examples.SampleDoorEvents Class Reference +ManiaMap.Unity: SampleDoorEvents Class Reference @@ -100,14 +100,14 @@ Properties | Private Member Functions | List of all members
-
MPewsey.ManiaMap.Unity.Examples.SampleDoorEvents Class Reference
+
SampleDoorEvents Class Reference

Contains events for the doors used in the samples. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Examples.SampleDoorEvents:
+Inheritance diagram for SampleDoorEvents:
@@ -115,25 +115,25 @@ - - - + + +

Properties

DoorBehavior Door [getprivate set]
 The attached door component. More...
 
DoorBehavior Door [getprivate set]
 The attached door component. More...
 
- - - - - + + + + +

Private Member Functions

void Awake ()
 
void OnInitialize (DoorBehavior door)
 The on initialize event. If the door exists, destroys it, leaving an opening. More...
 
void Awake ()
 
void OnInitialize (DoorBehavior door)
 The on initialize event. If the door exists, destroys it, leaving an opening. More...
 

Detailed Description

Contains events for the doors used in the samples.

Definition at line 9 of file SampleDoorEvents.cs.

Member Function Documentation

- -

◆ Awake()

+ +

◆ Awake()

@@ -142,7 +142,7 @@

- + @@ -159,8 +159,8 @@

-

◆ OnInitialize()

+ +

◆ OnInitialize()

@@ -169,7 +169,7 @@

void MPewsey.ManiaMap.Unity.Examples.SampleDoorEvents.Awake void Awake ( )
- + @@ -196,8 +196,8 @@

Property Documentation

- -

◆ Door

+ +

◆ Door

@@ -206,7 +206,7 @@

void MPewsey.ManiaMap.Unity.Examples.SampleDoorEvents.OnInitialize void OnInitialize ( DoorBehavior  door)
- +
DoorBehavior MPewsey.ManiaMap.Unity.Examples.SampleDoorEvents.DoorDoorBehavior Door
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_door_events.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_door_events.js index c2679230..8a9f23f3 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_door_events.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_door_events.js @@ -1,5 +1,5 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_door_events = [ - [ "OnInitialize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_door_events.html#a97deef3008b513dc41e4a695b0e53136", null ], - [ "Door", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_door_events.html#a99389c730d02caed0b4eecdd086d32bd", null ] + [ "OnInitialize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_door_events.html#a4af33dd12f0abbea03d0a8e87f42a1cc", null ], + [ "Door", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_door_events.html#a6e6f01e3daa2189aa0ed6fc7628f53f5", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_door_events.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_door_events.png index b4fe7613bdda96b9f55efdb2c8839f9412679852..60dc8c5d687cfbae65ab21c3e1a4111c8125c6aa 100644 GIT binary patch delta 499 zcmcb|zK}(+Gr-TCmrII^fq{Y7)59eQNS6a~00%RW6!DWXo2Y12&$z+U#WAFU@$KB( zMNbrXT>9gd{r}%@oZKU*P`&qLQqb0royTKZ_)hqK>Y90zC2`W19b(~=j=jEKQ2af| zdbZ^60?(&A3#ZJR{mX9ql2190Q$Ov#y6efZ$v5q$RsTMJ^GS4_)#{^PO6?vMO}kQJ zsjt4cabHdO4&D{^w*o&EuUqn}zO!cPLPK+Q)jG=nz3MG5;)}Z1uli&EU>bZ6h3}JDGi~)7-oIisaGbnj{dJiS zD(|GNS#7$1-~U-z$S8N=5mV1~?D)tCILX7T=^ntjQ?^uwpIZm}=C`#pC@XxEAJmAW&ki&j6ed3r6gIku$qT-i!9@!W6u zJ7TZ?w(^``bol*i2gU7OS;5D?oBv&3P`Gw}zxJ(PH}A*GKYV-jx1_>_1@`IP+y-$V gEW9%mdKI;Vst0AP6adjJ3c literal 990 zcmeAS@N?(olHy`uVBq!ia0y~yVDtvE12~w0;^8N#6WDDP(?nb?wi8&!79o=viO5w(ZmXU&-&EGXLN8 zVHfM(Pd)kB`f1bb=Po}yeRJF2Ts_bFY2S-(o|NAHpzO}~Sg%Xj6}fLUm7eQ)UwE`7 zZ%@&abkCQcZltcY?cH2*^V-YU&dI+wS-*PxI%=cJ%lDt<^nORhWc^-JWdDEml%M*O z|F8G<{1v*y+p|kC)+>ky!^so$R5jb$y^S{?IrB!3;r)4b2d0AAC7c3>j=P^?=}?Ge zYWWZ_(}(0N63+&SOR5e$FNGA^fJ&Tqv2-ZLG98(q#|R7t2E!%ZluG{-oDL1& z29^hEXx41lspBQTfBGzz0^aFdJC>WhY0K&L&5_4l z?>~{Z>}mIp7jq|s3C*ZZyWW33zQ_OADoMXfo?e?*y;{3>URl_UiWejsETTOMGH>U9_Hlxcv3>>-ASJd3xUamG}5hpY*Y{ z7dKB(o<4bT6!$3~pY?a<$1wljqS>w&9V)zeva#K+HHxZhDy<7G|7NW{eRJQu^sjpA zv$M+E=hQ8ER}xolIp@bsNqN3bM%l9#lXoyr|IGbdT5o$6!?XFquEx_Z|1O%7{CZQT z)VsyP)3?r=T36F6ZTBqf>7T0GZOe|9+TA(tTNsOD zsZM8OmY2#rsQzQ|G3ndUfAt2v)yC{IJ{338b k#z&q=>4F~;xv_SPt9ecZ-U=>G2WCbFPgg&ebxsLQ0O0)CasU7T diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_generator-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_generator-members.html index f8ae7b43..0b19a170 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_generator-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_generator-members.html @@ -96,24 +96,24 @@

-
MPewsey.ManiaMap.Unity.Examples.SampleGenerator Member List
+
SampleGenerator Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Examples.SampleGenerator, including all inherited members.

+

This is the complete list of members for SampleGenerator, including all inherited members.

- - - - - - - - - - - - + + + + + + + + + + + +
_cellSize (defined in MPewsey.ManiaMap.Unity.Examples.SampleGenerator)MPewsey.ManiaMap.Unity.Examples.SampleGeneratorprivate
_generator (defined in MPewsey.ManiaMap.Unity.Examples.SampleGenerator)MPewsey.ManiaMap.Unity.Examples.SampleGeneratorprivate
_roomContainer (defined in MPewsey.ManiaMap.Unity.Examples.SampleGenerator)MPewsey.ManiaMap.Unity.Examples.SampleGeneratorprivate
_roomDatabase (defined in MPewsey.ManiaMap.Unity.Examples.SampleGenerator)MPewsey.ManiaMap.Unity.Examples.SampleGeneratorprivate
CellSizeMPewsey.ManiaMap.Unity.Examples.SampleGenerator
CenterCamera()MPewsey.ManiaMap.Unity.Examples.SampleGenerator
GenerateLayout()MPewsey.ManiaMap.Unity.Examples.SampleGenerator
GeneratorMPewsey.ManiaMap.Unity.Examples.SampleGenerator
RoomContainerMPewsey.ManiaMap.Unity.Examples.SampleGenerator
RoomDatabaseMPewsey.ManiaMap.Unity.Examples.SampleGenerator
Start() (defined in MPewsey.ManiaMap.Unity.Examples.SampleGenerator)MPewsey.ManiaMap.Unity.Examples.SampleGeneratorprivate
Update() (defined in MPewsey.ManiaMap.Unity.Examples.SampleGenerator)MPewsey.ManiaMap.Unity.Examples.SampleGeneratorprivate
_cellSize (defined in SampleGenerator)SampleGeneratorprivate
_generator (defined in SampleGenerator)SampleGeneratorprivate
_roomContainer (defined in SampleGenerator)SampleGeneratorprivate
_roomDatabase (defined in SampleGenerator)SampleGeneratorprivate
CellSizeSampleGenerator
CenterCamera()SampleGenerator
GenerateLayout()SampleGenerator
GeneratorSampleGenerator
RoomContainerSampleGenerator
RoomDatabaseSampleGenerator
Start() (defined in SampleGenerator)SampleGeneratorprivate
Update() (defined in SampleGenerator)SampleGeneratorprivate
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_generator.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_generator.html index 208cf77b..1cdfb53f 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_generator.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_generator.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Examples.SampleGenerator Class Reference +ManiaMap.Unity: SampleGenerator Class Reference @@ -102,14 +102,14 @@ Private Member Functions | Private Attributes | List of all members
-
MPewsey.ManiaMap.Unity.Examples.SampleGenerator Class Reference
+
SampleGenerator Class Reference

The layout generation controller for the sample scene. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Examples.SampleGenerator:
+Inheritance diagram for SampleGenerator:
@@ -117,59 +117,59 @@ - - - - - - + + + + + +

Public Member Functions

void CenterCamera ()
 Centers the camera on the current layout and sets its view size. More...
 
void GenerateLayout ()
 Generates a new layout. More...
 
void CenterCamera ()
 Centers the camera on the current layout and sets its view size. More...
 
void GenerateLayout ()
 Generates a new layout. More...
 
- - - - - - - - - - - - + + + + + + + + + + + +

Properties

Vector2 CellSize [getset]
 The room cell width and height. More...
 
GenerationPipeline Generator [getset]
 The generation pipeline. More...
 
GameObject RoomContainer [getset]
 The container where all rooms are instantiated. More...
 
RoomPrefabDatabase RoomDatabase [getset]
 The room prefab database. More...
 
Vector2 CellSize [getset]
 The room cell width and height. More...
 
GenerationPipeline Generator [getset]
 The generation pipeline. More...
 
GameObject RoomContainer [getset]
 The container where all rooms are instantiated. More...
 
RoomPrefabDatabase RoomDatabase [getset]
 The room prefab database. More...
 
- - - - + + + +

Private Member Functions

void Start ()
 
void Update ()
 
void Start ()
 
void Update ()
 
- - - - - - - - + + + + + + + +

Private Attributes

Vector2 _cellSize = new Vector2(10, 10)
 
GenerationPipeline _generator
 
GameObject _roomContainer
 
RoomPrefabDatabase _roomDatabase
 
Vector2 _cellSize = new Vector2(10, 10)
 
GenerationPipeline _generator
 
GameObject _roomContainer
 
RoomPrefabDatabase _roomDatabase
 

Detailed Description

The layout generation controller for the sample scene.

Definition at line 9 of file SampleGenerator.cs.

Member Function Documentation

- -

◆ CenterCamera()

+ +

◆ CenterCamera()

- + @@ -183,14 +183,14 @@

-

◆ GenerateLayout()

+ +

◆ GenerateLayout()

void MPewsey.ManiaMap.Unity.Examples.SampleGenerator.CenterCamera void CenterCamera ( )
- + @@ -204,8 +204,8 @@

-

◆ Start()

+ +

◆ Start()

@@ -214,7 +214,7 @@

void MPewsey.ManiaMap.Unity.Examples.SampleGenerator.GenerateLayout void GenerateLayout ( )
- + @@ -231,8 +231,8 @@

-

◆ Update()

+ +

◆ Update()

@@ -241,7 +241,7 @@

void MPewsey.ManiaMap.Unity.Examples.SampleGenerator.Start void Start ( )
- + @@ -259,8 +259,8 @@

Member Data Documentation

- -

◆ _cellSize

+ +

◆ _cellSize

@@ -269,7 +269,7 @@

void MPewsey.ManiaMap.Unity.Examples.SampleGenerator.Update void Update ( )
- +
Vector2 MPewsey.ManiaMap.Unity.Examples.SampleGenerator._cellSize = new Vector2(10, 10)Vector2 _cellSize = new Vector2(10, 10)
@@ -283,8 +283,8 @@

-

◆ _generator

+ +

◆ _generator

@@ -293,7 +293,7 @@

- +
GenerationPipeline MPewsey.ManiaMap.Unity.Examples.SampleGenerator._generatorGenerationPipeline _generator
@@ -307,8 +307,8 @@

-

◆ _roomContainer

+ +

◆ _roomContainer

@@ -317,7 +317,7 @@

- +
GameObject MPewsey.ManiaMap.Unity.Examples.SampleGenerator._roomContainerGameObject _roomContainer
@@ -331,8 +331,8 @@

-

◆ _roomDatabase

+ +

◆ _roomDatabase

@@ -341,7 +341,7 @@

- +
RoomPrefabDatabase MPewsey.ManiaMap.Unity.Examples.SampleGenerator._roomDatabaseRoomPrefabDatabase _roomDatabase
@@ -356,8 +356,8 @@

Property Documentation

- -

◆ CellSize

+ +

◆ CellSize

@@ -366,7 +366,7 @@

- +
Vector2 MPewsey.ManiaMap.Unity.Examples.SampleGenerator.CellSizeVector2 CellSize
@@ -382,8 +382,8 @@

-

◆ Generator

+ +

◆ Generator

@@ -392,7 +392,7 @@

- +
GenerationPipeline MPewsey.ManiaMap.Unity.Examples.SampleGenerator.GeneratorGenerationPipeline Generator
@@ -408,8 +408,8 @@

-

◆ RoomContainer

+ +

◆ RoomContainer

@@ -418,7 +418,7 @@

- +
GameObject MPewsey.ManiaMap.Unity.Examples.SampleGenerator.RoomContainerGameObject RoomContainer
@@ -434,8 +434,8 @@

-

◆ RoomDatabase

+ +

◆ RoomDatabase

@@ -444,7 +444,7 @@

- +
RoomPrefabDatabase MPewsey.ManiaMap.Unity.Examples.SampleGenerator.RoomDatabaseRoomPrefabDatabase RoomDatabase
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_generator.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_generator.js index a6145f03..ddc0faa3 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_generator.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_generator.js @@ -1,9 +1,9 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_generator = [ - [ "CenterCamera", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_generator.html#a5a65bd44555123b4606efeb7144340b2", null ], - [ "GenerateLayout", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_generator.html#a59755ce89e49b03daf584b47dfedd0c7", null ], - [ "CellSize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_generator.html#a4f7c693dc1a94e5e1bb47a145da4764d", null ], - [ "Generator", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_generator.html#abd3b936160f772d1934bd961d0f6e611", null ], - [ "RoomContainer", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_generator.html#a177cef976fa9a786bf9a07bc59fc4ce6", null ], - [ "RoomDatabase", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_generator.html#a506c5e40dec8d2f4c18de3198de00956", null ] + [ "CenterCamera", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_generator.html#a2443ac7f1f9e482f1da6cf54b3351445", null ], + [ "GenerateLayout", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_generator.html#a7fe85611e36429e8019a649f83b5463c", null ], + [ "CellSize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_generator.html#afd0cfe2245f654056ccc9d1694beb5f4", null ], + [ "Generator", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_generator.html#a7aeb21c9bd494a2a89c2c3bbb8c24b7e", null ], + [ "RoomContainer", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_generator.html#ab17e35ed2045fff558433831b82aedda", null ], + [ "RoomDatabase", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_generator.html#abfb5bca099c1503d1aaf9d8bb3463ed7", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_generator.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_examples_1_1_sample_generator.png index 828dd0f2fe1bf17462d3c469e74345d0f79aa8d8..9929bcc8920bf3e764bbf0df47c49d0187dd9764 100644 GIT binary patch delta 479 zcmV<50U-Xx2aNM}T+Xo_`*>++8mDRn)^U0B6fe{-BI%Gi2*tL9$Y821Ug#Hp(Ot~O3pHAow$sv4yAI1!O$0(eIcfOT4ndpwr%*5bZtD|w4? zf83cH2N0!=0|?T_0R(B|0D`n}072R~fFNxgK#(>LpqGfqIw1h7v~d7IfBG0M`37Jr zAG%&S-_zsL<2;Lt+^l>7cbwhkk4}En$gnaW;CQ5s&wl->7+=hSP0Lct)1}#?Tj`=U zZ1-65#wz8F2>3SQ^1Kd!$4Np8=M)Sxy^99va=n#8au#S zxE?%tLqqfj#k7A@{%ku)HRnuQ;hpNDK8JVa55Fq0ADw@W1Blbc0R(A1PDEsxz5p9m VKh?01r{Mqq002ovPDHLkV1lcs;#>d# literal 965 zcmeAS@N?(olHy`uVBq!ia0y~yU~~eq12~w0WVBRI7m$(&@CkAK|NlRb`Qpvj(*8pe zfGjXRaNq!I=N)+(l-BH02i*MCNasHnsls@i$L}|L^+H zcW_Uxa=x>k)3o`1=O3O9JXjOxeJTENu}ImuZ`^seFBi8?`to?sdn?U<$GE&NEZU^E zdDD7#&y@w+CVuZW6g3k+u=CK~RR>>Jae7|r|5VrdcWqSO%Y(9iewpvsu%G2$IhX3o zctugKppFm?PsN~xDy<%^lSGt|1uC>mjJ?mC$z%F((}qE)VfPZJ29ADrD;ACkT#QOK zyvv*$eglORGzAn~v{*PMaxnru+#s-$s@x;bwZV>f*Tks8@ZF=8K`}_tp(BJtKuMIT z<%WpZwzc2o4$LV$+g|za>QzPlrd5ZY{(ik$TIhhH zo@m06#1s4W`Y9feT)bd%;|}xb?SEoh*Uzl{t8uz`?uMu|q| zzp)XWT616AdZqO(cHYt*x)(~;h3qhmwqIqned6q}nC#i>m#%p6CHb{ggxVo@f2Sz( zgm;p24eja$Z8KJvyJ{K~Rf4OfffcSegPx4u4jAtjerRx9U;IqT#JWui?xm#_PD zY2n;67jN8Bepu9Xzv!++d+`ge-Gyew5v%S-z4ZQldC^p)pF&Uie0x8uhAirw3{i(Ffs9({V
-
MPewsey.ManiaMap.Unity.Exceptions.DoorNotInitializedException Member List
+
DoorNotInitializedException Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Exceptions.DoorNotInitializedException, including all inherited members.

+

This is the complete list of members for DoorNotInitializedException, including all inherited members.

- +
DoorNotInitializedException(string message) (defined in MPewsey.ManiaMap.Unity.Exceptions.DoorNotInitializedException)MPewsey.ManiaMap.Unity.Exceptions.DoorNotInitializedException
DoorNotInitializedException(string message) (defined in DoorNotInitializedException)DoorNotInitializedException

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_door_not_initialized_exception.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_door_not_initialized_exception.html index ea6d0e8a..9ce40716 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_door_not_initialized_exception.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_door_not_initialized_exception.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Exceptions.DoorNotInitializedException Class Reference +ManiaMap.Unity: DoorNotInitializedException Class Reference @@ -99,14 +99,14 @@ -
MPewsey.ManiaMap.Unity.Exceptions.DoorNotInitializedException Class Reference
+
DoorNotInitializedException Class Reference

Exception raised when a door is not initialized. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Exceptions.DoorNotInitializedException:
+Inheritance diagram for DoorNotInitializedException:
@@ -114,22 +114,22 @@ - - + +

Public Member Functions

 DoorNotInitializedException (string message)
 
 DoorNotInitializedException (string message)
 

Detailed Description

Exception raised when a door is not initialized.

Definition at line 6 of file DoorNotInitializedException.cs.

Constructor & Destructor Documentation

- -

◆ DoorNotInitializedException()

+ +

◆ DoorNotInitializedException()

- + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_door_not_initialized_exception.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_door_not_initialized_exception.png index 81c2c61c59716e5df2e0b6c795387b04a8641dc8..904558b851b8e1727d65cdeac3b3e62068ebf86b 100644 GIT binary patch delta 563 zcmdnT@qk6KGr-TCmrII^fq{Y7)59eQNG}8801jp#xn%A?$BBwo^^EU5T^vIy7~jsl zxNWflk862c)xZD!$IVtOSoC)9OwDyCS4FROxWjhHI4$jQv*)E3OO~m)PMkGKrZEzonI55v+LLY>#<*bCerj3Vl~tI+RQq7kT(LXaor>bm8XyORo1d-u&?(gPS^3y_oNM^#p)U z`t}5EX0Wwt);@cUC4#^IuKCORG29GSFZze9{b@B_f1du+@U2sGbF6+ou8jUHsJi=U zT3=}9x%+qa9Bj0wxxK5;i^ z-sgz(O|u>ftFxBhnVGlpfbSQx-KpF5HhJE9rYh=jsr}019ryF@tU1pW*1OVSl3h~3 zh8ahn=Is7(ce4UeS~InJ{qY0au1}A>@Bi7jVsn_#_5-?~OJAQ8_uR#AZp;10Pv0}Y z_UZ;NyyVmS=1v)1ITppg!x;J>&zJ;x0 z7#&pX?O!q|ObB5RICwTrT`UqX)$o9iZZlJ z;-Xag=XcQ=GgZ^l0uvZG9eB`;4-(B$lly+%khh>$PxQsQYa674q+{3cS6?fRxiE!! z%WIAQSNDDXc3qx*=}*hwYmO~jaAgzgzK09EStAN1jP~aTFch45`Jmi6PWA2iPmZzT z;s+vo+qve&&EKE1>h!EE-^YLQ_@jL??{U6NUy=6L?aN>O#C<*Kz0pmtZ|z^ey<+>P z_4035FW)&O*CF-j_u5jfd+RRdyFB%@S6#c)Hf!mdC1T;uU;H}OORw1-R{iA1ztFz= z>h%dL{)$?Z?09p{cFv>S>mQtzDi_U}6&sjm_*Qd9yOrh##edoiuh)H>dbRZV)Z1F)v9{DlS3dLqJh8o8mO%z{ALdm&o_($R zPZ!hw(syT~>|f+gmTddw*_+N4bwcdfJUx*$d#>OAmK~Aa%Oy7Z^vMtB%od&ITE@6G z>{q&}6>ImqYxmzIbv?69*lWOlzA2gYD~s*j^y$Hd(=V)lQ7+OW{mEv^Y14U{E1p-y zXXehm7H0dtmb11w`=!el}MA9-+lvi<4(H~!cE6=hIi nh(}L1{H$qdoiif^>KXnnd=vP1?c@w#W@qqp^>bP0l+XkKnRn_R diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_duplicate_direction_exception-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_duplicate_direction_exception-members.html index 40beff27..69897821 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_duplicate_direction_exception-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_duplicate_direction_exception-members.html @@ -96,13 +96,13 @@
-
MPewsey.ManiaMap.Unity.Exceptions.DuplicateDirectionException Member List
+
DuplicateDirectionException Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Exceptions.DuplicateDirectionException, including all inherited members.

+

This is the complete list of members for DuplicateDirectionException, including all inherited members.

MPewsey.ManiaMap.Unity.Exceptions.DoorNotInitializedException.DoorNotInitializedException DoorNotInitializedException ( string  message)
- +
DuplicateDirectionException(string message) (defined in MPewsey.ManiaMap.Unity.Exceptions.DuplicateDirectionException)MPewsey.ManiaMap.Unity.Exceptions.DuplicateDirectionException
DuplicateDirectionException(string message) (defined in DuplicateDirectionException)DuplicateDirectionException
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_duplicate_direction_exception.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_duplicate_direction_exception.html index 9c16398a..340d0a71 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_duplicate_direction_exception.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_duplicate_direction_exception.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Exceptions.DuplicateDirectionException Class Reference +ManiaMap.Unity: DuplicateDirectionException Class Reference @@ -99,14 +99,14 @@ -
MPewsey.ManiaMap.Unity.Exceptions.DuplicateDirectionException Class Reference
+
DuplicateDirectionException Class Reference

An exception raised when a duplicate direction exists. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Exceptions.DuplicateDirectionException:
+Inheritance diagram for DuplicateDirectionException:
@@ -114,22 +114,22 @@ - - + +

Public Member Functions

 DuplicateDirectionException (string message)
 
 DuplicateDirectionException (string message)
 

Detailed Description

An exception raised when a duplicate direction exists.

Definition at line 8 of file DuplicateDirectionException.cs.

Constructor & Destructor Documentation

- -

◆ DuplicateDirectionException()

+ +

◆ DuplicateDirectionException()

- + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_duplicate_direction_exception.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_duplicate_direction_exception.png index b94ae230212876c21fb4ac4c9aa0639705449838..04862262be83604a4a8c537c40d9a29155be0be9 100644 GIT binary patch delta 552 zcmX@eag9Z>Gr-TCmrII^fq{Y7)59eQNUsLs01jp#8JJx9aiXGCJ>yeP7srqa#_JBr1}`2 zN$UiH*WX_EmOJCj{Ar4w;TOoLzoE8xAg6t#Wkox=AAEA7!PPu`_(U!=RR^bp3X&+|AAy@vE6B=|yL& z86Mbsgf~=N5>=R2!rGx8%lOC>57)5Xcs2`90vA+ydbut;?}9{5Ti5Ia|5y4uX4}ko z;TrY&*8EM=pTr!Ww|+9?uAW_6*7d92o&Ecjd}HqKYs>0nCV#7V8$9`SL*3MU|F12b zUG^^P!TfE7jN9kc9be8EduieR#`>5yNB1@DT&}xpUG~zxn;&n!`nu!vV%1-9?|0Nq z%ak+z7E@dEB}gvWvU`@;(_7aZ)K~V--&J<3^8D579gX$JzGfY0oa}k~WnJKU+v|UC zX&*1B;Jz4E%70Z&o0VAKm)78&qol`;+0HNs+`Tzg` literal 1089 zcmeAS@N?(olHy`uVBq!ia0y~yU~C7n12~w0|ze;1lBd|Nnm=^TnI5rTvE{ z09jys;J^Xa&O7ozE=Ng_UoZnu5eQs86=KA|zaC`oe zg}I;pnA%Etzk2)a>!xWC%zc_U_ zqb>D?p|||xCEhPrm7XmA@OI<%?_~+kbY?B|*}K!wbJwJGzx<|ee%SM$hVs-88D4@|AfZ)KP$vFD-0S$92QJscG!cArP{k5U$eiL-*Ej&4CD1*2d*vQ z<=eLSrtSRCEqrzk`O^QVPWE1GwN^dOs(xO^^A9iTcTax7z-}4dFxAhu@1q(Y!}F?L zKc=2Mm1$-5yYl>8#%Z@^&MDe)c<=vUeXoW0+MoHZli%$td2hxKQSZiQ;i0hho|CuN$ntSP#hv!2XD9ZZ zwqEI-ux=~o@4R&uKRyz8kZJ_q@El=D6vt~QZ*8C3SW_}wLq%TvxDwy|~4y?u3^)z_M;C|!r* zqSN0S#RctsODswm@?Rz&7vCE{>;GbveWzs})Y^9bv~1TG|9s`|)}Q|?`R=cKI`e<` x=jXKy9*loDRoNRVknvrM88erjIivJd-mc<(?)iqQZNU7_;OXk;vd$@?2>?jB6gB_= diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_duplicate_input_exception-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_duplicate_input_exception-members.html index 2e0a36aa..bf6fb3fb 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_duplicate_input_exception-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_duplicate_input_exception-members.html @@ -96,13 +96,13 @@
-
MPewsey.ManiaMap.Unity.Exceptions.DuplicateInputException Member List
+
DuplicateInputException Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Exceptions.DuplicateInputException, including all inherited members.

+

This is the complete list of members for DuplicateInputException, including all inherited members.

MPewsey.ManiaMap.Unity.Exceptions.DuplicateDirectionException.DuplicateDirectionException DuplicateDirectionException ( string  message)
- +
DuplicateInputException(string message) (defined in MPewsey.ManiaMap.Unity.Exceptions.DuplicateInputException)MPewsey.ManiaMap.Unity.Exceptions.DuplicateInputException
DuplicateInputException(string message) (defined in DuplicateInputException)DuplicateInputException
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_duplicate_input_exception.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_duplicate_input_exception.html index 68a8973d..13e9baed 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_duplicate_input_exception.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_duplicate_input_exception.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Exceptions.DuplicateInputException Class Reference +ManiaMap.Unity: DuplicateInputException Class Reference @@ -99,14 +99,14 @@ -
MPewsey.ManiaMap.Unity.Exceptions.DuplicateInputException Class Reference
+
DuplicateInputException Class Reference

Exception raised when a duplicate generation input argument exists. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Exceptions.DuplicateInputException:
+Inheritance diagram for DuplicateInputException:
@@ -114,22 +114,22 @@ - - + +

Public Member Functions

 DuplicateInputException (string message)
 
 DuplicateInputException (string message)
 

Detailed Description

Exception raised when a duplicate generation input argument exists.

Definition at line 8 of file DuplicateInputException.cs.

Constructor & Destructor Documentation

- -

◆ DuplicateInputException()

+ +

◆ DuplicateInputException()

- + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_duplicate_input_exception.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_duplicate_input_exception.png index ead8ffb3e646958c3a32cab0074c6ce2ca51d934..009b414f7c49a359d8e2d25b12b3fa2e24baed25 100644 GIT binary patch delta 530 zcmZ3&aezg!Gr-TCmrII^fq{Y7)59eQNKXdh01jp#spY=icA}zHJ>z*#7srqa#m6Jyr5Bg*UcM>W7r}K}u>7ocT3U0X=cRy_$tpiVIHt^Ns-kDR z&;Q!jj_a*GFIm2y_a}Dw&T2UitIbz#URnP8=lUd{NxOE|`n_ab8oT}6l1-w?ldhcp zTNCA%D7=lA*dcTvOZ~Ij~-uw7h*X2o%Wq*DV_j_qO_sZSRLD%lS2bwD= z&n4B(pPx@Ogv(>c{WKS^FWc_v4P!R|0~f&p7emCdoqQWr9Vr2Mj6manjGkUPYA zKz$BF4FT%;eCwGrdD+!y6?H)&+V&ka#k}C3dAz5}X88MdZ4vX<`~KwB!S9+=4=3Jzy6C3n<N`S2|_pUbe%#e(rii*UpFUxmiT(rxmmwnTgj+-u7MjAjN;S3j3^P6{71v4w88pJ?W9h{YfIn zYisJ|?@hXMW98e@OWv3C`gd=?N>WpDknS=J^S zz3!{<)V=qZPG5PgS?f2cZm#v$$rry{#QDun{+!#^A*K;5e|V0{U$b&6{nK$Wv(|6E zxpeElyGAvSj(x9{Iy1M%dUa@O;OpA_eF1+tfQ~qK;oRws*%n8m@2@`jMc4EF%o_bE zx>t97xchJJKGl=KQAOEzx7ttldpp;z`L()Mr|E{YeR_vyDtPWcyZ6`j_va>kG2C7) z>v?#`{P*(LCht>yX=AUe4)ouoeX5#sfaVp#Jl=&$au4WK?93I1Df#}`&NHD{xA= zZcXFa5y%>=z2bLW?0)^rznNu>mN2cc;JLZZ{3n~mv$v<$JB4{ZuVI$iJiqqA@1KJ6 z|6h3@Rpvc^R_e9cw#$6pxAa&=T`NEGuZSM=g{J8w}^L1+SbLM^cTj_Z2`yXeMghO-Zckf`n|Jv?*<9ng9 zMX`FJJ)CThZ`@b
-
MPewsey.ManiaMap.Unity.Exceptions.DuplicateRoomFlagIdException Member List
+
DuplicateRoomFlagIdException Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Exceptions.DuplicateRoomFlagIdException, including all inherited members.

+

This is the complete list of members for DuplicateRoomFlagIdException, including all inherited members.

MPewsey.ManiaMap.Unity.Exceptions.DuplicateInputException.DuplicateInputException DuplicateInputException ( string  message)
- +
DuplicateRoomFlagIdException(string message) (defined in MPewsey.ManiaMap.Unity.Exceptions.DuplicateRoomFlagIdException)MPewsey.ManiaMap.Unity.Exceptions.DuplicateRoomFlagIdException
DuplicateRoomFlagIdException(string message) (defined in DuplicateRoomFlagIdException)DuplicateRoomFlagIdException
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_duplicate_room_flag_id_exception.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_duplicate_room_flag_id_exception.html index 0c50b16c..d46b510e 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_duplicate_room_flag_id_exception.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_duplicate_room_flag_id_exception.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Exceptions.DuplicateRoomFlagIdException Class Reference +ManiaMap.Unity: DuplicateRoomFlagIdException Class Reference @@ -99,14 +99,14 @@ -
MPewsey.ManiaMap.Unity.Exceptions.DuplicateRoomFlagIdException Class Reference
+
DuplicateRoomFlagIdException Class Reference

Exception raised when a duplicate room flag ID exists. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Exceptions.DuplicateRoomFlagIdException:
+Inheritance diagram for DuplicateRoomFlagIdException:
@@ -114,22 +114,22 @@ - - + +

Public Member Functions

 DuplicateRoomFlagIdException (string message)
 
 DuplicateRoomFlagIdException (string message)
 

Detailed Description

Exception raised when a duplicate room flag ID exists.

Definition at line 6 of file DuplicateRoomFlagIdException.cs.

Constructor & Destructor Documentation

- -

◆ DuplicateRoomFlagIdException()

+ +

◆ DuplicateRoomFlagIdException()

- + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_duplicate_room_flag_id_exception.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_duplicate_room_flag_id_exception.png index c032fcd80f8f05d932d968010bd3ee92d86101ab..323ad754157435cf4991ea93d1ac8ad852de1f36 100644 GIT binary patch delta 595 zcmaFE(ZH(M8Q|y6%O%Cdz`(%k>ERLtq;~;v00%RWoXJ05eWIdOJrlpDi(^Oyb5UEw{+JblIT z&w8G|%WhuY{z9bG^HuTD<+g#f@8;c}z0cuQ&a2D!KiA)!q4M|0%-!=gDV@xn>sfjF zn956Wzq4Oc{kMPDjC=ASY|~0{f1M&Tm+SMM zC!){HUQN34=+KLWdY++dVbhm%bCi01QoEvha<=E)GdUg%>mD;2s6Ad~FL!uX|7yFL z{jcmcRE0<|)H}%@m>t0WLG23T9?nvRe4N~RpmYOQT3T`wV~@uQ<_h6g4EJ(gy*$Gt z;^W+Yv35aWaO9p_g7bp&olHc$z6QNo5gD4Vt115N3gfRW)26)2-mr7Fd9tjB_2h2_ zyWhO}S<|)CcmKK@&S|f*7hJbEeL*ha;;YrtPu9NK)OhNTjQ#CPpRU=yN<68^ckEu= zyO(dQBI>W5I&+)p?e6%U>htsV{@J!HCL&bB{#p5}+bd6>i}&B_Gvir#v{B~tRXYCy z_tq55TaS|0pQ|*M;reD|YTj#zeF!5XQ{dERkTO#`l z0uwJ4TZ^Ve&anL$Dywm;)P9q^d)?*>k+$o?^O38W+fd_r9R|NjqUzIgMswExfq zAPbBS95}$*c}E_|Pqd$Pza z$DQ{V{!Z}Re0ScznYuF~Pw(B7Tj?I9@^a4p5}hU2FV(%TdH?<6`)g0X)&G90c6+)p zQ}p%ZDL2(UH9hM(Ds}hSPWyMSj4SpC$COO7>*}78o^?;R&wZ=cw&6u_?(w@uMoEwS zyx#@u?wq#aNA1zsjVn^sH|^Hao%E%-NBh2f=)og#r&n#>;&G{e3!L^Vx8Xg{O{DFllb4v?3XW(_Y88obYJ)5vk6P4|K!fsIJw<^;nTxH z-rXvHE#`+sM5(Ntu;jdk?xZPwmy|qT!Wla<4UM(WoDpLDu>S*V07J^6Eet7-U$5T7 zpt2amN?W>z;R#SoWyunTB|s6H;>Y!ulG4Iv%uHos)?oM)5XEpQ5D6P@DY4!j|N9?v zh0t`a9cI>i&Ti=)y@}te&T-#*%CK4X$@)n#lFui9Th!YPRWn{&b($b{rqM z4L0pl{_|t@hKOT(kIfTk>l6Oc`bl`_l5d+H-%k_0bK~LN$!6Ten7*~ihld-N?x!KAKjl?!eW$H^Uw%&g6~ESNyKguD zt-d$qfwfb=bWQp6R^I#PUTpN+*JI{WEpu$9@E7BK$G{mT4vGX84Gf;HelF{r G5}E+VRX^zf diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_empty_cell_exception-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_empty_cell_exception-members.html index 54b88e61..e0fd5ee2 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_empty_cell_exception-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_empty_cell_exception-members.html @@ -96,13 +96,13 @@
-
MPewsey.ManiaMap.Unity.Exceptions.EmptyCellException Member List
+
EmptyCellException Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Exceptions.EmptyCellException, including all inherited members.

+

This is the complete list of members for EmptyCellException, including all inherited members.

MPewsey.ManiaMap.Unity.Exceptions.DuplicateRoomFlagIdException.DuplicateRoomFlagIdException DuplicateRoomFlagIdException ( string  message)
- +
EmptyCellException(string message) (defined in MPewsey.ManiaMap.Unity.Exceptions.EmptyCellException)MPewsey.ManiaMap.Unity.Exceptions.EmptyCellException
EmptyCellException(string message) (defined in EmptyCellException)EmptyCellException
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_empty_cell_exception.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_empty_cell_exception.html index 501d71a2..a6e67b02 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_empty_cell_exception.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_empty_cell_exception.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Exceptions.EmptyCellException Class Reference +ManiaMap.Unity: EmptyCellException Class Reference @@ -99,14 +99,14 @@ -
MPewsey.ManiaMap.Unity.Exceptions.EmptyCellException Class Reference
+
EmptyCellException Class Reference

Exception raised when a cell is empty. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Exceptions.EmptyCellException:
+Inheritance diagram for EmptyCellException:
@@ -114,22 +114,22 @@ - - + +

Public Member Functions

 EmptyCellException (string message)
 
 EmptyCellException (string message)
 

Detailed Description

Exception raised when a cell is empty.

Definition at line 8 of file EmptyCellException.cs.

Constructor & Destructor Documentation

- -

◆ EmptyCellException()

+ +

◆ EmptyCellException()

- + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_empty_cell_exception.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_empty_cell_exception.png index 2b90c72bc5846ec18c34fc63468ffda641b75397..6a95bb7b47e79bdc41b65dc4b6c01508c29021dd 100644 GIT binary patch delta 480 zcmV<60U!R02#y3HiBL{Q4GJ0x0000DNk~Le0001c0000`2m=5B01k5cxRD_`e*v9I zL_t(|0qvbpkAxr$2B$B6|NkGK3NBQUQ+F3GITA+{fuXeV88fp^V3O2@;g+Pf{CRh% zN=Z6p{(3uzYi>!Z^W^mIxYuS0Fq}bXY;MEz`j+)cQk7eAhl35PzZ#SBE9;Y_8u#)Y zqk3(~?c}g6Nvd%#-_9NO)5@I$f2Huh>W;N`A>W^Lhx4t}`Etwa{Bv$eI^&J$!!1c| z8E#2xOJ}#4SswtNGXZp>qkEeA$ve7dbvJoW_rI<4;Ra~Ta09euxB=QS+yHGEZh*E7 zH$Yp48=x)24R9MXvrb?DT^MeFw)_cqtULfm-sMNkkIQv3&o5CNklX+Tf4nSzk8XfE z=S%P0Ysd03KZLO2TW(zgb?$9n@eH;RZi%e##Jzr8r{v4$ZYNF)?S}4`@O{O67mRiH zmhbH>{0NM6WzET%m)zNms5|7_xnCnN()GX{2f4TpwRX(@JMMf+D)CY{>Dz^Tm)ysE zAJe$2;w;~lI*+xRW*yuBHV*ew0l3dE(=NH6{&qj$e*DLO><0KQ!wt}u&TccaKKuaW Wh)L$^X+VPj0000*gXDNT$^&9hU5byA$F=DaUjo*$Qldv>Ys^$N22 zUiEjMh3ZbT$n&44O{#odxzMsDF_x{G6et+nD=k0$syJiVT z)Ljn`Joip4V%NOISL{4@weEiH@Oo>mf4TSVz0GP#+*4L=TjoFM-Gg`4tLLm;W?_{b zdM+$}JJ0+bpR4i{cidjRdApW2*WT-QXGf$i5BFS``#tRUR_m$N>ldHJL$v0)v&Z*b7)~yTQRlJ>L{rW{JyLRulxi{&5S?$-W!ISKsh37a1U9M}t z-kt5Se$tlbuY@kGR{6^bB#ur-_U7}4SI_7e8h5iisDH?vUETcek_W0yRythHI&PBkx@4o>nwSj?#$}ccxtkep>B)bT zd4K50)z_cD|6YDu{eYsc)`5=06aLoB4R1(}%acoJ7vEXGU0luX%dS0Zp3eWOFx@(+qUL?N7)~}Gy2Jqk7qq-`zE|*wrq;!;@79L-yawLZ51$Y%kMRJ zzXooeRG3xC82d%#$a?8DnTv(4p0_{sar1U&9clUX>nmAne=QgG-#cy9rSpO3?o15- z?iO=g<;eW-4a=^+PmB$iZgNs`?!m8@Uo-dboi}^O{_VGfcj_KrI!!sg`uCNff43{M zzGyr-@%r7S;@hv&Z{_C)u)D?0c4V)%GybT(-ZX``*q=SlUBCEu{=T-tYa!m@CC_iq z78MeIvA6Ht+VkpValiWyHSm@9^FHF+)A#x^dz|+T>D0VMi~b(?ow;o5iz7$Y@5vK? zU{+QvZ{~hzXS^O;Jo}xe;nlMamVdn?yEEt+-@2zovR6;H|N&AoU+4lGjGi0 zYUsC^`y=gJ^yB%_F0)IEr1dYItKPfpYw54*$MN5OIp4N_`*qQ^=|A)P>aV``uU#wt riot=&KmjdL$i
-
MPewsey.ManiaMap.Unity.Exceptions.InstantiationFailedException Member List
+
InstantiationFailedException Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Exceptions.InstantiationFailedException, including all inherited members.

+

This is the complete list of members for InstantiationFailedException, including all inherited members.

MPewsey.ManiaMap.Unity.Exceptions.EmptyCellException.EmptyCellException EmptyCellException ( string  message)
- +
InstantiationFailedException(string message) (defined in MPewsey.ManiaMap.Unity.Exceptions.InstantiationFailedException)MPewsey.ManiaMap.Unity.Exceptions.InstantiationFailedException
InstantiationFailedException(string message) (defined in InstantiationFailedException)InstantiationFailedException
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_instantiation_failed_exception.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_instantiation_failed_exception.html index 094fe7c5..cb736c83 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_instantiation_failed_exception.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_instantiation_failed_exception.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Exceptions.InstantiationFailedException Class Reference +ManiaMap.Unity: InstantiationFailedException Class Reference @@ -99,14 +99,14 @@ -
MPewsey.ManiaMap.Unity.Exceptions.InstantiationFailedException Class Reference
+
InstantiationFailedException Class Reference

Raised when the instantiation of a GameObject fails. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Exceptions.InstantiationFailedException:
+Inheritance diagram for InstantiationFailedException:
@@ -114,22 +114,22 @@ - - + +

Public Member Functions

 InstantiationFailedException (string message)
 
 InstantiationFailedException (string message)
 

Detailed Description

Raised when the instantiation of a GameObject fails.

Definition at line 8 of file InstantiationFailedException.cs.

Constructor & Destructor Documentation

- -

◆ InstantiationFailedException()

+ +

◆ InstantiationFailedException()

- + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_instantiation_failed_exception.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_instantiation_failed_exception.png index 0dd2ad46d850f44cdb37433c22d13bbdd2e01724..4efde6fb68231fb7f07cdfca6f5639be35eaf75a 100644 GIT binary patch delta 559 zcmdnXafd~*Gr-TCmrII^fq{Y7)59eQNUs3m01jp#xhv${r-_PI^^C7QT^vIy7~jsl zcxkZ$kDGtquf6}J*L%4N6#TvY=8w^AN&mHmt;q`C#Edsf9#DDtvt@-!rO={DPfm(2 zS}CcTd7|k0YQFm&UYAV!R)5|5qAbdL`l{J}+vZ&U{&rP|=OuNE5RO z*Cmesj?N*IY<{`}?ey;Onxw9%f(zk zhIl8D1Cs?iYGU z#PT(bR;&+v@}J0e$K82*EGn=e+f8%ni%+$?BkZ@c`}@y7^n13>{S)H9-+vOR-r^By z%y&^l^BwQ9lWysO&6h87C(F3conTt^v(&3J-@^B2L8@yvXZ1s^YcpTos1Mg%nQ&F4 z{;<%L$li;FUQ%1d&ThQ6=*_Cdeaj8MO>tUieAf2j!sA~H4liB5I;{V`_M6y?8;`dy zIxAOee!17SD*a_Kw;c1^w>wOeZ_Yk@Y5DxEvGb?>T=aUkviPboFC(S?83{1ONaC{|Nv9 literal 1085 zcmeAS@N?(olHy`uVBq!ia0y~yU~B=h12~w0q~7jNIY3Gxz$e7@|Ns9$=8HF9OZyK^ z0J6aNz<~p-op?ya@JJ07ULFn4`x-8RPv;f?I4LZUCLdzwF*CtiGW>)FP4 z({`+TQm6h#(ynkq!RgO0=Ly{j%6}bw?Y6hXmfSR;GiuM)8E$Xyi~b&XXpOO|$EE2d zLTaxqV)MoK?GXk_&s`w%`FH7txj&zN`Of{9=iZ*FM|2BL*Zej4-lKB2WA{DIe@CV- z>EHSBh|1Qt=Y;garU4zT6wd9~C^)#8AMihCS77W= zR%JNy>GNbU1}9HWhK)8dOIRB`f|wjERx&8en8G07Hm!^#+#3v(c$9(xKAFp8ZJCbqH$U;$hv$8j5jT0l zu=Q(yTC3cidYwd_k3myI554~WeR;G+1Rs-!>eZ^3K&mJMsLl-i+h#57kJXm)g!^Uh=zX+k4Zs zp}$Jj)c*W-^7@4P9a;|`YyB+@nYX1oX!q;I+d49{HePkrcdEIY;5&Qnl)t~zE&sj! zykqf~$^&tybndm+1U(IMvb^)leA?X_m4h#fWxECbt2UUft;>vdjJ=fgP;B|0*@sl_ z>L%{*`nt!S>*t za$()IsR80fKHp|*-S=Ff7(JufYNCPh{{LIoCC_^+-}Pu&0T`^MSa_w(00 zE52_x`&Z}g+k3y6H1n5FxW8k4|E_!YeI-+8e7eya9B&}wo;oEe!?&K#qUY(fCAJZ# zH^r>D^wzwg|A*Dbly56Pt`}we5dUG>srRZebN=1_QvCS;U7>a7{>A<~`SJfJeMSYw m9q5V4MrFoK)wHz4KgLl#uh0kPbp}sYKbLh*2~7a$cKa>> diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_layout_is_null_exception-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_layout_is_null_exception-members.html index bebbc732..a53bd52d 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_layout_is_null_exception-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_layout_is_null_exception-members.html @@ -96,13 +96,13 @@
-
MPewsey.ManiaMap.Unity.Exceptions.LayoutIsNullException Member List
+
LayoutIsNullException Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Exceptions.LayoutIsNullException, including all inherited members.

+

This is the complete list of members for LayoutIsNullException, including all inherited members.

MPewsey.ManiaMap.Unity.Exceptions.InstantiationFailedException.InstantiationFailedException InstantiationFailedException ( string  message)
- +
LayoutIsNullException(string message) (defined in MPewsey.ManiaMap.Unity.Exceptions.LayoutIsNullException)MPewsey.ManiaMap.Unity.Exceptions.LayoutIsNullException
LayoutIsNullException(string message) (defined in LayoutIsNullException)LayoutIsNullException
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_layout_is_null_exception.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_layout_is_null_exception.html index efc77b06..af31d304 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_layout_is_null_exception.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_layout_is_null_exception.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Exceptions.LayoutIsNullException Class Reference +ManiaMap.Unity: LayoutIsNullException Class Reference @@ -99,14 +99,14 @@ -
MPewsey.ManiaMap.Unity.Exceptions.LayoutIsNullException Class Reference
+
LayoutIsNullException Class Reference

Raised if the layout is null. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Exceptions.LayoutIsNullException:
+Inheritance diagram for LayoutIsNullException:
@@ -114,22 +114,22 @@ - - + +

Public Member Functions

 LayoutIsNullException (string message)
 
 LayoutIsNullException (string message)
 

Detailed Description

Raised if the layout is null.

Definition at line 8 of file LayoutIsNullException.cs.

Constructor & Destructor Documentation

- -

◆ LayoutIsNullException()

+ +

◆ LayoutIsNullException()

- + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_layout_is_null_exception.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_layout_is_null_exception.png index 269eb5aae1ade0b10b10945a710bba4972202ddc..ac51395b945ccf3a18a8872d7525f52d83ab8e9e 100644 GIT binary patch delta 514 zcmbQov4KUgGr-TCmrII^fq{Y7)59eQNOu5n00%RW{K|P&X`-T4J>z~)7srqa#)op(w3*M z9hqDv1=rN7TCxHyp677pjFrKGRC|W10)2&kcXgG$4LmZn6H1tcma`qOc3@b}z&MAA zrGQJ|fF^d%uXu&DG+PPg9rqcTELb@n)Q33mecN4f$_Ewh(F7`9}S8l2-x1{CBiYmrOYLV=jZE^W$qmuL*&y-t) zKaBVk7rcf&D}{H-o4nMFS9a~Q-qyc6m!0zb$`ysT5ARfOuKUyaTj_z=iRbZuo;&RO rz-Tp7uwlLx#B;~i@1A+{?LX$r=Yp8Fik`j$j8+CuS3j3^P6XSi|*g|NlR3 z&U-9kTjPX~V5@NBoJ&@lbi|bRC#6lBG4p7nXONO-;F1(iE;Uu}AOp?FNll(7CyAVq zRjHr9f6|?;!B>kSyf5kX$G_i}pQrFM(jornycAEXXKner&f^E#yVqr|@OzlH z>e~~m!~QZV_ZQXQao!ZX^Ov^W-X{+?u6Y)`N#$)2|GsUS7V8&3xtZWKZHcVaNn!us z`Fb_m)t5i{^~&7+{w>aFb%t{ay|W|cd(Yg#w$6C^`eo<6FXt~8L&*&H$b2C5a|HwLl;mE{E zj7dL#d7WlhxFn?^Lay(!k%Nk+q{5sK9swUOHV!paW|qm57=dBL0My=)5M<6mk5yGg#0E`b*qo?lKRac|Wu5=*VB)IX}Ew(b}R|~qoCO&OpyOBJDIp;dJ z`DL|;e=oRyE$H$s^4!Z7x8aTt>x@DPqjlFk*({!YdB)gRFlo8}-)1d7Rr~pOKKGY) zPw(Bz`<3mw{Pr0}dxS4}t=qg$`PQG<8TyYSA6p$<`i+}s>h}M+oU10ky*BsB>Chi# zfuHlu@9IR9@=6>c76uxwv_P^2x)QFZ0&NXYSb>x%-3v2LB5sJMYc~nrwVB`h?W8y15?n!s`S! zY2SP<&%Yp1`)rVZaxC{7v9GJ=Z|M$ST`=kQ_cINA+qu;W*(W{Eebe+r=$n(dO_-s_ zyW%Us#oPDCuXyBBWb2sy?wNz^ygy|rzlClwnqN|pKgY0L(%am|;`)C3Tg7{G#osD! zZrizA`}u@?aZ~5}ll8+Ne&ar%dT-v3M{lNo+8=r(eJXRw9F>~*Pwi9Z`PJ+Gw+{WY z
-
MPewsey.ManiaMap.Unity.Exceptions.LayoutMapNotInitializedException Member List
+
LayoutMapNotInitializedException Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Exceptions.LayoutMapNotInitializedException, including all inherited members.

+

This is the complete list of members for LayoutMapNotInitializedException, including all inherited members.

MPewsey.ManiaMap.Unity.Exceptions.LayoutIsNullException.LayoutIsNullException LayoutIsNullException ( string  message)
- +
LayoutMapNotInitializedException(string message) (defined in MPewsey.ManiaMap.Unity.Exceptions.LayoutMapNotInitializedException)MPewsey.ManiaMap.Unity.Exceptions.LayoutMapNotInitializedException
LayoutMapNotInitializedException(string message) (defined in LayoutMapNotInitializedException)LayoutMapNotInitializedException
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_layout_map_not_initialized_exception.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_layout_map_not_initialized_exception.html index 77aead86..33902af8 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_layout_map_not_initialized_exception.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_layout_map_not_initialized_exception.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Exceptions.LayoutMapNotInitializedException Class Reference +ManiaMap.Unity: LayoutMapNotInitializedException Class Reference @@ -99,14 +99,14 @@ -
MPewsey.ManiaMap.Unity.Exceptions.LayoutMapNotInitializedException Class Reference
+
LayoutMapNotInitializedException Class Reference

Raised is the layout map is not initialized. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Exceptions.LayoutMapNotInitializedException:
+Inheritance diagram for LayoutMapNotInitializedException:
@@ -114,22 +114,22 @@ - - + +

Public Member Functions

 LayoutMapNotInitializedException (string message)
 
 LayoutMapNotInitializedException (string message)
 

Detailed Description

Raised is the layout map is not initialized.

Definition at line 6 of file LayoutMapNotInitializedException.cs.

Constructor & Destructor Documentation

- -

◆ LayoutMapNotInitializedException()

+ +

◆ LayoutMapNotInitializedException()

- + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_layout_map_not_initialized_exception.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_layout_map_not_initialized_exception.png index 40f441c068584ae11bf789d9653e6dbd970e0277..d9a9292b65a5d5545ee06e8c69d53db12a922adc 100644 GIT binary patch delta 624 zcmaFIF_%@bGr-TCmrII^fq{Y7)59eQNS_4a01jp#*;2T0&qPJ5dL|uD7srqa#v28?!eO9~6q;;W_Jc4voJ5`QentS9-4jW_4I_U!g}HHg)`^Ax03Mr_IkP& zi@~J_kNZ8Rb$nOxKW%a2-9BYyGrij!+E?nB!73F+wQxIrT+8EYqNj7xtpK=;P$iGi{Dte zZ|Z+i&~x$Dvx_@!ub+5zc2(i7-6z~`Ui~SzW@A*?`DdS|rEIV2+#7xDX+HPMVxjLk z_a?~1-nO1(x4UNIjR`sV8_R!+pZu|?W?PNRC9d!9=IZpQ-#aPTsjZs3PhUs&-lNFV z!MxdLKff*hcAqCZoYU>G>)TJ-vXdENt$$yxzsCQdzH0O3jwdAz7d_7%7yswSQ0MK* kBml5VzGt4(@w{YcZex>|ys}2mru^`?*B7t6>HD;^OZRsc zw~p`nz^vISuFureH&$_OK4?=xo}F?~4xgM9)6i<&MY%k%sD zudoQr-ohdKH4Dg^U&10V7f90-@6R}SM#s>Yn}=-zLyM{|ql-EcPT#!cR8`Hb z&+HFWe8U%1W*s(3$u8Mwmvi#D#lm&`0rQ2AnlSsEnxXRJ*K>vH{cEnDS~1N_FZ%)e ztXb4}?nN>|oiUsNn^%lWag+4TGigL~)gUp-F${`d>C3A6uci6dpkyY+Wh z)Gw+FI(FsKFSQ*@ZhfxITIsz$Z*pPBeeZ;`!QWqf%aYUiS@3sv^OHGCJ)I_>ESqYU ze(~IqrAB4b?&RGJJ6@`Ld*iluyQi(acP@CbyQ2HFU9ay<-9CS%etyZLpWzGS6QYh) zd*6Lg+c*7GMf%FNHHq(TH!cl)xm#4?slmIex}P3unn_hjy!QLJap}df>hzVXE4Re2 zoBB|Px9#@hdxstGG%o$<`KNKIP}w5~`?#)imui}~s^4&*_HDXz{M(mC_adwEj(=NS z)H3DTyGb$I|LV1FJGj-Px%~Tr+k8(Q?x$?aoRWCzdfpr>$GrksYG*A{k7f3qon$_F zXHM+W)MIsB*{M6s#U3c@mD}9>edWjWNfx(X?&e}V_bF}J>uLLR9_D^8ejI=DQOW$@ z(Z9AemH+kct5@v(9Q*G;9Fqq_oqrTlhaVC?cX$#wFHir^z!=07UAW8R5U_Ay@O1Ta JS?83{1OSb-9(n)( diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_layout_state_is_null_exception-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_layout_state_is_null_exception-members.html index d52cae8c..8296387d 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_layout_state_is_null_exception-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_layout_state_is_null_exception-members.html @@ -96,13 +96,13 @@
-
MPewsey.ManiaMap.Unity.Exceptions.LayoutStateIsNullException Member List
+
LayoutStateIsNullException Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Exceptions.LayoutStateIsNullException, including all inherited members.

+

This is the complete list of members for LayoutStateIsNullException, including all inherited members.

MPewsey.ManiaMap.Unity.Exceptions.LayoutMapNotInitializedException.LayoutMapNotInitializedException LayoutMapNotInitializedException ( string  message)
- +
LayoutStateIsNullException(string message) (defined in MPewsey.ManiaMap.Unity.Exceptions.LayoutStateIsNullException)MPewsey.ManiaMap.Unity.Exceptions.LayoutStateIsNullException
LayoutStateIsNullException(string message) (defined in LayoutStateIsNullException)LayoutStateIsNullException
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_layout_state_is_null_exception.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_layout_state_is_null_exception.html index 5a0bc614..40b2440b 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_layout_state_is_null_exception.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_layout_state_is_null_exception.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Exceptions.LayoutStateIsNullException Class Reference +ManiaMap.Unity: LayoutStateIsNullException Class Reference @@ -99,14 +99,14 @@ -
MPewsey.ManiaMap.Unity.Exceptions.LayoutStateIsNullException Class Reference
+
LayoutStateIsNullException Class Reference

Raised if the layout state is null. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Exceptions.LayoutStateIsNullException:
+Inheritance diagram for LayoutStateIsNullException:
@@ -114,22 +114,22 @@ - - + +

Public Member Functions

 LayoutStateIsNullException (string message)
 
 LayoutStateIsNullException (string message)
 

Detailed Description

Raised if the layout state is null.

Definition at line 8 of file LayoutStateIsNullException.cs.

Constructor & Destructor Documentation

- -

◆ LayoutStateIsNullException()

+ +

◆ LayoutStateIsNullException()

- + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_layout_state_is_null_exception.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_layout_state_is_null_exception.png index f4f7beebc4a9f58128e14ec9f5eb74d8001e1f5c..fd3a265cf27c43f622a563cc9e72deabf2cfae8f 100644 GIT binary patch delta 571 zcmX@l@q$IMGr-TCmrII^fq{Y7)59eQNG}2601jp#xgbNYW}>21J>z#z7srqa#QRdXRfE zsBDtSlR8s1=J(!SmrN70zpQ+6OIK4nQg`m%-$i@=6+c&bS!#DKCGzs3K6!x2(R-#5tVJXt2l&j7Pq%{DVM<_ z7N#wGG@oKuNmSI&)=qPnp)yKe|k>drP>RD|7MxQd6XS<@!a*LOqI9hHaid3^G@5F zlh;_MeJ?hRSbpn!Xy==-@BhMV-=6G#b?*?r{*2Z7=lbh9{uOPW_~d+@&i%=M9`gU1 nJ(FbyELY~9-&2sRY%XPNlBZg>@&%0(v*cv3Z9)>43nm;fHPh*Zn)jQ z#DFj9kLlcA)!xGD>bG3GWg4n2e$VJ*@VK;7?|*H)utW8|uhED9Ue7&swWK=l%&qGe zcyC`xo@%J>dHtej^aSI~v}EyGIBk15NRjdVYv&lzA4gOjyXoFkuBU=1X{7P;IA|-f;a%45Rt6 zBMUv}^K85LM(%v2!(@JgW8CdOO*40&3EaJ3uKrE)U!_Bg3v~BN?sGh_lW9#!meKp| z%nSwVmbbH8Ot$`J*^s)mM)09#gZ0(58t)cFJNB)tE!#f*@G@Wd85In7Utd48e!p>d z;+^C>GKVe|Hft9BzrW4FzU0r=CEBENGSpVKTF(s*5lsRIDS&;Q>=E)M~ zGo)9)+i}1Csc?D!>oeRt+~4af?v|*V!%$&<$eCfCq|^^X+2rR|vI!#JZ>iKVCgkmy zRdWAgpxJcGxpx1J87{L4a~YW5v7hg{V}DC+@Aqc*>u*;@6}(qlm)qL8^`vCO%V&JY zZ@)K@&%fHFba&=8k*&AW?sFR)`=N0touTbyn%F%(hBYgG_kUMt+j@P<{>$4oMO9@= z-+Hz0$n{cr|9YMWe>s>NTutAIu1ZfVXG*v$b)VtFnYb4lp0Aw2@PogK^}vDthXnzopr0KNIze*gdg diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_mania_map_manager_not_initialized_exception-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_mania_map_manager_not_initialized_exception-members.html index 309937c7..66804328 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_mania_map_manager_not_initialized_exception-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_mania_map_manager_not_initialized_exception-members.html @@ -96,13 +96,13 @@
-
MPewsey.ManiaMap.Unity.Exceptions.ManiaMapManagerNotInitializedException Member List
+
ManiaMapManagerNotInitializedException Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Exceptions.ManiaMapManagerNotInitializedException, including all inherited members.

+

This is the complete list of members for ManiaMapManagerNotInitializedException, including all inherited members.

MPewsey.ManiaMap.Unity.Exceptions.LayoutStateIsNullException.LayoutStateIsNullException LayoutStateIsNullException ( string  message)
- +
ManiaMapManagerNotInitializedException(string message) (defined in MPewsey.ManiaMap.Unity.Exceptions.ManiaMapManagerNotInitializedException)MPewsey.ManiaMap.Unity.Exceptions.ManiaMapManagerNotInitializedException
ManiaMapManagerNotInitializedException(string message) (defined in ManiaMapManagerNotInitializedException)ManiaMapManagerNotInitializedException
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_mania_map_manager_not_initialized_exception.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_mania_map_manager_not_initialized_exception.html index 087a22dc..00f20a21 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_mania_map_manager_not_initialized_exception.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_mania_map_manager_not_initialized_exception.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Exceptions.ManiaMapManagerNotInitializedException Class Reference +ManiaMap.Unity: ManiaMapManagerNotInitializedException Class Reference @@ -99,14 +99,14 @@ -
MPewsey.ManiaMap.Unity.Exceptions.ManiaMapManagerNotInitializedException Class Reference
+
ManiaMapManagerNotInitializedException Class Reference

Raised when data is requested from the Mania Map Manager but it has not been initialized. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Exceptions.ManiaMapManagerNotInitializedException:
+Inheritance diagram for ManiaMapManagerNotInitializedException:
@@ -114,22 +114,22 @@ - - + +

Public Member Functions

 ManiaMapManagerNotInitializedException (string message)
 
 ManiaMapManagerNotInitializedException (string message)
 

Detailed Description

Raised when data is requested from the Mania Map Manager but it has not been initialized.

Definition at line 6 of file ManiaMapManagerNotInitializedException.cs.

Constructor & Destructor Documentation

- -

◆ ManiaMapManagerNotInitializedException()

+ +

◆ ManiaMapManagerNotInitializedException()

- + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_mania_map_manager_not_initialized_exception.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_mania_map_manager_not_initialized_exception.png index 7ab3c414f452158f90b7e2128bb00cb732a1c420..593a230d7cc9469ff5ebd147c82fc240ce357bf9 100644 GIT binary patch delta 677 zcmbQvd5KlAGr-TCmrII^fq{Y7)59eQNdE-l01jp#`KC#^Wul^0JyW8mi(^Oy8!M1syw=7PzoK-3z<~qr)e#P47dldUuCpP~%Fgy1z|K#Od-w#>-m;E&3rux>u zAA_%di&vb!Wa>Wi-IKj9nWs#TnY2$?eY#3?QIY4SrPh@kiV-3Qu9q+yXl{P8eRgQc z<|pL^i(izT+`ElAV)A6>8E;T(!HL>Lb&m?Lvw8VGY$#x*1=_VsyBHy1P9 zWtRNCw{@eWa%g75R5AJRCz{hHCr;DTui-ZF{}Ow6t@L#thp%g5mOUwye8236maO;m zsft_WdJlh_V_f>=T*=;Pnx9K&yPy7jn?F)LM`~I3Liv?B{!`!9pPcllQ^Eb-(H&uW zuk*ccES>sKep~Xiv{UyieuP)w+kKwx^}d-C`HQFYEj@k6pf4no$=oFB)3?XZ=1l)0 z6Pu>U^Dr&?%z;yu!08<`=r>mdKI;Vst06SnwH~;_u literal 1175 zcmeAS@N?(olHy`uVBq!ia0y~yV7v-s2XHV0$%G7=8LM>69#LnIe+G%N;#+w}usc5QtCQb=a)tohHm5OU{(9|UvUaKaF z_)cGzwY^`(T&sV`p`F}mDRNiV|SXx@S>gn%=)mzur=LP$I zo%;T%!jxUHyr-`ePqk9_48L+T|G~5@>v>P)l8c$7x~~Q-vzle;xod%*@797`iPAG# zv$n2ZCwH&V`Rk?dPe)f;m2q!ix)6MKPBUvM&<*b|UQ(GayT#dNq17y(Rg=ExzFNU| zfQQlQb7s6RkZT?i_4HQI^nH<5E7ZRm#PK;5#_))re;$5$wd%{JT{ZDvV}mE%3u}>` zaHU5e#DCd@5Y?BrOU#;=XnAUS{z_8~_3T;(WM71P`*QE9nUSZ?==3rC6a34tgn>zO zB@@f#^ZrS!9ZQ#R3HX?==oD3$GD*w9Mm4wr7(NU@t&EF+id=$&SUZ*hmH2v!D$D{Z zFi{PqhJs(ySInBZ^voG1PG%3rmOyk%)`p1h*q*<;o`G*wA?vI_^<`?Wmu&u;)?e|B z`PL7H(m9+3=0y!_=PjGuGS9wj(^m;Q@7+PV8+F>=rv%0_y4^Cpxo`bqt_|zOPtND~ z(4ha|*yS?5JoT&1$G?Q$+8rYA{`BMdqAIVKS6146e44mb^Rn>dX|G{!EQT zzl1pZ_LACzoea+>t}iq>ZS!q2+y6TUmLE0St=bYa{qLmt%iiWc__XBiQ>$3{s{v~3 zSnJbm4L=q(nD|E6t2^E; zE7pB_Z_c%ITVqt;RmEU->}glY3{voAlptc9h9azrB_F z-Q+Ftfos*eXI5L?*m5!O)weW}!#7qhza?K>U*_)JUtFzyU@v=f_d|=Tz8s6I{^;bo zm&!fVVB7zCbI5k_D}M2Jmq(r9GnsKQtVZg=y!R{CU)xpPo^}7uw%x@RZ^J|0KfPzC z6&^M7uF21*Q7@e`)bIFg{;{locab)4TI>C`z-gNOyQ4Q)>&dfPeAV6mXZ7ytq_^FF zH49cx6`AdN>d^e9Z?%{n=+?fexbXYJujfq+GhX&it=H#hm>9R`WAQ5W;L4YEIe+*2 zZCxqQV87)4qAIh=;s5e;v=01VzgSzJm-9jY%j;R93alS$G194YsPX10Gb3gGvVXay W&>T`HGznOWFnGH9xvX
-
MPewsey.ManiaMap.Unity.Exceptions.MissingInputException Member List
+
MissingInputException Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Exceptions.MissingInputException, including all inherited members.

+

This is the complete list of members for MissingInputException, including all inherited members.

MPewsey.ManiaMap.Unity.Exceptions.ManiaMapManagerNotInitializedException.ManiaMapManagerNotInitializedException ManiaMapManagerNotInitializedException ( string  message)
- +
MissingInputException(string message) (defined in MPewsey.ManiaMap.Unity.Exceptions.MissingInputException)MPewsey.ManiaMap.Unity.Exceptions.MissingInputException
MissingInputException(string message) (defined in MissingInputException)MissingInputException
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_missing_input_exception.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_missing_input_exception.html index 11b48099..d46416c3 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_missing_input_exception.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_missing_input_exception.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Exceptions.MissingInputException Class Reference +ManiaMap.Unity: MissingInputException Class Reference @@ -99,14 +99,14 @@ -
MPewsey.ManiaMap.Unity.Exceptions.MissingInputException Class Reference
+
MissingInputException Class Reference

Exception raised when a generation step is missing an input argument. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Exceptions.MissingInputException:
+Inheritance diagram for MissingInputException:
@@ -114,22 +114,22 @@ - - + +

Public Member Functions

 MissingInputException (string message)
 
 MissingInputException (string message)
 

Detailed Description

Exception raised when a generation step is missing an input argument.

Definition at line 8 of file MissingInputException.cs.

Constructor & Destructor Documentation

- -

◆ MissingInputException()

+ +

◆ MissingInputException()

- + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_missing_input_exception.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_missing_input_exception.png index dffce842f8ef348237f26cb4283cae1362090cc4..a2db3b72626a961ec50bbedd4a10318637b65907 100644 GIT binary patch delta 518 zcmV+h0{Q)<2($ztiBL{Q4GJ0x0000DNk~Le0001q0000`2m=5B02<4t9FZY9e*wcu zL_t(|0qvd3&Z{sC2FIIz@BhXJ2!uG{UiA?Dveaq7BrrI3yT#0`3ouFQfH09HPnbxO z=Z;A#aY@=`xccI<)?^A z(ghyX$^6Dy&v`YHl5~Mbb>d8tf89GK>*Kak^B+y-ioH-LzcWcYanL*CSJ^wiGLfV` zzQ0SDNRlW1izUeuCX(do%EZj92LQh21JDKCn0!9HsB~j8h;*XTk4f|nKuwqcc)|q0 z6D9zjFahv{34kX|06bv=;0Y4|PnZCB!UVt*CIFtlW@2X61sFgFgb9Ere@p;8*<=wK z#>%Zx-E$w8rY->3qkTYalE#zUoSFa}v%k7E8IRKG^gTuLdAdFa@{kUFf>Vm-pR7E2 znN`N>-I=d|wV&pwj<0iz^sMpfCUxxCBqy@Hz z0&oR4{npx($+t|3H+b1($#w@O0KXzk06bv=;8}i*%*(^b literal 1060 zcmeAS@N?(olHy`uVBq!ia0y~yU`z$F12~w0`QQJ3 zf1zgGhuM)eXilav-VW2S18XON<2=9E;=Q_FO`gUnJRCvDO^J!#5W zT^)P>M9+n9mzc`loV4Zi<9Bz<&dKWRHZ_MRUu)xAqmgnp(t! zoGq=C6J%efbAM6Gog+mBH(AXVUi|cGZ^>7n8@|o-w~rTZy0P`?+H;$9Jga%8nY-k2 z@jl#Lx>H9#e!unqD#ICG$6hU%y~?@XFgJn!jq>vD)n6xlX}_~f@AxWh&-~)$Q$32_ zhE3b=vsB0XlH~ogplPZv|9eMHTat5XlS*pvG*!*nK!b1E=**renwD0{@F)2Xg9t119Gbk z4_x|li{Uz75L?XaC_C@ujW)6Krzc)zXy37rAzG$w&3y9+Hj8H|AD?r^ZR9C9^X~=o z>Gk2?e_g(xc00=Z`i_pe;?B&w){6H&*}Rf`_+0)_lGJ*c-wg&|KQ-(yD=)8n^|^f4 z`%5#f-<1F0DYY?ai*?;q@9#y~e&=-Ud2-h$ciiLbtZd%7E%eN>=lQ*z{_(0A0=Hh> zzag()ZQdJudhNd!_A}0Wy6xYEt;(Dp#jzFV{tT;fI=o=6;m4QJ)1GH;V_Td4@|L|< zvd!Nlsm;0OTWa~<%_TQ)$&NTpQ?@5tA5{lEuA?ha$f(%%DnPb>$Gpz>^UY<^7?a)8)Ty$Z7lB0 zxBpkbKQ-}h-*zpx*-A1uZ1YaNxNLH$kFlb=pFK{dHuK;6NengIllPi__WbaC+WwgP zFF#~|{y!^q`{%rrpSPdR?cHzj|NYyiaUAcrPG{t5C`OCcXNfn@tT8Y?{n$Q9^OnkM Tv$h0amS*sD^>bP0l+XkK-tY5l diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_missing_room_component_exception-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_missing_room_component_exception-members.html index 25a92144..867f22c1 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_missing_room_component_exception-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_missing_room_component_exception-members.html @@ -96,13 +96,13 @@
-
MPewsey.ManiaMap.Unity.Exceptions.MissingRoomComponentException Member List
+
MissingRoomComponentException Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Exceptions.MissingRoomComponentException, including all inherited members.

+

This is the complete list of members for MissingRoomComponentException, including all inherited members.

MPewsey.ManiaMap.Unity.Exceptions.MissingInputException.MissingInputException MissingInputException ( string  message)
- +
MissingRoomComponentException(string message) (defined in MPewsey.ManiaMap.Unity.Exceptions.MissingRoomComponentException)MPewsey.ManiaMap.Unity.Exceptions.MissingRoomComponentException
MissingRoomComponentException(string message) (defined in MissingRoomComponentException)MissingRoomComponentException
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_missing_room_component_exception.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_missing_room_component_exception.html index 2d1b6565..86633a31 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_missing_room_component_exception.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_missing_room_component_exception.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Exceptions.MissingRoomComponentException Class Reference +ManiaMap.Unity: MissingRoomComponentException Class Reference @@ -99,14 +99,14 @@ -
MPewsey.ManiaMap.Unity.Exceptions.MissingRoomComponentException Class Reference
+
MissingRoomComponentException Class Reference

Raised when a room component is missing from a GameObject. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Exceptions.MissingRoomComponentException:
+Inheritance diagram for MissingRoomComponentException:
@@ -114,22 +114,22 @@ - - + +

Public Member Functions

 MissingRoomComponentException (string message)
 
 MissingRoomComponentException (string message)
 

Detailed Description

Raised when a room component is missing from a GameObject.

Definition at line 8 of file MissingRoomComponentException.cs.

Constructor & Destructor Documentation

- -

◆ MissingRoomComponentException()

+ +

◆ MissingRoomComponentException()

- + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_missing_room_component_exception.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_missing_room_component_exception.png index d7563dfe0cfdfe4c07649ac94af215e5c205223b..b2b555680464ce07f0664955dc6c9dc0d6d19254 100644 GIT binary patch delta 614 zcmV-s0-62s2$KaNiBL{Q4GJ0x0000DNk~Le0002Y0000`2m=5B0Ag5b_>mzxe*z*& zL_t(|0qvdJ(yJg0Mpth7z5g3;E0qG`q22mV%4Eh>svu!;h_{%TjRGb~V-PZux`cbq%xm7WVWqb6l%z|zf9K3pGD+}fW!@w1Ezobtyb{2PGvit&ZK<7X_WUWc znPVAA+Tt(5gp4G8%1|M?wa`BOwFek&prKNXP(qBxC?Q5;6cD2^j#7gbaX3e?kVpBOwFu z8D?gqfB}p_$N+dGWB@#pWfrHYZ1h&PDRBU7a8wV_=NbL5`_33!nN*$`#oT14-BCTj z23x}fifgM$Pv-eA-Oj)BlYGB~OO0MnQ?upOa)s)Orv2)!_*5)G+89Nvx}SQRm4OYa ztNoYfuqftU%c)&etixy(sZS&yb$aa`mxlVfa$YBoc; ztffi2&3dn2Ba?<+wJkP&J_PGl=Vj_;Sr4N>sb8*4+qQ|^TcAUkUi9|8oikH+-LpKk z+v)^x;>;Y%^tahTHhb6gE86^3c2Xvb`SqP__8LahPbmX%hA+Q{JpcLXxgI`}slOrs zAK^=8S#y9da3%xbn2-VRNXP(qWcf&$nf*Th0JG?Psgb*?jQ{`u07*qoM6N<$f(v6E AYXATM literal 1137 zcmeAS@N?(olHy`uVBq!ia0y~yU|a!Y2XHV0$?98zMnFm;z$e7@|Ns9$=8HF9OZyK^ z0J6aNz<~p-opyHg~8LsF{Fa=?cCc%uN8P)r^oI3|G(c~ zPlDxG*`p=tYx=C->|hr1&=FWaW9HH`XV&TZObVJ*lB%lV$+dt*)su0`0u{{$p(!e? z0XzX^zb9YW+PmZZvg~BfwRhbf&pjuwKu)o*Ft2galG@faiiHkS-#dS|4y@0Meb+bT z{h@7l)@4QPnzwn2o#(D?i>BD|pW3e8;~wo;Dt0ws*|nJYDzQ<94x%A>x7m4ex4)JS zwXHfXx{aNy)pXb=){U;wHD>Sq9k83U7sBO^-yP{9Hg zR%$4y7n(9N^3<6(w+=A?Z4N^>I5dEJ{q5`T>KXJ;?POZFwa<6*t(!N$rS(^QV~+aC zu=eL2hU?c9<#oS4yT@ZV@BEU+s=D{{6CX2_J&j>ZyJZ@=-n@b7#&yR}#~JgEGwt~H z?%tl78GS}KS-&p$|0CT};Hl5nb%pZN4yFa~GWV(ZboF)K!{_p6ei_Ia>hayZlG|u! zZhk9l@Bej0<;G=_=h?0Wo=vuy>>2-SS8FW8)Ki;RKYLzQ;Ik~JbNfAmmyg+sbHk<{ z|C(<1_tk0!-d$$@%;S$1uF?5>z>Vc{#l5pB!XcVVa+UU<(OXeEOFLk%XZ_*>G1=y2 zoEZhTKD-Q{-?-|s&$jF{vWv4He~R`#Z>Mf7>A*Yl%7VGsJEy!mz_ae@+OMxoUe7!! zw_=^iudJ)=?H6bHpTB->ogB~7{8zt4113xOrxvlSnyHg^_r*24o`qi*q#2&s>lWZ_ zIXf@H{%csC-OQ7wcRZe4>6Oa$PrKA8mEFeJyvx{p<84M${ge3(T50+r-)@Hal$DiE z>2u7z|8Kh1gOfge4tMpJ%C9m_j(a+Nms!gL>s@l@KVSL2(Q{q-rnJ9CB6XJ0owJw4 zB>GRT`7%|r#;0zonVI~Gmpp<$mcBQ8ZuIh;?ty5lw?7tr_x@Zj#`54c`{Y`=;|F=3 zJJw3vTKGHrb3N}A>pcwbU+r38*Zbzg|D!+mmoJ{y#rI*KUd>`)g81)>o&-ynQ`4py e8SmcmkMZsS7G0ak>CM3Mfx*+&&t;ucLK6U!%k>ig diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_room_not_initialized_exception-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_room_not_initialized_exception-members.html index 4a570958..1e77d9ed 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_room_not_initialized_exception-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_room_not_initialized_exception-members.html @@ -96,13 +96,13 @@
-
MPewsey.ManiaMap.Unity.Exceptions.RoomNotInitializedException Member List
+
RoomNotInitializedException Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Exceptions.RoomNotInitializedException, including all inherited members.

+

This is the complete list of members for RoomNotInitializedException, including all inherited members.

MPewsey.ManiaMap.Unity.Exceptions.MissingRoomComponentException.MissingRoomComponentException MissingRoomComponentException ( string  message)
- +
RoomNotInitializedException(string message) (defined in MPewsey.ManiaMap.Unity.Exceptions.RoomNotInitializedException)MPewsey.ManiaMap.Unity.Exceptions.RoomNotInitializedException
RoomNotInitializedException(string message) (defined in RoomNotInitializedException)RoomNotInitializedException
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_room_not_initialized_exception.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_room_not_initialized_exception.html index a90cf8a7..9fb172dc 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_room_not_initialized_exception.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_room_not_initialized_exception.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Exceptions.RoomNotInitializedException Class Reference +ManiaMap.Unity: RoomNotInitializedException Class Reference @@ -99,14 +99,14 @@ -
MPewsey.ManiaMap.Unity.Exceptions.RoomNotInitializedException Class Reference
+
RoomNotInitializedException Class Reference

Raised when a room has not been initialized. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Exceptions.RoomNotInitializedException:
+Inheritance diagram for RoomNotInitializedException:
@@ -114,22 +114,22 @@ - - + +

Public Member Functions

 RoomNotInitializedException (string message)
 
 RoomNotInitializedException (string message)
 

Detailed Description

Raised when a room has not been initialized.

Definition at line 8 of file RoomNotInitializedException.cs.

Constructor & Destructor Documentation

- -

◆ RoomNotInitializedException()

+ +

◆ RoomNotInitializedException()

- + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_room_not_initialized_exception.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_room_not_initialized_exception.png index 4574904057e6f838297b58f945e4e62f4132e3f1..9e32f874a00240c8ea250c5b17c890ba29e63a01 100644 GIT binary patch delta 563 zcmdnN@qk6KGr-TCmrII^fq{Y7)59eQNUsFq01jp#89Ht0nTd*4^^EU5T^vIy7~jsl z-FH}lhxNF=?f?JBXNw8xHRk9~+m)efxU^T;nAQ6HjG4NOYM$Hz%O*YXp5Zk~fBuYR z)21xZjJ}esZf7)gNwy6CnS);p@0#ns&7YMs`||hW>tD@M+1q@4-ZEuBz2hlCwyUxy zePPopomKwkLjE5AdZ$VE4lMPnm%g0x-`uzRTt@c)37PL!sK5GBz3k-@{i^@}0>A&; z?xUL7R)5VP_ISvo8qQ$PPpUquC#RpiawdnB;m%G*or6Zpw%^uTb$UkLqV5&zlBM?Y zKk%Kw^h0PF!@d^H2K_{?2i~~3|L+3Lspm9kVC4vAh(9E9VESQ`t>OnJh-jJT-2Wv% zIbpJLx#5AHlZU5fW;2;6FP(q-O#PpC3?a#7r*E44e{N!X==gM@^Xs?2Rc8PEI5sSFrB=)44EWHr7>f4t6wNutqKMPszthga7VM=45 zTlkjd`kLcL)j9i8Oy_?4a%+oT>&miKy;+@W!j|fm-p{+Fy{uWd^6VDdzq>fCFaHy{ z6>Vo`yXu+cDX~o;PvnwY%ROv^9G3x8#!e-uQH>*-SOl<6RDk vJaD~c$ht$phY=Wh4Ds*QM;mWu{lQplnRcY{b1Nuea58wh`njxgN@xNAQb`C8 literal 1080 zcmeAS@N?(olHy`uVBq!ia0y~yU~C1l12~w0TYEJcIJA!b+*b&w>#frI(F|< z*?V@byV}Xv?b|-2W&%yz_w@EDpia?AC9N=TF4OS{G6PC&s*ErI1;;0bAE$pZYA^_C zaxt zBPo@B_CMj^nKcH+-Ym=-43{*}tT^g4{o{|Cxwjau7p!d9eXZ^8gr$Z@j%`S{JoqNl#aR1I@Tb|7ou=n)7mf!NeURdmO#kCv4PS+1Jw_UO8 z3CMY!vu0WU%C*(^=WqT{HnY&3YpSnSiT?7*#>>oNXTO*`A;Nsd?zGuYzx~`i=f{@? zmBQQ3eE;@u$@7BZj`H`1W~aW3da=woudhj2w%cVl9o z?vd*y>5u;G_?@>|@~wL6yvPXWs)!xd8x5qNf6Cq8R(b8(p&h5^@V>8buR4FoVA;*8 z|7*@9Bwo6kBH3D;G;LRM;=bU0i3?j}Zxk#KF3d?>`FvLE+h;a?&x&TIi%m
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MPewsey.ManiaMap.Unity.Exceptions.UnassignedCollectableGroupException Member List
+
UnassignedCollectableGroupException Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Exceptions.UnassignedCollectableGroupException, including all inherited members.

+

This is the complete list of members for UnassignedCollectableGroupException, including all inherited members.

MPewsey.ManiaMap.Unity.Exceptions.RoomNotInitializedException.RoomNotInitializedException RoomNotInitializedException ( string  message)
- +
UnassignedCollectableGroupException(string message) (defined in MPewsey.ManiaMap.Unity.Exceptions.UnassignedCollectableGroupException)MPewsey.ManiaMap.Unity.Exceptions.UnassignedCollectableGroupException
UnassignedCollectableGroupException(string message) (defined in UnassignedCollectableGroupException)UnassignedCollectableGroupException
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_unassigned_collectable_group_exception.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_unassigned_collectable_group_exception.html index 1d7efee5..0c216893 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_unassigned_collectable_group_exception.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_unassigned_collectable_group_exception.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Exceptions.UnassignedCollectableGroupException Class Reference +ManiaMap.Unity: UnassignedCollectableGroupException Class Reference @@ -99,14 +99,14 @@ -
MPewsey.ManiaMap.Unity.Exceptions.UnassignedCollectableGroupException Class Reference
+
UnassignedCollectableGroupException Class Reference

Exception raised when a collectable group is not assigned. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Exceptions.UnassignedCollectableGroupException:
+Inheritance diagram for UnassignedCollectableGroupException:
@@ -114,22 +114,22 @@ - - + +

Public Member Functions

 UnassignedCollectableGroupException (string message)
 
 UnassignedCollectableGroupException (string message)
 

Detailed Description

Exception raised when a collectable group is not assigned.

Definition at line 8 of file UnassignedCollectableGroupException.cs.

Constructor & Destructor Documentation

- -

◆ UnassignedCollectableGroupException()

+ +

◆ UnassignedCollectableGroupException()

- + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_unassigned_collectable_group_exception.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_exceptions_1_1_unassigned_collectable_group_exception.png index e5a0e11af10e48427daf8ad7a1a3fbb4c12aa66f..39f04f502f8149c7f6e7e0833972d0b0bf019313 100644 GIT binary patch delta 655 zcmeC@+{3Ea8Q|y6%O%Cdz`(%k>ERLtq@MwC00%RWv{L{1aH67BJ(IVmi(^Oy?9mY+SD9GKzP%$8tV|dU&gk!p(gi3Y&V+z2#h_+{$kS= zp9ZOT=?ESsZ#TBPM+nng@yX)!eGcxhVMf_G)W}Y&<{Jth~_YI{# z(glHae!pk_@?0|EYlF_QjO=AEbA?Sc?9NK8-&tS3<<&ZwW3FrRS61b8-?`?gza;B* z%H{przUaoU_T2vL=H)e3>z2O`z7Z7p?U~*7-Yp?ovcC6|-)%R1qkUF)*^3+NS;Pz1 zy!4Z8UqX$u^~Xm)?Bo*;s3L+2lt3EW>@5>b9F-=h}Y#&ef*e zIp*KeoQ>B9h5rvrZQOO~-KvbryfW>ztJ^}CmZokBJTiUxb3s0>w^mbwmR?|~XkULm ztl|BSqm4W50~q3h+7OJKNOxKr&weM$zCOCktcg`GXK=reP@PtWJ+h8s2j P(-?!NtDnm{r-UW|%{Va8 literal 1167 zcmeAS@N?(olHy`uVBq!ia0y~yU_1n52XHV0$-VNe-9Snrz$e7@|Ns9$=8HF9OZyK^ z0J6aNz<~p-opK#WAFU@$KB(lfLM1xQd%^zW=}X zzgmaRn4tj3ssheDNb2(MXP1f zlqgQYTTlIiB)XN>Ept!yOpdvy_P^t^;-06w{i|97Cdp~n3ww2Ku+85!Z}HpbMo-U$ zR+qhc>yp=&`${hLjAxM2(wrr73+2mwwih0Ft7GOo^H@Rgq$%#4f@U3jC-^Qr*l@RX zwtI<@_kKtaZQtSCQY4`mq>v`NQn@>7vc*bAkd)RVlN|-_X zy;h*j|H`+%&fU%SJNA0s-j0`PcUGDo&%0s!p1*v*SCE|QUhc=f>Yn=A`FAJ%@#y(* z_z1|r(D~0|IaGoEypQl6(4?T%0$xE`u>!MZPCavG64!(K*Z3Vc6;^X8I;8#mBjVg} zM5~2iW~pKX596m*0!%95j4U2&oj4{$wF)R~1uDuCb!q?x6~oF<4o09+OiRKPsiL4> ze&Ni>lV@~R8#D+x_@P^Jt!=~PJvMKDv42=HNBhCC84JUl(yBxwG@brb!zec^eyfwS>1XPH>P;J(Pml7|v6ojr7$ z^H6Gj<(-b_an&uypH+n2D{4F`I4AGrOU)RW{WFgSbHuMVRG8B;dyVwFV>4fGntDd+ z4>!l`o5J6ZlxT~+=RG##R?hCyTie6S7iK3GYV(&rTx~i}G3RgfjPK`+_q%SJCLjDk zIPn;({hhrJ7i_6cy6raKjr(%kd%ZbFnRJ_Dm2(aEoaMNq+#}lL8?QU%na;1S=rw{> z+7I?h9p29OVbZ;_noGY|{+O@I*z$4rMFzjGM<%JOy;uIT;ZE@P=a2s1TekbX)Pwb3 zTwCUcRX_Wm@+bbzmwR6r{`uXvX=PAt(8oxOdK_oZc%`LzewFW+6e+*jQ4kL-Js3P) L{an^LB{Ts598wwx diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_feature-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_feature-members.html index b07beb22..63b4556c 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_feature-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_feature-members.html @@ -96,27 +96,27 @@
-
MPewsey.ManiaMap.Unity.Feature Member List
+
Feature Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Feature, including all inherited members.

+

This is the complete list of members for Feature, including all inherited members.

MPewsey.ManiaMap.Unity.Exceptions.UnassignedCollectableGroupException.UnassignedCollectableGroupException UnassignedCollectableGroupException ( string  message)
- - - - - - - - - - - - - - - + + + + + + + + + + + + + + +
_autoAssignCell (defined in MPewsey.ManiaMap.Unity.CellChild)MPewsey.ManiaMap.Unity.CellChildprotected
_cell (defined in MPewsey.ManiaMap.Unity.CellChild)MPewsey.ManiaMap.Unity.CellChildprotected
_name (defined in MPewsey.ManiaMap.Unity.Feature)MPewsey.ManiaMap.Unity.Featureprivate
AssignClosestCell()MPewsey.ManiaMap.Unity.CellChild
AutoAssign()MPewsey.ManiaMap.Unity.CellChildvirtual
AutoAssignCellMPewsey.ManiaMap.Unity.CellChild
CellMPewsey.ManiaMap.Unity.CellChild
DoorConnections()MPewsey.ManiaMap.Unity.CellChild
Layout()MPewsey.ManiaMap.Unity.CellChild
LayoutState()MPewsey.ManiaMap.Unity.CellChild
NameMPewsey.ManiaMap.Unity.Feature
Room()MPewsey.ManiaMap.Unity.CellChild
RoomId()MPewsey.ManiaMap.Unity.CellChild
RoomLayout()MPewsey.ManiaMap.Unity.CellChild
RoomState()MPewsey.ManiaMap.Unity.CellChild
_autoAssignCell (defined in CellChild)CellChildprotected
_cell (defined in CellChild)CellChildprotected
_name (defined in Feature)Featureprivate
AssignClosestCell()CellChild
AutoAssign()CellChildvirtual
AutoAssignCellCellChild
CellCellChild
DoorConnections()CellChild
Layout()CellChild
LayoutState()CellChild
NameFeature
Room()CellChild
RoomId()CellChild
RoomLayout()CellChild
RoomState()CellChild
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_feature.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_feature.html index c68e4658..13bd15ec 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_feature.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_feature.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Feature Class Reference +ManiaMap.Unity: Feature Class Reference @@ -100,90 +100,90 @@ Properties | Private Attributes | List of all members
-
MPewsey.ManiaMap.Unity.Feature Class Reference
+
Feature Class Reference

A component for defining a cell feature. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Feature:
+Inheritance diagram for Feature:
- - -MPewsey.ManiaMap.Unity.CellChild + + +CellChild
- - - - - - - - - - + + + + + + + + + +

Properties

string Name [getset]
 The feature name. This name should exactly match the feature name of the corresponding map tile if you plan for it to be rendered on a map. More...
 
- Properties inherited from MPewsey.ManiaMap.Unity.CellChild
bool AutoAssignCell [getset]
 If true, the cell will be automatically assigned to the closest cell when update and save operations are performed. More...
 
CellBehavior Cell [getset]
 The parent cell. More...
 
string Name [getset]
 The feature name. This name should exactly match the feature name of the corresponding map tile if you plan for it to be rendered on a map. More...
 
- Properties inherited from CellChild
bool AutoAssignCell [getset]
 If true, the cell will be automatically assigned to the closest cell when update and save operations are performed. More...
 
CellBehavior Cell [getset]
 The parent cell. More...
 
- - + +

Private Attributes

string _name = "<None>"
 
string _name = "<None>"
 
- - - - - - - - + + + + + + + - - - + + - - - + + - - - + + - - - + + - - - - - - + + + + + - - - - - - - + + + + + + +

Additional Inherited Members

- Public Member Functions inherited from MPewsey.ManiaMap.Unity.CellChild
void AssignClosestCell ()
 Assigns the closest cell to the door. More...
 
virtual void AutoAssign ()
 If auto assign is enabled, assigns the closest cell to the object. More...
 
+
- Public Member Functions inherited from CellChild
void AssignClosestCell ()
 Assigns the closest cell to the door. More...
 
virtual void AutoAssign ()
 If auto assign is enabled, assigns the closest cell to the object. More...
 
IReadOnlyList< DoorConnection > DoorConnections ()
 A list of room door connections.
 
+
 A list of room door connections.
 
Layout Layout ()
 The layout.
 
+
 The layout.
 
LayoutState LayoutState ()
 The layout state.
 
+
 The layout state.
 
RoomBehavior Room ()
 The parent room.
 
+
 The parent room.
 
Uid RoomId ()
 The room ID.
 
-Room RoomLayout ()
 Returns the room data.
 
+
 The room ID.
 
+Room RoomLayout ()
 Returns the room data.
 
RoomState RoomState ()
 Returns the room state.
 
- Protected Attributes inherited from MPewsey.ManiaMap.Unity.CellChild
bool _autoAssignCell = true
 
CellBehavior _cell
 
 Returns the room state.
 
- Protected Attributes inherited from CellChild
bool _autoAssignCell = true
 
CellBehavior _cell
 

Detailed Description

A component for defining a cell feature.

Definition at line 8 of file Feature.cs.

Member Data Documentation

- -

◆ _name

+ +

◆ _name

@@ -192,7 +192,7 @@

- +
string MPewsey.ManiaMap.Unity.Feature._name = "<None>"string _name = "<None>"
@@ -207,8 +207,8 @@

Property Documentation

- -

◆ Name

+ +

◆ Name

@@ -217,7 +217,7 @@

- +
string MPewsey.ManiaMap.Unity.Feature.Namestring Name
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_feature.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_feature.js index 97f470cb..433f5d9c 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_feature.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_feature.js @@ -1,4 +1,4 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_feature = [ - [ "Name", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_feature.html#a85157a18c118bea13666f87127c719a3", null ] + [ "Name", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_feature.html#a7ee9065718e6628dc7791b756fa6c0f9", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_feature.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_feature.png index d819a816cc4a32ea462676f2b80918d9678e8b08..4fce3cbb618b0643c097a52a4041e0ecb315c40f 100644 GIT binary patch delta 583 zcmeC?{KBHx8Q|y6%O%Cdz`(%k>ERLtq|<=7gM%4JD*5Lvny6@1&&2HM;uuoF_;zmM zY?vi5DG4p1IQ*zp~lx=Fa*R5G! zw{lrpn(lRLy;*;wmK$w0iu<_f#Tv)(&F`awbk1MezxrrzmF471(-z4-{ImG)Hm{F` z8^tZUK6_q%QhWbL;Qnmi<*b|P7q34Vf2%Zg_s+Jx^0pVIh*>P%y?*Dp`lo70)uv zPV<~sIjjGA%LRrCPTq#e7Z@zisI!}NPFF;Pgt`k$g@&rz*E=cSUOsE@F+pE#%c_`= z&}h4?Z%fvyx%+eTn}p8W^Ve#3&O@(#zM-MN?_8QAqpG!PxuM5pH~H*u&hqP4Mn8Bx zE7;%k=B*dan>FA2-pyS8ec7b{<;z#Ds_VS4VwDwV@2XXkD`%xfPJ75u5y^PW*nRW5 zV4Gr-*{N;mlb%g4jmluC-_yc&z%zqk4jSbK3~i1B8BWX(p0sBK&1d*pkpFhRRD=1k z%uB|5^?usk@MLW8ewP(=t;o{ks;$HP==5NdlM&hHx*25i?0v7j4b2wWYsPr$gUH*E z-M{@meaZ2=`sdu`D|5H~eLG3{?_)paA504w3xuR(86ctfli8Th@2|$$&k4Y^!QkoY K=d#Wzp$PzlkPVpt delta 1122 zcmeyu(#@&Z8Q|y6%O%Cdz`(%k>ERLtq;COn2M05d+}6q}I#JQ8o<+*j#WAFU@$KBi zzQ+nYZu09w?*Bh_TTSH#%cXNmthG*P@AEx&qm8}q_w*@2vw~GZuS$w$tXj2L^Fm0d z`(^eE+gSFxcyG7bwK_}k|Kl3_#%*aEZiinr604s1XS3E%gIiVhnzy&@|5U&CWc!;h z%T`PO_HcX`eba2$zFE2R{kHMc|5XYIt@ZxTzBb7+?n2z`T9eSL-oJdLZ|=C2G5c~? z#Jbeg=ff@}WGwBqXnF7U+Sqj8)>V4_mzVxrvFcyceAm^x?_4vLwk`a*`l7@9g!txV ztA6!z0gbpQf^g%V49%q`OBw$8l{Z+L>ficnr+a%(2LGnWn`&;|eD$0L^O$%OOjxB3 zWN?`@0QE5dy~f}cynwN1nFF(gZzG$*EHnl37v7fbKC79hq-3mh!NmorwzH#WnXGQ= z;m0%Q{daM>H-%GF(70>i>rK*g^WQ!*-(s1PJx??7XW)gf!=D3nRh5dggte3|U0Qj% zaBuyowP*K5^0WWoyH%tWJ?*L0=S0!qz3+23{YWW3e)L^Ue^u3w-x}MuKYnvZOEN50)hF$Zi-H#t#nA9Q5ZgMHe`Wv4uOVwnGyZLfZG3Z2ce?Qw=lAuNIWN9vJPq3Rxok79N&V8R z(fb$N4s5ZTU4HhTK~%l&n_4L@NWOa z`m!o;89^^^X}y?u3R z{UiO!v6>!&6Z69sbk+ky&OumE(wBeB?YCvKgBa?UTOXJ+OZ;u!{AsyyTi9=|$q`=c z+Rh^3k0m1T#uUHC(kahGI1}7pQJZpc+xFwdZw(mUpKM`DGug~sq3ia%{`K9W)68!y z?k{wXj-TJ3rP&ZXGoWFbUu@s&&{O=R$C-c%)5PWg*t({&{k5y;;)xqf1OOi)=-+Wp|ya`t#^+k)`wM>hpaW<_TQ) z!=7kwd9<~1*G;yl^=Z5GVom1Xf4{suTm9_)>w=tFJ8O9N3va1f_i^ps#};kv^XeZ;v&*b?f}Bgs;Z4Uzd6`%zx?i#`@y)Pw`H>-M(2^ z{dslruiZbTo2P%ARxdAYW{6)2OZM~jR|9j-;(v@PE7sb!MxOc&EH)TCUHx3vIVCg! E06eH3WB>pF diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_generator_behavior-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_generator_behavior-members.html index 0cdaf783..fa42c2ab 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_generator_behavior-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_generator_behavior-members.html @@ -96,21 +96,21 @@

-
MPewsey.ManiaMap.Unity.Generators.CollectableGeneratorBehavior Member List
+
CollectableGeneratorBehavior Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Generators.CollectableGeneratorBehavior, including all inherited members.

+

This is the complete list of members for CollectableGeneratorBehavior, including all inherited members.

- - - - - - - - - + + + + + + + + +
_doorPower (defined in MPewsey.ManiaMap.Unity.Generators.CollectableGeneratorBehavior)MPewsey.ManiaMap.Unity.Generators.CollectableGeneratorBehaviorprivate
_initialNeighborWeight (defined in MPewsey.ManiaMap.Unity.Generators.CollectableGeneratorBehavior)MPewsey.ManiaMap.Unity.Generators.CollectableGeneratorBehaviorprivate
_neighborPower (defined in MPewsey.ManiaMap.Unity.Generators.CollectableGeneratorBehavior)MPewsey.ManiaMap.Unity.Generators.CollectableGeneratorBehaviorprivate
DoorPowerMPewsey.ManiaMap.Unity.Generators.CollectableGeneratorBehavior
GetStep()MPewsey.ManiaMap.Unity.Generators.CollectableGeneratorBehaviorvirtual
InitialNeighborWeightMPewsey.ManiaMap.Unity.Generators.CollectableGeneratorBehavior
InputNames()MPewsey.ManiaMap.Unity.Generators.CollectableGeneratorBehaviorvirtual
NeighborPowerMPewsey.ManiaMap.Unity.Generators.CollectableGeneratorBehavior
OutputNames()MPewsey.ManiaMap.Unity.Generators.CollectableGeneratorBehaviorvirtual
_doorPower (defined in CollectableGeneratorBehavior)CollectableGeneratorBehaviorprivate
_initialNeighborWeight (defined in CollectableGeneratorBehavior)CollectableGeneratorBehaviorprivate
_neighborPower (defined in CollectableGeneratorBehavior)CollectableGeneratorBehaviorprivate
DoorPowerCollectableGeneratorBehavior
GetStep()CollectableGeneratorBehaviorvirtual
InitialNeighborWeightCollectableGeneratorBehavior
InputNames()CollectableGeneratorBehaviorvirtual
NeighborPowerCollectableGeneratorBehavior
OutputNames()CollectableGeneratorBehaviorvirtual
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_generator_behavior.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_generator_behavior.html index 46bcc4a3..fa5350ac 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_generator_behavior.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_generator_behavior.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Generators.CollectableGeneratorBehavior Class Reference +ManiaMap.Unity: CollectableGeneratorBehavior Class Reference @@ -101,62 +101,62 @@ Properties | Private Attributes | List of all members

-
MPewsey.ManiaMap.Unity.Generators.CollectableGeneratorBehavior Class Reference
+
CollectableGeneratorBehavior Class Reference

A component for adding a collectable generator step to a GenerationPipeline. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Generators.CollectableGeneratorBehavior:
+Inheritance diagram for CollectableGeneratorBehavior:
- - -MPewsey.ManiaMap.Unity.Generators.GenerationStep + + +GenerationStep
- - - - - - - - - + + + + + + + + +

Public Member Functions

override IPipelineStep GetStep ()
 Returns the generation step used by the pipeline. More...
 
override string[] InputNames ()
 Returns an array of argument names required by the step. These names are used for pipeline validation. More...
 
override string[] OutputNames ()
 Returns an array of argument names added by the step. These names are used for pipeline validation. More...
 
override IPipelineStep GetStep ()
 Returns the generation step used by the pipeline. More...
 
override string[] InputNames ()
 Returns an array of argument names required by the step. These names are used for pipeline validation. More...
 
override string[] OutputNames ()
 Returns an array of argument names added by the step. These names are used for pipeline validation. More...
 
- - - - - - - - - + + + + + + + + +

Properties

float DoorPower [getset]
 The exponent power applied to the door weight. More...
 
int InitialNeighborWeight [getset]
 The initial weight used for collectable spots with no allocated neighbors. More...
 
float NeighborPower [getset]
 The exponent power applied to the neighbor weight. More...
 
float DoorPower [getset]
 The exponent power applied to the door weight. More...
 
int InitialNeighborWeight [getset]
 The initial weight used for collectable spots with no allocated neighbors. More...
 
float NeighborPower [getset]
 The exponent power applied to the neighbor weight. More...
 
- - - - - - + + + + + +

Private Attributes

float _doorPower = 2
 
int _initialNeighborWeight = 1000
 
float _neighborPower = 1
 
float _doorPower = 2
 
int _initialNeighborWeight = 1000
 
float _neighborPower = 1
 

Detailed Description

A component for adding a collectable generator step to a GenerationPipeline.

Definition at line 10 of file CollectableGeneratorBehavior.cs.

Member Function Documentation

- -

◆ GetStep()

+ +

◆ GetStep()

@@ -165,7 +165,7 @@

- + @@ -180,14 +180,14 @@

MPewsey.ManiaMap.Unity.Generators.GenerationStep.

+

Implements GenerationStep.

Definition at line 34 of file CollectableGeneratorBehavior.cs.

- -

◆ InputNames()

+ +

◆ InputNames()

@@ -196,7 +196,7 @@

override IPipelineStep MPewsey.ManiaMap.Unity.Generators.CollectableGeneratorBehavior.GetStep override IPipelineStep GetStep ( )
- + @@ -211,14 +211,14 @@

MPewsey.ManiaMap.Unity.Generators.GenerationStep.

+

Implements GenerationStep.

Definition at line 40 of file CollectableGeneratorBehavior.cs.

- -

◆ OutputNames()

+ +

◆ OutputNames()

@@ -227,7 +227,7 @@

override string[] MPewsey.ManiaMap.Unity.Generators.CollectableGeneratorBehavior.InputNames override string[] InputNames ( )
- + @@ -242,15 +242,15 @@

MPewsey.ManiaMap.Unity.Generators.GenerationStep.

+

Implements GenerationStep.

Definition at line 46 of file CollectableGeneratorBehavior.cs.

Member Data Documentation

- -

◆ _doorPower

+ +

◆ _doorPower

@@ -259,7 +259,7 @@

override string[] MPewsey.ManiaMap.Unity.Generators.CollectableGeneratorBehavior.OutputNames override string[] OutputNames ( )
- +
float MPewsey.ManiaMap.Unity.Generators.CollectableGeneratorBehavior._doorPower = 2float _doorPower = 2
@@ -273,8 +273,8 @@

-

◆ _initialNeighborWeight

+ +

◆ _initialNeighborWeight

@@ -283,7 +283,7 @@

- +
int MPewsey.ManiaMap.Unity.Generators.CollectableGeneratorBehavior._initialNeighborWeight = 1000int _initialNeighborWeight = 1000
@@ -297,8 +297,8 @@

-

◆ _neighborPower

+ +

◆ _neighborPower

@@ -307,7 +307,7 @@

- +
float MPewsey.ManiaMap.Unity.Generators.CollectableGeneratorBehavior._neighborPower = 1float _neighborPower = 1
@@ -322,8 +322,8 @@

Property Documentation

- -

◆ DoorPower

+ +

◆ DoorPower

@@ -332,7 +332,7 @@

- +
float MPewsey.ManiaMap.Unity.Generators.CollectableGeneratorBehavior.DoorPowerfloat DoorPower
@@ -348,8 +348,8 @@

-

◆ InitialNeighborWeight

+ +

◆ InitialNeighborWeight

@@ -358,7 +358,7 @@

- +
int MPewsey.ManiaMap.Unity.Generators.CollectableGeneratorBehavior.InitialNeighborWeightint InitialNeighborWeight
@@ -374,8 +374,8 @@

-

◆ NeighborPower

+ +

◆ NeighborPower

@@ -384,7 +384,7 @@

- +
float MPewsey.ManiaMap.Unity.Generators.CollectableGeneratorBehavior.NeighborPowerfloat NeighborPower
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_generator_behavior.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_generator_behavior.js index 9d4aa668..f2322d1e 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_generator_behavior.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_generator_behavior.js @@ -1,9 +1,9 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_generator_behavior = [ - [ "GetStep", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_generator_behavior.html#ac5a582bd1ea03e992b948205e6b3eb1d", null ], - [ "InputNames", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_generator_behavior.html#a97df6820d1c40002ee729fb81f8ff9e6", null ], - [ "OutputNames", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_generator_behavior.html#acebd6ea1dd9c8042efb9ecc56aeb1e17", null ], - [ "DoorPower", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_generator_behavior.html#a9a74d13c4daf52b664b5659fde65bb80", null ], - [ "InitialNeighborWeight", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_generator_behavior.html#ae72e04b5f1e25a9dde537999fa90ac2a", null ], - [ "NeighborPower", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_generator_behavior.html#aff9752bad770b3a6bc1e23b8b44b0706", null ] + [ "GetStep", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_generator_behavior.html#aaacb71637c779d53e2beebfe527f7026", null ], + [ "InputNames", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_generator_behavior.html#a839ac6fb8f31087e9c232a284f624057", null ], + [ "OutputNames", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_generator_behavior.html#abf900fd13a84a36f7adcb8d6b9eff677", null ], + [ "DoorPower", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_generator_behavior.html#afdeb2e378ca62e992a6dc4f34635a77a", null ], + [ "InitialNeighborWeight", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_generator_behavior.html#af282e5d7e059e832b59cf6841d2d7a93", null ], + [ "NeighborPower", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_generator_behavior.html#aad1c9e129bf1efd4199bec05edf80761", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_generator_behavior.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_generator_behavior.png index 1e1449006d4abf78d5d3aa54c6735f974e91b07a..3e73961e6bf52c7b9c1ecf8dafa9ce91046d935c 100644 GIT binary patch delta 901 zcmZ3%yMbM?Gr-TCmrII^fq{Y7)59eQNN)$?4i07@IcZMU)rpE$_00C3E{-7;jBn@W z7OghmVYr^8w(EbdJgap5B&N)-uOzqXaBgGi7CaU2#F6O4v1--jhxb;kD%-Jr)hgNT zdxL*O-ukxb`@>bUw#!GX`hBmu=H;?gmA8+5ev)r{wtvs}sl0_cvPbXUeBxy}cgO0& z{eFF~Rl5IXKm1ZwWK!_&M@Xo9{hyX{o%`LC^6sPubV>#EYzn`0yZIV>| ztNQ*=Tv*-zi@#$k0`B|n{BrqcZdmBvQ|k9}{XJ~cE;w#m?6~{qrfna?LjN*@9rbSQ zs;u_v)vIn9ZY<|eJi~q<|0C0k37&i7*IOP{{~EV-xybyhw|{dssJ`P(Xs>3jzwz)M zL)i}V23ZInJJ;dxCY{qQ8#+3C+N--efNGSK%4|OIy`JB3qI`{GZH&*p5+=ckhW>lD zd&lj3r=g~LyZX8IvZ=Sj?d@8=8r1#2mCKkKamJ3RXkW*PRJ)ITQnL>hPT^DaxYt#` zLFJ}@M@P)Fh2QtZe0}L$6*y|dTV zMb2>b_Kp*|ccNX6@O>8(+?f0|Zd&S0{)YRH>RAmGCs*x{EAH}twKvOO({AGLVddaerS4J?@Uh`M^ v{P2_0)j!>@WC%tIjUT^cITTx7{$LN{oVX-)Ns1saXEAuX`njxgN@xNAi`vVK literal 1704 zcmb`IYgCd+7{_1SO{z8Rp5dC7nJGpgscq~1f|nFc3jq)$cAf5ZX+G_5^c9FLrb%-(r(w)CKurm(~;PHk=1r*%T5;Y_y;3~BK6 z4qtDiSKQna;%RDZTDEcfZn-?2!_kW95eH?lr{y(hd=xdnh}FWmUrY`gknbK?P@qyd z7neV@Czw#Aj9_LvXME^Xd+-NisM-W~p)jN28cEISxQ4j2elI1>z9}9myx$^Fs=_Ok zGd&ZX^TX$;TYiP&XZC0ELMa3uRwPbQK`2Y!eWL!&Z`uAj-DA%PH=k#4mh_G{`%Nx- zD@H(FM37;4*xo;U5Od2<#X)%nKS=NI$x^ep#IyB>8{MS1D5{T0+~M($*Xv+jfje9- zCzfuaQZ2!J9N6bA`M}F^Z{+%AXagO|I*DI9q_H&&dwFg|$g>?RAZ^~%xCwB-js@Pj zn*iWa!1DR(L|DWMhb*?nT{IrzYs3O7!SJX%{J(}j?1B$8nD;f9UtMcXAfz)G;F0sa zve==7ax@-^@;7498C6l;o>i05H$1*<$H{6&ijV#QtqExU3p*Ln$;5H;SZHRT39Vu` zfuK)i+E7#q!O=dxEO(!PAK4r6~^B-h8Z+-X6mING66E-FoG6 zQqDuiZ*l3o<^jWp>jpELM1i5_pRf!iBl(OV$xESKVd|{@_;0Ot$2mHZQ3Y4`Tm+eH;-3j+tSL7;LA;Y7p0y3rHY|A0Xxa^yWo)N(f*KxS}mUi z*<)wtV{XFbfXRGeSM_qW_I{(2^Ha8)VeexHmIcquN6|JJg3On=P+0SspuMueVbFjz zlg>!Uo~uxBC+1ib!lF6~{-EQebg+b5P-E^o*3WUhXc>afkmHc3LwtVC4J@Az@bhRlla~RSw(((I=$~+K{?GnN%d%CNzOS<3?rp3 zZ;0IH!;JPw24P%eI;<)>Z@W#1NK&Gcod#UtgJQJz1C*}kh1mQ$-+;C{)R=Mi;~($o zZt>~LiO(ubDZoVteZ+{R-fw2hJj^l+1FPPom{~a@r_q{CYuJ<|Zn6H1ZM~l}v0E>E z(O<_(h=Udk!B}teveZu>hzGP|>n?_`v$jafw%W!xgvF4pxHC3YlFj?h)CVxV;@-(- zDl8-T+oJo%=kll)^vQ^h1rmG+dvJep3|s6l6&V|7_!pH}e-Wki-6EmbYWi>sVZUaw zOu`8@2sD{%O-bWyjkG0O)E?fjg-G4mNo}#6pO(EFgDUGq4;Bc+!5H
-
MPewsey.ManiaMap.Unity.Generators.CollectableGroupsInput Member List
+
CollectableGroupsInput Member List

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_groups_input.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_groups_input.html index e3db3153..f756ade2 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_groups_input.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_groups_input.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Generators.CollectableGroupsInput Class Reference +ManiaMap.Unity: CollectableGroupsInput Class Reference @@ -101,52 +101,52 @@ Properties | Private Attributes | List of all members
-
MPewsey.ManiaMap.Unity.Generators.CollectableGroupsInput Class Reference
+
CollectableGroupsInput Class Reference

A generation input for supplying collectable groups to a GenerationPipeline. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Generators.CollectableGroupsInput:
+Inheritance diagram for CollectableGroupsInput:
- - -MPewsey.ManiaMap.Unity.Generators.GenerationInput + + +GenerationInput
- - - - - - - - - + + + + + + + + +

Public Member Functions

override void AddInputs (Dictionary< string, object > input)
 Adds the input arguments to the specified inputs dictionary. More...
 
CollectableGroups GetCollectableGroups ()
 Returns the collectable groups for the input. More...
 
override string[] OutputNames ()
 An array of argument names that this input adds to the inputs dictionary. These names are used for pipeline validation. More...
 
override void AddInputs (Dictionary< string, object > input)
 Adds the input arguments to the specified inputs dictionary. More...
 
CollectableGroups GetCollectableGroups ()
 Returns the collectable groups for the input. More...
 
override string[] OutputNames ()
 An array of argument names that this input adds to the inputs dictionary. These names are used for pipeline validation. More...
 
- - - + + +

Properties

List< CollectableGroupCollectableGroups [getset]
 A list of collectable groups. More...
 
List< CollectableGroupCollectableGroups [getset]
 A list of collectable groups. More...
 
- - + +

Private Attributes

List< CollectableGroup_collectableGroups = new List<CollectableGroup>()
 
List< CollectableGroup_collectableGroups = new List<CollectableGroup>()
 

Detailed Description

A generation input for supplying collectable groups to a GenerationPipeline.

Definition at line 9 of file CollectableGroupsInput.cs.

Member Function Documentation

- -

◆ AddInputs()

+ +

◆ AddInputs()

@@ -155,7 +155,7 @@

- + @@ -171,20 +171,20 @@

MPewsey.ManiaMap.Unity.Generators.GenerationInput.

+

Implements GenerationInput.

Definition at line 19 of file CollectableGroupsInput.cs.

- -

◆ GetCollectableGroups()

+ +

◆ GetCollectableGroups()

override void MPewsey.ManiaMap.Unity.Generators.CollectableGroupsInput.AddInputs override void AddInputs ( Dictionary< string, object >  input)
- + @@ -198,8 +198,8 @@

-

◆ OutputNames()

+ +

◆ OutputNames()

@@ -208,7 +208,7 @@

CollectableGroups MPewsey.ManiaMap.Unity.Generators.CollectableGroupsInput.GetCollectableGroups CollectableGroups GetCollectableGroups ( )
- + @@ -223,15 +223,15 @@

MPewsey.ManiaMap.Unity.Generators.GenerationInput.

+

Implements GenerationInput.

Definition at line 25 of file CollectableGroupsInput.cs.

Member Data Documentation

- -

◆ _collectableGroups

+ +

◆ _collectableGroups

@@ -240,7 +240,7 @@

override string[] MPewsey.ManiaMap.Unity.Generators.CollectableGroupsInput.OutputNames override string[] OutputNames ( )
- +
List<CollectableGroup> MPewsey.ManiaMap.Unity.Generators.CollectableGroupsInput._collectableGroups = new List<CollectableGroup>()List<CollectableGroup> _collectableGroups = new List<CollectableGroup>()
@@ -255,8 +255,8 @@

Property Documentation

- -

◆ CollectableGroups

+ +

◆ CollectableGroups

@@ -265,7 +265,7 @@

- +
List<CollectableGroup> MPewsey.ManiaMap.Unity.Generators.CollectableGroupsInput.CollectableGroupsList<CollectableGroup> CollectableGroups
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_groups_input.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_groups_input.js index 29775e7b..e730318d 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_groups_input.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_groups_input.js @@ -1,7 +1,7 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_groups_input = [ - [ "AddInputs", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_groups_input.html#a1d01d7ac61dd4fe631bfdafa6da7842b", null ], - [ "GetCollectableGroups", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_groups_input.html#ad975f6c33671ff781668ab6c0307e2de", null ], - [ "OutputNames", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_groups_input.html#a6e0a6a4f8c9d8fe6563b1979077d4e4e", null ], - [ "CollectableGroups", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_groups_input.html#a0d367c2d114bd721b18da2c483cb77e4", null ] + [ "AddInputs", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_groups_input.html#ae292e6a56fbd4a0ecd271b418ea911b1", null ], + [ "GetCollectableGroups", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_groups_input.html#af55289a698182f247ebce3fdd5a27a42", null ], + [ "OutputNames", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_groups_input.html#abf900fd13a84a36f7adcb8d6b9eff677", null ], + [ "CollectableGroups", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_groups_input.html#ac060ff0a3f3e9105316eea203a7d3be6", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_groups_input.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_collectable_groups_input.png index 0f8109374e6d641376c97a08606c5d9cb634fb44..b303789ed33cf445e0fe5094a2dddf1d9869edd2 100644 GIT binary patch delta 808 zcmey*bA?T@Gr-TCmrII^fq{Y7)59eQNcRJA2M05de7VCza-yPDJ=0@P7srqa#Q(Wp z;8lAj%n>+V5W4od`SR*_o3Ct5UX``CsB&%1aj*N|BEyu{rasO6`%z1N%hlG+is!#) zXUA8?%gx^Cr@fY`erNp0o18NB)01vn-FFYY`uLTNxa95SEV^-}jHkXu_S!uRK3{D9 zPXEUbrDH#D=HA}8E3I+Ws-v;YW`_c(k3KzR{azAgPsqJA2{V1=EJCZR4$zNbGzMT6JO?o zDoRE?50#Z33EL?t*@fG^{HU%}bX56;z;jcZ*B=h4o9|UlIlAZm@@+BGG;QB~efx8l zoqc_ggY>lPIpGuJ{af;WO?fvx_vWv4=VM)Ywf$?ic61!xdfw>&t>D*}W#zQbhf ztdX;F=InhY{FAl7?FYk;7XAi*7*&tTh4cPI&z}+`#UXUS0IJ%=?q`X)sQcxp4R%`v zYl|6#_0wK&WO-6;{%Ctm*;z)PcfU-MpH{B3d%fiI+J82)*E*W+iTxNg|tJ{&4 z{+r|1|Ng<9>^kT7j`jneZVElw`uVc1!}gkEKP|r`{>+gVFyDXe+>>68>NN~CpXz@Bz0#_m+)!}X{JG*MVB%-+boFyt I=akR{01DNNzW@LL literal 1663 zcmcJQYgCd+7{_1M#4hS)YNVJZYF1{Xm6q;mDWsN}DOj#zX_{O5f|YPwT?nf!w5v*L z7ji4nLeUC%NloH}ZDnp36ED1>uG*#sSnEAh_TBxkm%i@VIcH{`InRHd|C}?wGm{e@ z7GyTpb}j$_W+B0Z2mnBVNX(gSgp63nEfQIG`DbSWs_Q~Kc+kf=V@iT!1kr$ej zHqcX#yLsLLEIv0PKVr)q_I1Ifn}Qji{W0WqxniNfmZ*v%pTU6@g3SkA;B^HzPV34u z9jXM{T81{Zam>j&g+zww4m5B75B&QAZIE>ly>f;&eK>viL_MYEr8!<1;^nJU_f~jp zsNZ0_o<$~+kJa4M@;YUwrDcawW5}bpSPi#Q@EA&YsmOHeRPEYa&mZ`9NhE zNLGqQC_U{A8a=I!Clm-U-PfT9aG>FVB-xbe^EQUmil_~R|2}FSL?+(|h6REhrAUEg zNWlYE-Y}n=&y8ptGWwAHJ<1tCm4fUgGFgQ8M$`S+C7jEe7PI*QDm2H5VnoP;P}hTD z0NKr6*6g*>3K8Ur&E^x4G!Fc)>5sRdqNM2jr07Cm7lE+AB5$`Vc#4B~5($VY4u`l} zt+!ZO$hpJBpVSw9Gm>&ae67AQQ}n1(VdB`@;Pu}3VHIs&ODLsc z)LtJ<*Ne`K(K?1*HtSc{fR{^T?k{|v)*e?gu~aGa7>lJ2);^<*Y~qM01dXyo7q$CQ zdnw}ve$}fX#SuI4m7>(@uc?M9iC;3L9_mAz2Ye5nvO3(MA6o|}?b&XZhr8NV*#Gdv zaOWMZKx)5oW-_H&M%A>8uD%;0>EH3B38EPZO`(S=#CV6jt)2Az;jL3YXrpQ+E7a<2 zZAhUgZ0%KL#cyi4_sLD*kpFYM#h$EuMVfDKY;v^U0Bi!8257$e&&h?Bq@-LtPg>rp~w|87PR<8HWpO zhB(1i`(p^sxng(R0-|c6MNZGYtms0Q=)$B)Cg67-&z`k}jiA%ewsR28aRiNK9W3D0 zq5=@Q4wk0;4|M$#T|XsbIp3MjT>uy_K~2yT`m2E@ocH@m0H~)40C=@D(3di-@d*fQBK3`X6omON> zn`a7EZ#z&DJ{Se9%yx81$0yQm zZ^mHer3vShk!6YdU}<&~I%dbkwl^+Go8LijrZ#9ar=4>Pd>s-eRtFp?uJgUkoS;7U zeU%YK%c7;?uT@W!^ZI_g8Dw!7KB*m$k0oLi+SAgksTF5cY8&{N?yEr?MObr5LwFOt zidNS{=ll1=YTI|I(q46av6iitbgR@*fdrf8wC|(tN}6$Gd3wD_7>;4ypW4@gF4j=+ zReRs}xqDl_^1L0_+D6xx7__nB>QLV;089SNa{F@@jme&G-fU<7fU4hSv%UNXN3#eX zYRvF5L?)Ujy*7T4cJ;G|>R!hxKDU$`!74ETrf3(>U1zEG$Zr9J5W@&n0eg=A4%@gb AWdHyG diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_input_editor-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_input_editor-members.html index e5249801..5f6f0bed 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_input_editor-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_input_editor-members.html @@ -96,15 +96,15 @@

-
MPewsey.ManiaMap.Unity.Generators.Editor.GenerationInputEditor Member List
+
GenerationInputEditor Member List
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_input_editor.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_input_editor.html index f726957c..87e133fd 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_input_editor.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_input_editor.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Generators.Editor.GenerationInputEditor Class Reference +ManiaMap.Unity: GenerationInputEditor Class Reference @@ -100,14 +100,14 @@ Public Member Functions | Private Member Functions | List of all members

-
MPewsey.ManiaMap.Unity.Generators.Editor.GenerationInputEditor Class Reference
+
GenerationInputEditor Class Reference

The GenerationInput editor. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Generators.Editor.GenerationInputEditor:
+Inheritance diagram for GenerationInputEditor:
@@ -115,25 +115,25 @@ - - + +

Public Member Functions

override void OnInspectorGUI ()
 
override void OnInspectorGUI ()
 
- - - - - - + + + + + +

Private Member Functions

void DrawOutputNamesLabel ()
 Draws the output names label. If no output names are defined in the input, a long dash is displayed. More...
 
GenerationInput GetGenerationInput ()
 Returns the target generation input object. More...
 
void DrawOutputNamesLabel ()
 Draws the output names label. If no output names are defined in the input, a long dash is displayed. More...
 
GenerationInput GetGenerationInput ()
 Returns the target generation input object. More...
 

Detailed Description

The GenerationInput editor.

Definition at line 10 of file GenerationInputEditor.cs.

Member Function Documentation

- -

◆ DrawOutputNamesLabel()

+ +

◆ DrawOutputNamesLabel()

@@ -142,7 +142,7 @@

- + @@ -161,8 +161,8 @@

-

◆ GetGenerationInput()

+ +

◆ GetGenerationInput()

@@ -171,7 +171,7 @@

void MPewsey.ManiaMap.Unity.Generators.Editor.GenerationInputEditor.DrawOutputNamesLabel void DrawOutputNamesLabel ( )
- + @@ -190,14 +190,14 @@

-

◆ OnInspectorGUI()

+ +

◆ OnInspectorGUI()

GenerationInput MPewsey.ManiaMap.Unity.Generators.Editor.GenerationInputEditor.GetGenerationInput GenerationInput GetGenerationInput ( )
- + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_input_editor.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_input_editor.js index 7b9d66e2..5440bd23 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_input_editor.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_input_editor.js @@ -1,5 +1,5 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_input_editor = [ - [ "DrawOutputNamesLabel", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_input_editor.html#a859a9a65d7b641fb70ebf886ac331d39", null ], - [ "GetGenerationInput", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_input_editor.html#ac268dbd690011c8b4cbf78862c9a93a4", null ] + [ "DrawOutputNamesLabel", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_input_editor.html#abbb54ac52ebf1fd97bacfbb9938af2b9", null ], + [ "GetGenerationInput", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_input_editor.html#a5cb6aca834e246599bbe4cfd82f85edc", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_input_editor.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_input_editor.png index d9784f5d18b189092ebee954000c4a03a0eab573..3da311f0eaf77ddc9809042000f4b60c58426c40 100644 GIT binary patch delta 461 zcmV;;0W$uZ2>SyeiBL{Q4GJ0x0000DNk~Le0001n0000`2m=5B0PDd0k&z)fe*ua~ zL_t(|0qvd9l7k=&MNeLO|NoEI1u0Ro-Kx{U+06`Bsa)U~6Z(po*?eJ=G+T+07?Kp} z6h=+%wcnZ~oz^*wp+6U62}ub>iOm|I@<@`7=n_WR+kcm$Gm*KJ8|%(H3`shwtI?3D zw||cjmC@7$1OPS zfw55Bf#W6^St)>PiIErpkrE>@03szuVgN)+jKlzllo*Kt5GgVKD2AEYd|?2yl^BTu z5XoVbga!CTi)rxvH1XS8E5S_-%pIfL-{FWnuP_GND~vu?*_VL|w%*nkf2)^b@V2tu z?m_8pqTOt5slNS)(N^sNtef@`KhSNhw;k>aZ_RGm0i$yESbF~^%8@Oc=W-)@3AgMf z8f}_;+ZOz15+B9bMfqKf{Ve|zqqk3B1R1dRzlSj-%gfvd&y7t9xP0j!rB=dV^FXb_ z){UR%Myr%cmygBGd^&HFp~MNd9Y@dT7#i=E^qC~&xofJ4qNkvT@FbB&IAey|GQ+8j zd*9uWzij`1fpPOf1<$U-%06$lzIj)z=GLU5$+yw>Ms}fp`F-x1ecGyXXFp5-Tz@&f z^zM0(+(F+NPxSMX{#Pt}<8j?_l1TfD`z1()lq!6e;aam{P{PokngdO_I@gq;`{4=%kEAgzJK^jf7 zCM=o8&Ko-E-eXU-e_J}#Xa2aYG;gc5=cW0oz8*m=ms(U@6<~}9sfWNG6>m8HnRNog z9iLeY90#t4uVUCS--J=1VR}ahV}W%hlLFgIMg=AyO;cQdxMgN!Qd*g@gacE7Ho9%I zJ3~*rF1I_$c&s3nv3zRV;R$OucHM37<$Ga}F)L_hruxy{m40g6JF<0Ognmm(`uF$W z%}}-nBG*M19MANaoiA=?vmjacY_0wm_sVlVJt_94hMjZr!nU72r0M(HXg$C8nM*YS zkGMB{{nhv3{rBu^rLos;idgfP{?5<7J3X`R^PELowdVf$oAQ{VTd&<{d~>^G`n-Kc zOLyAb+O*3nGBjl$5~g1*FZw>TpHu$HB=K(DyE!{f?9-ke zzT<1WwO;bt>$BhQnp0V)qqj>S|sc zx4mZ1`@N36+4}a~UwdzHy;Xnm|Be5KyK@arl_n(Vod2KxNTsxV)nCPVyzd^(u`sxJ zb7}SOfbw!FD|Ndw#TGZ8J&-tAm$qomyQ|0dZMo*XVvhZ5_K_kmcjcJ-7Aw`SXJ-+#BlH7$S4 QfjODM)78&qol`;+0D5oMb^rhX diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_pipeline_editor-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_pipeline_editor-members.html index c104fb5d..b9dbf115 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_pipeline_editor-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_pipeline_editor-members.html @@ -96,18 +96,18 @@
-
MPewsey.ManiaMap.Unity.Generators.Editor.GenerationPipelineEditor Member List
+
GenerationPipelineEditor Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Generators.Editor.GenerationPipelineEditor, including all inherited members.

+

This is the complete list of members for GenerationPipelineEditor, including all inherited members.

override void MPewsey.ManiaMap.Unity.Generators.Editor.GenerationInputEditor.OnInspectorGUI override void OnInspectorGUI ( )
- - - - - - + + + + + +
CreatePipeline()MPewsey.ManiaMap.Unity.Generators.Editor.GenerationPipelineEditorstatic
DrawGenerationInputErrorBox(HashSet< string > names)MPewsey.ManiaMap.Unity.Generators.Editor.GenerationPipelineEditorprivate
DrawGenerationStepErrorBox(HashSet< string > names)MPewsey.ManiaMap.Unity.Generators.Editor.GenerationPipelineEditorprivate
DrawPipelineErrorBox()MPewsey.ManiaMap.Unity.Generators.Editor.GenerationPipelineEditorprivate
GetGenerationPipeline()MPewsey.ManiaMap.Unity.Generators.Editor.GenerationPipelineEditorprivate
OnInspectorGUI() (defined in MPewsey.ManiaMap.Unity.Generators.Editor.GenerationPipelineEditor)MPewsey.ManiaMap.Unity.Generators.Editor.GenerationPipelineEditor
CreatePipeline()GenerationPipelineEditorstatic
DrawGenerationInputErrorBox(HashSet< string > names)GenerationPipelineEditorprivate
DrawGenerationStepErrorBox(HashSet< string > names)GenerationPipelineEditorprivate
DrawPipelineErrorBox()GenerationPipelineEditorprivate
GetGenerationPipeline()GenerationPipelineEditorprivate
OnInspectorGUI() (defined in GenerationPipelineEditor)GenerationPipelineEditor

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_pipeline_editor.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_pipeline_editor.html index 59550e79..68f2e493 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_pipeline_editor.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_pipeline_editor.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Generators.Editor.GenerationPipelineEditor Class Reference +ManiaMap.Unity: GenerationPipelineEditor Class Reference @@ -101,14 +101,14 @@ Static Public Member Functions | Private Member Functions | List of all members
-
MPewsey.ManiaMap.Unity.Generators.Editor.GenerationPipelineEditor Class Reference
+
GenerationPipelineEditor Class Reference

The GenerationPipeline editor. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Generators.Editor.GenerationPipelineEditor:
+Inheritance diagram for GenerationPipelineEditor:
@@ -116,37 +116,37 @@ - - + +

Public Member Functions

override void OnInspectorGUI ()
 
override void OnInspectorGUI ()
 
- - - + + +

Static Public Member Functions

static void CreatePipeline ()
 Creates a new generation pipeline Game Object. More...
 
static void CreatePipeline ()
 Creates a new generation pipeline Game Object. More...
 
- - - - - - - - - - - - + + + + + + + + + + + +

Private Member Functions

void DrawGenerationInputErrorBox (HashSet< string > names)
 Draws the generation pipeline error box. More...
 
void DrawGenerationStepErrorBox (HashSet< string > names)
 Draws the generation step error box. More...
 
void DrawPipelineErrorBox ()
 Draws error boxes for the generation inputs and generation steps if there are errors in their input or output names. More...
 
GenerationPipeline GetGenerationPipeline ()
 Returns the target generation pipeline. More...
 
void DrawGenerationInputErrorBox (HashSet< string > names)
 Draws the generation pipeline error box. More...
 
void DrawGenerationStepErrorBox (HashSet< string > names)
 Draws the generation step error box. More...
 
void DrawPipelineErrorBox ()
 Draws error boxes for the generation inputs and generation steps if there are errors in their input or output names. More...
 
GenerationPipeline GetGenerationPipeline ()
 Returns the target generation pipeline. More...
 

Detailed Description

The GenerationPipeline editor.

Definition at line 11 of file GenerationPipelineEditor.cs.

Member Function Documentation

- -

◆ CreatePipeline()

+ +

◆ CreatePipeline()

@@ -155,7 +155,7 @@

- + @@ -174,8 +174,8 @@

-

◆ DrawGenerationInputErrorBox()

+ +

◆ DrawGenerationInputErrorBox()

@@ -184,7 +184,7 @@

static void MPewsey.ManiaMap.Unity.Generators.Editor.GenerationPipelineEditor.CreatePipeline static void CreatePipeline ( )
- + @@ -210,8 +210,8 @@

-

◆ DrawGenerationStepErrorBox()

+ +

◆ DrawGenerationStepErrorBox()

@@ -220,7 +220,7 @@

void MPewsey.ManiaMap.Unity.Generators.Editor.GenerationPipelineEditor.DrawGenerationInputErrorBox void DrawGenerationInputErrorBox ( HashSet< string >  names)
- + @@ -246,8 +246,8 @@

-

◆ DrawPipelineErrorBox()

+ +

◆ DrawPipelineErrorBox()

@@ -256,7 +256,7 @@

void MPewsey.ManiaMap.Unity.Generators.Editor.GenerationPipelineEditor.DrawGenerationStepErrorBox void DrawGenerationStepErrorBox ( HashSet< string >  names)
- + @@ -275,8 +275,8 @@

-

◆ GetGenerationPipeline()

+ +

◆ GetGenerationPipeline()

@@ -285,7 +285,7 @@

void MPewsey.ManiaMap.Unity.Generators.Editor.GenerationPipelineEditor.DrawPipelineErrorBox void DrawPipelineErrorBox ( )
- + @@ -304,14 +304,14 @@

-

◆ OnInspectorGUI()

+ +

◆ OnInspectorGUI()

GenerationPipeline MPewsey.ManiaMap.Unity.Generators.Editor.GenerationPipelineEditor.GetGenerationPipeline GenerationPipeline GetGenerationPipeline ( )
- + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_pipeline_editor.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_pipeline_editor.js index 73087b44..74bf100e 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_pipeline_editor.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_pipeline_editor.js @@ -1,8 +1,8 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_pipeline_editor = [ - [ "CreatePipeline", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_pipeline_editor.html#a0a0a7240ef540eaaf7a6d604eb4b1ca6", null ], - [ "DrawGenerationInputErrorBox", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_pipeline_editor.html#ac2bf0ebd1fa7532d117257676507c262", null ], - [ "DrawGenerationStepErrorBox", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_pipeline_editor.html#a0f9166702776d0a929515cb48d9d6160", null ], - [ "DrawPipelineErrorBox", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_pipeline_editor.html#af77967d70fa874d11bde78d7d2e4d5ea", null ], - [ "GetGenerationPipeline", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_pipeline_editor.html#a053103f5ae199f570c0fb7433b6a53f2", null ] + [ "CreatePipeline", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_pipeline_editor.html#a439432fe1ef0fa6a49624b7a8c455845", null ], + [ "DrawGenerationInputErrorBox", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_pipeline_editor.html#a23372828af887a34fdab4567df445cb9", null ], + [ "DrawGenerationStepErrorBox", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_pipeline_editor.html#a1925d58ed12e71f132bf99be5b5902e1", null ], + [ "DrawPipelineErrorBox", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_pipeline_editor.html#a385c84906823ecae7fd3b63765ad4073", null ], + [ "GetGenerationPipeline", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_pipeline_editor.html#a5e937a24cdbd6b92772bb26c3d719ed9", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_pipeline_editor.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_pipeline_editor.png index 34bdd56dcd49b5c93634180e27a13d048e14f08a..504576ab9f085c7d5ca7ce360ce06d1c5c48fccf 100644 GIT binary patch delta 514 zcmV+d0{#7{2(SbpiBL{Q4GJ0x0000DNk~Le0001(0000`2m=5B0Me&S%8?;De*wQq zL_t(|0qvd9j_V){1;;Nv|NqA~g0Mg!ZJp#wtkzOSNx^}^;Pe$UvlYQ4X+1(rl01Z% zBzd?emg{GKE|(801qJs;NfqGnVGE!2CyC>2H+vY06a8esT2S{umufqxsGNXXTf`Gf9{{mTgB4- z8?#x=>C2zm^7A{f+E><|7qzb~#ii%+iRr?MSi0I5Puj{%rLzoPg+{S5TupM;s6A~* z6IMF<{(0NaHXg^@S8x!^=JoA1zB@BxSUqFIZ616Q(oEE4tj;mcSjuBMSAW*KVPFCjbBd07*qoM6N<$ Ef(cmb00000 literal 1064 zcmeAS@N?(olHy`uVBq!ia0y~yV4MwP2XHV0$sckWoIpw9i(^Oy(-s@>uzK6qe&7Gt zvmxQoxt1p83Sm$Pzg<&mf;gyC*K0XMIh_ z^ZJgZv;RAv)xG;iJu7e5a?eZe)lvKa^30Qm$Ij>&8h5iDc>j=Hfsw;~7bC~X^Zut8 zJ3K%vXWvtd96(lw*DS^kPasW8d{VzSIc?gEnXSys9t=$r^B9sQA>mECDmANWZhhu| zpt4T$!8)NEK9S9#d9%y5EjYU*(<60Bv);OIm-)*wZDzF=ehRcbdiKxHKN-)s62z~I zBpk`}x*tEeY}bNZ^Sj>zU%CIyF|+H+y|(#vTF~z*@nx)AE%XO6%e>jeHfyHT(Q{We`yIICfAzGK z-gd8YY2WFVnVZamw9MK5y}DE4AD?zY{Hlw)^*4>LbL)O>x!zm0%x$CbS01$+Z|AW6 zTeYZp+0?6A8zu&=mo_N>`MZwOT=Yj_Q(*A>_lNcVJlb{1e{xvb+TRlD^4Bl>ESSD) zTfJ$_s`d9h@0VEm)+(x2PucW**}Vy;KKwqpVprk$ci*-+n}`2;>1)C)sXE<#{)+VD zzMh5AMb|gwTHQ)A3pTrZ<$V72#OP-U{@KS0PM+Oa$9I?K+UKoRubj-fB>C!MzD%2) z7dpSp_{LlJ-Pa5JtxNCixp{uu?2DDfb83#B-Se|7`iRil_{~Lqd&MGe9`st!wWGcK zd9-HX+ag=uRqR(KFI%i$aewKwmF4N1{rBGRpC0yJDR0@W<~m!6vezr``!#6qx%(mI z_4#@HA9Vi(J$=9X=Z1#E&%TF#E;XP3t^UftV_Ez5=P?L1)Vrc3v6F{;XGSKaiS^p2 XMgKl_`*8xO9ANNt^>bP0l+XkKI}ZPW diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_step_editor-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_step_editor-members.html index a45fd364..a475c49c 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_step_editor-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_step_editor-members.html @@ -96,17 +96,17 @@
-
MPewsey.ManiaMap.Unity.Generators.Editor.GenerationStepEditor Member List
+
GenerationStepEditor Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Generators.Editor.GenerationStepEditor, including all inherited members.

+

This is the complete list of members for GenerationStepEditor, including all inherited members.

override void MPewsey.ManiaMap.Unity.Generators.Editor.GenerationPipelineEditor.OnInspectorGUI override void OnInspectorGUI ( )
- - - - - + + + + +
DrawInputNamesLabel()MPewsey.ManiaMap.Unity.Generators.Editor.GenerationStepEditorprivate
DrawOutputNamesLabel()MPewsey.ManiaMap.Unity.Generators.Editor.GenerationStepEditorprivate
GetGenerationStep()MPewsey.ManiaMap.Unity.Generators.Editor.GenerationStepEditorprivate
LongDashMPewsey.ManiaMap.Unity.Generators.Editor.GenerationStepEditorprivatestatic
OnInspectorGUI() (defined in MPewsey.ManiaMap.Unity.Generators.Editor.GenerationStepEditor)MPewsey.ManiaMap.Unity.Generators.Editor.GenerationStepEditor
DrawInputNamesLabel()GenerationStepEditorprivate
DrawOutputNamesLabel()GenerationStepEditorprivate
GetGenerationStep()GenerationStepEditorprivate
LongDashGenerationStepEditorprivatestatic
OnInspectorGUI() (defined in GenerationStepEditor)GenerationStepEditor

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_step_editor.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_step_editor.html index 01ba592d..413290b8 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_step_editor.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_step_editor.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Generators.Editor.GenerationStepEditor Class Reference +ManiaMap.Unity: GenerationStepEditor Class Reference @@ -101,14 +101,14 @@ Private Member Functions | Static Private Attributes | List of all members
-
MPewsey.ManiaMap.Unity.Generators.Editor.GenerationStepEditor Class Reference
+
GenerationStepEditor Class Reference

The GenerationStep editor. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Generators.Editor.GenerationStepEditor:
+Inheritance diagram for GenerationStepEditor:
@@ -116,34 +116,34 @@ - - + +

Public Member Functions

override void OnInspectorGUI ()
 
override void OnInspectorGUI ()
 
- - - - - - - - - + + + + + + + + +

Private Member Functions

void DrawInputNamesLabel ()
 Draws the input names label. More...
 
void DrawOutputNamesLabel ()
 Draws the output names label. More...
 
GenerationStep GetGenerationStep ()
 Returns the target generation step. More...
 
void DrawInputNamesLabel ()
 Draws the input names label. More...
 
void DrawOutputNamesLabel ()
 Draws the output names label. More...
 
GenerationStep GetGenerationStep ()
 Returns the target generation step. More...
 
- - - + + +

Static Private Attributes

const string LongDash = "\u2012"
 The long dash character. More...
 
const string LongDash = "\u2012"
 The long dash character. More...
 

Detailed Description

The GenerationStep editor.

Definition at line 10 of file GenerationStepEditor.cs.

Member Function Documentation

- -

◆ DrawInputNamesLabel()

+ +

◆ DrawInputNamesLabel()

@@ -152,7 +152,7 @@

- + @@ -171,8 +171,8 @@

-

◆ DrawOutputNamesLabel()

+ +

◆ DrawOutputNamesLabel()

@@ -181,7 +181,7 @@

void MPewsey.ManiaMap.Unity.Generators.Editor.GenerationStepEditor.DrawInputNamesLabel void DrawInputNamesLabel ( )
- + @@ -200,8 +200,8 @@

-

◆ GetGenerationStep()

+ +

◆ GetGenerationStep()

@@ -210,7 +210,7 @@

void MPewsey.ManiaMap.Unity.Generators.Editor.GenerationStepEditor.DrawOutputNamesLabel void DrawOutputNamesLabel ( )
- + @@ -229,14 +229,14 @@

-

◆ OnInspectorGUI()

+ +

◆ OnInspectorGUI()

GenerationStep MPewsey.ManiaMap.Unity.Generators.Editor.GenerationStepEditor.GetGenerationStep GenerationStep GetGenerationStep ( )
- + @@ -249,8 +249,8 @@

Member Data Documentation

- -

◆ LongDash

+ +

◆ LongDash

@@ -259,7 +259,7 @@

override void MPewsey.ManiaMap.Unity.Generators.Editor.GenerationStepEditor.OnInspectorGUI override void OnInspectorGUI ( )
- +
const string MPewsey.ManiaMap.Unity.Generators.Editor.GenerationStepEditor.LongDash = "\u2012"const string LongDash = "\u2012"
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_step_editor.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_step_editor.js index a13942e9..4951fef1 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_step_editor.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_step_editor.js @@ -1,7 +1,7 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_step_editor = [ - [ "DrawInputNamesLabel", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_step_editor.html#adbe7818d2c887d7821db137d88b1c519", null ], - [ "DrawOutputNamesLabel", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_step_editor.html#aa1f1ee3c9614752d0d82cc71238b98d7", null ], - [ "GetGenerationStep", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_step_editor.html#a34a227670d4dda999bb4d29c5fc772fd", null ], - [ "LongDash", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_step_editor.html#aa5813b42955ed32d9493548107f1b543", null ] + [ "DrawInputNamesLabel", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_step_editor.html#a141c34a7c2e7b9f430800d0c15edce8e", null ], + [ "DrawOutputNamesLabel", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_step_editor.html#abbb54ac52ebf1fd97bacfbb9938af2b9", null ], + [ "GetGenerationStep", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_step_editor.html#aab069f428afc7532d0947d083c302db8", null ], + [ "LongDash", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_step_editor.html#aee1dbed3464ab0deaab3897536ad7fab", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_step_editor.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_editor_1_1_generation_step_editor.png index 113585d18d5f0b16848bbfb503fc77640e29fa8c..2dc8fd80b207f33357aaf2261ae4930a7ce1b1d6 100644 GIT binary patch delta 463 zcmV;=0WkiR2>k;giBL{Q4GJ0x0000DNk~Le0001l0000`2m=5B0Pi&|tdSu)e*uh1 zL_t(|0qvdJj_e=|1j{ee|NqCEB@i&6b8=aUXxCD=h6DqJF_~A)%vKwdq_qx+fRN;L z2V$@2+%A%&yS@c6v{yoG=}2ivdCAF1uO#V$pFpIQ+Y?E?k(DPkk=N}YBN8gEZJ9d_GJ0$6vf8(8VA|L>#-vVJ~w%QoLS_ecx08R}= zDpP>}cncci^5CH(SAR2bvPOkSzh@|BF=g-wF|_{$QTxiC_6_8Hq`1^Bf7jZDl}SoK z-|_u+hipQQ#Yc!dG{qiI+-mC9g~y5b-YxI0eMpAk54b`wRT*P|4CrK;-}c002ovPDHLk FV1mK4%j^IE literal 1045 zcmeAS@N?(olHy`uVBq!ia0y~yU~C7n12~w0|ze;1lBd|Nnm=^TnI5rTvE{ z09jys;J^Xa&O7ozE=Ng_UoZnu5eQs86=KA|z`VrM#WAFU@$KB(MYj!jSjF`%|NlQ; zTJkv5=xGU)R&$?unPz~(Mv*UFGb0nyo^h#pHmX<($*G*2|3Sg?UkkhECv_W-N%p~2 z5!0qz`}%9@-}Il;<6qMwJZH77w7u~{LbMK4V2`avapPX+_xtYH9^{rpk*Mt7LH>qSw z$vs`D@pUQ0u;&#wepOXWSaLt{g7fmP+vUzR0~IX$vf<13PZsj5ccTA)57@PhFIE3X zx#J`g;o_RdUwKdZ63)p#>4|^E1eN+j%_={ILH?S~ zZoK)xnKQx-%RjRUFzgVLW4QD47ndNzy%u(c@;E6cmImX8j0tRqm>TRKG9H-!f#HFF z1;Yn*8-^dkatwbs`5Azr!cc#RnNn$>iy%SHCct0;bOnmh?d`G0Usu=GGxtpNW!>a2 zWx;F7)_ub&r^Io&+j#gL&Y1sH?3r_)pNd86MExA z(>Ys{{nZQYPi^+!XVELZQ{Prcs{Hur=1o6+ol7Tv@77F{w&T<+FNlep9%{Sl>y@`t zbT_^Z>bF0h5!?OsTy~ezm%MrJ()wqW>g_pQn^QJBYL+kSP5rlipR7cKxBm^lsIJ(` z-u&lsMaH{*p~~?grng@2+IzwOQ;7A=^HKT#9NzgEZuU!`P~Ua&+?6cFn+H5S{<_Ss zJRyHJi}k17K@H975_8vo7w(+A9Fnv?>Z|Fr-CALKA7;##)^~fo^7d)1c#p1ktud7v zv%Rboe*Wuw`E${xi>vhael1YEcobPPkX!G`^KKGB6?cGQ2_I?wuc($-Is@=9^SMhr0(%+XZ{C;@YX1bi) zeST)SOV)cU&TPN<>Bo}q=l*?Iq8GB~&1H|W&(CV7e7$4)^y1!b>8XOJ?Yb}Sxtx>g zr`dI3cIB?b_7iWNvYt%ec{-TApuJz6@7%wee;McO+}wEH_Rj{N{N?s>hu>HH$eela yZ2i8r_$oODriTBHXz6H=&5W6>X=(HRFo%Y{x4(081|u*JGkCiCxvX
-
MPewsey.ManiaMap.Unity.Generators.GenerationInput Member List
+
GenerationInput Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Generators.GenerationInput, including all inherited members.

+

This is the complete list of members for GenerationInput, including all inherited members.

- - + +
AddInputs(Dictionary< string, object > input)MPewsey.ManiaMap.Unity.Generators.GenerationInputpure virtual
OutputNames()MPewsey.ManiaMap.Unity.Generators.GenerationInputpure virtual
AddInputs(Dictionary< string, object > input)GenerationInputpure virtual
OutputNames()GenerationInputpure virtual

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_input.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_input.html index f4ec0d2f..686e9812 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_input.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_input.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Generators.GenerationInput Class Reference +ManiaMap.Unity: GenerationInput Class Reference @@ -99,41 +99,41 @@ -
MPewsey.ManiaMap.Unity.Generators.GenerationInput Class Referenceabstract
+
GenerationInput Class Referenceabstract

The base class for a GenerationPipeline input. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Generators.GenerationInput:
+Inheritance diagram for GenerationInput:
- - -MPewsey.ManiaMap.Unity.Generators.CollectableGroupsInput -MPewsey.ManiaMap.Unity.Generators.GenerationNamedInput< T > -MPewsey.ManiaMap.Unity.Generators.LayoutGraphsInput -MPewsey.ManiaMap.Unity.Generators.RandomSeedInput + + +CollectableGroupsInput +GenerationNamedInput< T > +LayoutGraphsInput +RandomSeedInput
- - - - - - + + + + + +

Public Member Functions

abstract void AddInputs (Dictionary< string, object > input)
 Adds the input arguments to the specified inputs dictionary. More...
 
abstract string[] OutputNames ()
 An array of argument names that this input adds to the inputs dictionary. These names are used for pipeline validation. More...
 
abstract void AddInputs (Dictionary< string, object > input)
 Adds the input arguments to the specified inputs dictionary. More...
 
abstract string[] OutputNames ()
 An array of argument names that this input adds to the inputs dictionary. These names are used for pipeline validation. More...
 

Detailed Description

The base class for a GenerationPipeline input.

Definition at line 9 of file GenerationInput.cs.

Member Function Documentation

- -

◆ AddInputs()

+ +

◆ AddInputs()

@@ -142,7 +142,7 @@

- + @@ -164,12 +164,12 @@

MPewsey.ManiaMap.Unity.Generators.CollectableGroupsInput, MPewsey.ManiaMap.Unity.Generators.GenerationNamedInput< T >, MPewsey.ManiaMap.Unity.Generators.LayoutGraphsInput, and MPewsey.ManiaMap.Unity.Generators.RandomSeedInput.

+

Implemented in CollectableGroupsInput, GenerationNamedInput< T >, LayoutGraphsInput, and RandomSeedInput.

- -

◆ OutputNames()

+ +

◆ OutputNames()

@@ -178,7 +178,7 @@

abstract void MPewsey.ManiaMap.Unity.Generators.GenerationInput.AddInputs abstract void AddInputs ( Dictionary< string, object >  input)
- + @@ -193,7 +193,7 @@

MPewsey.ManiaMap.Unity.Generators.CollectableGroupsInput, MPewsey.ManiaMap.Unity.Generators.LayoutGraphsInput, and MPewsey.ManiaMap.Unity.Generators.RandomSeedInput.

+

Implemented in CollectableGroupsInput, LayoutGraphsInput, and RandomSeedInput.

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_input.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_input.js index d3b42bd5..a523159b 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_input.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_input.js @@ -1,5 +1,5 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_input = [ - [ "AddInputs", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_input.html#a31225d54bb9a54b5673cad0e437b5c22", null ], - [ "OutputNames", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_input.html#af9d094c794a4c85548ab15d1fff5608e", null ] + [ "AddInputs", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_input.html#ad7e34063275251685874fd561043532b", null ], + [ "OutputNames", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_input.html#a3e4b4e78a2b6d901072e912ee068b27d", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_input.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_input.png index 94bfded282f214978e8ad0925d8528e4639f4514..d2cbaf820627e15bb9ead8fb01141966638d213c 100644 GIT binary patch literal 1970 zcmcgtYgAKL7LLd$y23*lC=W}hWu(RdEutc?fMPW*FD2KEC6HQ)A|)V%fB{0VXoOlG zm6bZh2x2>c7Y!mM5t0y;1ukL{l?fCGgg`F{NRVgXBTAjxB)9W_x6h^PVDM6*L*C$_rUJW?<$hoT}=bK zL~b2=h07F`gE`l0^R$gTt3K+~g%C}bfqN%|jKm^@0kfx-Dc5QHf7MA}~x8c9ewtY91>{-z!Z)sNQ$}sGs|F-A6)xJq`kfBs%qi`j; z)#`2Nj+`)x)vazD4l8ioT; z4i=ASPX?hoo;x0Nwn$bNNy&~WH<%LMx%w;Ht5~oPC{cB*<3C58*rqZw?%y`&`Tzaa z&bIQ_xrgM(+zH7?&8_FW6*5fnPII>KjUcd5)EAU=5*y_OkcYeoOR#$62der;f;Yux z*8~9nSGc(Q2k3Ec1AHG0tusp&@rzo&HneE};Q zK@y1fD~uwvT2HBFX(WBTm}SZnI)*>sm1j39Uuou0ugN?kwcXy38Qkwy??2(QH7ED- zJX=sGwfm@?i5;m?y`v-`jmgMNxittjtjK{{OJrX?7Bmm5s)B%r+v$mos(G30(%W1N z#QS@uRXS(>tBU~yw=JOhQc#ZNbemkL3#4gVGXoyq{J1_Dt1;$(BAW{^Trdl@n_L#v z;AEbVUnuS?aW~^KYw|x#_x&`qOtZ#R?@M>kD=IbtcKAA<-QIiizcjlU8-Jeb zUzz$H@_uqr(_2X1N?`6G=`H^}^Il>)`X9dBPy%};KGCnB4!!!~qf@I6I@@?uE78|{ zHXPW~;T%TsD?7{HUMM}~zQ+259Y-0m-sPb?w&RS)pGrIx{j_afkDGd;WtyfuG89@P z_pIAqEd)huqn?5wdyfoA<{XB=@Jjqs7zX7a2!MegP_Z5ccYEfyy~s}lCzUH;gNk1H@}(^_`odHX4~_S*#f3)9 zb;HXWuC8Q9%vE(*->hw(L~1l;7@ZVtnL(d*sjKWGVAT|Zo4^kaxw2A2aZ=ZPJ1)mj!KNB{Obq;q8W2Rd%- z!N$XZj8)5#2tvQ#tpE1(Ge-K&LFx_FI3?$eQgP=HRb$VoO{bvix>{iQ=w_cqs|3*$XBQG>ddUWs020rj$v?5rw@b@ud$YAYt2q7nRm z=`><@)=mN3g)|WI`sKt<%zHp<EY*QR=!KRlrvT4-$2k{9^La#eEHST~KKL316b z6h+eWUizeD&PY1ed3Z2EG?IFZUiE>1d^}fcB0|mG#-jnLqZ_|VGQIL#s(alV9Jsi! 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-
MPewsey.ManiaMap.Unity.Generators.GenerationIntInput Member List
+
GenerationIntInput Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Generators.GenerationIntInput, including all inherited members.

+

This is the complete list of members for GenerationIntInput, including all inherited members.

abstract string[] MPewsey.ManiaMap.Unity.Generators.GenerationInput.OutputNames abstract string[] OutputNames ( )
- - - - + + + +
AddInputs(Dictionary< string, object > input)MPewsey.ManiaMap.Unity.Generators.GenerationNamedInput< int >
NameMPewsey.ManiaMap.Unity.Generators.GenerationNamedInput< int >
OutputNames()MPewsey.ManiaMap.Unity.Generators.GenerationIntInput
ValueMPewsey.ManiaMap.Unity.Generators.GenerationNamedInput< int >
AddInputs(Dictionary< string, object > input)GenerationNamedInput< int >
NameGenerationNamedInput< int >
OutputNames()GenerationIntInput
ValueGenerationNamedInput< int >

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_int_input.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_int_input.html index fe91b05f..b4b84b2c 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_int_input.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_int_input.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Generators.GenerationIntInput Class Reference +ManiaMap.Unity: GenerationIntInput Class Reference @@ -99,58 +99,58 @@ -
MPewsey.ManiaMap.Unity.Generators.GenerationIntInput Class Reference
+
GenerationIntInput Class Reference

A component for adding a named integer input to a GenerationPipeline. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Generators.GenerationIntInput:
+Inheritance diagram for GenerationIntInput:
- - -MPewsey.ManiaMap.Unity.Generators.GenerationNamedInput< int > + + +GenerationNamedInput< int >
- - - - - + + + + +

Public Member Functions

override string[] OutputNames ()
 
- Public Member Functions inherited from MPewsey.ManiaMap.Unity.Generators.GenerationNamedInput< int >
override void AddInputs (Dictionary< string, object > input)
 
override string[] OutputNames ()
 
- Public Member Functions inherited from GenerationNamedInput< int >
override void AddInputs (Dictionary< string, object > input)
 
- - - - - - - - - - - - + + + + + + + + + + + +

Additional Inherited Members

- Protected Attributes inherited from MPewsey.ManiaMap.Unity.Generators.GenerationNamedInput< int >
string _name
 
_value
 
- Properties inherited from MPewsey.ManiaMap.Unity.Generators.GenerationNamedInput< int >
string Name [getset]
 The input argument name. More...
 
Value [getset]
 The value. More...
 
- Protected Attributes inherited from GenerationNamedInput< int >
string _name
 
_value
 
- Properties inherited from GenerationNamedInput< int >
string Name [getset]
 The input argument name. More...
 
Value [getset]
 The value. More...
 

Detailed Description

A component for adding a named integer input to a GenerationPipeline.

Definition at line 6 of file GenerationIntInput.cs.

Member Function Documentation

- -

◆ OutputNames()

+ +

◆ OutputNames()

- + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_int_input.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_int_input.js index 8e53fbd7..3e7bdf46 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_int_input.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_int_input.js @@ -1,4 +1,4 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_int_input = [ - [ "OutputNames", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_int_input.html#a3d1fac47e7aed5ca0eef30face6139d3", null ] + [ "OutputNames", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_int_input.html#abf900fd13a84a36f7adcb8d6b9eff677", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_int_input.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_int_input.png index 7e870905262fc718c34752ecea4ad38f93d314d5..794c24dd22ea6586371402cc45e2b7712e0d412d 100644 GIT binary patch delta 653 zcmZ3*wTo4;Gr-TCmrII^fq{Y7)59eQNN)t<01jp#nfN~C!bC-@dL~a#7srqa#7r5B?{A2;#oJU{9L8v z_u7Bbx-GM;?#F$o{v2q1x#ojaMnK2*Q`RSx&)Z$!uk>&0Bb9Z}w(`z5a&4>R`%zQ( zFSqShnaI_nmTWs`FJ59|5uH-sKQ~&=d(zITM~fG)J@|84{L~P=WbLW$A5YGZ=E*O8 z<8Kq4ze?(nZClw3qxP&!_idNzC%sy|dGC&yZ%l&?&-nIypSt2;|KAzmKTN&)Hh(qQ zyH~~Rw7rtuO!gyYmO1M*R>mklx_0^Nw{ketPZv?Nhc+{ruxY$inRNT$9<|e?C}av0QoOzI|WM?*6)V(h@&M9nW$T`Hd>I z%V7S`QjMFII@6OuuZqEE>B|oJ{+kn)E5|jeJJ0L4ILF11&uZAPzDeRhxFgSl)e3AM zLIs$AXmv2wh#q0s$Cbno50S2i%Ioc)5;V(8rJ+*wOJS6I>+)M zXnUvmZQ1uHKJz}xI-`3fdv`70@m%LhyXVZ8Z;DK^ZDoa@D?mwU-#Kg%Bq7gFWWAu kVLQw>w)`J~9`LZg=cjV3`&s7>UL+0v|=}&+8!+EW5E7+zs&K%mcGXpF&)k>Dk@5k91c3W9O-Xr@92=j7b)c^I<#a)GAwV`b` zpWM&y&}Rtrc6D)!+V$nW^xFjWg*(r?E6&TT7w>=Ct=jMIZTruH-|yX)tgPgsnV6=v57Jpiy^xO#3 z^|SP+7MO0>bgOFS(w%(0-;W&q;Gy*EWkt!w;@*;=-mhl`*3Q2BW$&Lf{i~P%y(nH> zeOPVz@naL*=WWexEA8>Cl$dnPpm5`JXO)%i`>(riJ?Zd1Sf%r7wW8JbG;{9lC;iLq zXEBDyz5X3Dzu`02migyyXMKEi?tNM8UUxlhxw0Eq+%#jOZoAdH9nE`owXP#DcJ^JK zMZT3Y4w^g)42u1<;%$A|wo2;<8#88H-6OsJRd;53pR8l^=ZpW|w9oi3qvQ<#+waW!@GiAOzf5|&+y==ezuGs}O^(H5I-}lSi{%o-QxP5f) z`Kz-(+W3@Og*IPwOR)=YROIB_{m!f1|#5OL-+F zMZt;hLp}%yeq8)OQR$I8A|>3dfTj`~jtBJ@#2q*ev^KFfNY~b~3NYw%$uZ=W92Rt7 zn4?j_P!V*2;lttwj1SxoG9Ty%Dgve=24Es$s1vba_ybh%Bk%)N6#Q><_tI<)@;ce- z!Jx>%j$uQr-16&h&F}ta%<Pzdc{aA#NiU$!BhJ?`)3z+uaBM8a_0X z__+9_$((St<9`LJZEkV1KJb$NP~msy-H-IuZ+BK1&ud@lw>-;0Omxrg^;zxH{ikUk zVA&+szf0n^wW5`Iv%_Ia?w}&Ji0tX?2eNq(Gx
-
MPewsey.ManiaMap.Unity.Generators.GenerationNamedInput< T > Member List
+
GenerationNamedInput< T > Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Generators.GenerationNamedInput< T >, including all inherited members.

+

This is the complete list of members for GenerationNamedInput< T >, including all inherited members.

override string[] MPewsey.ManiaMap.Unity.Generators.GenerationIntInput.OutputNames override string[] OutputNames ( )
- - - - - - + + + + + +
_name (defined in MPewsey.ManiaMap.Unity.Generators.GenerationNamedInput< T >)MPewsey.ManiaMap.Unity.Generators.GenerationNamedInput< T >protected
_value (defined in MPewsey.ManiaMap.Unity.Generators.GenerationNamedInput< T >)MPewsey.ManiaMap.Unity.Generators.GenerationNamedInput< T >protected
AddInputs(Dictionary< string, object > input)MPewsey.ManiaMap.Unity.Generators.GenerationNamedInput< T >virtual
NameMPewsey.ManiaMap.Unity.Generators.GenerationNamedInput< T >
OutputNames()MPewsey.ManiaMap.Unity.Generators.GenerationInputpure virtual
ValueMPewsey.ManiaMap.Unity.Generators.GenerationNamedInput< T >
_name (defined in GenerationNamedInput< T >)GenerationNamedInput< T >protected
_value (defined in GenerationNamedInput< T >)GenerationNamedInput< T >protected
AddInputs(Dictionary< string, object > input)GenerationNamedInput< T >virtual
NameGenerationNamedInput< T >
OutputNames()GenerationInputpure virtual
ValueGenerationNamedInput< T >
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_named_input.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_named_input.html index 6c62db77..26d97990 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_named_input.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_named_input.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Generators.GenerationNamedInput< T > Class Template Reference +ManiaMap.Unity: GenerationNamedInput< T > Class Template Reference @@ -101,47 +101,47 @@ Protected Attributes | Properties | List of all members
-
MPewsey.ManiaMap.Unity.Generators.GenerationNamedInput< T > Class Template Reference
+
GenerationNamedInput< T > Class Template Reference

The base component for adding a named input to a GenerationPipeline. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Generators.GenerationNamedInput< T >:
+Inheritance diagram for GenerationNamedInput< T >:
- - -MPewsey.ManiaMap.Unity.Generators.GenerationInput + + +GenerationInput
- - - - - - - + + + + + + +

Public Member Functions

override void AddInputs (Dictionary< string, object > input)
 Adds the input arguments to the specified inputs dictionary. More...
 
- Public Member Functions inherited from MPewsey.ManiaMap.Unity.Generators.GenerationInput
abstract string[] OutputNames ()
 An array of argument names that this input adds to the inputs dictionary. These names are used for pipeline validation. More...
 
override void AddInputs (Dictionary< string, object > input)
 Adds the input arguments to the specified inputs dictionary. More...
 
- Public Member Functions inherited from GenerationInput
abstract string[] OutputNames ()
 An array of argument names that this input adds to the inputs dictionary. These names are used for pipeline validation. More...
 
- - - - + + + +

Protected Attributes

string _name = "<None>"
 
_value
 
string _name = "<None>"
 
_value
 
- - - - - - + + + + + +

Properties

string Name [getset]
 The input argument name. More...
 
Value [getset]
 The value. More...
 
string Name [getset]
 The input argument name. More...
 
Value [getset]
 The value. More...
 

Detailed Description

The base component for adding a named input to a GenerationPipeline.

@@ -154,8 +154,8 @@

Definition at line 10 of file GenerationNamedInput.cs.

Member Function Documentation

- -

◆ AddInputs()

+ +

◆ AddInputs()

@@ -164,7 +164,7 @@

- + @@ -180,15 +180,15 @@

MPewsey.ManiaMap.Unity.Generators.GenerationInput.

+

Implements GenerationInput.

Definition at line 27 of file GenerationNamedInput.cs.

Member Data Documentation

- -

◆ _name

+ +

◆ _name

@@ -197,7 +197,7 @@

override void MPewsey.ManiaMap.Unity.Generators.GenerationNamedInput< T >.AddInputs override void AddInputs ( Dictionary< string, object >  input)
- +
string MPewsey.ManiaMap.Unity.Generators.GenerationNamedInput< T >._name = "<None>"string _name = "<None>"
@@ -211,8 +211,8 @@

-

◆ _value

+ +

◆ _value

@@ -221,7 +221,7 @@

- +
T MPewsey.ManiaMap.Unity.Generators.GenerationNamedInput< T >._valueT _value
@@ -236,8 +236,8 @@

Property Documentation

- -

◆ Name

+ +

◆ Name

@@ -246,7 +246,7 @@

- +
string MPewsey.ManiaMap.Unity.Generators.GenerationNamedInput< T >.Namestring Name
@@ -262,8 +262,8 @@

-

◆ Value

+ +

◆ Value

@@ -272,7 +272,7 @@

- +
T MPewsey.ManiaMap.Unity.Generators.GenerationNamedInput< T >.ValueT Value
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_named_input.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_named_input.js index 03881900..d7929c78 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_named_input.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_named_input.js @@ -1,6 +1,6 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_named_input = [ - [ "AddInputs", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_named_input.html#a3904f09fc325b222574c92fa86a71700", null ], - [ "Name", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_named_input.html#a9d7ba485a288a35727bc7f429013b8d6", null ], - [ "Value", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_named_input.html#a2e4d5015343522e3d6938d256be4b5e0", null ] + [ "AddInputs", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_named_input.html#ae292e6a56fbd4a0ecd271b418ea911b1", null ], + [ "Name", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_named_input.html#a7ee9065718e6628dc7791b756fa6c0f9", null ], + [ "Value", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_named_input.html#adbfa996292c448f754363aa83d4be8e6", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_named_input.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_named_input.png index 2a7568775d584df6ebcaa748e89e49814474b30b..2f640117ddef8f73a72608f67bfeefc88462a7de 100644 GIT binary patch literal 923 zcmeAS@N?(olHy`uVBq!ia0vp^tAV(KgBeJ!=X<>wNJ#|vgt-3y{~ySF@#br3|Dg#$ z78oBmaDcV*jy#adQ4-`A%m7pb0#{Fk7%?y~Yk9gjhEy=Vo%?pu5(OTH*%79d|IO{( zUF=$9=bn8d6S{L#cx!|0go1ib#THM66|4LjcduG?>+!l(tG?YS@NHbo7`<}d;ZW1~ z{ZTWl*BNg55_q*H_wCNhb^Gs?^lD3d+xBJKf63ByQ|@-YW-2dwFvGgm(oRgyzU-US zvD-^lMSZru?)Gj^i@Q}%Y-s5E!u8uGW!yJqb$!04KvT7jx z#G?FpS4e2>+3Iz<68d*D-FUo?;oA=F23vgG)0=cAA5c;< zVtuEjl+?ewtK&xTdDAujU0mWevdw+u#;osKaldr-w^Mia&e&gicJr~PysvHd+s1!? z{(Qdf0-oE~c4gj>(?7lM=`1_h?Z1BH)vdECil|z(+to#{@Ve=`=zm@>qg1o?*I2)s zY$@=4N60;Gy{CukpG7Tqnky-!5+7guHYIg7^Yxh9EMkH?54`=nRqKONdokY;EBn@| z*Ixed*r%kl{^zm((bvO+T)Ixjy1E=Y^F&MO6Cd2Qn|JA*-b9_CP;4>aWNFYW2xq9i zBYI%oq0-eR4dQDYm+!do;q!-kJF+T@jTl2xuD`8w-6k%aZdN3Fwq(b%dp{;$>-+I{ z$;UreK3mQ$4!vd)T`2 z#F%w4_kjWQ_hL?bPKv%xeqqBWt5)8;r%_?&f8M^j>zJ+H)bBd}zb&VEWJe!2*~}X| zTPLGC_X#-USUz1X&Q12)9JwZ2UHi67#lu@?Ul#A%_H=^V-4oY~8>g4f&9)Ntm7R9} zy6v)vb>C!Gl-1_%FXvC2r+wA-V&C;U=lOh}-#O2_?{m%5M&N~&DT6M5*AGAEYY>o^tARLglbvFeKU+{F8S zow)_Gk3*XV)g|Hyzsf`#!I)b0EY+96=9EOnYz4EPi$b|(NBo)0^iM=oCU<2p&WLac z&SaW|#RQaTw4wSQ7Tjjd^!r=!ccBPGzwu`fCBR2rS(0dU^oyKCttTsMr$>{Bygh#8 z4uzCzi3*9p7f zI1t47*WRG7r6mM+^qp*FlY{i1!T)Ynv71$aE!jSJl8&`ctdFzGfWZb@!_{Ew6`H+` zW%7219z}9ooP95TsJN*eSDdJ~P}SCc=JN-6eiNa+v2(Q;C zRW>pFGBF;a}itb!LJ`$fhtjjxo$Dj>$1VmgM@{!T$@9)ci810CKYGL<<=i>1$C-X=MN z$j^QEdAr z-vCMJFhYSKX>8+`3M|-mesf?IiEQkyyR=?}I*jF#BT|sQnX8tbE}N%rEJjL_(y-g` z>+&#|@>dwbN|wB>lXak9dU1IJ*ajdzw{39=ZU~f0+IDahg(LvJxck7OBMn$|kj!tX zCNUYAmv$`;U%Ok?0SGl9OE<}UsVs=tF(-<=E0g_4xGbl@66?%vGh{2;**#)BL?qlV z4rmk=j)Z!r2$UxA*zx|7eGLzr!)15>r*QTKo5xX;qOkTB=i#xG5%6U^H7Lzwq!(0IP}v(C1s^#dm;BR|E;NU;Nm>Vur4Zk!kb@o zl}~T4E$WL%m~Q6C)|9pt&#&eD=*}bg*-8&N{j=hL%zRHk7{H_GfPcH^|%dB(1k
-
MPewsey.ManiaMap.Unity.Generators.GenerationPipeline Member List
+
GenerationPipeline Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Generators.GenerationPipeline, including all inherited members.

+

This is the complete list of members for GenerationPipeline, including all inherited members.

- - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + +
_inputsContainer (defined in MPewsey.ManiaMap.Unity.Generators.GenerationPipeline)MPewsey.ManiaMap.Unity.Generators.GenerationPipelineprivate
_manualInputNames (defined in MPewsey.ManiaMap.Unity.Generators.GenerationPipeline)MPewsey.ManiaMap.Unity.Generators.GenerationPipelineprivate
_stepsContainer (defined in MPewsey.ManiaMap.Unity.Generators.GenerationPipeline)MPewsey.ManiaMap.Unity.Generators.GenerationPipelineprivate
BuildInputs(Dictionary< string, object > inputs)MPewsey.ManiaMap.Unity.Generators.GenerationPipeline
BuildPipeline()MPewsey.ManiaMap.Unity.Generators.GenerationPipeline
GetInputs()MPewsey.ManiaMap.Unity.Generators.GenerationPipeline
GetSteps()MPewsey.ManiaMap.Unity.Generators.GenerationPipeline
InputsContainerMPewsey.ManiaMap.Unity.Generators.GenerationPipeline
IsValid(Dictionary< string, object > inputs)MPewsey.ManiaMap.Unity.Generators.GenerationPipeline
IsValid()MPewsey.ManiaMap.Unity.Generators.GenerationPipeline
ManualInputNamesMPewsey.ManiaMap.Unity.Generators.GenerationPipeline
Run(Dictionary< string, object > inputs=null, CancellationToken cancellationToken=default)MPewsey.ManiaMap.Unity.Generators.GenerationPipeline
RunAsync(Dictionary< string, object > inputs=null, CancellationToken cancellationToken=default)MPewsey.ManiaMap.Unity.Generators.GenerationPipeline
RunAttemptsAsync(int seed, int attempts=10, int timeout=5000, Dictionary< string, object > inputs=null)MPewsey.ManiaMap.Unity.Generators.GenerationPipeline
StepsContainerMPewsey.ManiaMap.Unity.Generators.GenerationPipeline
Validate(Dictionary< string, object > inputs)MPewsey.ManiaMap.Unity.Generators.GenerationPipeline
Validate()MPewsey.ManiaMap.Unity.Generators.GenerationPipeline
ValidateInputs(HashSet< string > names)MPewsey.ManiaMap.Unity.Generators.GenerationPipelineprivate
ValidateSteps(HashSet< string > names)MPewsey.ManiaMap.Unity.Generators.GenerationPipelineprivate
_inputsContainer (defined in GenerationPipeline)GenerationPipelineprivate
_manualInputNames (defined in GenerationPipeline)GenerationPipelineprivate
_stepsContainer (defined in GenerationPipeline)GenerationPipelineprivate
BuildInputs(Dictionary< string, object > inputs)GenerationPipeline
BuildPipeline()GenerationPipeline
GetInputs()GenerationPipeline
GetSteps()GenerationPipeline
InputsContainerGenerationPipeline
IsValid(Dictionary< string, object > inputs)GenerationPipeline
IsValid()GenerationPipeline
ManualInputNamesGenerationPipeline
Run(Dictionary< string, object > inputs=null, CancellationToken cancellationToken=default)GenerationPipeline
RunAsync(Dictionary< string, object > inputs=null, CancellationToken cancellationToken=default)GenerationPipeline
RunAttemptsAsync(int seed, int attempts=10, int timeout=5000, Dictionary< string, object > inputs=null)GenerationPipeline
StepsContainerGenerationPipeline
Validate(Dictionary< string, object > inputs)GenerationPipeline
Validate()GenerationPipeline
ValidateInputs(HashSet< string > names)GenerationPipelineprivate
ValidateSteps(HashSet< string > names)GenerationPipelineprivate

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_pipeline.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_pipeline.html index 4f54ac49..32b1709c 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_pipeline.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_pipeline.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Generators.GenerationPipeline Class Reference +ManiaMap.Unity: GenerationPipeline Class Reference @@ -102,14 +102,14 @@ Private Member Functions | Private Attributes | List of all members
-
MPewsey.ManiaMap.Unity.Generators.GenerationPipeline Class Reference
+
GenerationPipeline Class Reference

A component for generating layouts using a sequence of steps. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Generators.GenerationPipeline:
+Inheritance diagram for GenerationPipeline:
@@ -117,83 +117,83 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Member Functions

Dictionary< string, object > BuildInputs (Dictionary< string, object > inputs)
 Validates and builts a dictionary of inputs for the pipeline. More...
 
Pipeline BuildPipeline ()
 Builds the pipeline from the generation steps. More...
 
GenerationInput[] GetInputs ()
 Returns an array of generation inputs attached to the inputs container. More...
 
GenerationStep[] GetSteps ()
 Returns an array of generation steps attached to the steps container. More...
 
bool IsValid ()
 Returns true if the pipeline is valid. More...
 
bool IsValid (Dictionary< string, object > inputs)
 Returns true if the pipeline is valid. More...
 
PipelineResults Run (Dictionary< string, object > inputs=null, CancellationToken cancellationToken=default)
 Generates a set of results for the pipeline. More...
 
Task< PipelineResults > RunAsync (Dictionary< string, object > inputs=null, CancellationToken cancellationToken=default)
 Generates a set of results for the pipeline asynchronously. More...
 
async Task< PipelineResults > RunAttemptsAsync (int seed, int attempts=10, int timeout=5000, Dictionary< string, object > inputs=null)
 Attempts runs of the pipeline until a result is found. On each failed attempt, the seed is shifted in an attempt to find one that works within the attempt timeout. More...
 
void Validate ()
 Validates the pipeline and throws any applicable exceptions. More...
 
void Validate (Dictionary< string, object > inputs)
 Validates the pipeline and throws any applicable exceptions. More...
 
Dictionary< string, object > BuildInputs (Dictionary< string, object > inputs)
 Validates and builts a dictionary of inputs for the pipeline. More...
 
Pipeline BuildPipeline ()
 Builds the pipeline from the generation steps. More...
 
GenerationInput[] GetInputs ()
 Returns an array of generation inputs attached to the inputs container. More...
 
GenerationStep[] GetSteps ()
 Returns an array of generation steps attached to the steps container. More...
 
bool IsValid ()
 Returns true if the pipeline is valid. More...
 
bool IsValid (Dictionary< string, object > inputs)
 Returns true if the pipeline is valid. More...
 
PipelineResults Run (Dictionary< string, object > inputs=null, CancellationToken cancellationToken=default)
 Generates a set of results for the pipeline. More...
 
Task< PipelineResults > RunAsync (Dictionary< string, object > inputs=null, CancellationToken cancellationToken=default)
 Generates a set of results for the pipeline asynchronously. More...
 
async Task< PipelineResults > RunAttemptsAsync (int seed, int attempts=10, int timeout=5000, Dictionary< string, object > inputs=null)
 Attempts runs of the pipeline until a result is found. On each failed attempt, the seed is shifted in an attempt to find one that works within the attempt timeout. More...
 
void Validate ()
 Validates the pipeline and throws any applicable exceptions. More...
 
void Validate (Dictionary< string, object > inputs)
 Validates the pipeline and throws any applicable exceptions. More...
 
- - - - - - - - - + + + + + + + + +

Properties

GameObject InputsContainer [getset]
 The container containing the GenerationInput components for the pipeline. More...
 
List< string > ManualInputNames [getset]
 An array of manual input names passed to the generate function. More...
 
GameObject StepsContainer [getset]
 The container containing the GenerationStep components for the pipeline. More...
 
GameObject InputsContainer [getset]
 The container containing the GenerationInput components for the pipeline. More...
 
List< string > ManualInputNames [getset]
 An array of manual input names passed to the generate function. More...
 
GameObject StepsContainer [getset]
 The container containing the GenerationStep components for the pipeline. More...
 
- - - - - - + + + + + +

Private Member Functions

void ValidateInputs (HashSet< string > names)
 Validates the pipeline inputs and throws any applicable exceptions. More...
 
void ValidateSteps (HashSet< string > names)
 Validates the pipeline step inputs and throws any applicable exceptions. More...
 
void ValidateInputs (HashSet< string > names)
 Validates the pipeline inputs and throws any applicable exceptions. More...
 
void ValidateSteps (HashSet< string > names)
 Validates the pipeline step inputs and throws any applicable exceptions. More...
 
- - - - - - + + + + + +

Private Attributes

GameObject _inputsContainer
 
List< string > _manualInputNames = new List<string>()
 
GameObject _stepsContainer
 
GameObject _inputsContainer
 
List< string > _manualInputNames = new List<string>()
 
GameObject _stepsContainer
 

Detailed Description

A component for generating layouts using a sequence of steps.

Definition at line 14 of file GenerationPipeline.cs.

Member Function Documentation

- -

◆ BuildInputs()

+ +

◆ BuildInputs()

- + @@ -208,14 +208,14 @@

-

◆ BuildPipeline()

+ +

◆ BuildPipeline()

Dictionary< string, object > MPewsey.ManiaMap.Unity.Generators.GenerationPipeline.BuildInputs Dictionary< string, object > BuildInputs ( Dictionary< string, object >  inputs)
- + @@ -229,14 +229,14 @@

-

◆ GetInputs()

+ +

◆ GetInputs()

Pipeline MPewsey.ManiaMap.Unity.Generators.GenerationPipeline.BuildPipeline Pipeline BuildPipeline ( )
- + @@ -250,14 +250,14 @@

-

◆ GetSteps()

+ +

◆ GetSteps()

GenerationInput[] MPewsey.ManiaMap.Unity.Generators.GenerationPipeline.GetInputs GenerationInput[] GetInputs ( )
- + @@ -271,14 +271,14 @@

-

◆ IsValid() [1/2]

+ +

◆ IsValid() [1/2]

GenerationStep[] MPewsey.ManiaMap.Unity.Generators.GenerationPipeline.GetSteps GenerationStep[] GetSteps ( )
- + @@ -292,14 +292,14 @@

-

◆ IsValid() [2/2]

+ +

◆ IsValid() [2/2]

bool MPewsey.ManiaMap.Unity.Generators.GenerationPipeline.IsValid bool IsValid ( )
- + @@ -320,14 +320,14 @@

-

◆ Run()

+ +

◆ Run()

bool MPewsey.ManiaMap.Unity.Generators.GenerationPipeline.IsValid bool IsValid ( Dictionary< string, object >  inputs)
- + @@ -359,14 +359,14 @@

-

◆ RunAsync()

+ +

◆ RunAsync()

PipelineResults MPewsey.ManiaMap.Unity.Generators.GenerationPipeline.Run PipelineResults Run ( Dictionary< string, object >  inputs = null,
- + @@ -398,14 +398,14 @@

-

◆ RunAttemptsAsync()

+ +

◆ RunAttemptsAsync()

Task< PipelineResults > MPewsey.ManiaMap.Unity.Generators.GenerationPipeline.RunAsync Task< PipelineResults > RunAsync ( Dictionary< string, object >  inputs = null,
- + @@ -451,14 +451,14 @@

-

◆ Validate() [1/2]

+ +

◆ Validate() [1/2]

async Task< PipelineResults > MPewsey.ManiaMap.Unity.Generators.GenerationPipeline.RunAttemptsAsync async Task< PipelineResults > RunAttemptsAsync ( int  seed,
- + @@ -472,14 +472,14 @@

-

◆ Validate() [2/2]

+ +

◆ Validate() [2/2]

void MPewsey.ManiaMap.Unity.Generators.GenerationPipeline.Validate void Validate ( )
- + @@ -500,8 +500,8 @@

-

◆ ValidateInputs()

+ +

◆ ValidateInputs()

@@ -510,7 +510,7 @@

void MPewsey.ManiaMap.Unity.Generators.GenerationPipeline.Validate void Validate ( Dictionary< string, object >  inputs)
- + @@ -542,8 +542,8 @@

-

◆ ValidateSteps()

+ +

◆ ValidateSteps()

@@ -552,7 +552,7 @@

void MPewsey.ManiaMap.Unity.Generators.GenerationPipeline.ValidateInputs void ValidateInputs ( HashSet< string >  names)
- + @@ -585,8 +585,8 @@

Member Data Documentation

- -

◆ _inputsContainer

+ +

◆ _inputsContainer

@@ -595,7 +595,7 @@

void MPewsey.ManiaMap.Unity.Generators.GenerationPipeline.ValidateSteps void ValidateSteps ( HashSet< string >  names)
- +
GameObject MPewsey.ManiaMap.Unity.Generators.GenerationPipeline._inputsContainerGameObject _inputsContainer
@@ -609,8 +609,8 @@

-

◆ _manualInputNames

+ +

◆ _manualInputNames

@@ -619,7 +619,7 @@

- +
List<string> MPewsey.ManiaMap.Unity.Generators.GenerationPipeline._manualInputNames = new List<string>()List<string> _manualInputNames = new List<string>()
@@ -633,8 +633,8 @@

-

◆ _stepsContainer

+ +

◆ _stepsContainer

@@ -643,7 +643,7 @@

- +
GameObject MPewsey.ManiaMap.Unity.Generators.GenerationPipeline._stepsContainerGameObject _stepsContainer
@@ -658,8 +658,8 @@

Property Documentation

- -

◆ InputsContainer

+ +

◆ InputsContainer

@@ -668,7 +668,7 @@

- +
GameObject MPewsey.ManiaMap.Unity.Generators.GenerationPipeline.InputsContainerGameObject InputsContainer
@@ -684,8 +684,8 @@

-

◆ ManualInputNames

+ +

◆ ManualInputNames

@@ -694,7 +694,7 @@

- +
List<string> MPewsey.ManiaMap.Unity.Generators.GenerationPipeline.ManualInputNamesList<string> ManualInputNames
@@ -710,8 +710,8 @@

-

◆ StepsContainer

+ +

◆ StepsContainer

@@ -720,7 +720,7 @@

- +
GameObject MPewsey.ManiaMap.Unity.Generators.GenerationPipeline.StepsContainerGameObject StepsContainer
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"class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_pipeline.html#a8c62c880c65dbee7c9ae505336d01fa2", null ], + [ "BuildPipeline", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_pipeline.html#a404bd614d40ee70ef09a9884d4e43d26", null ], + [ "GetInputs", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_pipeline.html#aaf2d59417708d9e042bb927e227d1753", null ], + [ "GetSteps", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_pipeline.html#abe05ad8ea100509ca11b5054845c7041", null ], + [ "IsValid", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_pipeline.html#a9dcb9b43a3d0fa9003d4c1c9d921f6b2", null ], + [ "IsValid", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_pipeline.html#a69cae8c8f62be1191f341584a283aa4a", null ], + [ "Run", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_pipeline.html#afb244791fdf9a6f5352f9d17618cce52", null ], + [ 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-
MPewsey.ManiaMap.Unity.Generators.GenerationStep Member List
+
GenerationStep Member List
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_step.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_step.html index b9fab627..648071c4 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_step.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_step.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Generators.GenerationStep Class Reference +ManiaMap.Unity: GenerationStep Class Reference @@ -99,44 +99,44 @@ -
MPewsey.ManiaMap.Unity.Generators.GenerationStep Class Referenceabstract
+
GenerationStep Class Referenceabstract

The base class for creating a GenerationPipeline step. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Generators.GenerationStep:
+Inheritance diagram for GenerationStep:
- - -MPewsey.ManiaMap.Unity.Generators.CollectableGeneratorBehavior -MPewsey.ManiaMap.Unity.Generators.LayoutGeneratorBehavior -MPewsey.ManiaMap.Unity.Generators.LayoutGraphRandomizerBehavior -MPewsey.ManiaMap.Unity.Generators.LayoutGraphSelectorBehavior + + +CollectableGeneratorBehavior +LayoutGeneratorBehavior +LayoutGraphRandomizerBehavior +LayoutGraphSelectorBehavior
- - - - - - - - - + + + + + + + + +

Public Member Functions

abstract IPipelineStep GetStep ()
 Returns the generation step used by the pipeline. More...
 
abstract string[] InputNames ()
 Returns an array of argument names required by the step. These names are used for pipeline validation. More...
 
abstract string[] OutputNames ()
 Returns an array of argument names added by the step. These names are used for pipeline validation. More...
 
abstract IPipelineStep GetStep ()
 Returns the generation step used by the pipeline. More...
 
abstract string[] InputNames ()
 Returns an array of argument names required by the step. These names are used for pipeline validation. More...
 
abstract string[] OutputNames ()
 Returns an array of argument names added by the step. These names are used for pipeline validation. More...
 

Detailed Description

The base class for creating a GenerationPipeline step.

Definition at line 9 of file GenerationStep.cs.

Member Function Documentation

- -

◆ GetStep()

+ +

◆ GetStep()

@@ -145,7 +145,7 @@

- + @@ -160,12 +160,12 @@

MPewsey.ManiaMap.Unity.Generators.CollectableGeneratorBehavior, MPewsey.ManiaMap.Unity.Generators.LayoutGeneratorBehavior, MPewsey.ManiaMap.Unity.Generators.LayoutGraphRandomizerBehavior, and MPewsey.ManiaMap.Unity.Generators.LayoutGraphSelectorBehavior.

+

Implemented in CollectableGeneratorBehavior, LayoutGeneratorBehavior, LayoutGraphRandomizerBehavior, and LayoutGraphSelectorBehavior.

- -

◆ InputNames()

+ +

◆ InputNames()

@@ -174,7 +174,7 @@

abstract IPipelineStep MPewsey.ManiaMap.Unity.Generators.GenerationStep.GetStep abstract IPipelineStep GetStep ( )
- + @@ -189,12 +189,12 @@

MPewsey.ManiaMap.Unity.Generators.CollectableGeneratorBehavior, MPewsey.ManiaMap.Unity.Generators.LayoutGeneratorBehavior, MPewsey.ManiaMap.Unity.Generators.LayoutGraphRandomizerBehavior, and MPewsey.ManiaMap.Unity.Generators.LayoutGraphSelectorBehavior.

+

Implemented in CollectableGeneratorBehavior, LayoutGeneratorBehavior, LayoutGraphRandomizerBehavior, and LayoutGraphSelectorBehavior.

- -

◆ OutputNames()

+ +

◆ OutputNames()

@@ -203,7 +203,7 @@

abstract string[] MPewsey.ManiaMap.Unity.Generators.GenerationStep.InputNames abstract string[] InputNames ( )
- + @@ -218,7 +218,7 @@

MPewsey.ManiaMap.Unity.Generators.CollectableGeneratorBehavior, MPewsey.ManiaMap.Unity.Generators.LayoutGeneratorBehavior, MPewsey.ManiaMap.Unity.Generators.LayoutGraphRandomizerBehavior, and MPewsey.ManiaMap.Unity.Generators.LayoutGraphSelectorBehavior.

+

Implemented in CollectableGeneratorBehavior, LayoutGeneratorBehavior, LayoutGraphRandomizerBehavior, and LayoutGraphSelectorBehavior.

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_step.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_step.js index 0241ac8b..e37f813d 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_step.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_step.js @@ -1,6 +1,6 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_step = [ - [ "GetStep", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_step.html#ab57d7746d1b0cc5360935908b60ba073", null ], - [ "InputNames", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_step.html#a023a9950cba71000886ccb3fb527b4fc", null ], - [ "OutputNames", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_step.html#a7ede2063bef946223a70b961d3399dd4", null ] + [ "GetStep", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_step.html#a3a92418e54e9fcedec4240d37d8e1cb8", null ], + [ "InputNames", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_step.html#af3ba5439ef112522ed132271c2196690", null ], + [ "OutputNames", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_step.html#a3e4b4e78a2b6d901072e912ee068b27d", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_step.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_generation_step.png index 08507cf836ca93a0d323774402ab8eec41536520..dd023a1b619080d8e20a6afa7459ec7afaa2a0aa 100644 GIT binary patch literal 2044 zcmcJQdr*>D6u>dva%(Lcw=_a~ZSSb2thG|fRxvVBOSUbIaL znXPlcp>6yQ^iBx4XzXcv6ubrknM6i;dj%(3X%*VoJKOAiUW=I9be61uH@=WsZ{K}u z4c*@^pMGd!LjkH`b0}gGkNTiNkoNfbhdo(;#3-S__ z8#u#AMhr|e<~-SB8qU}uEk&wOzBFcHTsA%~2s{nxG>Ic?Hr`kXo_9FaMW!xCI6_$o zawpG(o8ZowAIwSB!V{E|2D8@ni<3X58T2YQG$Zg@M@S zFssbW^Q!9DZvVoWrkG>q;lZxeVV+v9886_vK*1ou{ChESW=xt_{p3kuBJ;p{ZFl`K z$X_!|S@ES6Q5WxDPPyZP$mFhrB!SRsx>C5aom(CXm`Zuf06zR>Zez{Q9$fqJnRH}{ zjvE-B7+Df2nYeO~Q!5H&&QaA0XuN`hyn6wRA9kJwol*^3Oo=`5%5uU*} zR=c~~!5p`IsB0q7Q%eH_*B=Ax<6~JT|2vS6;J#?;_w(C(ghYOO#t4y5TB>)cR1Udb zx=Ok>J>GAPm&JR5IyXFRG!rR>i)}_6C|5(Wzcw$1dhxzTvy&slFIVmPVjy{N+Jx3Z`kjV~*zq zIKLD)EatthG8tNL-xHo|e`H8yijqjg@Ldr{LKSFPt}#z#4mREEw2MP7{%Ts@i55>4|DI5AMa|5ep}}M!4fNN=#ah_ zUcRg>_xkrZEr5 z(d}ipXC*#}i1LW{Bs7EXpd)dDnrDt&)UXwnb(GP-vUmmn5Kv420Gkej0XqwW0s9UB zz~=f~D@>!LhdH&S$(6Ix!;+_DM>?e!kVdWRQS&a?LW45Fs~UpxL3^{e>`(g>P%G@) literal 3319 zcmdT{dsGu=76;Tq6@=phTtN}Hu5GPAD^CT2RZ1yEED#k4j7R}_mHG$)Lcpq3fdW3N zC^0-lKnBSONYMZZHey;aL<=DZgs1@m2_cX$gba`DB*E>T-JY|%=j=cI&YAn&`M&$z z@6Nry`#Wc{_V4pHS-yU`o}QkG&*yss^z`1LqxuD-C8#{-7LP-xb^E^z@=~kSs5&wR z zAxo=*6mBv$VP-DGw76mv;UB|R>UL;VkZ`YPE$S1VEM^>OWN(}**bv70nQ|N z5^q}`k0D_JbjSU3-3}ZG6pZ&$Aw@}KZWuC(iz6FqgWObN$e_|~nFWqlk<+Kp@eMu* zP!c5-^lrz7TB7!}r{~t4ccJ{@mopNDgwx9H@H!v%S(vkbr$dA7V#I6%55La)z<sPVzlM-irB)!0`0vmz9hd+2S+=dzXAl!MqKzGq@Isf$e3w=-vlj+fk8&@60{!Z zxc`CnpuWCzr`2zoN|>2FzpE`4x+f`XdAkNKt~qQU(xh5n-$WaWr>7@VTR`;Ky|*SG zExP=3nzTZn7&Fb7_Qr{4G-ch;PBUWreyPQ1utjNV*1K9%OEx>$eXNB}RM^?!Eq~Jj z`fkqi=EqAlNK_)U6c4#jIiXtSU$`Orr4rBN+Z5#H)HX7UD9_LA7Pz#f^^d-?j;H7v zgKr7r-KG>gKT7MK`aKctOdE-WZ%j=4RLN?_XDc3Q@nJNhj|l~sD(H&vIwsVPoJ1RK zR_q+Uuj;rMwF@_$ew~u(^sB0r#qdzO`NMKy9UjINxwH+Fa2r|DvDZzDotD(atFn)V z@h|W7;Hh<~Eg!9P=RRSN?Al`vJKC$mxjgY$WyKADakM0-^1+S4hor`6Q-KcTEweWe zWUg>KtZ z32bvkWG>r$DsTm^abP17BRhVHkvFhjeuo|{!bpRQNZoac_GcaQG3srVJx8lL^SHl< zjefcaU}e@{c1;>^oBHX3t-6V4OokiW)Ng*P-|=h#SCnyVTvmJpZ|!`wP}h&~q^7je{5+tYLF4N*9v<7l8Z8Uuq~yvuEdhMqT-1ncfGI?D4VmM^Yh z->!u`)o`|f!TM{u1fDvlgO}tm0XWIPB6T#Y4lKAfOw9Ai6w)z-r zrX_#&H~F^JmaJoQi7SOJd5kYtq57E5Kgq0G@Iw#`ams7}!CN30<#QJVw`xTd1cECE zxgaR^Syla3h^s+xNh)fK=H?#)L2W$4Ye2B*z1p|pHXQ_aUOb4J>%3`QN|5zb#(56v zcq@Bl4ft>L(;k?Bi*)Z(U9gDxR`I?}kb&i1ivel`8w9Jptz#zh1JZ6Ds!L5TRY;Nv zkDqi)n@HPPhO$Gqh#%5maR|0vRt&5?xO)RDbAgunEf#C4xujSA?Jr1LW8>`D+3|c8 z!koBA52rjr>abYB#7WY;c%~?wvk?3R&~>mbHKkM~nVv5no42y&9=t`gq1j0!^VrE7 zB?~79RquGHiQ{inr0sz&vgSP3MEZ`eGn@;`JiMQAFp%_RY2|YDj%gQedwzR2-jNcM zOnEAP1y2E#NAj-*tQtSQg#A(0#gpYExhhqFD1L$bBOL&CbqpWxP~9EQ>6Hduvy914 zNan}}XV}OWC;MLTZ^ja1=c};C)^?@-tS}_-)A^2=`Qg$^!;?FZj*DLV_i*QkYr9ZZ zB;VAqVoP8`|5N5D!{dx}byBzzd4yz;q&9T!iBL>i=9S+p;HwGdIZ|<4y$#u!){}zU z@4rHwKR9!TzKXx&MOb!9!{vn2X$dcG%K9GCH zd!Vf?vWU-P&rt zw4FLnq;Jo3$k<#<`MUG-A23MX78(dL#tg+0w&jd`;yw?kfr^CjNZI6)Ea?_9a0tkv zg5o41gFZk}A7oXwEX0vuE1=IhSGl^+&xrxiSA}7@fHH%G#d@I%+=#LdN>&*m|1UoJ zBZ~Xgo0KbbdE$~6*%=LWqtg#U7pLu6=-TvqS~-YWxjf
-
MPewsey.ManiaMap.Unity.Generators.LayoutGeneratorBehavior Member List
+
LayoutGeneratorBehavior Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Generators.LayoutGeneratorBehavior, including all inherited members.

+

This is the complete list of members for LayoutGeneratorBehavior, including all inherited members.

abstract string[] MPewsey.ManiaMap.Unity.Generators.GenerationStep.OutputNames abstract string[] OutputNames ( )
- - - - - - - - - - + + + + + + + + + +
_maxBranchLength (defined in MPewsey.ManiaMap.Unity.Generators.LayoutGeneratorBehavior)MPewsey.ManiaMap.Unity.Generators.LayoutGeneratorBehaviorprivate
_maxRebases (defined in MPewsey.ManiaMap.Unity.Generators.LayoutGeneratorBehavior)MPewsey.ManiaMap.Unity.Generators.LayoutGeneratorBehaviorprivate
_rebaseDecayRate (defined in MPewsey.ManiaMap.Unity.Generators.LayoutGeneratorBehavior)MPewsey.ManiaMap.Unity.Generators.LayoutGeneratorBehaviorprivate
GetStep()MPewsey.ManiaMap.Unity.Generators.LayoutGeneratorBehaviorvirtual
InputNames()MPewsey.ManiaMap.Unity.Generators.LayoutGeneratorBehaviorvirtual
MaxBranchLengthMPewsey.ManiaMap.Unity.Generators.LayoutGeneratorBehavior
MaxRebasesMPewsey.ManiaMap.Unity.Generators.LayoutGeneratorBehavior
OnValidate() (defined in MPewsey.ManiaMap.Unity.Generators.LayoutGeneratorBehavior)MPewsey.ManiaMap.Unity.Generators.LayoutGeneratorBehaviorprivate
OutputNames()MPewsey.ManiaMap.Unity.Generators.LayoutGeneratorBehaviorvirtual
RebaseDecayRateMPewsey.ManiaMap.Unity.Generators.LayoutGeneratorBehavior
_maxBranchLength (defined in LayoutGeneratorBehavior)LayoutGeneratorBehaviorprivate
_maxRebases (defined in LayoutGeneratorBehavior)LayoutGeneratorBehaviorprivate
_rebaseDecayRate (defined in LayoutGeneratorBehavior)LayoutGeneratorBehaviorprivate
GetStep()LayoutGeneratorBehaviorvirtual
InputNames()LayoutGeneratorBehaviorvirtual
MaxBranchLengthLayoutGeneratorBehavior
MaxRebasesLayoutGeneratorBehavior
OnValidate() (defined in LayoutGeneratorBehavior)LayoutGeneratorBehaviorprivate
OutputNames()LayoutGeneratorBehaviorvirtual
RebaseDecayRateLayoutGeneratorBehavior

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_generator_behavior.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_generator_behavior.html index 3e2411f2..012ffcb5 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_generator_behavior.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_generator_behavior.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Generators.LayoutGeneratorBehavior Class Reference +ManiaMap.Unity: LayoutGeneratorBehavior Class Reference @@ -102,67 +102,67 @@ Private Member Functions | Private Attributes | List of all members
-
MPewsey.ManiaMap.Unity.Generators.LayoutGeneratorBehavior Class Reference
+
LayoutGeneratorBehavior Class Reference

A component for generation layouts as part of a GenerationPipeline. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Generators.LayoutGeneratorBehavior:
+Inheritance diagram for LayoutGeneratorBehavior:
- - -MPewsey.ManiaMap.Unity.Generators.GenerationStep + + +GenerationStep
- - - - - - - - - + + + + + + + + +

Public Member Functions

override IPipelineStep GetStep ()
 Returns the generation step used by the pipeline. More...
 
override string[] InputNames ()
 Returns an array of argument names required by the step. These names are used for pipeline validation. More...
 
override string[] OutputNames ()
 Returns an array of argument names added by the step. These names are used for pipeline validation. More...
 
override IPipelineStep GetStep ()
 Returns the generation step used by the pipeline. More...
 
override string[] InputNames ()
 Returns an array of argument names required by the step. These names are used for pipeline validation. More...
 
override string[] OutputNames ()
 Returns an array of argument names added by the step. These names are used for pipeline validation. More...
 
- - - - - - - - - + + + + + + + + +

Properties

int MaxBranchLength [getset]
 The maximum length for graph branches. If less than or equal to zero, branches will not be split. More...
 
int MaxRebases [getset]
 The maximum number of times a layout may be used as a base. More...
 
float RebaseDecayRate [getset]
 The decay rate applied to the maximum number of rebases. More...
 
int MaxBranchLength [getset]
 The maximum length for graph branches. If less than or equal to zero, branches will not be split. More...
 
int MaxRebases [getset]
 The maximum number of times a layout may be used as a base. More...
 
float RebaseDecayRate [getset]
 The decay rate applied to the maximum number of rebases. More...
 
- - + +

Private Member Functions

void OnValidate ()
 
void OnValidate ()
 
- - - - - - + + + + + +

Private Attributes

int _maxBranchLength = -1
 
int _maxRebases = 100
 
float _rebaseDecayRate = 0.25f
 
int _maxBranchLength = -1
 
int _maxRebases = 100
 
float _rebaseDecayRate = 0.25f
 

Detailed Description

A component for generation layouts as part of a GenerationPipeline.

Definition at line 10 of file LayoutGeneratorBehavior.cs.

Member Function Documentation

- -

◆ GetStep()

+ +

◆ GetStep()

@@ -171,7 +171,7 @@

- + @@ -186,14 +186,14 @@

MPewsey.ManiaMap.Unity.Generators.GenerationStep.

+

Implements GenerationStep.

Definition at line 41 of file LayoutGeneratorBehavior.cs.

- -

◆ InputNames()

+ +

◆ InputNames()

@@ -202,7 +202,7 @@

override IPipelineStep MPewsey.ManiaMap.Unity.Generators.LayoutGeneratorBehavior.GetStep override IPipelineStep GetStep ( )
- + @@ -217,14 +217,14 @@

MPewsey.ManiaMap.Unity.Generators.GenerationStep.

+

Implements GenerationStep.

Definition at line 47 of file LayoutGeneratorBehavior.cs.

- -

◆ OnValidate()

+ +

◆ OnValidate()

@@ -233,7 +233,7 @@

override string[] MPewsey.ManiaMap.Unity.Generators.LayoutGeneratorBehavior.InputNames override string[] InputNames ( )
- + @@ -250,8 +250,8 @@

-

◆ OutputNames()

+ +

◆ OutputNames()

@@ -260,7 +260,7 @@

void MPewsey.ManiaMap.Unity.Generators.LayoutGeneratorBehavior.OnValidate void OnValidate ( )
- + @@ -275,15 +275,15 @@

MPewsey.ManiaMap.Unity.Generators.GenerationStep.

+

Implements GenerationStep.

Definition at line 53 of file LayoutGeneratorBehavior.cs.

Member Data Documentation

- -

◆ _maxBranchLength

+ +

◆ _maxBranchLength

@@ -292,7 +292,7 @@

override string[] MPewsey.ManiaMap.Unity.Generators.LayoutGeneratorBehavior.OutputNames override string[] OutputNames ( )
- +
int MPewsey.ManiaMap.Unity.Generators.LayoutGeneratorBehavior._maxBranchLength = -1int _maxBranchLength = -1
@@ -306,8 +306,8 @@

-

◆ _maxRebases

+ +

◆ _maxRebases

@@ -316,7 +316,7 @@

- +
int MPewsey.ManiaMap.Unity.Generators.LayoutGeneratorBehavior._maxRebases = 100int _maxRebases = 100
@@ -330,8 +330,8 @@

-

◆ _rebaseDecayRate

+ +

◆ _rebaseDecayRate

@@ -340,7 +340,7 @@

- +
float MPewsey.ManiaMap.Unity.Generators.LayoutGeneratorBehavior._rebaseDecayRate = 0.25ffloat _rebaseDecayRate = 0.25f
@@ -355,8 +355,8 @@

Property Documentation

- -

◆ MaxBranchLength

+ +

◆ MaxBranchLength

@@ -365,7 +365,7 @@

- +
int MPewsey.ManiaMap.Unity.Generators.LayoutGeneratorBehavior.MaxBranchLengthint MaxBranchLength
@@ -381,8 +381,8 @@

-

◆ MaxRebases

+ +

◆ MaxRebases

@@ -391,7 +391,7 @@

- +
int MPewsey.ManiaMap.Unity.Generators.LayoutGeneratorBehavior.MaxRebasesint MaxRebases
@@ -407,8 +407,8 @@

-

◆ RebaseDecayRate

+ +

◆ RebaseDecayRate

@@ -417,7 +417,7 @@

- +
float MPewsey.ManiaMap.Unity.Generators.LayoutGeneratorBehavior.RebaseDecayRatefloat RebaseDecayRate
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_generator_behavior.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_generator_behavior.js index 66b83aae..5805620e 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_generator_behavior.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_generator_behavior.js @@ -1,9 +1,9 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_generator_behavior = [ - [ "GetStep", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_generator_behavior.html#a46be5f7ebe76bf550849233e2e491b04", null ], - [ "InputNames", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_generator_behavior.html#af8e9d5e8566ddc02ff0af0b176197499", null ], - [ "OutputNames", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_generator_behavior.html#a0257ee1fa940daf9678c6370f9f69aa4", null ], - [ "MaxBranchLength", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_generator_behavior.html#afb4ae0e0964b489d542f1662887b3e50", null ], - [ "MaxRebases", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_generator_behavior.html#a7f5ff91e7ba3f8fb54c90316a0bdb608", null ], - [ "RebaseDecayRate", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_generator_behavior.html#a27ffdd2da2a48b6579f4f1a9b84f9837", null ] + [ "GetStep", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_generator_behavior.html#aaacb71637c779d53e2beebfe527f7026", null ], + [ "InputNames", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_generator_behavior.html#a839ac6fb8f31087e9c232a284f624057", null ], + [ "OutputNames", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_generator_behavior.html#abf900fd13a84a36f7adcb8d6b9eff677", null ], + [ "MaxBranchLength", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_generator_behavior.html#a1c6686f21fb7fe9786103fa17c026fea", null ], + [ "MaxRebases", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_generator_behavior.html#a320ff834377a70cddb26e83e1f48dfd1", null ], + [ "RebaseDecayRate", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_generator_behavior.html#a0a88c549db9841fdadfe987052b59b44", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_generator_behavior.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_generator_behavior.png index 6cb6da4907337ed1319bfc70bb105bb474e471a8..f0ae3c73c8c16065cb5b796864628cf87734e7bd 100644 GIT binary patch literal 906 zcmeAS@N?(olHy`uVBq!ia0vp^^MJU6gBeIFURiV=NJ#|vgt-3y{~ySF@#br3|Dg#$ z78oBmaDcV*jy#adQ4-`A%m7pb0#{Fk7%?y~OM1FEhEy=Vo%?XoY6TuQ{`tmdfA9a8 z>&ha!_UzkpMw@SbEYaqy@bdUQeM*p&_@tRPSG3HVIdl32W8=?7-s_jlS$fX4%*T9l z)z7kr^Wx5Bik?{$_ql?%Zlj$1>!-C|rz3Vo$DM2Pzg6(?@8W#1^4N7YI{S0wY9-(B z&JlmiU1dH0vD?~GyX(fr)raq1)5xpcJ86pP>u*z{zN`Ihip%ZoJ$C-}-0ISE_tqUd zUXZI{yqVkX>h1FQm(TpxpDUkxtnOrO==n2m$~kO}jrA9%r#(~sa^}pQp7qm%ybd#c z@RehDY_#p(W5X@?Z&dm3p7@vTdiOcj55iRpaZdaPyk9U@aN08HFJyn9`h{Uni(JF> z3(Oyc5RyNWt1g@PK0c)4xmc)b(i7D$Dko3J?)~y-@{)3!$$gclpG0$eWUZTB_4!o! 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-
MPewsey.ManiaMap.Unity.Generators.LayoutGraphRandomizerBehavior Member List
+
LayoutGraphRandomizerBehavior Member List
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graph_randomizer_behavior.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graph_randomizer_behavior.html index 17206609..7eb68ba2 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graph_randomizer_behavior.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graph_randomizer_behavior.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Generators.LayoutGraphRandomizerBehavior Class Reference +ManiaMap.Unity: LayoutGraphRandomizerBehavior Class Reference @@ -99,41 +99,41 @@ -
MPewsey.ManiaMap.Unity.Generators.LayoutGraphRandomizerBehavior Class Reference
+
LayoutGraphRandomizerBehavior Class Reference

A generation step for randomizing a layout graph based on the specified parameters. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Generators.LayoutGraphRandomizerBehavior:
+Inheritance diagram for LayoutGraphRandomizerBehavior:
- - -MPewsey.ManiaMap.Unity.Generators.GenerationStep + + +GenerationStep
- - - - - - - - - + + + + + + + + +

Public Member Functions

override IPipelineStep GetStep ()
 Returns the generation step used by the pipeline. More...
 
override string[] InputNames ()
 Returns an array of argument names required by the step. These names are used for pipeline validation. More...
 
override string[] OutputNames ()
 Returns an array of argument names added by the step. These names are used for pipeline validation. More...
 
override IPipelineStep GetStep ()
 Returns the generation step used by the pipeline. More...
 
override string[] InputNames ()
 Returns an array of argument names required by the step. These names are used for pipeline validation. More...
 
override string[] OutputNames ()
 Returns an array of argument names added by the step. These names are used for pipeline validation. More...
 

Detailed Description

A generation step for randomizing a layout graph based on the specified parameters.

Definition at line 9 of file LayoutGraphRandomizerBehavior.cs.

Member Function Documentation

- -

◆ GetStep()

+ +

◆ GetStep()

@@ -142,7 +142,7 @@

- + @@ -157,14 +157,14 @@

MPewsey.ManiaMap.Unity.Generators.GenerationStep.

+

Implements GenerationStep.

Definition at line 12 of file LayoutGraphRandomizerBehavior.cs.

- -

◆ InputNames()

+ +

◆ InputNames()

@@ -173,7 +173,7 @@

override IPipelineStep MPewsey.ManiaMap.Unity.Generators.LayoutGraphRandomizerBehavior.GetStep override IPipelineStep GetStep ( )
- + @@ -188,14 +188,14 @@

MPewsey.ManiaMap.Unity.Generators.GenerationStep.

+

Implements GenerationStep.

Definition at line 18 of file LayoutGraphRandomizerBehavior.cs.

- -

◆ OutputNames()

+ +

◆ OutputNames()

@@ -204,7 +204,7 @@

override string[] MPewsey.ManiaMap.Unity.Generators.LayoutGraphRandomizerBehavior.InputNames override string[] InputNames ( )
- + @@ -219,7 +219,7 @@

MPewsey.ManiaMap.Unity.Generators.GenerationStep.

+

Implements GenerationStep.

Definition at line 24 of file LayoutGraphRandomizerBehavior.cs.

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graph_randomizer_behavior.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graph_randomizer_behavior.js index 2f9c82bf..538a5be6 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graph_randomizer_behavior.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graph_randomizer_behavior.js @@ -1,6 +1,6 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graph_randomizer_behavior = [ - [ "GetStep", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graph_randomizer_behavior.html#ab3035f78441668f4fffc4eb6f66d2b4f", null ], - [ "InputNames", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graph_randomizer_behavior.html#abac627aeec7f7c4480b4698d0a694f5d", null ], - [ "OutputNames", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graph_randomizer_behavior.html#a39537dffb8a1b006bf7e9d01c9d7e1de", null ] + [ "GetStep", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graph_randomizer_behavior.html#aaacb71637c779d53e2beebfe527f7026", null ], + [ "InputNames", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graph_randomizer_behavior.html#a839ac6fb8f31087e9c232a284f624057", null ], + [ "OutputNames", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graph_randomizer_behavior.html#abf900fd13a84a36f7adcb8d6b9eff677", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graph_randomizer_behavior.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graph_randomizer_behavior.png index 4d0c8fa0fa74c8f0afb2dff493c3ce762a2b38c9..17e26536ceffdf5f68452821eaa767e21f738e9d 100644 GIT binary patch delta 946 zcmeywdxu@IGr-TCmrII^fq{Y7)59eQNS^}Y4i07@IZ?ai??gqbdgg3T7srqa#}NLgCi~Z%r)!wS-RG4k|#{$H`jY=E;Uq`IkVSc#f+Ji${}aY z>?w3sEw_(HP|NVSb@0mLD|CW8H{a+uCd^~xR z<>ySN?PfQ=UAEl#G<)K+)5q?0*MD|3Gp;^a9?G|KJNJgSTZ=`FH}~%-f3w*=UX@+f z>-U!Df3LlM5|e8GE%emBkaMzD=}$MDzx8Zy#EhA-&#bkMYfV`lwLI;t|6Hc;%Ad{y z-DD%Em6mpoL)6$fzol#DO!H$wKxZp5{HT^=NH*v@_1LiIw1t-c5(lQp{?eQjGx|tsPrGM>Bg|%D)pdb906I)Ht7aZ=6#7mCnE4k6LJckb6Z z{ZFI!)aN~0zZl0!uLA1jydSvod*t4?Q?|snM_(+6@bcVs;w{&=s^-1xKjokIik{W= zd2{}TrADQPx9$9KUDRjNzLRJF8!S}vj89h(_1xvS!ef%Tlk22CA4BSA0zJgku>U!u z0o&shHgbn|^ep~lB6&1bVd{zmhJW}&11+!$8m9zFF$*2wfQ8@eQ_^n5Ct|c1q&_(; z7o5BO?t#M`eG`uB%GxsZXw)78&qol`;+06Lq#GXMYp literal 1778 zcmcJQdpOg39LIkvQz_+^PU(bIZqWsEzZ4rLw+$&$5<1UZS~27{-4h=?v|v1y$Mxpl~l4LhrI{^<0_`LFNuykDR9=XpNQ=lOo0=lwk2R1Y^tdATie z0079NoDdiQfH0&!W%WuaFIT1Gq~#Y67cZnlB9YqB2?0L+j|{2%rlzJQXev)#+OCem zxOoE7p|7X6-OCUFWY41z2fSh-lT_~6A-#2gT8*AaVrvumFs->|y16d?0R_{YBO{|~ z+{U6{oH5S2LLwc^Wq|K;R0_c@$v?o1UTJk|A#224y#y2}&wI!!3EXS_aUU-$96dbuuS zG3cOigE8>>aF6P&>LJ$iLu(u_VkqDk?PEE^nzt5(20=-3!-Gzwz)p4`KHtl`-dYoB zJ$^*O_Z^a@cD>n_Y3l3^M|&?_ysP8g3;aK<5SiZ|Sta|PGY!oEc(+ubI6_0iYn7%+ z6dDkY{Hf~-;Zaqf3Kx206q2R&r|P&a_DI&wBU!;Urur~gYDyawg@(Z(PX9$U4D9(l zv#6+Op1N5NHteZ(Pcy!N9R8$BD@tMZu}UJ(V*aM9qGHZjRF5Tj#D{$b2D_4-4})!A zZ!a2wpD0q!Z9SSBsFvV|W<{3&TFCMCOZN%K8iY~dA>nzK<`dt>Z_8eod}dxsV zMOo*t-o}7pR((bNtKBhT{+tWjpwo9Qz%=?`i)pTbQD~CD~JdiEpBnUgOCpjhn@^55jf6!)>2XVMURdKxY*yLFD_2Xhj-u3Yd-NQ5}K%o_0>)sdqg2{&pzmi@~j>UC9z9=L@>`zZ)MEkoY2|Q`sM+LIvGnEq- zi#5>sOX?e}%%uSbB5kt8r|&^g3Z`_|2ZNXrC{Vh(&*^mPRzNrpZ?Ghj_l% h1Syys80Q+e1OiTYm(7QEbx1!b0EKizl-LDa_#08y91#Ej diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graph_selector_behavior-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graph_selector_behavior-members.html index 0b41cb87..3c605584 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graph_selector_behavior-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graph_selector_behavior-members.html @@ -96,15 +96,15 @@
-
MPewsey.ManiaMap.Unity.Generators.LayoutGraphSelectorBehavior Member List
+
LayoutGraphSelectorBehavior Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Generators.LayoutGraphSelectorBehavior, including all inherited members.

+

This is the complete list of members for LayoutGraphSelectorBehavior, including all inherited members.

override string[] MPewsey.ManiaMap.Unity.Generators.LayoutGraphRandomizerBehavior.OutputNames override string[] OutputNames ( )
- - - + + +
GetStep()MPewsey.ManiaMap.Unity.Generators.LayoutGraphSelectorBehaviorvirtual
InputNames()MPewsey.ManiaMap.Unity.Generators.LayoutGraphSelectorBehaviorvirtual
OutputNames()MPewsey.ManiaMap.Unity.Generators.LayoutGraphSelectorBehaviorvirtual
GetStep()LayoutGraphSelectorBehaviorvirtual
InputNames()LayoutGraphSelectorBehaviorvirtual
OutputNames()LayoutGraphSelectorBehaviorvirtual

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graph_selector_behavior.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graph_selector_behavior.html index 035c4bb8..2495d065 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graph_selector_behavior.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graph_selector_behavior.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Generators.LayoutGraphSelectorBehavior Class Reference +ManiaMap.Unity: LayoutGraphSelectorBehavior Class Reference @@ -99,41 +99,41 @@ -
MPewsey.ManiaMap.Unity.Generators.LayoutGraphSelectorBehavior Class Reference
+
LayoutGraphSelectorBehavior Class Reference

A generation step for drawing a random layout graph in a pipeline. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Generators.LayoutGraphSelectorBehavior:
+Inheritance diagram for LayoutGraphSelectorBehavior:
- - -MPewsey.ManiaMap.Unity.Generators.GenerationStep + + +GenerationStep
- - - - - - - - - + + + + + + + + +

Public Member Functions

override IPipelineStep GetStep ()
 Returns the generation step used by the pipeline. More...
 
override string[] InputNames ()
 Returns an array of argument names required by the step. These names are used for pipeline validation. More...
 
override string[] OutputNames ()
 Returns an array of argument names added by the step. These names are used for pipeline validation. More...
 
override IPipelineStep GetStep ()
 Returns the generation step used by the pipeline. More...
 
override string[] InputNames ()
 Returns an array of argument names required by the step. These names are used for pipeline validation. More...
 
override string[] OutputNames ()
 Returns an array of argument names added by the step. These names are used for pipeline validation. More...
 

Detailed Description

A generation step for drawing a random layout graph in a pipeline.

Definition at line 9 of file LayoutGraphSelectorBehavior.cs.

Member Function Documentation

- -

◆ GetStep()

+ +

◆ GetStep()

@@ -142,7 +142,7 @@

- + @@ -157,14 +157,14 @@

MPewsey.ManiaMap.Unity.Generators.GenerationStep.

+

Implements GenerationStep.

Definition at line 12 of file LayoutGraphSelectorBehavior.cs.

- -

◆ InputNames()

+ +

◆ InputNames()

@@ -173,7 +173,7 @@

override IPipelineStep MPewsey.ManiaMap.Unity.Generators.LayoutGraphSelectorBehavior.GetStep override IPipelineStep GetStep ( )
- + @@ -188,14 +188,14 @@

MPewsey.ManiaMap.Unity.Generators.GenerationStep.

+

Implements GenerationStep.

Definition at line 18 of file LayoutGraphSelectorBehavior.cs.

- -

◆ OutputNames()

+ +

◆ OutputNames()

@@ -204,7 +204,7 @@

override string[] MPewsey.ManiaMap.Unity.Generators.LayoutGraphSelectorBehavior.InputNames override string[] InputNames ( )
- + @@ -219,7 +219,7 @@

MPewsey.ManiaMap.Unity.Generators.GenerationStep.

+

Implements GenerationStep.

Definition at line 24 of file LayoutGraphSelectorBehavior.cs.

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graph_selector_behavior.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graph_selector_behavior.js index 986cc083..86063a64 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graph_selector_behavior.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graph_selector_behavior.js @@ -1,6 +1,6 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graph_selector_behavior = [ - [ "GetStep", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graph_selector_behavior.html#a0eda6ec05e0d21be32308950a4c437c3", null ], - [ "InputNames", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graph_selector_behavior.html#a7177016a972c3e5a7ade74de1f16d0d0", null ], - [ "OutputNames", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graph_selector_behavior.html#a26d488d6ae7b4842d03d892102af325a", null ] + [ "GetStep", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graph_selector_behavior.html#aaacb71637c779d53e2beebfe527f7026", null ], + [ "InputNames", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graph_selector_behavior.html#a839ac6fb8f31087e9c232a284f624057", null ], + [ "OutputNames", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graph_selector_behavior.html#abf900fd13a84a36f7adcb8d6b9eff677", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graph_selector_behavior.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graph_selector_behavior.png index 302698be9884f1a64774d2b522354b5eef21d710..d4b5d2bf037336a8e80e50c5afb0fe2bd027ae81 100644 GIT binary patch literal 960 zcmeAS@N?(olHy`uVBq!ia0vp^+kv=)gBeIpn$vX^NJ#|vgt-3y{~ySF@#br3|Dg#$ z78oBmaDcV*jy#adQ4-`A%m7pb0#{Fk7%?y~`+K@LhEy=Vo%?XoDgz!jfBUpEzxRJE zZFE}b%2;0f)<>qF%lEV*??-*jrB@VHj5ojI$Tv2&KXm)dnf}xFEdONO`my2q!?bPt z>J>w;?_K`m(%CcDzE{-A{#kwZ&xz_&IkV0`UHtQL#s^Q!IXhPs?)97YI;Hz%`ok|p z8%iHl{62Fg>QCEuzb$@mgN%;fOG^vi@i`{#<+gIZS%0p#JlmA%`%CTp*PVBM{B?hy z{LroT{i&sLar4uRH*czZ$`3&}lq!09eVEdqqk9)(A z=kNtZo=I0^AL@DnO;`C@c-q=Fe$tn|^Z;3Nf4i*>DqD9xwvGFArZn2Ha?}3rRY&LS z)cpNf&4&N^eS7(22T8N@aZJ~KPAZw@zbC!-VuIzVcCV=Wt`XDLu&cZ@G2gqqBv*g` zJx|53{`1e)GJ0B_d|TsxJLc7N{yRpOuFYmQ`>guXM!qutbZWFMP~YzLNeSCMCzW*V z{`;hK?ws#sYu@h)6fxa@?c^2pS&656cYhQ1{N3UA*%=i4Hyhrt9 z|MKq!JkC@Kl!-xJvQA7d`kKzvAP~JOLB^^OaXUxZAnXQl?#g&YoAcJDEeK zaIY22-+RA>*<{6@<-6lG`nLHN|C!sqJ^rg#u-ozVUz4MfKi*rj^{U488Q1SuPoLPk z{?Kj<`+nW<8*8t`sJf@UzZi!uAd9Aem$0!gqabcU%3PxadWAJqKb6Mw< G&;$UaSL*}- literal 1752 zcmcJQeKga19LJZNlAEkDPmwISX_Cl8xoy%`D9Xcr%7rGYXs1gUOcNpZ>VF(;xT0zURE(@7MR7?>V3EAMbNMS!bP3switK zLm&_p2Ya+D1hS3-GEwOl&^4P0%WHA=v^z#FmxK6L^f{jN>^ex_)ZX5%n8nuvuS#*Q z&TbI!(b^g5b2o!PHUvAMkGUtV6Bp0Ne%!YiqLK74S#E`F3fLVJQ!KR6t$*O$5L(lI zS#hzz)zQJxXb)5kJA%eqY!1a>Ewq2I7j)4$z1CP#a?l6Mdm|CE-UD}M$0;5oOG(Tp zSJQ=4azn(Rn@bpP)&FaKa^iF3%T37n_b`!XXKHRq`fV60)jHf$?GA~wEZ{vVzyU2(<6zMjx zRDT}OZ#IxPS^VXP7HaEx9mFw-TvB+k=WMK%O3w8*TN;fU#KQ$dqi?|PN(h>UO$U0c zFKxXM-h$`xIFAJ}$iX9r*{YFa$p+>x5ocuvn%~J#C4Bo1 ziN<{J_+6|dE)d6cSz^R1-jQe*414JNlMREZ@@8a5qM2+$c8`+pQ_i_N7>c8&TQ+&9 z1BTRepz0y4e>yRh=!QTgGd7zi0k2DU4FhcXL~D~C4Pba>h9AsSl@uDil_E%0PgR7w zcjioc3A6&W6GG^!d9U}vV{@%&L}E+Vd}!;av~CfDUPZm^6aPj_X$%o0kc{`xC}%Xp ztkqI#$58|vo<;1z4rLSV5B*?KKtm+&W+bn{8Y0`;2HBQjTL#MrNJ*utXLzm=zpP9> z<19#tW!p1C!2GF_?LknH%Bz1 zi|2LrGfd_xC|BPc<#p>^vRn_Gst%;`P0A8VgP0CU;s|D z_3s|Tk@^+=l!fO7Bd8X!Cp)TacCRI4wwcBy!FDOM7UHY%2I|ga@ zPW3UJ-_2E<;Dd2Gb>3%7vK_(#akrCnn_%|~Xw2)t`>wmGW8)^C1Y`R0qVy}byosN{ zQJ$ImFw|Ge&pjEGu)c+IPO9oXJ wbt#k8)+tQ%V!Z diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graphs_input-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graphs_input-members.html index 5038c07f..e42ad09d 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graphs_input-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graphs_input-members.html @@ -96,19 +96,19 @@
-
MPewsey.ManiaMap.Unity.Generators.LayoutGraphsInput Member List
+
LayoutGraphsInput Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Generators.LayoutGraphsInput, including all inherited members.

+

This is the complete list of members for LayoutGraphsInput, including all inherited members.

override string[] MPewsey.ManiaMap.Unity.Generators.LayoutGraphSelectorBehavior.OutputNames override string[] OutputNames ( )
- - - - - - - + + + + + + +
_layoutGraphs (defined in MPewsey.ManiaMap.Unity.Generators.LayoutGraphsInput)MPewsey.ManiaMap.Unity.Generators.LayoutGraphsInputprivate
AddInputs(Dictionary< string, object > input)MPewsey.ManiaMap.Unity.Generators.LayoutGraphsInputvirtual
GetLayoutGraphFunctions()MPewsey.ManiaMap.Unity.Generators.LayoutGraphsInput
GetTemplateGroups()MPewsey.ManiaMap.Unity.Generators.LayoutGraphsInput
GetTemplateGroupSet()MPewsey.ManiaMap.Unity.Generators.LayoutGraphsInput
LayoutGraphsMPewsey.ManiaMap.Unity.Generators.LayoutGraphsInput
OutputNames()MPewsey.ManiaMap.Unity.Generators.LayoutGraphsInputvirtual
_layoutGraphs (defined in LayoutGraphsInput)LayoutGraphsInputprivate
AddInputs(Dictionary< string, object > input)LayoutGraphsInputvirtual
GetLayoutGraphFunctions()LayoutGraphsInput
GetTemplateGroups()LayoutGraphsInput
GetTemplateGroupSet()LayoutGraphsInput
LayoutGraphsLayoutGraphsInput
OutputNames()LayoutGraphsInputvirtual

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graphs_input.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graphs_input.html index 516582af..a0d6af9a 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graphs_input.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graphs_input.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Generators.LayoutGraphsInput Class Reference +ManiaMap.Unity: LayoutGraphsInput Class Reference @@ -101,58 +101,58 @@ Properties | Private Attributes | List of all members

-
MPewsey.ManiaMap.Unity.Generators.LayoutGraphsInput Class Reference
+
LayoutGraphsInput Class Reference

A generation input for supplying layout graphs inputs to a pipeline. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Generators.LayoutGraphsInput:
+Inheritance diagram for LayoutGraphsInput:
- - -MPewsey.ManiaMap.Unity.Generators.GenerationInput + + +GenerationInput
- - - - - - - - - - - - - - - + + + + + + + + + + + + + + +

Public Member Functions

override void AddInputs (Dictionary< string, object > input)
 Adds the input arguments to the specified inputs dictionary. More...
 
List< Func< LayoutGraph > > GetLayoutGraphFunctions ()
 Returns a list of generation layout graph creation functions for the supplied layout graphs. More...
 
TemplateGroups GetTemplateGroups ()
 Returns the template groups for all layout graphs. More...
 
HashSet< TemplateGroupGetTemplateGroupSet ()
 Returns a new set of template groups contained in all layout graphs. More...
 
override string[] OutputNames ()
 An array of argument names that this input adds to the inputs dictionary. These names are used for pipeline validation. More...
 
override void AddInputs (Dictionary< string, object > input)
 Adds the input arguments to the specified inputs dictionary. More...
 
List< Func< LayoutGraph > > GetLayoutGraphFunctions ()
 Returns a list of generation layout graph creation functions for the supplied layout graphs. More...
 
TemplateGroups GetTemplateGroups ()
 Returns the template groups for all layout graphs. More...
 
HashSet< TemplateGroupGetTemplateGroupSet ()
 Returns a new set of template groups contained in all layout graphs. More...
 
override string[] OutputNames ()
 An array of argument names that this input adds to the inputs dictionary. These names are used for pipeline validation. More...
 
- - - + + +

Properties

List< LayoutGraphObjectLayoutGraphs [getset]
 A list of layout graphs. More...
 
List< LayoutGraphObjectLayoutGraphs [getset]
 A list of layout graphs. More...
 
- - + +

Private Attributes

List< LayoutGraphObject_layoutGraphs = new List<LayoutGraphObject>()
 
List< LayoutGraphObject_layoutGraphs = new List<LayoutGraphObject>()
 

Detailed Description

A generation input for supplying layout graphs inputs to a pipeline.

Definition at line 12 of file LayoutGraphsInput.cs.

Member Function Documentation

- -

◆ AddInputs()

+ +

◆ AddInputs()

@@ -161,7 +161,7 @@

- + @@ -177,20 +177,20 @@

MPewsey.ManiaMap.Unity.Generators.GenerationInput.

+

Implements GenerationInput.

Definition at line 22 of file LayoutGraphsInput.cs.

- -

◆ GetLayoutGraphFunctions()

+ +

◆ GetLayoutGraphFunctions()

override void MPewsey.ManiaMap.Unity.Generators.LayoutGraphsInput.AddInputs override void AddInputs ( Dictionary< string, object >  input)
- + @@ -204,14 +204,14 @@

-

◆ GetTemplateGroups()

+ +

◆ GetTemplateGroups()

List< Func< LayoutGraph > > MPewsey.ManiaMap.Unity.Generators.LayoutGraphsInput.GetLayoutGraphFunctions List< Func< LayoutGraph > > GetLayoutGraphFunctions ( )
- + @@ -231,14 +231,14 @@

-

◆ GetTemplateGroupSet()

+ +

◆ GetTemplateGroupSet()

TemplateGroups MPewsey.ManiaMap.Unity.Generators.LayoutGraphsInput.GetTemplateGroups TemplateGroups GetTemplateGroups ( )
- + @@ -252,8 +252,8 @@

-

◆ OutputNames()

+ +

◆ OutputNames()

@@ -262,7 +262,7 @@

HashSet< TemplateGroup > MPewsey.ManiaMap.Unity.Generators.LayoutGraphsInput.GetTemplateGroupSet HashSet< TemplateGroup > GetTemplateGroupSet ( )
- + @@ -277,15 +277,15 @@

MPewsey.ManiaMap.Unity.Generators.GenerationInput.

+

Implements GenerationInput.

Definition at line 29 of file LayoutGraphsInput.cs.

Member Data Documentation

- -

◆ _layoutGraphs

+ +

◆ _layoutGraphs

@@ -294,7 +294,7 @@

override string[] MPewsey.ManiaMap.Unity.Generators.LayoutGraphsInput.OutputNames override string[] OutputNames ( )
- +
List<LayoutGraphObject> MPewsey.ManiaMap.Unity.Generators.LayoutGraphsInput._layoutGraphs = new List<LayoutGraphObject>()List<LayoutGraphObject> _layoutGraphs = new List<LayoutGraphObject>()
@@ -309,8 +309,8 @@

Property Documentation

- -

◆ LayoutGraphs

+ +

◆ LayoutGraphs

@@ -319,7 +319,7 @@

- +
List<LayoutGraphObject> MPewsey.ManiaMap.Unity.Generators.LayoutGraphsInput.LayoutGraphsList<LayoutGraphObject> LayoutGraphs
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graphs_input.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graphs_input.js index cd3f0f9d..8c8d987d 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graphs_input.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graphs_input.js @@ -1,9 +1,9 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graphs_input = [ - [ "AddInputs", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graphs_input.html#a53afa9374d9797d5b1c6b3699d0b21ae", null ], - [ "GetLayoutGraphFunctions", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graphs_input.html#ae5715de393de19d2fcf9031469c7d4f0", null ], - [ "GetTemplateGroups", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graphs_input.html#a5b0a29d4b84ab6cd29e6a85d2be2a4ff", null ], - [ "GetTemplateGroupSet", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graphs_input.html#adb3c17e037b3a17a9666d94a0b578a4b", null ], - [ "OutputNames", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graphs_input.html#a01e8f602d45d0b2a1b75f4025634c27b", null ], - [ "LayoutGraphs", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graphs_input.html#ac8ad61ff0c1b704c0842659e9d80f0ca", null ] + [ "AddInputs", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graphs_input.html#ae292e6a56fbd4a0ecd271b418ea911b1", null ], + [ "GetLayoutGraphFunctions", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graphs_input.html#a3cf3bf193ec18b8e640f3c72ac9acbe6", null ], + [ "GetTemplateGroups", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graphs_input.html#a23d7dd7a337928a8161cb1349640e527", null ], + [ "GetTemplateGroupSet", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graphs_input.html#ac944d9420892a412cf9f05310a883009", null ], + [ "OutputNames", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graphs_input.html#abf900fd13a84a36f7adcb8d6b9eff677", null ], + [ "LayoutGraphs", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_layout_graphs_input.html#a4ee44e217ebdd739e2f071f48a8f1d6f", null ] ]; 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-
MPewsey.ManiaMap.Unity.Generators.RandomSeedInput Member List
+
RandomSeedInput Member List
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_random_seed_input.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_random_seed_input.html index e8f235b9..79cfb147 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_random_seed_input.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_random_seed_input.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Generators.RandomSeedInput Class Reference +ManiaMap.Unity: RandomSeedInput Class Reference @@ -102,57 +102,57 @@ Private Member Functions | Private Attributes | List of all members

-
MPewsey.ManiaMap.Unity.Generators.RandomSeedInput Class Reference
+
RandomSeedInput Class Reference

A generation input for specifying a random seed. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Generators.RandomSeedInput:
+Inheritance diagram for RandomSeedInput:
- - -MPewsey.ManiaMap.Unity.Generators.GenerationInput + + +GenerationInput
- - - - - - + + + + + +

Public Member Functions

override void AddInputs (Dictionary< string, object > input)
 Adds the input arguments to the specified inputs dictionary. More...
 
override string[] OutputNames ()
 An array of argument names that this input adds to the inputs dictionary. These names are used for pipeline validation. More...
 
override void AddInputs (Dictionary< string, object > input)
 Adds the input arguments to the specified inputs dictionary. More...
 
override string[] OutputNames ()
 An array of argument names that this input adds to the inputs dictionary. These names are used for pipeline validation. More...
 
- - - + + +

Properties

int Seed [getset]
 The random seed. If the value is less than or equal to zero, a random value will be used. More...
 
int Seed [getset]
 The random seed. If the value is less than or equal to zero, a random value will be used. More...
 
- - - - - + + + + +

Private Member Functions

RandomSeed GetRandomSeed ()
 Returns a new random seed. More...
 
void OnValidate ()
 
RandomSeed GetRandomSeed ()
 Returns a new random seed. More...
 
void OnValidate ()
 
- - + +

Private Attributes

int _seed = -1
 
int _seed = -1
 

Detailed Description

A generation input for specifying a random seed.

Definition at line 10 of file RandomSeedInput.cs.

Member Function Documentation

- -

◆ AddInputs()

+ +

◆ AddInputs()

@@ -161,7 +161,7 @@

- + @@ -177,14 +177,14 @@

MPewsey.ManiaMap.Unity.Generators.GenerationInput.

+

Implements GenerationInput.

Definition at line 30 of file RandomSeedInput.cs.

- -

◆ GetRandomSeed()

+ +

◆ GetRandomSeed()

@@ -193,7 +193,7 @@

override void MPewsey.ManiaMap.Unity.Generators.RandomSeedInput.AddInputs override void AddInputs ( Dictionary< string, object >  input)
- + @@ -212,8 +212,8 @@

-

◆ OnValidate()

+ +

◆ OnValidate()

@@ -222,7 +222,7 @@

RandomSeed MPewsey.ManiaMap.Unity.Generators.RandomSeedInput.GetRandomSeed RandomSeed GetRandomSeed ( )
- + @@ -239,8 +239,8 @@

-

◆ OutputNames()

+ +

◆ OutputNames()

@@ -249,7 +249,7 @@

void MPewsey.ManiaMap.Unity.Generators.RandomSeedInput.OnValidate void OnValidate ( )
- + @@ -264,15 +264,15 @@

MPewsey.ManiaMap.Unity.Generators.GenerationInput.

+

Implements GenerationInput.

Definition at line 36 of file RandomSeedInput.cs.

Member Data Documentation

- -

◆ _seed

+ +

◆ _seed

@@ -281,7 +281,7 @@

override string[] MPewsey.ManiaMap.Unity.Generators.RandomSeedInput.OutputNames override string[] OutputNames ( )
- +
int MPewsey.ManiaMap.Unity.Generators.RandomSeedInput._seed = -1int _seed = -1
@@ -296,8 +296,8 @@

Property Documentation

- -

◆ Seed

+ +

◆ Seed

@@ -306,7 +306,7 @@

- +
int MPewsey.ManiaMap.Unity.Generators.RandomSeedInput.Seedint Seed
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_random_seed_input.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_random_seed_input.js index 8db7ff24..dc9645d7 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_random_seed_input.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_random_seed_input.js @@ -1,7 +1,7 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_random_seed_input = [ - [ "AddInputs", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_random_seed_input.html#ae69efe575a0dd9e3ef59fcf8462911a8", null ], - [ "GetRandomSeed", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_random_seed_input.html#ad5b935f853d8d283c8d29efcbeb497c9", null ], - [ "OutputNames", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_random_seed_input.html#aa233d86a4a7d8e1f52dfd89138211b60", null ], - [ "Seed", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_random_seed_input.html#aae31f57df2f448482ddaefb14e9f112b", null ] + [ "AddInputs", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_random_seed_input.html#ae292e6a56fbd4a0ecd271b418ea911b1", null ], + [ "GetRandomSeed", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_random_seed_input.html#a1801950eeafc813ae5e485cd2133f73f", null ], + [ "OutputNames", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_random_seed_input.html#abf900fd13a84a36f7adcb8d6b9eff677", null ], + [ "Seed", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_random_seed_input.html#a70289ec91e5e8f962999b12669dd5d34", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_random_seed_input.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_generators_1_1_random_seed_input.png index 29ad974918e419f87831227215f8065896f3def8..381d0e75ed735c06fc0ef8a3cb1a571c3bbdb0a4 100644 GIT binary patch delta 694 zcmX@c^N3ZkGr-TCmrII^fq{Y7)59eQNEZTe2M05dd~W;2c%q_JJyW5li(^OyazuRRW<`JBt>rTD5hbug~L) z(K&I}%U5UZd#9Dr@p0ju(9q9YkA8j<{Z>*q*>uzKOPBu{&x#54QxEM~w%Xk-O1}MQ z-t@_P9WHN*PHMK8UTjj~6LPh_X6~HH1+__DT~A_MvWoI2@)}w%zx7l1k;GNYvzjd%hs~Iuk(`q$FVUl@9t{_#dv#_ zGQZVtUu7Tpmau;R@l!2FZ$4Y+Rdze&e+zQTG+}3sgFv6@o!&&A z*OZikTN!+&2s5tv>YB7g&|!7l7p=+=C#I(d6F$d%F#5T_^W)p=6+K5}Bm4)FQ z)q;jQV?P^xG>TlX=aug)x&J*CRlnPA*dCuK*%o*AZQ-|98)LICU0c00HF(cQt%j{^ r@oR(`bDp{|WY@N8C>aI+XUJrWP`SSU>0cgTQe^OS^>bP0l+XkKP~S|- literal 1606 zcmb`Hc~H|w6vsorA}DexSc&2!ic-Le1H}eNP=f?TUmR)YOfd;Ob4gmjG_ty*+$g)oL{;XT%aU+Kv4lhtWC?ZcE^mRu{APXT_3HweAWg{ z*PVV7h?h5gv;*$6ku6KkP^37#JdmkEAw%e-T}K@1Vl{U0DZZAZF-5>ULTCdfkf>~N zQVb=VrPMa%Gv*vuwgQr!q>+y|&DNBy?Q%6irj~$jppXAU!sT9g?qNVzN;h9ZzRG?n920dtJkFEL>o-#=GfDItFe^Eh>Tp z{S|bW!~zf^XgC1ZA z`i1t(4k4NM*jXHYWvag?)ha)AMQ-Wy+l5ws4JYKh7dabV0@(MZ>4|Dc&$lJOCSGJX z+n^PVb7V0;B7A9o$W(tM57{T2e9#}!Y)f!Ztu0uPS)qYsR(I4nZIo$Zb#ErICMf+~ z19_7^FI1Jpq!|F2LFqbK4FOX`;cC$e3`Q&~b{?5Oz+x5V)61N_frWrbbQ6gl-qZ7} zrI+nkZFP0;&kIs!t(92J8GAnM5@RSO*Xf{#Fs9Q|ZrKE)hvsFNExg)*fG=)Ugtziu zP_a&#MM3h9lUL_Yt1-o`GcxYPSd}^(Nr?t4v}YEFdGGM4LgnB^5HBhgW(x2d39rGL zYC$O1zrLomI~8Q7YtT=30~Jn!rV{(^9o4u2@{?VD>i^*9U*KH7{Ws)Vx**{$pW$1C z(yz%=NJ^jyn{nF?dfDWs7o{C&)JwLzfBE+mY#9gtp*j;MSP(3)lkEkX{=p3BZU6M8 zHT&=N_t`0)m3Xu{y&3mQ396h`3jCj{#N5);yoHBd;?BDUh3Wv2V@G48DgD9oy3%m5 z4Ohkv82&2k%!jlH|0kAaVwsaG%xYL1KX{SAAF!<;GYLqQ)7u$$sw|)lRm`rHkEWku zSQ46NlA_Wo&kY6=l2@WcaWm0q^w}Rnb1T>u1l&QLFZJS zwUy>y7OKoj3;Pi|{jX4mKH-(auMPWz*SX->QnuW;ay0J3aGYwC1#&1IMxvJkj?oV) zV#lLx^QvUQXR8#mO(a3scywQ9N2Ojw+-n@ll(xlqm;R+E4$>mP7`TaxdfbqqS}S2k zOvNf#8!C3|JtgG; diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_edge_object_editor-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_edge_object_editor-members.html index 4142ddf9..96b0f02c 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_edge_object_editor-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_edge_object_editor-members.html @@ -96,13 +96,13 @@

-
MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutEdgeObjectEditor Member List
+
LayoutEdgeObjectEditor Member List
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_edge_object_editor.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_edge_object_editor.html index 15e572e8..e3342bac 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_edge_object_editor.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_edge_object_editor.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutEdgeObjectEditor Class Reference +ManiaMap.Unity: LayoutEdgeObjectEditor Class Reference @@ -99,14 +99,14 @@ -
MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutEdgeObjectEditor Class Reference
+
LayoutEdgeObjectEditor Class Reference

The LayoutEdge editor. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutEdgeObjectEditor:
+Inheritance diagram for LayoutEdgeObjectEditor:
@@ -114,22 +114,22 @@ - - + +

Public Member Functions

override void OnInspectorGUI ()
 
override void OnInspectorGUI ()
 

Detailed Description

The LayoutEdge editor.

Definition at line 11 of file LayoutEdgeObjectEditor.cs.

Member Function Documentation

- -

◆ OnInspectorGUI()

+ +

◆ OnInspectorGUI()

- + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_edge_object_editor.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_edge_object_editor.png index d2dc28c5e8a15a025b3efee274dd1e840397fe2c..8bd4f0562580a75b779a1346b40ead1a119bc61b 100644 GIT binary patch delta 506 zcmX@av4TahGr-TCmrII^fq{Y7)59eQNKXag01jp#sUCT}YNDc5J>zyy7srqa#p(ubt`> z?XB&3t9b8vAou;1)u!y?JL^r^RbR?gKJtK=nyKn(cgbr~jZauw+C_$nPJRaqr>I&x z!L3eFzCnyzlcG}jm?}KA8RRorA1JS7s97S~(7%Q0!^AKKyGvXL+@lzOcpxPI)N31W zE=XWF2o+l#W%*>8rmC}B`I_d%lFvE3nakeRN3Z_tzaaN&hR7P}gUMU>cr5+7Ra^P# zuCm_Ke_p)Zx2bA>tok9LZRb`ks$MOWb0zeOopy6P)~`qnEjt>pPrXpU z&MjlD-o6K!Y2STsH@$RTAM^rw(dYJja riNC^TKVI?(v;qAqc{P&S~een(aGTH>gTe~DWM4frvTq9 literal 1090 zcmeAS@N?(olHy`uVBq!ia0y~yU~B@i12~w0r1H`xZ6GBP;1lBd|Nnm=^TnI5rTvE{ z09jys;J^Xa&O7ozE=Ng_UoZnu5eQs86=KA|z(@e zKg^t{66+l9mJn1qmE+d+*+ri#^Hn^rUs$@I>10>7_RDL}+}{_y4DV5SDYZ+mY1OG< z7HyExcUceKJIvgu^7na^i$TU`+oob=&s}YL9S^Rae(gIat9;AP=K*!wc}1W9um(!> ztm|-?RCQO?-}Behyygezg?8{Z?e~7**6T6p-x8)qm7Q7w9+OtX8FCzF&N!u|`7!O- zUdQ0X5XZ&BFz?q-PBw-<5UWangN>mM$T|m%5MVIS7VolWGTuC4=FI5^4FV1QOpFby zk+D!y^O48o$PEpx-B+_UF|Up?2^bYF?rMm((i%0kWa3M-Af?G8m6 zwI403zc*_VgHPxVrXCa1m(R1$sB!vkkUu|Pc}CTeCFh!WmH&tx?0#T)n){XC{&{=W zy#Hu)`^{l>wWmpwu3ui%6Q6$Dr%>hUwXE)qthZ|~Wlb*JI_1;#iB5uA_g~%Fb@Z90 z_+-zG-*%p!^yJ~6R|f)@1@3&eM(VZjWUfZXN?w64!6AIP&biH|xl7}`%B5RYo%Iv9 z?lka93pl>FF?36(DOy4J{tGHsC(e1-mpU-|KZe9*AP8^F%W;twovwW>6OK5+r+l96lGW#4Z)LmsWS*67DMvY_F z*)2T_elT?#*gk6AoWOhVf%f}zO;f%;Pd~`iR8z8CETHGweb+pW8A&Ut>`!KSavU)VgJSB zecktpyWgj=pUSqpapXg{Ro$y!sl4}g?Kk{kF1Y5X)@*i%#sB3GZda{%{{L-tgX`Kh zD=Ptq<>x>DTqMZY!muw`fuSH2314MyoEdrI%o)%B4BSiJs7GCMJ`c?B44$rjF6*2U FngGN3*rEUc diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_object_editor-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_object_editor-members.html index 8721a29e..c6d65538 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_object_editor-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_object_editor-members.html @@ -96,18 +96,18 @@
-
MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphObjectEditor Member List
+
LayoutGraphObjectEditor Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphObjectEditor, including all inherited members.

+

This is the complete list of members for LayoutGraphObjectEditor, including all inherited members.

override void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutEdgeObjectEditor.OnInspectorGUI override void OnInspectorGUI ( )
- - - - - - + + + + + +
DrawEdgeTemplateGroupErrorBox(LayoutGraphObject graph)MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphObjectEditorstatic
DrawEditButton()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphObjectEditorprivate
DrawNodeTemplateGroupErrorBox(LayoutGraphObject graph)MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphObjectEditorstatic
GetLayoutGraph()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphObjectEditorprivate
OnInspectorGUI() (defined in MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphObjectEditor)MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphObjectEditor
OnOpenAsset(int instanceId, int line)MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphObjectEditorstatic
DrawEdgeTemplateGroupErrorBox(LayoutGraphObject graph)LayoutGraphObjectEditorstatic
DrawEditButton()LayoutGraphObjectEditorprivate
DrawNodeTemplateGroupErrorBox(LayoutGraphObject graph)LayoutGraphObjectEditorstatic
GetLayoutGraph()LayoutGraphObjectEditorprivate
OnInspectorGUI() (defined in LayoutGraphObjectEditor)LayoutGraphObjectEditor
OnOpenAsset(int instanceId, int line)LayoutGraphObjectEditorstatic
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_object_editor.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_object_editor.html index 990b2193..7dc1e6a0 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_object_editor.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_object_editor.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphObjectEditor Class Reference +ManiaMap.Unity: LayoutGraphObjectEditor Class Reference @@ -101,14 +101,14 @@ Static Public Member Functions | Private Member Functions | List of all members
-
MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphObjectEditor Class Reference
+
LayoutGraphObjectEditor Class Reference

The LayoutGraph custom inspector. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphObjectEditor:
+Inheritance diagram for LayoutGraphObjectEditor:
@@ -116,37 +116,37 @@ - - + +

Public Member Functions

override void OnInspectorGUI ()
 
override void OnInspectorGUI ()
 
- - - - - - - - - + + + + + + + + +

Static Public Member Functions

static void DrawEdgeTemplateGroupErrorBox (LayoutGraphObject graph)
 Draws an error box if any edges in the graph with non-zero room chances do not have template groups assigned. More...
 
static void DrawNodeTemplateGroupErrorBox (LayoutGraphObject graph)
 Draws an error box if any nodes in the graph do not have template groups assigned. More...
 
static bool OnOpenAsset (int instanceId, int line)
 Shows the layout graph editor window. More...
 
static void DrawEdgeTemplateGroupErrorBox (LayoutGraphObject graph)
 Draws an error box if any edges in the graph with non-zero room chances do not have template groups assigned. More...
 
static void DrawNodeTemplateGroupErrorBox (LayoutGraphObject graph)
 Draws an error box if any nodes in the graph do not have template groups assigned. More...
 
static bool OnOpenAsset (int instanceId, int line)
 Shows the layout graph editor window. More...
 
- - - - - - + + + + + +

Private Member Functions

void DrawEditButton ()
 Draws the edit button. More...
 
LayoutGraphObject GetLayoutGraph ()
 Returns the target layout graph. More...
 
void DrawEditButton ()
 Draws the edit button. More...
 
LayoutGraphObject GetLayoutGraph ()
 Returns the target layout graph. More...
 

Detailed Description

The LayoutGraph custom inspector.

Definition at line 13 of file LayoutGraphObjectEditor.cs.

Member Function Documentation

- -

◆ DrawEdgeTemplateGroupErrorBox()

+ +

◆ DrawEdgeTemplateGroupErrorBox()

@@ -155,7 +155,7 @@

- + @@ -175,8 +175,8 @@

-

◆ DrawEditButton()

+ +

◆ DrawEditButton()

@@ -185,7 +185,7 @@

static void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphObjectEditor.DrawEdgeTemplateGroupErrorBox static void DrawEdgeTemplateGroupErrorBox ( LayoutGraphObject  graph)
- + @@ -204,8 +204,8 @@

-

◆ DrawNodeTemplateGroupErrorBox()

+ +

◆ DrawNodeTemplateGroupErrorBox()

@@ -214,7 +214,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphObjectEditor.DrawEditButton void DrawEditButton ( )
- + @@ -234,8 +234,8 @@

-

◆ GetLayoutGraph()

+ +

◆ GetLayoutGraph()

@@ -244,7 +244,7 @@

static void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphObjectEditor.DrawNodeTemplateGroupErrorBox static void DrawNodeTemplateGroupErrorBox ( LayoutGraphObject  graph)
- + @@ -263,14 +263,14 @@

-

◆ OnInspectorGUI()

+ +

◆ OnInspectorGUI()

LayoutGraphObject MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphObjectEditor.GetLayoutGraph LayoutGraphObject GetLayoutGraph ( )
- + @@ -282,8 +282,8 @@

-

◆ OnOpenAsset()

+ +

◆ OnOpenAsset()

@@ -292,7 +292,7 @@

override void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphObjectEditor.OnInspectorGUI override void OnInspectorGUI ( )
- + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_object_editor.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_object_editor.js index 640a2ae7..e25ae686 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_object_editor.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_object_editor.js @@ -1,8 +1,8 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_object_editor = [ - [ "DrawEdgeTemplateGroupErrorBox", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_object_editor.html#a3b3fadbb0af2c536811cca33380faf48", null ], - [ "DrawEditButton", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_object_editor.html#aee844b35ed3c14ab062d83b114bbe004", null ], - [ "DrawNodeTemplateGroupErrorBox", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_object_editor.html#ac77878308f100ab095bfb6bfb4049c97", null ], - [ "GetLayoutGraph", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_object_editor.html#a58a3bca276657259028cd089039ae766", null ], - [ "OnOpenAsset", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_object_editor.html#a2c240f85eaa6c9166efe20b671370795", null ] + [ "DrawEdgeTemplateGroupErrorBox", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_object_editor.html#aa343a24ffd62d615b4ae17f0fe805301", null ], + [ "DrawEditButton", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_object_editor.html#ac9b696eab613e80c5e6f50b4247f1a52", null ], + [ "DrawNodeTemplateGroupErrorBox", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_object_editor.html#a61b5ce9d9e33005fe2d0759fe7b784f0", null ], + [ "GetLayoutGraph", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_object_editor.html#a0cd74c82f0137faffece68db8cef71c7", null ], + [ "OnOpenAsset", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_object_editor.html#a3223b42f9dee7269fcfc15e4ab466339", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_object_editor.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_object_editor.png index a363652f69331be194735f8165052b0e08597f13..77a8e7f211bf0061809e78b48b80543ae936bb26 100644 GIT binary patch delta 526 zcmV+p0`dL02)qO#iBL{Q4GJ0x0000DNk~Le0001+0000`2m=5B06CEN$&n#Ce*w!$ zL_t(|0qvdLZi6rkMvrg$z5g4p%MT=!v~|j+OtZvMA-Luc?Bo_RvqixqX-UFOlKh05 zB>DN&EjLs-uZJXEz{hS6=L@>sCofG}n#D4eX-JahxXLXFwVyTdVeX6St>_%wBx#-t z=S`;l2scR@^Ss_9X`aj0x7w#!f3fzdBux{0mL&NJH%amnZj$6D+$71*-ObEwO#rUr z2Cyg#yWMW<$}Q}6S6fzYWw+>4fEmIKz)!dV_z5=vKj8-8C)@!1gd2dLa0BoYZUBD5 z4Zu&h0r&|w06+i8&CG03Fn}cqHvm832HmL>qs;e#f6|BB<>~Xi zZtX*X_Nb#<$SCE(B%iq5GLVV<+7{6>Rs`oe9W%VF^8-+Jv_Z(T_H!A9ToA@caXd*K}(Fm&4k`+9S^ zHRbi%ZCC(5XUP=1KU=ZmxXKgXj0_Ke5*XEJnBi_*vY|%xq1*0I<(rE)w}e QCIA2c07*qoM6N<$f)B|E*#H0l literal 1080 zcmeAS@N?(olHy`uVBq!ia0y~yVC(?012~w0q)EHbBOoOa;1lBd|Nnm=^TnI5rTvE{ z09jys;J^Xa&O7ozE=Ng_UoZnu5eQs86=KA|z5>-v7NlX)zR5Tgj3`5sFMOvM< z`*zB&x36FPnZ?<0l1N*0N5)!{`_)QrO)8o^8(nWCXYb!K8L0T;eU6iNOm*Lc{Hy-n)i6=Plk4zamyqmQjU*M1 zNrwuQ1&ee21t)#6H`G`Z{BOI`H;^8n6S8XdF1#)pbL#)*m3L;(x}#Yyrs6q~L(6H> zwmTZ3o>kq}oj*>?y;FJQU%ewdbJCLiUR@KGFf8Hl3>avmOnpm+1GRK`Q0rhrz337MtFH2 z`SSBmh8Wuef$O3RjwhZd+o$$MVIlL+)8Eg#@|@Y-_J;SS&TmIAcBMGE>5*|+&us(z z--TE1j7)m=Y_7n6gY5O`E%N)%ZJU|onYBA~y5V)Z*O%8Fyt?>Dyf>Hn=U=t=Y>H-9 z7%VMaQ(3d$VCl{~QA>W9tXj8uqgs{v5~0Kg>-#$1iiEarJF=~LC)2~SPxp@B*i$_@ z_qe6!%FVNiJy*9yvD=6QYOeY2ZNH>W`M{mfwbSo6{JpyRe8;AJV{yBolN`IuQZQjrN{XG3hLr2ku_4>=R*WRBv>HDW&JCverU)*}c zc7KlNS-1JSLhPUYE6pro{dx1zw5>j2bDQe!m}b~%v_Fe2T7T=Wm96#MWg+ja8_Iv| zc%1P5amV{K_CH^bC8#fqU-N8v?EaX}%kTDoJ;K2IzDLyW$ae0+YyWTmW@z4HdL@7F x^7tug4J;4#E4VVSAmay$htB928t
-
MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow Member List
+
LayoutGraphWindow Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow, including all inherited members.

+

This is the complete list of members for LayoutGraphWindow, including all inherited members.

static bool MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphObjectEditor.OnOpenAsset static bool OnOpenAsset ( int  instanceId,
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
ActiveToolMPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
AddEdge(LayoutNodeObject node)MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
AddMenuItem(GenericMenu menu, string label, bool enabled, GenericMenu.MenuFunction func)MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivatestatic
BeginAddEdge()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
BeginDragSelect()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
CreateNode()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
CreateNodePositionMPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
DeleteEdges()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
DeleteNodes()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
DeleteSelected()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
DeselectAll()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
DrawDragArea()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
DrawEdge(LayoutEdgeObject edge)MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
DrawEdgeInspector()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
DrawEdgeInspectorFields()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
DrawEdgeLine(LayoutEdgeObject edge)MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
DrawEdgeLines()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
DrawEdges()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
DrawEditMenu()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
DrawGraphInspector()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
DrawHeadingBox(Rect rect)MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
DrawInspector()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
DrawInspectorAreaButton()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
DrawMenu()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
DrawMenuAreaButton()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
DrawMouseLine()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
DrawNode(LayoutNodeObject node)MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
DrawNodeInspector()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
DrawNodeInspectorFields()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
DrawNodes()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
DrawPlot()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
DrawPlotBoundsLabel()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
DrawViewMenu()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
edgeEditorMPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
GetDragRect()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
GetInspectorWidth()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
GetLayoutGraph()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
graphEditorMPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
HandleEdgeEvent(LayoutEdgeObject edge)MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
HandleKeyEvent()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
HandleNodeEvent(LayoutNodeObject node)MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
HandlePlotAreaEvent()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
InspectorScrollPositionMPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
LastMousePlotPositionMPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
LayoutGraphExists()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
LeftMouseButtonMPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivatestatic
MoveNodes()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
MultiselectEdge(LayoutEdgeObject edge)MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
MultiselectingMPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
MultiselectNode(LayoutNodeObject node)MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
nodeEditorMPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
NodePositionsMPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
OnDestroy() (defined in MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow)MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
OnGUI() (defined in MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow)MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
OnLostFocus() (defined in MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow)MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
PaginateGraph()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
PlotScrollPositionMPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
RepaintIfToolActive()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
RightMouseButtonMPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivatestatic
SaveAsset()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
SelectAll()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
SelectAllEdges()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
SelectAllNodes()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
SelectDraggedEdges()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
SelectDraggedElements()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
SelectDraggedNodes()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
SelectedEdgesMPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow
SelectEdge(LayoutEdgeObject edge)MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
SelectedNodesMPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow
SelectNode(LayoutNodeObject node)MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
SerializedObjectMPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
SetNodePositions()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
SettingsMPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
ShowAreaContextMenu()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
ShowEdgeFoldoutMPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
ShowEdgesMPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
ShowInspectorMPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
ShowNodeContextMenu(LayoutNodeObject node)MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
ShowNodeFoldoutMPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
ShowWindow(LayoutGraphObject graph)MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowstatic
StartMousePlotPositionMPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
StartNodeMPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
ToggleShowEdges()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
ToggleShowInspector()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
Tool enum nameMPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowprivate
ActiveToolLayoutGraphWindowprivate
AddEdge(LayoutNodeObject node)LayoutGraphWindowprivate
AddMenuItem(GenericMenu menu, string label, bool enabled, GenericMenu.MenuFunction func)LayoutGraphWindowprivatestatic
BeginAddEdge()LayoutGraphWindowprivate
BeginDragSelect()LayoutGraphWindowprivate
CreateNode()LayoutGraphWindowprivate
CreateNodePositionLayoutGraphWindowprivate
DeleteEdges()LayoutGraphWindowprivate
DeleteNodes()LayoutGraphWindowprivate
DeleteSelected()LayoutGraphWindowprivate
DeselectAll()LayoutGraphWindowprivate
DrawDragArea()LayoutGraphWindowprivate
DrawEdge(LayoutEdgeObject edge)LayoutGraphWindowprivate
DrawEdgeInspector()LayoutGraphWindowprivate
DrawEdgeInspectorFields()LayoutGraphWindowprivate
DrawEdgeLine(LayoutEdgeObject edge)LayoutGraphWindowprivate
DrawEdgeLines()LayoutGraphWindowprivate
DrawEdges()LayoutGraphWindowprivate
DrawEditMenu()LayoutGraphWindowprivate
DrawGraphInspector()LayoutGraphWindowprivate
DrawHeadingBox(Rect rect)LayoutGraphWindowprivate
DrawInspector()LayoutGraphWindowprivate
DrawInspectorAreaButton()LayoutGraphWindowprivate
DrawMenu()LayoutGraphWindowprivate
DrawMenuAreaButton()LayoutGraphWindowprivate
DrawMouseLine()LayoutGraphWindowprivate
DrawNode(LayoutNodeObject node)LayoutGraphWindowprivate
DrawNodeInspector()LayoutGraphWindowprivate
DrawNodeInspectorFields()LayoutGraphWindowprivate
DrawNodes()LayoutGraphWindowprivate
DrawPlot()LayoutGraphWindowprivate
DrawPlotBoundsLabel()LayoutGraphWindowprivate
DrawViewMenu()LayoutGraphWindowprivate
edgeEditorLayoutGraphWindowprivate
GetDragRect()LayoutGraphWindowprivate
GetInspectorWidth()LayoutGraphWindowprivate
GetLayoutGraph()LayoutGraphWindowprivate
graphEditorLayoutGraphWindowprivate
HandleEdgeEvent(LayoutEdgeObject edge)LayoutGraphWindowprivate
HandleKeyEvent()LayoutGraphWindowprivate
HandleNodeEvent(LayoutNodeObject node)LayoutGraphWindowprivate
HandlePlotAreaEvent()LayoutGraphWindowprivate
InspectorScrollPositionLayoutGraphWindowprivate
LastMousePlotPositionLayoutGraphWindowprivate
LayoutGraphExists()LayoutGraphWindowprivate
LeftMouseButtonLayoutGraphWindowprivatestatic
MoveNodes()LayoutGraphWindowprivate
MultiselectEdge(LayoutEdgeObject edge)LayoutGraphWindowprivate
MultiselectingLayoutGraphWindowprivate
MultiselectNode(LayoutNodeObject node)LayoutGraphWindowprivate
nodeEditorLayoutGraphWindowprivate
NodePositionsLayoutGraphWindowprivate
OnDestroy() (defined in LayoutGraphWindow)LayoutGraphWindowprivate
OnGUI() (defined in LayoutGraphWindow)LayoutGraphWindowprivate
OnLostFocus() (defined in LayoutGraphWindow)LayoutGraphWindowprivate
PaginateGraph()LayoutGraphWindowprivate
PlotScrollPositionLayoutGraphWindowprivate
RepaintIfToolActive()LayoutGraphWindowprivate
RightMouseButtonLayoutGraphWindowprivatestatic
SaveAsset()LayoutGraphWindowprivate
SelectAll()LayoutGraphWindowprivate
SelectAllEdges()LayoutGraphWindowprivate
SelectAllNodes()LayoutGraphWindowprivate
SelectDraggedEdges()LayoutGraphWindowprivate
SelectDraggedElements()LayoutGraphWindowprivate
SelectDraggedNodes()LayoutGraphWindowprivate
SelectedEdgesLayoutGraphWindow
SelectEdge(LayoutEdgeObject edge)LayoutGraphWindowprivate
SelectedNodesLayoutGraphWindow
SelectNode(LayoutNodeObject node)LayoutGraphWindowprivate
SerializedObjectLayoutGraphWindowprivate
SetNodePositions()LayoutGraphWindowprivate
SettingsLayoutGraphWindowprivate
ShowAreaContextMenu()LayoutGraphWindowprivate
ShowEdgeFoldoutLayoutGraphWindowprivate
ShowEdgesLayoutGraphWindowprivate
ShowInspectorLayoutGraphWindowprivate
ShowNodeContextMenu(LayoutNodeObject node)LayoutGraphWindowprivate
ShowNodeFoldoutLayoutGraphWindowprivate
ShowWindow(LayoutGraphObject graph)LayoutGraphWindowstatic
StartMousePlotPositionLayoutGraphWindowprivate
StartNodeLayoutGraphWindowprivate
ToggleShowEdges()LayoutGraphWindowprivate
ToggleShowInspector()LayoutGraphWindowprivate
Tool enum nameLayoutGraphWindowprivate

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window.html index a92ff5ab..6d04f551 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow Class Reference +ManiaMap.Unity: LayoutGraphWindow Class Reference @@ -105,14 +105,14 @@ Private Attributes | Static Private Attributes | List of all members
-
MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow Class Reference
+
LayoutGraphWindow Class Reference

A window for viewing and editing a LayoutGraph. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow:
+Inheritance diagram for LayoutGraphWindow:
@@ -120,288 +120,288 @@ - - - + + +

Static Public Member Functions

static void ShowWindow (LayoutGraphObject graph)
 Show the layout graph window for the specified graph. More...
 
static void ShowWindow (LayoutGraphObject graph)
 Show the layout graph window for the specified graph. More...
 
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Properties

Tool ActiveTool [getset]
 The active window tool. More...
 
Vector2 CreateNodePosition [getset]
 The position set to a node when it is created. More...
 
Vector2 InspectorScrollPosition [getset]
 The position of the inspector scroll view. More...
 
Vector2 LastMousePlotPosition [getset]
 The last position of the mouse in the plot area. More...
 
bool Multiselecting [getset]
 True if the user has multiselected elements. More...
 
Dictionary< int, Vector2 > NodePositions = new Dictionary<int, Vector2>() [get]
 A dictionary of node positions by ID. More...
 
Vector2 PlotScrollPosition [getset]
 The position of the plot scroll view. More...
 
HashSet< LayoutEdgeObjectSelectedEdges = new HashSet<LayoutEdgeObject>() [get]
 A set of selected edges. More...
 
HashSet< LayoutNodeObjectSelectedNodes = new HashSet<LayoutNodeObject>() [get]
 A set of selected nodes. More...
 
SerializedObject SerializedObject [getset]
 The target serialized object. More...
 
LayoutGraphWindowSettings Settings [getset]
 The window settings. More...
 
bool ShowEdgeFoldout = true [getset]
 If true shows the foldout for the selected edges. More...
 
bool ShowEdges [getset]
 If true, displays the edge elements. More...
 
bool ShowInspector = true [getset]
 If true, displays the inspector. More...
 
bool ShowNodeFoldout = true [getset]
 If true, shows the foldout for the selected nodes. More...
 
Vector2 StartMousePlotPosition [getset]
 The position of the mouse in the plot area when starting a drag. More...
 
LayoutNodeObject StartNode [getset]
 The start node when adding an edge. More...
 
Tool ActiveTool [getset]
 The active window tool. More...
 
Vector2 CreateNodePosition [getset]
 The position set to a node when it is created. More...
 
Vector2 InspectorScrollPosition [getset]
 The position of the inspector scroll view. More...
 
Vector2 LastMousePlotPosition [getset]
 The last position of the mouse in the plot area. More...
 
bool Multiselecting [getset]
 True if the user has multiselected elements. More...
 
Dictionary< int, Vector2 > NodePositions = new Dictionary<int, Vector2>() [get]
 A dictionary of node positions by ID. More...
 
Vector2 PlotScrollPosition [getset]
 The position of the plot scroll view. More...
 
HashSet< LayoutEdgeObjectSelectedEdges = new HashSet<LayoutEdgeObject>() [get]
 A set of selected edges. More...
 
HashSet< LayoutNodeObjectSelectedNodes = new HashSet<LayoutNodeObject>() [get]
 A set of selected nodes. More...
 
SerializedObject SerializedObject [getset]
 The target serialized object. More...
 
LayoutGraphWindowSettings Settings [getset]
 The window settings. More...
 
bool ShowEdgeFoldout = true [getset]
 If true shows the foldout for the selected edges. More...
 
bool ShowEdges [getset]
 If true, displays the edge elements. More...
 
bool ShowInspector = true [getset]
 If true, displays the inspector. More...
 
bool ShowNodeFoldout = true [getset]
 If true, shows the foldout for the selected nodes. More...
 
Vector2 StartMousePlotPosition [getset]
 The position of the mouse in the plot area when starting a drag. More...
 
LayoutNodeObject StartNode [getset]
 The start node when adding an edge. More...
 
- - - + +

Private Types

enum  Tool { None -, DragSelect -, Move -, AddEdge +
enum  Tool { None +, DragSelect +, Move +, AddEdge }
 The layout graph window tool. More...
 
 The layout graph window tool. More...
 
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Private Member Functions

void AddEdge (LayoutNodeObject node)
 Completes the add edge operation by adding an edge between the start node and current node. More...
 
void BeginAddEdge ()
 Begins adding an edge. More...
 
void BeginDragSelect ()
 Sets dragging to true and stores the current mouse position. More...
 
void CreateNode ()
 Creates a new node. More...
 
void DeleteEdges ()
 Deletes all selected edges. More...
 
void DeleteNodes ()
 Deletes all selected nodes. More...
 
void DeleteSelected ()
 Deletes all selected nodes and edges. More...
 
void DeselectAll ()
 Deselects all nodes and edges. More...
 
void DrawDragArea ()
 If the user is dragging, draws the drag area rectangle. More...
 
void DrawEdge (LayoutEdgeObject edge)
 Draws the element for the specified edge. More...
 
void DrawEdgeInspector ()
 Draws the inspector for the selected edges. More...
 
void DrawEdgeInspectorFields ()
 Draws the fields for the selected edges inspector. More...
 
void DrawEdgeLine (LayoutEdgeObject edge)
 Draws the line for the specified edge. More...
 
void DrawEdgeLines ()
 Draws lines for the edges of the graph. More...
 
void DrawEdges ()
 Draws the elements for the edges of the graph. More...
 
void DrawEditMenu ()
 Draws the edit menu. More...
 
void DrawGraphInspector ()
 Draws the inspector for the layout graph fields. More...
 
void DrawHeadingBox (Rect rect)
 Draws a box colored by the heading color specified in the settings. More...
 
void DrawInspector ()
 Draws the window's inspector pane. More...
 
void DrawInspectorAreaButton ()
 Draws an invisible button over the inspector area to handle otherwise unprocessed events. More...
 
void DrawMenu ()
 Draws the window's menu bar. More...
 
void DrawMenuAreaButton ()
 Draws an invisible button over the menu area to catch otherwise unprocessed clicks. More...
 
void DrawMouseLine ()
 Draws a line to the mouse when adding an edge. More...
 
void DrawNode (LayoutNodeObject node)
 Draws the specified node. More...
 
void DrawNodeInspector ()
 Draws the inspector for the selected nodes. More...
 
void DrawNodeInspectorFields ()
 Draws the fields for the selected nodes inspector. More...
 
void DrawNodes ()
 Draws the nodes of the graph. More...
 
void DrawPlot ()
 Draws the layout graph plot. More...
 
void DrawPlotBoundsLabel ()
 Adds an invisible label the size of the plot bounds so that the plot scroll view works. More...
 
void DrawViewMenu ()
 Draws the view menu. More...
 
Rect GetDragRect ()
 Returns the rect for the drag area. The position and size of the rect are adjusted so that the size is positive. Otherwise, the contains method will not work on points. More...
 
float GetInspectorWidth ()
 Returns the inspector width if it is visible. Otherwise, returns 0. More...
 
LayoutGraphObject GetLayoutGraph ()
 Returns the target layout graph. More...
 
void HandleEdgeEvent (LayoutEdgeObject edge)
 Handles events if the cursor is in an edge element. More...
 
void HandleKeyEvent ()
 Handles events if a key is pressed. More...
 
void HandleNodeEvent (LayoutNodeObject node)
 Handles events if the cursor is in a node element. More...
 
void HandlePlotAreaEvent ()
 Handles events if the cursor is in the plot area. More...
 
bool LayoutGraphExists ()
 Returns true if the serialized object and target layout graph exist. More...
 
void MoveNodes ()
 If in movement mode, moves the positions of the nodes based on the change in the mouse position. More...
 
void MultiselectEdge (LayoutEdgeObject edge)
 Toggles the selection of the edge. More...
 
void MultiselectNode (LayoutNodeObject node)
 Toggles the selection of the node. More...
 
void OnDestroy ()
 
void OnGUI ()
 
void OnLostFocus ()
 
void PaginateGraph ()
 Adjusts the node positions to prevent overlapping elements. More...
 
void RepaintIfToolActive ()
 Repaints the window if a tool is currently active. More...
 
void SaveAsset ()
 If the layout graph exists, applies the serialized properties and saves the asset if it is dirty. More...
 
void SelectAll ()
 Selects all nodes and edges in the graph. More...
 
void SelectAllEdges ()
 Selects all edges in the graph. More...
 
void SelectAllNodes ()
 Selects all nodes in the graph. More...
 
void SelectDraggedEdges ()
 Selects the edges contained in the drag area. More...
 
void SelectDraggedElements ()
 Selects the elements contained in the drag area. More...
 
void SelectDraggedNodes ()
 Selects the nodes contained in the drag area. More...
 
void SelectEdge (LayoutEdgeObject edge)
 Clears the selected elements and adds the edge. More...
 
void SelectNode (LayoutNodeObject node)
 Clears the selected elements and adds the node. More...
 
void SetNodePositions ()
 Adds the current node positions to the node positions dictionary for fast lookup. More...
 
void ShowAreaContextMenu ()
 Displays the context menu when clicking in the plot area. More...
 
void ShowNodeContextMenu (LayoutNodeObject node)
 Displays the context menu when clicking in a node element. More...
 
void ToggleShowEdges ()
 Toggles whether edges are shown. More...
 
void ToggleShowInspector ()
 Toggles whether the inspector is shown. More...
 
void AddEdge (LayoutNodeObject node)
 Completes the add edge operation by adding an edge between the start node and current node. More...
 
void BeginAddEdge ()
 Begins adding an edge. More...
 
void BeginDragSelect ()
 Sets dragging to true and stores the current mouse position. More...
 
void CreateNode ()
 Creates a new node. More...
 
void DeleteEdges ()
 Deletes all selected edges. More...
 
void DeleteNodes ()
 Deletes all selected nodes. More...
 
void DeleteSelected ()
 Deletes all selected nodes and edges. More...
 
void DeselectAll ()
 Deselects all nodes and edges. More...
 
void DrawDragArea ()
 If the user is dragging, draws the drag area rectangle. More...
 
void DrawEdge (LayoutEdgeObject edge)
 Draws the element for the specified edge. More...
 
void DrawEdgeInspector ()
 Draws the inspector for the selected edges. More...
 
void DrawEdgeInspectorFields ()
 Draws the fields for the selected edges inspector. More...
 
void DrawEdgeLine (LayoutEdgeObject edge)
 Draws the line for the specified edge. More...
 
void DrawEdgeLines ()
 Draws lines for the edges of the graph. More...
 
void DrawEdges ()
 Draws the elements for the edges of the graph. More...
 
void DrawEditMenu ()
 Draws the edit menu. More...
 
void DrawGraphInspector ()
 Draws the inspector for the layout graph fields. More...
 
void DrawHeadingBox (Rect rect)
 Draws a box colored by the heading color specified in the settings. More...
 
void DrawInspector ()
 Draws the window's inspector pane. More...
 
void DrawInspectorAreaButton ()
 Draws an invisible button over the inspector area to handle otherwise unprocessed events. More...
 
void DrawMenu ()
 Draws the window's menu bar. More...
 
void DrawMenuAreaButton ()
 Draws an invisible button over the menu area to catch otherwise unprocessed clicks. More...
 
void DrawMouseLine ()
 Draws a line to the mouse when adding an edge. More...
 
void DrawNode (LayoutNodeObject node)
 Draws the specified node. More...
 
void DrawNodeInspector ()
 Draws the inspector for the selected nodes. More...
 
void DrawNodeInspectorFields ()
 Draws the fields for the selected nodes inspector. More...
 
void DrawNodes ()
 Draws the nodes of the graph. More...
 
void DrawPlot ()
 Draws the layout graph plot. More...
 
void DrawPlotBoundsLabel ()
 Adds an invisible label the size of the plot bounds so that the plot scroll view works. More...
 
void DrawViewMenu ()
 Draws the view menu. More...
 
Rect GetDragRect ()
 Returns the rect for the drag area. The position and size of the rect are adjusted so that the size is positive. Otherwise, the contains method will not work on points. More...
 
float GetInspectorWidth ()
 Returns the inspector width if it is visible. Otherwise, returns 0. More...
 
LayoutGraphObject GetLayoutGraph ()
 Returns the target layout graph. More...
 
void HandleEdgeEvent (LayoutEdgeObject edge)
 Handles events if the cursor is in an edge element. More...
 
void HandleKeyEvent ()
 Handles events if a key is pressed. More...
 
void HandleNodeEvent (LayoutNodeObject node)
 Handles events if the cursor is in a node element. More...
 
void HandlePlotAreaEvent ()
 Handles events if the cursor is in the plot area. More...
 
bool LayoutGraphExists ()
 Returns true if the serialized object and target layout graph exist. More...
 
void MoveNodes ()
 If in movement mode, moves the positions of the nodes based on the change in the mouse position. More...
 
void MultiselectEdge (LayoutEdgeObject edge)
 Toggles the selection of the edge. More...
 
void MultiselectNode (LayoutNodeObject node)
 Toggles the selection of the node. More...
 
void OnDestroy ()
 
void OnGUI ()
 
void OnLostFocus ()
 
void PaginateGraph ()
 Adjusts the node positions to prevent overlapping elements. More...
 
void RepaintIfToolActive ()
 Repaints the window if a tool is currently active. More...
 
void SaveAsset ()
 If the layout graph exists, applies the serialized properties and saves the asset if it is dirty. More...
 
void SelectAll ()
 Selects all nodes and edges in the graph. More...
 
void SelectAllEdges ()
 Selects all edges in the graph. More...
 
void SelectAllNodes ()
 Selects all nodes in the graph. More...
 
void SelectDraggedEdges ()
 Selects the edges contained in the drag area. More...
 
void SelectDraggedElements ()
 Selects the elements contained in the drag area. More...
 
void SelectDraggedNodes ()
 Selects the nodes contained in the drag area. More...
 
void SelectEdge (LayoutEdgeObject edge)
 Clears the selected elements and adds the edge. More...
 
void SelectNode (LayoutNodeObject node)
 Clears the selected elements and adds the node. More...
 
void SetNodePositions ()
 Adds the current node positions to the node positions dictionary for fast lookup. More...
 
void ShowAreaContextMenu ()
 Displays the context menu when clicking in the plot area. More...
 
void ShowNodeContextMenu (LayoutNodeObject node)
 Displays the context menu when clicking in a node element. More...
 
void ToggleShowEdges ()
 Toggles whether edges are shown. More...
 
void ToggleShowInspector ()
 Toggles whether the inspector is shown. More...
 
- - - + + +

Static Private Member Functions

static void AddMenuItem (GenericMenu menu, string label, bool enabled, GenericMenu.MenuFunction func)
 Adds a menu item that may be disabled to the menu. More...
 
static void AddMenuItem (GenericMenu menu, string label, bool enabled, GenericMenu.MenuFunction func)
 Adds a menu item that may be disabled to the menu. More...
 
- - - - - - - - - + + + + + + + + +

Private Attributes

UnityEditor.Editor edgeEditor
 The cached edge editor for the inspector pane. More...
 
UnityEditor.Editor graphEditor
 The cached graph editor for the inspector pane. More...
 
UnityEditor.Editor nodeEditor
 The cached node editor for the inspector pane. More...
 
UnityEditor.Editor edgeEditor
 The cached edge editor for the inspector pane. More...
 
UnityEditor.Editor graphEditor
 The cached graph editor for the inspector pane. More...
 
UnityEditor.Editor nodeEditor
 The cached node editor for the inspector pane. More...
 
- - - - - - + + + + + +

Static Private Attributes

const int LeftMouseButton = 0
 The number corresponding to the left mouse button. More...
 
const int RightMouseButton = 1
 The number corresponding to the right mouse button. More...
 
const int LeftMouseButton = 0
 The number corresponding to the left mouse button. More...
 
const int RightMouseButton = 1
 The number corresponding to the right mouse button. More...
 

Detailed Description

A window for viewing and editing a LayoutGraph.

Definition at line 12 of file LayoutGraphWindow.cs.

Member Enumeration Documentation

- -

◆ Tool

+ +

◆ Tool

@@ -410,7 +410,7 @@

- +
enum MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.Toolenum Tool
@@ -422,13 +422,13 @@

-EnumeratorNone 

No tool.

+EnumeratorNone 

No tool.

-DragSelect 

The drag select tool. Enabled when the user drags the mouse in the plot area.

+DragSelect 

The drag select tool. Enabled when the user drags the mouse in the plot area.

-Move 

The move nodes tool. Enabled when the user drags the mouse in a node or edge.

+Move 

The move nodes tool. Enabled when the user drags the mouse in a node or edge.

-AddEdge 

The add edge tool. Enabled when the user is adding an edge.

+AddEdge 

The add edge tool. Enabled when the user is adding an edge.

@@ -437,8 +437,8 @@

Member Function Documentation

- -

◆ AddEdge()

+ +

◆ AddEdge()

@@ -447,7 +447,7 @@

- + @@ -473,8 +473,8 @@

-

◆ AddMenuItem()

+ +

◆ AddMenuItem()

@@ -483,7 +483,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.AddEdge void AddEdge ( LayoutNodeObject  node)
- + @@ -534,8 +534,8 @@

-

◆ BeginAddEdge()

+ +

◆ BeginAddEdge()

@@ -544,7 +544,7 @@

static void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.AddMenuItem static void AddMenuItem ( GenericMenu  menu,
- + @@ -563,8 +563,8 @@

-

◆ BeginDragSelect()

+ +

◆ BeginDragSelect()

@@ -573,7 +573,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.BeginAddEdge void BeginAddEdge ( )
- + @@ -592,8 +592,8 @@

-

◆ CreateNode()

+ +

◆ CreateNode()

@@ -602,7 +602,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.BeginDragSelect void BeginDragSelect ( )
- + @@ -621,8 +621,8 @@

-

◆ DeleteEdges()

+ +

◆ DeleteEdges()

@@ -631,7 +631,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.CreateNode void CreateNode ( )
- + @@ -650,8 +650,8 @@

-

◆ DeleteNodes()

+ +

◆ DeleteNodes()

@@ -660,7 +660,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.DeleteEdges void DeleteEdges ( )
- + @@ -679,8 +679,8 @@

-

◆ DeleteSelected()

+ +

◆ DeleteSelected()

@@ -689,7 +689,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.DeleteNodes void DeleteNodes ( )
- + @@ -708,8 +708,8 @@

-

◆ DeselectAll()

+ +

◆ DeselectAll()

@@ -718,7 +718,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.DeleteSelected void DeleteSelected ( )
- + @@ -737,8 +737,8 @@

-

◆ DrawDragArea()

+ +

◆ DrawDragArea()

@@ -747,7 +747,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.DeselectAll void DeselectAll ( )
- + @@ -766,8 +766,8 @@

-

◆ DrawEdge()

+ +

◆ DrawEdge()

@@ -776,7 +776,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.DrawDragArea void DrawDragArea ( )
- + @@ -802,8 +802,8 @@

-

◆ DrawEdgeInspector()

+ +

◆ DrawEdgeInspector()

@@ -812,7 +812,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.DrawEdge void DrawEdge ( LayoutEdgeObject  edge)
- + @@ -831,8 +831,8 @@

-

◆ DrawEdgeInspectorFields()

+ +

◆ DrawEdgeInspectorFields()

@@ -841,7 +841,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.DrawEdgeInspector void DrawEdgeInspector ( )
- + @@ -860,8 +860,8 @@

-

◆ DrawEdgeLine()

+ +

◆ DrawEdgeLine()

@@ -870,7 +870,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.DrawEdgeInspectorFields void DrawEdgeInspectorFields ( )
- + @@ -896,8 +896,8 @@

-

◆ DrawEdgeLines()

+ +

◆ DrawEdgeLines()

@@ -906,7 +906,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.DrawEdgeLine void DrawEdgeLine ( LayoutEdgeObject  edge)
- + @@ -925,8 +925,8 @@

-

◆ DrawEdges()

+ +

◆ DrawEdges()

@@ -935,7 +935,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.DrawEdgeLines void DrawEdgeLines ( )
- + @@ -954,8 +954,8 @@

-

◆ DrawEditMenu()

+ +

◆ DrawEditMenu()

@@ -964,7 +964,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.DrawEdges void DrawEdges ( )
- + @@ -983,8 +983,8 @@

-

◆ DrawGraphInspector()

+ +

◆ DrawGraphInspector()

@@ -993,7 +993,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.DrawEditMenu void DrawEditMenu ( )
- + @@ -1012,8 +1012,8 @@

-

◆ DrawHeadingBox()

+ +

◆ DrawHeadingBox()

@@ -1022,7 +1022,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.DrawGraphInspector void DrawGraphInspector ( )
- + @@ -1048,8 +1048,8 @@

-

◆ DrawInspector()

+ +

◆ DrawInspector()

@@ -1058,7 +1058,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.DrawHeadingBox void DrawHeadingBox ( Rect  rect)
- + @@ -1077,8 +1077,8 @@

-

◆ DrawInspectorAreaButton()

+ +

◆ DrawInspectorAreaButton()

@@ -1087,7 +1087,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.DrawInspector void DrawInspector ( )
- + @@ -1106,8 +1106,8 @@

-

◆ DrawMenu()

+ +

◆ DrawMenu()

@@ -1116,7 +1116,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.DrawInspectorAreaButton void DrawInspectorAreaButton ( )
- + @@ -1135,8 +1135,8 @@

-

◆ DrawMenuAreaButton()

+ +

◆ DrawMenuAreaButton()

@@ -1145,7 +1145,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.DrawMenu void DrawMenu ( )
- + @@ -1164,8 +1164,8 @@

-

◆ DrawMouseLine()

+ +

◆ DrawMouseLine()

@@ -1174,7 +1174,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.DrawMenuAreaButton void DrawMenuAreaButton ( )
- + @@ -1193,8 +1193,8 @@

-

◆ DrawNode()

+ +

◆ DrawNode()

@@ -1203,7 +1203,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.DrawMouseLine void DrawMouseLine ( )
- + @@ -1229,8 +1229,8 @@

-

◆ DrawNodeInspector()

+ +

◆ DrawNodeInspector()

@@ -1239,7 +1239,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.DrawNode void DrawNode ( LayoutNodeObject  node)
- + @@ -1258,8 +1258,8 @@

-

◆ DrawNodeInspectorFields()

+ +

◆ DrawNodeInspectorFields()

@@ -1268,7 +1268,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.DrawNodeInspector void DrawNodeInspector ( )
- + @@ -1287,8 +1287,8 @@

-

◆ DrawNodes()

+ +

◆ DrawNodes()

@@ -1297,7 +1297,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.DrawNodeInspectorFields void DrawNodeInspectorFields ( )
- + @@ -1316,8 +1316,8 @@

-

◆ DrawPlot()

+ +

◆ DrawPlot()

@@ -1326,7 +1326,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.DrawNodes void DrawNodes ( )
- + @@ -1345,8 +1345,8 @@

-

◆ DrawPlotBoundsLabel()

+ +

◆ DrawPlotBoundsLabel()

@@ -1355,7 +1355,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.DrawPlot void DrawPlot ( )
- + @@ -1374,8 +1374,8 @@

-

◆ DrawViewMenu()

+ +

◆ DrawViewMenu()

@@ -1384,7 +1384,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.DrawPlotBoundsLabel void DrawPlotBoundsLabel ( )
- + @@ -1403,8 +1403,8 @@

-

◆ GetDragRect()

+ +

◆ GetDragRect()

@@ -1413,7 +1413,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.DrawViewMenu void DrawViewMenu ( )
- + @@ -1432,8 +1432,8 @@

-

◆ GetInspectorWidth()

+ +

◆ GetInspectorWidth()

@@ -1442,7 +1442,7 @@

Rect MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.GetDragRect Rect GetDragRect ( )
- + @@ -1461,8 +1461,8 @@

-

◆ GetLayoutGraph()

+ +

◆ GetLayoutGraph()

@@ -1471,7 +1471,7 @@

float MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.GetInspectorWidth float GetInspectorWidth ( )
- + @@ -1490,8 +1490,8 @@

-

◆ HandleEdgeEvent()

+ +

◆ HandleEdgeEvent()

@@ -1500,7 +1500,7 @@

LayoutGraphObject MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.GetLayoutGraph LayoutGraphObject GetLayoutGraph ( )
- + @@ -1526,8 +1526,8 @@

-

◆ HandleKeyEvent()

+ +

◆ HandleKeyEvent()

@@ -1536,7 +1536,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.HandleEdgeEvent void HandleEdgeEvent ( LayoutEdgeObject  edge)
- + @@ -1555,8 +1555,8 @@

-

◆ HandleNodeEvent()

+ +

◆ HandleNodeEvent()

@@ -1565,7 +1565,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.HandleKeyEvent void HandleKeyEvent ( )
- + @@ -1591,8 +1591,8 @@

-

◆ HandlePlotAreaEvent()

+ +

◆ HandlePlotAreaEvent()

@@ -1601,7 +1601,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.HandleNodeEvent void HandleNodeEvent ( LayoutNodeObject  node)
- + @@ -1620,8 +1620,8 @@

-

◆ LayoutGraphExists()

+ +

◆ LayoutGraphExists()

@@ -1630,7 +1630,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.HandlePlotAreaEvent void HandlePlotAreaEvent ( )
- + @@ -1649,8 +1649,8 @@

-

◆ MoveNodes()

+ +

◆ MoveNodes()

@@ -1659,7 +1659,7 @@

bool MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.LayoutGraphExists bool LayoutGraphExists ( )
- + @@ -1678,8 +1678,8 @@

-

◆ MultiselectEdge()

+ +

◆ MultiselectEdge()

@@ -1688,7 +1688,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.MoveNodes void MoveNodes ( )
- + @@ -1714,8 +1714,8 @@

-

◆ MultiselectNode()

+ +

◆ MultiselectNode()

@@ -1724,7 +1724,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.MultiselectEdge void MultiselectEdge ( LayoutEdgeObject  edge)
- + @@ -1750,8 +1750,8 @@

-

◆ OnDestroy()

+ +

◆ OnDestroy()

@@ -1760,7 +1760,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.MultiselectNode void MultiselectNode ( LayoutNodeObject  node)
- + @@ -1777,8 +1777,8 @@

-

◆ OnGUI()

+ +

◆ OnGUI()

@@ -1787,7 +1787,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.OnDestroy void OnDestroy ( )
- + @@ -1804,8 +1804,8 @@

-

◆ OnLostFocus()

+ +

◆ OnLostFocus()

@@ -1814,7 +1814,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.OnGUI void OnGUI ( )
- + @@ -1831,8 +1831,8 @@

-

◆ PaginateGraph()

+ +

◆ PaginateGraph()

@@ -1841,7 +1841,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.OnLostFocus void OnLostFocus ( )
- + @@ -1860,8 +1860,8 @@

-

◆ RepaintIfToolActive()

+ +

◆ RepaintIfToolActive()

@@ -1870,7 +1870,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.PaginateGraph void PaginateGraph ( )
- + @@ -1889,8 +1889,8 @@

-

◆ SaveAsset()

+ +

◆ SaveAsset()

@@ -1899,7 +1899,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.RepaintIfToolActive void RepaintIfToolActive ( )
- + @@ -1918,8 +1918,8 @@

-

◆ SelectAll()

+ +

◆ SelectAll()

@@ -1928,7 +1928,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.SaveAsset void SaveAsset ( )
- + @@ -1947,8 +1947,8 @@

-

◆ SelectAllEdges()

+ +

◆ SelectAllEdges()

@@ -1957,7 +1957,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.SelectAll void SelectAll ( )
- + @@ -1976,8 +1976,8 @@

-

◆ SelectAllNodes()

+ +

◆ SelectAllNodes()

@@ -1986,7 +1986,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.SelectAllEdges void SelectAllEdges ( )
- + @@ -2005,8 +2005,8 @@

-

◆ SelectDraggedEdges()

+ +

◆ SelectDraggedEdges()

@@ -2015,7 +2015,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.SelectAllNodes void SelectAllNodes ( )
- + @@ -2034,8 +2034,8 @@

-

◆ SelectDraggedElements()

+ +

◆ SelectDraggedElements()

@@ -2044,7 +2044,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.SelectDraggedEdges void SelectDraggedEdges ( )
- + @@ -2063,8 +2063,8 @@

-

◆ SelectDraggedNodes()

+ +

◆ SelectDraggedNodes()

@@ -2073,7 +2073,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.SelectDraggedElements void SelectDraggedElements ( )
- + @@ -2092,8 +2092,8 @@

-

◆ SelectEdge()

+ +

◆ SelectEdge()

@@ -2102,7 +2102,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.SelectDraggedNodes void SelectDraggedNodes ( )
- + @@ -2128,8 +2128,8 @@

-

◆ SelectNode()

+ +

◆ SelectNode()

@@ -2138,7 +2138,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.SelectEdge void SelectEdge ( LayoutEdgeObject  edge)
- + @@ -2164,8 +2164,8 @@

-

◆ SetNodePositions()

+ +

◆ SetNodePositions()

@@ -2174,7 +2174,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.SelectNode void SelectNode ( LayoutNodeObject  node)
- + @@ -2193,8 +2193,8 @@

-

◆ ShowAreaContextMenu()

+ +

◆ ShowAreaContextMenu()

@@ -2203,7 +2203,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.SetNodePositions void SetNodePositions ( )
- + @@ -2222,8 +2222,8 @@

-

◆ ShowNodeContextMenu()

+ +

◆ ShowNodeContextMenu()

@@ -2232,7 +2232,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.ShowAreaContextMenu void ShowAreaContextMenu ( )
- + @@ -2258,8 +2258,8 @@

-

◆ ShowWindow()

+ +

◆ ShowWindow()

@@ -2268,7 +2268,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.ShowNodeContextMenu void ShowNodeContextMenu ( LayoutNodeObject  node)
- + @@ -2294,8 +2294,8 @@

-

◆ ToggleShowEdges()

+ +

◆ ToggleShowEdges()

@@ -2304,7 +2304,7 @@

static void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.ShowWindow static void ShowWindow ( LayoutGraphObject  graph)
- + @@ -2323,8 +2323,8 @@

-

◆ ToggleShowInspector()

+ +

◆ ToggleShowInspector()

@@ -2333,7 +2333,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.ToggleShowEdges void ToggleShowEdges ( )
- + @@ -2353,8 +2353,8 @@

Member Data Documentation

- -

◆ edgeEditor

+ +

◆ edgeEditor

@@ -2363,7 +2363,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.ToggleShowInspector void ToggleShowInspector ( )
- +
UnityEditor.Editor MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.edgeEditorUnityEditor.Editor edgeEditor
@@ -2379,8 +2379,8 @@

-

◆ graphEditor

+ +

◆ graphEditor

@@ -2389,7 +2389,7 @@

- +
UnityEditor.Editor MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.graphEditorUnityEditor.Editor graphEditor
@@ -2405,8 +2405,8 @@

-

◆ LeftMouseButton

+ +

◆ LeftMouseButton

@@ -2415,7 +2415,7 @@

- +
const int MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.LeftMouseButton = 0const int LeftMouseButton = 0
@@ -2431,8 +2431,8 @@

-

◆ nodeEditor

+ +

◆ nodeEditor

@@ -2441,7 +2441,7 @@

- +
UnityEditor.Editor MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.nodeEditorUnityEditor.Editor nodeEditor
@@ -2457,8 +2457,8 @@

-

◆ RightMouseButton

+ +

◆ RightMouseButton

@@ -2467,7 +2467,7 @@

- +
const int MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.RightMouseButton = 1const int RightMouseButton = 1
@@ -2484,8 +2484,8 @@

Property Documentation

- -

◆ ActiveTool

+ +

◆ ActiveTool

@@ -2494,7 +2494,7 @@

- +
Tool MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.ActiveToolTool ActiveTool
@@ -2510,8 +2510,8 @@

-

◆ CreateNodePosition

+ +

◆ CreateNodePosition

@@ -2520,7 +2520,7 @@

- +
Vector2 MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.CreateNodePositionVector2 CreateNodePosition
@@ -2536,8 +2536,8 @@

-

◆ InspectorScrollPosition

+ +

◆ InspectorScrollPosition

@@ -2546,7 +2546,7 @@

- +
Vector2 MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.InspectorScrollPositionVector2 InspectorScrollPosition
@@ -2562,8 +2562,8 @@

-

◆ LastMousePlotPosition

+ +

◆ LastMousePlotPosition

@@ -2572,7 +2572,7 @@

- +
Vector2 MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.LastMousePlotPositionVector2 LastMousePlotPosition
@@ -2588,8 +2588,8 @@

-

◆ Multiselecting

+ +

◆ Multiselecting

@@ -2598,7 +2598,7 @@

- +
bool MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.Multiselectingbool Multiselecting
@@ -2614,8 +2614,8 @@

-

◆ NodePositions

+ +

◆ NodePositions

@@ -2624,7 +2624,7 @@

- +
Dictionary<int, Vector2> MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.NodePositions = new Dictionary<int, Vector2>()Dictionary<int, Vector2> NodePositions = new Dictionary<int, Vector2>()
@@ -2640,8 +2640,8 @@

-

◆ PlotScrollPosition

+ +

◆ PlotScrollPosition

@@ -2650,7 +2650,7 @@

- +
Vector2 MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.PlotScrollPositionVector2 PlotScrollPosition
@@ -2666,8 +2666,8 @@

-

◆ SelectedEdges

+ +

◆ SelectedEdges

@@ -2676,7 +2676,7 @@

- +
HashSet<LayoutEdgeObject> MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.SelectedEdges = new HashSet<LayoutEdgeObject>()HashSet<LayoutEdgeObject> SelectedEdges = new HashSet<LayoutEdgeObject>()
@@ -2692,8 +2692,8 @@

-

◆ SelectedNodes

+ +

◆ SelectedNodes

@@ -2702,7 +2702,7 @@

- +
HashSet<LayoutNodeObject> MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.SelectedNodes = new HashSet<LayoutNodeObject>()HashSet<LayoutNodeObject> SelectedNodes = new HashSet<LayoutNodeObject>()
@@ -2718,8 +2718,8 @@

-

◆ SerializedObject

+ +

◆ SerializedObject

@@ -2728,7 +2728,7 @@

- +
SerializedObject MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.SerializedObjectSerializedObject SerializedObject
@@ -2744,8 +2744,8 @@

-

◆ Settings

+ +

◆ Settings

@@ -2754,7 +2754,7 @@

- +
LayoutGraphWindowSettings MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.SettingsLayoutGraphWindowSettings Settings
@@ -2770,8 +2770,8 @@

-

◆ ShowEdgeFoldout

+ +

◆ ShowEdgeFoldout

@@ -2780,7 +2780,7 @@

- +
bool MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.ShowEdgeFoldout = truebool ShowEdgeFoldout = true
@@ -2796,8 +2796,8 @@

-

◆ ShowEdges

+ +

◆ ShowEdges

@@ -2806,7 +2806,7 @@

- +
bool MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.ShowEdgesbool ShowEdges
@@ -2822,8 +2822,8 @@

-

◆ ShowInspector

+ +

◆ ShowInspector

@@ -2832,7 +2832,7 @@

- +
bool MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.ShowInspector = truebool ShowInspector = true
@@ -2848,8 +2848,8 @@

-

◆ ShowNodeFoldout

+ +

◆ ShowNodeFoldout

@@ -2858,7 +2858,7 @@

- +
bool MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.ShowNodeFoldout = truebool ShowNodeFoldout = true
@@ -2874,8 +2874,8 @@

-

◆ StartMousePlotPosition

+ +

◆ StartMousePlotPosition

@@ -2884,7 +2884,7 @@

- +
Vector2 MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.StartMousePlotPositionVector2 StartMousePlotPosition
@@ -2900,8 +2900,8 @@

-

◆ StartNode

+ +

◆ StartNode

@@ -2910,7 +2910,7 @@

- +
LayoutNodeObject MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindow.StartNodeLayoutNodeObject StartNode
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"class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window.html#a50bdbd4837107bb102a238f2fd1f75cfaffcf8b8e581afd4773541431d5506cf3", null ], - [ "Move", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window.html#a50bdbd4837107bb102a238f2fd1f75cfa6bc362dbf494c61ea117fe3c71ca48a5", null ], - [ "AddEdge", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window.html#a50bdbd4837107bb102a238f2fd1f75cfad0100d70d92e6ac3af16c6198cdbddce", null ] + [ "Tool", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window.html#a8cdac3f25ed2be17d210ff50defe0791", [ + [ "None", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window.html#a8cdac3f25ed2be17d210ff50defe0791a6adf97f83acf6453d4a6a4b1070f3754", null ], + [ "DragSelect", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window.html#a8cdac3f25ed2be17d210ff50defe0791affcf8b8e581afd4773541431d5506cf3", null ], + [ "Move", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window.html#a8cdac3f25ed2be17d210ff50defe0791a6bc362dbf494c61ea117fe3c71ca48a5", null ], + [ "AddEdge", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window.html#a8cdac3f25ed2be17d210ff50defe0791ad0100d70d92e6ac3af16c6198cdbddce", null ] ] ], - [ "AddEdge", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window.html#a9191fb58c55453182329d6b78bd9554e", null ], - [ "AddMenuItem", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window.html#ac33b65f59ae54aa5d89d47d893dd59ea", null ], - [ "BeginAddEdge", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window.html#ae267be75a3999db1e3ca142179d87b11", null ], - [ 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-
MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowEditor Member List
+
LayoutGraphWindowEditor Member List
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_editor.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_editor.html index 5e5722b7..3feb2fa0 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_editor.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_editor.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowEditor Class Reference +ManiaMap.Unity: LayoutGraphWindowEditor Class Reference @@ -99,14 +99,14 @@ -
MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowEditor Class Reference
+
LayoutGraphWindowEditor Class Reference

The LayoutGraph window editor. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowEditor:
+Inheritance diagram for LayoutGraphWindowEditor:
@@ -114,22 +114,22 @@ - - + +

Public Member Functions

override void OnInspectorGUI ()
 
override void OnInspectorGUI ()
 

Detailed Description

The LayoutGraph window editor.

Definition at line 9 of file LayoutGraphWindowEditor.cs.

Member Function Documentation

- -

◆ OnInspectorGUI()

+ +

◆ OnInspectorGUI()

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-
MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings Member List
+
LayoutGraphWindowSettings Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings, including all inherited members.

+

This is the complete list of members for LayoutGraphWindowSettings, including all inherited members.

override void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowEditor.OnInspectorGUI override void OnInspectorGUI ( )
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
_addEdgeColor (defined in MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings)MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettingsprivate
_dragAreaColor (defined in MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings)MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettingsprivate
_dragOutlineColor (defined in MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings)MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettingsprivate
_edgeSize (defined in MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings)MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettingsprivate
_headingColor (defined in MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings)MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettingsprivate
_hoverColor (defined in MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings)MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettingsprivate
_inspectorLabelWidth (defined in MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings)MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettingsprivate
_inspectorWidth (defined in MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings)MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettingsprivate
_maxWindowSize (defined in MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings)MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettingsprivate
_minWindowSize (defined in MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings)MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettingsprivate
_nodeSize (defined in MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings)MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettingsprivate
_plotPadding (defined in MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings)MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettingsprivate
_scrollSpeed (defined in MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings)MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettingsprivate
_selectedColor (defined in MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings)MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettingsprivate
_spacing (defined in MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings)MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettingsprivate
AddEdgeColorMPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings
DragAreaColorMPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings
DragOutlineColorMPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings
EdgeSizeMPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings
GetSettings()MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettingsstatic
HeadingColorMPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings
HoverColorMPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings
InspectorLabelWidthMPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings
InspectorWidthMPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings
MaxWindowSizeMPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings
MenuHeightMPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings
MinWindowSizeMPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings
NodeSizeMPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings
OnValidate() (defined in MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings)MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettingsprivate
PlotPaddingMPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings
ScrollSpeedMPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings
SelectedColorMPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings
SpacingMPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings
_addEdgeColor (defined in LayoutGraphWindowSettings)LayoutGraphWindowSettingsprivate
_dragAreaColor (defined in LayoutGraphWindowSettings)LayoutGraphWindowSettingsprivate
_dragOutlineColor (defined in LayoutGraphWindowSettings)LayoutGraphWindowSettingsprivate
_edgeSize (defined in LayoutGraphWindowSettings)LayoutGraphWindowSettingsprivate
_headingColor (defined in LayoutGraphWindowSettings)LayoutGraphWindowSettingsprivate
_hoverColor (defined in LayoutGraphWindowSettings)LayoutGraphWindowSettingsprivate
_inspectorLabelWidth (defined in LayoutGraphWindowSettings)LayoutGraphWindowSettingsprivate
_inspectorWidth (defined in LayoutGraphWindowSettings)LayoutGraphWindowSettingsprivate
_maxWindowSize (defined in LayoutGraphWindowSettings)LayoutGraphWindowSettingsprivate
_minWindowSize (defined in LayoutGraphWindowSettings)LayoutGraphWindowSettingsprivate
_nodeSize (defined in LayoutGraphWindowSettings)LayoutGraphWindowSettingsprivate
_plotPadding (defined in LayoutGraphWindowSettings)LayoutGraphWindowSettingsprivate
_scrollSpeed (defined in LayoutGraphWindowSettings)LayoutGraphWindowSettingsprivate
_selectedColor (defined in LayoutGraphWindowSettings)LayoutGraphWindowSettingsprivate
_spacing (defined in LayoutGraphWindowSettings)LayoutGraphWindowSettingsprivate
AddEdgeColorLayoutGraphWindowSettings
DragAreaColorLayoutGraphWindowSettings
DragOutlineColorLayoutGraphWindowSettings
EdgeSizeLayoutGraphWindowSettings
GetSettings()LayoutGraphWindowSettingsstatic
HeadingColorLayoutGraphWindowSettings
HoverColorLayoutGraphWindowSettings
InspectorLabelWidthLayoutGraphWindowSettings
InspectorWidthLayoutGraphWindowSettings
MaxWindowSizeLayoutGraphWindowSettings
MenuHeightLayoutGraphWindowSettings
MinWindowSizeLayoutGraphWindowSettings
NodeSizeLayoutGraphWindowSettings
OnValidate() (defined in LayoutGraphWindowSettings)LayoutGraphWindowSettingsprivate
PlotPaddingLayoutGraphWindowSettings
ScrollSpeedLayoutGraphWindowSettings
SelectedColorLayoutGraphWindowSettings
SpacingLayoutGraphWindowSettings
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_settings.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_settings.html index e39546c2..8f01882f 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_settings.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_settings.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings Class Reference +ManiaMap.Unity: LayoutGraphWindowSettings Class Reference @@ -102,14 +102,14 @@ Private Member Functions | Private Attributes | List of all members
-
MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings Class Reference
+
LayoutGraphWindowSettings Class Reference

Contains settings related to the LayoutGraphWindow. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings:
+Inheritance diagram for LayoutGraphWindowSettings:
@@ -117,98 +117,98 @@ - - - + + +

Static Public Member Functions

static LayoutGraphWindowSettings GetSettings ()
 Returns the layout graph window settings. If the settings exist in the project, these settings are loaded and returned. Otherwise, the default settings are returned. More...
 
static LayoutGraphWindowSettings GetSettings ()
 Returns the layout graph window settings. If the settings exist in the project, these settings are loaded and returned. Otherwise, the default settings are returned. More...
 
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Properties

Color32 AddEdgeColor [getset]
 The color of the mouse line when adding an edge. More...
 
Color32 DragAreaColor [getset]
 The color of the drag area interior. More...
 
Color32 DragOutlineColor [getset]
 The color of the drag area outline. More...
 
Vector2 EdgeSize [getset]
 The size of the plotted edge elements. More...
 
Color32 HeadingColor [getset]
 The mixin color for headings. More...
 
Color32 HoverColor [getset]
 The color overlayed on hovered node and edge elements. More...
 
float InspectorLabelWidth [getset]
 The width of the labels in the inspector. More...
 
float InspectorWidth [getset]
 The width of the inspector pane. More...
 
Vector2 MaxWindowSize [getset]
 The maximum size of the window. More...
 
float MenuHeight = 20 [get]
 The height of the menu. More...
 
Vector2 MinWindowSize [getset]
 The minimum size of the window. More...
 
Vector2 NodeSize [getset]
 The size of the plotted node elements. More...
 
Vector2 PlotPadding [getset]
 The padding added to the right and bottom of the plot area. More...
 
float ScrollSpeed [getset]
 The scroll speed when using the arrow keys. More...
 
Color32 SelectedColor [getset]
 The color overlayed on selected node and edge elements. More...
 
Vector2 Spacing [getset]
 The minimum spacing between node elements. More...
 
Color32 AddEdgeColor [getset]
 The color of the mouse line when adding an edge. More...
 
Color32 DragAreaColor [getset]
 The color of the drag area interior. More...
 
Color32 DragOutlineColor [getset]
 The color of the drag area outline. More...
 
Vector2 EdgeSize [getset]
 The size of the plotted edge elements. More...
 
Color32 HeadingColor [getset]
 The mixin color for headings. More...
 
Color32 HoverColor [getset]
 The color overlayed on hovered node and edge elements. More...
 
float InspectorLabelWidth [getset]
 The width of the labels in the inspector. More...
 
float InspectorWidth [getset]
 The width of the inspector pane. More...
 
Vector2 MaxWindowSize [getset]
 The maximum size of the window. More...
 
float MenuHeight = 20 [get]
 The height of the menu. More...
 
Vector2 MinWindowSize [getset]
 The minimum size of the window. More...
 
Vector2 NodeSize [getset]
 The size of the plotted node elements. More...
 
Vector2 PlotPadding [getset]
 The padding added to the right and bottom of the plot area. More...
 
float ScrollSpeed [getset]
 The scroll speed when using the arrow keys. More...
 
Color32 SelectedColor [getset]
 The color overlayed on selected node and edge elements. More...
 
Vector2 Spacing [getset]
 The minimum spacing between node elements. More...
 
- - + +

Private Member Functions

void OnValidate ()
 
void OnValidate ()
 
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Private Attributes

Color32 _addEdgeColor = Color.black
 
Color32 _dragAreaColor = new Color32(0, 120, 215, 12)
 
Color32 _dragOutlineColor = new Color32(0, 102, 204, 50)
 
Vector2 _edgeSize = new Vector2(125, 30)
 
Color32 _headingColor = Color.black
 
Color32 _hoverColor = new Color(1, 1, 1, 0.01f)
 
float _inspectorLabelWidth = 125
 
float _inspectorWidth = 325
 
Vector2 _maxWindowSize = new Vector2(1920, 720)
 
Vector2 _minWindowSize = new Vector2(450, 200)
 
Vector2 _nodeSize = new Vector2(150, 30)
 
Vector2 _plotPadding = new Vector2(20, 20)
 
float _scrollSpeed = 10
 
Color32 _selectedColor = new Color(0, 0, 0, 0.4f)
 
Vector2 _spacing = new Vector2(20, 20)
 
Color32 _addEdgeColor = Color.black
 
Color32 _dragAreaColor = new Color32(0, 120, 215, 12)
 
Color32 _dragOutlineColor = new Color32(0, 102, 204, 50)
 
Vector2 _edgeSize = new Vector2(125, 30)
 
Color32 _headingColor = Color.black
 
Color32 _hoverColor = new Color(1, 1, 1, 0.01f)
 
float _inspectorLabelWidth = 125
 
float _inspectorWidth = 325
 
Vector2 _maxWindowSize = new Vector2(1920, 720)
 
Vector2 _minWindowSize = new Vector2(450, 200)
 
Vector2 _nodeSize = new Vector2(150, 30)
 
Vector2 _plotPadding = new Vector2(20, 20)
 
float _scrollSpeed = 10
 
Color32 _selectedColor = new Color(0, 0, 0, 0.4f)
 
Vector2 _spacing = new Vector2(20, 20)
 

Detailed Description

Contains settings related to the LayoutGraphWindow.

@@ -216,8 +216,8 @@

Definition at line 11 of file LayoutGraphWindowSettings.cs.

Member Function Documentation

- -

◆ GetSettings()

+ +

◆ GetSettings()

@@ -226,7 +226,7 @@

- + @@ -245,8 +245,8 @@

-

◆ OnValidate()

+ +

◆ OnValidate()

@@ -255,7 +255,7 @@

static LayoutGraphWindowSettings MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings.GetSettings static LayoutGraphWindowSettings GetSettings ( )
- + @@ -273,8 +273,8 @@

Member Data Documentation

- -

◆ _addEdgeColor

+ +

◆ _addEdgeColor

@@ -283,7 +283,7 @@

void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings.OnValidate void OnValidate ( )
- +
Color32 MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings._addEdgeColor = Color.blackColor32 _addEdgeColor = Color.black
@@ -297,8 +297,8 @@

-

◆ _dragAreaColor

+ +

◆ _dragAreaColor

@@ -307,7 +307,7 @@

- +
Color32 MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings._dragAreaColor = new Color32(0, 120, 215, 12)Color32 _dragAreaColor = new Color32(0, 120, 215, 12)
@@ -321,8 +321,8 @@

-

◆ _dragOutlineColor

+ +

◆ _dragOutlineColor

@@ -331,7 +331,7 @@

- +
Color32 MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings._dragOutlineColor = new Color32(0, 102, 204, 50)Color32 _dragOutlineColor = new Color32(0, 102, 204, 50)
@@ -345,8 +345,8 @@

-

◆ _edgeSize

+ +

◆ _edgeSize

@@ -355,7 +355,7 @@

- +
Vector2 MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings._edgeSize = new Vector2(125, 30)Vector2 _edgeSize = new Vector2(125, 30)
@@ -369,8 +369,8 @@

-

◆ _headingColor

+ +

◆ _headingColor

@@ -379,7 +379,7 @@

- +
Color32 MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings._headingColor = Color.blackColor32 _headingColor = Color.black
@@ -393,8 +393,8 @@

-

◆ _hoverColor

+ +

◆ _hoverColor

@@ -403,7 +403,7 @@

- +
Color32 MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings._hoverColor = new Color(1, 1, 1, 0.01f)Color32 _hoverColor = new Color(1, 1, 1, 0.01f)
@@ -417,8 +417,8 @@

-

◆ _inspectorLabelWidth

+ +

◆ _inspectorLabelWidth

@@ -427,7 +427,7 @@

- +
float MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings._inspectorLabelWidth = 125float _inspectorLabelWidth = 125
@@ -441,8 +441,8 @@

-

◆ _inspectorWidth

+ +

◆ _inspectorWidth

@@ -451,7 +451,7 @@

- +
float MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings._inspectorWidth = 325float _inspectorWidth = 325
@@ -465,8 +465,8 @@

-

◆ _maxWindowSize

+ +

◆ _maxWindowSize

@@ -475,7 +475,7 @@

- +
Vector2 MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings._maxWindowSize = new Vector2(1920, 720)Vector2 _maxWindowSize = new Vector2(1920, 720)
@@ -489,8 +489,8 @@

-

◆ _minWindowSize

+ +

◆ _minWindowSize

@@ -499,7 +499,7 @@

- +
Vector2 MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings._minWindowSize = new Vector2(450, 200)Vector2 _minWindowSize = new Vector2(450, 200)
@@ -513,8 +513,8 @@

-

◆ _nodeSize

+ +

◆ _nodeSize

@@ -523,7 +523,7 @@

- +
Vector2 MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings._nodeSize = new Vector2(150, 30)Vector2 _nodeSize = new Vector2(150, 30)
@@ -537,8 +537,8 @@

-

◆ _plotPadding

+ +

◆ _plotPadding

@@ -547,7 +547,7 @@

- +
Vector2 MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings._plotPadding = new Vector2(20, 20)Vector2 _plotPadding = new Vector2(20, 20)
@@ -561,8 +561,8 @@

-

◆ _scrollSpeed

+ +

◆ _scrollSpeed

@@ -571,7 +571,7 @@

- +
float MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings._scrollSpeed = 10float _scrollSpeed = 10
@@ -585,8 +585,8 @@

-

◆ _selectedColor

+ +

◆ _selectedColor

@@ -595,7 +595,7 @@

- +
Color32 MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings._selectedColor = new Color(0, 0, 0, 0.4f)Color32 _selectedColor = new Color(0, 0, 0, 0.4f)
@@ -609,8 +609,8 @@

-

◆ _spacing

+ +

◆ _spacing

@@ -619,7 +619,7 @@

- +
Vector2 MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings._spacing = new Vector2(20, 20)Vector2 _spacing = new Vector2(20, 20)
@@ -634,8 +634,8 @@

Property Documentation

- -

◆ AddEdgeColor

+ +

◆ AddEdgeColor

@@ -644,7 +644,7 @@

- +
Color32 MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings.AddEdgeColorColor32 AddEdgeColor
@@ -660,8 +660,8 @@

-

◆ DragAreaColor

+ +

◆ DragAreaColor

@@ -670,7 +670,7 @@

- +
Color32 MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings.DragAreaColorColor32 DragAreaColor
@@ -686,8 +686,8 @@

-

◆ DragOutlineColor

+ +

◆ DragOutlineColor

@@ -696,7 +696,7 @@

- +
Color32 MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings.DragOutlineColorColor32 DragOutlineColor
@@ -712,8 +712,8 @@

-

◆ EdgeSize

+ +

◆ EdgeSize

@@ -722,7 +722,7 @@

- +
Vector2 MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings.EdgeSizeVector2 EdgeSize
@@ -738,8 +738,8 @@

-

◆ HeadingColor

+ +

◆ HeadingColor

@@ -748,7 +748,7 @@

- +
Color32 MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings.HeadingColorColor32 HeadingColor
@@ -764,8 +764,8 @@

-

◆ HoverColor

+ +

◆ HoverColor

@@ -774,7 +774,7 @@

- +
Color32 MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings.HoverColorColor32 HoverColor
@@ -790,8 +790,8 @@

-

◆ InspectorLabelWidth

+ +

◆ InspectorLabelWidth

@@ -800,7 +800,7 @@

- +
float MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings.InspectorLabelWidthfloat InspectorLabelWidth
@@ -816,8 +816,8 @@

-

◆ InspectorWidth

+ +

◆ InspectorWidth

@@ -826,7 +826,7 @@

- +
float MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings.InspectorWidthfloat InspectorWidth
@@ -842,8 +842,8 @@

-

◆ MaxWindowSize

+ +

◆ MaxWindowSize

@@ -852,7 +852,7 @@

- +
Vector2 MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings.MaxWindowSizeVector2 MaxWindowSize
@@ -868,8 +868,8 @@

-

◆ MenuHeight

+ +

◆ MenuHeight

@@ -878,7 +878,7 @@

- +
float MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings.MenuHeight = 20float MenuHeight = 20
@@ -894,8 +894,8 @@

-

◆ MinWindowSize

+ +

◆ MinWindowSize

@@ -904,7 +904,7 @@

- +
Vector2 MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings.MinWindowSizeVector2 MinWindowSize
@@ -920,8 +920,8 @@

-

◆ NodeSize

+ +

◆ NodeSize

@@ -930,7 +930,7 @@

- +
Vector2 MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings.NodeSizeVector2 NodeSize
@@ -946,8 +946,8 @@

-

◆ PlotPadding

+ +

◆ PlotPadding

@@ -956,7 +956,7 @@

- +
Vector2 MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings.PlotPaddingVector2 PlotPadding
@@ -972,8 +972,8 @@

-

◆ ScrollSpeed

+ +

◆ ScrollSpeed

@@ -982,7 +982,7 @@

- +
float MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings.ScrollSpeedfloat ScrollSpeed
@@ -998,8 +998,8 @@

-

◆ SelectedColor

+ +

◆ SelectedColor

@@ -1008,7 +1008,7 @@

- +
Color32 MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings.SelectedColorColor32 SelectedColor
@@ -1024,8 +1024,8 @@

-

◆ Spacing

+ +

◆ Spacing

@@ -1034,7 +1034,7 @@

- +
Vector2 MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings.SpacingVector2 Spacing
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_settings.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_settings.js index a1733f94..036a5763 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_settings.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_settings.js @@ -1,20 +1,20 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_settings = [ - [ "GetSettings", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_settings.html#ac49ebe18082f74c85c1a84c61700ac00", null ], - [ "AddEdgeColor", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_settings.html#abdf40c61391ab0b323a44f46a9a960be", null ], - [ "DragAreaColor", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_settings.html#ad0d0cc2a4d92d29a61bb15f76c5cee16", null ], - [ "DragOutlineColor", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_settings.html#a7358df6fb6926ed08ec960d97c873482", null ], - [ "EdgeSize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_settings.html#a335df4024a6e657b2a10925d75c8d383", null ], - [ "HeadingColor", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_settings.html#aba4233a2d082349a733d419802c39c2a", null ], - [ "HoverColor", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_settings.html#acd52a6b6f9c73d06c80e20d936713c31", null ], - [ "InspectorLabelWidth", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_settings.html#a0064fd15e51c72714b496b64047429c1", null ], - [ "InspectorWidth", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_settings.html#acfd74127b8c9dc62093899685994f92a", null ], - [ "MaxWindowSize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_settings.html#a15d279f9a1115b651464876c35b7083a", null ], - [ "MenuHeight", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_settings.html#a39d9a40587c9b87abb7c19f02306f065", null ], - [ "MinWindowSize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_settings.html#afb641321241da4a892803a5b314ed209", null ], - [ "NodeSize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_settings.html#ac6a36f892462df399df805b56bf9ae3c", null ], - [ "PlotPadding", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_settings.html#ab252f5f3a12e8fb5f0f70a15eb243f97", null ], - [ "ScrollSpeed", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_settings.html#a75487c1e03b88fadfde44f9c42aa96e4", null ], - [ "SelectedColor", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_settings.html#a18c772fffda9dbb2c87aefd8be796cdf", null ], - [ "Spacing", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_settings.html#a385d517212e01e6e7f8a292e87aaf3de", null ] + [ "GetSettings", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_settings.html#a3020d7679ab6041c71a84fb69cdbdde4", null ], + [ "AddEdgeColor", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_settings.html#a4e4d07021c99b2398639f04231197136", null ], + [ "DragAreaColor", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_settings.html#a1fe16bd38274ccdac4899ab824878d5d", null ], + [ "DragOutlineColor", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_settings.html#a49aaf101bd0287a4c127483ab61d90e9", null ], + [ "EdgeSize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_settings.html#adb4e06418b96e940f7c575da4ccaecf7", null ], + [ "HeadingColor", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_settings.html#a00c31e0b0637f041afdb1bde463416aa", null ], + [ "HoverColor", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_settings.html#a76262b5df6cac4482bc1ccd1ce6ac0cd", null ], + [ "InspectorLabelWidth", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_settings.html#ab2a3a5d0d92e81a4cf9dc5e58574f033", null ], + [ "InspectorWidth", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_settings.html#a83f6eef8be563b4e9961dcc53326f8e5", null ], + [ "MaxWindowSize", 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--git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_node_object_editor-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_node_object_editor-members.html index a995cf7d..a6958b3d 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_node_object_editor-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_node_object_editor-members.html @@ -96,13 +96,13 @@

-
MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutNodeObjectEditor Member List
+
LayoutNodeObjectEditor Member List
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_node_object_editor.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_node_object_editor.html index dedbf50b..d9ce32bb 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_node_object_editor.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_node_object_editor.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutNodeObjectEditor Class Reference +ManiaMap.Unity: LayoutNodeObjectEditor Class Reference @@ -99,14 +99,14 @@ -
MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutNodeObjectEditor Class Reference
+
LayoutNodeObjectEditor Class Reference

The LayoutNode editor. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutNodeObjectEditor:
+Inheritance diagram for LayoutNodeObjectEditor:
@@ -114,22 +114,22 @@ - - + +

Public Member Functions

override void OnInspectorGUI ()
 
override void OnInspectorGUI ()
 

Detailed Description

The LayoutNode editor.

Definition at line 11 of file LayoutNodeObjectEditor.cs.

Member Function Documentation

- -

◆ OnInspectorGUI()

+ +

◆ OnInspectorGUI()

- + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_node_object_editor.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_node_object_editor.png index cc2de8387abb2b93e36e70206beece042498ee05..762b6ded45b58deffe03d95f7545047bc1b09eca 100644 GIT binary patch delta 514 zcmV+d0{#8L2(SbpiBL{Q4GJ0x0000DNk~Le0001%0000`2m=5B0L*TDd66MHe*wQq zL_t(|0qvdJj)O1^1;;Nv|NqBJ36L99E@ZWl))J#~ah<`5!z*TH^MOgyY=o91c?m5^ z^72S4HO+RuACmN#XIkC)Tv|)X)>5st+X}eelB7Ef(OO-~d0cr?xgl$7GikIW=`N$H zB~v~^OOjeXuPsTs%b0y@@5E%ce|MrJ-6TFflH?_{B*{x?Ns^b)k|ZySmYLaf0F2@V zFduVjyhyL0K9}2fS1q$ z@Df@8UP24N%RkUEGn)?#U^YSvz)NTWcsaBjc1uW#s$mX(Tb^sBH#sP-(r!{ed3)Az``G!9dtj>P#tDi%w zxK+pHs^%GLQd~!EvvEF&AGNMVYqTnh#yG95Hfc5aXOq}PwuAIOd8EFWCy(lRacC7w z=^L#!M>l7`q*au#Sxv=NSkZ}h*H)*s?IwG(Y#mYd+tEf>omlQ$r=7Tl=aI@6tGAxZ zU4F>se>=&Q)|gMyXstiCn*LJ_Fb|;x;ALJdGqdUV0Tp*#4nh=R+5i9m07*qoM6N<$ Ef-;or0{{R3 literal 1089 zcmeAS@N?(olHy`uVBq!ia0y~yU~C4m12~w06tT!T0DciCN)jrQPB)L=`bm2DvVL;%(lKI zE37~M-P5n<{dq3UH=49$_KSZ!RSI|C3pPtCd+zGYJ99ve{nyvml`E#lZ=G@ag3b5<>(W#_%`eWCobg2d{DS#$A-~U8gH`{P^>{XK=`!!t@@KE!IxpdQ$@hyR&n%<) zMl%dSMh8o*skM>xxKzL1ldU;ye|kX<$QWM9J-;fed%Qnx3;Qp#s`&JT-DmDgdS0q6 zac7&f<@)j`nx6MBA2;~1o5QZ{puF1$$Gskt{w2xGZ`-5$(?o8~G+na!^{2A7*Rv+y zoD%W+(LS}(9e%ksHB!B=xmItsGsu*X_>q1fVZY1c3*WEU&B*3{Cm{b-*00Bk&24ejA;;9-mNPt?w=Cq}n_lkg_t+07G-tn@axgIS_gP+^ z+rJ<9n#C@(+4E?><+`gY7Vmvs<^MBh_16=tysOkN?`R^+9_0FDtb^n{v^~U+i>+(uBK0Efgu=`?_=CAkX&tGAhvcgm}e$n!u zw{vb?X8R!f_eSBR-*+C}deu;0r+TB+>ED&FN%!*a-k12J)_lM7>wn`Nv%XvZU;UY3 zGM8JyQgL81(9@D+ID(8{9XxPGCpArMY5nE1Z}z>|_(cYo-x)kz{an^LB{Ts5tZx9; diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_edge_object-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_edge_object-members.html index 7c9c587d..a6842dcb 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_edge_object-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_edge_object-members.html @@ -96,35 +96,35 @@
-
MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject Member List
+
LayoutEdgeObject Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject, including all inherited members.

+

This is the complete list of members for LayoutEdgeObject, including all inherited members.

override void MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutNodeObjectEditor.OnInspectorGUI override void OnInspectorGUI ( )
- - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + +
_color (defined in MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject)MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObjectprivate
_direction (defined in MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject)MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObjectprivate
_doorCode (defined in MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject)MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObjectprivate
_fromNode (defined in MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject)MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObjectprivate
_name (defined in MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject)MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObjectprivate
_requireRoom (defined in MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject)MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObjectprivate
_roomChance (defined in MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject)MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObjectprivate
_tags (defined in MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject)MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObjectprivate
_templateGroup (defined in MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject)MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObjectprivate
_toNode (defined in MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject)MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObjectprivate
_z (defined in MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject)MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObjectprivate
ColorMPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject
Create(int fromNode, int toNode)MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObjectstatic
DirectionMPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject
DoorCodeMPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject
FromNodeMPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject
NameMPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject
RequireRoomMPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject
RoomChanceMPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject
TagsMPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject
TemplateGroupMPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject
ToNodeMPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject
ZMPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject
_color (defined in LayoutEdgeObject)LayoutEdgeObjectprivate
_direction (defined in LayoutEdgeObject)LayoutEdgeObjectprivate
_doorCode (defined in LayoutEdgeObject)LayoutEdgeObjectprivate
_fromNode (defined in LayoutEdgeObject)LayoutEdgeObjectprivate
_name (defined in LayoutEdgeObject)LayoutEdgeObjectprivate
_requireRoom (defined in LayoutEdgeObject)LayoutEdgeObjectprivate
_roomChance (defined in LayoutEdgeObject)LayoutEdgeObjectprivate
_tags (defined in LayoutEdgeObject)LayoutEdgeObjectprivate
_templateGroup (defined in LayoutEdgeObject)LayoutEdgeObjectprivate
_toNode (defined in LayoutEdgeObject)LayoutEdgeObjectprivate
_z (defined in LayoutEdgeObject)LayoutEdgeObjectprivate
ColorLayoutEdgeObject
Create(int fromNode, int toNode)LayoutEdgeObjectstatic
DirectionLayoutEdgeObject
DoorCodeLayoutEdgeObject
FromNodeLayoutEdgeObject
NameLayoutEdgeObject
RequireRoomLayoutEdgeObject
RoomChanceLayoutEdgeObject
TagsLayoutEdgeObject
TemplateGroupLayoutEdgeObject
ToNodeLayoutEdgeObject
ZLayoutEdgeObject
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_edge_object.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_edge_object.html index c648e5ae..4e4df21a 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_edge_object.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_edge_object.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject Class Reference +ManiaMap.Unity: LayoutEdgeObject Class Reference @@ -101,14 +101,14 @@ Properties | Private Attributes | List of all members
-
MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject Class Reference
+
LayoutEdgeObject Class Reference

An edge in a LayoutGraph. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject:
+Inheritance diagram for LayoutEdgeObject:
@@ -116,78 +116,78 @@ - - - + + +

Static Public Member Functions

static LayoutEdgeObject Create (int fromNode, int toNode)
 Creates a new edge. More...
 
static LayoutEdgeObject Create (int fromNode, int toNode)
 Creates a new edge. More...
 
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Properties

Color32 Color [getset]
 The color. More...
 
EdgeDirection Direction [getset]
 The edge direction. More...
 
DoorCode DoorCode [getset]
 The door code. More...
 
int FromNode [getprivate set]
 The from node ID. More...
 
string Name [getset]
 The edge name. More...
 
bool RequireRoom [getset]
 If true and the room chance is satisfied, a room is required for the edge to form a valid layout. Otherwise, the insertion of the room may be skipped if a valid room cannot be found. More...
 
float RoomChance [getset]
 The chance of inserting a room. More...
 
List< string > Tags [getset]
 A list of tags. More...
 
TemplateGroup TemplateGroup [getset]
 The template group name. More...
 
int ToNode [getprivate set]
 The to node ID. More...
 
int Z [getset]
 The z (layer) coordinate. More...
 
Color32 Color [getset]
 The color. More...
 
EdgeDirection Direction [getset]
 The edge direction. More...
 
DoorCode DoorCode [getset]
 The door code. More...
 
int FromNode [getprivate set]
 The from node ID. More...
 
string Name [getset]
 The edge name. More...
 
bool RequireRoom [getset]
 If true and the room chance is satisfied, a room is required for the edge to form a valid layout. Otherwise, the insertion of the room may be skipped if a valid room cannot be found. More...
 
float RoomChance [getset]
 The chance of inserting a room. More...
 
List< string > Tags [getset]
 A list of tags. More...
 
TemplateGroup TemplateGroup [getset]
 The template group name. More...
 
int ToNode [getprivate set]
 The to node ID. More...
 
int Z [getset]
 The z (layer) coordinate. More...
 
- - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + +

Private Attributes

Color32 _color = new Color32(0, 255, 0, 255)
 
EdgeDirection _direction
 
DoorCode _doorCode
 
int _fromNode
 
string _name
 
bool _requireRoom
 
float _roomChance
 
List< string > _tags = new List<string>()
 
TemplateGroup _templateGroup
 
int _toNode
 
int _z
 
Color32 _color = new Color32(0, 255, 0, 255)
 
EdgeDirection _direction
 
DoorCode _doorCode
 
int _fromNode
 
string _name
 
bool _requireRoom
 
float _roomChance
 
List< string > _tags = new List<string>()
 
TemplateGroup _templateGroup
 
int _toNode
 
int _z
 

Detailed Description

An edge in a LayoutGraph.

Definition at line 9 of file LayoutEdgeObject.cs.

Member Function Documentation

- -

◆ Create()

+ +

◆ Create()

@@ -196,7 +196,7 @@

- + @@ -234,8 +234,8 @@

Member Data Documentation

- -

◆ _color

+ +

◆ _color

@@ -244,7 +244,7 @@

static LayoutEdgeObject MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject.Create static LayoutEdgeObject Create ( int  fromNode,
- +
Color32 MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject._color = new Color32(0, 255, 0, 255)Color32 _color = new Color32(0, 255, 0, 255)
@@ -258,8 +258,8 @@

-

◆ _direction

+ +

◆ _direction

@@ -268,7 +268,7 @@

- +
EdgeDirection MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject._directionEdgeDirection _direction
@@ -282,8 +282,8 @@

-

◆ _doorCode

+ +

◆ _doorCode

@@ -292,7 +292,7 @@

- +
DoorCode MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject._doorCodeDoorCode _doorCode
@@ -306,8 +306,8 @@

-

◆ _fromNode

+ +

◆ _fromNode

@@ -316,7 +316,7 @@

- +
int MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject._fromNodeint _fromNode
@@ -330,8 +330,8 @@

-

◆ _name

+ +

◆ _name

@@ -340,7 +340,7 @@

- +
string MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject._namestring _name
@@ -354,8 +354,8 @@

-

◆ _requireRoom

+ +

◆ _requireRoom

@@ -364,7 +364,7 @@

- +
bool MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject._requireRoombool _requireRoom
@@ -378,8 +378,8 @@

-

◆ _roomChance

+ +

◆ _roomChance

@@ -388,7 +388,7 @@

- +
float MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject._roomChancefloat _roomChance
@@ -402,8 +402,8 @@

-

◆ _tags

+ +

◆ _tags

@@ -412,7 +412,7 @@

- +
List<string> MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject._tags = new List<string>()List<string> _tags = new List<string>()
@@ -426,8 +426,8 @@

-

◆ _templateGroup

+ +

◆ _templateGroup

@@ -436,7 +436,7 @@

- +
TemplateGroup MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject._templateGroupTemplateGroup _templateGroup
@@ -450,8 +450,8 @@

-

◆ _toNode

+ +

◆ _toNode

@@ -460,7 +460,7 @@

- +
int MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject._toNodeint _toNode
@@ -474,8 +474,8 @@

-

◆ _z

+ +

◆ _z

@@ -484,7 +484,7 @@

- +
int MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject._zint _z
@@ -499,8 +499,8 @@

Property Documentation

- -

◆ Color

+ +

◆ Color

@@ -509,7 +509,7 @@

- +
Color32 MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject.ColorColor32 Color
@@ -525,8 +525,8 @@

-

◆ Direction

+ +

◆ Direction

@@ -535,7 +535,7 @@

- +
EdgeDirection MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject.DirectionEdgeDirection Direction
@@ -551,8 +551,8 @@

-

◆ DoorCode

+ +

◆ DoorCode

@@ -561,7 +561,7 @@

- +
DoorCode MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject.DoorCodeDoorCode DoorCode
@@ -577,8 +577,8 @@

-

◆ FromNode

+ +

◆ FromNode

@@ -587,7 +587,7 @@

- +
int MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject.FromNodeint FromNode
@@ -603,8 +603,8 @@

-

◆ Name

+ +

◆ Name

@@ -613,7 +613,7 @@

- +
string MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject.Namestring Name
@@ -629,8 +629,8 @@

-

◆ RequireRoom

+ +

◆ RequireRoom

@@ -639,7 +639,7 @@

- +
bool MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject.RequireRoombool RequireRoom
@@ -655,8 +655,8 @@

-

◆ RoomChance

+ +

◆ RoomChance

@@ -665,7 +665,7 @@

- +
float MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject.RoomChancefloat RoomChance
@@ -681,8 +681,8 @@

-

◆ Tags

+ +

◆ Tags

@@ -691,7 +691,7 @@

- +
List<string> MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject.TagsList<string> Tags
@@ -707,8 +707,8 @@

-

◆ TemplateGroup

+ +

◆ TemplateGroup

@@ -717,7 +717,7 @@

- +
TemplateGroup MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject.TemplateGroupTemplateGroup TemplateGroup
@@ -733,8 +733,8 @@

-

◆ ToNode

+ +

◆ ToNode

@@ -743,7 +743,7 @@

- +
int MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject.ToNodeint ToNode
@@ -759,8 +759,8 @@

-

◆ Z

+ +

◆ Z

@@ -769,7 +769,7 @@

- +
int MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject.Zint Z
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_edge_object.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_edge_object.js index 4ba9ed7a..7017bb1a 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_edge_object.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_edge_object.js @@ -1,15 +1,15 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_edge_object = [ - [ "Create", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_edge_object.html#a2145a678863aaf41a0861feee286521f", null ], - [ "Color", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_edge_object.html#a08e44bbfc92207480c5f860ef34cc5a8", null ], - [ "Direction", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_edge_object.html#ad3dd67a8590edef856c289f9ead00c04", null ], - [ "DoorCode", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_edge_object.html#aea077979a0f3ec370a1e8ed249a2184a", null ], - [ "FromNode", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_edge_object.html#a5a6d446a79124b34547db1ecc9a9bfb3", null ], - [ "Name", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_edge_object.html#aa2934022f8453bae65a96ed56fc1e785", null ], - [ "RequireRoom", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_edge_object.html#a5b3e7775c8cbf8511b9ccfadb2690f9b", null ], - [ "RoomChance", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_edge_object.html#a3b2250ae7e5f7707735540f7d298eb9a", null ], - [ "Tags", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_edge_object.html#a4630fe1660fab5cf01850da0f389da1f", null ], - [ "TemplateGroup", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_edge_object.html#a05504006e96ae8a544c2b0a2675e1292", null ], - [ "ToNode", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_edge_object.html#a8f4afe961109108d144d2c8918777b81", null ], - [ "Z", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_edge_object.html#a887440513934c2e9507c481eedaf5cea", null ] + [ "Create", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_edge_object.html#a6797292ec89ffa8b0410e0f8efc37c2c", null ], + [ "Color", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_edge_object.html#a0743152a2d31e9a3f600db689f3fef5f", null ], + [ "Direction", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_edge_object.html#a10590edd4164a5aad877d61810bed429", null ], + [ "DoorCode", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_edge_object.html#a774293aa76de428497e21154dcf11657", null ], + [ "FromNode", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_edge_object.html#a20e7204f304eaf9a3031911cefec73a7", null ], + [ "Name", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_edge_object.html#a7ee9065718e6628dc7791b756fa6c0f9", null ], + [ "RequireRoom", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_edge_object.html#a49e8a2a251b2c1a54914992c0204af80", null ], + [ "RoomChance", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_edge_object.html#ac110dbb711a5f277b069fb457a7e5504", null ], + [ "Tags", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_edge_object.html#acef76f491ffc05e9c9a741e9e5c2bc23", null ], + [ "TemplateGroup", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_edge_object.html#aea3e74ff855f068b001422520ded8b55", null ], + [ "ToNode", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_edge_object.html#a2ce602603b2e12add7ecb63bd81b68a2", null ], + [ "Z", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_edge_object.html#a5ed5bfe6933ed8cba853237650cc041b", null ] ]; 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-
MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject Member List
+
LayoutGraphObject Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject, including all inherited members.

+

This is the complete list of members for LayoutGraphObject, including all inherited members.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + +
_edges (defined in MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject)MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObjectprivate
_id (defined in MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject)MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObjectprivate
_name (defined in MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject)MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObjectprivate
_nodes (defined in MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject)MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObjectprivate
AddEdge(int node1, int node2)MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject
AddEdgesToGraph(LayoutGraph graph)MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObjectprivate
AddNode(int id)MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject
AddNodesToGraph(LayoutGraph graph)MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObjectprivate
ConvertColor(Color32 color)MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObjectprivatestatic
CreateData()MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject
CreateNode()MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject
EdgeCountMPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject
EdgesMPewsey.ManiaMap.Unity.Graphs.LayoutGraphObjectprivate
GetEdge(int node1, int node2)MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject
GetEdgeIndex(int node1, int node2)MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject
GetEdges()MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject
GetNextNodeId()MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObjectprivate
GetNode(int id)MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject
GetNodeIndex(int id)MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject
GetNodes()MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject
GetRect()MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject
IdMPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject
NameMPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject
NodeCountMPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject
NodesMPewsey.ManiaMap.Unity.Graphs.LayoutGraphObjectprivate
Paginate(Vector2 spacing)MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject
RemoveEdge(int node1, int node2)MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject
RemoveNode(int id)MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject
_edges (defined in LayoutGraphObject)LayoutGraphObjectprivate
_id (defined in LayoutGraphObject)LayoutGraphObjectprivate
_name (defined in LayoutGraphObject)LayoutGraphObjectprivate
_nodes (defined in LayoutGraphObject)LayoutGraphObjectprivate
AddEdge(int node1, int node2)LayoutGraphObject
AddEdgesToGraph(LayoutGraph graph)LayoutGraphObjectprivate
AddNode(int id)LayoutGraphObject
AddNodesToGraph(LayoutGraph graph)LayoutGraphObjectprivate
ConvertColor(Color32 color)LayoutGraphObjectprivatestatic
CreateData()LayoutGraphObject
CreateNode()LayoutGraphObject
EdgeCountLayoutGraphObject
EdgesLayoutGraphObjectprivate
GetEdge(int node1, int node2)LayoutGraphObject
GetEdgeIndex(int node1, int node2)LayoutGraphObject
GetEdges()LayoutGraphObject
GetNextNodeId()LayoutGraphObjectprivate
GetNode(int id)LayoutGraphObject
GetNodeIndex(int id)LayoutGraphObject
GetNodes()LayoutGraphObject
GetRect()LayoutGraphObject
IdLayoutGraphObject
NameLayoutGraphObject
NodeCountLayoutGraphObject
NodesLayoutGraphObjectprivate
Paginate(Vector2 spacing)LayoutGraphObject
RemoveEdge(int node1, int node2)LayoutGraphObject
RemoveNode(int id)LayoutGraphObject
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html index a42d28bc..83bf447c 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject Class Reference +ManiaMap.Unity: LayoutGraphObject Class Reference @@ -103,14 +103,14 @@ Static Private Member Functions | Private Attributes | List of all members

-
MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject Class Reference
+
LayoutGraphObject Class Reference

A graph consisting of LayoutNode and LayoutEdge. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject:
+Inheritance diagram for LayoutGraphObject:
@@ -118,112 +118,112 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Member Functions

LayoutEdgeObject AddEdge (int node1, int node2)
 Adds an edge to the graph between the specified nodes and returns it. If an edge between the nodes already exists, returns the existing edge. More...
 
LayoutNodeObject AddNode (int id)
 Adds a node with the ID to the graph and returns it. If the node already exists, returns the existing node. More...
 
LayoutGraph CreateData ()
 Creates a new Mania Map layout graph. More...
 
LayoutNodeObject CreateNode ()
 Creates a new node and returns it. More...
 
LayoutEdgeObject GetEdge (int node1, int node2)
 Returns the edge between the nodes. More...
 
int GetEdgeIndex (int node1, int node2)
 Returns the index of the edge. More...
 
IReadOnlyList< LayoutEdgeObjectGetEdges ()
 Returns a readonly list of edges in the graph. More...
 
LayoutNodeObject GetNode (int id)
 Returns the node with the ID. More...
 
int GetNodeIndex (int id)
 Returns the node index for the ID. More...
 
IReadOnlyList< LayoutNodeObjectGetNodes ()
 Returns a readonly list of nodes in the graph. More...
 
Rect GetRect ()
 Returns a rectangle containing all node positions. More...
 
bool Paginate (Vector2 spacing)
 Adjusts the positions of the nodes to provide the specified spacing. Returns true if adjustments are made. More...
 
bool RemoveEdge (int node1, int node2)
 Removes the edge from the graph. Returns true if an edge was removed. More...
 
bool RemoveNode (int id)
 Removes the node from the graph, along with any attached edges. Returns true if a node is removed. More...
 
LayoutEdgeObject AddEdge (int node1, int node2)
 Adds an edge to the graph between the specified nodes and returns it. If an edge between the nodes already exists, returns the existing edge. More...
 
LayoutNodeObject AddNode (int id)
 Adds a node with the ID to the graph and returns it. If the node already exists, returns the existing node. More...
 
LayoutGraph CreateData ()
 Creates a new Mania Map layout graph. More...
 
LayoutNodeObject CreateNode ()
 Creates a new node and returns it. More...
 
LayoutEdgeObject GetEdge (int node1, int node2)
 Returns the edge between the nodes. More...
 
int GetEdgeIndex (int node1, int node2)
 Returns the index of the edge. More...
 
IReadOnlyList< LayoutEdgeObjectGetEdges ()
 Returns a readonly list of edges in the graph. More...
 
LayoutNodeObject GetNode (int id)
 Returns the node with the ID. More...
 
int GetNodeIndex (int id)
 Returns the node index for the ID. More...
 
IReadOnlyList< LayoutNodeObjectGetNodes ()
 Returns a readonly list of nodes in the graph. More...
 
Rect GetRect ()
 Returns a rectangle containing all node positions. More...
 
bool Paginate (Vector2 spacing)
 Adjusts the positions of the nodes to provide the specified spacing. Returns true if adjustments are made. More...
 
bool RemoveEdge (int node1, int node2)
 Removes the edge from the graph. Returns true if an edge was removed. More...
 
bool RemoveNode (int id)
 Removes the node from the graph, along with any attached edges. Returns true if a node is removed. More...
 
- - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + +

Properties

int EdgeCount [get]
 Returns the number of edges in the graph. More...
 
List< LayoutEdgeObjectEdges [getset]
 A list of edges in the graph. More...
 
int Id [getset]
 The unique ID. More...
 
string Name [getset]
 The graph name. More...
 
int NodeCount [get]
 Returns the number of nodes in the graph. More...
 
List< LayoutNodeObjectNodes [getset]
 A list of nodes in the graph. More...
 
int EdgeCount [get]
 Returns the number of edges in the graph. More...
 
List< LayoutEdgeObjectEdges [getset]
 A list of edges in the graph. More...
 
int Id [getset]
 The unique ID. More...
 
string Name [getset]
 The graph name. More...
 
int NodeCount [get]
 Returns the number of nodes in the graph. More...
 
List< LayoutNodeObjectNodes [getset]
 A list of nodes in the graph. More...
 
- - - - - - - - - + + + + + + + + +

Private Member Functions

void AddEdgesToGraph (LayoutGraph graph)
 Adds the edges to the generation graph. More...
 
void AddNodesToGraph (LayoutGraph graph)
 Adds the nodes to the generation graph. More...
 
int GetNextNodeId ()
 Returns the next available unique node ID. More...
 
void AddEdgesToGraph (LayoutGraph graph)
 Adds the edges to the generation graph. More...
 
void AddNodesToGraph (LayoutGraph graph)
 Adds the nodes to the generation graph. More...
 
int GetNextNodeId ()
 Returns the next available unique node ID. More...
 
- - - + + +

Static Private Member Functions

static Color4 ConvertColor (Color32 color)
 Converts a Unity color to a Mania Map color. More...
 
static Color4 ConvertColor (Color32 color)
 Converts a Unity color to a Mania Map color. More...
 
- - - - - - - - + + + + + + + +

Private Attributes

List< LayoutEdgeObject_edges = new List<LayoutEdgeObject>()
 
int _id
 
string _name = "<None>"
 
List< LayoutNodeObject_nodes = new List<LayoutNodeObject>()
 
List< LayoutEdgeObject_edges = new List<LayoutEdgeObject>()
 
int _id
 
string _name = "<None>"
 
List< LayoutNodeObject_nodes = new List<LayoutNodeObject>()
 

Detailed Description

A graph consisting of LayoutNode and LayoutEdge.

Definition at line 12 of file LayoutGraphObject.cs.

Member Function Documentation

- -

◆ AddEdge()

+ +

◆ AddEdge()

- + @@ -255,8 +255,8 @@

-

◆ AddEdgesToGraph()

+ +

◆ AddEdgesToGraph()

@@ -265,7 +265,7 @@

LayoutEdgeObject MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject.AddEdge LayoutEdgeObject AddEdge ( int  node1,
- + @@ -291,14 +291,14 @@

-

◆ AddNode()

+ +

◆ AddNode()

void MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject.AddEdgesToGraph void AddEdgesToGraph ( LayoutGraph  graph)
- + @@ -319,8 +319,8 @@

-

◆ AddNodesToGraph()

+ +

◆ AddNodesToGraph()

@@ -329,7 +329,7 @@

LayoutNodeObject MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject.AddNode LayoutNodeObject AddNode ( int  id)
- + @@ -355,8 +355,8 @@

-

◆ ConvertColor()

+ +

◆ ConvertColor()

@@ -365,7 +365,7 @@

void MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject.AddNodesToGraph void AddNodesToGraph ( LayoutGraph  graph)
- + @@ -391,14 +391,14 @@

-

◆ CreateData()

+ +

◆ CreateData()

static Color4 MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject.ConvertColor static Color4 ConvertColor ( Color32  color)
- + @@ -412,14 +412,14 @@

-

◆ CreateNode()

+ +

◆ CreateNode()

LayoutGraph MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject.CreateData LayoutGraph CreateData ( )
- + @@ -433,14 +433,14 @@

-

◆ GetEdge()

+ +

◆ GetEdge()

LayoutNodeObject MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject.CreateNode LayoutNodeObject CreateNode ( )
- + @@ -472,14 +472,14 @@

-

◆ GetEdgeIndex()

+ +

◆ GetEdgeIndex()

LayoutEdgeObject MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject.GetEdge LayoutEdgeObject GetEdge ( int  node1,
- + @@ -511,14 +511,14 @@

-

◆ GetEdges()

+ +

◆ GetEdges()

int MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject.GetEdgeIndex int GetEdgeIndex ( int  node1,
- + @@ -532,8 +532,8 @@

-

◆ GetNextNodeId()

+ +

◆ GetNextNodeId()

@@ -542,7 +542,7 @@

IReadOnlyList< LayoutEdgeObject > MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject.GetEdges IReadOnlyList< LayoutEdgeObject > GetEdges ( )
- + @@ -562,14 +562,14 @@

-

◆ GetNode()

+ +

◆ GetNode()

int MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject.GetNextNodeId int GetNextNodeId ( )
- + @@ -590,14 +590,14 @@

-

◆ GetNodeIndex()

+ +

◆ GetNodeIndex()

LayoutNodeObject MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject.GetNode LayoutNodeObject GetNode ( int  id)
- + @@ -618,14 +618,14 @@

-

◆ GetNodes()

+ +

◆ GetNodes()

int MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject.GetNodeIndex int GetNodeIndex ( int  id)
- + @@ -639,14 +639,14 @@

-

◆ GetRect()

+ +

◆ GetRect()

IReadOnlyList< LayoutNodeObject > MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject.GetNodes IReadOnlyList< LayoutNodeObject > GetNodes ( )
- + @@ -660,14 +660,14 @@

-

◆ Paginate()

+ +

◆ Paginate()

Rect MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject.GetRect Rect GetRect ( )
- + @@ -688,14 +688,14 @@

-

◆ RemoveEdge()

+ +

◆ RemoveEdge()

bool MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject.Paginate bool Paginate ( Vector2  spacing)
- + @@ -727,14 +727,14 @@

-

◆ RemoveNode()

+ +

◆ RemoveNode()

bool MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject.RemoveEdge bool RemoveEdge ( int  node1,
- + @@ -756,8 +756,8 @@

Member Data Documentation

- -

◆ _edges

+ +

◆ _edges

@@ -766,7 +766,7 @@

bool MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject.RemoveNode bool RemoveNode ( int  id)
- +
List<LayoutEdgeObject> MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject._edges = new List<LayoutEdgeObject>()List<LayoutEdgeObject> _edges = new List<LayoutEdgeObject>()
@@ -780,8 +780,8 @@

-

◆ _id

+ +

◆ _id

@@ -790,7 +790,7 @@

- +
int MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject._idint _id
@@ -804,8 +804,8 @@

-

◆ _name

+ +

◆ _name

@@ -814,7 +814,7 @@

- +
string MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject._name = "<None>"string _name = "<None>"
@@ -828,8 +828,8 @@

-

◆ _nodes

+ +

◆ _nodes

@@ -838,7 +838,7 @@

- +
List<LayoutNodeObject> MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject._nodes = new List<LayoutNodeObject>()List<LayoutNodeObject> _nodes = new List<LayoutNodeObject>()
@@ -853,8 +853,8 @@

Property Documentation

- -

◆ EdgeCount

+ +

◆ EdgeCount

@@ -863,7 +863,7 @@

- +
int MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject.EdgeCountint EdgeCount
@@ -879,8 +879,8 @@

-

◆ Edges

+ +

◆ Edges

@@ -889,7 +889,7 @@

- +
List<LayoutEdgeObject> MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject.EdgesList<LayoutEdgeObject> Edges
@@ -905,8 +905,8 @@

-

◆ Id

+ +

◆ Id

@@ -915,7 +915,7 @@

- +
int MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject.Idint Id
@@ -931,8 +931,8 @@

-

◆ Name

+ +

◆ Name

@@ -941,7 +941,7 @@

- +
string MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject.Namestring Name
@@ -957,8 +957,8 @@

-

◆ NodeCount

+ +

◆ NodeCount

@@ -967,7 +967,7 @@

- +
int MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject.NodeCountint NodeCount
@@ -983,8 +983,8 @@

-

◆ Nodes

+ +

◆ Nodes

@@ -993,7 +993,7 @@

- +
List<LayoutNodeObject> MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject.NodesList<LayoutNodeObject> Nodes
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.js index 8263ab16..f42a382b 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.js @@ -1,27 +1,27 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object = [ - [ "AddEdge", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#ad1ab2ba79a161b8ae0ad7a8927f074f9", null ], - [ "AddEdgesToGraph", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#ae306f8aad88516e2d00b7d31d97f3948", null ], - [ "AddNode", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#a12437da3960911bdbccdef6644146c02", null ], - [ "AddNodesToGraph", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#a126f9a417a4eab53e18cc30dc885f0b6", null ], - [ "ConvertColor", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#a65e7537fd70ec3884d509aa3cdddaa44", null ], - [ "CreateData", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#ab6e75d822719b208cab6e1f70b6dde9d", null ], - [ "CreateNode", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#ab4490145f4b475a4ba153c5dd10c7f80", null ], - [ "GetEdge", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#a0e81a638f8a06a6d0394b41659f1bf95", null ], - [ "GetEdgeIndex", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#a6bb2089718c96a3e4231f81f1d02c04d", null ], - [ "GetEdges", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#ad724468ab55617b4a26bf624eadc0ff8", null ], - [ "GetNextNodeId", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#aebd650aaa5f0923aa04cd5f3d000b95d", null ], - [ "GetNode", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#ac821cbe22be95be12af9e5f097abe7f0", null ], - [ "GetNodeIndex", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#a6240ca4a399e2b8af9ca9f397bc27b9f", null ], - [ "GetNodes", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#aa02f2cacf77e79e45b0877588da6cefd", null ], - [ "GetRect", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#a2e6bdcdf6fd8cd38d28daae0b2875bad", null ], - [ "Paginate", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#af16581ef4286da4c4e01690ff075476b", null ], - [ "RemoveEdge", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#a88dc75a23d40c237e2808f462b9ced51", null ], - [ "RemoveNode", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#ab180ff5d133008455d8e18072fcb56f6", null ], - [ "EdgeCount", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#a38c1798d7c15fa6f1512d8ee53350553", null ], - [ "Edges", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#a5bad2a6d8ba18acbe7dd7ab07b99ce04", null ], - [ "Id", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#a579d112e7911da73b933da3abde990b1", null ], - [ "Name", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#a5f4dcfa6f506492be370eba769107308", null ], - [ "NodeCount", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#a2c5abcc46276a13a39697b7a52d3e000", null ], - [ "Nodes", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#a2fcc19fc0a3b2bfd9e3cb33b11890555", null ] + [ "AddEdge", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#ac2a1c688c19964c053ab3ee84fd69cfd", null ], + [ "AddEdgesToGraph", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#a533c50b9e89762d285f472e4b97f6868", null ], + [ "AddNode", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#a591ee816ec53bf51bfbfc1233d0160b3", null ], + [ "AddNodesToGraph", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#a8d57e4ea5ebf11d3718ca5eec1b23e8c", null ], + [ "ConvertColor", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#a7a17a8d57f8a0aecf763903c77c6022f", null ], + [ "CreateData", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#a8599505c4618b8a7c6ebd3f766a3574e", null ], + [ "CreateNode", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#a68104b68de20bcc2a97019c5d5b1f485", null ], + [ "GetEdge", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#a771388281e778392d5b7cd8230950cc3", null ], + [ "GetEdgeIndex", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#a74972ea7ebbe283dc85fe234b830e1f1", null ], + [ "GetEdges", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#a6026ffd322844d32cf096ae4f05888a6", null ], + [ "GetNextNodeId", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#a415b5e4dd80a0e74ab1e54fd7d890ea3", null ], + [ "GetNode", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#a8f4257426be71776fc157ceaadc2f343", null ], + [ "GetNodeIndex", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#ac9e807a30a293f4a5ef9d2d5815a9b6b", null ], + [ "GetNodes", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#af411b38b27eda6eead4c9cc7a3700a27", null ], + [ "GetRect", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#a82b7f01857c9386a05b12bc409a9520b", null ], + [ "Paginate", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#a5e321a8f7eb24a7f05657c32015b5260", null ], + [ "RemoveEdge", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#a095702ba7fe86f16abf7caee0aea5ebd", null ], + [ "RemoveNode", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#ae1cd15e572e0bb8f26037fd52a8e23ad", null ], + [ "EdgeCount", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#a5b7b877f909cb81199b9795721c4d65f", null ], + [ "Edges", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#a1ef38422afca12174ebe5758c46fdfee", null ], + [ "Id", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html#afe0b47b3c92f2f69ea3da50cb72553eb", null ], + [ "Name", 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-
MPewsey.ManiaMap.Unity.Graphs.LayoutNodeObject Member List
+
LayoutNodeObject Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Graphs.LayoutNodeObject, including all inherited members.

+

This is the complete list of members for LayoutNodeObject, including all inherited members.

- - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + +
_color (defined in MPewsey.ManiaMap.Unity.Graphs.LayoutNodeObject)MPewsey.ManiaMap.Unity.Graphs.LayoutNodeObjectprivate
_id (defined in MPewsey.ManiaMap.Unity.Graphs.LayoutNodeObject)MPewsey.ManiaMap.Unity.Graphs.LayoutNodeObjectprivate
_name (defined in MPewsey.ManiaMap.Unity.Graphs.LayoutNodeObject)MPewsey.ManiaMap.Unity.Graphs.LayoutNodeObjectprivate
_position (defined in MPewsey.ManiaMap.Unity.Graphs.LayoutNodeObject)MPewsey.ManiaMap.Unity.Graphs.LayoutNodeObjectprivate
_tags (defined in MPewsey.ManiaMap.Unity.Graphs.LayoutNodeObject)MPewsey.ManiaMap.Unity.Graphs.LayoutNodeObjectprivate
_templateGroup (defined in MPewsey.ManiaMap.Unity.Graphs.LayoutNodeObject)MPewsey.ManiaMap.Unity.Graphs.LayoutNodeObjectprivate
_variationGroup (defined in MPewsey.ManiaMap.Unity.Graphs.LayoutNodeObject)MPewsey.ManiaMap.Unity.Graphs.LayoutNodeObjectprivate
_z (defined in MPewsey.ManiaMap.Unity.Graphs.LayoutNodeObject)MPewsey.ManiaMap.Unity.Graphs.LayoutNodeObjectprivate
ColorMPewsey.ManiaMap.Unity.Graphs.LayoutNodeObject
Create(int id)MPewsey.ManiaMap.Unity.Graphs.LayoutNodeObjectstatic
IdMPewsey.ManiaMap.Unity.Graphs.LayoutNodeObject
NameMPewsey.ManiaMap.Unity.Graphs.LayoutNodeObject
PositionMPewsey.ManiaMap.Unity.Graphs.LayoutNodeObject
TagsMPewsey.ManiaMap.Unity.Graphs.LayoutNodeObject
TemplateGroupMPewsey.ManiaMap.Unity.Graphs.LayoutNodeObject
VariationGroupMPewsey.ManiaMap.Unity.Graphs.LayoutNodeObject
ZMPewsey.ManiaMap.Unity.Graphs.LayoutNodeObject
_color (defined in LayoutNodeObject)LayoutNodeObjectprivate
_id (defined in LayoutNodeObject)LayoutNodeObjectprivate
_name (defined in LayoutNodeObject)LayoutNodeObjectprivate
_position (defined in LayoutNodeObject)LayoutNodeObjectprivate
_tags (defined in LayoutNodeObject)LayoutNodeObjectprivate
_templateGroup (defined in LayoutNodeObject)LayoutNodeObjectprivate
_variationGroup (defined in LayoutNodeObject)LayoutNodeObjectprivate
_z (defined in LayoutNodeObject)LayoutNodeObjectprivate
ColorLayoutNodeObject
Create(int id)LayoutNodeObjectstatic
IdLayoutNodeObject
NameLayoutNodeObject
PositionLayoutNodeObject
TagsLayoutNodeObject
TemplateGroupLayoutNodeObject
VariationGroupLayoutNodeObject
ZLayoutNodeObject
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_node_object.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_node_object.html index c125c7ff..e605e4d4 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_node_object.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_node_object.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Graphs.LayoutNodeObject Class Reference +ManiaMap.Unity: LayoutNodeObject Class Reference @@ -101,14 +101,14 @@ Properties | Private Attributes | List of all members

-
MPewsey.ManiaMap.Unity.Graphs.LayoutNodeObject Class Reference
+
LayoutNodeObject Class Reference

A node in a LayoutGraph. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Graphs.LayoutNodeObject:
+Inheritance diagram for LayoutNodeObject:
@@ -116,63 +116,63 @@ - - - + + +

Static Public Member Functions

static LayoutNodeObject Create (int id)
 Creates a new node. More...
 
static LayoutNodeObject Create (int id)
 Creates a new node. More...
 
- - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + +

Properties

Color32 Color [getset]
 The color. More...
 
int Id [getprivate set]
 The unique ID. More...
 
string Name [getset]
 The node name. More...
 
Vector2 Position [getset]
 The draw position of the node in the graph. More...
 
List< string > Tags [getset]
 A list of tags. More...
 
TemplateGroup TemplateGroup [getset]
 The template group name. More...
 
string VariationGroup [getset]
 The node variation group. More...
 
int Z [getset]
 The z (layer) coordinate. More...
 
Color32 Color [getset]
 The color. More...
 
int Id [getprivate set]
 The unique ID. More...
 
string Name [getset]
 The node name. More...
 
Vector2 Position [getset]
 The draw position of the node in the graph. More...
 
List< string > Tags [getset]
 A list of tags. More...
 
TemplateGroup TemplateGroup [getset]
 The template group name. More...
 
string VariationGroup [getset]
 The node variation group. More...
 
int Z [getset]
 The z (layer) coordinate. More...
 
- - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + +

Private Attributes

Color32 _color = new Color32(0, 255, 0, 255)
 
int _id
 
string _name
 
Vector2 _position
 
List< string > _tags = new List<string>()
 
TemplateGroup _templateGroup
 
string _variationGroup
 
int _z
 
Color32 _color = new Color32(0, 255, 0, 255)
 
int _id
 
string _name
 
Vector2 _position
 
List< string > _tags = new List<string>()
 
TemplateGroup _templateGroup
 
string _variationGroup
 
int _z
 

Detailed Description

A node in a LayoutGraph.

Definition at line 9 of file LayoutNodeObject.cs.

Member Function Documentation

- -

◆ Create()

+ +

◆ Create()

@@ -181,7 +181,7 @@

- + @@ -208,8 +208,8 @@

Member Data Documentation

- -

◆ _color

+ +

◆ _color

@@ -218,7 +218,7 @@

static LayoutNodeObject MPewsey.ManiaMap.Unity.Graphs.LayoutNodeObject.Create static LayoutNodeObject Create ( int  id)
- +
Color32 MPewsey.ManiaMap.Unity.Graphs.LayoutNodeObject._color = new Color32(0, 255, 0, 255)Color32 _color = new Color32(0, 255, 0, 255)
@@ -232,8 +232,8 @@

-

◆ _id

+ +

◆ _id

@@ -242,7 +242,7 @@

- +
int MPewsey.ManiaMap.Unity.Graphs.LayoutNodeObject._idint _id
@@ -256,8 +256,8 @@

-

◆ _name

+ +

◆ _name

@@ -266,7 +266,7 @@

- +
string MPewsey.ManiaMap.Unity.Graphs.LayoutNodeObject._namestring _name
@@ -280,8 +280,8 @@

-

◆ _position

+ +

◆ _position

@@ -290,7 +290,7 @@

- +
Vector2 MPewsey.ManiaMap.Unity.Graphs.LayoutNodeObject._positionVector2 _position
@@ -304,8 +304,8 @@

-

◆ _tags

+ +

◆ _tags

@@ -314,7 +314,7 @@

- +
List<string> MPewsey.ManiaMap.Unity.Graphs.LayoutNodeObject._tags = new List<string>()List<string> _tags = new List<string>()
@@ -328,8 +328,8 @@

-

◆ _templateGroup

+ +

◆ _templateGroup

@@ -338,7 +338,7 @@

- +
TemplateGroup MPewsey.ManiaMap.Unity.Graphs.LayoutNodeObject._templateGroupTemplateGroup _templateGroup
@@ -352,8 +352,8 @@

-

◆ _variationGroup

+ +

◆ _variationGroup

@@ -362,7 +362,7 @@

- +
string MPewsey.ManiaMap.Unity.Graphs.LayoutNodeObject._variationGroupstring _variationGroup
@@ -376,8 +376,8 @@

-

◆ _z

+ +

◆ _z

@@ -386,7 +386,7 @@

- +
int MPewsey.ManiaMap.Unity.Graphs.LayoutNodeObject._zint _z
@@ -401,8 +401,8 @@

Property Documentation

- -

◆ Color

+ +

◆ Color

@@ -411,7 +411,7 @@

- +
Color32 MPewsey.ManiaMap.Unity.Graphs.LayoutNodeObject.ColorColor32 Color
@@ -427,8 +427,8 @@

-

◆ Id

+ +

◆ Id

@@ -437,7 +437,7 @@

- +
int MPewsey.ManiaMap.Unity.Graphs.LayoutNodeObject.Idint Id
@@ -453,8 +453,8 @@

-

◆ Name

+ +

◆ Name

@@ -463,7 +463,7 @@

- +
string MPewsey.ManiaMap.Unity.Graphs.LayoutNodeObject.Namestring Name
@@ -479,8 +479,8 @@

-

◆ Position

+ +

◆ Position

@@ -489,7 +489,7 @@

- +
Vector2 MPewsey.ManiaMap.Unity.Graphs.LayoutNodeObject.PositionVector2 Position
@@ -505,8 +505,8 @@

-

◆ Tags

+ +

◆ Tags

@@ -515,7 +515,7 @@

- +
List<string> MPewsey.ManiaMap.Unity.Graphs.LayoutNodeObject.TagsList<string> Tags
@@ -531,8 +531,8 @@

-

◆ TemplateGroup

+ +

◆ TemplateGroup

@@ -541,7 +541,7 @@

- +
TemplateGroup MPewsey.ManiaMap.Unity.Graphs.LayoutNodeObject.TemplateGroupTemplateGroup TemplateGroup
@@ -557,8 +557,8 @@

-

◆ VariationGroup

+ +

◆ VariationGroup

@@ -567,7 +567,7 @@

- +
string MPewsey.ManiaMap.Unity.Graphs.LayoutNodeObject.VariationGroupstring VariationGroup
@@ -583,8 +583,8 @@

-

◆ Z

+ +

◆ Z

@@ -593,7 +593,7 @@

- +
int MPewsey.ManiaMap.Unity.Graphs.LayoutNodeObject.Zint Z
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_node_object.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_node_object.js index 750b7108..0ce4f620 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_node_object.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_node_object.js @@ -1,12 +1,12 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_node_object = [ - [ "Create", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_node_object.html#a82817cb464155af8473d01790bb5ea31", null ], - [ "Color", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_node_object.html#afd98cc60df2d54c41721303e3683443b", null ], - [ "Id", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_node_object.html#aa38bdebe48a28299cda8c09b183395b7", null ], - [ "Name", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_node_object.html#a9dc8a59adedaa3cc7b3a4ed6a0c14cc7", null ], - [ "Position", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_node_object.html#ab591d6f0eed4c509dd4af06cc60c3237", null ], - [ "Tags", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_node_object.html#a74c88908c4ea4a0aa9770e02d2310187", null ], - [ "TemplateGroup", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_node_object.html#ad7a2e9930ccfb40a3952dff72aaa335c", null ], - [ "VariationGroup", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_node_object.html#a9bed7ada058ef573a8c80b503ec543bc", null ], - [ "Z", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_node_object.html#a183c691d38a32c377ee0f033a8667615", null ] + [ "Create", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_node_object.html#aedc6975c698e62fb95f7ffc9efc2c8e8", null ], + [ "Color", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_node_object.html#a0743152a2d31e9a3f600db689f3fef5f", null ], + [ "Id", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_node_object.html#afe0b47b3c92f2f69ea3da50cb72553eb", null ], + [ "Name", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_node_object.html#a7ee9065718e6628dc7791b756fa6c0f9", null ], + [ "Position", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_node_object.html#aab84255a301f0fedbd95b8e45c63ebba", null ], + [ "Tags", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_node_object.html#acef76f491ffc05e9c9a741e9e5c2bc23", null ], + [ "TemplateGroup", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_node_object.html#aea3e74ff855f068b001422520ded8b55", null ], + [ "VariationGroup", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_node_object.html#a9570814b6b21c0650932e5cea4c79017", null ], + [ "Z", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_node_object.html#a5ed5bfe6933ed8cba853237650cc041b", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_node_object.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_node_object.png index b5f2a3aea3361359cb3952ed0b9e1a94ac2e9d26..7764c2e8e773fbb0b3888767dbe360447fd87e8d 100644 GIT binary patch delta 506 zcmV0fv>AzSCJ zaH5C0Fj9P^K--b2y-?0@++?TTe=jUL?t~6KY$n!HgK5mrxuc=hp))tR)NV($uWslH z)#!X*jfX$j*L3Rg;WNIBUVLAbQO$YndU*Hgjd#-rudm~h|B8B2vA%Swsw4GfR1uNc z0{Bobfa!XK`g%QqeT4c8eE|Cm^{YI*r~pH?r~o6ir~o6ir~o6ir~o6if2aT>wWt6i zwWt8+5)qj$1Yoij6=0+ure1*mri83A*S6mN%ze$EssA3;j@eRE)EmvChRG(GRyby5 zWSd5rx35Vq+!NoE-WRK+#$4}_sHUsT%WIN;)x%lgL#jJiNwpPa$Xnqey*EaSOI0nk z4jrtp-M}lrd)2G7ousyF`566?|znlK# wmE|AXe&lc7lQ*ejq3cTrFjQYg6%m=OA3%^pwT}^&0ssI207*qoM6N<$f-qn8lK=n! literal 1010 zcmeAS@N?(olHy`uVBq!ia0y~yV6+9Y12~w0WK2ZRd>|ze;1lBd|Nnm=^TnI5rTvE{ z09jys;J^Xa&O7ozE=Ng_UoZnu5eQs86=KA|z})ER;uuoF_;zk&S&|_StGE5m-}ejK z_Z*zW&UTUaOQ)X($F`i;qT9Z9&x}k=o5nDCiPI#xWp6x#rfpL9j65|@B~`O}(v+vX z-}JV6O{(Ae{&2nB7YWOkv&=m%?SJz1+n>+gK~HAwEq;>qC4b}g_e~+6*De;I8o2D zN;ZGh&b-Av-?lw^AhNaXVBCFG&-IUMLz6S}Z(X=seHx_V{nqC@YTxgi^}GB1-nSce z&XRuhBF?)0->yTq+|Fgc3+z{UX}ag-y~#^FlzP9X$9+@LJYApjo>}O>MD?UE_XB}^ z@0*jC=%o5j+BC)1^VFx@^Jmr=7+1?Q@IT{Tz~B+^jbTzv?Nqx4nN)s-liT-PVxO?+ z4dWBda)!uLat_lru}@g~hA~C6nyOs8yYnCc&#b`!40jaspKdAl`19}1D$WD7I~F!n zZ*5CGaZ@7c_l8oZ@M|nHiu44M|87q{=;tSY`^{TnxnTPR=XqIY6q=^Qtmoc6Dd5_@ z6tC}Z-^89R>)$(H{=tkTYkz)z`0QI&-#M|(=K4-G>z=RhZkcaCZ%SUL^2)mD?K*$A z=YG3UEGhqZ*OZtCGo37U{=V}sGphKtmCv{R2P{jj-*MG
-
MPewsey.ManiaMap.Unity.ManiaMapManager Member List
+
ManiaMapManager Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.ManiaMapManager, including all inherited members.

+

This is the complete list of members for ManiaMapManager, including all inherited members.

- - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + +
_current (defined in MPewsey.ManiaMap.Unity.ManiaMapManager)MPewsey.ManiaMap.Unity.ManiaMapManagerprivatestatic
_layout (defined in MPewsey.ManiaMap.Unity.ManiaMapManager)MPewsey.ManiaMap.Unity.ManiaMapManagerprivate
_layoutState (defined in MPewsey.ManiaMap.Unity.ManiaMapManager)MPewsey.ManiaMap.Unity.ManiaMapManagerprivate
_roomConnections (defined in MPewsey.ManiaMap.Unity.ManiaMapManager)MPewsey.ManiaMap.Unity.ManiaMapManagerprivate
_settings (defined in MPewsey.ManiaMap.Unity.ManiaMapManager)MPewsey.ManiaMap.Unity.ManiaMapManagerprivate
AssertIsInitialized()MPewsey.ManiaMap.Unity.ManiaMapManagerprivate
AutoAssignId(int id)MPewsey.ManiaMap.Unity.ManiaMapManagerstatic
Awake() (defined in MPewsey.ManiaMap.Unity.ManiaMapManager)MPewsey.ManiaMap.Unity.ManiaMapManagerprivate
CurrentMPewsey.ManiaMap.Unity.ManiaMapManagerstatic
GetDoorConnections(Uid id)MPewsey.ManiaMap.Unity.ManiaMapManager
GetPlayer()MPewsey.ManiaMap.Unity.ManiaMapManager
Initialize(Layout layout, LayoutState layoutState, ManiaMapSettings settings=null)MPewsey.ManiaMap.Unity.ManiaMapManager
IsInitializedMPewsey.ManiaMap.Unity.ManiaMapManager
LayoutMPewsey.ManiaMap.Unity.ManiaMapManager
LayoutStateMPewsey.ManiaMap.Unity.ManiaMapManager
OnDestroy() (defined in MPewsey.ManiaMap.Unity.ManiaMapManager)MPewsey.ManiaMap.Unity.ManiaMapManagerprivate
OnLogMPewsey.ManiaMap.Unity.ManiaMapManager
RoomConnectionsMPewsey.ManiaMap.Unity.ManiaMapManagerprivate
SettingsMPewsey.ManiaMap.Unity.ManiaMapManager
Start() (defined in MPewsey.ManiaMap.Unity.ManiaMapManager)MPewsey.ManiaMap.Unity.ManiaMapManagerprivate
_current (defined in ManiaMapManager)ManiaMapManagerprivatestatic
_layout (defined in ManiaMapManager)ManiaMapManagerprivate
_layoutState (defined in ManiaMapManager)ManiaMapManagerprivate
_roomConnections (defined in ManiaMapManager)ManiaMapManagerprivate
_settings (defined in ManiaMapManager)ManiaMapManagerprivate
AssertIsInitialized()ManiaMapManagerprivate
AutoAssignId(int id)ManiaMapManagerstatic
Awake() (defined in ManiaMapManager)ManiaMapManagerprivate
CurrentManiaMapManagerstatic
GetDoorConnections(Uid id)ManiaMapManager
GetPlayer()ManiaMapManager
Initialize(Layout layout, LayoutState layoutState, ManiaMapSettings settings=null)ManiaMapManager
IsInitializedManiaMapManager
LayoutManiaMapManager
LayoutStateManiaMapManager
OnDestroy() (defined in ManiaMapManager)ManiaMapManagerprivate
OnLogManiaMapManager
RoomConnectionsManiaMapManagerprivate
SettingsManiaMapManager
Start() (defined in ManiaMapManager)ManiaMapManagerprivate

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_manager.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_manager.html index fbbcd1fe..75315e70 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_manager.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_manager.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.ManiaMapManager Class Reference +ManiaMap.Unity: ManiaMapManager Class Reference @@ -104,14 +104,14 @@ Private Attributes | Static Private Attributes | List of all members
-
MPewsey.ManiaMap.Unity.ManiaMapManager Class Reference
+
ManiaMapManager Class Reference

A manager for maintaining the current map data and state. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.ManiaMapManager:
+Inheritance diagram for ManiaMapManager:
@@ -119,81 +119,81 @@ - - - - - - - - - + + + + + + + + +

Public Member Functions

IReadOnlyList< DoorConnection > GetDoorConnections (Uid id)
 Returns a list of door connections by room ID. More...
 
GameObject GetPlayer ()
 Returns the player GameObject based on the player tag assigned to the settings. More...
 
void Initialize (Layout layout, LayoutState layoutState, ManiaMapSettings settings=null)
 Sets the current layout and layout state to the manager and initializes it. More...
 
IReadOnlyList< DoorConnection > GetDoorConnections (Uid id)
 Returns a list of door connections by room ID. More...
 
GameObject GetPlayer ()
 Returns the player GameObject based on the player tag assigned to the settings. More...
 
void Initialize (Layout layout, LayoutState layoutState, ManiaMapSettings settings=null)
 Sets the current layout and layout state to the manager and initializes it. More...
 
- - - + + +

Static Public Member Functions

static int AutoAssignId (int id)
 If the ID is less than or equal to zero, returns a random positive integer. Otherwise, returns the ID. More...
 
static int AutoAssignId (int id)
 If the ID is less than or equal to zero, returns a random positive integer. Otherwise, returns the ID. More...
 
- - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + +

Properties

static ManiaMapManager Current [getprivate set]
 The current manager. More...
 
bool IsInitialized [getprivate set]
 True if the object has been initialized. More...
 
Layout Layout [getprivate set]
 The current layout. More...
 
LayoutState LayoutState [getprivate set]
 The current layout state. More...
 
UnityEvent< string > OnLog = new UnityEvent<string>() [get]
 The event invoked each time a generation message is logged. More...
 
Dictionary< Uid, List< DoorConnection > > RoomConnections [getset]
 A dictionary of door connections by room ID. More...
 
ManiaMapSettings Settings [getsetprivate set]
 The manager settings. More...
 
static ManiaMapManager Current [getprivate set]
 The current manager. More...
 
bool IsInitialized [getprivate set]
 True if the object has been initialized. More...
 
Layout Layout [getprivate set]
 The current layout. More...
 
LayoutState LayoutState [getprivate set]
 The current layout state. More...
 
UnityEvent< string > OnLog = new UnityEvent<string>() [get]
 The event invoked each time a generation message is logged. More...
 
Dictionary< Uid, List< DoorConnection > > RoomConnections [getset]
 A dictionary of door connections by room ID. More...
 
ManiaMapSettings Settings [getsetprivate set]
 The manager settings. More...
 
- - - - - - - - - + + + + + + + + +

Private Member Functions

void AssertIsInitialized ()
 Checks that the manager is initialized and throws an exception if it isn't. More...
 
void Awake ()
 
void OnDestroy ()
 
void Start ()
 
void AssertIsInitialized ()
 Checks that the manager is initialized and throws an exception if it isn't. More...
 
void Awake ()
 
void OnDestroy ()
 
void Start ()
 
- - - - - - - - + + + + + + + +

Private Attributes

Layout _layout
 
LayoutState _layoutState
 
Dictionary< Uid, List< DoorConnection > > _roomConnections = new Dictionary<Uid, List<DoorConnection>>()
 
ManiaMapSettings _settings
 
Layout _layout
 
LayoutState _layoutState
 
Dictionary< Uid, List< DoorConnection > > _roomConnections = new Dictionary<Uid, List<DoorConnection>>()
 
ManiaMapSettings _settings
 
- - + +

Static Private Attributes

static ManiaMapManager _current
 
static ManiaMapManager _current
 

Detailed Description

A manager for maintaining the current map data and state.

Definition at line 11 of file ManiaMapManager.cs.

Member Function Documentation

- -

◆ AssertIsInitialized()

+ +

◆ AssertIsInitialized()

@@ -202,7 +202,7 @@

- + @@ -221,8 +221,8 @@

-

◆ AutoAssignId()

+ +

◆ AutoAssignId()

@@ -231,7 +231,7 @@

void MPewsey.ManiaMap.Unity.ManiaMapManager.AssertIsInitialized void AssertIsInitialized ( )
- + @@ -257,8 +257,8 @@

-

◆ Awake()

+ +

◆ Awake()

@@ -267,7 +267,7 @@

static int MPewsey.ManiaMap.Unity.ManiaMapManager.AutoAssignId static int AutoAssignId ( int  id)
- + @@ -284,14 +284,14 @@

-

◆ GetDoorConnections()

+ +

◆ GetDoorConnections()

void MPewsey.ManiaMap.Unity.ManiaMapManager.Awake void Awake ( )
- + @@ -312,14 +312,14 @@

-

◆ GetPlayer()

+ +

◆ GetPlayer()

IReadOnlyList< DoorConnection > MPewsey.ManiaMap.Unity.ManiaMapManager.GetDoorConnections IReadOnlyList< DoorConnection > GetDoorConnections ( Uid  id)
- + @@ -333,22 +333,22 @@

-

◆ Initialize()

+ +

◆ Initialize()

GameObject MPewsey.ManiaMap.Unity.ManiaMapManager.GetPlayer GameObject GetPlayer ( )
- + - + - + @@ -392,8 +392,8 @@

-

◆ OnDestroy()

+ +

◆ OnDestroy()

@@ -402,7 +402,7 @@

void MPewsey.ManiaMap.Unity.ManiaMapManager.Initialize void Initialize (Layout Layout  layout,
LayoutState LayoutState  layoutState,
- + @@ -419,8 +419,8 @@

-

◆ Start()

+ +

◆ Start()

@@ -429,7 +429,7 @@

void MPewsey.ManiaMap.Unity.ManiaMapManager.OnDestroy void OnDestroy ( )
- + @@ -447,8 +447,8 @@

Member Data Documentation

- -

◆ _current

+ +

◆ _current

@@ -457,7 +457,7 @@

void MPewsey.ManiaMap.Unity.ManiaMapManager.Start void Start ( )
- +
ManiaMapManager MPewsey.ManiaMap.Unity.ManiaMapManager._currentManiaMapManager _current
@@ -471,8 +471,8 @@

-

◆ _layout

+ +

◆ _layout

@@ -481,7 +481,7 @@

- +
Layout MPewsey.ManiaMap.Unity.ManiaMapManager._layoutLayout _layout
@@ -495,8 +495,8 @@

-

◆ _layoutState

+ +

◆ _layoutState

@@ -505,7 +505,7 @@

- +
LayoutState MPewsey.ManiaMap.Unity.ManiaMapManager._layoutStateLayoutState _layoutState
@@ -519,8 +519,8 @@

-

◆ _roomConnections

+ +

◆ _roomConnections

@@ -529,7 +529,7 @@

- +
Dictionary<Uid, List<DoorConnection> > MPewsey.ManiaMap.Unity.ManiaMapManager._roomConnections = new Dictionary<Uid, List<DoorConnection>>()Dictionary<Uid, List<DoorConnection> > _roomConnections = new Dictionary<Uid, List<DoorConnection>>()
@@ -543,8 +543,8 @@

-

◆ _settings

+ +

◆ _settings

@@ -553,7 +553,7 @@

- +
ManiaMapSettings MPewsey.ManiaMap.Unity.ManiaMapManager._settingsManiaMapSettings _settings
@@ -568,8 +568,8 @@

Property Documentation

- -

◆ Current

+ +

◆ Current

@@ -578,7 +578,7 @@

- +
ManiaMapManager MPewsey.ManiaMap.Unity.ManiaMapManager.CurrentManiaMapManager Current
@@ -594,8 +594,8 @@

-

◆ IsInitialized

+ +

◆ IsInitialized

@@ -604,7 +604,7 @@

- +
bool MPewsey.ManiaMap.Unity.ManiaMapManager.IsInitializedbool IsInitialized
@@ -620,8 +620,8 @@

-

◆ Layout

+ +

◆ Layout

@@ -630,7 +630,7 @@

- +
Layout MPewsey.ManiaMap.Unity.ManiaMapManager.LayoutLayout Layout
@@ -646,8 +646,8 @@

-

◆ LayoutState

+ +

◆ LayoutState

@@ -656,7 +656,7 @@

- +
LayoutState MPewsey.ManiaMap.Unity.ManiaMapManager.LayoutStateLayoutState LayoutState
@@ -672,8 +672,8 @@

-

◆ OnLog

+ +

◆ OnLog

@@ -682,7 +682,7 @@

- +
UnityEvent<string> MPewsey.ManiaMap.Unity.ManiaMapManager.OnLog = new UnityEvent<string>()UnityEvent<string> OnLog = new UnityEvent<string>()
@@ -698,8 +698,8 @@

-

◆ RoomConnections

+ +

◆ RoomConnections

@@ -708,7 +708,7 @@

- +
Dictionary<Uid, List<DoorConnection> > MPewsey.ManiaMap.Unity.ManiaMapManager.RoomConnectionsDictionary<Uid, List<DoorConnection> > RoomConnections
@@ -724,8 +724,8 @@

-

◆ Settings

+ +

◆ Settings

@@ -734,7 +734,7 @@

- +
ManiaMapSettings MPewsey.ManiaMap.Unity.ManiaMapManager.SettingsManiaMapSettings Settings
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_manager.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_manager.js index 7f17da38..132289b9 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_manager.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_manager.js @@ -1,15 +1,15 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_manager = [ - [ "AssertIsInitialized", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_manager.html#ac4090c69afc2633bfb21e9be56485f7d", null ], - [ "AutoAssignId", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_manager.html#a3b755026ab910a7f23b5d5fa042e4f02", null ], - [ "GetDoorConnections", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_manager.html#a62c48a008f4ca0a7f4e5eb0895e69ab8", null ], - [ "GetPlayer", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_manager.html#ad08377f8c7a3da7633e46b7efba37aa5", null ], - [ "Initialize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_manager.html#af9474f1230c56e65dd3d4be5983a9dcc", null ], - [ "Current", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_manager.html#afd45767f0c514406a10cca09e9e3f97b", null ], - [ "IsInitialized", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_manager.html#a28661621a56a2bb2119ed86995992772", null ], - [ "Layout", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_manager.html#a41be1170e966251855372aeb303f7526", null ], - [ "LayoutState", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_manager.html#ae1e6202998d6ec156734e0420295222a", null ], - [ "OnLog", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_manager.html#a6c479850e1e299a8dbda4168e4b99a8e", null ], - [ "RoomConnections", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_manager.html#abd323caa8191f6f79c8aba92ce611dbf", null ], - [ "Settings", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_manager.html#a76bb9f0d753499fa4c49163ee837c81d", null ] + [ "AssertIsInitialized", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_manager.html#a6bb06fc918460c6fb5878ed8b905a6e1", null ], + [ "AutoAssignId", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_manager.html#ae2b124004be1cf0cd125457703e82d14", null ], + [ "GetDoorConnections", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_manager.html#a7a477e880a1b12b9773a0cd8ac83f344", null ], + [ "GetPlayer", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_manager.html#a02d50a2f415d850bd37fb42f6d942b1b", null ], + [ "Initialize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_manager.html#aa26dc94a832047a755653885a9393fe7", null ], + [ "Current", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_manager.html#a8f84c13e784b134583133b6108e9924b", null ], + [ "IsInitialized", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_manager.html#acf7e27e5129fb4febbb44dbd372a8a5a", null ], + [ "Layout", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_manager.html#a6860a4215b072014f8972b7611c569fd", null ], + [ "LayoutState", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_manager.html#a25a58a509186fa802307b2b7e754ee7a", null ], + [ "OnLog", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_manager.html#a167cd0edcacab27152be073f7027662a", null ], + [ "RoomConnections", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_manager.html#a73eff5f63d029d35855c71407b72083e", null ], + [ "Settings", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_manager.html#aa15477849e8c0edb88c02ef6045a35b5", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_manager.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_manager.png index 3edeb6d3906a8979c8e39b49fbe43224ff9d3816..54a9a728c58043edd9815afc2d3e3c7abbc2bac9 100644 GIT binary patch delta 489 zcmV|B5}s>4<8t3yT#0GkT6LaqREz|SbZ5g z8+wOYTC@$9RK}$XdF*7V_m@=0VlU43>-L15ZfL75uht(u=Uufss|9&A-(vGl>DOxC zQ>SO}%6N@^fVEfL%HL;8(q4XluVt{$&Ozx6yrfUFORw!1|77=}&U+t9-?~eO zN~*>=``D|w_nppOR?cVeAYW%oQivv7l43R4k`$}KY%{Yl0(f6HfI%9_zTL*b2eR+z zVepacpY8L>1_;(<1H@{w0b(`T0I`~EfLKj7K&&PkAXbwN@UqOz1_=Xy7^2Arh}BoH z^AVb(6vNYy7q3y+XW1`l^A=^b)yHG6PgfE*LpP-3Xm_d{hlCuk6sOL}hHi-OIE1CuDSLlR7vY3-9Bl<% zb~mG~nft6~&|NW3*h@b^<~M8&J4^W#yxeuw^!X?LuDy`!god!|LPxW6v4MKb|Dgb} f`eC-2*%00000NkvXXu0mjf6m;mx literal 856 zcmeAS@N?(olHy`uVBq!ia0y~yU=#zg12~w06?QbM|$@Dv%Wd!ocmEjkEWFj#ojJ0ogE7WC#9$?P1BtevO&yKE23LPbdBpIuKeql zPQCXn-uFFw$C7(?|L0flpXUAd&x=V_*5AJ$l;2ctzv}5G{iN5~_qWAYH>-atc)a)Y zzXOW9?A)qPoSy%3B0qb$?C;tBlj084FHHRuV1DeY&D-pWOUyrYYHzoU%+7Qax2?6_ zV!YMsmwe{S@OK}6><>S^um9*>qq$41?&xQERte9)Vzl4)*6qxX?=0)1_pI2r^beQr zq%ZFi(cF1W$&(dmaMMN7C&oQ+~g+qdrxYr-KQ!!HcTI1JTh2v&OEbn z(LdRp494wI=Vm|q<9^$1`h+W{{&(4`&s^IpJZWpp=6%X>A@%i--nwjAxh?REo*Jx<9jEKk05{c_*A*5%)Q{$Ri2{BrM8KI;DhPAinWxWOq| z&h3)5enoxuqnDY#*yd#|=gz-8dD_n0?J6~1w*7sRzrF}PF>zY>mHYE6c)YD2E}JHI z>3q!DIl<4_=Y(y)mHT>4_!WDp6~FUVrivOHzS-`2=isL28;{=IwEpQspq;CCKjqW? 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-
MPewsey.ManiaMap.Unity.ManiaMapSettings Member List
+
ManiaMapSettings Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.ManiaMapSettings, including all inherited members.

+

This is the complete list of members for ManiaMapSettings, including all inherited members.

- - - - - - - - - - - + + + + + + + + + + +
_maxClusterDepth (defined in MPewsey.ManiaMap.Unity.ManiaMapSettings)MPewsey.ManiaMap.Unity.ManiaMapSettingsprivate
_maxStaleCount (defined in MPewsey.ManiaMap.Unity.ManiaMapSettings)MPewsey.ManiaMap.Unity.ManiaMapSettingsprivate
_playerTag (defined in MPewsey.ManiaMap.Unity.ManiaMapSettings)MPewsey.ManiaMap.Unity.ManiaMapSettingsprivate
_roomPositionOption (defined in MPewsey.ManiaMap.Unity.ManiaMapSettings)MPewsey.ManiaMap.Unity.ManiaMapSettingsprivate
GetRoomPositionOption(RoomPositionOption option)MPewsey.ManiaMap.Unity.ManiaMapSettings
GetSettings()MPewsey.ManiaMap.Unity.ManiaMapSettingsstatic
MaxClusterDepthMPewsey.ManiaMap.Unity.ManiaMapSettings
MaxStaleCountMPewsey.ManiaMap.Unity.ManiaMapSettings
OnValidate() (defined in MPewsey.ManiaMap.Unity.ManiaMapSettings)MPewsey.ManiaMap.Unity.ManiaMapSettingsprivate
PlayerTagMPewsey.ManiaMap.Unity.ManiaMapSettings
RoomPositionOptionMPewsey.ManiaMap.Unity.ManiaMapSettings
_maxClusterDepth (defined in ManiaMapSettings)ManiaMapSettingsprivate
_maxStaleCount (defined in ManiaMapSettings)ManiaMapSettingsprivate
_playerTag (defined in ManiaMapSettings)ManiaMapSettingsprivate
_roomPositionOption (defined in ManiaMapSettings)ManiaMapSettingsprivate
GetRoomPositionOption(RoomPositionOption option)ManiaMapSettings
GetSettings()ManiaMapSettingsstatic
MaxClusterDepthManiaMapSettings
MaxStaleCountManiaMapSettings
OnValidate() (defined in ManiaMapSettings)ManiaMapSettingsprivate
PlayerTagManiaMapSettings
RoomPositionOptionManiaMapSettings
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_settings.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_settings.html index b0c65ff5..3bf583fe 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_settings.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_settings.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.ManiaMapSettings Class Reference +ManiaMap.Unity: ManiaMapSettings Class Reference @@ -103,14 +103,14 @@ Private Member Functions | Private Attributes | List of all members

-
MPewsey.ManiaMap.Unity.ManiaMapSettings Class Reference
+
ManiaMapSettings Class Reference

Contains global settings used by Mania Map components. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.ManiaMapSettings:
+Inheritance diagram for ManiaMapSettings:
@@ -118,62 +118,62 @@ - - - + + +

Public Member Functions

RoomPositionOption GetRoomPositionOption (RoomPositionOption option)
 Returns the controlling room position option. More...
 
RoomPositionOption GetRoomPositionOption (RoomPositionOption option)
 Returns the controlling room position option. More...
 
- - - + + +

Static Public Member Functions

static ManiaMapSettings GetSettings ()
 Attempts to load the settings from teh resources folder. If they do not exist, returns a new settings object. More...
 
static ManiaMapSettings GetSettings ()
 Attempts to load the settings from teh resources folder. If they do not exist, returns a new settings object. More...
 
- - - - - - - - - - - - + + + + + + + + + + + +

Properties

int MaxClusterDepth [getset]
 The maximum depth for computed room clusters. More...
 
int MaxStaleCount [getset]
 The maximum count beyond which a loaded room will be considered stale. More...
 
string PlayerTag [getset]
 The tag assigned to the player. More...
 
RoomPositionOptionRoomPositionOption [getset]
 The room position option. More...
 
int MaxClusterDepth [getset]
 The maximum depth for computed room clusters. More...
 
int MaxStaleCount [getset]
 The maximum count beyond which a loaded room will be considered stale. More...
 
string PlayerTag [getset]
 The tag assigned to the player. More...
 
RoomPositionOptionRoomPositionOption [getset]
 The room position option. More...
 
- - + +

Private Member Functions

void OnValidate ()
 
void OnValidate ()
 
- - - - - - - - + + + + + + + +

Private Attributes

int _maxClusterDepth = 1
 
int _maxStaleCount = 1
 
string _playerTag = "Player"
 
RoomPositionOption _roomPositionOption = RoomPositionOption.Origin
 
int _maxClusterDepth = 1
 
int _maxStaleCount = 1
 
string _playerTag = "Player"
 
RoomPositionOption _roomPositionOption = RoomPositionOption.Origin
 

Detailed Description

Contains global settings used by Mania Map components.

Definition at line 8 of file ManiaMapSettings.cs.

Member Function Documentation

- -

◆ GetRoomPositionOption()

+ +

◆ GetRoomPositionOption()

- + - + @@ -192,8 +192,8 @@

-

◆ GetSettings()

+ +

◆ GetSettings()

@@ -202,7 +202,7 @@

RoomPositionOption MPewsey.ManiaMap.Unity.ManiaMapSettings.GetRoomPositionOption RoomPositionOption GetRoomPositionOption (RoomPositionOption RoomPositionOption  option)
- + @@ -221,8 +221,8 @@

-

◆ OnValidate()

+ +

◆ OnValidate()

@@ -231,7 +231,7 @@

static ManiaMapSettings MPewsey.ManiaMap.Unity.ManiaMapSettings.GetSettings static ManiaMapSettings GetSettings ( )
- + @@ -249,8 +249,8 @@

Member Data Documentation

- -

◆ _maxClusterDepth

+ +

◆ _maxClusterDepth

@@ -259,7 +259,7 @@

void MPewsey.ManiaMap.Unity.ManiaMapSettings.OnValidate void OnValidate ( )
- +
int MPewsey.ManiaMap.Unity.ManiaMapSettings._maxClusterDepth = 1int _maxClusterDepth = 1
@@ -273,8 +273,8 @@

-

◆ _maxStaleCount

+ +

◆ _maxStaleCount

@@ -283,7 +283,7 @@

- +
int MPewsey.ManiaMap.Unity.ManiaMapSettings._maxStaleCount = 1int _maxStaleCount = 1
@@ -297,8 +297,8 @@

-

◆ _playerTag

+ +

◆ _playerTag

@@ -307,7 +307,7 @@

- +
string MPewsey.ManiaMap.Unity.ManiaMapSettings._playerTag = "Player"string _playerTag = "Player"
@@ -321,8 +321,8 @@

-

◆ _roomPositionOption

+ +

◆ _roomPositionOption

@@ -331,7 +331,7 @@

- +
RoomPositionOption MPewsey.ManiaMap.Unity.ManiaMapSettings._roomPositionOption = RoomPositionOption.OriginRoomPositionOption _roomPositionOption = RoomPositionOption.Origin
@@ -346,8 +346,8 @@

Property Documentation

- -

◆ MaxClusterDepth

+ +

◆ MaxClusterDepth

@@ -356,7 +356,7 @@

- +
int MPewsey.ManiaMap.Unity.ManiaMapSettings.MaxClusterDepthint MaxClusterDepth
@@ -372,8 +372,8 @@

-

◆ MaxStaleCount

+ +

◆ MaxStaleCount

@@ -382,7 +382,7 @@

- +
int MPewsey.ManiaMap.Unity.ManiaMapSettings.MaxStaleCountint MaxStaleCount
@@ -398,8 +398,8 @@

-

◆ PlayerTag

+ +

◆ PlayerTag

@@ -408,7 +408,7 @@

- +
string MPewsey.ManiaMap.Unity.ManiaMapSettings.PlayerTagstring PlayerTag
@@ -424,8 +424,8 @@

-

◆ RoomPositionOption

+ +

◆ RoomPositionOption

@@ -434,7 +434,7 @@

- +
RoomPositionOption? MPewsey.ManiaMap.Unity.ManiaMapSettings.RoomPositionOptionRoomPositionOption? RoomPositionOption
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_settings.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_settings.js index 23f7f7a8..73b5deb5 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_settings.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_settings.js @@ -1,9 +1,9 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_settings = [ - [ "GetRoomPositionOption", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_settings.html#a1ff064edca0945ac258130277de9326d", null ], - [ "GetSettings", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_settings.html#ae56ec64254e8ee03961c92698a0581f9", null ], - [ "MaxClusterDepth", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_settings.html#ab140ad6d5fc67423df60c0b5f16d44ae", null ], - [ "MaxStaleCount", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_settings.html#ac50e699ccadf984d7017236e50a23cb4", null ], - [ "PlayerTag", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_settings.html#a52c29f41d7aac979022357ab1db056c3", null ], - [ "RoomPositionOption", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_settings.html#a1b14c6756c8d2f4f8cfba4c700987364", null ] + [ "GetRoomPositionOption", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_settings.html#a5c89515669ee1ef83aee2b3bab08809e", null ], + [ "GetSettings", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_settings.html#ad978b3f89cafbd18e2d9d2c5faf7073a", null ], + [ "MaxClusterDepth", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_settings.html#aec6d735ab6097f184b8f6fe2a10147e6", null ], + [ "MaxStaleCount", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_settings.html#a2c033a128e20b867d2989cc8853cd640", null ], + [ "PlayerTag", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_settings.html#a31982274dea4ce1aedb889d15b0c1b8e", null ], + [ "RoomPositionOption", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_settings.html#adf087d175fc6e034565b7039759215b7", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_settings.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_settings.png index aa817e810cdd23a3b15578c6a4f0353d645db070..70f575fcfdadbcb22de19d730c972d3de0a27bda 100644 GIT binary patch delta 519 zcmaFGwv|P(Gr-TCmrII^fq{Y7)59eQNS6R{00%RW{9n1ybfThFJ>wBi7srqa#z@y*TBS^DfO;zB<8f`T)3T|!IOiG_rg&iKdr;#$_JP#>Q&_3oZtH?2taGE_b{>w9UWm+^*|OuQ~%tSSKcu zFyme8yEkg>NiTNoDRU5=$k*V(I%}Ps#EQOkr%wl{mdEWAnDwcSZ)vyWxtMRF@1^Y* z27BC_F>S4O{yf#>N&YKCW+|6#EUC$TExBrvdqB9-`y1sOpUN-1=yFzM+78`^2_3OH zOwX@79sYDHw#T>W-@4sx&VfuBA@?#?Sv-EQb-Uo#;`eiZS>-(2wdZI+nBR*XiV28&=Bij-6D}T-(up^YyR9 z=cnhdl7B6<{qs_5<4=|!|K#vZ6tlFC_gXq_N%z}#zZ5<9?)_LVFO&3PLdq}sikhO9 z`uWclJ@;R4YF7ycigC$J@&S7816SlMm^?l( z+}OB)aYhq+0+(EaW(C8t2b6H?p(fPv_D>1oS}o40ux3r)14a{8{sSU548b25e5Se| z{8X{7RO~@@+QNpFrf+s#Id*P)x%Jfj^H0zEolw+!{8x-Y*wzLz=lkA1IOW{4$+OF2YR;HuecYi@KliWI^wO8x|JO&o6TAO* z`kbT3ug{7OPfULN*4cPR@Ap3MKO*@6>+l>53O8EYdfh*{yow^hWnr3wPH1+;94R=4rwH)t_!#-+O3yS6{jRSch}UwdcE-e=8t*5)xIXrKYsgX|FwJF zzYO0kt0@WZsM{xTz3=Acgzv9+YM)wrbQ1s9Rn_^=KTY?XQoLf0e(B;f-?zopr0P${^QUCw| diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_addressable_database-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_addressable_database-members.html index 0b79fef4..0e0e3ecf 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_addressable_database-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_addressable_database-members.html @@ -96,23 +96,23 @@

-
MPewsey.ManiaMap.Unity.RoomAddressableDatabase Member List
+
RoomAddressableDatabase Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.RoomAddressableDatabase, including all inherited members.

+

This is the complete list of members for RoomAddressableDatabase, including all inherited members.

- - - - - - - - - - - + + + + + + + + + + +
AddEntry(int id, T prefab)MPewsey.ManiaMap.Unity.RoomDatabase< AssetReferenceGameObject >
CreatePrefabDictionary()MPewsey.ManiaMap.Unity.RoomDatabase< AssetReferenceGameObject >protected
EnsureIsInitialized()MPewsey.ManiaMap.Unity.RoomDatabase< AssetReferenceGameObject >protected
EntriesMPewsey.ManiaMap.Unity.RoomDatabase< AssetReferenceGameObject >
GetPrefab(int id)MPewsey.ManiaMap.Unity.RoomDatabase< AssetReferenceGameObject >
Initialize()MPewsey.ManiaMap.Unity.RoomDatabase< AssetReferenceGameObject >
InstantiateLayer(int z, Transform parent=null)MPewsey.ManiaMap.Unity.RoomAddressableDatabase
InstantiateRoomAsync(Uid id, Transform parent=null, RoomPositionOption position=RoomPositionOption.UseManagerSetting)MPewsey.ManiaMap.Unity.RoomAddressableDatabase
IsInitializedMPewsey.ManiaMap.Unity.RoomDatabase< AssetReferenceGameObject >protected
PrefabDictionaryMPewsey.ManiaMap.Unity.RoomDatabase< AssetReferenceGameObject >protected
SearchPathsMPewsey.ManiaMap.Unity.RoomDatabase< AssetReferenceGameObject >
AddEntry(int id, T prefab)RoomDatabase< AssetReferenceGameObject >
CreatePrefabDictionary()RoomDatabase< AssetReferenceGameObject >protected
EnsureIsInitialized()RoomDatabase< AssetReferenceGameObject >protected
EntriesRoomDatabase< AssetReferenceGameObject >
GetPrefab(int id)RoomDatabase< AssetReferenceGameObject >
Initialize()RoomDatabase< AssetReferenceGameObject >
InstantiateLayer(int z, Transform parent=null)RoomAddressableDatabase
InstantiateRoomAsync(Uid id, Transform parent=null, RoomPositionOption position=RoomPositionOption.UseManagerSetting)RoomAddressableDatabase
IsInitializedRoomDatabase< AssetReferenceGameObject >protected
PrefabDictionaryRoomDatabase< AssetReferenceGameObject >protected
SearchPathsRoomDatabase< AssetReferenceGameObject >
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_addressable_database.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_addressable_database.html index 9d1283e0..598a2af9 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_addressable_database.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_addressable_database.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.RoomAddressableDatabase Class Reference +ManiaMap.Unity: RoomAddressableDatabase Class Reference @@ -99,88 +99,88 @@ -
MPewsey.ManiaMap.Unity.RoomAddressableDatabase Class Reference
+
RoomAddressableDatabase Class Reference

A room database with references to room addressables. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.RoomAddressableDatabase:
+Inheritance diagram for RoomAddressableDatabase:
- - -MPewsey.ManiaMap.Unity.RoomDatabase< AssetReferenceGameObject > + + +RoomDatabase< AssetReferenceGameObject >
- - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + +

Public Member Functions

List< RoomBehaviorInstantiateLayer (int z, Transform parent=null)
 Instantiates all rooms in the specified layer of the current layout. Returns a list of the rooms. More...
 
AsyncOperationHandle< GameObject > InstantiateRoomAsync (Uid id, Transform parent=null, RoomPositionOption position=RoomPositionOption.UseManagerSetting)
 Instantiates the room asynchronously based on current layout. More...
 
- Public Member Functions inherited from MPewsey.ManiaMap.Unity.RoomDatabase< AssetReferenceGameObject >
void AddEntry (int id, T prefab)
 Adds an entry to the database. More...
 
GetPrefab (int id)
 Returns the room prefab for the specified ID. More...
 
void Initialize ()
 Initializes the database by creating the prefab dictionary. More...
 
List< RoomBehaviorInstantiateLayer (int z, Transform parent=null)
 Instantiates all rooms in the specified layer of the current layout. Returns a list of the rooms. More...
 
AsyncOperationHandle< GameObject > InstantiateRoomAsync (Uid id, Transform parent=null, RoomPositionOption position=RoomPositionOption.UseManagerSetting)
 Instantiates the room asynchronously based on current layout. More...
 
- Public Member Functions inherited from RoomDatabase< AssetReferenceGameObject >
void AddEntry (int id, T prefab)
 Adds an entry to the database. More...
 
GetPrefab (int id)
 Returns the room prefab for the specified ID. More...
 
void Initialize ()
 Initializes the database by creating the prefab dictionary. More...
 
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Additional Inherited Members

- Protected Member Functions inherited from MPewsey.ManiaMap.Unity.RoomDatabase< AssetReferenceGameObject >
Dictionary< int, T > CreatePrefabDictionary ()
 Creates the room data dictionary based on the current database entries list. More...
 
void EnsureIsInitialized ()
 If the database has not been initialized, initializes it. More...
 
void OnDisable ()
 
void OnEnable ()
 
- Protected Attributes inherited from MPewsey.ManiaMap.Unity.RoomDatabase< AssetReferenceGameObject >
List< RoomDatabaseEntry< T > > _entries
 
Dictionary< int, T > _prefabDictionary
 
string[] _searchPaths
 
- Properties inherited from MPewsey.ManiaMap.Unity.RoomDatabase< AssetReferenceGameObject >
List< RoomDatabaseEntry< T > > Entries [getset]
 A list of database entries. More...
 
bool IsInitialized [getset]
 True if the prefab dictionary has been initialized. More...
 
Dictionary< int, T > PrefabDictionary [getset]
 A dictionary of room data sources by room ID. More...
 
string[] SearchPaths [getset]
 An array of paths to search for rooms. More...
 
- Protected Member Functions inherited from RoomDatabase< AssetReferenceGameObject >
Dictionary< int, T > CreatePrefabDictionary ()
 Creates the room data dictionary based on the current database entries list. More...
 
void EnsureIsInitialized ()
 If the database has not been initialized, initializes it. More...
 
void OnDisable ()
 
void OnEnable ()
 
- Protected Attributes inherited from RoomDatabase< AssetReferenceGameObject >
List< RoomDatabaseEntry< T > > _entries
 
Dictionary< int, T > _prefabDictionary
 
string[] _searchPaths
 
- Properties inherited from RoomDatabase< AssetReferenceGameObject >
List< RoomDatabaseEntry< T > > Entries [getset]
 A list of database entries. More...
 
bool IsInitialized [getset]
 True if the prefab dictionary has been initialized. More...
 
Dictionary< int, T > PrefabDictionary [getset]
 A dictionary of room data sources by room ID. More...
 
string[] SearchPaths [getset]
 An array of paths to search for rooms. More...
 

Detailed Description

A room database with references to room addressables.

Definition at line 12 of file RoomAddressableDatabase.cs.

Member Function Documentation

- -

◆ InstantiateLayer()

+ +

◆ InstantiateLayer()

- + @@ -212,14 +212,14 @@

-

◆ InstantiateRoomAsync()

+ +

◆ InstantiateRoomAsync()

List< RoomBehavior > MPewsey.ManiaMap.Unity.RoomAddressableDatabase.InstantiateLayer List< RoomBehavior > InstantiateLayer ( int  z,
- + @@ -233,8 +233,8 @@

- - + + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_addressable_database.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_addressable_database.js index 8e8fb6ae..2607dfbb 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_addressable_database.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_addressable_database.js @@ -1,5 +1,5 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_addressable_database = [ - [ "InstantiateLayer", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_addressable_database.html#ae170109d922e398f9e49dd3d2b5fb883", null ], - [ "InstantiateRoomAsync", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_addressable_database.html#ab63f50ec1afaad6f1941e4c5e91eb2ab", null ] + [ "InstantiateLayer", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_addressable_database.html#a6c3e52bc705555b544a364d3624782c2", null ], + [ "InstantiateRoomAsync", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_addressable_database.html#af288274432add9ceb89d921705dffb6a", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_addressable_database.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_addressable_database.png index 99ab04ef5a21a15be5f2cd1deb7c57d1d19d0c0f..8b11f697030f6361febcca4b12097e423d56f1a4 100644 GIT binary patch literal 951 zcmeAS@N?(olHy`uVBq!ia0y~yU=#KgoaM<%&iS^A@)6#_noMM`Pc&**KENgA4Q0SzfNyjF|sGOXNgiDJw=hsi#687fZ zSLk8Mu;vVrT` z4jJa#*~M3%&HTN)b1T2fdCl`3ON^#0e0Evhd&j)h?PeA7$?yJN{;;*ZvHz*KwBZrk zh5QSaeJk|j*8BW#_NUWbr?pm9mi&L>Ds|fE%F@LSX}9$K3vY@GWZCZAD!ie7Yv?n% zdG664jCRDEet-Jqn81Z2RVP);T#fqAO)QKw>i5jpX!zJHvc~H^*T#K+&b+=5miF+5 z-QIY)!i^#yrGKXO{4@W2`jgCEPbb4J#pU&i`(y67Km4=(_Tu}>k7WxJqL%(B+N#iJefNh4&c~>{Y(JstacRvHCC_#8C!R{`*ca{hxTLHq z?pcJ4@9ww~mA&ekm1slxMRo_SgrFiugW4JuiG~$Vm=bm+dKxe|o@7l}x`gS0mmb5q zCsd}YwDp!wnWVLJil<0}h`}^e!jf;!FX8v^gfz+<^zmtP4B=`L)*z+tZr=DBybSZy#RMG6+ z&x8%CU-H&YxOy%=*LYvegnw5or7r6HI;_5T!z{C7bLX1m&bH%tu=>~Rm}P&Aau+`T z)ZJV8`cF}zysKWB{7>0Sv$p*&ke{pm*udi5;>%xte6{;7c%U8_tk^?xSE1(8DItG; av#vL`ls>yN_c$<@F?hQAxvX`2XHV0N$)TQVIU(mK*2X{ok(&557~z)*@h~@NZM@?P<5R<#sEXd3t#U@u(VkaxHaH^ISOPgo@@A zp_wYJLC#^{`qt;~{5yGxdg?MSqqXHSv$pu9zdoz?NV5HTsOrm@_G#TEd#26q4!QR6 z?hBPx?v(z6x6?fqs?0s*Gj+*SKi_9x*;1Z=>^YpTpxwT#*eZ^(Z00Gmx=s63uKP{A z>+eunVW0o|;D^@{a-|z?zq!kdyd=q7AuGN&-^{?wXzs_P=fqU*+ejk}lN;l1Vf1j_N zezseB{-J=t{JwtMXRe#h{)x)jGw;aatuc-9N8bo-I5FdM!Uf%lZ&}N>c5|nEey5gl zFQqp{V*aDRiP?u6W7j`CRBn1Jyti=n>!UEFWee8bB^NX*3X(L$2PBjxy;J`(D$#)oHn*z%)k7-qU-Xs+UHZ)ig~7; zIJQvmmgc6q&Zv#s7jvhqUb8L!cx$O`cHQf96LtMx{dl0Ob+%%sn0UfIhsW=qK8N;HmoxM3yMIe`(_j8y zzVmNv%KWr1S#?5_mrS+O=$SNS(vtb1N|Toac%@7d@#^%M!v-(U%mLMhOjwSj@CwUb5gd`mdR1F${x*33}j{&Heu>~m2 zvDAf4z^ju-VG2-z22dvz6#UwI!b?*%)Jrqah0%lYNC3JmwLNS6{{NbG+r9yqvr9K`_!nz)%yH|A+3PRAdgFfdg(BbO zc7fYb{khxib*~(}zFcMhLW5s6CJ}SbFJApzFHtNY2JJq~8-wBZ&(N*R6 zmK~cUo96%iFMZ;UtD#BD2GUxp{wGEjCD<`uy;3vEXbShCM6aJD6QD=ISYujJz>dVfOq* z`y0;eO?`coiQe*68aGHspH$&uae)jOW?T~D6lpZ~mO(d#qcB5gPR zcB8bg K=d#Wzp$PzSO{o|F diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_behavior-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_behavior-members.html index db32b26c..b76861b0 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_behavior-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_behavior-members.html @@ -96,62 +96,62 @@
-
MPewsey.ManiaMap.Unity.RoomBehavior Member List
+
RoomBehavior Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.RoomBehavior, including all inherited members.

+

This is the complete list of members for RoomBehavior, including all inherited members.

AsyncOperationHandle< GameObject > MPewsey.ManiaMap.Unity.RoomAddressableDatabase.InstantiateRoomAsync AsyncOperationHandle< GameObject > InstantiateRoomAsync ( Uid  id, RoomPositionOption position = RoomPositionOption.UseManagerSetting RoomPositionOption position = RoomPositionOption.UseManagerSetting 
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_cellContainer (defined in MPewsey.ManiaMap.Unity.RoomBehavior)MPewsey.ManiaMap.Unity.RoomBehaviorprivate
_cellPlane (defined in MPewsey.ManiaMap.Unity.RoomBehavior)MPewsey.ManiaMap.Unity.RoomBehaviorprivate
_cellSize (defined in MPewsey.ManiaMap.Unity.RoomBehavior)MPewsey.ManiaMap.Unity.RoomBehaviorprivate
_doorConnections (defined in MPewsey.ManiaMap.Unity.RoomBehavior)MPewsey.ManiaMap.Unity.RoomBehaviorprivate
_id (defined in MPewsey.ManiaMap.Unity.RoomBehavior)MPewsey.ManiaMap.Unity.RoomBehaviorprivate
_layout (defined in MPewsey.ManiaMap.Unity.RoomBehavior)MPewsey.ManiaMap.Unity.RoomBehaviorprivate
_layoutState (defined in MPewsey.ManiaMap.Unity.RoomBehavior)MPewsey.ManiaMap.Unity.RoomBehaviorprivate
_name (defined in MPewsey.ManiaMap.Unity.RoomBehavior)MPewsey.ManiaMap.Unity.RoomBehaviorprivate
_onInitialize (defined in MPewsey.ManiaMap.Unity.RoomBehavior)MPewsey.ManiaMap.Unity.RoomBehaviorprivate
_roomLayout (defined in MPewsey.ManiaMap.Unity.RoomBehavior)MPewsey.ManiaMap.Unity.RoomBehaviorprivate
_roomState (defined in MPewsey.ManiaMap.Unity.RoomBehavior)MPewsey.ManiaMap.Unity.RoomBehaviorprivate
_size (defined in MPewsey.ManiaMap.Unity.RoomBehavior)MPewsey.ManiaMap.Unity.RoomBehaviorprivate
AssertIsInitialized()MPewsey.ManiaMap.Unity.RoomBehaviorprivate
AssignLayoutPosition()MPewsey.ManiaMap.Unity.RoomBehaviorprivate
AutoAssign()MPewsey.ManiaMap.Unity.RoomBehavior
AutoAssignCollectableSpots()MPewsey.ManiaMap.Unity.RoomBehaviorprivate
AutoAssignDoors()MPewsey.ManiaMap.Unity.RoomBehaviorprivate
CellContainerMPewsey.ManiaMap.Unity.RoomBehavior
CellPlaneMPewsey.ManiaMap.Unity.RoomBehavior
CellSizeMPewsey.ManiaMap.Unity.RoomBehavior
CreateCellContainer()MPewsey.ManiaMap.Unity.RoomBehavior
CreateCells()MPewsey.ManiaMap.Unity.RoomBehavior
CreateCollectableSpots()MPewsey.ManiaMap.Unity.RoomBehaviorprivate
CreateData()MPewsey.ManiaMap.Unity.RoomBehavior
CreateDataCells()MPewsey.ManiaMap.Unity.RoomBehaviorprivate
CreateRow(int row)MPewsey.ManiaMap.Unity.RoomBehaviorprivate
DoorConnectionsMPewsey.ManiaMap.Unity.RoomBehavior
GetCell(int row, int column)MPewsey.ManiaMap.Unity.RoomBehavior
GetCellIndex(Vector3 position)MPewsey.ManiaMap.Unity.RoomBehavior
GetNonEmptyCells()MPewsey.ManiaMap.Unity.RoomBehavior
IdMPewsey.ManiaMap.Unity.RoomBehavior
IndexExists(int row, int column)MPewsey.ManiaMap.Unity.RoomBehaviorprivate
Initialize(Layout layout, LayoutState layoutState, Room roomLayout, RoomState roomState, IReadOnlyList< DoorConnection > doorConnections, RoomPositionOption position)MPewsey.ManiaMap.Unity.RoomBehavior
InstantiateRoom(Uid id, GameObject prefab, Transform parent=null, RoomPositionOption position=RoomPositionOption.UseManagerSetting)MPewsey.ManiaMap.Unity.RoomBehaviorstatic
InstantiateRoomAsync(Uid id, AssetReferenceGameObject prefab, Transform parent=null, RoomPositionOption position=RoomPositionOption.UseManagerSetting)MPewsey.ManiaMap.Unity.RoomBehaviorstatic
InverseSwizzle(Vector3 vector)MPewsey.ManiaMap.Unity.RoomBehavior
IsInitializedMPewsey.ManiaMap.Unity.RoomBehavior
LayoutMPewsey.ManiaMap.Unity.RoomBehavior
LayoutStateMPewsey.ManiaMap.Unity.RoomBehavior
NameMPewsey.ManiaMap.Unity.RoomBehavior
OnInitializeMPewsey.ManiaMap.Unity.RoomBehavior
OnValidate() (defined in MPewsey.ManiaMap.Unity.RoomBehavior)MPewsey.ManiaMap.Unity.RoomBehaviorprivate
RoomLayoutMPewsey.ManiaMap.Unity.RoomBehavior
RoomStateMPewsey.ManiaMap.Unity.RoomBehavior
SetCellVisibility()MPewsey.ManiaMap.Unity.RoomBehaviorprivate
SizeMPewsey.ManiaMap.Unity.RoomBehavior
Start() (defined in MPewsey.ManiaMap.Unity.RoomBehavior)MPewsey.ManiaMap.Unity.RoomBehaviorprivate
Swizzle(Vector3 vector)MPewsey.ManiaMap.Unity.RoomBehavior
Update() (defined in MPewsey.ManiaMap.Unity.RoomBehavior)MPewsey.ManiaMap.Unity.RoomBehaviorprivate
ValidateRoomFlags()MPewsey.ManiaMap.Unity.RoomBehavior
_cellContainer (defined in RoomBehavior)RoomBehaviorprivate
_cellPlane (defined in RoomBehavior)RoomBehaviorprivate
_cellSize (defined in RoomBehavior)RoomBehaviorprivate
_doorConnections (defined in RoomBehavior)RoomBehaviorprivate
_id (defined in RoomBehavior)RoomBehaviorprivate
_layout (defined in RoomBehavior)RoomBehaviorprivate
_layoutState (defined in RoomBehavior)RoomBehaviorprivate
_name (defined in RoomBehavior)RoomBehaviorprivate
_onInitialize (defined in RoomBehavior)RoomBehaviorprivate
_roomLayout (defined in RoomBehavior)RoomBehaviorprivate
_roomState (defined in RoomBehavior)RoomBehaviorprivate
_size (defined in RoomBehavior)RoomBehaviorprivate
AssertIsInitialized()RoomBehaviorprivate
AssignLayoutPosition()RoomBehaviorprivate
AutoAssign()RoomBehavior
AutoAssignCollectableSpots()RoomBehaviorprivate
AutoAssignDoors()RoomBehaviorprivate
CellContainerRoomBehavior
CellPlaneRoomBehavior
CellSizeRoomBehavior
CreateCellContainer()RoomBehavior
CreateCells()RoomBehavior
CreateCollectableSpots()RoomBehaviorprivate
CreateData()RoomBehavior
CreateDataCells()RoomBehaviorprivate
CreateRow(int row)RoomBehaviorprivate
DoorConnectionsRoomBehavior
GetCell(int row, int column)RoomBehavior
GetCellIndex(Vector3 position)RoomBehavior
GetNonEmptyCells()RoomBehavior
IdRoomBehavior
IndexExists(int row, int column)RoomBehaviorprivate
Initialize(Layout layout, LayoutState layoutState, Room roomLayout, RoomState roomState, IReadOnlyList< DoorConnection > doorConnections, RoomPositionOption position)RoomBehavior
InstantiateRoom(Uid id, GameObject prefab, Transform parent=null, RoomPositionOption position=RoomPositionOption.UseManagerSetting)RoomBehaviorstatic
InstantiateRoomAsync(Uid id, AssetReferenceGameObject prefab, Transform parent=null, RoomPositionOption position=RoomPositionOption.UseManagerSetting)RoomBehaviorstatic
InverseSwizzle(Vector3 vector)RoomBehavior
IsInitializedRoomBehavior
LayoutRoomBehavior
LayoutStateRoomBehavior
NameRoomBehavior
OnInitializeRoomBehavior
OnValidate() (defined in RoomBehavior)RoomBehaviorprivate
RoomLayoutRoomBehavior
RoomStateRoomBehavior
SetCellVisibility()RoomBehaviorprivate
SizeRoomBehavior
Start() (defined in RoomBehavior)RoomBehaviorprivate
Swizzle(Vector3 vector)RoomBehavior
Update() (defined in RoomBehavior)RoomBehaviorprivate
ValidateRoomFlags()RoomBehavior
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_behavior.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_behavior.html index a04725fc..946ea60e 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_behavior.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_behavior.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.RoomBehavior Class Reference +ManiaMap.Unity: RoomBehavior Class Reference @@ -103,14 +103,14 @@ Private Member Functions | Private Attributes | List of all members
-
MPewsey.ManiaMap.Unity.RoomBehavior Class Reference
+
RoomBehavior Class Reference

A component for creating a room. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.RoomBehavior:
+Inheritance diagram for RoomBehavior:
@@ -118,161 +118,161 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Member Functions

void AutoAssign ()
 Auto assigns elements to the room. More...
 
void CreateCellContainer ()
 Creates the cell container if it does not exist and assigns it to the object. More...
 
void CreateCells ()
 Creates and initializes the room cells. This method will attempt to reuse existing objects if it can. Extra cells are also destroyed. More...
 
RoomTemplate CreateData ()
 Returns a new generation room template. More...
 
CellBehavior GetCell (int row, int column)
 Returns the cell at the specified index. More...
 
Vector2Int GetCellIndex (Vector3 position)
 Returns the cell index containing the specified position. More...
 
List< CellBehaviorGetNonEmptyCells ()
 Returns a list of all non-empty cells. More...
 
void Initialize (Layout layout, LayoutState layoutState, Room roomLayout, RoomState roomState, IReadOnlyList< DoorConnection > doorConnections, RoomPositionOption position)
 Initializes the room and its registered children. More...
 
Vector3 InverseSwizzle (Vector3 vector)
 Returns a swizzled local vector for a given global vector. More...
 
Vector3 Swizzle (Vector3 vector)
 Returns a swizzled vector for a given local vector. More...
 
void ValidateRoomFlags ()
 Validates that all room flags are unique and raises an exception if not. More...
 
void AutoAssign ()
 Auto assigns elements to the room. More...
 
void CreateCellContainer ()
 Creates the cell container if it does not exist and assigns it to the object. More...
 
void CreateCells ()
 Creates and initializes the room cells. This method will attempt to reuse existing objects if it can. Extra cells are also destroyed. More...
 
RoomTemplate CreateData ()
 Returns a new generation room template. More...
 
CellBehavior GetCell (int row, int column)
 Returns the cell at the specified index. More...
 
Vector2Int GetCellIndex (Vector3 position)
 Returns the cell index containing the specified position. More...
 
List< CellBehaviorGetNonEmptyCells ()
 Returns a list of all non-empty cells. More...
 
void Initialize (Layout layout, LayoutState layoutState, Room roomLayout, RoomState roomState, IReadOnlyList< DoorConnection > doorConnections, RoomPositionOption position)
 Initializes the room and its registered children. More...
 
Vector3 InverseSwizzle (Vector3 vector)
 Returns a swizzled local vector for a given global vector. More...
 
Vector3 Swizzle (Vector3 vector)
 Returns a swizzled vector for a given local vector. More...
 
void ValidateRoomFlags ()
 Validates that all room flags are unique and raises an exception if not. More...
 
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Static Public Member Functions

static RoomBehavior InstantiateRoom (Uid id, GameObject prefab, Transform parent=null, RoomPositionOption position=RoomPositionOption.UseManagerSetting)
 Instantiates a room prefab and initializes it. More...
 
static AsyncOperationHandle< GameObject > InstantiateRoomAsync (Uid id, AssetReferenceGameObject prefab, Transform parent=null, RoomPositionOption position=RoomPositionOption.UseManagerSetting)
 Instantiates a room prefab and initializes it. More...
 
static RoomBehavior InstantiateRoom (Uid id, GameObject prefab, Transform parent=null, RoomPositionOption position=RoomPositionOption.UseManagerSetting)
 Instantiates a room prefab and initializes it. More...
 
static AsyncOperationHandle< GameObject > InstantiateRoomAsync (Uid id, AssetReferenceGameObject prefab, Transform parent=null, RoomPositionOption position=RoomPositionOption.UseManagerSetting)
 Instantiates a room prefab and initializes it. More...
 
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Properties

Transform CellContainer [getset]
 The cell container. More...
 
CellPlane CellPlane [getset]
 The plane in which the cells reside. More...
 
Vector2 CellSize [getset]
 The size of each cell. More...
 
IReadOnlyList< DoorConnection > DoorConnections [getprivate set]
 The room's door connections. More...
 
int Id [getset]
 The unique template ID. More...
 
bool IsInitialized [getprivate set]
 True if the room has been initialized. More...
 
Layout Layout [getprivate set]
 The layout. More...
 
LayoutState LayoutState [getprivate set]
 The layout state. More...
 
string Name [getset]
 The template name. More...
 
UnityEvent OnInitialize [getset]
 An event invoked when the room is initialized. More...
 
Room RoomLayout [getprivate set]
 The room data. More...
 
RoomState RoomState [getprivate set]
 The room state. More...
 
Vector2Int Size [getset]
 The size of the room grid. More...
 
Transform CellContainer [getset]
 The cell container. More...
 
CellPlane CellPlane [getset]
 The plane in which the cells reside. More...
 
Vector2 CellSize [getset]
 The size of each cell. More...
 
IReadOnlyList< DoorConnection > DoorConnections [getprivate set]
 The room's door connections. More...
 
int Id [getset]
 The unique template ID. More...
 
bool IsInitialized [getprivate set]
 True if the room has been initialized. More...
 
Layout Layout [getprivate set]
 The layout. More...
 
LayoutState LayoutState [getprivate set]
 The layout state. More...
 
string Name [getset]
 The template name. More...
 
UnityEvent OnInitialize [getset]
 An event invoked when the room is initialized. More...
 
Room RoomLayout [getprivate set]
 The room data. More...
 
RoomState RoomState [getprivate set]
 The room state. More...
 
Vector2Int Size [getset]
 The size of the room grid. More...
 
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Private Member Functions

void AssertIsInitialized ()
 Checks that the room is initialized and throws an exception if it isn't. More...
 
void AssignLayoutPosition ()
 Assigns the local position of the room based on the position in the current layout. More...
 
void AutoAssignCollectableSpots ()
 Runs the auto assign operation on all collectable spot components that are children of the room. More...
 
void AutoAssignDoors ()
 Runs the auto assign operation on all door components that are children of the room. More...
 
Dictionary< int, CollectableSpot > CreateCollectableSpots ()
 Returns a new dictionary of generation data collectable spots for the room. More...
 
Array2D< Cell > CreateDataCells ()
 Returns a new array of generation data cells for the room. More...
 
void CreateRow (int row)
 Creates the row and cells for the specified index. This method will attempt to reuse existing objects if it can. Extra cells are also destroyed. More...
 
bool IndexExists (int row, int column)
 Returns true if the cell index exists. More...
 
void OnValidate ()
 
void SetCellVisibility ()
 Sets the visibility of the cell based on the player's current position. More...
 
void Start ()
 
void Update ()
 
void AssertIsInitialized ()
 Checks that the room is initialized and throws an exception if it isn't. More...
 
void AssignLayoutPosition ()
 Assigns the local position of the room based on the position in the current layout. More...
 
void AutoAssignCollectableSpots ()
 Runs the auto assign operation on all collectable spot components that are children of the room. More...
 
void AutoAssignDoors ()
 Runs the auto assign operation on all door components that are children of the room. More...
 
Dictionary< int, CollectableSpot > CreateCollectableSpots ()
 Returns a new dictionary of generation data collectable spots for the room. More...
 
Array2D< Cell > CreateDataCells ()
 Returns a new array of generation data cells for the room. More...
 
void CreateRow (int row)
 Creates the row and cells for the specified index. This method will attempt to reuse existing objects if it can. Extra cells are also destroyed. More...
 
bool IndexExists (int row, int column)
 Returns true if the cell index exists. More...
 
void OnValidate ()
 
void SetCellVisibility ()
 Sets the visibility of the cell based on the player's current position. More...
 
void Start ()
 
void Update ()
 
- - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + +

Private Attributes

Transform _cellContainer
 
CellPlane _cellPlane
 
Vector2 _cellSize = Vector2.one
 
IReadOnlyList< DoorConnection > _doorConnections = System.Array.Empty<DoorConnection>()
 
int _id
 
Layout _layout
 
LayoutState _layoutState
 
string _name = "<None>"
 
UnityEvent _onInitialize
 
Room _roomLayout
 
RoomState _roomState
 
Vector2Int _size = Vector2Int.one
 
Transform _cellContainer
 
CellPlane _cellPlane
 
Vector2 _cellSize = Vector2.one
 
IReadOnlyList< DoorConnection > _doorConnections = System.Array.Empty<DoorConnection>()
 
int _id
 
Layout _layout
 
LayoutState _layoutState
 
string _name = "<None>"
 
UnityEvent _onInitialize
 
Room _roomLayout
 
RoomState _roomState
 
Vector2Int _size = Vector2Int.one
 

Detailed Description

A component for creating a room.

Definition at line 15 of file RoomBehavior.cs.

Member Function Documentation

- -

◆ AssertIsInitialized()

+ +

◆ AssertIsInitialized()

@@ -281,7 +281,7 @@

- + @@ -300,8 +300,8 @@

-

◆ AssignLayoutPosition()

+ +

◆ AssignLayoutPosition()

@@ -310,7 +310,7 @@

void MPewsey.ManiaMap.Unity.RoomBehavior.AssertIsInitialized void AssertIsInitialized ( )
- + @@ -329,14 +329,14 @@

-

◆ AutoAssign()

+ +

◆ AutoAssign()

void MPewsey.ManiaMap.Unity.RoomBehavior.AssignLayoutPosition void AssignLayoutPosition ( )
- + @@ -350,8 +350,8 @@

-

◆ AutoAssignCollectableSpots()

+ +

◆ AutoAssignCollectableSpots()

@@ -360,7 +360,7 @@

void MPewsey.ManiaMap.Unity.RoomBehavior.AutoAssign void AutoAssign ( )
- + @@ -379,8 +379,8 @@

-

◆ AutoAssignDoors()

+ +

◆ AutoAssignDoors()

@@ -389,7 +389,7 @@

void MPewsey.ManiaMap.Unity.RoomBehavior.AutoAssignCollectableSpots void AutoAssignCollectableSpots ( )
- + @@ -408,14 +408,14 @@

-

◆ CreateCellContainer()

+ +

◆ CreateCellContainer()

void MPewsey.ManiaMap.Unity.RoomBehavior.AutoAssignDoors void AutoAssignDoors ( )
- + @@ -429,14 +429,14 @@

-

◆ CreateCells()

+ +

◆ CreateCells()

void MPewsey.ManiaMap.Unity.RoomBehavior.CreateCellContainer void CreateCellContainer ( )
- + @@ -450,8 +450,8 @@

-

◆ CreateCollectableSpots()

+ +

◆ CreateCollectableSpots()

@@ -460,7 +460,7 @@

void MPewsey.ManiaMap.Unity.RoomBehavior.CreateCells void CreateCells ( )
- + @@ -479,14 +479,14 @@

-

◆ CreateData()

+ +

◆ CreateData()

Dictionary< int, CollectableSpot > MPewsey.ManiaMap.Unity.RoomBehavior.CreateCollectableSpots Dictionary< int, CollectableSpot > CreateCollectableSpots ( )
- + @@ -500,8 +500,8 @@

-

◆ CreateDataCells()

+ +

◆ CreateDataCells()

@@ -510,7 +510,7 @@

RoomTemplate MPewsey.ManiaMap.Unity.RoomBehavior.CreateData RoomTemplate CreateData ( )
- + @@ -529,8 +529,8 @@

-

◆ CreateRow()

+ +

◆ CreateRow()

@@ -539,7 +539,7 @@

Array2D< Cell > MPewsey.ManiaMap.Unity.RoomBehavior.CreateDataCells Array2D< Cell > CreateDataCells ( )
- + @@ -565,14 +565,14 @@

-

◆ GetCell()

+ +

◆ GetCell()

void MPewsey.ManiaMap.Unity.RoomBehavior.CreateRow void CreateRow ( int  row)
- + @@ -610,14 +610,14 @@

-

◆ GetCellIndex()

+ +

◆ GetCellIndex()

CellBehavior MPewsey.ManiaMap.Unity.RoomBehavior.GetCell CellBehavior GetCell ( int  row,
- + @@ -638,14 +638,14 @@

-

◆ GetNonEmptyCells()

+ +

◆ GetNonEmptyCells()

Vector2Int MPewsey.ManiaMap.Unity.RoomBehavior.GetCellIndex Vector2Int GetCellIndex ( Vector3  position)
- + @@ -659,8 +659,8 @@

-

◆ IndexExists()

+ +

◆ IndexExists()

@@ -669,7 +669,7 @@

List< CellBehavior > MPewsey.ManiaMap.Unity.RoomBehavior.GetNonEmptyCells List< CellBehavior > GetNonEmptyCells ( )
- + @@ -706,22 +706,22 @@

-

◆ Initialize()

+ +

◆ Initialize()

bool MPewsey.ManiaMap.Unity.RoomBehavior.IndexExists bool IndexExists ( int  row,
- + - + - + @@ -733,7 +733,7 @@

- + @@ -745,7 +745,7 @@

- + @@ -772,8 +772,8 @@

-

◆ InstantiateRoom()

+ +

◆ InstantiateRoom()

@@ -782,7 +782,7 @@

void MPewsey.ManiaMap.Unity.RoomBehavior.Initialize void Initialize (Layout Layout  layout,
LayoutState LayoutState  layoutState,
RoomState RoomState  roomState,
RoomPositionOption RoomPositionOption  position 
- + @@ -802,8 +802,8 @@

- - + + @@ -833,8 +833,8 @@

-

◆ InstantiateRoomAsync()

+ +

◆ InstantiateRoomAsync()

@@ -843,7 +843,7 @@

static RoomBehavior MPewsey.ManiaMap.Unity.RoomBehavior.InstantiateRoom static RoomBehavior InstantiateRoom ( Uid  id, RoomPositionOption position = RoomPositionOption.UseManagerSetting RoomPositionOption position = RoomPositionOption.UseManagerSetting 
- + @@ -863,8 +863,8 @@

- - + + @@ -894,14 +894,14 @@

-

◆ InverseSwizzle()

+ +

◆ InverseSwizzle()

static AsyncOperationHandle< GameObject > MPewsey.ManiaMap.Unity.RoomBehavior.InstantiateRoomAsync static AsyncOperationHandle< GameObject > InstantiateRoomAsync ( Uid  id, RoomPositionOption position = RoomPositionOption.UseManagerSetting RoomPositionOption position = RoomPositionOption.UseManagerSetting 
- + @@ -928,8 +928,8 @@

-

◆ OnValidate()

+ +

◆ OnValidate()

@@ -938,7 +938,7 @@

Vector3 MPewsey.ManiaMap.Unity.RoomBehavior.InverseSwizzle Vector3 InverseSwizzle ( Vector3  vector)
- + @@ -955,8 +955,8 @@

-

◆ SetCellVisibility()

+ +

◆ SetCellVisibility()

@@ -965,7 +965,7 @@

void MPewsey.ManiaMap.Unity.RoomBehavior.OnValidate void OnValidate ( )
- + @@ -984,8 +984,8 @@

-

◆ Start()

+ +

◆ Start()

@@ -994,7 +994,7 @@

void MPewsey.ManiaMap.Unity.RoomBehavior.SetCellVisibility void SetCellVisibility ( )
- + @@ -1011,14 +1011,14 @@

-

◆ Swizzle()

+ +

◆ Swizzle()

void MPewsey.ManiaMap.Unity.RoomBehavior.Start void Start ( )
- + @@ -1045,8 +1045,8 @@

-

◆ Update()

+ +

◆ Update()

@@ -1055,7 +1055,7 @@

Vector3 MPewsey.ManiaMap.Unity.RoomBehavior.Swizzle Vector3 Swizzle ( Vector3  vector)
- + @@ -1072,14 +1072,14 @@

-

◆ ValidateRoomFlags()

+ +

◆ ValidateRoomFlags()

void MPewsey.ManiaMap.Unity.RoomBehavior.Update void Update ( )
- + @@ -1100,8 +1100,8 @@

Member Data Documentation

- -

◆ _cellContainer

+ +

◆ _cellContainer

@@ -1110,7 +1110,7 @@

void MPewsey.ManiaMap.Unity.RoomBehavior.ValidateRoomFlags void ValidateRoomFlags ( )
- +
Transform MPewsey.ManiaMap.Unity.RoomBehavior._cellContainerTransform _cellContainer
@@ -1124,8 +1124,8 @@

-

◆ _cellPlane

+ +

◆ _cellPlane

@@ -1134,7 +1134,7 @@

- +
CellPlane MPewsey.ManiaMap.Unity.RoomBehavior._cellPlaneCellPlane _cellPlane
@@ -1148,8 +1148,8 @@

-

◆ _cellSize

+ +

◆ _cellSize

@@ -1158,7 +1158,7 @@

- +
Vector2 MPewsey.ManiaMap.Unity.RoomBehavior._cellSize = Vector2.oneVector2 _cellSize = Vector2.one
@@ -1172,8 +1172,8 @@

-

◆ _doorConnections

+ +

◆ _doorConnections

@@ -1182,7 +1182,7 @@

- +
IReadOnlyList<DoorConnection> MPewsey.ManiaMap.Unity.RoomBehavior._doorConnections = System.Array.Empty<DoorConnection>()IReadOnlyList<DoorConnection> _doorConnections = System.Array.Empty<DoorConnection>()
@@ -1196,8 +1196,8 @@

-

◆ _id

+ +

◆ _id

@@ -1206,7 +1206,7 @@

- +
int MPewsey.ManiaMap.Unity.RoomBehavior._idint _id
@@ -1220,8 +1220,8 @@

-

◆ _layout

+ +

◆ _layout

@@ -1230,7 +1230,7 @@

- +
Layout MPewsey.ManiaMap.Unity.RoomBehavior._layoutLayout _layout
@@ -1244,8 +1244,8 @@

-

◆ _layoutState

+ +

◆ _layoutState

@@ -1254,7 +1254,7 @@

- +
LayoutState MPewsey.ManiaMap.Unity.RoomBehavior._layoutStateLayoutState _layoutState
@@ -1268,8 +1268,8 @@

-

◆ _name

+ +

◆ _name

@@ -1278,7 +1278,7 @@

- +
string MPewsey.ManiaMap.Unity.RoomBehavior._name = "<None>"string _name = "<None>"
@@ -1292,8 +1292,8 @@

-

◆ _onInitialize

+ +

◆ _onInitialize

@@ -1302,7 +1302,7 @@

- +
UnityEvent MPewsey.ManiaMap.Unity.RoomBehavior._onInitializeUnityEvent _onInitialize
@@ -1316,8 +1316,8 @@

-

◆ _roomLayout

+ +

◆ _roomLayout

@@ -1326,7 +1326,7 @@

- +
Room MPewsey.ManiaMap.Unity.RoomBehavior._roomLayoutRoom _roomLayout
@@ -1340,8 +1340,8 @@

-

◆ _roomState

+ +

◆ _roomState

@@ -1350,7 +1350,7 @@

- +
RoomState MPewsey.ManiaMap.Unity.RoomBehavior._roomStateRoomState _roomState
@@ -1364,8 +1364,8 @@

-

◆ _size

+ +

◆ _size

@@ -1374,7 +1374,7 @@

- +
Vector2Int MPewsey.ManiaMap.Unity.RoomBehavior._size = Vector2Int.oneVector2Int _size = Vector2Int.one
@@ -1389,8 +1389,8 @@

Property Documentation

- -

◆ CellContainer

+ +

◆ CellContainer

@@ -1399,7 +1399,7 @@

- +
Transform MPewsey.ManiaMap.Unity.RoomBehavior.CellContainerTransform CellContainer
@@ -1415,8 +1415,8 @@

-

◆ CellPlane

+ +

◆ CellPlane

@@ -1425,7 +1425,7 @@

- +
CellPlane MPewsey.ManiaMap.Unity.RoomBehavior.CellPlaneCellPlane CellPlane
@@ -1441,8 +1441,8 @@

-

◆ CellSize

+ +

◆ CellSize

@@ -1451,7 +1451,7 @@

- +
Vector2 MPewsey.ManiaMap.Unity.RoomBehavior.CellSizeVector2 CellSize
@@ -1467,8 +1467,8 @@

-

◆ DoorConnections

+ +

◆ DoorConnections

@@ -1477,7 +1477,7 @@

- +
IReadOnlyList<DoorConnection> MPewsey.ManiaMap.Unity.RoomBehavior.DoorConnectionsIReadOnlyList<DoorConnection> DoorConnections
@@ -1493,8 +1493,8 @@

-

◆ Id

+ +

◆ Id

@@ -1503,7 +1503,7 @@

- +
int MPewsey.ManiaMap.Unity.RoomBehavior.Idint Id
@@ -1519,8 +1519,8 @@

-

◆ IsInitialized

+ +

◆ IsInitialized

@@ -1529,7 +1529,7 @@

- +
bool MPewsey.ManiaMap.Unity.RoomBehavior.IsInitializedbool IsInitialized
@@ -1545,8 +1545,8 @@

-

◆ Layout

+ +

◆ Layout

@@ -1555,7 +1555,7 @@

- +
Layout MPewsey.ManiaMap.Unity.RoomBehavior.LayoutLayout Layout
@@ -1571,8 +1571,8 @@

-

◆ LayoutState

+ +

◆ LayoutState

@@ -1581,7 +1581,7 @@

- +
LayoutState MPewsey.ManiaMap.Unity.RoomBehavior.LayoutStateLayoutState LayoutState
@@ -1597,8 +1597,8 @@

-

◆ Name

+ +

◆ Name

@@ -1607,7 +1607,7 @@

- +
string MPewsey.ManiaMap.Unity.RoomBehavior.Namestring Name
@@ -1623,8 +1623,8 @@

-

◆ OnInitialize

+ +

◆ OnInitialize

@@ -1633,7 +1633,7 @@

- +
UnityEvent MPewsey.ManiaMap.Unity.RoomBehavior.OnInitializeUnityEvent OnInitialize
@@ -1649,8 +1649,8 @@

-

◆ RoomLayout

+ +

◆ RoomLayout

@@ -1659,7 +1659,7 @@

- +
Room MPewsey.ManiaMap.Unity.RoomBehavior.RoomLayoutRoom RoomLayout
@@ -1675,8 +1675,8 @@

-

◆ RoomState

+ +

◆ RoomState

@@ -1685,7 +1685,7 @@

- +
RoomState MPewsey.ManiaMap.Unity.RoomBehavior.RoomStateRoomState RoomState
@@ -1701,8 +1701,8 @@

-

◆ Size

+ +

◆ Size

@@ -1711,7 +1711,7 @@

- +
Vector2Int MPewsey.ManiaMap.Unity.RoomBehavior.SizeVector2Int Size
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_behavior.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_behavior.js index ef22374f..37acbecb 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_behavior.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_behavior.js @@ -1,38 +1,38 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_behavior = [ - [ "AssertIsInitialized", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_behavior.html#a81bb44cbf332b6ccd26dd23e6fab3224", null ], - [ "AssignLayoutPosition", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_behavior.html#aa8a4b856cbabdfc85763feef1f943abf", null ], - [ "AutoAssign", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_behavior.html#a387a0d748dda1558d96d353cda1b7767", null ], - [ "AutoAssignCollectableSpots", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_behavior.html#a499efb1e6ed3b39ac5fb3abedeff8e6e", null ], - [ "AutoAssignDoors", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_behavior.html#a46e46e06e3cc3d77ca86800d2a66ab58", null ], - [ "CreateCellContainer", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_behavior.html#a9d07c8ed4fbcb7fdf17b46ff7c3dfe8f", null ], - [ "CreateCells", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_behavior.html#a0b1bf06f96dfe00acc291903e0181102", null ], - [ "CreateCollectableSpots", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_behavior.html#a846af5074b88714893987c5ef89b16ad", null ], - [ "CreateData", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_behavior.html#ab78cdb573d649dadbc8651353c59c8c8", null ], - [ "CreateDataCells", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_behavior.html#a296c373cd14af0a27b2aae3f9cb6c771", null ], - [ "CreateRow", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_behavior.html#abb7e122bcb9eb347f577a48f325dd36a", null ], - [ "GetCell", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_behavior.html#ad9eb17b0929301e66b168da235f2d72b", null ], - [ "GetCellIndex", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_behavior.html#a94fa8eddeb4fd7f5f5f96de5b62693d3", null ], - [ "GetNonEmptyCells", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_behavior.html#a69e9c9e8881d390ff765c6297f639fd0", null ], - [ "IndexExists", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_behavior.html#a8ef0943b7429c9e92836f6a64ebb6bf7", null ], - [ "Initialize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_behavior.html#a518efd76dbc73025de7023779c999710", null ], - [ "InstantiateRoom", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_behavior.html#a6c05014a3af9bc6461c2948a133d2b34", null ], - [ "InstantiateRoomAsync", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_behavior.html#a28c3965c240279052fdfb244c4449bdb", null ], - [ "InverseSwizzle", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_behavior.html#a54b2836b1f5af77c5e66e236a8bc5c2d", null ], - [ "SetCellVisibility", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_behavior.html#a44d345aeac87bf12bf3f39d2cf51b9ab", null ], - [ "Swizzle", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_behavior.html#ac15c83eb90fa320f3e32e41ee2c980d8", null ], - [ "ValidateRoomFlags", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_behavior.html#a5fc95b478a00c128d57040f473433e03", null ], - [ "CellContainer", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_behavior.html#af70610aca71a978e03b1d3eeafeefcfe", null ], - [ "CellPlane", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_behavior.html#aa7f9a1bcd385051e644d533ea184e39c", null ], - [ "CellSize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_behavior.html#ae71cb21bd8829c4832a5fd88e6572725", null ], - [ "DoorConnections", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_behavior.html#a3722eb0a1b70b6f521edadae19a09e16", null ], - [ "Id", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_behavior.html#ae98e99f971bd51876a87c1ff704e2cac", null ], - [ 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-
MPewsey.ManiaMap.Unity.RoomDatabase< T > Member List
+
RoomDatabase< T > Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.RoomDatabase< T >, including all inherited members.

+

This is the complete list of members for RoomDatabase< T >, including all inherited members.

- - - - - - - - - - - - - - + + + + + + + + + + + + + +
_entries (defined in MPewsey.ManiaMap.Unity.RoomDatabase< T >)MPewsey.ManiaMap.Unity.RoomDatabase< T >protected
_prefabDictionary (defined in MPewsey.ManiaMap.Unity.RoomDatabase< T >)MPewsey.ManiaMap.Unity.RoomDatabase< T >protected
_searchPaths (defined in MPewsey.ManiaMap.Unity.RoomDatabase< T >)MPewsey.ManiaMap.Unity.RoomDatabase< T >protected
AddEntry(int id, T prefab)MPewsey.ManiaMap.Unity.RoomDatabase< T >
CreatePrefabDictionary()MPewsey.ManiaMap.Unity.RoomDatabase< T >protected
EnsureIsInitialized()MPewsey.ManiaMap.Unity.RoomDatabase< T >protected
EntriesMPewsey.ManiaMap.Unity.RoomDatabase< T >
GetPrefab(int id)MPewsey.ManiaMap.Unity.RoomDatabase< T >
Initialize()MPewsey.ManiaMap.Unity.RoomDatabase< T >
IsInitializedMPewsey.ManiaMap.Unity.RoomDatabase< T >protected
OnDisable() (defined in MPewsey.ManiaMap.Unity.RoomDatabase< T >)MPewsey.ManiaMap.Unity.RoomDatabase< T >protected
OnEnable() (defined in MPewsey.ManiaMap.Unity.RoomDatabase< T >)MPewsey.ManiaMap.Unity.RoomDatabase< T >protected
PrefabDictionaryMPewsey.ManiaMap.Unity.RoomDatabase< T >protected
SearchPathsMPewsey.ManiaMap.Unity.RoomDatabase< T >
_entries (defined in RoomDatabase< T >)RoomDatabase< T >protected
_prefabDictionary (defined in RoomDatabase< T >)RoomDatabase< T >protected
_searchPaths (defined in RoomDatabase< T >)RoomDatabase< T >protected
AddEntry(int id, T prefab)RoomDatabase< T >
CreatePrefabDictionary()RoomDatabase< T >protected
EnsureIsInitialized()RoomDatabase< T >protected
EntriesRoomDatabase< T >
GetPrefab(int id)RoomDatabase< T >
Initialize()RoomDatabase< T >
IsInitializedRoomDatabase< T >protected
OnDisable() (defined in RoomDatabase< T >)RoomDatabase< T >protected
OnEnable() (defined in RoomDatabase< T >)RoomDatabase< T >protected
PrefabDictionaryRoomDatabase< T >protected
SearchPathsRoomDatabase< T >
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_database.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_database.html index 4514bd5f..730a3c5f 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_database.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_database.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.RoomDatabase< T > Class Template Reference +ManiaMap.Unity: RoomDatabase< T > Class Template Reference @@ -102,14 +102,14 @@ Protected Attributes | Properties | List of all members

-
MPewsey.ManiaMap.Unity.RoomDatabase< T > Class Template Reference
+
RoomDatabase< T > Class Template Reference

A base class for creating a room data source database. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.RoomDatabase< T >:
+Inheritance diagram for RoomDatabase< T >:
@@ -117,52 +117,52 @@ - - - - - - - - - + + + + + + + + +

Public Member Functions

void AddEntry (int id, T prefab)
 Adds an entry to the database. More...
 
GetPrefab (int id)
 Returns the room prefab for the specified ID. More...
 
void Initialize ()
 Initializes the database by creating the prefab dictionary. More...
 
void AddEntry (int id, T prefab)
 Adds an entry to the database. More...
 
GetPrefab (int id)
 Returns the room prefab for the specified ID. More...
 
void Initialize ()
 Initializes the database by creating the prefab dictionary. More...
 
- - - - - - - - - - + + + + + + + + + +

Protected Member Functions

Dictionary< int, T > CreatePrefabDictionary ()
 Creates the room data dictionary based on the current database entries list. More...
 
void EnsureIsInitialized ()
 If the database has not been initialized, initializes it. More...
 
void OnDisable ()
 
void OnEnable ()
 
Dictionary< int, T > CreatePrefabDictionary ()
 Creates the room data dictionary based on the current database entries list. More...
 
void EnsureIsInitialized ()
 If the database has not been initialized, initializes it. More...
 
void OnDisable ()
 
void OnEnable ()
 
- - - - - - + + + + + +

Protected Attributes

List< RoomDatabaseEntry< T > > _entries = new List<RoomDatabaseEntry<T>>()
 
Dictionary< int, T > _prefabDictionary = new Dictionary<int, T>()
 
string[] _searchPaths = new string[] { "Assets" }
 
List< RoomDatabaseEntry< T > > _entries = new List<RoomDatabaseEntry<T>>()
 
Dictionary< int, T > _prefabDictionary = new Dictionary<int, T>()
 
string[] _searchPaths = new string[] { "Assets" }
 
- - - - - - - - - - - - + + + + + + + + + + + +

Properties

List< RoomDatabaseEntry< T > > Entries [getset]
 A list of database entries. More...
 
bool IsInitialized [getset]
 True if the prefab dictionary has been initialized. More...
 
Dictionary< int, T > PrefabDictionary [getset]
 A dictionary of room data sources by room ID. More...
 
string[] SearchPaths [getset]
 An array of paths to search for rooms. More...
 
List< RoomDatabaseEntry< T > > Entries [getset]
 A list of database entries. More...
 
bool IsInitialized [getset]
 True if the prefab dictionary has been initialized. More...
 
Dictionary< int, T > PrefabDictionary [getset]
 A dictionary of room data sources by room ID. More...
 
string[] SearchPaths [getset]
 An array of paths to search for rooms. More...
 

Detailed Description

A base class for creating a room data source database.

@@ -175,14 +175,14 @@

Definition at line 10 of file RoomDatabase.cs.

Member Function Documentation

- -

◆ AddEntry()

+ +

◆ AddEntry()

- + @@ -214,8 +214,8 @@

-

◆ CreatePrefabDictionary()

+ +

◆ CreatePrefabDictionary()

@@ -224,7 +224,7 @@

void MPewsey.ManiaMap.Unity.RoomDatabase< T >.AddEntry void AddEntry ( int  id,
- + @@ -243,8 +243,8 @@

-

◆ EnsureIsInitialized()

+ +

◆ EnsureIsInitialized()

@@ -253,7 +253,7 @@

Dictionary< int, T > MPewsey.ManiaMap.Unity.RoomDatabase< T >.CreatePrefabDictionary Dictionary< int, T > CreatePrefabDictionary ( )
- + @@ -272,14 +272,14 @@

-

◆ GetPrefab()

+ +

◆ GetPrefab()

void MPewsey.ManiaMap.Unity.RoomDatabase< T >.EnsureIsInitialized void EnsureIsInitialized ( )
- + @@ -300,14 +300,14 @@

-

◆ Initialize()

+ +

◆ Initialize()

T MPewsey.ManiaMap.Unity.RoomDatabase< T >.GetPrefab T GetPrefab ( int  id)
- + @@ -321,8 +321,8 @@

-

◆ OnDisable()

+ +

◆ OnDisable()

@@ -331,7 +331,7 @@

void MPewsey.ManiaMap.Unity.RoomDatabase< T >.Initialize void Initialize ( )
- + @@ -348,8 +348,8 @@

-

◆ OnEnable()

+ +

◆ OnEnable()

@@ -358,7 +358,7 @@

void MPewsey.ManiaMap.Unity.RoomDatabase< T >.OnDisable void OnDisable ( )
- + @@ -376,8 +376,8 @@

Member Data Documentation

- -

◆ _entries

+ +

◆ _entries

@@ -386,7 +386,7 @@

void MPewsey.ManiaMap.Unity.RoomDatabase< T >.OnEnable void OnEnable ( )
- +
List<RoomDatabaseEntry<T> > MPewsey.ManiaMap.Unity.RoomDatabase< T >._entries = new List<RoomDatabaseEntry<T>>()List<RoomDatabaseEntry<T> > _entries = new List<RoomDatabaseEntry<T>>()
@@ -400,8 +400,8 @@

-

◆ _prefabDictionary

+ +

◆ _prefabDictionary

@@ -410,7 +410,7 @@

- +
Dictionary<int, T> MPewsey.ManiaMap.Unity.RoomDatabase< T >._prefabDictionary = new Dictionary<int, T>()Dictionary<int, T> _prefabDictionary = new Dictionary<int, T>()
@@ -424,8 +424,8 @@

-

◆ _searchPaths

+ +

◆ _searchPaths

@@ -434,7 +434,7 @@

- +
string [] MPewsey.ManiaMap.Unity.RoomDatabase< T >._searchPaths = new string[] { "Assets" }string [] _searchPaths = new string[] { "Assets" }
@@ -449,8 +449,8 @@

Property Documentation

- -

◆ Entries

+ +

◆ Entries

@@ -459,7 +459,7 @@

- +
List<RoomDatabaseEntry<T> > MPewsey.ManiaMap.Unity.RoomDatabase< T >.EntriesList<RoomDatabaseEntry<T> > Entries
@@ -475,8 +475,8 @@

-

◆ IsInitialized

+ +

◆ IsInitialized

@@ -485,7 +485,7 @@

- +
bool MPewsey.ManiaMap.Unity.RoomDatabase< T >.IsInitializedbool IsInitialized
@@ -501,8 +501,8 @@

-

◆ PrefabDictionary

+ +

◆ PrefabDictionary

@@ -511,7 +511,7 @@

- +
Dictionary<int, T> MPewsey.ManiaMap.Unity.RoomDatabase< T >.PrefabDictionaryDictionary<int, T> PrefabDictionary
@@ -527,8 +527,8 @@

-

◆ SearchPaths

+ +

◆ SearchPaths

@@ -537,7 +537,7 @@

- +
string [] MPewsey.ManiaMap.Unity.RoomDatabase< T >.SearchPathsstring [] SearchPaths
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_database.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_database.js index e3824436..ab9b72a7 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_database.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_database.js @@ -1,12 +1,12 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_database = [ - [ "AddEntry", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_database.html#a7b0915ce398bf1089e7fa8e8218a67a8", null ], - [ "CreatePrefabDictionary", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_database.html#ad907da39b1fd89228b47b882b15ecda6", null ], - [ "EnsureIsInitialized", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_database.html#afd41941b0694cc4a21a986f85d5fe13d", null ], - [ "GetPrefab", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_database.html#a2f913411d4575d9ed66202e587ee2ed2", null ], - [ "Initialize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_database.html#ad00fba762e0817fec25835143cb6851c", null ], - [ "Entries", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_database.html#a22e223e3eb88eb0d5436010a8ac5a965", null ], - [ "IsInitialized", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_database.html#a90de927e73ce47ff3caf1819fdf0600c", null ], - [ "PrefabDictionary", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_database.html#a74eca3ec5ee7f115a68f28d4ab5e3449", null ], - [ "SearchPaths", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_database.html#a155ae7d630d65487aa402a45c5f0773f", null ] + [ "AddEntry", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_database.html#a9f85a2eb72eb4793b35b560245c9d8b8", null ], + [ "CreatePrefabDictionary", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_database.html#a7ed04f59832fdb2e6e414f3e4454eccb", null ], + [ "EnsureIsInitialized", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_database.html#a329c35d85135ba26adde2848f06ac10f", null ], + [ "GetPrefab", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_database.html#a88f6dfd426dd6e98ddcd0fe00303ff68", null ], + [ "Initialize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_database.html#a98b1050f09da390896f964fb7a892391", null ], + [ "Entries", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_database.html#a669136267aa690fb2e68fde122a71518", null ], + [ "IsInitialized", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_database.html#acf7e27e5129fb4febbb44dbd372a8a5a", null ], + [ "PrefabDictionary", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_database.html#a422f1aaeacb4bec13de662ea17194338", null ], + [ "SearchPaths", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_database.html#af8927536e521d7ff515f18cabd8e0aa6", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_database.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_database.png index 7408f0ed90dba036f336dc6c3eb04404bdbccd26..173cf10cbb7914a13ff9a678eb0318da7bbd11ad 100644 GIT binary patch delta 498 zcmV8}fMUP+V|NrA@%4W7CZAY>+W7RhS3_dI-eMLmXQHZLln}Q#FRqgCZ zOI5Yj>Ql*fEh87Mb;F8pBdDtOI^)-oyV3Xgc{Qni{Eo-*tdHD~c(s&Xlgo}%)n@Dc zuk%O|Qq26Sj=7=nSFYCMGXLyyf7T(ohId@5YHgSQX0kIsrI~@WhKWDARMpx^{%!fo zhT;6TE>*R5!8f`-f0O@ToqxT>?J}F3&UyU$4M}e9|1$qeW`Fek``|lyW5{3T-x(4A zf5BH(_0p3sBH|~2Z}b3glr#VF@ST7&|A}{&@Kf*s z{1kiuKLsDaPr(QHLLwrLLIB(p{NT510I=5RZsmLPFWC-s*7)bKM)$k?UB{W9XPI6v zcPe!L_Bgtj0euB%c8{N7<@Ji5>w~{_ncB^aR~ywe4(C7cZNwU))_YdpFYVQ4{ngQ} z{}w;Zb12nXik!c!{f-Z{ND}dU|0n*u|Km2a-FbKYSNwi|e);@2`CqKw-t?bU^1qZz o?c@9ha8U4r58$QXi-93P+E&ezE-K}NO z{=rYVRbKwKi1oF$^n7I*6kPT0>p$VFYxxO3>wn+%+g@zBmbJU9XnV}ERomvP%snj1 zy-FiWZM#qT-YH!>7py7_-P)=$_n>Izj=vm#-t1~hU#0R=XWh+(v%+mwM{deB{vTzq zQgSs=Owar9?yQ`H6SB*|ywJ-ZEUueaUx`0!dRi)@Y(?Jn$nsgg^KZ0e`R{km<&2wj z?!l}WWlvjuo3F1Nf`LBxCvQ6a_|M=hm6y{eXQ`Z=goHn>R8vyw?2usiVOztX!l1m8 z?ZC&66Z05&K#WYay9{TRNHxd?@ieGjWrzskr7rcfd}U{chmw*TM+3_ObrcJhuDHol z8#nz6&j-_4>l})&G~HEOx*_|vd9}d#2wQv6g!#GlOuH7Zid?t-w1CzDMc;6Si@i6=d>&SHH)_k{@{cCWTLQ0C zoL*_O_)GRbhOZS1(rSGcFB2&VoxRNLi{X{f%-dDVJ(sI3uwC}+U(x&u$)&63A5vIx z{MzB#xY&g=@9+9@OmX)0&CAo~9a*w0|Iu>0EB+q^O5Dw_-80_x;rG_Ncdz$XcI@|T z%J%SG@jCqWp5BG8_imf-lKXa+%*sshJJYY2D1YC%Ao8mBkHd?kF8@n5y?XE3n$@OR zF<+kM)jR%*E7r3Ldpyrdb;+-L^M7Wwl{y^om_E&SH?wK+svmx)X285u@ zY?u7~u$wAgujX;>nw0iIbNgBSTWiPTYu}!>#Tdde**u@n}0sn#Ps9z5-A4nRg4>;RLv@I+_3#)bh^3f>-6$^ RH(<76@O1TaS?83{1OP!)y1oDa diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_flag-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_flag-members.html index 251a234b..3822eaf4 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_flag-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_flag-members.html @@ -96,38 +96,38 @@

-
MPewsey.ManiaMap.Unity.RoomFlag Member List
+
RoomFlag Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.RoomFlag, including all inherited members.

+

This is the complete list of members for RoomFlag, including all inherited members.

- - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + +
_autoAssignCell (defined in MPewsey.ManiaMap.Unity.CellChild)MPewsey.ManiaMap.Unity.CellChildprotected
_cell (defined in MPewsey.ManiaMap.Unity.CellChild)MPewsey.ManiaMap.Unity.CellChildprotected
_id (defined in MPewsey.ManiaMap.Unity.RoomFlag)MPewsey.ManiaMap.Unity.RoomFlagprivate
_onInitialize (defined in MPewsey.ManiaMap.Unity.RoomFlag)MPewsey.ManiaMap.Unity.RoomFlagprivate
AssignClosestCell()MPewsey.ManiaMap.Unity.CellChild
AutoAssign()MPewsey.ManiaMap.Unity.CellChildvirtual
AutoAssignCellMPewsey.ManiaMap.Unity.CellChild
Awake() (defined in MPewsey.ManiaMap.Unity.RoomFlag)MPewsey.ManiaMap.Unity.RoomFlagprivate
CellMPewsey.ManiaMap.Unity.CellChild
DoorConnections()MPewsey.ManiaMap.Unity.CellChild
Exists()MPewsey.ManiaMap.Unity.RoomFlag
IdMPewsey.ManiaMap.Unity.RoomFlag
Initialize()MPewsey.ManiaMap.Unity.RoomFlagprivate
IsInitializedMPewsey.ManiaMap.Unity.RoomFlag
Layout()MPewsey.ManiaMap.Unity.CellChild
LayoutState()MPewsey.ManiaMap.Unity.CellChild
OnDestroy() (defined in MPewsey.ManiaMap.Unity.RoomFlag)MPewsey.ManiaMap.Unity.RoomFlagprivate
OnInitializeMPewsey.ManiaMap.Unity.RoomFlag
OnValidate() (defined in MPewsey.ManiaMap.Unity.RoomFlag)MPewsey.ManiaMap.Unity.RoomFlagprivate
RemoveFlag()MPewsey.ManiaMap.Unity.RoomFlag
Room()MPewsey.ManiaMap.Unity.CellChild
RoomId()MPewsey.ManiaMap.Unity.CellChild
RoomLayout()MPewsey.ManiaMap.Unity.CellChild
RoomState()MPewsey.ManiaMap.Unity.CellChild
SetFlag()MPewsey.ManiaMap.Unity.RoomFlag
ToggleFlag()MPewsey.ManiaMap.Unity.RoomFlag
_autoAssignCell (defined in CellChild)CellChildprotected
_cell (defined in CellChild)CellChildprotected
_id (defined in RoomFlag)RoomFlagprivate
_onInitialize (defined in RoomFlag)RoomFlagprivate
AssignClosestCell()CellChild
AutoAssign()CellChildvirtual
AutoAssignCellCellChild
Awake() (defined in RoomFlag)RoomFlagprivate
CellCellChild
DoorConnections()CellChild
Exists()RoomFlag
IdRoomFlag
Initialize()RoomFlagprivate
IsInitializedRoomFlag
Layout()CellChild
LayoutState()CellChild
OnDestroy() (defined in RoomFlag)RoomFlagprivate
OnInitializeRoomFlag
OnValidate() (defined in RoomFlag)RoomFlagprivate
RemoveFlag()RoomFlag
Room()CellChild
RoomId()CellChild
RoomLayout()CellChild
RoomState()CellChild
SetFlag()RoomFlag
ToggleFlag()RoomFlag
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_flag.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_flag.html index 135a6387..4b163150 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_flag.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_flag.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.RoomFlag Class Reference +ManiaMap.Unity: RoomFlag Class Reference @@ -102,125 +102,125 @@ Private Member Functions | Private Attributes | List of all members

-
MPewsey.ManiaMap.Unity.RoomFlag Class Reference
+
RoomFlag Class Reference

A unique room flag. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.RoomFlag:
+Inheritance diagram for RoomFlag:
- - -MPewsey.ManiaMap.Unity.CellChild + + +CellChild
- - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + - - - + + - - - + + - - - + + - - - + + - - - - - - + + + + + - - + +

Public Member Functions

bool Exists ()
 True if the flag is set. More...
 
bool RemoveFlag ()
 Removes the flag. Returns true if the flag was removed. More...
 
bool SetFlag ()
 Sets the flag. Returns true if the flag was not already set. More...
 
bool ToggleFlag ()
 Toggles the flag. Returns true if the flag is now set. Otherwise, returns false. More...
 
- Public Member Functions inherited from MPewsey.ManiaMap.Unity.CellChild
void AssignClosestCell ()
 Assigns the closest cell to the door. More...
 
virtual void AutoAssign ()
 If auto assign is enabled, assigns the closest cell to the object. More...
 
+
bool Exists ()
 True if the flag is set. More...
 
bool RemoveFlag ()
 Removes the flag. Returns true if the flag was removed. More...
 
bool SetFlag ()
 Sets the flag. Returns true if the flag was not already set. More...
 
bool ToggleFlag ()
 Toggles the flag. Returns true if the flag is now set. Otherwise, returns false. More...
 
- Public Member Functions inherited from CellChild
void AssignClosestCell ()
 Assigns the closest cell to the door. More...
 
virtual void AutoAssign ()
 If auto assign is enabled, assigns the closest cell to the object. More...
 
IReadOnlyList< DoorConnection > DoorConnections ()
 A list of room door connections.
 
+
 A list of room door connections.
 
Layout Layout ()
 The layout.
 
+
 The layout.
 
LayoutState LayoutState ()
 The layout state.
 
+
 The layout state.
 
RoomBehavior Room ()
 The parent room.
 
+
 The parent room.
 
Uid RoomId ()
 The room ID.
 
-Room RoomLayout ()
 Returns the room data.
 
+
 The room ID.
 
+Room RoomLayout ()
 Returns the room data.
 
RoomState RoomState ()
 Returns the room state.
 
 Returns the room state.
 
- - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + +

Properties

int Id [getset]
 The unique flag ID. More...
 
bool IsInitialized [getprivate set]
 True if the object has been initialized. More...
 
RoomFlagEvent OnInitialize [getset]
 The event invoked after the object is initialized. More...
 
- Properties inherited from MPewsey.ManiaMap.Unity.CellChild
bool AutoAssignCell [getset]
 If true, the cell will be automatically assigned to the closest cell when update and save operations are performed. More...
 
CellBehavior Cell [getset]
 The parent cell. More...
 
int Id [getset]
 The unique flag ID. More...
 
bool IsInitialized [getprivate set]
 True if the object has been initialized. More...
 
RoomFlagEvent OnInitialize [getset]
 The event invoked after the object is initialized. More...
 
- Properties inherited from CellChild
bool AutoAssignCell [getset]
 If true, the cell will be automatically assigned to the closest cell when update and save operations are performed. More...
 
CellBehavior Cell [getset]
 The parent cell. More...
 
- - - - - - - - - + + + + + + + + +

Private Member Functions

void Awake ()
 
void Initialize ()
 Initializes the object. More...
 
void OnDestroy ()
 
void OnValidate ()
 
void Awake ()
 
void Initialize ()
 Initializes the object. More...
 
void OnDestroy ()
 
void OnValidate ()
 
- - - - + + + +

Private Attributes

int _id
 
RoomFlagEvent _onInitialize
 
int _id
 
RoomFlagEvent _onInitialize
 
- - - - - + + + + +

Additional Inherited Members

- Protected Attributes inherited from MPewsey.ManiaMap.Unity.CellChild
bool _autoAssignCell = true
 
CellBehavior _cell
 
- Protected Attributes inherited from CellChild
bool _autoAssignCell = true
 
CellBehavior _cell
 

Detailed Description

A unique room flag.

Definition at line 8 of file RoomFlag.cs.

Member Function Documentation

- -

◆ Awake()

+ +

◆ Awake()

@@ -229,7 +229,7 @@

- + @@ -246,14 +246,14 @@

-

◆ Exists()

+ +

◆ Exists()

void MPewsey.ManiaMap.Unity.RoomFlag.Awake void Awake ( )
- + @@ -267,8 +267,8 @@

-

◆ Initialize()

+ +

◆ Initialize()

@@ -277,7 +277,7 @@

bool MPewsey.ManiaMap.Unity.RoomFlag.Exists bool Exists ( )
- + @@ -296,8 +296,8 @@

-

◆ OnDestroy()

+ +

◆ OnDestroy()

@@ -306,7 +306,7 @@

void MPewsey.ManiaMap.Unity.RoomFlag.Initialize void Initialize ( )
- + @@ -323,8 +323,8 @@

-

◆ OnValidate()

+ +

◆ OnValidate()

@@ -333,7 +333,7 @@

void MPewsey.ManiaMap.Unity.RoomFlag.OnDestroy void OnDestroy ( )
- + @@ -350,14 +350,14 @@

-

◆ RemoveFlag()

+ +

◆ RemoveFlag()

void MPewsey.ManiaMap.Unity.RoomFlag.OnValidate void OnValidate ( )
- + @@ -371,14 +371,14 @@

-

◆ SetFlag()

+ +

◆ SetFlag()

bool MPewsey.ManiaMap.Unity.RoomFlag.RemoveFlag bool RemoveFlag ( )
- + @@ -392,14 +392,14 @@

-

◆ ToggleFlag()

+ +

◆ ToggleFlag()

bool MPewsey.ManiaMap.Unity.RoomFlag.SetFlag bool SetFlag ( )
- + @@ -414,8 +414,8 @@

Member Data Documentation

- -

◆ _id

+ +

◆ _id

@@ -424,7 +424,7 @@

bool MPewsey.ManiaMap.Unity.RoomFlag.ToggleFlag bool ToggleFlag ( )
- +
int MPewsey.ManiaMap.Unity.RoomFlag._idint _id
@@ -438,8 +438,8 @@

-

◆ _onInitialize

+ +

◆ _onInitialize

@@ -448,7 +448,7 @@

- +
RoomFlagEvent MPewsey.ManiaMap.Unity.RoomFlag._onInitializeRoomFlagEvent _onInitialize
@@ -463,8 +463,8 @@

Property Documentation

- -

◆ Id

+ +

◆ Id

@@ -473,7 +473,7 @@

- +
int MPewsey.ManiaMap.Unity.RoomFlag.Idint Id
@@ -489,8 +489,8 @@

-

◆ IsInitialized

+ +

◆ IsInitialized

@@ -499,7 +499,7 @@

- +
bool MPewsey.ManiaMap.Unity.RoomFlag.IsInitializedbool IsInitialized
@@ -515,8 +515,8 @@

-

◆ OnInitialize

+ +

◆ OnInitialize

@@ -525,7 +525,7 @@

- +
RoomFlagEvent MPewsey.ManiaMap.Unity.RoomFlag.OnInitializeRoomFlagEvent OnInitialize
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_flag.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_flag.js index b07582d1..9c42f4b4 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_flag.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_flag.js @@ -1,11 +1,11 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_flag = [ - [ "Exists", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_flag.html#a1227530fe951330e63fbb615a1d40862", null ], - [ "Initialize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_flag.html#af8399f12ed8c16fd01ff293b42aacc85", null ], - [ "RemoveFlag", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_flag.html#a0bce83a021fdfd550e5e4ccc6ff25cab", null ], - [ "SetFlag", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_flag.html#a0cc74bf9bfeefb29214e5bcd765ea5bb", null ], - [ "ToggleFlag", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_flag.html#a48ff27127aa3017d1ae71cfff80f5afd", null ], - [ "Id", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_flag.html#a928d63034e7a5b50931c16f595756d98", null ], - [ "IsInitialized", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_flag.html#a6413e7e331228dd3802684c8a675bc52", null ], - [ "OnInitialize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_flag.html#a5d8743c17e3cb3582e8ef8361b4a0636", null ] + [ "Exists", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_flag.html#aa9a207f89881ad3eeb418619bef880ed", null ], + [ "Initialize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_flag.html#a98b1050f09da390896f964fb7a892391", null ], + [ "RemoveFlag", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_flag.html#a31883fb34fab8fcf92877052179d9eb4", null ], + [ "SetFlag", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_flag.html#af35ab8e1ac295aeeb43bdb1375f5518c", null ], + [ "ToggleFlag", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_flag.html#ac47f665811dba2552f7782a251b4ff49", null ], + [ "Id", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_flag.html#afe0b47b3c92f2f69ea3da50cb72553eb", null ], + [ "IsInitialized", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_flag.html#acf7e27e5129fb4febbb44dbd372a8a5a", null ], + [ "OnInitialize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_flag.html#a34ac2403882678d5de04b38ac2bc9d8b", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_flag.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_flag.png index f9b7d8be75f9c86a545908b9293ea2de876b80b3..07e914a526b318635d0bf6705c48e9378e42ddef 100644 GIT binary patch delta 598 zcmbQl+03fg8Q|y6%O%Cdz`(%k>ERLtq|<=7gM%4JD*5Lvny6@1&m`pO;uuoF_;&8a zzQqPS49DFL{r`XbIHMvXQ?$NH`KmohUXNM)U+uUX?&5N*dB)7GY9?uEepT6%-k!4h z?rmsdY+bbX@tVkYsanRTugjdDd`>FF^z^>e-lZ3R6`5KF`l(;rvNI#v!gk9Z-Jm;u z*O;OU-RX%633YyaoR zc3zO#ty&ttbo;ZwrGo#xR!JFeE^9e<=8R{?nKN^~T<+*FVLx!1IfS@I(9QRA``lefjEP1lS$v3%jGthxOr*6w{>uij-Xv2>Hqp5~mtPBZ#J z>DhJ5`EK@IWKW;G-#m5s+kNJ(f3DA6w(6JA!obi{A*s+%^}i;E4S3EnelTL%vb;Y{ zW_QJ}3^i|lfAzD|OQSOC8TPcW9q`Oxn1e>Sxh%2eaL9IIe(+>|_B1xe6`Ra1wC~PV4Mvk~P_HEzKZrZtwT8pW(pC g>zOVtvp%zb|LCtG9>0Sdm{b@%UHx3vIVCg!06r8IdjJ3c literal 1170 zcmeAS@N?(olHy`uVBq!ia0vp^_kp;BgBeH$tT`75q$C1-LR|m<{|{uoc=NTi|Ih>= z3ycpOIKbL@M;^%KC<*clW&kPzfvcxNj2IYL6g^!WLn;{G&V4;eTbsje`Vy@@|E1^8 zT$20on&+}=e_pw=pKntHrY!aNHz~-AyL-v1U2B^BL$9s}6M7F%d!LzBWwPmBZ0PA9 z?#F9*?-%o)Ua%_F=1uA+bM0qE`=0wQJv;6Ht$(w9>rVQm$4tOfr$w@?l~1()E`3yRz?@xr z&;DgTzh7RO8WMW`Mb^G;?9b*|y_nIzpY83}+3)f{u3Ysmkahm5Rq+VoFaM7qugqA+ zKg-@RaAz0p`(2xR;ONhNAEvRz%+>#;-jL2J-w;ncKG3@BZr=9RqrNUFk*xDOI)F9- z3CVpSc9*}~3r;job#gt@lQd)3n`5W8m#!8*#W%Zjwr1kdtDkJw-j_dHr=-+wv`|S& zS$5Z#-==wwnNM7MCvyK;^&J1WSA`pIZxjulT{BO|Zg%CPq|5gg@3Vb1Tl4!4d)r9Kr{(jr`aT%*3dUb2qy zp5(sGxA%ALXL=t~+tu->5D|K{AAv!7dl%CW-@A-r*B;e;|9z{W`*ZC>UEUp5@n8HI z&U4u@>?a;Ka8CuLQDn)nZ_2jQ}PJwLzxd}Gb<{$vYNn#kcRspet(w%+cp*=A=M zZT;ESzWg{pgRjN`k9NJkb-ecr?ex#RYsj~s=IcNId19LB$>%2@ZJw#FXZGJ#>wnJ8 zOIj0C8@0M`Ej|(!|80R#Ov1cnXR^NMf4_b1XqA7A);^Z9lFwg{Keq6R4U_x%p{*u* zuXO%rExw<>e604}N}W@0eE+HQAs%DflV?>D`BUn*Tc&9@CgnQIZ!T3kTK%NxNVw=d z#`xIz@*hN}zX?0b_rp!|4J2mnKiA$DnfsO9#A5rhf>(cc?>%mE{QY~UeFuNP{_!nu z%lpJz(<}R~O4{73iJc!hSxanl#rJ!sc}xD@G5L^K`|RH3Fv$b%zX~7BzBql&|Kfec zxA*heZ~XV-FJsN3$rbvK{nyT)e_`b>mLH#CLH+CBOkd5VsbA%L4{t094Q>+x79b3s Lu6{1-oD!M -ManiaMap.Unity: MPewsey.ManiaMap.Unity.RoomFlagEvent Class Reference +ManiaMap.Unity: RoomFlagEvent Class Reference @@ -96,14 +96,14 @@

-
MPewsey.ManiaMap.Unity.RoomFlagEvent Class Reference
+
RoomFlagEvent Class Reference

An event that takes a room flag argument. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.RoomFlagEvent:
+Inheritance diagram for RoomFlagEvent:
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_flag_event.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_flag_event.png index 4b282caeefcdda2fce178ed2e72e9463135e5789..37656d003c5a5c627ed81e85749f0266445f727e 100644 GIT binary patch delta 596 zcmV-a0;~Ph27(14iBL{Q4GJ0x0000DNk~Le0001(0000`2m=5B0Me&S%8?;Ee-TMU zK~#7F?VVe)qc98wTR%Db-|^%E#!nu)lTe--rP5^*%XVW~@Qaz*j9`*9A0Z}59zsl# zJnUjilO^9*#gFA9Nduby&q9l-F1O=IthJP+F|FA7fYjp`v-eFcS3ftlURAR#>>=rT zAhvbvv3YnGG1BbCOe((vvDD<4fAvRmgH7zZei4=<^57y%{fdF<}{mDEUFT~M~DG<2r&Q;AqLM#+n7PL+)-A^5Gjc0EgV%u`{tcm4mg{HF`~eLw=vif!M*OY+_wv0S@_+ zSpEFSwkpS|OodTC$JUVgq<)|(0o?rctltnTpKbuZ;ww9LD*gBbIOkt}i32=O ihyi$*SERLtr2hkP00%RWd^jig@I*!H`p2Fwjv*C{Z|7bt zT5Z7N(jT|#|NqCcxh1?eIbU+PRkFmdY(Yh8NlNq{C8bFb9jmgUMC(7UUX>R5asRpf zF5f=fp8GTXXK?6T4IBGSvsT{Q6d?ZTc+!eh=R|+@Gv7LK{L|^&&S|^9@u&Th|1F>Qzdbf1^!3BF;pVFg?XLfS{(Jvdx6rGft&Xl=W%Ww; zetl+W=<@!j{~7<>_#YA)f92^P`%S-YI|hc@t~7sBA9~e(@gx1Z(5q{->I5eqVfx`) z%cv4o^l$z8JFFh(>JR(JHoW+#@#+vGo-#WL~-cfOwz9rZW%``>u<`YqF0 zHvXTxm)^YdqNRS?qq_3{f6gpE_U}VS{jMY51b%BBdmrB+tZ?G%;m-FB^>sY=kG{9B z?bzE~*IxgA*>9d@e`l3F$lCHnW&i(J;kW*0o;dG+`P#Im{|tM^uK&^bZ=ToBKebo& zOMS!pmroC>pTX1B&t;ucLK6VnfuT46 diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_prefab_database-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_prefab_database-members.html index ce56575d..8850d955 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_prefab_database-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_prefab_database-members.html @@ -96,23 +96,23 @@
-
MPewsey.ManiaMap.Unity.RoomPrefabDatabase Member List
+
RoomPrefabDatabase Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.RoomPrefabDatabase, including all inherited members.

+

This is the complete list of members for RoomPrefabDatabase, including all inherited members.

- - - - - - - - - - - + + + + + + + + + + +
AddEntry(int id, T prefab)MPewsey.ManiaMap.Unity.RoomDatabase< RoomBehavior >
CreatePrefabDictionary()MPewsey.ManiaMap.Unity.RoomDatabase< RoomBehavior >protected
EnsureIsInitialized()MPewsey.ManiaMap.Unity.RoomDatabase< RoomBehavior >protected
EntriesMPewsey.ManiaMap.Unity.RoomDatabase< RoomBehavior >
GetPrefab(int id)MPewsey.ManiaMap.Unity.RoomDatabase< RoomBehavior >
Initialize()MPewsey.ManiaMap.Unity.RoomDatabase< RoomBehavior >
InstantiateLayer(int z, Transform parent=null)MPewsey.ManiaMap.Unity.RoomPrefabDatabase
InstantiateRoom(Uid id, Transform parent=null, RoomPositionOption position=RoomPositionOption.UseManagerSetting)MPewsey.ManiaMap.Unity.RoomPrefabDatabase
IsInitializedMPewsey.ManiaMap.Unity.RoomDatabase< RoomBehavior >protected
PrefabDictionaryMPewsey.ManiaMap.Unity.RoomDatabase< RoomBehavior >protected
SearchPathsMPewsey.ManiaMap.Unity.RoomDatabase< RoomBehavior >
AddEntry(int id, T prefab)RoomDatabase< RoomBehavior >
CreatePrefabDictionary()RoomDatabase< RoomBehavior >protected
EnsureIsInitialized()RoomDatabase< RoomBehavior >protected
EntriesRoomDatabase< RoomBehavior >
GetPrefab(int id)RoomDatabase< RoomBehavior >
Initialize()RoomDatabase< RoomBehavior >
InstantiateLayer(int z, Transform parent=null)RoomPrefabDatabase
InstantiateRoom(Uid id, Transform parent=null, RoomPositionOption position=RoomPositionOption.UseManagerSetting)RoomPrefabDatabase
IsInitializedRoomDatabase< RoomBehavior >protected
PrefabDictionaryRoomDatabase< RoomBehavior >protected
SearchPathsRoomDatabase< RoomBehavior >
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_prefab_database.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_prefab_database.html index a1d256fa..3d26470a 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_prefab_database.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_prefab_database.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.RoomPrefabDatabase Class Reference +ManiaMap.Unity: RoomPrefabDatabase Class Reference @@ -99,88 +99,88 @@ -
MPewsey.ManiaMap.Unity.RoomPrefabDatabase Class Reference
+
RoomPrefabDatabase Class Reference

A room database with references to room prefabs. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.RoomPrefabDatabase:
+Inheritance diagram for RoomPrefabDatabase:
- - -MPewsey.ManiaMap.Unity.RoomDatabase< RoomBehavior > + + +RoomDatabase< RoomBehavior >
- - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + +

Public Member Functions

List< RoomBehaviorInstantiateLayer (int z, Transform parent=null)
 Instantiates all rooms in the specified layer of the current layout. Returns a list of the rooms. More...
 
RoomBehavior InstantiateRoom (Uid id, Transform parent=null, RoomPositionOption position=RoomPositionOption.UseManagerSetting)
 Instantiates the room based on current layout. More...
 
- Public Member Functions inherited from MPewsey.ManiaMap.Unity.RoomDatabase< RoomBehavior >
void AddEntry (int id, T prefab)
 Adds an entry to the database. More...
 
GetPrefab (int id)
 Returns the room prefab for the specified ID. More...
 
void Initialize ()
 Initializes the database by creating the prefab dictionary. More...
 
List< RoomBehaviorInstantiateLayer (int z, Transform parent=null)
 Instantiates all rooms in the specified layer of the current layout. Returns a list of the rooms. More...
 
RoomBehavior InstantiateRoom (Uid id, Transform parent=null, RoomPositionOption position=RoomPositionOption.UseManagerSetting)
 Instantiates the room based on current layout. More...
 
- Public Member Functions inherited from RoomDatabase< RoomBehavior >
void AddEntry (int id, T prefab)
 Adds an entry to the database. More...
 
GetPrefab (int id)
 Returns the room prefab for the specified ID. More...
 
void Initialize ()
 Initializes the database by creating the prefab dictionary. More...
 
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Additional Inherited Members

- Protected Member Functions inherited from MPewsey.ManiaMap.Unity.RoomDatabase< RoomBehavior >
Dictionary< int, T > CreatePrefabDictionary ()
 Creates the room data dictionary based on the current database entries list. More...
 
void EnsureIsInitialized ()
 If the database has not been initialized, initializes it. More...
 
void OnDisable ()
 
void OnEnable ()
 
- Protected Attributes inherited from MPewsey.ManiaMap.Unity.RoomDatabase< RoomBehavior >
List< RoomDatabaseEntry< T > > _entries
 
Dictionary< int, T > _prefabDictionary
 
string[] _searchPaths
 
- Properties inherited from MPewsey.ManiaMap.Unity.RoomDatabase< RoomBehavior >
List< RoomDatabaseEntry< T > > Entries [getset]
 A list of database entries. More...
 
bool IsInitialized [getset]
 True if the prefab dictionary has been initialized. More...
 
Dictionary< int, T > PrefabDictionary [getset]
 A dictionary of room data sources by room ID. More...
 
string[] SearchPaths [getset]
 An array of paths to search for rooms. More...
 
- Protected Member Functions inherited from RoomDatabase< RoomBehavior >
Dictionary< int, T > CreatePrefabDictionary ()
 Creates the room data dictionary based on the current database entries list. More...
 
void EnsureIsInitialized ()
 If the database has not been initialized, initializes it. More...
 
void OnDisable ()
 
void OnEnable ()
 
- Protected Attributes inherited from RoomDatabase< RoomBehavior >
List< RoomDatabaseEntry< T > > _entries
 
Dictionary< int, T > _prefabDictionary
 
string[] _searchPaths
 
- Properties inherited from RoomDatabase< RoomBehavior >
List< RoomDatabaseEntry< T > > Entries [getset]
 A list of database entries. More...
 
bool IsInitialized [getset]
 True if the prefab dictionary has been initialized. More...
 
Dictionary< int, T > PrefabDictionary [getset]
 A dictionary of room data sources by room ID. More...
 
string[] SearchPaths [getset]
 An array of paths to search for rooms. More...
 

Detailed Description

A room database with references to room prefabs.

Definition at line 10 of file RoomPrefabDatabase.cs.

Member Function Documentation

- -

◆ InstantiateLayer()

+ +

◆ InstantiateLayer()

- + @@ -212,14 +212,14 @@

-

◆ InstantiateRoom()

+ +

◆ InstantiateRoom()

List< RoomBehavior > MPewsey.ManiaMap.Unity.RoomPrefabDatabase.InstantiateLayer List< RoomBehavior > InstantiateLayer ( int  z,
- + @@ -233,8 +233,8 @@

- - + + diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_prefab_database.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_prefab_database.js index be6315d6..4f8c5dbd 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_prefab_database.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_prefab_database.js @@ -1,5 +1,5 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_prefab_database = [ - [ "InstantiateLayer", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_prefab_database.html#a2804a7759bfd5cc53a66b442bcac719a", null ], - [ "InstantiateRoom", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_prefab_database.html#ade9fcac2f545554d5337bb36ccf13dff", null ] + [ "InstantiateLayer", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_prefab_database.html#a6c3e52bc705555b544a364d3624782c2", null ], + [ "InstantiateRoom", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_prefab_database.html#ae7c0747862681cef90e0cb896831d101", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_prefab_database.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_prefab_database.png index bf624d4054485305f99002ff791a9938713a82a1..0bc6a5072b67b7125f33964996196a84fecda6bc 100644 GIT binary patch delta 657 zcmcc5xsO$`Gr-TCmrII^fq{Y7)59eQNS^}Y01jp#neQgGf1;vQJ(I7ei(^OyxiPo;UNzs@Bz@r6h65MEr=>&ZshVsUg3ue%dLG=jYb`v^=%=hk3Ktsip3oyM^r&-*!zsHShl# zy`v4g45MCq{>fR_tTuHq`v%#1FUy?h8&OUYT*-S&DeUFcXFI(% z@GbSaUr*g%+~fcBSjhg`a5s(SznNzwQ!B#n?J@Axb9eTc7gDb+ zH{0dg6V~j<;o)igxB90oaWnq6efpCB(S1su*PduhO7R6TzO-)AIc?O+V7FfUfXpoR zr(b8arOHjwpA;FP=JZjV=fFG})&sMM#}68vI1>2;8PX=yFJ_3C48)h2r~L3@;4w9M zJ})G5Z_(f5(Z5)p)*PC+Gvl4c<9GX=Jbz2sM>j;=JR5yJ%SUea{fAQ*Psw}9(f`7g z`9aWq2T$!=_P2$Ctk-V*>RHzwF1xhcB1=;4fz$mR+PtR%zeQj8@kKfyEjl*)w|(0s zePf46uKg#rs-NUon*KshHb{HvF6Q_j>zL zy!`1|ZZoHo$0F|5y`JKE_a&>fOwjAi`VtMPmRt>{FnqRE$cZEPg}kej=F10JM|T2K O8H1;*pUXO@geCxh>nIxl literal 1247 zcmeAS@N?(olHy`uVBq!ia0y~yU`z$F12~w0Z{W5?2@*2(mQ$K$fe0p7OpIuIS&E4B+uLSd&&!(Hc-*F@L%8KRfXWzdv z?{3rP#UvuxgH_b04^h#$hdRjF*=U(QEU9xk(_jNChQTfgD z_}|y4yt9vvwHt+8nWvj{=jq=+?4G-i=;kiAUAo6?(LSrP?vH@} zt~-y5-kyDUYCF%lPyX%S%dUN0_jdE%zi%>4H_uji&3`y2UHq5S+j{re-_Jbl*kqe6 zA80nScC&Hr>)3wx;uuy zR^Abm`t?aNb-VhyiE);v@AAjGzA{}hzeR4%_a*xG7uc-*7#BY;a9&QV`5le(zdt$b zygMseuiW!{`ii(Mb=7MRM*4huC@0ZBfA7)liTBO3pKU*TZev{Xx|;ijb|>Gjx-+To z;-o7pgQhLXp0#xHlJg~Uwfg&2{z}x&|K!WD{NaDWC+~yzaX-}gSKm~#JlP}2Ym(p8 zDXN-Lo{^Il!5Lo{?9n+rDQa43r|<#&%i<1P3IU#y3K8+~ostS+AQt}#AS(pOiaRNx z5Cx=ZiuX?}(pKg{&eNSK#)qjaU)^VfI% zUd`k)KmBXrcd2aVAJf(a)K!BL9wT3>6C*s`8B3eRo1ZHF%)j8zt-sgX-%eP+e9_FR zmfH!RBhOmvi8=IERo(crPHysnkc&F&XFcC~BUI9SyWW4+2O-m~+O+rTE>x_YZT4uI z)Babb>$11cw_Tf7ns)Uy|2bKHU_$$9GYg!~-fFl{$!*TP z>YF9`?7QwolkJna#SPB;p3*%z?L@Di#(9S;{=a3@ND<5mW=00 zdOtmRZf5De&R;ip5OLg z>cqq;@73(O|JzPTwq|qC(q#U_teV=80mHT$(}TQLO$mDRg?)jDXX@KSTJ6Bnh{4m< K&t;ucLK6V-Tu!|J diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_template_object-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_template_object-members.html index 5979fae7..f1ac2fd6 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_template_object-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_template_object-members.html @@ -96,24 +96,24 @@
-
MPewsey.ManiaMap.Unity.RoomTemplateObject Member List
+
RoomTemplateObject Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.RoomTemplateObject, including all inherited members.

+

This is the complete list of members for RoomTemplateObject, including all inherited members.

RoomBehavior MPewsey.ManiaMap.Unity.RoomPrefabDatabase.InstantiateRoom RoomBehavior InstantiateRoom ( Uid  id, RoomPositionOption position = RoomPositionOption.UseManagerSetting RoomPositionOption position = RoomPositionOption.UseManagerSetting 
- - - - - - - - - - - - + + + + + + + + + + + +
_id (defined in MPewsey.ManiaMap.Unity.RoomTemplateObject)MPewsey.ManiaMap.Unity.RoomTemplateObjectprivate
_name (defined in MPewsey.ManiaMap.Unity.RoomTemplateObject)MPewsey.ManiaMap.Unity.RoomTemplateObjectprivate
_prefabGuid (defined in MPewsey.ManiaMap.Unity.RoomTemplateObject)MPewsey.ManiaMap.Unity.RoomTemplateObjectprivate
_serializedText (defined in MPewsey.ManiaMap.Unity.RoomTemplateObject)MPewsey.ManiaMap.Unity.RoomTemplateObjectprivate
_template (defined in MPewsey.ManiaMap.Unity.RoomTemplateObject)MPewsey.ManiaMap.Unity.RoomTemplateObjectprivate
IdMPewsey.ManiaMap.Unity.RoomTemplateObject
Initialize(RoomTemplate template, string prefabGuid=null)MPewsey.ManiaMap.Unity.RoomTemplateObject
JsonWriterSettings()MPewsey.ManiaMap.Unity.RoomTemplateObjectprivatestatic
NameMPewsey.ManiaMap.Unity.RoomTemplateObject
PrefabGuidMPewsey.ManiaMap.Unity.RoomTemplateObject
SerializedTextMPewsey.ManiaMap.Unity.RoomTemplateObject
TemplateMPewsey.ManiaMap.Unity.RoomTemplateObject
_id (defined in RoomTemplateObject)RoomTemplateObjectprivate
_name (defined in RoomTemplateObject)RoomTemplateObjectprivate
_prefabGuid (defined in RoomTemplateObject)RoomTemplateObjectprivate
_serializedText (defined in RoomTemplateObject)RoomTemplateObjectprivate
_template (defined in RoomTemplateObject)RoomTemplateObjectprivate
IdRoomTemplateObject
Initialize(RoomTemplate template, string prefabGuid=null)RoomTemplateObject
JsonWriterSettings()RoomTemplateObjectprivatestatic
NameRoomTemplateObject
PrefabGuidRoomTemplateObject
SerializedTextRoomTemplateObject
TemplateRoomTemplateObject
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_template_object.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_template_object.html index e4cab2d6..1151e89b 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_template_object.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_template_object.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.RoomTemplateObject Class Reference +ManiaMap.Unity: RoomTemplateObject Class Reference @@ -102,14 +102,14 @@ Static Private Member Functions | Private Attributes | List of all members

-
MPewsey.ManiaMap.Unity.RoomTemplateObject Class Reference
+
RoomTemplateObject Class Reference

A container for storing a serialized room template. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.RoomTemplateObject:
+Inheritance diagram for RoomTemplateObject:
@@ -117,60 +117,60 @@ - - - + + +

Public Member Functions

void Initialize (RoomTemplate template, string prefabGuid=null)
 Initializes the template based on the specified generation template. More...
 
void Initialize (RoomTemplate template, string prefabGuid=null)
 Initializes the template based on the specified generation template. More...
 
- - - - - - - - - - - - - - - + + + + + + + + + + + + + + +

Properties

int Id [getprivate set]
 The template unique ID. More...
 
string Name [getprivate set]
 The template name. More...
 
string PrefabGuid [getset]
 The prefab GUID. More...
 
string SerializedText [getprivate set]
 The serialized text for the template. More...
 
RoomTemplate Template [getprivate set]
 Returns the generation template. If the template is not already assigned, it is loaded from the serialized text then cached. More...
 
int Id [getprivate set]
 The template unique ID. More...
 
string Name [getprivate set]
 The template name. More...
 
string PrefabGuid [getset]
 The prefab GUID. More...
 
string SerializedText [getprivate set]
 The serialized text for the template. More...
 
RoomTemplate Template [getprivate set]
 Returns the generation template. If the template is not already assigned, it is loaded from the serialized text then cached. More...
 
- - - + + +

Static Private Member Functions

static JsonWriterSettings JsonWriterSettings ()
 The JSON writer formatting settings. More...
 
static JsonWriterSettings JsonWriterSettings ()
 The JSON writer formatting settings. More...
 
- - - - - - - - - - + + + + + + + + + +

Private Attributes

int _id
 
string _name
 
string _prefabGuid
 
string _serializedText = string.Empty
 
RoomTemplate _template
 
int _id
 
string _name
 
string _prefabGuid
 
string _serializedText = string.Empty
 
RoomTemplate _template
 

Detailed Description

A container for storing a serialized room template.

Definition at line 9 of file RoomTemplateObject.cs.

Member Function Documentation

- -

◆ Initialize()

+ +

◆ Initialize()

- + @@ -202,8 +202,8 @@

-

◆ JsonWriterSettings()

+ +

◆ JsonWriterSettings()

@@ -212,7 +212,7 @@

void MPewsey.ManiaMap.Unity.RoomTemplateObject.Initialize void Initialize ( RoomTemplate  template,
- + @@ -232,8 +232,8 @@

Member Data Documentation

- -

◆ _id

+ +

◆ _id

@@ -242,7 +242,7 @@

static JsonWriterSettings MPewsey.ManiaMap.Unity.RoomTemplateObject.JsonWriterSettings static JsonWriterSettings JsonWriterSettings ( )
- +
int MPewsey.ManiaMap.Unity.RoomTemplateObject._idint _id
@@ -256,8 +256,8 @@

-

◆ _name

+ +

◆ _name

@@ -266,7 +266,7 @@

- +
string MPewsey.ManiaMap.Unity.RoomTemplateObject._namestring _name
@@ -280,8 +280,8 @@

-

◆ _prefabGuid

+ +

◆ _prefabGuid

@@ -290,7 +290,7 @@

- +
string MPewsey.ManiaMap.Unity.RoomTemplateObject._prefabGuidstring _prefabGuid
@@ -304,8 +304,8 @@

-

◆ _serializedText

+ +

◆ _serializedText

@@ -314,7 +314,7 @@

- +
string MPewsey.ManiaMap.Unity.RoomTemplateObject._serializedText = string.Emptystring _serializedText = string.Empty
@@ -328,8 +328,8 @@

-

◆ _template

+ +

◆ _template

@@ -338,7 +338,7 @@

- +
RoomTemplate MPewsey.ManiaMap.Unity.RoomTemplateObject._templateRoomTemplate _template
@@ -353,8 +353,8 @@

Property Documentation

- -

◆ Id

+ +

◆ Id

@@ -363,7 +363,7 @@

- +
int MPewsey.ManiaMap.Unity.RoomTemplateObject.Idint Id
@@ -379,8 +379,8 @@

-

◆ Name

+ +

◆ Name

@@ -389,7 +389,7 @@

- +
string MPewsey.ManiaMap.Unity.RoomTemplateObject.Namestring Name
@@ -405,8 +405,8 @@

-

◆ PrefabGuid

+ +

◆ PrefabGuid

@@ -415,7 +415,7 @@

- +
string MPewsey.ManiaMap.Unity.RoomTemplateObject.PrefabGuidstring PrefabGuid
@@ -431,8 +431,8 @@

-

◆ SerializedText

+ +

◆ SerializedText

@@ -441,7 +441,7 @@

- +
string MPewsey.ManiaMap.Unity.RoomTemplateObject.SerializedTextstring SerializedText
@@ -457,8 +457,8 @@

-

◆ Template

+ +

◆ Template

@@ -467,7 +467,7 @@

- +
RoomTemplate MPewsey.ManiaMap.Unity.RoomTemplateObject.TemplateRoomTemplate Template
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_template_object.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_template_object.js index 20c6bb27..77611b7a 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_template_object.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_template_object.js @@ -1,10 +1,10 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_template_object = [ - [ "Initialize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_template_object.html#ab16d6a536b48711b57c219341a3d9751", null ], - [ "JsonWriterSettings", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_template_object.html#a921a807ad1ea3727a1daa295c34374e9", null ], - [ "Id", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_template_object.html#a5d4067d6193b910d183433407b738b61", null ], - [ "Name", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_template_object.html#addfbac485ac9f75a698ae9e0e37d634f", null ], - [ "PrefabGuid", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_template_object.html#a92f0c2694ac1337b1c6ad607058ead69", null ], - [ "SerializedText", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_template_object.html#a8369740098befa16a364f7fe8e0d53d6", null ], - [ "Template", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_template_object.html#a2b52bb28433d9c1106a605caea17175e", null ] + [ "Initialize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_template_object.html#aba041c52c0eb21d356fad17500b63d3f", null ], + [ "JsonWriterSettings", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_template_object.html#a08617186482f7f59261b1157f9bd579f", null ], + [ "Id", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_template_object.html#afe0b47b3c92f2f69ea3da50cb72553eb", null ], + [ "Name", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_template_object.html#a7ee9065718e6628dc7791b756fa6c0f9", null ], + [ "PrefabGuid", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_template_object.html#a1332a19189996de70e54732ecd859ff4", null ], + [ "SerializedText", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_template_object.html#a5e96e1f15cfa36f511b4855b4967068a", null ], + [ "Template", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_template_object.html#aa40fdb071574d1fc5ff9541078e8bd82", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_template_object.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_template_object.png index ac13e7e89ccc6dfb0277c03ca98940ead81a2513..d99ad7c7b9f9d3a1ab2b39201f637daba56cb1f6 100644 GIT binary patch delta 509 zcmVyaTke*wBl zL_t(|0qvd3w!dip*!i(PC-Pp*Fnt8J3SBr;Tqx8 zDKl$p-=~o-t(`{74mb#U5@zP!uMniu>%N6ho+*DnKj-DV%B2MIk}}G-DW&_ES(*1k z2uhwLPg`!1m;(*LO0|j=IqHY9e`o0ecT&vUnZF|x@{EvGr`BnK31Lhzb7z-wbP>$J zpanO@%$>bOQ2t&EYDavl1=-zglPi@MWv9;|dvz|DJE98x)6?;Tb9ANU=Mk1V;-4}Q zo`pa}wABINJ3jzmukS}Vj_nNl5ncql86JQTJ0cJQ0f4eV2!ucg1OS}{e?lMxLLdO> zED(MMfrx0Yg8*Qs2SOlB2w9r|V0qOp02tm9x}nGU^r;!7dQRzzK?_q=t?dx}Ae8MJ+fxqDL6RgV^&|k-D4< z=8nkGuTRH2&HnN5j}R_S_xPs_geM^o5pDH9AY4o4?u30H00000NkvXXu0mjfZ;#n6 literal 945 zcmeAS@N?(olHy`uVBq!ia0y~yV3Y;212~w0q%dosKai3L@CkAK|NlRb`Qpvj(*8pe zfGjXRaNq!I=N)+T-n1X%d&`EDh^PPmpm%`zL+&w2a(?fY*Zf2*u}!#lh8^X;QmRwZAx5Wz0G^ly2o3~gyvtLTaxzo;jYbld0w7*b#CF`H$Q(! z^DQ$gs!fyq8aHX(L)TLGNmctk-ngC~Ri<+Cqy47O%$@&c$a?UDZYk>v3@TZBZA5pY@V_m2rOfeNoA)l_3`!_7Z(vh zL2ix)ri4Xr7%YI6E{0H#w-kF+?a#j|^}z5_fI{rrgKcwqV{_!o?B_o&VT>?%Uclp( ztM@rAefRx5=WPt-p3aP6cX(&cH^1>yXa4bDL02pnOaJVc%YX2=iu~-X@AuBnonBY6 zZN}c4El*<32X61Msh{pY>p_Qw+WT3@Wp268D)%yJFU=48f8twD@X>1}Go*NzZ{a&` zd8?(QjOml<*YDf=r*5q^HPbITVSK~ocgIno@7p)c-ul};()zQNnsx1os;|!fr|>)O zX0yI`WY^i!-cZZ;eN#fE_P#%G&5G~t>DV~;?zq-Fne z?9{hmU3p^q)`ris>y583ezxn&&3lnK`(ECbc(rSp@ZS5eEIlQmRf6Tm&&8Pi+dH?R ztkQqyIs2$`HS2WA{MqJPzwOox|F?OPKX0t}teREDx#_;?8CDfm*2$j>WOD7#-#Ncj z_xzgAJzL%F4#e)W{c!N&`Lq9*KGgg6yKJ4`zmq@fubsPk(%$-ixY~w={(B-B>gQ}? mexPB^&Oua$pTDF<9t``FH7lWs(pUXO@geCwgWxxCY diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group-members.html index ef25a1f7..de88dd05 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group-members.html @@ -96,20 +96,20 @@

-
MPewsey.ManiaMap.Unity.TemplateGroup Member List
+
TemplateGroup Member List
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group.html index 7918403e..25cb9dee 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.TemplateGroup Class Reference +ManiaMap.Unity: TemplateGroup Class Reference @@ -102,14 +102,14 @@ Private Member Functions | Private Attributes | List of all members

-
MPewsey.ManiaMap.Unity.TemplateGroup Class Reference
+
TemplateGroup Class Reference

A class for grouping room templates. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.TemplateGroup:
+Inheritance diagram for TemplateGroup:
@@ -117,50 +117,50 @@ - - - - - - + + + + + +

Public Member Functions

void AddTemplate (RoomTemplateObject template)
 Add an entry for the template to the group if it does not already exist. More...
 
List< TemplateGroupsEntry > CreateData ()
 Returns a list of generation template group entries. More...
 
void AddTemplate (RoomTemplateObject template)
 Add an entry for the template to the group if it does not already exist. More...
 
List< TemplateGroupsEntry > CreateData ()
 Returns a list of generation template group entries. More...
 
- - - - - - + + + + + +

Properties

List< TemplateGroupEntryEntries [getset]
 A list of template entries. More...
 
string Name [getset]
 The unique group name. More...
 
List< TemplateGroupEntryEntries [getset]
 A list of template entries. More...
 
string Name [getset]
 The unique group name. More...
 
- - - - - + + + + +

Private Member Functions

bool ContainsTemplate (RoomTemplateObject template)
 Returns true if the template is contained in the group. More...
 
void OnValidate ()
 
bool ContainsTemplate (RoomTemplateObject template)
 Returns true if the template is contained in the group. More...
 
void OnValidate ()
 
- - - - + + + +

Private Attributes

List< TemplateGroupEntry_entries = new List<TemplateGroupEntry>()
 
string _name = "<None>"
 
List< TemplateGroupEntry_entries = new List<TemplateGroupEntry>()
 
string _name = "<None>"
 

Detailed Description

A class for grouping room templates.

Definition at line 10 of file TemplateGroup.cs.

Member Function Documentation

- -

◆ AddTemplate()

+ +

◆ AddTemplate()

- + @@ -181,8 +181,8 @@

-

◆ ContainsTemplate()

+ +

◆ ContainsTemplate()

@@ -191,7 +191,7 @@

void MPewsey.ManiaMap.Unity.TemplateGroup.AddTemplate void AddTemplate ( RoomTemplateObject  template)
- + @@ -217,14 +217,14 @@

-

◆ CreateData()

+ +

◆ CreateData()

bool MPewsey.ManiaMap.Unity.TemplateGroup.ContainsTemplate bool ContainsTemplate ( RoomTemplateObject  template)
- + @@ -238,8 +238,8 @@

-

◆ OnValidate()

+ +

◆ OnValidate()

@@ -248,7 +248,7 @@

List< TemplateGroupsEntry > MPewsey.ManiaMap.Unity.TemplateGroup.CreateData List< TemplateGroupsEntry > CreateData ( )
- + @@ -266,8 +266,8 @@

Member Data Documentation

- -

◆ _entries

+ +

◆ _entries

@@ -276,7 +276,7 @@

void MPewsey.ManiaMap.Unity.TemplateGroup.OnValidate void OnValidate ( )
- +
List<TemplateGroupEntry> MPewsey.ManiaMap.Unity.TemplateGroup._entries = new List<TemplateGroupEntry>()List<TemplateGroupEntry> _entries = new List<TemplateGroupEntry>()
@@ -290,8 +290,8 @@

-

◆ _name

+ +

◆ _name

@@ -300,7 +300,7 @@

- +
string MPewsey.ManiaMap.Unity.TemplateGroup._name = "<None>"string _name = "<None>"
@@ -315,8 +315,8 @@

Property Documentation

- -

◆ Entries

+ +

◆ Entries

@@ -325,7 +325,7 @@

- +
List<TemplateGroupEntry> MPewsey.ManiaMap.Unity.TemplateGroup.EntriesList<TemplateGroupEntry> Entries
@@ -341,8 +341,8 @@

-

◆ Name

+ +

◆ Name

@@ -351,7 +351,7 @@

- +
string MPewsey.ManiaMap.Unity.TemplateGroup.Namestring Name
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group.js index dfb0fb45..c365adf7 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group.js @@ -1,8 +1,8 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group = [ - [ "AddTemplate", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group.html#a16f20d84f8f7245bc17864b93506bbae", null ], - [ "ContainsTemplate", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group.html#a2e642aaf73b8cfb0d2dee57ac4936a51", null ], - [ "CreateData", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group.html#acd72149dc7efce48dfbeba7adc841331", null ], - [ "Entries", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group.html#a918e024826629a8a3a4a9ac7c9394578", null ], - [ "Name", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group.html#a344d58f2fc8d80cb79621e190e063fcd", null ] + [ "AddTemplate", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group.html#a9ed31df5d3ed65d6af1e7232b09877e1", null ], + [ "ContainsTemplate", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group.html#a0f8e83130030eba8d5134e9bfa1c56bb", null ], + [ "CreateData", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group.html#a9a53e476e72e6bdc18318fc7edc73d69", null ], + [ "Entries", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group.html#ae9f06dc17d6c89977676ef6e3834a4bc", null ], + [ "Name", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group.html#a7ee9065718e6628dc7791b756fa6c0f9", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group.png index 6714edcac56a61545bad1e49677bf0887b305b36..e489178311a94f8ac4de31876107b47df46bbdc6 100644 GIT binary patch delta 482 zcmV<80UiFk29N|HiBL{Q4GJ0x0000DNk~Le0001L0000`2m=5B0LC5=Zjm86e*vFK zL_t(|0qvdLma`xXMR#tR_kZIV}walXH>&MiiND{Zgfw@IQWQ`D2)fL((Rn-Z7 z1a){sRqavkyOvE&l}@NCNhq7Fs#@zADp!uGT~vI>aDV)c({awH*byF`TjA1$Y+XHo z85xp8dA#I6-%(Ir$YdB>*q0n+f7^~bq27Td?4ZKzo9C5|4%LQSTMSWdM>AK$&=6&G zJy*toug+Co9c7UiS4AhCzs6=}UAYd-hP&7;-q=fq%j;i8jdz^=PefJqeSIxTL}ZBo z?&|@tM(a?I$1>JB)GuijYa!}O9k@{dGukMC32hX>gf!I83=D9s=Bu7nxu~=G8p}n67d=C<5iT)OP8GiDJWK2E z^-wAG%ngl5%?~lHJdjmqDSHX!Kep?uKBbLap~6&qs1nI7Kx*AVHLvdtTgd^W)=iW^ zImXcVsU0d9=NeT;KOL0=IKypPPHD$ZLmw@2?LdG|Z|)~;+5d|I_ycVez=YPKL`0V8 Y2hSTkypEe@K>z>%07*qoM6N<$g7e4Fga7~l delta 783 zcmV+q1MvKi1iJy(3e*(%$ zL_t(|0qvbxlB+NbMUQ`S_rK!~jR(mXGQrF1k}F&wvSj&q5Wl39QdE&7DW)d8Bt_JO zm!ycg0DdW>lI+#~Z{DnHi5xVI4U+VM&WE?dmn5$v_!_wv{YT*QI7BYiRJJrsg3@r|6P`XBTojerI^4Ns>;}Mb+Lc z(-wZMYlg5HHt>CuB%P+~3f?aK(9oUv-6lyoP1nL3JwEfM+W*}%U%%Gvqirg9uG+u9 zuB4mq{IJ@WQYuNO=%O<(NnUTHxqM_3UXrfX>uIhZ*gu1pr2kD5UXmhef5J;rMBU+2 zN-3xSzNi~OR7Hlr-2&4`hQG7Nr4J21t35zWO?ZHan(zP-HQ@mwYQh6V)Px6!s0j}c zQ4<~@q9!~*L``^rh??*K5jEifB5J||d`Bsz6jdaEn40ha5jEifBC5idIk-R9LJ07j zOekQkX4rM9M(69?N@WHZe`uSe1OXhX!LQHd(G3RRP$m>$q(hf&zTWL7On&D4{X#^#gFJ1%ylHL84p>*z~#ZZ6q2HJ4nBdsI`|g2&dnf+9b8)&KVp}7K#&iN>$8R&!n0EbYML;qO#?fY
-
MPewsey.ManiaMap.Unity.TemplateGroupEntry Member List
+
TemplateGroupEntry Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.TemplateGroupEntry, including all inherited members.

+

This is the complete list of members for TemplateGroupEntry, including all inherited members.

- - - - - - - - - - + + + + + + + + + +
_maxQuantity (defined in MPewsey.ManiaMap.Unity.TemplateGroupEntry)MPewsey.ManiaMap.Unity.TemplateGroupEntryprivate
_minQuantity (defined in MPewsey.ManiaMap.Unity.TemplateGroupEntry)MPewsey.ManiaMap.Unity.TemplateGroupEntryprivate
_template (defined in MPewsey.ManiaMap.Unity.TemplateGroupEntry)MPewsey.ManiaMap.Unity.TemplateGroupEntryprivate
CreateData()MPewsey.ManiaMap.Unity.TemplateGroupEntry
MaxQuantityMPewsey.ManiaMap.Unity.TemplateGroupEntry
MinQuantityMPewsey.ManiaMap.Unity.TemplateGroupEntry
OnValidate() (defined in MPewsey.ManiaMap.Unity.TemplateGroupEntry)MPewsey.ManiaMap.Unity.TemplateGroupEntry
TemplateMPewsey.ManiaMap.Unity.TemplateGroupEntry
TemplateGroupEntry(RoomTemplateObject template)MPewsey.ManiaMap.Unity.TemplateGroupEntry
TemplateGroupEntry(RoomTemplateObject template, int minQuantity, int maxQuantity)MPewsey.ManiaMap.Unity.TemplateGroupEntry
_maxQuantity (defined in TemplateGroupEntry)TemplateGroupEntryprivate
_minQuantity (defined in TemplateGroupEntry)TemplateGroupEntryprivate
_template (defined in TemplateGroupEntry)TemplateGroupEntryprivate
CreateData()TemplateGroupEntry
MaxQuantityTemplateGroupEntry
MinQuantityTemplateGroupEntry
OnValidate() (defined in TemplateGroupEntry)TemplateGroupEntry
TemplateTemplateGroupEntry
TemplateGroupEntry(RoomTemplateObject template)TemplateGroupEntry
TemplateGroupEntry(RoomTemplateObject template, int minQuantity, int maxQuantity)TemplateGroupEntry

diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group_entry.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group_entry.html index 94d45353..61abd030 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group_entry.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group_entry.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.TemplateGroupEntry Class Reference +ManiaMap.Unity: TemplateGroupEntry Class Reference @@ -101,7 +101,7 @@ Properties | Private Attributes | List of all members
-
MPewsey.ManiaMap.Unity.TemplateGroupEntry Class Reference
+
TemplateGroupEntry Class Reference

@@ -110,52 +110,52 @@ - - - - - - - - - - - + + + + + + + + + + +

Public Member Functions

TemplateGroupsEntry CreateData ()
 Returns a new generation template group entry. More...
 
void OnValidate ()
 
 TemplateGroupEntry (RoomTemplateObject template)
 Initializes a new entry with no quantity constraints. More...
 
 TemplateGroupEntry (RoomTemplateObject template, int minQuantity, int maxQuantity)
 Initializes a new entry with quantity constraints. More...
 
TemplateGroupsEntry CreateData ()
 Returns a new generation template group entry. More...
 
void OnValidate ()
 
 TemplateGroupEntry (RoomTemplateObject template)
 Initializes a new entry with no quantity constraints. More...
 
 TemplateGroupEntry (RoomTemplateObject template, int minQuantity, int maxQuantity)
 Initializes a new entry with quantity constraints. More...
 
- - - - - - - - - + + + + + + + + +

Properties

int MaxQuantity [getset]
 The maximum number of times this entry is used in a layout. More...
 
int MinQuantity [getset]
 The minimum number of times this entry is used in a layout. More...
 
RoomTemplateObject Template [getset]
 The room template. More...
 
int MaxQuantity [getset]
 The maximum number of times this entry is used in a layout. More...
 
int MinQuantity [getset]
 The minimum number of times this entry is used in a layout. More...
 
RoomTemplateObject Template [getset]
 The room template. More...
 
- - - - - - + + + + + +

Private Attributes

int _maxQuantity = int.MaxValue
 
int _minQuantity
 
RoomTemplateObject _template
 
int _maxQuantity = int.MaxValue
 
int _minQuantity
 
RoomTemplateObject _template
 

Detailed Description

A TemplateGroup entry.

Definition at line 9 of file TemplateGroupEntry.cs.

Constructor & Destructor Documentation

- -

◆ TemplateGroupEntry() [1/2]

+ +

◆ TemplateGroupEntry() [1/2]

- + @@ -176,14 +176,14 @@

-

◆ TemplateGroupEntry() [2/2]

+ +

◆ TemplateGroupEntry() [2/2]

MPewsey.ManiaMap.Unity.TemplateGroupEntry.TemplateGroupEntry TemplateGroupEntry ( RoomTemplateObject  template)
- + @@ -223,14 +223,14 @@

Member Function Documentation

- -

◆ CreateData()

+ +

◆ CreateData()

MPewsey.ManiaMap.Unity.TemplateGroupEntry.TemplateGroupEntry TemplateGroupEntry ( RoomTemplateObject  template,
- + @@ -244,14 +244,14 @@

-

◆ OnValidate()

+ +

◆ OnValidate()

TemplateGroupsEntry MPewsey.ManiaMap.Unity.TemplateGroupEntry.CreateData TemplateGroupsEntry CreateData ( )
- + @@ -264,8 +264,8 @@

Member Data Documentation

- -

◆ _maxQuantity

+ +

◆ _maxQuantity

@@ -274,7 +274,7 @@

void MPewsey.ManiaMap.Unity.TemplateGroupEntry.OnValidate void OnValidate ( )
- +
int MPewsey.ManiaMap.Unity.TemplateGroupEntry._maxQuantity = int.MaxValueint _maxQuantity = int.MaxValue
@@ -288,8 +288,8 @@

-

◆ _minQuantity

+ +

◆ _minQuantity

@@ -298,7 +298,7 @@

- +
int MPewsey.ManiaMap.Unity.TemplateGroupEntry._minQuantityint _minQuantity
@@ -312,8 +312,8 @@

-

◆ _template

+ +

◆ _template

@@ -322,7 +322,7 @@

- +
RoomTemplateObject MPewsey.ManiaMap.Unity.TemplateGroupEntry._templateRoomTemplateObject _template
@@ -337,8 +337,8 @@

Property Documentation

- -

◆ MaxQuantity

+ +

◆ MaxQuantity

@@ -347,7 +347,7 @@

- +
int MPewsey.ManiaMap.Unity.TemplateGroupEntry.MaxQuantityint MaxQuantity
@@ -363,8 +363,8 @@

-

◆ MinQuantity

+ +

◆ MinQuantity

@@ -373,7 +373,7 @@

- +
int MPewsey.ManiaMap.Unity.TemplateGroupEntry.MinQuantityint MinQuantity
@@ -389,8 +389,8 @@

-

◆ Template

+ +

◆ Template

@@ -399,7 +399,7 @@

- +
RoomTemplateObject MPewsey.ManiaMap.Unity.TemplateGroupEntry.TemplateRoomTemplateObject Template
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group_entry.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group_entry.js index d074caac..0ceac3b7 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group_entry.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group_entry.js @@ -1,9 +1,9 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group_entry = [ - [ "TemplateGroupEntry", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group_entry.html#aa9e633c798dc71cc6ec9aec9a866f67d", null ], - [ "TemplateGroupEntry", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group_entry.html#a7350407d5b3bf161d59ab2a666c1a5f3", null ], - [ "CreateData", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group_entry.html#a5eccd684e29c5ec1f9f90727cd3be82e", null ], - [ "MaxQuantity", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group_entry.html#ab25ac1d95b4da131ea629ee75d86dacf", null ], - [ "MinQuantity", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group_entry.html#aa502d8ecd08332496c235e879e93bcdc", null ], - [ "Template", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group_entry.html#a053832976d355eafb2d8e42bcb4f0383", null ] + [ "TemplateGroupEntry", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group_entry.html#a7a6786b08d24b8af4b6230db56d630a3", null ], + [ "TemplateGroupEntry", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group_entry.html#aff35602c8ab9e0a15138518b37266564", null ], + [ "CreateData", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group_entry.html#a401814252557b532beca776f0b38c9b0", null ], + [ "MaxQuantity", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group_entry.html#a2b4bcc97477c605deac8256e6515950b", null ], + [ "MinQuantity", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group_entry.html#a78cd1b4fc9da52e61160a17df7b9aef3", null ], + [ "Template", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group_entry.html#ad114e8d5cf740921b1450483fd5ad13e", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_threshold-members.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_threshold-members.html index 197e7ecf..0292a686 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_threshold-members.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_threshold-members.html @@ -96,20 +96,20 @@

-
MPewsey.ManiaMap.Unity.Threshold Member List
+
Threshold Member List
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_threshold.html b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_threshold.html index d914ffc2..1cce6239 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_threshold.html +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_threshold.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Threshold Class Reference +ManiaMap.Unity: Threshold Class Reference @@ -102,14 +102,14 @@ Private Member Functions | Private Attributes | List of all members

-
MPewsey.ManiaMap.Unity.Threshold Class Reference
+
Threshold Class Reference

An interpolatable area, useful for locating characters moving between door thresholds. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Threshold:
+Inheritance diagram for Threshold:
@@ -117,50 +117,50 @@ - - - - - - - - - + + + + + + + + +

Public Member Functions

Bounds AreaBounds ()
 Returns the global bounds of the threshold area. More...
 
Vector3 Interpolate (Vector3 parameters)
 Returns the global position corresponding to the specified interpolation parameters. The interpolation parameters are clamped to [0, 1]. More...
 
Vector3 Parameterize (Vector3 position)
 Returns the interpolation parameters corresponding to the specified global position. The interpolation parameters are clamped to [0, 1]. More...
 
Bounds AreaBounds ()
 Returns the global bounds of the threshold area. More...
 
Vector3 Interpolate (Vector3 parameters)
 Returns the global position corresponding to the specified interpolation parameters. The interpolation parameters are clamped to [0, 1]. More...
 
Vector3 Parameterize (Vector3 position)
 Returns the interpolation parameters corresponding to the specified global position. The interpolation parameters are clamped to [0, 1]. More...
 
- - - - - - + + + + + +

Properties

Vector3 Center [getset]
 The center of the threshold area. More...
 
Vector3 Size [getset]
 The size of the threshold area. More...
 
Vector3 Center [getset]
 The center of the threshold area. More...
 
Vector3 Size [getset]
 The size of the threshold area. More...
 
- - + +

Private Member Functions

void OnDrawGizmos ()
 
void OnDrawGizmos ()
 
- - - - + + + +

Private Attributes

Vector3 _center
 
Vector3 _size
 
Vector3 _center
 
Vector3 _size
 

Detailed Description

An interpolatable area, useful for locating characters moving between door thresholds.

Definition at line 8 of file Threshold.cs.

Member Function Documentation

- -

◆ AreaBounds()

+ +

◆ AreaBounds()

- + @@ -174,14 +174,14 @@

-

◆ Interpolate()

+ +

◆ Interpolate()

Bounds MPewsey.ManiaMap.Unity.Threshold.AreaBounds Bounds AreaBounds ( )
- + @@ -202,8 +202,8 @@

-

◆ OnDrawGizmos()

+ +

◆ OnDrawGizmos()

@@ -212,7 +212,7 @@

Vector3 MPewsey.ManiaMap.Unity.Threshold.Interpolate Vector3 Interpolate ( Vector3  parameters)
- + @@ -229,14 +229,14 @@

-

◆ Parameterize()

+ +

◆ Parameterize()

void MPewsey.ManiaMap.Unity.Threshold.OnDrawGizmos void OnDrawGizmos ( )
- + @@ -258,8 +258,8 @@

Member Data Documentation

- -

◆ _center

+ +

◆ _center

@@ -268,7 +268,7 @@

Vector3 MPewsey.ManiaMap.Unity.Threshold.Parameterize Vector3 Parameterize ( Vector3  position)
- +
Vector3 MPewsey.ManiaMap.Unity.Threshold._centerVector3 _center
@@ -282,8 +282,8 @@

-

◆ _size

+ +

◆ _size

@@ -292,7 +292,7 @@

- +
Vector3 MPewsey.ManiaMap.Unity.Threshold._sizeVector3 _size
@@ -307,8 +307,8 @@

Property Documentation

- -

◆ Center

+ +

◆ Center

@@ -317,7 +317,7 @@

- +
Vector3 MPewsey.ManiaMap.Unity.Threshold.CenterVector3 Center
@@ -333,8 +333,8 @@

-

◆ Size

+ +

◆ Size

@@ -343,7 +343,7 @@

- +
Vector3 MPewsey.ManiaMap.Unity.Threshold.SizeVector3 Size
diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_threshold.js b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_threshold.js index b2563fc8..2e55a65f 100644 --- a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_threshold.js +++ b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_threshold.js @@ -1,8 +1,8 @@ var class_m_pewsey_1_1_mania_map_1_1_unity_1_1_threshold = [ - [ "AreaBounds", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_threshold.html#ae4f7e2332b346c3e5475ccfc1dc099b7", null ], - [ "Interpolate", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_threshold.html#a927b0d322814300fe4d2c831e212a95a", null ], - [ "Parameterize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_threshold.html#a652c0eef05aecdd4707a889cdfe9836b", null ], - [ "Center", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_threshold.html#a7eaa1907dc130698aaa092732f1e6edf", null ], - [ "Size", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_threshold.html#a0e4cddc4d051a591a3913c455028c1ba", null ] + [ "AreaBounds", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_threshold.html#a23cfca244c93ba9c31d63c14115e05ae", null ], + [ "Interpolate", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_threshold.html#a59081581c93ff8ddd8f0030a3d9f382e", null ], + [ "Parameterize", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_threshold.html#a6014c6ea9bfb9fed02100200d83df296", null ], + [ "Center", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_threshold.html#ae389ab9e14ecf10e56a4f1962714ea12", null ], + [ "Size", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_threshold.html#a6123fc1ada31b8a9e10b96b509b3fee0", null ] ]; \ No newline at end of file diff --git a/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_threshold.png b/class_m_pewsey_1_1_mania_map_1_1_unity_1_1_threshold.png index fc0cb2fbeab3d93270088633743fc3de0a397cd1..4ad9a5fcf3adbc4af6c85134c2fd3a69c3e6aaab 100644 GIT binary patch delta 405 zcmaFCdW2cAGr-TCmrII^fq{Y7)59eQNT&gD00%RWyrcBt!9+!?dd6T+7srqa#;A2VtRXD?)=k>|E7o3T$*P5d(+m;RIB}4{^m~Gq5DnE ztN5MC^3wIv`hTUftprc>?Nh6_-}3TRSuuaL{@#Tv1ub;G7oV;8dv3es*LP9t4oYU6 z%RKq=b&7Vcm1B+PE-BAh?ing4J%RY7RqxE3B@BCP7@lo*`&^;(am_^=U2U6glm9xI z3mHEMNinD|WGq0Zj5q&GVA#yb+c0_mwVK%zk`v{7v*+!z_FbiO*`|Mre2uLB+%39q z7MuL7KAZjZTim)&?=9F19=iKlZ`^y4htH{j+s>EEHS?BmLi(;jXLJO84EWz%edctd09h#4xpt52$X7MlK4(OjqZ z&^!9ewkp0&dv`DS^XF3bzP9|Ei&G{{nZMjt|6l6ym~-1hPK8DP%Kv*gde7<@zg3+bLG2xc`YpN%jRbsxcKwgAC`_aC)owUC-c`UtW%SB z0BUR4F{_3F=r4vxS)Uk>Tz$gau^OTRu7Eo=&1{1~Ln2(wvFQfy=bygASmE!g5nyxk zLg~$(bJut7m1(Iv_&H_Y)6X9R=du^9P!d_N)Oq^f%B{Bx-Rz%LPy6^&RkW;j{>>2e z`C^;T*Jr)kG391{;L51zN2`xl{kxT1dAK&oHF}r6cg{uCp9{83iFjSUrFEVDqEGL3 zSlBgxTKRL*Rn>=&_N+a<{hq!2gg)yh#rel1t@QTQB^=$nT3*6$ZBNurQBRTW)lYSj zu6@&rixB-4^Hn|V{j}49@uu@+qO}}Ze@n)fdFJJ9J$T)^e%0$sPmA}*oc* zv$T1#c2-{gVEthAb*b;~jraYPwcl57y)V~es(H=kUtQB47tQvxZr&_1`~AD>bq@bB z3$}j#e7X14w?8aDeC+vZjDOwvw>z5UL#LnIf1^J_d**+hYx^(sk7-5vFX0ET;UV`p g{o0wFh`-Fzc|vV7+Ar}%0uv;Ir>mdKI;Vst0LDXG-2eap diff --git a/functions.html b/functions.html index d485482a..c1bfe6c0 100644 --- a/functions.html +++ b/functions.html @@ -99,38 +99,38 @@
Here is a list of all documented class members with links to the class documentation for each member:

- a -

diff --git a/functions_b.html b/functions_b.html index 0487e303..217df607 100644 --- a/functions_b.html +++ b/functions_b.html @@ -99,15 +99,15 @@
Here is a list of all documented class members with links to the class documentation for each member:

- b -

diff --git a/functions_c.html b/functions_c.html index 78d34240..93923a76 100644 --- a/functions_c.html +++ b/functions_c.html @@ -99,63 +99,63 @@
Here is a list of all documented class members with links to the class documentation for each member:

- c -

diff --git a/functions_d.html b/functions_d.html index bc13cbda..530231b9 100644 --- a/functions_d.html +++ b/functions_d.html @@ -99,68 +99,68 @@
Here is a list of all documented class members with links to the class documentation for each member:

- d -

diff --git a/functions_e.html b/functions_e.html index 1e8f235a..8953af78 100644 --- a/functions_e.html +++ b/functions_e.html @@ -99,16 +99,16 @@
Here is a list of all documented class members with links to the class documentation for each member:

- e -

diff --git a/functions_enum.html b/functions_enum.html index 4f711076..b03d23ab 100644 --- a/functions_enum.html +++ b/functions_enum.html @@ -97,7 +97,7 @@

diff --git a/functions_f.html b/functions_f.html index abbfea43..23abdf58 100644 --- a/functions_f.html +++ b/functions_f.html @@ -99,23 +99,23 @@
Here is a list of all documented class members with links to the class documentation for each member:

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- d -

diff --git a/functions_func_e.html b/functions_func_e.html index 5bb46168..c4641914 100644 --- a/functions_func_e.html +++ b/functions_func_e.html @@ -99,9 +99,9 @@  

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- i -

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diff --git a/functions_func_l.html b/functions_func_l.html index a9993524..699ab1cb 100644 --- a/functions_func_l.html +++ b/functions_func_l.html @@ -99,11 +99,11 @@  

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diff --git a/functions_func_m.html b/functions_func_m.html index 3d2d3f32..c06a8e75 100644 --- a/functions_func_m.html +++ b/functions_func_m.html @@ -99,11 +99,11 @@  

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 CMPewsey.ManiaMap.Unity.Drawing.ColorUtilityContains methods for manipulating colors
 CUnityEditor.Editor
 CColorUtilityContains methods for manipulating colors
 CEditor
 CEditorWindow
 CSystem.Exception
 CMPewsey.ManiaMap.Unity.Drawing.FeatureMapTileA feature name and the associated map tile.
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 CException
 CFeatureMapTileA feature name and the associated map tile.
 CFileUtilityContains methods for dealing with files in in Unity.
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 CIEquatable
 CMPewsey.ManiaMap.Unity.Drawing.IOnionMapLayerAn interface for a layer of an onion map.
 CMPewsey.ManiaMap.Unity.Drawing.IOnionMapTargetAn interface for an object manipulated by an OnionMap.
 CMPewsey.ManiaMap.Unity.Drawing.Editor.LayoutMapBehaviorEditorThe LayoutMap editor.
 CMPewsey.ManiaMap.Unity.Drawing.Editor.LayoutTilemapBehaviorEditorThe LayoutTilemap editor.
 CMPewsey.ManiaMap.Unity.Editor.LogContains methods for logging styled messages in Unity.
 CIOnionMapLayerAn interface for a layer of an onion map.
 CIOnionMapTargetAn interface for an object manipulated by an OnionMap.
 CLayoutMapBehaviorEditorThe LayoutMap editor.
 CLayoutTilemapBehaviorEditorThe LayoutTilemap editor.
 CLogContains methods for logging styled messages in Unity.
 CMonoBehaviour
 CPropertyDrawer
 CMPewsey.ManiaMap.Unity.RoomDatabase< AssetReferenceGameObject >
 CMPewsey.ManiaMap.Unity.RoomDatabase< RoomBehavior >
 CMPewsey.ManiaMap.Unity.RoomDatabaseEntry< T >A room database entry containing a room ID and room data source.
 CRoomDatabase< AssetReferenceGameObject >
 CRoomDatabase< RoomBehavior >
 CRoomDatabaseEntry< T >A room database entry containing a room ID and room data source.
 CScriptableObject
 CMPewsey.ManiaMap.Unity.TemplateGroupEntryA TemplateGroup entry.
 CMPewsey.ManiaMap.Unity.Drawing.TextureUtilityContains methods for manipulating textures.
 CTemplateGroupEntryA TemplateGroup entry.
 CTextureUtilityContains methods for manipulating textures.
 CUnityEvent
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[ "MPewsey.ManiaMap.Unity.CollectableGroup", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_group.html", null ], - [ "MPewsey.ManiaMap.Unity.CollectableObject", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_object.html", null ], - [ "MPewsey.ManiaMap.Unity.Drawing.MapTiles", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.html", null ], - [ "MPewsey.ManiaMap.Unity.Editor.SampleSaveSettings", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings.html", null ], - [ "MPewsey.ManiaMap.Unity.Editor.TemplateSaveSettings", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings.html", null ], - [ "MPewsey.ManiaMap.Unity.Graphs.Editor.LayoutGraphWindowSettings", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_settings.html", null ], - [ "MPewsey.ManiaMap.Unity.Graphs.LayoutEdgeObject", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_edge_object.html", null ], - [ "MPewsey.ManiaMap.Unity.Graphs.LayoutGraphObject", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html", null ], - [ "MPewsey.ManiaMap.Unity.Graphs.LayoutNodeObject", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_node_object.html", null ], - [ "MPewsey.ManiaMap.Unity.ManiaMapSettings", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_settings.html", null ], - [ "MPewsey.ManiaMap.Unity.RoomDatabase< T >", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_database.html", null ], - [ "MPewsey.ManiaMap.Unity.RoomTemplateObject", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_template_object.html", null ], - [ "MPewsey.ManiaMap.Unity.TemplateGroup", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group.html", null ] + [ "CollectableGroup", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_group.html", null ], + [ "CollectableObject", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_object.html", null ], + [ "MapTiles", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tiles.html", null ], + [ "SampleSaveSettings", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_sample_save_settings.html", null ], + [ "TemplateSaveSettings", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_editor_1_1_template_save_settings.html", null ], + [ "LayoutGraphWindowSettings", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_editor_1_1_layout_graph_window_settings.html", null ], + [ "LayoutEdgeObject", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_edge_object.html", null ], + [ "LayoutGraphObject", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_graph_object.html", null ], + [ "LayoutNodeObject", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_graphs_1_1_layout_node_object.html", null ], + [ "ManiaMapSettings", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_mania_map_settings.html", null ], + [ "RoomDatabase< T >", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_database.html", null ], + [ "RoomTemplateObject", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_template_object.html", null ], + [ "TemplateGroup", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group.html", null ] ] ], - [ "MPewsey.ManiaMap.Unity.TemplateGroupEntry", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group_entry.html", null ], - [ "MPewsey.ManiaMap.Unity.Drawing.TextureUtility", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_texture_utility.html", null ], + [ "TemplateGroupEntry", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group_entry.html", null ], + [ "TextureUtility", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_texture_utility.html", null ], [ "UnityEvent", null, [ - [ "MPewsey.ManiaMap.Unity.CollectableSpotBehaviorEvent", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior_event.html", null ], - [ "MPewsey.ManiaMap.Unity.DoorBehaviorEvent", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior_event.html", null ], - [ "MPewsey.ManiaMap.Unity.RoomFlagEvent", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_flag_event.html", null ] + [ "CollectableSpotBehaviorEvent", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_spot_behavior_event.html", null ], + [ "DoorBehaviorEvent", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_door_behavior_event.html", null ], + [ "RoomFlagEvent", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_flag_event.html", null ] ] ] ]; \ No newline at end of file diff --git a/interface_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_i_onion_map_layer-members.html b/interface_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_i_onion_map_layer-members.html index 15fe56d2..4bf2a14d 100644 --- a/interface_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_i_onion_map_layer-members.html +++ b/interface_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_i_onion_map_layer-members.html @@ -96,14 +96,14 @@
-
MPewsey.ManiaMap.Unity.Drawing.IOnionMapLayer Member List
+
IOnionMapLayer Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Drawing.IOnionMapLayer, including all inherited members.

+

This is the complete list of members for IOnionMapLayer, including all inherited members.

- - + +
Apply(Color color)MPewsey.ManiaMap.Unity.Drawing.IOnionMapLayer
Position()MPewsey.ManiaMap.Unity.Drawing.IOnionMapLayer
Apply(Color color)IOnionMapLayer
Position()IOnionMapLayer

diff --git a/interface_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_i_onion_map_layer.html b/interface_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_i_onion_map_layer.html index bbfab40b..ee40eacf 100644 --- a/interface_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_i_onion_map_layer.html +++ b/interface_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_i_onion_map_layer.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Drawing.IOnionMapLayer Interface Reference +ManiaMap.Unity: IOnionMapLayer Interface Reference @@ -99,45 +99,45 @@ -
MPewsey.ManiaMap.Unity.Drawing.IOnionMapLayer Interface Reference
+
IOnionMapLayer Interface Reference

An interface for a layer of an onion map. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Drawing.IOnionMapLayer:
+Inheritance diagram for IOnionMapLayer:
- - -MPewsey.ManiaMap.Unity.Drawing.LayoutMapLayer -MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapLayer + + +LayoutMapLayer +LayoutTilemapLayer
- - - - - - + + + + + +

Public Member Functions

void Apply (Color color)
 Applies the specified color to the layer. More...
 
float Position ()
 The layer position. More...
 
void Apply (Color color)
 Applies the specified color to the layer. More...
 
float Position ()
 The layer position. More...
 

Detailed Description

An interface for a layer of an onion map.

Definition at line 8 of file IOnionMapLayer.cs.

Member Function Documentation

- -

◆ Apply()

+ +

◆ Apply()

- + @@ -154,18 +154,18 @@

MPewsey.ManiaMap.Unity.Drawing.LayoutMapLayer, and MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapLayer.

+

Implemented in LayoutMapLayer, and LayoutTilemapLayer.

- -

◆ Position()

+ +

◆ Position()

void MPewsey.ManiaMap.Unity.Drawing.IOnionMapLayer.Apply void Apply ( Color  color)
- + @@ -175,7 +175,7 @@

MPewsey.ManiaMap.Unity.Drawing.LayoutMapLayer, and MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapLayer.

+

Implemented in LayoutMapLayer, and LayoutTilemapLayer.

diff --git a/interface_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_i_onion_map_layer.js b/interface_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_i_onion_map_layer.js index d8d0a6e5..40a44211 100644 --- a/interface_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_i_onion_map_layer.js +++ b/interface_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_i_onion_map_layer.js @@ -1,5 +1,5 @@ var interface_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_i_onion_map_layer = [ - [ "Apply", "interface_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_i_onion_map_layer.html#a5a72bf9fbd8c7faf969344eda012acec", null ], - [ "Position", "interface_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_i_onion_map_layer.html#aca2c745041e7f1e45c4ab11a2620a588", null ] + [ "Apply", "interface_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_i_onion_map_layer.html#ae75ab4695d0d289855622be6cfbd84a1", null ], + [ "Position", "interface_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_i_onion_map_layer.html#a5193307e355018a7465256db229c77fa", null ] ]; \ No newline at end of file diff --git a/interface_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_i_onion_map_layer.png b/interface_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_i_onion_map_layer.png index 98325e4f32db74a446710b3c0ee69adc6641609d..f0384d0588326f453f16ac44218699117b6b9437 100644 GIT binary patch delta 740 zcmV~@ze*&LL zL_t(|0qvdZlB^&MgxjXd_kZL)1EN80;_Mt9w|CR!013p8fPVqtZB5fOT_*szg)YrR z7=%F>09X@-n`7|p-6fu78#}540B}I}#t={dKt&6r{Db!-3`>{)<=@n6`4t`pLprc> zTI1H%%Ljn9Z@~~+OP}pnUOgYMeel)u*a}giQV0FJe|m50DweakHM6J zFZmsYwKIA=9YbFK_EJcy;L9*@GEHapKZ2n*`QO0Mo%?YZ0AO6gAPm9)z?v}J4Z}1|(`5pHefH7eZ24MhTO&Ekh7ywuk24Q#09X?S zVGsrY)`USAgaLpxVGssk0ANiRgyHw{aL&0mG&|?qdEF)tN0L{`Vj#(@Bn-kJ3?!`y zLj}V`l5PESiC&raf$%1Ve?!Yp;m;;Ql0_X#=ro4lwmkkf2IKc>3@_TD# zwz|~9Up^#_)iJb}-&iCG#O~pQsu&jk+9SlTD=+o26=^XpFPoCXN2Q~fhW`SFxXrCYaU!7thFCA*zF9ou%^FHzHz9QVu!xFb-#9aj)7!iN0%qbR3iy>F&s{#?AQtKVmMD> zD4`yP<7pHpk8M?>k>wN~;iMl2 zd z!=|c_8VJ`Qb(@*AiFc#bee?*oRB_>M^(6B3mB^M6;ZWh}FLSFBi=D#DUS%0Pkh@Yo zk%>+jXT|4m?l}I)nL)r}h_F{O?OwHX@9D;=1jD_C%EqKo>-DB{(|h?7$W zfg0&wH4;htXudOP^ZCNCu)!svkLtL^Gdj?Mc~jTD_BO5`QVFr1=?==tXb$RO7I-l8 z7mW+}oGCYm+)giI2@h=7(&#kVy!38$XXn#V7VQyjbQRU1sF2l)9lVB+r_zl`*W+@s+_|mh+en8*U~Hm4Tz6)COvs z=VC$wWFKKkT;`>hbn){T@|l;76ReNyy?skGc-C6*LjDYePczGacy-1^_4>j;kp30& z*`&=qhRF}}{cTroh+1$%F1XF}^{{-LsdRO3LTlmi<%qCq$1 z*&ThezR#Qh`O=Jky!&U$Vy|+WAH`pjA>#)$XKzWBG6UYXsmn?DcCOl9N|}wS0VT9q zi7B^H^aG}ULP;1!RoP_bNBy5Tn}pV-Wh6*|1(exj<2{G=d2H8Hpl(&mg5(rhPe|JZ zKvL(buL4|8C{^!&4=>odk+nPKHqgJuXh+i^osO7`6gT*yKFNStuD=7r%0wAq4nL#A zh^)_xz7hJ-Rh{Bp7;6W0Bjn%xQ(J_C8@i$fk>2pKr`MuV`&s^aR}<^HKBPTx!=D@f za^ZHOBjz2P?uesK!%OQ%5T|jx6l7MiBDkiA*kGXu27TA2mh3ki#~M$S!4aSAw6cJ5 z8;tUvHyxXCCVJ#amyCf9r0|U~q3*+0X6qOe9nEbq2}&0J!btc~*K{|nx%(PKa_Uo@ za3!60nJ3)YpO2{AhD)}SrLZ5D%&^ulMJ=yb{j#M!*BSdxG~DjuYe7>w@_&sd*bkHmkg$@_8sT$K1Cim`izmceb*kutwmk5z7O$B1IRQoT&^alTbrs z12%wU&r4(&lLdAYq zc>U$Ou(@kiNb$as{<39iA_YZsLJne=(K8=hp!HLjc5){@#iutczIQjo@8FZX@Nj=k zA_T`>T^G>iqh)pamfSv!(BZgCErwp8!HMqc<+u_3&M1|FH<+iBwZ#72)J7To^ otS-F?G^bvAV^t8N-O(eGIhji}$CvN?M)HvW7|_Lzam4T3pDXzelK=n! diff --git a/interface_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_i_onion_map_target-members.html b/interface_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_i_onion_map_target-members.html index 22db994a..1892b2e6 100644 --- a/interface_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_i_onion_map_target-members.html +++ b/interface_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_i_onion_map_target-members.html @@ -96,14 +96,14 @@
-
MPewsey.ManiaMap.Unity.Drawing.IOnionMapTarget Member List
+
IOnionMapTarget Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Drawing.IOnionMapTarget, including all inherited members.

+

This is the complete list of members for IOnionMapTarget, including all inherited members.

float MPewsey.ManiaMap.Unity.Drawing.IOnionMapLayer.Position float Position ( )
- - + +
LayerRange()MPewsey.ManiaMap.Unity.Drawing.IOnionMapTarget
Layers()MPewsey.ManiaMap.Unity.Drawing.IOnionMapTarget
LayerRange()IOnionMapTarget
Layers()IOnionMapTarget
diff --git a/interface_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_i_onion_map_target.html b/interface_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_i_onion_map_target.html index 7e2f14af..bbb0ecd6 100644 --- a/interface_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_i_onion_map_target.html +++ b/interface_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_i_onion_map_target.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Drawing.IOnionMapTarget Interface Reference +ManiaMap.Unity: IOnionMapTarget Interface Reference @@ -99,45 +99,45 @@ -
MPewsey.ManiaMap.Unity.Drawing.IOnionMapTarget Interface Reference
+
IOnionMapTarget Interface Reference

An interface for an object manipulated by an OnionMap. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Drawing.IOnionMapTarget:
+Inheritance diagram for IOnionMapTarget:
- - -MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior -MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior + + +LayoutMapBehavior +LayoutTilemapBehavior
- - - - - - + + + + + +

Public Member Functions

Vector2 LayerRange ()
 Returns a minimum (X) and maximum (Y) layer range vector. More...
 
IEnumerable< IOnionMapLayerLayers ()
 Returns an enumerable of onion map layers for the target. More...
 
Vector2 LayerRange ()
 Returns a minimum (X) and maximum (Y) layer range vector. More...
 
IEnumerable< IOnionMapLayerLayers ()
 Returns an enumerable of onion map layers for the target. More...
 

Detailed Description

An interface for an object manipulated by an OnionMap.

Definition at line 9 of file IOnionMapTarget.cs.

Member Function Documentation

- -

◆ LayerRange()

+ +

◆ LayerRange()

- + @@ -147,18 +147,18 @@

MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior, and MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior.

+

Implemented in LayoutMapBehavior, and LayoutTilemapBehavior.

- -

◆ Layers()

+ +

◆ Layers()

Vector2 MPewsey.ManiaMap.Unity.Drawing.IOnionMapTarget.LayerRange Vector2 LayerRange ( )
- + @@ -168,7 +168,7 @@

MPewsey.ManiaMap.Unity.Drawing.LayoutMapBehavior, and MPewsey.ManiaMap.Unity.Drawing.LayoutTilemapBehavior.

+

Implemented in LayoutMapBehavior, and LayoutTilemapBehavior.

diff --git a/interface_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_i_onion_map_target.js b/interface_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_i_onion_map_target.js index 79ed5f07..80387aca 100644 --- a/interface_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_i_onion_map_target.js +++ b/interface_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_i_onion_map_target.js @@ -1,5 +1,5 @@ var interface_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_i_onion_map_target = [ - [ "LayerRange", "interface_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_i_onion_map_target.html#a37ce4971ca11f34658e227fcbd16cf69", null ], - [ "Layers", "interface_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_i_onion_map_target.html#a0bd940cbcc70f3c7185876bbbc6b3b3d", null ] + [ "LayerRange", "interface_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_i_onion_map_target.html#abfc59e0924d65392df3befdef23864cd", null ], + [ "Layers", "interface_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_i_onion_map_target.html#a7ebbcecd7f870a51238f46810dcaf02f", null ] ]; \ No newline at end of file diff --git a/interface_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_i_onion_map_target.png b/interface_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_i_onion_map_target.png index 77b8fbb9b955d377572a760c95fdf1ee3b29c4ce..591c635ea7f2d332b456603ee5de75bf3b797810 100644 GIT binary patch literal 909 zcmeAS@N?(olHy`uVBq!ia0y~yVAKM#12~w0v-d_YPfz$e7@|Ns9$=8HF9OZyK^ z0J6aNz<~p-op%Ww2pWffQ{`s%sY-vMf1sAq>6!6O5q`cs@^eH3U*=Pr*Gv`(8v`d7eKNQAxoTwk*X-tuh`QPJDyuei?x@gQ zd;NvT)?>2M?z|5-t&ci(snONna^fHHscMsN-(!&EU$H9aYE*7usNBpqyI*N-XS(q* zA=K0J?A)oVqvGDJT&2sm;EDcl- za5S_VGg&aC1AWN-_{BN~9uPx6_#M{+nQ+#GBd&}y3PKswVniD_f!sr(7~G0&s|sa~ z`!T-gtm8h2DUDw*Q@W|+IM5Mk*bO8Zz~H=-$|?X%zSiv)w2y>PNe)a%evtk z^l8sZtxoIkuW?<+SEYT{KDqqmZSRnyJ55!h4c*gr=U$HgJZaMNh*0Z=Z=byRU{T}T z)xPSI>Qwp9zf7kuJ$LO)*5aeTX7nxjVi{68DWL3A*^g_Jrw8YlE$|Jk{P6Gg$~V)* zI+nc6G<#4Ux^(^3)0$?|1>2W+Bx+x&z27iA3?9@V+wY)M<`1LcZt2%Vjru6T}J%U)X=ct(8SUqWq?R)tW-J`*w z&)(WEeRasve)Xw+zuQA%EuXco_L^jOvXa^B(*Fa(sGP_&ID4gfasK(^ne0P3;5XWoORYH#OYC6~)VoS0q;h<|Y(q)(m8*PD=1AyWcwB;#>V8~4R%r9(&lBKf1Za|*k!vfa1hhAGQc2HwkWjtnM zX|jCNB?eJd(Lm|tPDm7F8xNzfndl1NQPBDmm+US(Rv z<@O)>`UNh82yw|k&ZZ*E%?RMU{~&jP_g8M|9_}G$os)5GaLJM`Oe3f{;-jFLo<%6| zfGMnLSyR@$(9bm0y+g^4)#ov0t;TQDu2mUmS5AHtkeM*vo+d>dozKS&{bd$2LhI~o zjq#65nX}6_&ooDO^p#ZTarZ64&|`N=H%D@%e^4g-J**~1mdSyh7@`<5&nAkoczFIb zG2Uo_Cd%r-V%Z*?CXwpU;T|`!?69Pv`YS?rRX5;%hH?(h(NpT_oZ^M7g%%~+7P8@o zsk_UcBx<0*9P$PptXVeWpW{fUm^!}oQd_NZsarJU7`Y30&g=a=Jbtdb%H>@dsU-cG z8ug!JrKQaDm)_+-VaDM&vz*Cl4~IUU^AV9+PYpnb&#&*^-nsIldR^iymW&P)j zb;tGQtZ0lP0@%9pu*2t2=)Oo4jr=Dt_(Bj1LG5GvRSNtIvsfPb)$lv=_y6ZTM#(qnv(g z5qwz8GS*QCTwwN%*+lo^hc4K@!rV+8bCo10*m3*k#i*1e+4mt75uIQc#T899BwNke*_ zHkTi)!mKlQ1nRMj3-+UnjWg}gx8{$yH=O#NtSoCD5mYHIH8%ue&rt`dXT4w|!&6Q2Q zyIx-t)}19x)Q7saFWeh^LUu0EDQHD1hxhU72?PAd1slB7EV{`1D7wk%ISSp|CYkUV zo!dOqwlrYi-R;C=e1MH6J!URv%qt)x7wGj$78&&+bsB;tdH2c%{t>jcg||4!b%nh$ zHnC2*wOedD6e~)!Vu&zX9O^URid1j%H3Tm+ dg!C`1Dd_nygC*(aN5KCFKwDug3r}B({u`}iRsjG2 diff --git a/namespace_m_pewsey_1_1_mania_map_1_1_unity.html b/namespace_m_pewsey_1_1_mania_map_1_1_unity.html index 80b629c8..d9426a63 100644 --- a/namespace_m_pewsey_1_1_mania_map_1_1_unity.html +++ b/namespace_m_pewsey_1_1_mania_map_1_1_unity.html @@ -177,36 +177,36 @@

IEnumerable< IOnionMapLayer > MPewsey.ManiaMap.Unity.Drawing.IOnionMapTarget.Layers IEnumerable< IOnionMapLayer > Layers ( )
- - - - + + - - + +

Enumerations

enum  CellPlane { XY -, XZ +
enum  CellPlane { XY +, XZ }
 The cell plane. More...
 
enum  RoomPositionOption { UseManagerSetting -, Origin -, LayoutPosition +
 The cell plane. More...
 
enum  RoomPositionOption { UseManagerSetting +, Origin +, LayoutPosition }
 The room position option. More...
 
 The room position option. More...
 

Enumeration Type Documentation

- -

◆ CellPlane

+ +

◆ CellPlane

The cell plane.

- -
Enumerator
XY 

The XY plane.

+
Enumerator
XY 

The XY plane.

XZ 

The XZ plane.

+
XZ 

The XZ plane.

@@ -214,25 +214,25 @@

-

◆ RoomPositionOption

+ +

◆ RoomPositionOption

The room position option.

- - -
Enumerator
UseManagerSetting 

Room position is based on the Mania Map Manager setting.

+
Enumerator
UseManagerSetting 

Room position is based on the Mania Map Manager setting.

Origin 

Rooms are instantiated at the origin of their parent.

+
Origin 

Rooms are instantiated at the origin of their parent.

LayoutPosition 

Rooms have their local positions set to their positions in the layout.

+
LayoutPosition 

Rooms have their local positions set to their positions in the layout.

diff --git a/namespace_m_pewsey_1_1_mania_map_1_1_unity.js b/namespace_m_pewsey_1_1_mania_map_1_1_unity.js index 376e4b70..72d54a2a 100644 --- a/namespace_m_pewsey_1_1_mania_map_1_1_unity.js +++ b/namespace_m_pewsey_1_1_mania_map_1_1_unity.js @@ -29,13 +29,13 @@ var namespace_m_pewsey_1_1_mania_map_1_1_unity = [ "TemplateGroup", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group.html", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group" ], [ "TemplateGroupEntry", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group_entry.html", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_template_group_entry" ], [ "Threshold", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_threshold.html", "class_m_pewsey_1_1_mania_map_1_1_unity_1_1_threshold" ], - [ "CellPlane", "namespace_m_pewsey_1_1_mania_map_1_1_unity.html#a7bd81e2409c3dfdb3717148beaad004d", [ - [ "XY", "namespace_m_pewsey_1_1_mania_map_1_1_unity.html#a7bd81e2409c3dfdb3717148beaad004da74c53bcd3dcb2bb79993b2fec37d362a", null ], - [ "XZ", "namespace_m_pewsey_1_1_mania_map_1_1_unity.html#a7bd81e2409c3dfdb3717148beaad004da27db3b98d01e664c17a6620b222c6469", null ] + [ "CellPlane", "namespace_m_pewsey_1_1_mania_map_1_1_unity.html#a9e31acfe421391f4b5bd45025bc255c2", [ + [ "XY", "namespace_m_pewsey_1_1_mania_map_1_1_unity.html#a9e31acfe421391f4b5bd45025bc255c2a74c53bcd3dcb2bb79993b2fec37d362a", null ], + [ "XZ", "namespace_m_pewsey_1_1_mania_map_1_1_unity.html#a9e31acfe421391f4b5bd45025bc255c2a27db3b98d01e664c17a6620b222c6469", null ] ] ], - [ "RoomPositionOption", "namespace_m_pewsey_1_1_mania_map_1_1_unity.html#a690eae53aaba7ef3c643487b84e14374", [ - [ "UseManagerSetting", "namespace_m_pewsey_1_1_mania_map_1_1_unity.html#a690eae53aaba7ef3c643487b84e14374ae8a0ab6ca97f9460b836d5ea11ffba75", null ], - [ "Origin", "namespace_m_pewsey_1_1_mania_map_1_1_unity.html#a690eae53aaba7ef3c643487b84e14374a3edf8ca26a1ec14dd6e91dd277ae1de6", null ], - [ "LayoutPosition", "namespace_m_pewsey_1_1_mania_map_1_1_unity.html#a690eae53aaba7ef3c643487b84e14374aa5507bf7e73ad7695e2b8cd157025666", null ] + [ "RoomPositionOption", "namespace_m_pewsey_1_1_mania_map_1_1_unity.html#abf6a059a411adb15a18ae0273dc7e885", [ + [ "UseManagerSetting", "namespace_m_pewsey_1_1_mania_map_1_1_unity.html#abf6a059a411adb15a18ae0273dc7e885ae8a0ab6ca97f9460b836d5ea11ffba75", null ], + [ "Origin", "namespace_m_pewsey_1_1_mania_map_1_1_unity.html#abf6a059a411adb15a18ae0273dc7e885a3edf8ca26a1ec14dd6e91dd277ae1de6", null ], + [ "LayoutPosition", "namespace_m_pewsey_1_1_mania_map_1_1_unity.html#abf6a059a411adb15a18ae0273dc7e885aa5507bf7e73ad7695e2b8cd157025666", null ] ] ] ]; \ No newline at end of file diff --git a/namespacemembers.html b/namespacemembers.html index 267f301b..69e9175d 100644 --- a/namespacemembers.html +++ b/namespacemembers.html @@ -97,8 +97,8 @@
Here is a list of all documented namespace members with links to the namespaces they belong to:
diff --git a/namespacemembers_enum.html b/namespacemembers_enum.html index 0db9e3e0..f7cb46e7 100644 --- a/namespacemembers_enum.html +++ b/namespacemembers_enum.html @@ -97,8 +97,8 @@
 
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-
MPewsey.ManiaMap.Unity.CollectableGroupEntry Member List
+
CollectableGroupEntry Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.CollectableGroupEntry, including all inherited members.

+

This is the complete list of members for CollectableGroupEntry, including all inherited members.

- - - - - - - - - - + + + + + + + + + +
_collectable (defined in MPewsey.ManiaMap.Unity.CollectableGroupEntry)MPewsey.ManiaMap.Unity.CollectableGroupEntryprivate
_quantity (defined in MPewsey.ManiaMap.Unity.CollectableGroupEntry)MPewsey.ManiaMap.Unity.CollectableGroupEntryprivate
CollectableMPewsey.ManiaMap.Unity.CollectableGroupEntry
CollectableGroupEntry(CollectableObject collectable, int quantity)MPewsey.ManiaMap.Unity.CollectableGroupEntry
Equals(object obj) (defined in MPewsey.ManiaMap.Unity.CollectableGroupEntry)MPewsey.ManiaMap.Unity.CollectableGroupEntry
Equals(CollectableGroupEntry other) (defined in MPewsey.ManiaMap.Unity.CollectableGroupEntry)MPewsey.ManiaMap.Unity.CollectableGroupEntry
GetHashCode() (defined in MPewsey.ManiaMap.Unity.CollectableGroupEntry)MPewsey.ManiaMap.Unity.CollectableGroupEntry
operator!=(CollectableGroupEntry left, CollectableGroupEntry right) (defined in MPewsey.ManiaMap.Unity.CollectableGroupEntry)MPewsey.ManiaMap.Unity.CollectableGroupEntrystatic
operator==(CollectableGroupEntry left, CollectableGroupEntry right) (defined in MPewsey.ManiaMap.Unity.CollectableGroupEntry)MPewsey.ManiaMap.Unity.CollectableGroupEntrystatic
QuantityMPewsey.ManiaMap.Unity.CollectableGroupEntry
_collectable (defined in CollectableGroupEntry)CollectableGroupEntryprivate
_quantity (defined in CollectableGroupEntry)CollectableGroupEntryprivate
CollectableCollectableGroupEntry
CollectableGroupEntry(CollectableObject collectable, int quantity)CollectableGroupEntry
Equals(object obj) (defined in CollectableGroupEntry)CollectableGroupEntry
Equals(CollectableGroupEntry other) (defined in CollectableGroupEntry)CollectableGroupEntry
GetHashCode() (defined in CollectableGroupEntry)CollectableGroupEntry
operator!=(CollectableGroupEntry left, CollectableGroupEntry right) (defined in CollectableGroupEntry)CollectableGroupEntrystatic
operator==(CollectableGroupEntry left, CollectableGroupEntry right) (defined in CollectableGroupEntry)CollectableGroupEntrystatic
QuantityCollectableGroupEntry
diff --git a/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_group_entry.html b/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_group_entry.html index 3ae1fe02..5f4bf24b 100644 --- a/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_group_entry.html +++ b/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_group_entry.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.CollectableGroupEntry Struct Reference +ManiaMap.Unity: CollectableGroupEntry Struct Reference @@ -102,14 +102,14 @@ Properties | Private Attributes | List of all members
-
MPewsey.ManiaMap.Unity.CollectableGroupEntry Struct Reference
+
CollectableGroupEntry Struct Reference

A structure containing a collectable and a quantity. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.CollectableGroupEntry:
+Inheritance diagram for CollectableGroupEntry:
@@ -117,52 +117,52 @@ - - - - - - - - - + + + + + + + + +

Public Member Functions

 CollectableGroupEntry (CollectableObject collectable, int quantity)
 Initializes a new entry. More...
 
bool Equals (CollectableGroupEntry other)
 
override bool Equals (object obj)
 
override int GetHashCode ()
 
 CollectableGroupEntry (CollectableObject collectable, int quantity)
 Initializes a new entry. More...
 
bool Equals (CollectableGroupEntry other)
 
override bool Equals (object obj)
 
override int GetHashCode ()
 
- - - - + + + +

Static Public Member Functions

static bool operator!= (CollectableGroupEntry left, CollectableGroupEntry right)
 
static bool operator== (CollectableGroupEntry left, CollectableGroupEntry right)
 
static bool operator!= (CollectableGroupEntry left, CollectableGroupEntry right)
 
static bool operator== (CollectableGroupEntry left, CollectableGroupEntry right)
 
- - - - - - + + + + + +

Properties

CollectableObject Collectable [getset]
 The collectable. More...
 
int Quantity [getset]
 The quantity. More...
 
CollectableObject Collectable [getset]
 The collectable. More...
 
int Quantity [getset]
 The quantity. More...
 
- - - - + + + +

Private Attributes

CollectableObject _collectable
 
int _quantity
 
CollectableObject _collectable
 
int _quantity
 

Detailed Description

A structure containing a collectable and a quantity.

Definition at line 11 of file CollectableGroupEntry.cs.

Constructor & Destructor Documentation

- -

◆ CollectableGroupEntry()

+ +

◆ CollectableGroupEntry()

- + @@ -195,14 +195,14 @@

Member Function Documentation

- -

◆ Equals() [1/2]

+ +

◆ Equals() [1/2]

MPewsey.ManiaMap.Unity.CollectableGroupEntry.CollectableGroupEntry CollectableGroupEntry ( CollectableObject  collectable,
- + @@ -215,14 +215,14 @@

-

◆ Equals() [2/2]

+ +

◆ Equals() [2/2]

bool MPewsey.ManiaMap.Unity.CollectableGroupEntry.Equals bool Equals ( CollectableGroupEntry  other)
- + @@ -235,14 +235,14 @@

-

◆ GetHashCode()

+ +

◆ GetHashCode()

override bool MPewsey.ManiaMap.Unity.CollectableGroupEntry.Equals override bool Equals ( object  obj)
- + @@ -254,8 +254,8 @@

-

◆ operator!=()

+ +

◆ operator!=()

@@ -264,7 +264,7 @@

override int MPewsey.ManiaMap.Unity.CollectableGroupEntry.GetHashCode override int GetHashCode ( )
- + @@ -292,8 +292,8 @@

-

◆ operator==()

+ +

◆ operator==()

@@ -302,7 +302,7 @@

static bool MPewsey.ManiaMap.Unity.CollectableGroupEntry.operator!= static bool operator!= ( CollectableGroupEntry  left,
- + @@ -331,8 +331,8 @@

Member Data Documentation

- -

◆ _collectable

+ +

◆ _collectable

@@ -341,7 +341,7 @@

static bool MPewsey.ManiaMap.Unity.CollectableGroupEntry.operator== static bool operator== ( CollectableGroupEntry  left,
- +
CollectableObject MPewsey.ManiaMap.Unity.CollectableGroupEntry._collectableCollectableObject _collectable
@@ -355,8 +355,8 @@

-

◆ _quantity

+ +

◆ _quantity

@@ -365,7 +365,7 @@

- +
int MPewsey.ManiaMap.Unity.CollectableGroupEntry._quantityint _quantity
@@ -380,8 +380,8 @@

Property Documentation

- -

◆ Collectable

+ +

◆ Collectable

@@ -390,7 +390,7 @@

- +
CollectableObject MPewsey.ManiaMap.Unity.CollectableGroupEntry.CollectableCollectableObject Collectable
@@ -406,8 +406,8 @@

-

◆ Quantity

+ +

◆ Quantity

@@ -416,7 +416,7 @@

- +
int MPewsey.ManiaMap.Unity.CollectableGroupEntry.Quantityint Quantity
diff --git a/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_group_entry.js b/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_group_entry.js index 205ba8c1..74ee6f63 100644 --- a/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_group_entry.js +++ b/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_group_entry.js @@ -1,6 +1,6 @@ var struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_group_entry = [ - [ "CollectableGroupEntry", "struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_group_entry.html#aab607e1e49410198c6e43b7b9b36fbe7", null ], - [ "Collectable", "struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_group_entry.html#afa5b679cfb54bf63c1217dcd75405cde", null ], - [ "Quantity", "struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_group_entry.html#a36e049f78b79026a8cc82a856829c29b", null ] + [ "CollectableGroupEntry", "struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_group_entry.html#ac219e524437d6f4c8a90208c4bcd0800", null ], + [ "Collectable", "struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_group_entry.html#a67d67614b6236d80e041077be4f2a2e7", null ], + [ "Quantity", "struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_group_entry.html#a8081d8fb9d8f51e49f80d612438324cf", null ] ]; \ No newline at end of file diff --git a/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_group_entry.png b/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_collectable_group_entry.png index c42234181b3a080e768ef851d3ff84716ffbf58a..ef0c512b64f78fbc2ad2a22c5cbffc7236ec572a 100644 GIT binary patch delta 737 zcmdnY(aWaT8Q|y6%O%Cdz`(%k>ERLtr0)T700%RWbY!;Hov3J4&osx=#WAFU@$KA; zn_emKxQgq)`~Uy(>ZMayy4LnQzr%d^##&LQSyLT;d2uM7(QZ;XyQ)>)b8*%~&r2(; zKFqV$f+rqEQ`uBgXNOxb@8g98(IKjJYl8pG0 zrY9i`W~-i?r`K)h&y+5Z-qJWd{F+~O_xFmc%&#t`AMoDunJ4`BlTB5s(REaaA*tD4_{k` zXIJl3^dG-cQ~cQWW!kgZGWn%`4TW3lKQOpmJ;W>#%FUk;qHEI-xRsE=dd(JrXQGS= zVKCL9{P(U+>}kK{DtF`kn$~!}fQ+pg4Ndv(nNvn>K})=+Bh>yT8J6(H?Qzd0Q*`!)+Jn*&g7n-3$%UuUikkJ9o4E zTi@c42S@cjv47|j58qrYC!7EK$GMqmK_@b2zMXUQW^uICgMC#W80ySj!WW+Dy)O9D zp~ANDpQcU2`>cnIJ*!&T4OYeFUlMSd5&ECODzR>wB}@KIV5(*CboFyt=akR{087|n AOaK4? literal 1075 zcmeAS@N?(olHy`uVBq!ia0y~yU{nXP12~w0WX=`meLzYgz$e7@|Ns9$=8HF9OZyK^ z0J6aNz<~p-opa`uy~j$zADTo)2d(vs!;Za?VrhutT@!sJwIux7<6c`KPX5dx59b ziw_^`pMIIK{`vl;Pfe@ep8xFqLuI9H-@#`^$4sWWzlh16mk{}Hw@UFgkoql<> zUOWHy&3oVeZ@pC($Geq(_ncG7?+(qnEGc$upICUWO6-NZpEKva+F z&+18ag1j2-N~u8?WP{|_EZ_0|7RRFpal8wc3H#}8^1o&MY|bveUq^qat;~ODGVgO9 z_mbByQxtn;$}QHi{{L1Lb#D3LIq??rzj435_w&lO!Y5l~ZiZX_z4r5pM(%Uh-7(v~ zPyU^EI}k|B%lf&Yx0d_!_qz{kxORt5x_3Q#j>^yHbxTzKwruL^y1cZ@PUDAu;jbn4 z{4G2$#RnEnS`u^Ab5fD0y636TIVzghnQ+H2#c`2)o>$`fk+T#b?KFzH(eRDF*q?-3(>d7Z+YiDlv-*+kT1=p7cb{kpz z*#5n=*t%}F)w0^(p|u>@e(5*T%pPyayOtdJde)3Wt`_IRovQ294Zg=b6Io-sBafe_ zK-bx>C-;ozni+pfxaY2ml}kUke#*N2&*UQ0=IlCbFBLU!+u0;-B5?XX0%>_3BZ;94n_O>XCbIh?`M)z4*}Q$iB}%zpqH diff --git a/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_feature_map_tile-members.html b/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_feature_map_tile-members.html index e0d8da98..ea3e82ba 100644 --- a/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_feature_map_tile-members.html +++ b/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_feature_map_tile-members.html @@ -96,16 +96,16 @@

-
MPewsey.ManiaMap.Unity.Drawing.FeatureMapTile Member List
+
FeatureMapTile Member List
diff --git a/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_feature_map_tile.html b/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_feature_map_tile.html index 09de8d32..9dde7925 100644 --- a/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_feature_map_tile.html +++ b/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_feature_map_tile.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Drawing.FeatureMapTile Struct Reference +ManiaMap.Unity: FeatureMapTile Struct Reference @@ -100,7 +100,7 @@ Properties | Private Attributes | List of all members

-
MPewsey.ManiaMap.Unity.Drawing.FeatureMapTile Struct Reference
+
FeatureMapTile Struct Reference
@@ -109,27 +109,27 @@ - - - - - - + + + + + +

Properties

string Feature [getset]
 The feature name. More...
 
Texture2D Tile [getset]
 The map tile. More...
 
string Feature [getset]
 The feature name. More...
 
Texture2D Tile [getset]
 The map tile. More...
 
- - - - + + + +

Private Attributes

string _feature
 
Texture2D _tile
 
string _feature
 
Texture2D _tile
 

Detailed Description

A feature name and the associated map tile.

Definition at line 9 of file FeatureMapTile.cs.

Member Data Documentation

- -

◆ _feature

+ +

◆ _feature

@@ -138,7 +138,7 @@

- +
string MPewsey.ManiaMap.Unity.Drawing.FeatureMapTile._featurestring _feature
@@ -152,8 +152,8 @@

-

◆ _tile

+ +

◆ _tile

@@ -162,7 +162,7 @@

- +
Texture2D MPewsey.ManiaMap.Unity.Drawing.FeatureMapTile._tileTexture2D _tile
@@ -177,8 +177,8 @@

Property Documentation

- -

◆ Feature

+ +

◆ Feature

@@ -187,7 +187,7 @@

- +
string MPewsey.ManiaMap.Unity.Drawing.FeatureMapTile.Featurestring Feature
@@ -203,8 +203,8 @@

-

◆ Tile

+ +

◆ Tile

@@ -213,7 +213,7 @@

- +
Texture2D MPewsey.ManiaMap.Unity.Drawing.FeatureMapTile.TileTexture2D Tile
diff --git a/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_feature_map_tile.js b/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_feature_map_tile.js index 6103a112..727e34a6 100644 --- a/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_feature_map_tile.js +++ b/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_feature_map_tile.js @@ -1,5 +1,5 @@ var struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_feature_map_tile = [ - [ "Feature", "struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_feature_map_tile.html#a6663f0b048f1c333dad4976daf7bbc98", null ], - [ "Tile", "struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_feature_map_tile.html#a4ebd63e7367d42b17a71a8b185582c2b", null ] + [ "Feature", "struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_feature_map_tile.html#a247d6b245c9a949bde241a12c76e903f", null ], + [ "Tile", "struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_feature_map_tile.html#ae48b6cace655f25aa6932efbe2e33c86", null ] ]; \ No newline at end of file diff --git a/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_key-members.html b/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_key-members.html index aaf56445..f7e344aa 100644 --- a/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_key-members.html +++ b/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_key-members.html @@ -96,20 +96,20 @@

-
MPewsey.ManiaMap.Unity.Drawing.MapTileKey Member List
+
MapTileKey Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Drawing.MapTileKey, including all inherited members.

+

This is the complete list of members for MapTileKey, including all inherited members.

- - - - - - - - + + + + + + + +
ColorMPewsey.ManiaMap.Unity.Drawing.MapTileKey
Equals(object obj) (defined in MPewsey.ManiaMap.Unity.Drawing.MapTileKey)MPewsey.ManiaMap.Unity.Drawing.MapTileKey
Equals(MapTileKey other) (defined in MPewsey.ManiaMap.Unity.Drawing.MapTileKey)MPewsey.ManiaMap.Unity.Drawing.MapTileKey
FlagsMPewsey.ManiaMap.Unity.Drawing.MapTileKey
GetHashCode() (defined in MPewsey.ManiaMap.Unity.Drawing.MapTileKey)MPewsey.ManiaMap.Unity.Drawing.MapTileKey
MapTileKey(long flags, Color32 color)MPewsey.ManiaMap.Unity.Drawing.MapTileKey
operator!=(MapTileKey left, MapTileKey right) (defined in MPewsey.ManiaMap.Unity.Drawing.MapTileKey)MPewsey.ManiaMap.Unity.Drawing.MapTileKeystatic
operator==(MapTileKey left, MapTileKey right) (defined in MPewsey.ManiaMap.Unity.Drawing.MapTileKey)MPewsey.ManiaMap.Unity.Drawing.MapTileKeystatic
ColorMapTileKey
Equals(object obj) (defined in MapTileKey)MapTileKey
Equals(MapTileKey other) (defined in MapTileKey)MapTileKey
FlagsMapTileKey
GetHashCode() (defined in MapTileKey)MapTileKey
MapTileKey(long flags, Color32 color)MapTileKey
operator!=(MapTileKey left, MapTileKey right) (defined in MapTileKey)MapTileKeystatic
operator==(MapTileKey left, MapTileKey right) (defined in MapTileKey)MapTileKeystatic
diff --git a/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_key.html b/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_key.html index c8035fff..276e450f 100644 --- a/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_key.html +++ b/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_key.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Drawing.MapTileKey Struct Reference +ManiaMap.Unity: MapTileKey Struct Reference @@ -101,14 +101,14 @@ Static Public Member Functions | Properties | List of all members

-
MPewsey.ManiaMap.Unity.Drawing.MapTileKey Struct Reference
+
MapTileKey Struct Reference

A structure containing map tile type flags and an associated color. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Drawing.MapTileKey:
+Inheritance diagram for MapTileKey:
@@ -116,45 +116,45 @@ - - - - - - - - - + + + + + + + + +

Public Member Functions

bool Equals (MapTileKey other)
 
override bool Equals (object obj)
 
override int GetHashCode ()
 
 MapTileKey (long flags, Color32 color)
 Initializes a new object. More...
 
bool Equals (MapTileKey other)
 
override bool Equals (object obj)
 
override int GetHashCode ()
 
 MapTileKey (long flags, Color32 color)
 Initializes a new object. More...
 
- - - - + + + +

Static Public Member Functions

static bool operator!= (MapTileKey left, MapTileKey right)
 
static bool operator== (MapTileKey left, MapTileKey right)
 
static bool operator!= (MapTileKey left, MapTileKey right)
 
static bool operator== (MapTileKey left, MapTileKey right)
 
- - - - - - + + + + + +

Properties

Color32 Color [get]
 The tile color. More...
 
long Flags [get]
 The feature flags. More...
 
Color32 Color [get]
 The tile color. More...
 
long Flags [get]
 The feature flags. More...
 

Detailed Description

A structure containing map tile type flags and an associated color.

Definition at line 10 of file MapTileKey.cs.

Constructor & Destructor Documentation

- -

◆ MapTileKey()

+ +

◆ MapTileKey()

- + @@ -187,14 +187,14 @@

Member Function Documentation

- -

◆ Equals() [1/2]

+ +

◆ Equals() [1/2]

MPewsey.ManiaMap.Unity.Drawing.MapTileKey.MapTileKey MapTileKey ( long  flags,
- + @@ -207,14 +207,14 @@

-

◆ Equals() [2/2]

+ +

◆ Equals() [2/2]

bool MPewsey.ManiaMap.Unity.Drawing.MapTileKey.Equals bool Equals ( MapTileKey  other)
- + @@ -227,14 +227,14 @@

-

◆ GetHashCode()

+ +

◆ GetHashCode()

override bool MPewsey.ManiaMap.Unity.Drawing.MapTileKey.Equals override bool Equals ( object  obj)
- + @@ -246,8 +246,8 @@

-

◆ operator!=()

+ +

◆ operator!=()

@@ -256,7 +256,7 @@

override int MPewsey.ManiaMap.Unity.Drawing.MapTileKey.GetHashCode override int GetHashCode ( )
- + @@ -284,8 +284,8 @@

-

◆ operator==()

+ +

◆ operator==()

@@ -294,7 +294,7 @@

static bool MPewsey.ManiaMap.Unity.Drawing.MapTileKey.operator!= static bool operator!= ( MapTileKey  left,
- + @@ -323,8 +323,8 @@

Property Documentation

- -

◆ Color

+ +

◆ Color

@@ -333,7 +333,7 @@

static bool MPewsey.ManiaMap.Unity.Drawing.MapTileKey.operator== static bool operator== ( MapTileKey  left,
- +
Color32 MPewsey.ManiaMap.Unity.Drawing.MapTileKey.ColorColor32 Color
@@ -349,8 +349,8 @@

-

◆ Flags

+ +

◆ Flags

@@ -359,7 +359,7 @@

- +
long MPewsey.ManiaMap.Unity.Drawing.MapTileKey.Flagslong Flags
diff --git a/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_key.js b/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_key.js index ff477dbe..8634c669 100644 --- a/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_key.js +++ b/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_key.js @@ -1,6 +1,6 @@ var struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_key = [ - [ "MapTileKey", "struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_key.html#a8209901401ec1d9ae6d01613043eaa9e", null ], - [ "Color", "struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_key.html#af8c5714281f7b297b2b701f92f07a9d4", null ], - [ "Flags", "struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_key.html#a98e37c6d447c4d02e56e756c4e807742", null ] + [ "MapTileKey", "struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_key.html#a24e8973f0ec3889fabd849b5f3c9220b", null ], + [ "Color", "struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_key.html#a0743152a2d31e9a3f600db689f3fef5f", null ], + [ "Flags", "struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_key.html#ac48745adcb222c116e23463b3e39b8f7", null ] ]; \ No newline at end of file diff --git a/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_key.png b/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_map_tile_key.png index 6e11b641d620bf64e6da9cf93ff2b700b272593c..73a6d99036b9111f57df9e43c4fb0cb14a959290 100644 GIT binary patch delta 601 zcmeyu-o~of8Q|y6%O%Cdz`(%k>ERLtq!$8l00%RWbaQ-aF;UT~o=Mcx#WAFU@$KB3 z>s}e~xQ55w`2YX-bidBI+XAxmx=M6zm@MA>sBvGAm!@;Kk|(n^r>f>Ml_^VRXg&PA zaY~=c+pBH2t2|$A>HW4jJM!G}A4l_LpKz$YbP4C2{%~>iyNAoK{pOGpIye39xAS?q z_LqBRPr9;i+6CQwxy`|^CvL5-XQ^?qIGiJWD>?gWoN=V*_T1f1`!?Lld2?{|=S?y=R`yyj$cSv3#22{kO)?WFOj{ z%3Hwisr<(F^3Mw@^ZX}v+r|8s$b0heo!a_O7vc{I>^ph**!HV;g-&n%x@p?lH=icg zN8M9jqGCCBZ}7fv%YGiY@S#Or<*~rLz4`tes+l~h3ssIzX_+K)dGdxSL2hCP!oM;| zL>(5klUuCJ=l_F6My9al(3;eS6_W%MmZ`9GXmTfv7ux61kLw>CL;3HsU1&RvuIx_@re+w1RoXWYFV zxY*LxjL$jZqg1st>y9-73rlZuF8uh8pR<=ay~+8I)mENgdIv&VIjYZ>*qL-*&w63r zB75t!&6nvvOdrlk`~2Kh_r0*tgI)VR`u#j|=tGOSKHqQMhjTaYbL9B&e@Y93p{k;T h&*lBOnoD`s)HgLppLe#s!4FI=44$rjF6*2UngEKb7Eu5I literal 1012 zcmeAS@N?(olHy`uVBq!ia0y~yV3Y;212~w0q%dosKai3L@CkAK|NlRb`Qpvj(*8pe zfGjXRaNq!I=N)+?+DuRHaWCj!z54e*CacrV z_ln|gt*o^zJ2Y*{w~r-Fm9ItiZ@pLazuIoi=a)JP+fr_yFWdS*`{|o0X4?5x-++v3aRF4wK|E*wezDgWi%uTOuI-tma^Kl5XG@#4>; zotJOqyr2I3XXJXm`;l??Y%0@xnLQ@?UGXeY`FTFm(4I4-L`CzWYUv+QtMDm>g0h~! zxG}s3S^?ZN*qGrbVkAK~O zu~+%S+3K|N?V9P!qJAEqU^g{)^UXDz^AUpIjbmSaz+`^ThQ7^=c)P*37!TdWuu2;?6yr^zK!in_bHNt;z3! zl$g-uhnaGhITvTvu&fWBb*V6R>Lt#*50@?M-cptv{Wf;`-HQ2Xw#Jr=gwQb+J zHtWL6?`p-*JN&9c8N{B-JioeUmUZo<_ZM#REqR@}U26Bq{foZMwA5)46|b35{5Eix zG8nxV;#E%D LS3j3^P6
-
MPewsey.ManiaMap.Unity.Drawing.Padding Member List
+
Padding Member List
-

This is the complete list of members for MPewsey.ManiaMap.Unity.Drawing.Padding, including all inherited members.

+

This is the complete list of members for Padding, including all inherited members.

- - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + +
_bottom (defined in MPewsey.ManiaMap.Unity.Drawing.Padding)MPewsey.ManiaMap.Unity.Drawing.Paddingprivate
_left (defined in MPewsey.ManiaMap.Unity.Drawing.Padding)MPewsey.ManiaMap.Unity.Drawing.Paddingprivate
_right (defined in MPewsey.ManiaMap.Unity.Drawing.Padding)MPewsey.ManiaMap.Unity.Drawing.Paddingprivate
_top (defined in MPewsey.ManiaMap.Unity.Drawing.Padding)MPewsey.ManiaMap.Unity.Drawing.Paddingprivate
BottomMPewsey.ManiaMap.Unity.Drawing.Padding
Equals(object obj) (defined in MPewsey.ManiaMap.Unity.Drawing.Padding)MPewsey.ManiaMap.Unity.Drawing.Padding
Equals(Padding other) (defined in MPewsey.ManiaMap.Unity.Drawing.Padding)MPewsey.ManiaMap.Unity.Drawing.Padding
GetHashCode() (defined in MPewsey.ManiaMap.Unity.Drawing.Padding)MPewsey.ManiaMap.Unity.Drawing.Padding
LeftMPewsey.ManiaMap.Unity.Drawing.Padding
operator!=(Padding left, Padding right) (defined in MPewsey.ManiaMap.Unity.Drawing.Padding)MPewsey.ManiaMap.Unity.Drawing.Paddingstatic
operator==(Padding left, Padding right) (defined in MPewsey.ManiaMap.Unity.Drawing.Padding)MPewsey.ManiaMap.Unity.Drawing.Paddingstatic
Padding(int padding)MPewsey.ManiaMap.Unity.Drawing.Padding
Padding(int left, int top, int right, int bottom)MPewsey.ManiaMap.Unity.Drawing.Padding
RightMPewsey.ManiaMap.Unity.Drawing.Padding
TopMPewsey.ManiaMap.Unity.Drawing.Padding
ToString() (defined in MPewsey.ManiaMap.Unity.Drawing.Padding)MPewsey.ManiaMap.Unity.Drawing.Padding
_bottom (defined in Padding)Paddingprivate
_left (defined in Padding)Paddingprivate
_right (defined in Padding)Paddingprivate
_top (defined in Padding)Paddingprivate
BottomPadding
Equals(object obj) (defined in Padding)Padding
Equals(Padding other) (defined in Padding)Padding
GetHashCode() (defined in Padding)Padding
LeftPadding
operator!=(Padding left, Padding right) (defined in Padding)Paddingstatic
operator==(Padding left, Padding right) (defined in Padding)Paddingstatic
Padding(int padding)Padding
Padding(int left, int top, int right, int bottom)Padding
RightPadding
TopPadding
ToString() (defined in Padding)Padding

diff --git a/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_padding.html b/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_padding.html index 1e2e25ae..eea1d541 100644 --- a/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_padding.html +++ b/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_padding.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.Drawing.Padding Struct Reference +ManiaMap.Unity: Padding Struct Reference @@ -102,14 +102,14 @@ Properties | Private Attributes | List of all members
-
MPewsey.ManiaMap.Unity.Drawing.Padding Struct Reference
+
Padding Struct Reference

A structure for specifying the padding around an object. More...

-Inheritance diagram for MPewsey.ManiaMap.Unity.Drawing.Padding:
+Inheritance diagram for Padding:
@@ -117,67 +117,67 @@ - - - - - - - - - - - - - - + + + + + + + + + + + + + +

Public Member Functions

override bool Equals (object obj)
 
bool Equals (Padding other)
 
override int GetHashCode ()
 
 Padding (int left, int top, int right, int bottom)
 Initializes padding in each direction. More...
 
 Padding (int padding)
 Initializes equal directional padding. More...
 
override string ToString ()
 
override bool Equals (object obj)
 
bool Equals (Padding other)
 
override int GetHashCode ()
 
 Padding (int left, int top, int right, int bottom)
 Initializes padding in each direction. More...
 
 Padding (int padding)
 Initializes equal directional padding. More...
 
override string ToString ()
 
- - - - + + + +

Static Public Member Functions

static bool operator!= (Padding left, Padding right)
 
static bool operator== (Padding left, Padding right)
 
static bool operator!= (Padding left, Padding right)
 
static bool operator== (Padding left, Padding right)
 
- - - - - - - - - - - - + + + + + + + + + + + +

Properties

int Bottom [get]
 The padding from the bottom. More...
 
int Left [get]
 The padding from the left. More...
 
int Right [get]
 The padding from the right. More...
 
int Top [get]
 The padding from the top. More...
 
int Bottom [get]
 The padding from the bottom. More...
 
int Left [get]
 The padding from the left. More...
 
int Right [get]
 The padding from the right. More...
 
int Top [get]
 The padding from the top. More...
 
- - - - - - - - + + + + + + + +

Private Attributes

int _bottom
 
int _left
 
int _right
 
int _top
 
int _bottom
 
int _left
 
int _right
 
int _top
 

Detailed Description

A structure for specifying the padding around an object.

Definition at line 10 of file Padding.cs.

Constructor & Destructor Documentation

- -

◆ Padding() [1/2]

+ +

◆ Padding() [1/2]

- + @@ -198,14 +198,14 @@

-

◆ Padding() [2/2]

+ +

◆ Padding() [2/2]

MPewsey.ManiaMap.Unity.Drawing.Padding.Padding Padding ( int  padding)
- + @@ -252,14 +252,14 @@

Member Function Documentation

- -

◆ Equals() [1/2]

+ +

◆ Equals() [1/2]

MPewsey.ManiaMap.Unity.Drawing.Padding.Padding Padding ( int  left,
- + @@ -272,14 +272,14 @@

-

◆ Equals() [2/2]

+ +

◆ Equals() [2/2]

override bool MPewsey.ManiaMap.Unity.Drawing.Padding.Equals override bool Equals ( object  obj)
- + @@ -292,14 +292,14 @@

-

◆ GetHashCode()

+ +

◆ GetHashCode()

bool MPewsey.ManiaMap.Unity.Drawing.Padding.Equals bool Equals ( Padding  other)
- + @@ -311,8 +311,8 @@

-

◆ operator!=()

+ +

◆ operator!=()

@@ -321,7 +321,7 @@

override int MPewsey.ManiaMap.Unity.Drawing.Padding.GetHashCode override int GetHashCode ( )
- + @@ -349,8 +349,8 @@

-

◆ operator==()

+ +

◆ operator==()

@@ -359,7 +359,7 @@

static bool MPewsey.ManiaMap.Unity.Drawing.Padding.operator!= static bool operator!= ( Padding  left,
- + @@ -387,14 +387,14 @@

-

◆ ToString()

+ +

◆ ToString()

static bool MPewsey.ManiaMap.Unity.Drawing.Padding.operator== static bool operator== ( Padding  left,
- + @@ -407,8 +407,8 @@

Member Data Documentation

- -

◆ _bottom

+ +

◆ _bottom

@@ -417,7 +417,7 @@

override string MPewsey.ManiaMap.Unity.Drawing.Padding.ToString override string ToString ( )
- +
int MPewsey.ManiaMap.Unity.Drawing.Padding._bottomint _bottom
@@ -431,8 +431,8 @@

-

◆ _left

+ +

◆ _left

@@ -441,7 +441,7 @@

- +
int MPewsey.ManiaMap.Unity.Drawing.Padding._leftint _left
@@ -455,8 +455,8 @@

-

◆ _right

+ +

◆ _right

@@ -465,7 +465,7 @@

- +
int MPewsey.ManiaMap.Unity.Drawing.Padding._rightint _right
@@ -479,8 +479,8 @@

-

◆ _top

+ +

◆ _top

@@ -489,7 +489,7 @@

- +
int MPewsey.ManiaMap.Unity.Drawing.Padding._topint _top
@@ -504,8 +504,8 @@

Property Documentation

- -

◆ Bottom

+ +

◆ Bottom

@@ -514,7 +514,7 @@

- +
int MPewsey.ManiaMap.Unity.Drawing.Padding.Bottomint Bottom
@@ -530,8 +530,8 @@

-

◆ Left

+ +

◆ Left

@@ -540,7 +540,7 @@

- +
int MPewsey.ManiaMap.Unity.Drawing.Padding.Leftint Left
@@ -556,8 +556,8 @@

-

◆ Right

+ +

◆ Right

@@ -566,7 +566,7 @@

- +
int MPewsey.ManiaMap.Unity.Drawing.Padding.Rightint Right
@@ -582,8 +582,8 @@

-

◆ Top

+ +

◆ Top

@@ -592,7 +592,7 @@

- +
int MPewsey.ManiaMap.Unity.Drawing.Padding.Topint Top
diff --git a/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_padding.js b/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_padding.js index eef248d1..7f4ec309 100644 --- a/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_padding.js +++ b/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_padding.js @@ -1,9 +1,9 @@ var struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_padding = [ - [ "Padding", "struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_padding.html#ae3249b74a2ab86403940b5ec64421aaa", null ], - [ "Padding", "struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_padding.html#afe626e26bbe556fe460f551cbeb87a8e", null ], - [ "Bottom", "struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_padding.html#a25de0cc2dd55a9fd1deb0200e9bad55d", null ], - [ "Left", "struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_padding.html#a737e62572e655abe99135879ee2d8526", null ], - [ "Right", "struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_padding.html#a68a0734083eceaeb526ac28b14f9db40", null ], - [ "Top", "struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_padding.html#a6ed4c182f38880b257c77f8e3068ca29", null ] + [ "Padding", "struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_padding.html#ae80835a8c27a6cc5253f4aede55d689d", null ], + [ "Padding", "struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_padding.html#ac1de8a3586ea778d2d65c19f0fc8eb84", null ], + [ "Bottom", "struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_padding.html#a48ff243e9604de98f95ce6a3553ce350", null ], + [ "Left", "struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_padding.html#ab6be70c549c5ceae2d6cb6695a713412", null ], + [ "Right", "struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_padding.html#ace4946ecd4a66e40705cc19b4bd69723", null ], + [ "Top", "struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_padding.html#a0ce92b11ec313a08cc69dadd05bd9cd0", null ] ]; \ No newline at end of file diff --git a/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_padding.png b/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_drawing_1_1_padding.png index 164a56c981d10ce6b83619a8701dfadb8bb2f4f6..12e6e678b07bdf93cfa5ffd4b545142552623614 100644 GIT binary patch delta 514 zcmaFMwt+>lGr-TCmrII^fq{Y7)59eQNcRA700%RW{PQR`Vxpo|J>z~)7srqa#lzv-jz#2No_o&E!cp)8L-(GfG%;46Nl6ooCOw%5#2Zif+!VSv z$z+pg{#Vt^_RG$f_p8WWJn3KD(7p%@5r*_1$Z^lWVN(^qfvv`%07YS?!3V&0@H%kKZzYoBgc z=1ddA2WA_FMFO7BK60c8d!`k2CJTG1l?ylcpJJ$3!qebRfcoPuX}nn@fx*y2lA(VJ zmkTrkPNXnv<;gE3D# n+X2JMEM~CFOn^2k)G+S3?0<4{0M9I7v@&?Q`njxgN@xNAyHW45 delta 834 zcmdnM@|I1pGr-TCmrII^fq{Y7)59f*fq{_&$PVCO29lSWq#sXIw5n(NE$iJ=`<<0$wOe$ z96hGO*C}WBPP!7k_TIi@b{JuW>?53k% zpWhRjr4ss9VcW8$%Y$^dzD_EcSs%-v6j{s|*!^ki|L}@6rHn1zQet*bw3Mzt@5sIH z{=M4enEuh{9S?3F=$ZajN<`jL@MG4LmDWDiJ9hAt?_Ttt=ZLF@9nYf-!F&5pFWLKk z`@9a_-Fv4iGj-@$)&%ygkns8!uYcg%*AG{3taE#@*k619*Q*nrd=;Np>$&UFK0%k+ z^*X9Ax70rEe4#&8W$xzl4HK5=Z)TaOpkk@o!J>HbCEKAhI%gUF?flEIM73k?VgE@U z0u!BqghObOhd=`;6v!fe_$q)yvtdg;&@zVQU_#dAVWIYQ6|N6+b_N_+878yq&D4YD zyUsp0ez%E#(bjgkxiQgO2!q`t2Wn1ts+9k66f)#_I zWMSFXV}Z#6?>5=K*krx$d{c&>3ESGOnOP$BR?>y@l+zTlelhDronc89h%K@>Cn(!t z`}CUg%dE$eAN!BYJGHAT;IY;FqM*B4(>K4mDzW+Q{kAmD?Dn&(1(le}8>YW`dq92h z{a63LF1W04uCPMp-@Qq3-BM3E8p7YGw6}kJ|0RCDPeb|{`%UTLEFa_};E{Hjw`Hb8 c
-
MPewsey.ManiaMap.Unity.RoomDatabaseEntry< T > Member List
+
RoomDatabaseEntry< T > Member List

diff --git a/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_database_entry.html b/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_database_entry.html index 0dd6c96a..65a68a06 100644 --- a/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_database_entry.html +++ b/struct_m_pewsey_1_1_mania_map_1_1_unity_1_1_room_database_entry.html @@ -11,7 +11,7 @@ -ManiaMap.Unity: MPewsey.ManiaMap.Unity.RoomDatabaseEntry< T > Struct Template Reference +ManiaMap.Unity: RoomDatabaseEntry< T > Struct Template Reference @@ -101,7 +101,7 @@ Properties | Private Attributes | List of all members
-
MPewsey.ManiaMap.Unity.RoomDatabaseEntry< T > Struct Template Reference
+
RoomDatabaseEntry< T > Struct Template Reference

@@ -110,25 +110,25 @@ - - - + + +

Public Member Functions

 RoomDatabaseEntry (int id, T prefab)
 Initializes a new entry. More...
 
 RoomDatabaseEntry (int id, T prefab)
 Initializes a new entry. More...
 
- - - - - - + + + + + +

Properties

int Id [getset]
 The room ID. More...
 
Prefab [getset]
 The room prefab. More...
 
int Id [getset]
 The room ID. More...
 
Prefab [getset]
 The room prefab. More...
 
- - - - + + + +

Private Attributes

int _id
 
_prefab
 
int _id
 
_prefab
 

Detailed Description

A room database entry containing a room ID and room data source.

@@ -141,14 +141,14 @@

Definition at line 10 of file RoomDatabaseEntry.cs.

Constructor & Destructor Documentation

- -

◆ RoomDatabaseEntry()

+ +

◆ RoomDatabaseEntry()

- + @@ -181,8 +181,8 @@

Member Data Documentation

- -

◆ _id

+ +

◆ _id

@@ -191,7 +191,7 @@

MPewsey.ManiaMap.Unity.RoomDatabaseEntry< T >.RoomDatabaseEntry RoomDatabaseEntry ( int  id,
- +
int MPewsey.ManiaMap.Unity.RoomDatabaseEntry< T >._idint _id
@@ -205,8 +205,8 @@

-

◆ _prefab

+ +

◆ _prefab

@@ -215,7 +215,7 @@

- +
T MPewsey.ManiaMap.Unity.RoomDatabaseEntry< T >._prefabT _prefab
@@ -230,8 +230,8 @@

Property Documentation

- -

◆ Id

+ +

◆ Id