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CudaD3D12Update_vs2019.vcxproj
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CudaD3D12Update_vs2019.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{997E0757-EA74-4A4E-A0FC-47D8C8831A15}</ProjectGuid>
<RootNamespace>CudaD3D12Update</RootNamespace>
<ProjectName>CudaD3D12Update</ProjectName>
<CudaToolkitCustomDir />
</PropertyGroup>
<PropertyGroup Condition="'$(WindowsTargetPlatformVersion)'==''">
<LatestTargetPlatformVersion>$([Microsoft.Build.Utilities.ToolLocationHelper]::GetLatestSDKTargetPlatformVersion('Windows', '10.0'))</LatestTargetPlatformVersion>
<WindowsTargetPlatformVersion Condition="'$(WindowsTargetPlatformVersion)' == ''">$(LatestTargetPlatformVersion)</WindowsTargetPlatformVersion>
<TargetPlatformVersion>$(WindowsTargetPlatformVersion)</TargetPlatformVersion>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup>
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)'=='Debug'">
<UseDebugLibraries>true</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="$(CUDAPropsPath)\CUDA 10.1.props" />
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<ImportGroup Label="PropertySheets">
<Import Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<IntDir>$(Platform)/$(Configuration)/</IntDir>
<IncludePath>$(IncludePath)</IncludePath>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules />
<CodeAnalysisRuleAssemblies />
</PropertyGroup>
<PropertyGroup Condition="'$(Platform)'=='x64'">
<OutDir>../../bin/win64/$(Configuration)/</OutDir>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>./;$(CudaToolkitDir)/include;../../common/inc</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<AdditionalDependencies>cudart_static.lib;d3d12.lib;d3dcompiler.lib;dxgi.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(CudaToolkitLibDir);</AdditionalLibraryDirectories>
<OutputFile>$(OutDir)/$(ProjectName).exe</OutputFile>
</Link>
<CudaCompile>
<CodeGeneration>compute_75,sm_75</CodeGeneration>
<AdditionalOptions>-Xcompiler "/wd 4819" %(AdditionalOptions)</AdditionalOptions>
<Include>./;../../common/inc</Include>
<Defines>WIN32</Defines>
</CudaCompile>
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<ClCompile>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
</Link>
<CudaCompile>
<Runtime>MTd</Runtime>
<TargetMachinePlatform>64</TargetMachinePlatform>
</CudaCompile>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Effect</ShaderType>
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<FxCompile>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">5.0</ShaderModel>
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<CudaLink>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> %(AdditionalOptions)</AdditionalOptions>
</CudaLink>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<GenerateDebugInformation>false</GenerateDebugInformation>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
</Link>
<CudaCompile>
<Runtime>MT</Runtime>
<TargetMachinePlatform>64</TargetMachinePlatform>
</CudaCompile>
<FxCompile>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Effect</ShaderType>
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<FxCompile>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">5.0</ShaderModel>
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<CudaLink>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalOptions)</AdditionalOptions>
</CudaLink>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="DX12CudaSample.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="Win32Application.cpp" />
<ClCompile Include="simpleD3D12update.cpp" />
<CudaCompile Include="TextureKernel.cu" />
<ClCompile Include="stdafx.cpp" />
<ClInclude Include="DX12CudaSample.h" />
<ClInclude Include="DXSampleHelper.h" />
<ClInclude Include="float_intrinsic.h" />
<ClInclude Include="ShaderStructs.h" />
<ClInclude Include="Win32Application.h" />
<ClInclude Include="d3dx12.h" />
<ClInclude Include="shaders.hlsl" />
<ClInclude Include="simpleD3D12update.h" />
<ClInclude Include="stdafx.h" />
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<ItemGroup>
<FxCompile Include="texShader.hlsl" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(CUDAPropsPath)\CUDA 10.1.targets" />
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</Project>