-
Notifications
You must be signed in to change notification settings - Fork 1
/
DX12CudaSample.cpp
143 lines (124 loc) · 4.43 KB
/
DX12CudaSample.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
/*
* Copyright 1993-2018 NVIDIA Corporation. All rights reserved.
*
* Please refer to the NVIDIA end user license agreement (EULA) associated
* with this source code for terms and conditions that govern your use of
* this software. Any use, reproduction, disclosure, or distribution of
* this software and related documentation outside the terms of the EULA
* is strictly prohibited.
*
*/
/*Includes code from DirectX-Graphics-Samples/Samples/Desktop/D3D12HelloWorld/src/HelloTexture,
which is licensed as follows:
The MIT License (MIT)
Copyright (c) 2015 Microsoft
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "stdafx.h"
#include "DX12CudaSample.h"
#include <helper_string.h>
using namespace Microsoft::WRL;
DX12CudaSample::DX12CudaSample(UINT width, UINT height, std::string name) :
m_width(width),
m_height(height),
m_title(name),
m_useWarpDevice(false)
{
m_aspectRatio = static_cast<float>(width) / static_cast<float>(height);
}
DX12CudaSample::~DX12CudaSample()
{
}
std::wstring DX12CudaSample::string2wstring(const std::string& s)
{
int len;
int slength = (int)s.length() + 1;
len = MultiByteToWideChar(CP_ACP, 0, s.c_str(), slength, 0, 0);
wchar_t* buf = new wchar_t[len];
MultiByteToWideChar(CP_ACP, 0, s.c_str(), slength, buf, len);
std::wstring r(buf);
delete[] buf;
return r;
}
// Helper function for resolving the full path of assets.
std::wstring DX12CudaSample::GetAssetFullPath(const char* assetName)
{
LPTSTR lpBuffer = new char[4096];
GetCurrentDirectory(FILENAME_MAX, lpBuffer);
char *tmp = sdkFindFilePath((const char *)assetName, "simpleD3D12");
if (tmp == NULL)
{
throw std::exception("File not found");
}
for (int i = 0; i < strlen(tmp); i++)
{
if (tmp[i] == '/')
{
tmp[i] = '\\';
}
}
m_assetsPath = lpBuffer;
m_assetsPath = m_assetsPath + "\\" + tmp;
std::wstring stemp = string2wstring(m_assetsPath);
return stemp;
}
// Helper function for acquiring the first available hardware adapter that supports Direct3D 12.
// If no such adapter can be found, *ppAdapter will be set to nullptr.
_Use_decl_annotations_
void DX12CudaSample::GetHardwareAdapter(IDXGIFactory2* pFactory, IDXGIAdapter1** ppAdapter)
{
ComPtr<IDXGIAdapter1> adapter;
*ppAdapter = nullptr;
for (UINT adapterIndex = 0; DXGI_ERROR_NOT_FOUND != pFactory->EnumAdapters1(adapterIndex, &adapter); ++adapterIndex)
{
DXGI_ADAPTER_DESC1 desc;
adapter->GetDesc1(&desc);
if (desc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE)
{
// Don't select the Basic Render Driver adapter.
// If you want a software adapter, pass in "/warp" on the command line.
continue;
}
// Check to see if the adapter supports Direct3D 12, but don't create the
// actual device yet.
if (SUCCEEDED(D3D12CreateDevice(adapter.Get(), D3D_FEATURE_LEVEL_11_0, _uuidof(ID3D12Device), nullptr)))
{
break;
}
}
*ppAdapter = adapter.Detach();
}
// Helper function for setting the window's title text.
void DX12CudaSample::SetCustomWindowText(const char* text)
{
std::string windowText = m_title + text;
SetWindowText(Win32Application::GetHwnd(), windowText.c_str());
}
// Helper function for parsing any supplied command line args.
_Use_decl_annotations_
void DX12CudaSample::ParseCommandLineArgs(WCHAR* argv[], int argc)
{
for (int i = 1; i < argc; ++i)
{
if (_wcsnicmp(argv[i], L"-warp", wcslen(argv[i])) == 0 ||
_wcsnicmp(argv[i], L"/warp", wcslen(argv[i])) == 0)
{
m_useWarpDevice = true;
m_title = m_title + " (WARP)";
}
}
}