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Add new items to be tracked by stats. Specifically non-kill related actions by a player for the stats like landings, refueling, and possibly cause of death.
Landings. Would simply tally where a player landed at with options being Airbase, FARP, CVN, LHA, and austere. The thought has occurred to me to also specify take-offs with ship operations and possibly categorizing ships by type or at least class. For instance specify if you landed on the Forestall, Nimitz, or Kuznetzov class ships. Alternatively list the actual object types landed on like CVN-74, Carl Vinson, Nimitz, etc. Additionally whenever the CV DLC is released it will hopefully add in landing scores accessible to the scripting engine. If added then this stat will also be added. Current thinking is to simply store each landing score with maybe a date associated.
Refueling. Main stat will be total time spent refueling, number of connects for each airframe, and display an average of those values. Not sure if storing information on the type of tanker is relevant, but would be possible. I am leaning toward adding a counter for "quality" of the connects. Essentially checks the time a player was connected and then categorizes it. Less than 5 seconds, 5 to 20 seconds, 20+. Something like that.
Cause of death. Would like to keep it relatively basic like a rough attribute of what killed you. Sams, fighters, attack aircraft, ships, etc. Would also categorize things like despawning in air, crashes would basically become to define "crashed without being hit", a simple TK counter, and crash landings.
The point of this is to add a few more generalist stats that people might find interesting while keeping the organization and scope of the current stats.
The text was updated successfully, but these errors were encountered:
Add new items to be tracked by stats. Specifically non-kill related actions by a player for the stats like landings, refueling, and possibly cause of death.
Landings. Would simply tally where a player landed at with options being Airbase, FARP, CVN, LHA, and austere. The thought has occurred to me to also specify take-offs with ship operations and possibly categorizing ships by type or at least class. For instance specify if you landed on the Forestall, Nimitz, or Kuznetzov class ships. Alternatively list the actual object types landed on like CVN-74, Carl Vinson, Nimitz, etc. Additionally whenever the CV DLC is released it will hopefully add in landing scores accessible to the scripting engine. If added then this stat will also be added. Current thinking is to simply store each landing score with maybe a date associated.
Refueling. Main stat will be total time spent refueling, number of connects for each airframe, and display an average of those values. Not sure if storing information on the type of tanker is relevant, but would be possible. I am leaning toward adding a counter for "quality" of the connects. Essentially checks the time a player was connected and then categorizes it. Less than 5 seconds, 5 to 20 seconds, 20+. Something like that.
Cause of death. Would like to keep it relatively basic like a rough attribute of what killed you. Sams, fighters, attack aircraft, ships, etc. Would also categorize things like despawning in air, crashes would basically become to define "crashed without being hit", a simple TK counter, and crash landings.
The point of this is to add a few more generalist stats that people might find interesting while keeping the organization and scope of the current stats.
The text was updated successfully, but these errors were encountered: