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Better material/texture support(e.g. loading broader EXR image format possible thanks to TinyEXR(embedded in TinyUSDZ module)
Portable. No need of SharedArrayBuffers and Atomics(whose are requirement of wasm build of OpenUSD)
Disadvantage
Larger WASM size. Roughly 2MB uncompressed, 600kb when compressed.
We still need to implement more stuffs(scene graphs, better reconstruction of material/texture suited for three.js), skinning/animations, etc. But I hope USDZLoader based on TinyUSDZ is the promising way to load USD/USDZ in three.js.
Solution
N/A
Alternatives
N/A
Additional context
No response
The text was updated successfully, but these errors were encountered:
Description
I'd like to share the status of TinyUSDZLoader for three.js, Its a USD loader module in wasm.
https://x.com/syoyo/status/1825270359211548719
https://github.com/lighttransport/tinyusdz/tree/dev/sandbox/threejs
Current status
A mesh with a texture possible.
Advantage
Disadvantage
We still need to implement more stuffs(scene graphs, better reconstruction of material/texture suited for three.js), skinning/animations, etc. But I hope USDZLoader based on TinyUSDZ is the promising way to load USD/USDZ in three.js.
Solution
N/A
Alternatives
N/A
Additional context
No response
The text was updated successfully, but these errors were encountered: