We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
SlipeServer.Server.dll!SlipeServer.Server.PacketHandling.Handlers.Player.Sync.PlayerPureSyncPacketHandler.HandlePacket.AnonymousMethod__0() Line 69 C#
SlipeServer.Server.dll!SlipeServer.Server.Elements.Element.RunWithContext(System.Action action, SlipeServer.Server.Elements.Enums.ElementUpdateContext context) Line 477 C# SlipeServer.Server.dll!SlipeServer.Server.PacketHandling.Handlers.Player.Sync.PlayerPureSyncPacketHandler.HandlePacket(SlipeServer.Server.Clients.IClient client, SlipeServer.Packets.Definitions.Sync.PlayerPureSyncPacket packet = {SlipeServer.Packets.Definitions.Sync.PlayerPureSyncPacket}) Line 93 C# SlipeServer.Server.dll!SlipeServer.Server.PacketHandling.Handlers.QueueHandlers.ScalingPacketQueueHandler<SlipeServer.Packets.Definitions.Sync.PlayerPureSyncPacket>.PulsePacketTask(SlipeServer.Server.PacketHandling.Handlers.QueueHandlers.ScalingPacketQueueHandler<SlipeServer.Packets.Definitions.Sync.PlayerPureSyncPacket>.Worker worker = {SlipeServer.Server.PacketHandling.Handlers.QueueHandlers.ScalingPacketQueueHandler<SlipeServer.Packets.Definitions.Sync.PlayerPureSyncPacket>.Worker}) Line 106 C# [Resuming Async Method] System.Private.CoreLib.dll!System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, object state) Line 183 C# System.Private.CoreLib.dll!System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AsyncStateMachineBox<SlipeServer.Server.PacketHandling.Handlers.QueueHandlers.ScalingPacketQueueHandler<SlipeServer.Packets.Definitions.Sync.PlayerPureSyncPacket>.d__13>.MoveNext(System.Threading.Thread threadPoolThread) Line 324 C# System.Private.CoreLib.dll!System.Runtime.CompilerServices.TaskAwaiter.OutputWaitEtwEvents.AnonymousMethod__12_0(System.Action innerContinuation, System.Threading.Tasks.Task innerTask = Id = 159829, Status = RanToCompletion, Method = "{null}") Line 301 C# System.Private.CoreLib.dll!System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(System.Action action, bool allowInlining) Line 743 C# System.Private.CoreLib.dll!System.Threading.Tasks.Task.RunContinuations(object continuationObject) Line 3417 C# System.Private.CoreLib.dll!System.Threading.Tasks.Task.TrySetResult() Line 3282 C# System.Private.CoreLib.dll!System.Threading.Tasks.Task.DelayPromise.CompleteTimedOut() Line 5637 C# System.Private.CoreLib.dll!System.Threading.TimerQueueTimer.Fire(bool isThreadPool) Line 669 C# System.Private.CoreLib.dll!System.Threading.ThreadPoolWorkQueue.Dispatch() Line 924 C# System.Private.CoreLib.dll!System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart() Line 77 C#
The text was updated successfully, but these errors were encountered:
No branches or pull requests
SlipeServer.Server.dll!SlipeServer.Server.PacketHandling.Handlers.Player.Sync.PlayerPureSyncPacketHandler.HandlePacket.AnonymousMethod__0() Line 69 C#
The text was updated successfully, but these errors were encountered: