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button.lua
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-- Copyright (C) 2013 Corona Inc. All Rights Reserved.
-- File: newButton unit test.
local widget = require( "widget" )
local storyboard = require( "storyboard" )
local scene = storyboard.newScene()
local USE_ANDROID_THEME = false
local USE_IOS7_THEME = true
local isGraphicsV1 = ( 1 == display.getDefault( "graphicsCompatibility" ) )
local xAnchor, yAnchor
if not isGraphicsV1 then
xAnchor = display.contentCenterX
yAnchor = display.contentCenterY
else
xAnchor = 0
yAnchor = 0
end
-- Forward reference for test function timer
local testTimer = nil
function scene:createScene( event )
local group = self.view
--Display an iOS style background
local background
if USE_IOS7_THEME then
background = display.newRect( xAnchor, yAnchor, display.contentWidth, display.contentHeight )
else
background = display.newImage( "unitTestAssets/background.png" )
background.x, background.y = xAnchor, yAnchor
end
group:insert( background )
if USE_IOS7_THEME then
-- create a white background, 40px tall, to mask / hide the scrollView
local topMask = display.newRect( 0, 0, display.contentWidth, 40 )
topMask:setFillColor( 235, 235, 235, 255 )
group:insert( topMask )
end
local backButtonPosition = 5
local backButtonSize = 52
if USE_IOS7_THEME then
backButtonPosition = 0
backButtonSize = 40
end
-- Test android theme
if USE_ANDROID_THEME then
widget.setTheme( "widget_theme_android" )
end
-- Button to return to unit test listing
local returnToListing = widget.newButton
{
id = "returnToListing",
left = 0,
top = backButtonPosition,
label = "Exit",
labelAlign = "center",
fontSize = 18,
width = 200, height = backButtonSize,
cornerRadius = 8,
onRelease = function() storyboard.gotoScene( "unitTestListing" ) end;
}
returnToListing.x = display.contentCenterX
group:insert( returnToListing )
----------------------------------------------------------------------------------------------------------------
-- START OF UNIT TEST
----------------------------------------------------------------------------------------------------------------
-- Toggle these defines to execute tests. NOTE: It is recommended to only enable one of these tests at a time
local TEST_SET_LABEL = false
local TEST_SET_ENABLED = true
-- Handle widget button events
local function onButtonEvent( event )
local phase = event.phase
local target = event.target
if "began" == phase then
print( target.id .. " pressed" )
-- Set a new label
target:setLabel( "Hello Corona!" )
elseif "ended" == phase then
print( target.id .. " released" )
-- Reset the label
target:setLabel( target.oldLabel )
elseif "cancelled" == phase then
print( target.id .. " cancelled" )
-- Reset the label
target:setLabel( target.oldLabel )
end
return true
end
-- Standard button
local buttonUsingFiles = widget.newButton
{
width = 278,
height = 46,
defaultFile = "unitTestAssets/default.png",
overFile = "unitTestAssets/over.png",
id = "Left Label Button",
left = 0,
top = 120,
label = "Files",
labelAlign = "left",
fontSize = 18,
labelColor =
{
default = { 0, 0, 0 },
over = { 255, 255, 255 },
},
emboss = false,
isEnabled = false,
onEvent = onButtonEvent,
}
buttonUsingFiles.x = display.contentCenterX
buttonUsingFiles.oldLabel = "Files"
group:insert( buttonUsingFiles )
-- Set up sheet parameters for imagesheet button
local sheetInfo =
{
width = 200,
height = 60,
numFrames = 2,
sheetContentWidth = 200,
sheetContentHeight = 120,
}
-- Create the button sheet
local buttonSheet = graphics.newImageSheet( "unitTestAssets/btnBlueSheet.png", sheetInfo )
-- ImageSheet button
local buttonUsingImageSheet = widget.newButton
{
sheet = buttonSheet,
defaultFrame = 1,
--overFrame = 2,
id = "Centered Label Button",
left = 60,
top = 200,
label = "ImageSheet",
labelAlign = "center",
fontSize = 18,
labelColor =
{
default = { 255, 255, 255 },
over = { 255, 0, 0 },
},
onEvent = onButtonEvent
}
buttonUsingImageSheet.x = display.contentCenterX
buttonUsingImageSheet.oldLabel = "ImageSheet"
group:insert( buttonUsingImageSheet )
-- Theme button
local buttonUsingTheme = widget.newButton
{
id = "Right Label Button",
left = 0,
top = 280,
label = "Theme",
labelAlign = "center",
width = 140,
height = 50,
fontSize = 18,
labelColor =
{
default = { 23, 127, 252 },
--over = { 255, 255, 255 },
},
onEvent = onButtonEvent
}
buttonUsingTheme.oldLabel = "Theme"
buttonUsingTheme.x = display.contentCenterX
group:insert( buttonUsingTheme )
-- Text only button
local buttonUsingTextOnly = widget.newButton
{
id = "Text only button",
left = 0,
top = 340,
label = "Text Only Button",
labelColor =
{
default = { 0, 0, 0 },
over = { 255, 0, 0 },
},
textOnly = true,
--emboss = false,
onEvent = onButtonEvent
}
buttonUsingTextOnly.oldLabel = "Text only button"
buttonUsingTextOnly.x = display.contentCenterX
group:insert( buttonUsingTextOnly )
----------------------------------------------------------------------------------------------------------------
-- TESTS --
----------------------------------------------------------------------------------------------------------------
--Test setting label
if TEST_SET_LABEL then
testTimer = timer.performWithDelay( 2000, function()
buttonUsingTheme:setLabel( "New Label" ) -- "New Label"
end, 1 )
end
-- Test setting a button as enabled
if TEST_SET_ENABLED then
testTimer = timer.performWithDelay( 400, function()
buttonUsingFiles:setEnabled( true )
end, 1)
end
end
function scene:didExitScene( event )
--Cancel test timer if active
if testTimer ~= nil then
timer.cancel( testTimer )
testTimer = nil
end
storyboard.removeAll()
end
scene:addEventListener( "createScene", scene )
scene:addEventListener( "didExitScene", scene )
return scene