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gameScript.js
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var name;
var roundT;
var pStats;
var eStats;
var lastT;
var roun=1;
var Player;
var Enemy;
var content;
var turn=0;
var totalTurn=0;
var items = ["Health Potion", "Health Potion", "Damage Potion"];
var itemText;
//constructors for player and enemy
function character(name,health,attack,defense){
this.name=name;
this.health=health;
this.attack=attack;
this.defense=defense;
}
function player(name,health,attack,defense,inventory){
character.call(this,name,health,attack,defense);
this.inventory=inventory;
this.getName = function(){
return this.name;
};
this.getHealth = function(){
return this.health;
};
this.changeHealth = function(change){
this.health -= change;
};
this.getAttack = function(){
return this.attack;
};
this.addAttack = function(change){
this.attack += change;
};
this.getDefense = function(){
return this.defense;
};
}
function enemy(name,health,attack,defense,round){
character.call(this,name,health,attack,defense);
this.round=round;
this.getName = function(){
return this.name;
};
this.getHealth = function(){
return this.health;
};
this.changeHealth = function(change){
this.health -= change;
};
this.getAttack = function(){
return this.attack;
};
this.getDefense = function(){
return this.defense;
};
}
function mainGame ()
{
gameStart();
enemySelector();
eStats= Enemy.getName() + " appeared! It has " + Enemy.getHealth() + " health.";
textManager();
}
//puts pStats and eStats into text on screen
function textManager ()
{
document.getElementById("item").textContent=itemText;
document.getElementById("roundTurn").textContent=roundT;
document.getElementById("lastTurn").textContent=lastT;
document.getElementById("playerStats").textContent= pStats;
document.getElementById("enemyStats").textContent= eStats;
document.getElementById("content").textContent= content;
}
function randNum(){
return Math.round(((Math.random()*10) +1));
}
function gameStart(){
if(roun==1){
name = document.getElementById("name").value;
Player=new player(name, 500, 50, 30, "placeholder items");
}
if (roun>=1){
if (name.length > 0)
{
document.getElementById("button1").style.visibility= 'hidden';
document.getElementById("button2").style.visibility = 'visible';
document.getElementById("item1").style.visibility = 'visible';
document.getElementById("item2").style.visibility = 'visible';
document.getElementById("item3").style.visibility = 'visible';
document.getElementById("betweenGame").style.visibility = 'hidden';
content="";
}
pStats="You are " + Player.getName() + ". Your health is " + Player.getHealth() + ".";
if(roun>1){eStats= Enemy.getName() + " appeared! It has " + Enemy.getHealth() + " health.";}
itemDisplay();
turnManager();
textManager();
}
}
function enemySelector(){
var rand = Math.round(Math.random()*2);
if(rand == 0){
Enemy=new enemy("bandit", 100, 40, 15, roun);
}if(rand == 1){
Enemy=new enemy("troll", 700, 15, 15, roun);
}if (rand == 2){
Enemy = new enemy("skeleton", 500, 25, 15, roun);
}
}
function attack(){
var damage=Math.round((Math.random()*((Player.getAttack()+10)-(Player.getAttack()-10)+1))+(Player.getAttack()-10));
Enemy.changeHealth(damage);
lastT=Player.getName() + " attacked and did " + damage + " damage. ";
enemyDodgeCheck(damage);
eStats = Enemy.getName() + " has " + Enemy.getHealth() + " health left.";
enemyTurn();
}
function itemManager(choice){
if(items[choice-1] === "Health Potion"){
Player.changeHealth(-50);
lastT=Player.getName() + " used a health potion and gained 20 health. ";
eStats = Enemy.getName() + " has " + Enemy.getHealth() + " health left.";
}if(items[choice-1] === "Damage Potion"){
Player.addAttack(10);
lastT=Player.getName() + " used a damage potion and increased their damage. ";
eStats = Enemy.getName() + " has " + Enemy.getHealth() + " health left.";
}if(items[choice-1] ==="Empty"){
lastT=Player.getName() + " did nothing last turn. ";
eStats = Enemy.getName() + " has " + Enemy.getHealth() + " health left.";
}
items[choice-1] = "Empty";
enemyTurn();
}
function itemDisplay(){
itemText = "Your inventory has 1. " + items[0] + " 2. " + items[1] + " 3. " + items[2];
textManager();
}
function enemyTurn(){
eDamage=Math.round((Math.random()*((Enemy.getAttack()+10)-(Enemy.getAttack()-10)+1))+(Enemy.getAttack()-10));
Player.changeHealth(eDamage);
playerDodgeCheck(eDamage);
pStats = Player.getName() + " has " + Player.getHealth() + " health left.";
itemDisplay();
turnManager();
winCheck();
textManager();
}
function enemyDodgeCheck(damage){
var eDodge = Math.round(((Math.random()*100) +1));
if(Enemy.getDefense() > eDodge){
var back = 0 - damage;
Enemy.changeHealth(back);
lastT = Player.getName() + " attacked but the " + Enemy.getName() + " dodged the attack! ";
}
}
function playerDodgeCheck(damage){
var dodge = Math.round(((Math.random()*100) +1));
if(Player.getDefense() > dodge){
var back = 0 - damage;
Player.changeHealth(back);
lastT += Enemy.getName() + " attacked but " + Player.getName() + " dodged the attack!";
}else{
lastT += Enemy.getName() + " attacked and did " + eDamage + " damage.";
}
}
function winCheck(){
if(Enemy.getHealth() <= 0 && Player.getHealth() > 0){
lastT = null;
eStats = null;
pStats = null;
roundT = null;
itemText = null;
document.getElementById("button2").style.visibility = 'hidden';
document.getElementById("item1").style.visibility = 'hidden';
document.getElementById("item2").style.visibility = 'hidden';
document.getElementById("item3").style.visibility = 'hidden';
betweenMatch();
}
if(Player.getHealth() <= 0 && Enemy.getHealth() > 0){
lastT = null;
eStats = null;
pStats = null;
roundT = null;
itemText = null;
document.getElementById("button2").style.visibility = 'hidden';
document.getElementById("item1").style.visibility = 'hidden';
document.getElementById("item2").style.visibility = 'hidden';
document.getElementById("item3").style.visibility = 'hidden';
content="The " + Enemy.getName() + " defeated you!";
}
if(Player.getHealth() <= 0 && Enemy.getHealth() <= 0){
lastT = null;
eStats = null;
pStats = null;
roundT = null;
itemText = null;
document.getElementById("button2").style.visibility = 'hidden';
document.getElementById("item1").style.visibility = 'hidden';
document.getElementById("item2").style.visibility = 'hidden';
document.getElementById("item3").style.visibility = 'hidden';
content = "You and the " + Enemy.getName() + " defeated each other at the same time! Unfortunately that still means you lose." ;
}
}
function turnManager(){
turn++;
totalTurn++;
roundT="Round: " + roun + " Turn: " + turn;
textManager();
}
function betweenMatch(){
roun++;
turn=0;
if(roun<4){
enemySelector();
Player.changeHealth(-50);
content="Congratulations! You will face a " + Enemy.getName() + " next. You have been healed to " + Player.getHealth() + " health and your items have been restocked.";
items[0] = "Health Potion";
items[1] = "Health Potion";
items[2] = "Damage Potion";
document.getElementById("betweenGame").style.visibility = 'visible';
textManager();
}
if(roun == 4){
Player.changeHealth(-100);
Enemy=new enemy("Dragon", 1000, 20, 10, roun);
content="Boss time! You have to face a dragon next! Beat it and you will win the game!";
items[0] = "Health Potion";
items[1] = "Health Potion";
items[2] = "Damage Potion";
document.getElementById("betweenGame").style.visibility = 'visible';
textManager();
}
if(roun == 5){
content="You win! Congratulations! You won with " + Player.getHealth() + " health left. You won the game in " + totalTurn + " turns.";
textManager();
}
}