MMs always come before CMs if they exist - both in the shortcode and the codepoint.
[ character to be modified ] + [ MM ]
character_mm
[ character to be modified ] + [ CM ]
character_cm
[ character to be modified ] + [ MM ] + [ CM ]
character_mm_cm
thumbs up (humanoid hand)
1f44d fe0f
thumbs_up_hmn
thumbs up (paw hand)
1f44d fe0f 101650
thumbs_up_paw
thumbs up (claw hand)
1f44d fe0f 101651
thumbs_up_clw
thumbs up (light skin tone)
1f44d fe0f 1f3fb
thumbs_up_h5
thumbs up (dark blue)
1f44d fe0f 10161b
thumbs_up_hmn_b1
thumbs up (claw hand, violet)
1f44d fe0f 101651 10161f
thumbs_up_clw_v2
ear (dark skin tone)
1f442 fe0f 1f3ff
ear_h1
ear (yellow-green colour)
1f442 fe0f 10160d
ear_l2
As the name implies, Arbitrary CMs are intended to work with any Morph Modifier. For cultural reasons, Human CMs are limited to only human hand appearances. For users seeking a brown colour on a non-human morph, they can use the E series of colours instead.
CM group | Morph usages |
---|---|
Human (Hx) | Human only (hmn) |
All other CMs | All |