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How to modify the transform bones at runtime. #24

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The-Patriach opened this issue Nov 24, 2023 · 0 comments
Open

How to modify the transform bones at runtime. #24

The-Patriach opened this issue Nov 24, 2023 · 0 comments

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@The-Patriach
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For procedural characters compatibility. Can you provide an example of how can I access a JiggleRig inside a JiggleRigBuilder and change the root transform, add collisions, etc? Thank you.

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