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Vulkan RayTracer




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3D Game Engine

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3D Game Engine

An Open source 3D Game Engine written in C++ with both OpenGL and Vulkan abstractions. The Engine uses GLM math library which can effortlessly be substituted with a custom one. It has standalone input system (based on SDL input) which is pluggable. The idea is to have separate abstractions as "plugins" and be able to customize as desired or use a different one entirely

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Code Editor

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